Game uses Unity engine

You just know it has:
>memory leaks
>shitty textures
>low poly models
>horrible performance
>tiny zones
>long load times
Why the frick do people use this shit again?

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  1. 9 months ago
    Anonymous

    I prefer source engine games, they're more kino then un*ty engine or unreal engine shit

    • 9 months ago
      Anonymous

      what a fricking moron

  2. 9 months ago
    Anonymous

    im getting ready to start making a game but dont know what engine to use. no, im not making one from scratch because that is mentally moronic.
    >first person
    >large open world with a focus on travel
    >lots of npcs
    >little to no combat focus
    what engine would suit the need?

    • 9 months ago
      Anonymous

      >First game
      >Open world
      You're never going to make it.

      • 9 months ago
        Anonymous

        seethe, crab. ill make whatever the frick i want, for my own desire. im not making it for others.

        >large open world>doesn't know which engine to use
        You are not going to make it anon. Start small

        ive heard other devs say you start with the fundamentals first and just build on top of it. for example, by "starting small," just develop a simple map and first person movement system at a very basic level. everything can be built on top of that, no?
        im thinking a game like voices of the void, it doesnt seem like a very complicated game. i can code and model already.

        • 9 months ago
          Anonymous

          Yeah, start small so your mistakes early don't consume you on the long term, finish shit and see where you fricked up

          • 9 months ago
            Anonymous

            thank you for understanding me. seems like i got heavily misunderstood lol. i understand the limits of a solo dev and all that, i know i will frick up plenty but nothing that cant be fixed with more experience.

    • 9 months ago
      Anonymous

      Unity

    • 9 months ago
      Anonymous

      >large open world>doesn't know which engine to use
      You are not going to make it anon. Start small

      • 9 months ago
        Anonymous

        >LE GAME JAM LOL
        don't be a homosexual. just make your dream game and you'll learn everything you need naturally.

    • 9 months ago
      Anonymous

      You could go with either, but you'd probably have to use either the unreal or unity stores to buy tools to support the kind of pipeline you'd need to reliably make whatever you want to make.

    • 9 months ago
      Anonymous

      How about a 3rd person hack n slash game like Devil may cry 3 with PS2 like graphics? Is godot up to the task or should I go with unreal?

      • 9 months ago
        Anonymous

        either would be up for that, the hard part with making a DMC-like is programming the combo flow

        • 9 months ago
          Anonymous

          yeah I get that the programming will be hard but I will give it a go since godot its capable of that. Thanks

    • 9 months ago
      Anonymous

      unity, don't listen to other anons here. Easy to make a game without looking up a tutorial

      How about a 3rd person hack n slash game like Devil may cry 3 with PS2 like graphics? Is godot up to the task or should I go with unreal?

      unity, it is easy to make a targeting system without gimbal lock

      • 9 months ago
        Anonymous

        >unity, it is easy to make a targeting system without gimbal lock
        I get that unity has lots of online support, but I dont like its graphics and its pay model

        • 9 months ago
          Anonymous

          >graphics
          you get out of it what you put into it

          • 9 months ago
            Anonymous

            true

    • 9 months ago
      Anonymous

      >my first game is gonna do EVERYTHING

      lol
      lmao

      • 9 months ago
        Anonymous

        >walking in first person and talking to npcs is "EVERYTHING" its such a complicated task bro
        god i swear the people i meet on this site are dumbfoundingly moronic sometimes.

        • 9 months ago
          Anonymous

          If it's so easy why haven't you done it yet

    • 9 months ago
      Anonymous

      You need a dose of reality not an engine

      • 9 months ago
        Anonymous

        why are you such a crab in a bucket? an engine is the first step to making literally any game, its such a beginner question to ask but youre acting like im reaching for the moon or something.

        If it's so easy why haven't you done it yet

        see above. i was deciding on the engine.

        • 9 months ago
          Anonymous

          >youre acting like im reaching for the moon or something.
          In the unlikely event you're not baiting, that's exactly what you're doing with trying to make an open world first person game as your very first project.

          • 9 months ago
            Anonymous

            thats the end goal. why would i make a game im not interested in? and how is it so complicated? genuine question, i thought unity had a lot of built in stuff that makes it fairly straightforward. tons of indie games, no matter how bad, can even do something as simple as first person movement.

            Because you do. You have no clue what you're doing to the point you're asking Ganker to choose an engine for you to try and create something massive dev studios still can't get right.
            If you want a giant blob of land you can copy paste some prefab npcs around that say "hi" you can make that in 30 minutes. If you want a world that's actually worth walking around in for more than 30 seconds, good luck.

            >If you want a giant blob of land you can copy paste some prefab npcs around that say "hi" you can make that in 30 minutes.
            thats literally the first step, yes. everything can be built on top of that foundation. the other things that make it worth exploring are simply designing nice levels, environments, interesting stories, etc. and NONE of that is tied to knowing how to code or use an engine.

        • 9 months ago
          Anonymous

          Because you do. You have no clue what you're doing to the point you're asking Ganker to choose an engine for you to try and create something massive dev studios still can't get right.
          If you want a giant blob of land you can copy paste some prefab npcs around that say "hi" you can make that in 30 minutes. If you want a world that's actually worth walking around in for more than 30 seconds, good luck.

          • 9 months ago
            Anonymous

            >If you want a giant blob of land you can copy paste some prefab npcs around that say "hi" you can make that in 30 minutes. If you want a world that's actually worth walking around in for more than 30 seconds, good luck.

            You're in luck. I have news for you

            • 9 months ago
              Anonymous

              I've never seen an aspect ratio this wide. What the actual frick.

