Maybe it's you who's terrible at game, hmm?
Not the devs who didn't care to test their game's difficulty and playability?
The game is beatable. It doesn't matter if you have to eat lots of shit in process, just be good. That's the Rare principle.
>FRY THE MONSTER
I remember the ice tracks are fricking rng chaos
Like everything up to the desert is pretty passable then suddenly it's just wall of bullshit. Even with save states it's a chore.
Ah, Rare's rough early NES titles and their bullshit.
Cobra Triangle >that late-game boss that can only be beaten if you figure out a unique strategy that won't work anywhere else >the final boss where you have to be pretty much perfect in doing damage and not getting hit while being fully powered up, or you won't beat him before the timer runs out
Solar Jetman >many levels can take an hour or two to clear, saving is done by a password that doesn't keep track of the items bought except the ship model(doesn't keep track of money either), later levels expect you to have a bunch of equipment to survive >last level(after 12, not 13) uses completely different physics, touching a wall is instant death now, and you only have 1 try no matter how many lives you entered with
Captain Skyhawk >one-hit death shmup with few lives, tons of enemies shooting bullets everywhere, and a timer in the form of a fuel gauge you can't refill >every single level ends with a Top Gun-style flying segment where you have to shoot down enemy jets for bonus coins(only way to get them), followed by a landing segment where you have to land on a rotating slot which will kill you if you are even slightly off >final boss is stupid easy compared to even the first level
Who Framed Roger Rabbit >adventure game that actively punishes you for exploring by constantly siccing the weasels on you >fricking huge world with only 5% actually worth visiting >platformer segments with poor controls >combat segments with a horrible combat system >a bullshit final boss built around that combat system
> Just another example of Rare's exceptionally brilliant approach to video game creation
Explain why NES Battletoads is so terrible.
Maybe it's you who's terrible at game, hmm?
Not the devs who didn't care to test their game's difficulty and playability?
The game is beatable. It doesn't matter if you have to eat lots of shit in process, just be good. That's the Rare principle.
It's beatable. It's just shit. They made a much better game in the arcades a couple of years later.
>generic button masher beat em up is better than the incredibly varied action game with some of the best graphics, gameplay and music on the nes.
git gud
you clearly haven't played it
this and snake rattle roll
I tried so hard as a kid and this game would just frick my shit up
>FRY THE MONSTER
I remember the ice tracks are fricking rng chaos
Like everything up to the desert is pretty passable then suddenly it's just wall of bullshit. Even with save states it's a chore.
>save states
ngmi
>playing in an emulator means you never owned the cart
You're weird.
How do people even get mad at video games? I can't believe that shit is even real.
Perfectionism leads to anger when the game has other plans.
If you suck at games you should stop being a perfectionist
I don't suck at games, but good ones will frustrate.
Ah, Rare's rough early NES titles and their bullshit.
Cobra Triangle
>that late-game boss that can only be beaten if you figure out a unique strategy that won't work anywhere else
>the final boss where you have to be pretty much perfect in doing damage and not getting hit while being fully powered up, or you won't beat him before the timer runs out
Solar Jetman
>many levels can take an hour or two to clear, saving is done by a password that doesn't keep track of the items bought except the ship model(doesn't keep track of money either), later levels expect you to have a bunch of equipment to survive
>last level(after 12, not 13) uses completely different physics, touching a wall is instant death now, and you only have 1 try no matter how many lives you entered with
Captain Skyhawk
>one-hit death shmup with few lives, tons of enemies shooting bullets everywhere, and a timer in the form of a fuel gauge you can't refill
>every single level ends with a Top Gun-style flying segment where you have to shoot down enemy jets for bonus coins(only way to get them), followed by a landing segment where you have to land on a rotating slot which will kill you if you are even slightly off
>final boss is stupid easy compared to even the first level
Who Framed Roger Rabbit
>adventure game that actively punishes you for exploring by constantly siccing the weasels on you
>fricking huge world with only 5% actually worth visiting
>platformer segments with poor controls
>combat segments with a horrible combat system
>a bullshit final boss built around that combat system
that mine sweeping theme-
Was playing this yesterday for the first time. Why doesn’t the boat just use the helicopter rotors to fly around?
How does it manage flight with rotors that have the diameter of a 45rpm record?
real answer: its satire
not real answer: the flight propeller mechanism has a low durability and isn't intended to be used for full time travel