Is that really important or worth it? Are you going to do some serious hardcore gaming on a GBA? If it was the lesser model I'd understand, but the 101 looks good enough, doesn't it?
>Are you going to do some serious hardcore gaming on a GBA?
Yes. I play it a lot and that's why I'm asking.
>If it was the lesser model I'd understand, but the 101 looks good enough, doesn't it?
That's what I'm asking, I'm happy with the 101 and I heard the IPS replacements have much higher latency and also games that benefit from the original panels don't have the same effects.
If someone has both 101 and IPS, is it actually worth the upgrade? It's not like the screens are expensive to begin with.
Not the only tests done. It makes sense from a technical standpoint too, it converts a frame after it's transferred, so having one fram extra latency is normal.
Thanks OP. My boss just walked by and she asked me if I was looking at porn. I stuttered and turned red and now she thinks I was looking at Gameboy Advance SP breasts what the frick is wrong with you man
> anon sitting at work > boss coming in > "are you looking at porn, anon?" > "n-no i d-don't" > "the frick you're doing then, I gave you those playboy mags a hour ago" > another day at sperm bank
I think it's kinda funny that she got her ass beat in this match but acted like she was hot shit for bleeding. Then again she's way less pretentious and annoying than Britt Baker, who did the exact same thing, so I guess I can't hate too hard on the bunny
Na, just a stock ags-01, its just old as frick and the outside was showing a lot of wear and tear, some of the buttons where sticking, so I bought replacements and fixed it.
What's a good GBA Pokémon romhack that feel relatively modern?
What do you mean by modern? Do you like a fresh new game? Or something else?
The latter I can suggest Pokemon Emerald plus, its Poke Emerald with a lot of of the more modern Pokemon QQL.
The cartridge can both be slightly overclocked. GBA and GBA SP can also slightly overclock the EWRAM. It's not a big difference though, like 5% either way.
Some games are pretty choppy, like GTA Advance
Open a hex editor and look for the pattern 14400000. You want to change it to 18400000. It'll probably be near 04020004. The change will be mild but it'll work on real hardware and flashcarts.
You can look up the hardware documentation.
https://problemkaputt.de/gbatek.htm#gbasystemcontrol
[...]
h - WAITCNT - Waitstate Control (R/W) >This register is used to configure game pak access timings >Currently manufactured cartridges are using the following settings: WS0/ROM=3,1 clks
You can boost that to 2,1.
[...]
h - 32bit - Undocumented - Internal Memory Control (R/W) >Supported by GBA and GBA SP only - NOT supported by DS (even in GBA mode). >The default value 0Dh in Bits 24-27 selects 2 waitstates for 256K WRAM (ie. 3/3/6 cycles 8/16/32bit accesses). The fastest possible setting would be 0Eh (1 waitstate, 2/2/4 cycles for 8/16/32bit), that works on GBA and GBA SP only, the GBA Micro locks up with that setting (it's on-chip RAM is too slow, and works only with 2 or more waitstates).
Like I said, benefits are pretty marginal. So don't expect too much if you play with these.
2 years ago
Anonymous
Thanks!
2 years ago
Anonymous
[...]
Tested it with a few games, made little difference to some but on others it's noticeable.
How are the timings encoded? Is 18400000 the lowest / quickest watesate?
Why aren't there patches in flashcarts that autopatch such things if it works well enough even for a small boost?
2 years ago
Anonymous
[...]
h - 32bit - Undocumented - Internal Memory Control (R/W)
by GBA and GBA SP only - NOT supported by DS (even in GBA mode). >>The default value 0Dh in Bits 24-27 selects 2 waitstates for 256K WRAM (ie. 3/3/6 cycles 8/16/32bit accesses). The fastest possible setting would be 0Eh (1 waitstate, 2/2/4 cycles for 8/16/32bit), that works on GBA and GBA SP only, the GBA Micro locks up with that setting (it's on-chip RAM is too slow, and works only with 2 or more waitstates).
How do you overclock the WRAM?
You can look up the hardware documentation.
https://problemkaputt.de/gbatek.htm#gbasystemcontrol
[...]h - WAITCNT - Waitstate Control (R/W) >This register is used to configure game pak access timings >Currently manufactured cartridges are using the following settings: WS0/ROM=3,1 clks
You can boost that to 2,1.
