>game is disappointing and does not live up to the years of hype
>fun as af tho
what am I supposed to feel about this
has any game made you feel like this
>game is disappointing and does not live up to the years of hype
>fun as af tho
what am I supposed to feel about this
has any game made you feel like this
I'm still trying to figure out how this is a bad game. Personally I couldn't give s rat's ass about franchises. All I know is that as far as jrpgs go, this one's pretty good.
It isn't bad, people just had their expectations so high that the game didn't reach them. People are incapable of understanding that a game can still be good even if they don't reach expectations. I dislike how hard V tried to be Nocturne but I'm not going to pretend that I didn't enjoy my time with the game.
That's the problem is it is by no means bad but it's not as good as the old ones have been. Great game, not a great SMT game is the issue here.
It's not bad but it is flawed and SMT IV was better and that was a fricking 3DS game.
Because the game has major flaws for different groups of people:
>DRPG fans - No real dungeons, open world is barren with nothing to do (even the mitama shit ultimately ends up being really badly done - I climbed so many buildings hoping for a secret chest or mitama just to find fricking nothing. Most of the stuff was on the ground floor or sitting on some rubble/stairs)
>Visual Novel fans - barebones story, many characters after the intro got sidelined so hard that one of the major characters appears like three times throughout the game (that is, if you've finished all side quests lol)
>SMTIV fans - Soundtrack isn't fast, loud and compressed enough
It's a decent game, but ultimately I enjoyed SMT4 more. It felt really different from previous SMT games, while still retaining similarities of themes/concepts.
V goes way too hard with Nocturne fan-service, but it doesn't even have half as many cool maps, nor even outposts like the disco, ginza district, roppongi, shinjuku halls etc.
Still wondering why these morons decided to go "le open world". God, Breath of the Wild destroyed gaming bro.
It's not open world.
just because the area doesnt have a roof doesnt mean its open world, i dont really get the "dungeon" complain, not entering a door suddenly makes it bad, traversing SMTV maps takes more effort and is mora fun than labyrinth+stairs.
>open world
You just blow in from stupid town?
Wait Vengeance to formulate a proper opinion
Honestly I dislike the idea of double dipping and being scammed by fatlus but the prospect of a more fully realized SMTV is pretty enticing
For me its not like I have anything else new to play or buy as I hate almost all modern games
Pirate it. Don't give fatlus any more of your money.
I thought Chapter 4 onwards was awesome, particularly the ending (they should have had visuals of the world you create though), but Chapter 3 is pretty goddamn dry yeah.
You posted it.
God I hate exploring the different colored deserts.
Another V: MGSV
Its a good game but its not what I wanted from a new SMT game
So yeah I like it and hate it at the same time
Your expectations were wrong. They chose to go with that direction.
i like being alone in the desert, just hated the level scaling and the very last dungeon was kinda meh(specially if you go for the shiva ending like me).
Just let me play as Jesus or as non humanoid demon already in an SMT game frick do something interesting
>non humanoid demon
i hope that at one point they go for the DDS style but let you roam free like SMTV on your demon form.
i can only imagine how DDS would play, you could use Varna to run fast, Heat to break stuff and Cielo to fly high, shit could be crazy.
First pitch for a DDS remake that I like
Also add real time hunting and gory devourings on the fields
Level scaling made it impossible to enjoy a game that is entirely driven by combat. There was absolutely no brain involved in fights or team building.
Apparently they removed it in the Vengeance version so they know they fricked up
So they removed the fight against the Lvl 99 basic demons? I thought that was a really cool fight.
Level scaling shouldn't be demonized with a broad stroke. It's done badly, most of the time, sure. But, good level-scaling can happen on a gradient:
>hard things may get harder/slightly easier
>easy things may get easier/slightly harder
Factoring for qualitative progress, like expanded team-building options, is also a player-tool for which many scaling games don't take account.
>mob matches player's level within ~3
>get's mogged by more powerful spells/synergies
poor excuses made to avoid putting effort into proper game design
Good level-scaling is game design. Midwit thinker. Ngmi.