        • 9 months ago
          Anonymous

          >an engine is the first step to making literally any game
          actually your first step is a design document
          the big issue in your initial plan is open world. If you don't know how to stream level geometry and you're not up for detailing every crevice between locations that actually matter, not to mention all the corners that you won't even see if you're going in a straight line between locations, you do NOT want to start at open world
          now, you might get away with something like multiple towns and fast-traveling between them by whatever means, but you do not want to go on foot

          • 9 months ago
            Anonymous

            he should just do it like Returnal

            • 9 months ago
              Anonymous

              havent played it, wouldn't know what it's like

    • 9 months ago
      Anonymous

      I'm doing a small party game for friends, but when I tried UE (first thing that I've tried) guides online were so bad that the progress was very slow, tried Unity and things went much faster.
      So I guess if you're moronic Unity is better?

    • 9 months ago
      Anonymous

      unreal engine. though if you nothing about programming already, get ready to give up dozens of times.

    • 9 months ago
      Anonymous

      Unreal was built for this. Also with Unreal you
      >have working features
      >don’t have to pay a subscription
      >don’t have to pay royalties
      and there’s the new Mass system that was built for large amounts of AI in an open world space

      • 9 months ago
        Anonymous

        Hold on, unreal has 5% royalties over a revenue threshold, where unity is payment per seat over a revenue threshold.

        • 9 months ago
          Anonymous

          Unreal’s revenue threshold is a million dollars, which isn’t a benchmark any dev on this board need think about

          • 9 months ago
            Anonymous

            And unity's is so trivially small it doesn't matter, since they make most of their money through the asset store anyway.

        • 9 months ago
          Anonymous

          Unity is around $2000 per seat per year after $100,000 in revenue from a Unity project
          Unreal is 5% royalties after reaching $1 million
          so, i'm not sure if you hit that million threshold and they immediately pull 5% (50,000) or if it's for everything earned after the $1 million.
          but yeah, Unreal is "free" in the sense that most solo devs or small dev teams won't hit that threshold any time soon.

          • 9 months ago
            Anonymous

            Unreal costs way way WAY more than unity

            • 9 months ago
              Anonymous

              Cope

          • 9 months ago
            Anonymous

            It’s everything after. And Epic just recently created a publishing program that waives all the royalties for the epic games store, at least for a certain amount of time. So if you’re publishing on the epic games store the only thing you’d pretty much need to worry about is taxes.

            • 9 months ago
              Anonymous

              >And Epic just recently created a publishing program that waives all the royalties for the epic games store
              lol
              lmao even
              Thanks Tim!

              • 9 months ago
                Anonymous

                My hope is that my game will become just popular enough that epic will offer a lump sum of money to make it one of their free games

              • 9 months ago
                Anonymous

                You'd be better off with microsoft gamepass doing that in all honesty.

    • 9 months ago
      Anonymous

      That sounds too ambitious, if I were you I'd take

      >large open world>doesn't know which engine to use
      You are not going to make it anon. Start small

      's advice and start small.

    • 9 months ago
      Anonymous

      >open world
      Do you know how many models you gotta make?

      • 9 months ago
        Anonymous

        if it's a legend of zelda style open world? like 5 or 6?

        • 9 months ago
          Anonymous

          Like OOT?

  3. 9 months ago
    Anonymous

    3 of the best indie games (outer wilds, hollow knight and risk of rain 2) are made in unity so i don't care and you can cope all you like

    • 9 months ago
      Anonymous

      Those all suck.

  4. 9 months ago
    Anonymous

    Depends entirely on the devs. The guys working on pic related have increased performance by a frickload since the first release. It's not up to factorio levels but it's certainly better than most other automation games performance.

    • 9 months ago
      Anonymous

      Very unrealistic the way those rockets are mounted on the mechs back it would cause a torquing force that would rotate the mech in circles instead of push him in a straight line

      it's like these devs never took a physics course in their life

      • 9 months ago
        Anonymous

        >Very unrealistic the way those rockets are mounted on the mechs back it would cause a torquing force that would rotate the mech in circles instead of push him in a straight line

        >it's like these devs never took a physics course in their life

  5. 9 months ago
    Anonymous

    >blurred fricking everything when the player dares to move one pixel forward
    I prefer Godot

  6. 9 months ago
    Anonymous

    Every single thing you wrote is dependent entirely on the developer.
    If you wanted to accurately criticize Unity you would say:
    Networking stack - deprecated
    New! Networking stack - in beta
    3D renderer - deprecated
    New! 3D renderer - in beta
    Probuilder Level Editor tools - buggy
    UI system - deprecated
    New! UI system - in beta
    Input system - deprecated
    New! Input system - in beta
    Scenegraph - semi-deprecated-ish
    New! (DOTS) scenegraph - in prealpha

    this is why I stopped using Unity. It used to be rock solid software but it's become a massive fricking mess.

    • 9 months ago
      Anonymous

      Biggest issue with unity that I've had is that most of the engine features that are released or in beta/alpha are so half baked that I have to write my own version anyway.
      At that point I realized I was basically writing my own game engine, so I switched to Monogame.

      • 9 months ago
        Anonymous

        I feel exactly the same but I'm still sticking with unity because half of the shit I need is on the asset store, that's kind of how they operate. Have shit solutions so they make money from people on the asset store instead.

    • 9 months ago
      Anonymous

      >New! Networking stack - in beta
      There are rumors that the new netcode for gameobjects is going to be deprecated as well.

      • 9 months ago
        Anonymous

        HOW FRICKING HARD IS IT TO WRAP A UDP SOCKET. THESE INCOMPETENT FRICKS

        • 9 months ago
          Anonymous

          I found a memory leak in their netcode for gameobjects code, in the fricking hotpath code.

          I'm going with fishnet now, but while using the fastbufferwriter/reader code from netcode for gameobjects for my own serialization, because it's ultra fast, while fishnet actually has all the other features you actually want, sans network prioritization for unreliable packets like unreal has. I'm trying to write my own for network transforms, but it's hard to do without introducing jitter or ugly extrapolation.

