first i heard of a t-spin was last week. i thought well, whatever, i'm just going to play what i thought was the game. i'm never gonna do that. but then sometimes it comes up and you do end up doing it. I guess if i wanted to add challenge i could try setting them up
It's hard to unlearn how you played a game since the late 80's though. The infinite rotation system still feels like a hack, especially after years of the NES and GB versions where once a piece landed it was done.
Tetris DS was the first time I saw them acknowledged and given more power than a Tetris and I thought it was ridiculous. It's all JP players did was set up T-Spin Doubles and Triples and trying to do Tetrises would get you overwhelmed due to how faster it was to set T-Spins up.
I can't fricking do them, they're so hard. Do I need to wait until it's literally just about to fall, or can I spin them at any point into the slot when they're one row above? I genuinely cannot figure out the timing at all.
You have to rotat it right before it locks and it has to be in a position to where you simply can't slide it in normally. Like in this picture you let the T block fall in sideways then rotate it so it clears both lines.
Red dot, to be good at Tetris U should learn how pieces rotate, they each have a center they rotate around. T rotate around the center. There are some other wonky things you can do with rotations
This is how a T piece rotates. Think of it as a plus sign with one arm removed. You want the center of the + to align with its final position, in this case that would be the cell marked with a red dot, and rotate it before the piece locks into place.
To add on to what said, you'll probably see some people do this for their T-spins instead. It's slightly faster to do (because the T-block starts one block higher) but it looks weirder and you need the red block there for it to work. In some games it also doesn't count as a proper t-spin.
Shit like this makes my small pea sized brain cry out as my mind still tries to envision the blocks actually rotating into place instead of just instantly changing position so I can't plan that out while I'm playing.
There was a Ganker Tetris thread a few days ago. And some weird dude was cheating by doing T-Spins. I told him it was illegal but he kept doing it.
Thankfully he ended up losing, and even though I didn't win, I'm sure he learned his lesson.
T-Spins are NOT an officially recognized technique and should NOT be used.
If you want T-Spins, make a game and call it T-SPIN. But the name of this game is TETRIS so frick. off.
As strange as single line streaks and T-spins being the best strategy for t99 is, it's so much more fun to pull off than grinding Tetrises and having to set up for I-pieces
It’s a lot more dynamic and requires some thought to pull off. And I like how your tower looks more chaotic than the Tetris grind tower. Plus you learn to appreciate a pieces instead of dread them
Yeah, Tetris DS's online mind raped me as I wasn't prepared for the "Tetrises are king" mindset to be blown the frick out by spamming the T piece clears. As the years went on Tetrises by themselves got worse in favor of t-spins and stacking multiple single to triple clear combos.
It's a technique than when mastered dominates most other players. It sucks for boomers that have to essentially relearn a game they've been playing for years
Fun fact: Tetrises are competitive in Tetris Effect: Connected zone battle mode because unlike T-spins they're simply hard dropped, allowing you to quickly build emergency zone meter if your last zone attack was shit
That said I prefer classic mode anyway >t. compgay
All it'd take is adding TGM's firm drop in to screw that balance up. At least TGM in general gives up fricks about t-spins, it just wants speed and Tetris.
It did until The Tetris Company demanded they fall in line and thus the last TGM was a disaster.
TTC is ruining Tetris by demanding almost all games follow the exact same guidelines so we never get weird ass shit like the Disney one having gigantic ass pieces or Bombliss bombs again. I was surprised they let Effect get away with as much as they did as before they wouldn't even let you make blocks different colors than the official approved ones.