Level scaling is never good game design. I have no idea where people are getting that smt 5 had level scaling because I never felt like the low level enmies in the first area where scaling with me. Did it only apply to certain boss fights?
Level scaling is too broad of a term as all SMTs have level scaling. Attack formula use level as a calc point. The thing SMTV did that everyone had a issue with was damage reduction based on level difference. Higher level -> higher damage is fine but Level gap -> extreme damage modifier was really disappointing.
>using level in damage formula
Thats not level scaling. Level scaling is when enemies scale to your level, which is the absolute most dogshit laziest way to ever balance your game (see ff8: make an intricate and deep customization system like junctioning, take away all meaning from levels cause its too hard to balance, play the entire game at lv 1)
See sentence one, too broad of a term. I'd use monster scaling to describe FF8s system and similar things.
They dont mean that the enemies level with you they mean your level matters when calculating damage done and received
Then thats not level scaling
Probably, Im just reporting what people have been saying.
Their issue is that the game should only consider stats like strenght vitality etc to determine damage and not the level number itself which means you have to grind to an arbitrary level number to do any damage to certain bosses even if your strategy was perfect otherwise you cant win
Level applying doesn’t matter it simply means weaker enemies will take big damage numbers while enemies at your level or higher will take reduced damage and helps in a game where you allocate your own stats since most people will focus either mag or str. Anyone who thinks this is a bad thing has never played an smt game or even a persona game before, one of p3rs biggest issues is the boss levels being to low for how easy it is for the protagonist to overlevel even in merciless.
>persona-bab weighing in on mainline
Stick to your dating sims and the actual mainline players speak, Juan.
>Anyone who thinks this is a bad thing has never played an smt game
Actually it's the opposite.
>absolutely no brain involved in fights or team building
now you are exagerating, i really hate level scaling but unless you are running in circles grinding, the level scaling is alright most of the time, when i played on hard the only major bullshit i remember was Arioch.
DMC5 is the opposite for me. It lived up to the hype and fixed the series but it just isn't that fun.
Worse than SMT 4 in every way objectively speaking. Would have rather they ported over those games to be honest
how easy is it to port 3DS games? I assume its a lot more work than just upscaling them considering they were built with dual screen in mind
Depends on the game but IV and IVa only use the bottom screen for menus so it'd be extremely easy there. Engine wise no clue.
They ported those Etrian Odyssey games, so I can't imagine it being that hard
>every way objectively speaking
how so? 4 gameplay only got good on 4A and the latter half is a walk in the park you just play for the story.
I liked that you can make any demon be anything you wanted.
Keep seething. V was kino.
The story is not even bad:
it's just that since the game was not made by FromSoftware, they could not get away with a minimalist story, cause apparently, only Fromsoft can get away with environmental and minimalistic story telling, everything else is bad
>not the usual popular moron smt youtuber
>actually good video
good shit
the vast majority of players don't even piece souls lore/stories themselves and just get fricking Vaati or some other youtuber to do it for them
LITERALLY okay when Fromsoft does it
The part he is referencing SMT 4, how people become possessed by ideology, becoming nothing but embodiments and mediums for the message.....yeah that's spot on
I'd like him to discuss the alternative take on Susano-o V does as well because it's the most creative reinterpretation of his lore that I've ever seen in any media, and Vengeance is taking it even further with bull god vs snake god. It's honestly impressive how they came up with this and tied it into the gameplay at the same time. It doesn't get nearly enough credit, even from "lore gays" that claim they understand and think it was too unconventional.
So is V a sequel to Nocturne´s True demon ending?
Yes. There's some debate as to whether it's literally the same world as Nocturne or if it's another world in Amala, but the failed conception that kicks the game off is the result of DF and Lucy triggering Armageddon. Lucy's ultimate form uses both Demifiend and YHVH's skills from SMT 3 and 4 respectively.
I mean, it obviously depends on what they do with it. But by virtue of it being a rerelease route, sure