    • 9 months ago
      Anonymous

      > Input system - deprecated
      Oh you made me laugh, I had trouble developing with that trying to make a mobile game, half of the tutorials I tried were just borked.
      What do you use instead

      • 9 months ago
        Anonymous

        you're meant to use this now
        https://docs.unity3d.com/Packages/[email protected]/manual/index.html

      • 9 months ago
        Anonymous

        Don't use tutorials anymore, just use gpt4 through bing to just write the code and learn through it.

      • 9 months ago
        Anonymous

        Rewired, it has 10 years of development behind it and is the old input system if Unity kept updating it

      • 9 months ago
        Anonymous

        nta but i wrote my own using events and scriptable objects as containers/handlers. its easier than the new input system and more robust/performant than the legacy input system.
        most people complaining about unity aren't good enough at programming to create their own tools/custom editors. everything about the engine can be manipulated, so you're lazy if you're relying on them (unity) to fix things.
        also, as fancy as unreal engine graphics like to present themselves, unreal users cannot take full control of the renderer. using scriptable renderers in unity (urp, hdrp), users can completely change the renderer to suit their needs....but good luck figuring out how that works as a nodev who posts on Ganker all day because there's very little official documentation from unity (that's my biggest gripe, they completely ignore documentation for their prized SRP) but i highly doubt any alleged gamedev from Ganker or /agdg/ (more like /lgbt/ am i right?) has any semblance of understanding of writing their own code, especially those pertaining to rendering.

        • 9 months ago
          Anonymous

          I thought the new input system was shit, but then I had gpt4 write some input related code and now I think it isn't really that bad. You can copy, save, and load, profiles pretty easily, and access them reflectively too.

          Unreal engine is open source, you can actually do anything with it. Unity's code (Also written in cpp by the way), isn't. You are at their mercy, you can't do shit about it.

          And if you know anything about unity's graphics pipeline, you'd know that they have never actually settled on how it should fricking work, and deprecate it constantly, and leave developers in the lurch for literal years. On the unity forums there are tons of threads of people who sell assets on the unity asset store who just want unity to confirm, or fix, fricking anything about the scriptable render pipeline because they have thousands of people using their assets and unity provides zero guidance, and releases shit related to it in a broken state. These threads get hundreds of comments.

          • 9 months ago
            Anonymous

            if you have to have gpt write your code you dont know what you are doing and should just give up.

            • 9 months ago
              Anonymous

              So you're telling me you know every api, framework, and library in existence, and anyone that doesn't should just stop coding? What do you think coding is? If you haven't used an api before ai is the perfect use case to write something relevant to what you need to introduce you to an api.

              • 9 months ago
                Anonymous

                >So you're telling me you know every api, framework, and library in existence, and anyone that doesn't should just stop coding? What do you think coding is? If you haven't used an api before ai is the perfect use case to write something relevant to what you need to introduce you to an api.

                I read the docs. It only takes me a few days to learn a new language and a few hours for a new lib.

              • 9 months ago
                Anonymous

                >I read the docs

                >Unity
                >docs

                lmao

                >I read the docs. It only takes me a few days to learn a new language and a few hours for a new lib.
                And only a few seconds to have an ai put out code in multiple languages, along with the relevant libraries for each language, for your specific use case.

              • 9 months ago
                Anonymous

                unity has a shitload of docs. I also understand 3d computer graphics in general. What is your problem? You sound like someone who doesnt understand what they are doing and is dependant on a fricking ai to spoonfeed you normie results that are not what you want

              • 9 months ago
                Anonymous

                okay but what do you learn by doing that? you will be better off in the long run by trying and failing, and then eventually figuring it out compared to just having AI spell it out for you.
                what if you need to expand? refractor? if you don't have the understanding, then you won't be able to do much with it.
                AI will cause the same problem as the people who enter tutorial hell or rely on purchased assets to solve all of their problems. Sure, yeah, it can be fine if you make a teeny tiny game, but good luck creating anything that has any sort of skill by relying on AI.
                nta as I did not use the Unity Docs outside of learning things specific to unity, but he is correct in the process through which you should learn how to code.
                if you want instant gratification, then stick to jerking off, because that provides around the same benefit and increase to your skills/ability as a developer as using AI does.

              • 9 months ago
                Anonymous

                bro just use AI, I'm gonna go to Boeing and use chaptgpt to write the new fly by wire and autopilot scripts. lol why do I need to understand it, chapgpt understands it
                >t. the reality of five years from now

              • 9 months ago
                Anonymous

                In 5 years ai code will be better than 99% of pajeet code boeing curretnly uses.

              • 9 months ago
                Anonymous

                >okay but what do you learn by doing that?
                You learn exactly what you need in order to accomplish your specific task, instead of spending days learning something, only to learn that it can't handle the specific use case you actually needed it to do.

                >you will be better off in the long run by trying and failing, and then eventually figuring it out compared to just having AI spell it out for you.
                Why? You have zero evidence to back this up. Time is money dude.

                If I need a framework or library to handle a specific thing, like localization or compression, or a priority queue or something like htat, I'll ask gpt4 to list some libraries and code examples of how to implement each one.
                I look at the examples, and then look at the links to the libraries (I use the bing ai so it gives links to the githubs),

                I ask some questions like if the libraries use reflection because I need them to be IL2CPP compliant in Unity, or if they generate garbage. I then pick one and do a double check of the hotpaths in github myself, but then I have gpt4 write the rest of the code with that language in mind, and give my input.

                If you don't make use of AI you're just stupid, I don't know what to say. You can be a senior developer with your own personal junior dev slave that replies instantly to you, and it's all fricking free.

              • 9 months ago
                Anonymous

                >Why? You have zero evidence to back this up. Time is money dude.
                remember that recent discovery of the new Fallout Series on TV using AI to make their commercial and they put a car in backwards? Like completely backwards on the highway?

              • 9 months ago
                Anonymous

                Wow a person would never do something like that.