Based on Effect's mystery mode, classic mode, etc., if Tetsuya Mizuguchi wanted it, we could have anything. Given he's bros with Henk Rogers to the point where Henk calls him Gooch, if you want a hope in hell to steer the future of Tetris, take it up with Enhance.
the guideline fricking sucks but it isn't the only reason why tgm4 never came out - tgm4's stuck in limbo because mihara a. still can't work out a deal with a publisher and b. has had repeated temper tantrums over westerners playing his game using clones/emulators (even though the tgm1 and 2 ports were both cancelled and the games are still widely unavailable unless you... pirate them). as much as i dislike ttc you can't solely blame them for this situation, mihara has gone as far as trying to ban specific people from uploading tgm footage, trying to force people to abide by ridiculously specific rules when uploading tgm videos and outright threatening to take down every single tgm youtube video that doesn't abide by these rules. the dude's a piece of work. he's been teasing tgm ports over the last year or so but i won't believe it until i actually see it
also, if you actually look at the few tgm4 recordings online you'll already notice that it took even more cues from guideline stuff than tgm3 did - there are four piece previews, for one thing: https://www.youtube.com/watch?v=y2ydGCEqDHM
iirc the guy who designed srs for tetris worlds (john morris?) put it together without actually knowing beforehand that it would become the standard rotation system used in every single tetris game that got shat out afterwards, which is one of the many many reasons why guideline sucks >:)
Classic is the most pure Tetris. The grab bag system of modern Tetris makes it far, far too easy to get Tetris. You need the line-piece droughts to build suspense and potentially force you to take a different strategy so you don't get fricked on building too high.
Is there a more overrated game in the world that tetris? It's like in the top 5 of every all time great vidya list but it boring as frick. You can only play it for like five minutes at a time because it gets so boring after that you'd rather do nothing but stare out your bedroom window than play another round. People on put this in their top games ever so tjey seem smart and somehow knowledgeable and cultured to the "old ways" of video gaming as if that's something to even be proud about. It's so stupid. If you want an actually good game that checks all those boxes they choose something like minesweeper. It's easy to spend hours and hours just getting lost on expert. It's simple, it's old, it sort or takes a brain to play. Put that in your top games list if you want to look cool. Frick tetris
Not suspending a Tetris DS endless mode after 5 hrs because your ds battery is about to die, so you frantically have to get a charger to not lose your score.
>be me, probably around middle school-high school. 2010 or so >have softmodded wii >install snes emulator >play tetris at 3am with wiimote and nunchuck controls >lay down on couch for literal hours playing >eventually start getting the end screen >play till dad wakes up and walks downstairs to yell at me for being up all night
damn i miss it so much
these days i suck at tetris, can't play for 5m without getting tired
>It's like in the top 5 of every all time great vidya list but it boring as frick.
t. ADHD riddled homosexual who doesn't like games.
It's easily the fourth most played "series" I've played with the GB and 99 versions being the 8th and 9th most played single games in terms of hours, respectively.
The tspin thing is quite literally only the result of one turbo autist at the The Tetris Company. Despite the fact that s and z spins are infinitely more cool to do.
she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real
first i heard of a t-spin was last week. i thought well, whatever, i'm just going to play what i thought was the game. i'm never gonna do that. but then sometimes it comes up and you do end up doing it. I guess if i wanted to add challenge i could try setting them up
setting them up is where my brain fricking breaks especially on higher levels.
Like anything else they burn into your memory by doing it enough times
It's hard to unlearn how you played a game since the late 80's though. The infinite rotation system still feels like a hack, especially after years of the NES and GB versions where once a piece landed it was done.
Tetris DS was the first time I saw them acknowledged and given more power than a Tetris and I thought it was ridiculous. It's all JP players did was set up T-Spin Doubles and Triples and trying to do Tetrises would get you overwhelmed due to how faster it was to set T-Spins up.
I can't fricking do them, they're so hard. Do I need to wait until it's literally just about to fall, or can I spin them at any point into the slot when they're one row above? I genuinely cannot figure out the timing at all.
You have to rotat it right before it locks and it has to be in a position to where you simply can't slide it in normally. Like in this picture you let the T block fall in sideways then rotate it so it clears both lines.