                Face it dude, it's as talented as a person and it's free and also more knowledgeable than anyone. It screws up as much as a junior dev screws up. It's a free resource that you're free to not use, but you're also free to be left behind.

              • 9 months ago
                Anonymous

                AI isnt free just like the mp3 wasn't free (you are probably too young to remember this). For one, it has to be sourced on billions of pieces of data, which all have to be cleared or else you are stealing. You cannot take a GPL or similar licensed code and use it in a conflicting, non GPL work, even as a "piece" in a AI network because this goes against the license.

              • 9 months ago
                Anonymous

                >You cannot take a GPL or similar licensed code and use it in a conflicting, non GPL work
                Who said I used it? Just rewrite the fricking code. Nintendo simply rewrote the gpl licensed code for the pixel scaling algorithm used in animal crossing new horizons and no one gave a shit.

              • 9 months ago
                Anonymous

                your chatGPT has my GPL code from my GPL repo trained within it. Everything you do in chat GPT is now influenced to some degree by my GPL code. Now you are making a commercial project that is non GPL using chat GPT. You are breaking my license

              • 9 months ago
                Anonymous

                Sue me, gay.

              • 9 months ago
                Anonymous

                won't have to, I'm training an AI that decompiles games and scours them for AI-generated code.
                suck it, loser.

              • 9 months ago
                Anonymous

                >obfuscates you
                Lol but seriously ai can't even detect other ai written text. The code it writes is beyond the snippet level, this isn't gpt-2. That being said I always modify the code it writes just because I prefer different formatting, or paradigms sometimes. I'm sorry stallman, the dream is dead.

              • 9 months ago
                Anonymous

                >training an AI that decompiles games and scours them for AI-generated code
                do tell

              • 9 months ago
                Anonymous

                all i'm getting out of your posts is that you're incompetent and are only capable of making flappy bird clones with your precious AI.
                tl;dr - you have all of the help in the world from the genius AI, but at the end of the day you're still a nodev who will at best make AIslop.
                i make more money from my shaders sold on the asset store and quarterly earnings from Unity and one other company who I won't name than you'll ever make from your games.

              • 9 months ago
                Anonymous

                kek are you the Crumble homosexual? You literally followed guides to write those shaders, how the frick are you above using ai. Just leave the thread you're just so sad dude.

              • 9 months ago
                Anonymous

                my previous job was in computer rendering, so no, i'm not that "crumble homosexual"
                no guides, just for fun creations. the shaders and editors i created are very simple compared to what i've done in the past.
                i'm sure your mind would be absolutely blown if your AI were to write something, but sadly it cannot.
                >you're just so sad
                pot. kettle.
                anyway, have fun with your AI and have fun being the quintessential example of dunning kruger in action. what will you do when you inevitably run into a problem that AI cannot solve? i'm sure for your little baby games its fine, but what about in the future? or are you fine making shovelware AIslop for life?

              • 9 months ago
                Anonymous

                >dunning kruger
                kek, the dunning kruger effect isn't even real. People that cite dunning kruger are falling for the supposed effect. It's no different than statistical chance, and the curve people associated with it was literally made up and has no source.
                When you ask people if they think they did better or worse than the test sample, and they don't know who the test sample are, and they say that they probably did average, then the people who did worse over guessed and the people who did better under guessed.

                Dunning kruger isn't real, a doctor doesn't think they are less talented at medicine than someone who didn't go to med school.

              • 9 months ago
                Anonymous

                what point are you even trying to make moron?

              • 9 months ago
                Anonymous

                You don't know what you're talking about. Even the psychological theory you cite is wrong.

              • 9 months ago
                Anonymous

                theory? what theory did I site? you mean four chan dot org? yes this is the site we are on

              • 9 months ago
                Anonymous

                You cited Dunning Kruger dumbass.

              • 9 months ago
                Anonymous

                that wasn't me, that was the hacker otherwise known as anonymous.

              • 9 months ago
                Anonymous

                oh shit, don't let him kno-

              • 9 months ago
                Anonymous

                Just treating this like it isn't bait, you might have had your head under the sand for a while and should check back on ai dude. Gpt4 is better than most professional devs now, it's solidly junior level.

                woah, this is the power of ai

              • 9 months ago
                Anonymous

                this is awful and will get you nowhere

              • 9 months ago
                Anonymous

                this is awful and will get you nowhere

                Your prompt makes no fricking sense dude. Do you want parallax, do you want just reflections? You weren't fricking clear.

                Here is my incredibly simple prompt and the output. If you wanted something more specific you can just tell it to do that, and if you don't know what to make it better, ask for ways to make it better then tell it to do it.

                You're such a fricking loser dude, you can't even figure out how to get an ai that can do anything, to do such a simple thing for you.

              • 9 months ago
                Anonymous

                To get to the point of writing a good prompt you have to know the underlying words in the first place. You do a disservice if you tell people from the get go to use AI, because they don't know complex data structures or concepts and will never ask for it, and will end up with garbage code

              • 9 months ago
                Anonymous

                >To get to the point of writing a good prompt you have to know the underlying words in the first place
                No you fricking don't. You can ask the ai, and it will give you examples.

                You don't need to know a library to tell the ai to write code with a library, you can just ask the ai for good libraries for your use case, then just have it write code for each one. It's the same thing.

                You're making people sound more npc-brained than the actual ai, like they aren't capable of learning from examples.

              • 9 months ago
                Anonymous

                >reddit spacing
                why are you here

              • 9 months ago
                Anonymous

                Thank you for outing yourself as a newbie to this site.
                Reddit spacing
                Looks like this.

                It doesn't look.

                Like this.

              • 9 months ago
                Anonymous

                >2004 writing styles are the same as now.
                times have changed gramps, your writing style is indicated of reddit by today's standards. If you can't adapt I understand why you need AI to do it for you

              • 9 months ago
                Anonymous

                By today's standards you have clear liquid inside your skull cavity.

              • 9 months ago
                Anonymous

                >reddit
                >standards
                kek

              • 9 months ago
                Anonymous

                >2008
                that was 15 years ago. why do you have posts saved from 15 years ago? I knew a gay who talked about how his phone had no memory for taking new photos because it was full up of all the funny memes he downloads. I just imagine I'm talking to him now, lol

              • 9 months ago
                Anonymous

                Have you ever written an email in your life or do you not have a job. Double space is pretty normal.

              • 9 months ago
                Anonymous

                Lol, ok, Brad, keep letting me know about those funny cat pictures. We're all definitely super interested.

              • 9 months ago
                Anonymous

                Yeah I thought you'd like them.

                One more thing, before the weekend I need you all to stay until 6 when we need to rebuild, retest, and redeploy the server before standup on monday.

                Thanks,

                Brad

              • 9 months ago
                Anonymous

                Brad, I'm your boss, you moron. Did you forget? We don't promote weird spergs who talk nonstop about their favorite memes, lol

              • 9 months ago
                Anonymous

                Sorry but I might have stepped over your head a bit. I told Jim about the deadlines. He said it needs to be done by monday.

                Since you are the one with the deployment permissions I figured you'd be needed to.

                I'll forward you the email.

              • 9 months ago
                Anonymous

                That's not how this works. I'm not a peon at work like you. I actually have earned respect by being competent and jim doesn't ask dumb requests of me. It's a management thing, you woudln't understand. Jim and I talked about this at his kid's birthday party last week actually. I guess you weren't there (you'd have to have a kid to get invited, lol)

              • 9 months ago
                Anonymous

                Hi it's Jim,

                I've been bcc'd in this thread. We need to talk.

              • 9 months ago
                Anonymous

                Brad, I'm a security researcher. Do you think I wouldn't notice that you sent this from an email you registered to hotmail?

              • 9 months ago
                Anonymous

                Office. Now.

              • 9 months ago
                Anonymous

                not at my job. we use microsoft teams!

          • 9 months ago
            Anonymous

            >Unreal engine is open source, you can actually do anything with it. Unity's code (Also written in cpp by the way), isn't. You are at their mercy, you can't do shit about it.

            >Is Unreal Engine fully open source?
            >Unreal Engine 4 is not considered open-source software in the traditional sense. While Epic Games, the creator of Unreal Engine, provides access to the engine's source code, it is still governed by a specific licensing model known as the Unreal Engine End User License Agreement (EULA).

            • 9 months ago
              Anonymous

              Anon the code for unreal engine 5 open sourced on github:
              https://docs.unrealengine.com/5.2/en-US/downloading-unreal-engine-source-code/

              I never claimed it was free and open source, but it's fricking open source. Unity isn't, you are locked into their shitty internals, and it's very easy to grind up against them, and even uncover shit working incorrectly, like just recently the scriptable render pipeline had a huge issue with multiple cameras, where more than 1 camera would send framerates into the single digits if you used the pipeline, which they only just recently fixed.

              • 9 months ago
                Anonymous

                its not open source in the traditional sense. There is a very very restrictive license.

          • 9 months ago
            Anonymous

            >And if you know anything about unity's graphics pipeline
            i know enough about it to have rewritten it from the ground up. they can't decide on shit, but the cool thing about knowing what i'm doing is that i don't have to wait around twiddling my thumbs for unity to fix it.
            also
            >needed chatgpt to teach you how to use something so asinine as their drag n drop input system
            jfc... i'd actually use their new input because it's easy, but i created my input handler (which is similar to it) a year before they released it.

            • 9 months ago
              Anonymous

              Where did "drag and drop input system" come from?
              I had it create code to make dynamic bindings for use in a mod api.

              >but i created my input handler (which is similar to it) a year before they released it.
              Wow dude, whoa, I'm sure your input system is very reliable and handles everything unity's does.

              • 9 months ago
                Anonymous

                it actually does because I helped create their new input system.

    • 9 months ago
      Anonymous

      I wanted to learn vfx in unity. I abandoned this idea when I learnt that it has 2 vfx systems and both are incomplete and are missing features from another. Like vfx graph doesn't have collisions, but old particle system has, and old system struggles with shaders and bigger number of particles, but the new one doesn't. What a fricking mess. I decided to learn unreal's niagara and I'm having a blast.

      • 9 months ago
        Anonymous

        video games even on ps4 / PS5 dont really rely on collisions

    • 9 months ago
      Anonymous

      sex chicken

  7. 9 months ago
    Anonymous

    >memory leaks
    Kek, that's unreal engine, not unity.

    • 9 months ago
      Anonymous

      unreal engine was alright till version 3, but when 4 came out, shit went downhill (performance-wise) with the speed of light

      Better than ue5
      >horrible performance
      Better than ue4/5
      > Why the frick do people use this shit again?
      It runs good on potato hardware like phones and modern mid range GPUs

      this

  8. 9 months ago
    Anonymous

    >tiny zones
    I didn't experience that in subnautica, that game was completely seamless.

    • 9 months ago
      Anonymous

      it did have shit performance and was super buggy when I played it at least. Like, looking in certain directions would cause frame drops, even when you were inside your base, so obviously there wasn't any kind of culling going on.
      And the water texture sure is terrible for a game about exploring the ocean.

      • 9 months ago
        Anonymous

        The issue with the game is because it was built around terraforming as an option, which you used to be able to do, however they cut it from the game. They could bake the meshes and colliders if they wanted to, but instead they kept the voxel terrain in entirely, so what you're loading and generating is all this voxel terrain derived from voxel modification data, instead of just loading terrain meshes.

        The game in general is really scuffed. To this day half of the vehicles have 40% faster movement when moving diagonally. They literally never thought to normalize your input vector.