So would I wait for the T block to be at the red dot or at the blue dot when I spin it?
blue
Red dot, to be good at Tetris U should learn how pieces rotate, they each have a center they rotate around. T rotate around the center. There are some other wonky things you can do with rotations
This is how a T piece rotates. Think of it as a plus sign with one arm removed. You want the center of the + to align with its final position, in this case that would be the cell marked with a red dot, and rotate it before the piece locks into place.
To add on to what said, you'll probably see some people do this for their T-spins instead. It's slightly faster to do (because the T-block starts one block higher) but it looks weirder and you need the red block there for it to work. In some games it also doesn't count as a proper t-spin.
Wouldn't that setup just kick the T-block up one layer when rotating clockwise? It'd need a block above the red-marked one as well.
That might make more sense but that's how it works under SRS according to Hard Drop Wiki and Fumen.zui.jp
Shit like this makes my small pea sized brain cry out as my mind still tries to envision the blocks actually rotating into place instead of just instantly changing position so I can't plan that out while I'm playing.
T-spins, combos, 7 bag radomizers, and holding pieces are for dumb zoomers
Kids these days don't know the joy of having to deal with 4 or more S and Z pieces in a row.
wall kicks are for morons and I-blocks should only have two rotations, none of this four rotation shit
There was a Ganker Tetris thread a few days ago. And some weird dude was cheating by doing T-Spins. I told him it was illegal but he kept doing it.
Thankfully he ended up losing, and even though I didn't win, I'm sure he learned his lesson.
T-Spins are NOT an officially recognized technique and should NOT be used.
If you want T-Spins, make a game and call it T-SPIN. But the name of this game is TETRIS so frick. off.
yeah they are moron
Puyo Tetris literally has tspin tutorials moron
>Tetris Effect
>someone trying to T-spin me
>bumrush him with two Tetris which shoves his setup up higher than he can manage
this is the way i have always played and i will never be assed to do differently
As strange as single line streaks and T-spins being the best strategy for t99 is, it's so much more fun to pull off than grinding Tetrises and having to set up for I-pieces
It’s a lot more dynamic and requires some thought to pull off. And I like how your tower looks more chaotic than the Tetris grind tower. Plus you learn to appreciate a pieces instead of dread them
Trips don't lie
They are literally the reason I can't compete in vs.
I can play regularly super well but they are to zoomy for me.
It kind of sucks, since my brain is hardwired from 20+ yrs of single player marathon mode.
Yeah, Tetris DS's online mind raped me as I wasn't prepared for the "Tetrises are king" mindset to be blown the frick out by spamming the T piece clears. As the years went on Tetrises by themselves got worse in favor of t-spins and stacking multiple single to triple clear combos.
I'm sorry, can't hear you over the blocks slamming down into a Tetris every couple seconds.
I have literally never heard of that shit until this thread. Just looked into it. That’s so fricked up.
It's a technique than when mastered dominates most other players. It sucks for boomers that have to essentially relearn a game they've been playing for years
Fun fact: Tetrises are competitive in Tetris Effect: Connected zone battle mode because unlike T-spins they're simply hard dropped, allowing you to quickly build emergency zone meter if your last zone attack was shit
That said I prefer classic mode anyway
>t. compgay
All it'd take is adding TGM's firm drop in to screw that balance up. At least TGM in general gives up fricks about t-spins, it just wants speed and Tetris.
It did until The Tetris Company demanded they fall in line and thus the last TGM was a disaster.
TTC is ruining Tetris by demanding almost all games follow the exact same guidelines so we never get weird ass shit like the Disney one having gigantic ass pieces or Bombliss bombs again. I was surprised they let Effect get away with as much as they did as before they wouldn't even let you make blocks different colors than the official approved ones.
>and thus the last TGM was a disaster.
Talking about how TGM4 never got beyond loctests?