  9. 9 months ago
    Anonymous

    Unity and Unreal are blights on video games. Encourages lazy developers and the creation of bad, cookie cutter games that all play and look the same.

    Old PC games with software rendering have so much more SOUL, and don't require a GPU to run. Ideally, more developers would program games in pure C, and would rely only on modern CPUs to render graphics. Ensuring that code is leaner and more portable.

    • 9 months ago
      Anonymous

      >disliking Unity/Unreal
      reasonable
      >hating GPUs
      moronic.
      In order to rasterize large scenes at high resolution you need massive parallel processing, because CPU performance began to plateau around 2005 due to quantum physics.

      • 9 months ago
        Anonymous

        GPUs are expensive, and were only useful for a time to push 3D graphics. They require complex APIs and code to get it working right. But now that modern CPUs are orders of mangitude more fast, we can render games with visuals that most people would find very acceptable, at high framerates and higher resolutions without the need for GPUs at all. Old PC games only utilize a single core, yet I can play games like Quake and Half-Life with ease on my Ryzen. Imagine if a modern software renderer was optimized to use multiple cores.

        • 9 months ago
          Anonymous

          okay, so what you hate is vendor lockout, not GPUs.
          Every reasonable developer hates the vendor lockout between AMD/Intel/Nvidia.
          But the GPU itself is a very useful piece of hardware that does a lot more than just 3D transformation and rasterization.

        • 9 months ago
          Anonymous

          CPU clockspeed may be faster than GPUs, but GPUs are still better for 3d rendering because they have a zillion cores and it takes the load off the CPU to do other things. They're also optimised for vector math at the hardware level so they're faster than raw clockspeed indicates, and you'd be compromising other areas of speed on the CPU if you tried to make an all-in-one.

          • 9 months ago
            Anonymous

            Don't even bother, he's a moronic boomer who has 0 knowledge about computers.

          • 9 months ago
            Anonymous

            >but GPUs are still better for 3d rendering because they have a zillion cores and it takes the load off the CPU to do other things
            Ahhh i guess this is why Renderman XPU still cant do things that Renderman RIS can and same with Houdini Karma XPU

    • 9 months ago
      Anonymous

      If you remove the existence of easier to use engines you get less games. Simple as.

      • 9 months ago
        Anonymous

        Good. We need less quantity and more quality.

        • 9 months ago
          Anonymous

          You would get less quantity and less quality

          • 9 months ago
            Anonymous

            Assuming that were true, that still wouldn't be a bad thing. My gaming backlog is so large it would take a lifetime to finish it all. The market is so oversaturated it would make the 2600 blush.

    • 9 months ago
      Anonymous

      >Ideally, more developers would program games in pure C
      >BRO JUST REINVENT THE WHEEL EVERY TIME

    • 9 months ago
      Anonymous

      This is bait, right? Please be bait, don't tell me I share a board with people this fricking stupid. This is like saying you can only prepare a good steak if you raise the cow from birth and butcher it yourself.

      • 9 months ago
        Anonymous

        >he actually buys his steaks from a supermarket and thinks they're good

        • 9 months ago
          Anonymous

          there are different types of steaks - prime, choice, select

        • 9 months ago
          Anonymous

          No, I fricking don't. You get them from a butcher or you don't. Supermarket steak usually turns out like grilled leather, it is not a cheaper but slightly worse alternative to quality steak, it is plain inedible. Really no point in bothering with it and you're better off with any cheaper kind of meat, anything really.

    • 9 months ago
      Anonymous

      >Ideally, more developers would program games in pure C
      you have never programmed in c have you? you probably watch terry davis and think you know everything about programming.

    • 9 months ago
      Anonymous

      Do you also recommend we swear shit on a stone to make "art" rather than use a pencil and paper?

      • 9 months ago
        Anonymous

        >recommend we swear shit on a stone
        can we PLEASE create a containment board for the ESLs?

    • 9 months ago
      Anonymous

      This is the mindset of someone new. You want to learn and feel accomplished, and school has taught you that using a library is cheating. Once you use libraries and better languages and realize you can accomplish things 5x-10x as fast you lose that mindset

  10. 9 months ago
    Anonymous

    >tiny zones
    If you're making a singleplayer game then making a game with a floating origin is easy. If you're doing multiplayer then obviously there are floating point limits, but unreal has these same problems.

  11. 9 months ago
    Anonymous

    it has SOUL

  12. 9 months ago
    Anonymous

    Whats with the anti-unity spam? Your Unreal engine 5 literally runs at 720p 30fps on 12 TERAFLOPS

    • 9 months ago
      Anonymous

      UE is worse, true.
      But Unity is collapsing in on itself.
      This is why people are desperate for Godot to be good. (unfortunately, it simply isn't)

      Anyway, now it's time for me to shill
      https://www.raylib.com/
      and
      https://odin-lang.org/

      • 9 months ago
        Anonymous

        The only future alternatives to Unreal are O3D and Bevy when they’re mature enough

    • 9 months ago
      Anonymous

      Unity is super accesable so any idiot can make a game with it, which leads to a lot of bad games with TERRIBLE optimisation, gameplay and graphics using the engine. A lot of morons think all of that is caused by the engine itself, instead of inexperienced/incompetent devs. Of course the engine has genuine issues but most of what people complain about isn't actually Unity's fault.

  13. 9 months ago
    Anonymous

    Better than ue5
    >horrible performance
    Better than ue4/5
    > Why the frick do people use this shit again?
    It runs good on potato hardware like phones and modern mid range GPUs

    • 9 months ago
      Anonymous

      i hope enough games fail due to bad optimization to make developers stay away from ue5.

  14. 9 months ago
    Anonymous

    It's fine for small games but the ones using it for bigger projects are braindead

    • 9 months ago
      Anonymous

      Skill issue. Hearthstone was all unity.

      • 9 months ago
        Anonymous

        Like I said, small games.

        • 9 months ago
          Anonymous

          Hearthstone is a big game.

          • 9 months ago
            Anonymous

            It's a small game with big income, don't get it twisted.

            • 9 months ago
              Anonymous

              you have to create all the assets for all of the cards and manage them. It is a big game. Stop now, you are embarrassing yourself.

              • 9 months ago
                Anonymous

                They're fricking PNG files. You could run the same game with zero performance issues or changes on Unreal 2.

              • 9 months ago
                Anonymous

                You have to create the art and animations and balance the decks and keep releasing new cards you freaking moron. I literally grew up on pong

          • 9 months ago
            Anonymous

            Free == big.

    • 9 months ago
      Anonymous

      Unity games have made billions and billions of dollars.

      • 9 months ago
        Anonymous

        On mobile on pc though eeeeeehhhh I dunno

        • 9 months ago
          Anonymous

          Dude just stop. 90% of the games you play are unity and you don't even realize it.

          • 9 months ago
            Anonymous

            90% of games are garbage. There's probably a nearly 1:1 overlap with garbage and unity engine games.

            • 9 months ago
              Anonymous

              90% of anything can be considered garbage you stupid motherfricker. https://en.wikipedia.org/wiki/Sturgeon%27s_law

    • 9 months ago
      Anonymous

      Daggerfall runs on Unity these days

    • 9 months ago
      Anonymous

      On mobile on pc though eeeeeehhhh I dunno

      Small projects like:

      Cities skylines
      Rust
      Escape from tarkov
      The Forest
      GTFO
      Genshin Impact

      Come the frick on dude

      • 9 months ago
        Anonymous

        I said the ones that use it for bigger projects are braindead, not that it's impossible, just that it's bad for it, haveyou seen last epoch? games a mess

      • 9 months ago
        Anonymous

        >genshin
        mobile game
        >Cities skylines
        Ok
        >Rust
        Dead
        >The Forest
        >GTFO
        Literal whos
        >Escape from tarkov
        Infinite beta

        • 9 months ago
          Anonymous

          >Rust
          >Dead
          Just frick off dude.

          • 9 months ago
            Anonymous
            • 9 months ago
              Anonymous

              Aren't most of those unity, at least the first two are.

            • 9 months ago
              Anonymous

              >most of the games there are made in unity
              lmao

            • 9 months ago
              Anonymous
      • 9 months ago
        Anonymous

        Genshin is unity? That one surprised me. Outer wilds and Pathologic 2 are unity

  15. 9 months ago
    Anonymous

    Anyone try wicked engine? Is it good?

  16. 9 months ago
    Anonymous

    leaks
    as a user i never noticed this
    textures
    pretty sure the textures are made outside of unity
    >>low poly models
    pretty sure the models are also made outside of unity
    performance
    fair
    >>tiny zones
    never noticed this
    >>long load times
    never noticed this

    unity is more than enough
    if there is a problem its most likely the dev fault
    unity is just so easy it allows shitty devs to make shitty games

  17. 9 months ago
    Anonymous

    Worst part is it's going to start using AIslop
    Sad.
    Thank GOD Unreal Engine isn't touching that crap with a 10-foot pole

    • 9 months ago
      Anonymous

      Anon all programmers use ai in part to write their code now.

      • 9 months ago
        Anonymous

        this isn't true at all

        • 9 months ago
          Anonymous

          I don't use AI, therefore you're wrong

          90%+ do:
          https://venturebeat.com/ai/92-us-based-developers-already-using-ai-powered-coding-tools-at-work

          • 9 months ago
            Anonymous

            its a gimmick
            back then everyone was trying it but there is more to coding than that

        • 9 months ago
          Anonymous

          I work at one of the big 3 tech companies and AI-driven autocomplete is built into our coding environments.
          That said, it mostly suggests nonsense, but occasionally it saves me a few seconds by actually predicting the correct thing.

          • 9 months ago
            Anonymous

            so...things that are built into jetbrains rider and visual studio? lol.

          • 9 months ago
            Anonymous

            so...things that are built into jetbrains rider and visual studio? lol.

            Not op, but yeah those are currently not great, but I'm excited for codepilot x which would be gpt4 but it has the actual context of what you're trying to do.

      • 9 months ago
        Anonymous

        I don't use AI, therefore you're wrong

      • 9 months ago
        Anonymous

        Shit "programmers" maybe

        • 9 months ago
          Anonymous

          Do you have an inferiority complex to AI or something?

          • 9 months ago
            Anonymous

            yeah, i dont want my GPL public github code scraped and then turned into non GPL projects by moronic channers like you

          • 9 months ago
            Anonymous

            >inferiority complex
            Don't make me laugh
            AI, at most, could poop out shitty snippets that you'll need to edit anyway
            Thank god lawyers and judges are cracking down on AIslop

            • 9 months ago
              Anonymous

              Just treating this like it isn't bait, you might have had your head under the sand for a while and should check back on ai dude. Gpt4 is better than most professional devs now, it's solidly junior level.

              • 9 months ago
                Anonymous

                post your work.

              • 9 months ago
                Anonymous

                >Gpt4 is better than most professional devs now, it's solidly junior level
                [citation needed]

              • 9 months ago
                Anonymous

                >better than most professional devs
                >its solidly intern level
                what did he mean by this?

              • 9 months ago
                Anonymous

                probably a bot post

    • 9 months ago
      Anonymous

      this isn't true at all

      >he lacks information

  18. 9 months ago
    Anonymous

    Hey OP
    You forgot the part that it is piss easy to mod so no one fricking cares about your butthurt over no one using unreal engine

  19. 9 months ago
    Anonymous

    legal moron, the engine is as good as the people who use it

  20. 9 months ago
    Anonymous

    Hi there
    I run like absolute shit even with minimum settings. I crash constantly if a city map is loaded. I take 5+ minutes to load a map even if you have an SSD. The enemy units take 30+ seconds to work out what they are going to do. And best of all, if you play me for more than two hours, I am 100% guaranteed to chug a glass of bleach and die!