Based on Effect's mystery mode, classic mode, etc., if Tetsuya Mizuguchi wanted it, we could have anything. Given he's bros with Henk Rogers to the point where Henk calls him Gooch, if you want a hope in hell to steer the future of Tetris, take it up with Enhance.
the guideline fricking sucks but it isn't the only reason why tgm4 never came out - tgm4's stuck in limbo because mihara a. still can't work out a deal with a publisher and b. has had repeated temper tantrums over westerners playing his game using clones/emulators (even though the tgm1 and 2 ports were both cancelled and the games are still widely unavailable unless you... pirate them). as much as i dislike ttc you can't solely blame them for this situation, mihara has gone as far as trying to ban specific people from uploading tgm footage, trying to force people to abide by ridiculously specific rules when uploading tgm videos and outright threatening to take down every single tgm youtube video that doesn't abide by these rules. the dude's a piece of work. he's been teasing tgm ports over the last year or so but i won't believe it until i actually see it
also, if you actually look at the few tgm4 recordings online you'll already notice that it took even more cues from guideline stuff than tgm3 did - there are four piece previews, for one thing: https://www.youtube.com/watch?v=y2ydGCEqDHM
iirc the guy who designed srs for tetris worlds (john morris?) put it together without actually knowing beforehand that it would become the standard rotation system used in every single tetris game that got shat out afterwards, which is one of the many many reasons why guideline sucks >:)
Classic is the most pure Tetris. The grab bag system of modern Tetris makes it far, far too easy to get Tetris. You need the line-piece droughts to build suspense and potentially force you to take a different strategy so you don't get fricked on building too high.
Is there a more overrated game in the world that tetris? It's like in the top 5 of every all time great vidya list but it boring as frick. You can only play it for like five minutes at a time because it gets so boring after that you'd rather do nothing but stare out your bedroom window than play another round. People on put this in their top games ever so tjey seem smart and somehow knowledgeable and cultured to the "old ways" of video gaming as if that's something to even be proud about. It's so stupid. If you want an actually good game that checks all those boxes they choose something like minesweeper. It's easy to spend hours and hours just getting lost on expert. It's simple, it's old, it sort or takes a brain to play. Put that in your top games list if you want to look cool. Frick tetris
t. zoomer
>can only play it for 5 mons at a time
Not suspending a Tetris DS endless mode after 5 hrs because your ds battery is about to die, so you frantically have to get a charger to not lose your score.
>be me, probably around middle school-high school. 2010 or so
>have softmodded wii
>install snes emulator
>play tetris at 3am with wiimote and nunchuck controls
>lay down on couch for literal hours playing
>eventually start getting the end screen
>play till dad wakes up and walks downstairs to yell at me for being up all night
damn i miss it so much
these days i suck at tetris, can't play for 5m without getting tired
>It's like in the top 5 of every all time great vidya list but it boring as frick.
t. ADHD riddled homosexual who doesn't like games.
It's easily the fourth most played "series" I've played with the GB and 99 versions being the 8th and 9th most played single games in terms of hours, respectively.
That’s how I used to feel about it when I was a kid, before I tried local multiplayer. It’s an extremely fun competitive game.
T spin is the worst shit to ever have been invented
no, allowing you to keep rotating and sliding pieces after they drop is.
>>Game is called Tetris
>>T-Spins are worth more than a Tetris
>Tetris starts with a T
?
>4 square blocks in a row
Sure, just frick my playfield right up.
Christ.
So for Tetris 99, should I go 1 wide and just go for tetris or do I go 2 wide for combos?
Combos are worth frick-all in 99. Either Tetris bomb someone stacked up or t-spin, or gtfo.
Because he's the best boy
Ugliest I block I've ever seen.
The tspin thing is quite literally only the result of one turbo autist at the The Tetris Company. Despite the fact that s and z spins are infinitely more cool to do.
I suck ass at S/Z spins because I keep forgetting which one of its two vertical position I need at the given time for the spin to actually work.
she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real she's not real
Wait until you hear about DT cannon
Is there any game that forcibly feeds you the worst piece you could get? Stacked Odds on rrrrthats5rs.com used to do that but that site is dead.