    • 9 months ago
      Anonymous

      That's completely up to the frickup of a dev studio.
      They literally didn't even create LoD scaled models... in a top-view strategy game.

  21. 9 months ago
    Anonymous

    >its nocode morons talk about engines
    >again

  22. 9 months ago
    Anonymous

    >most big successful games, including mobile, are on unity
    >most dogshit moviegame aaa slopfests are on unreal
    Hmmm...

  23. 9 months ago
    Anonymous

    i'm fine with unity since every TWEWY game except the DS one used it

  24. 9 months ago
    Anonymous

    At this point UE pisses me off way moreto the point where I actually welcome it when a game uses Unity. But at the end of the day there's no winning anyway and it's either the plague or cholera, as if most devs even use anything else lol.

  25. 9 months ago
    Anonymous

    >indie strategy game
    >uh looks neat what's the gameplay like
    >another Unity game with shitty lighting

  26. 9 months ago
    Anonymous

    Literally skill issue

  27. 9 months ago
    Anonymous

    But Genshin is none of that
    Just because it's so accessible that there are so many morons using it like an idiot, doesn't mean it's a shit engine

  28. 9 months ago
    Anonymous

    In all seriousness, you luddites need to an hero asap.

  29. 9 months ago
    Anonymous

    chatgpt is a toy until big corps pour their codebases into it and that might never reach public.

  30. 9 months ago
    Anonymous

    >tiny zones

  31. 9 months ago
    Anonymous

    I have to learn Unity for a job, kinda.
    But man this thing interface is complex as frick. I made a terrain and a cube so far. Got filtered by adding textures

    • 9 months ago
      Anonymous

      brackeys or code monkey on youtube will cover the basics into intermediate.

  32. 9 months ago
    Anonymous

    Pillars 2 is such a technical shitshow holy frick

  33. 9 months ago
    Anonymous

    If you use GPT you will never advance past 2019-2020 and if GPT updates itself with more recent data it will plateau once again as now noone is contributing to public repos and free lessons as before since they have been gutted by AI. Its truly over for you bros. You are stuck in 2019-2020, literally

    • 9 months ago
      Anonymous

      >use gpt because you are too lazy to code
      >dont want to use gpt because you are too lazy to prompt

    • 9 months ago
      Anonymous

      >I am moronic and do not know how AI works
      ok

    • 9 months ago
      Anonymous

      >as now noone is contributing to public repos
      Actually delusional, take your meds

  34. 9 months ago
    Anonymous

    genshin impact uses unity and is one of the most successful video games of all time. doesn't have memory leak issues or etc and certainly doesn't have small zones. has gaming's densest and one of largest maps at this time

  35. 9 months ago
    Anonymous

    ugh guys just use the AI, it'll make ur game better...just...all the good devs are using it, dont you want to be a good dev?

    like, it's simple...it's free. c'mon, guys, AI is the future. aren't you like, a futuristic techno nerd or something who makes games? so, why not use AI? it's just so cool, you just ask it a question....then BAM!!! good, usable code.

    you're a nonce if you don't use it, like literally...who wants to LEARN things? disgusting! AI thinks for me, and guess what? it's cool because it's almost like i'm actually writing my own code because i make minor changes to the formatting. i'm practically a real coder just like you guys.

    and, you think that AI writes bad code? it's pretty much a senior level dev in your pocket...you can pretty much write anything that a junior dev can write by having AI

    pic rel is a photo that my mom took of me making my game. do you see how happy i look? show me one legitimate, non-AI dev who's that happy and I'll renounce my reliance on AI.

    • 9 months ago
      Anonymous

      Unironically if you think AI is and always will be useless you are an idiot

      • 9 months ago
        Anonymous

        the guy is literally making a pro-AI post. why don't you read it, or are you waiting for AI to decipher it for you?

        • 9 months ago
          Anonymous

          Maybe I wasn't shitting on him? I was just making a statement

          • 9 months ago
            Anonymous

            not sure. brb while I feed these posts into AI so it can tell me what you meant.

            • 9 months ago
              Anonymous

              what did it say?

              • 9 months ago
                Anonymous

                not sure yet, i think i keep feeding it incorrect prompts, so I'm using another AI model to teach me how to write better prompts for chatGPT.

  36. 9 months ago
    Anonymous

    Why did they pick C# as the scripting language?

    • 9 months ago
      Anonymous

      Java syntax without all the Java bloat

    • 9 months ago
      Anonymous

      ezpz and just werks. i like c++ better but c# is fine for what unity offers.

  37. 9 months ago
    Anonymous

    What do people use instead?
    >Unrea-
    >Godo-
    nah not touching those

    • 9 months ago
      Anonymous

      Write your own ai engine. If anyone asks for your sources just hallucinate.

  38. 9 months ago
    Anonymous

    lurker here let me just say everyone posting in this thread is weird as frick

    • 9 months ago
      Anonymous

      You are on Ganker you are weird as frick

  39. 9 months ago
    Anonymous

    Pathfinder WOTR is on Unity and I enjoyed it a lot. It also makes the game easily moddable, big plus

  40. 9 months ago
    Anonymous

    Everything here is the fault of the dev. Unity has issues, but very few of these are the fault of the engine.
    The person who posted this is an actual moron.
    Like, not even the word "moron" in a meaningless and generically insulting sense.
    I mean this moron is so moronic he's slacked jaw is constantly slipping out of his tard helmet and dripping with so much drool he needs a constant moron wrangler to keep his moronicness under control.
    I guess to be fair they could have more features just kind of generically available like Unreal has. World streaming is something that's not built into Unity which can cause longer load times if the programmer didn't roll one on their own.

  41. 9 months ago
    Anonymous

    I just don't like the lighting.

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