[...]h - 32bit - Undocumented - Internal Memory Control (R/W) >Supported by GBA and GBA SP only - NOT supported by DS (even in GBA mode). >The default value 0Dh in Bits 24-27 selects 2 waitstates for 256K WRAM (ie. 3/3/6 cycles 8/16/32bit accesses). The fastest possible setting would be 0Eh (1 waitstate, 2/2/4 cycles for 8/16/32bit), that works on GBA and GBA SP only, the GBA Micro locks up with that setting (it's on-chip RAM is too slow, and works only with 2 or more waitstates).
Like I said, benefits are pretty marginal. So don't expect too much if you play with these.
Tested it with a few games, made little difference to some but on others it's noticeable.
How are the timings encoded? Is 18400000 the lowest / quickest watesate?
>How are the timings encoded? Is 18400000 the lowest / quickest watesate?
Play around with IO register window in mGBA to see how the different settings are encoded. That value in ROM is endian-swapped and extended to 32 bits so it's really 0x4018, which is the fastest setting. Other bits of the register are used for other purposes btw so don't always expect an exact match.
[...]h - 32bit - Undocumented - Internal Memory Control (R/W)
by GBA and GBA SP only - NOT supported by DS (even in GBA mode). >>The default value 0Dh in Bits 24-27 selects 2 waitstates for 256K WRAM (ie. 3/3/6 cycles 8/16/32bit accesses). The fastest possible setting would be 0Eh (1 waitstate, 2/2/4 cycles for 8/16/32bit), that works on GBA and GBA SP only, the GBA Micro locks up with that setting (it's on-chip RAM is too slow, and works only with 2 or more waitstates).
How do you overclock the WRAM?
By setting the high byte of that register to 0x0E instead of 0x0D.
2 years ago
Anonymous
>By setting the high byte of that register to 0x0E instead of 0x0D.
Ah okay, so you can't modify the ROM files to do it? Only the GBAs own memory?
2 years ago
Anonymous
You could patch a ROM to do it, but it'd require a small amount of assembly programming.
2 years ago
Anonymous
Makes sense, thanks for all the insight though, it's been interesting
EZ Flash have provided a reasonable amount of hardware documentation but I have no idea if it's actually possible to program the FPGA with a different bitstream from the GBA side.
2 years ago
Anonymous
Also it looks like that FPGA only has about 10k logic elements which isn't enough.
2 years ago
Anonymous
Also it looks like that FPGA only has about 10k logic elements which isn't enough.
Most levels work but some are broken, I've included a save file with some early levels to jump over broken ones.
I might look into fixing the few broken levels.
>Most levels work but some are broken, I've included a save file with some early levels to jump over broken ones. >I might look into fixing the few broken levels.
Fixed it, played half thru but got tired, had to cut out level 5 right now, rest is there.
New upload
https://pastebin.com/Fzu6PLqC
Set gamma one notch to the right if you want a brownish filter to have a more similar hue to the N64 version.
Slso up, down, up, down, left, right, left, right is godmode + ammo and weapons, do it twice to turn godmode off again but keep ammo and weapons.
>Most levels work but some are broken, I've included a save file with some early levels to jump over broken ones. >I might look into fixing the few broken levels.
Fixed it, played half thru but got tired, had to cut out level 5 right now, rest is there.
New upload
https://pastebin.com/Fzu6PLqC
Set gamma one notch to the right if you want a brownish filter to have a more similar hue to the N64 version.
Slso up, down, up, down, left, right, left, right is godmode + ammo and weapons, do it twice to turn godmode off again but keep ammo and weapons.
>Most levels work but some are broken, I've included a save file with some early levels to jump over broken ones. >I might look into fixing the few broken levels.
Fixed it, played half thru but got tired, had to cut out level 5 right now, rest is there.
New upload
https://pastebin.com/Fzu6PLqC
Set gamma one notch to the right if you want a brownish filter to have a more similar hue to the N64 version.
Slso up, down, up, down, left, right, left, right is godmode + ammo and weapons, do it twice to turn godmode off again but keep ammo and weapons.
Also posting here, uploaded Chex Quest 1 and 2 for the Doom thread.
>Most levels work but some are broken, I've included a save file with some early levels to jump over broken ones. >I might look into fixing the few broken levels.
Fixed it, played half thru but got tired, had to cut out level 5 right now, rest is there.
New upload
https://pastebin.com/Fzu6PLqC
Set gamma one notch to the right if you want a brownish filter to have a more similar hue to the N64 version.
Slso up, down, up, down, left, right, left, right is godmode + ammo and weapons, do it twice to turn godmode off again but keep ammo and weapons.
[...]
Also posting here, uploaded Chex Quest 1 and 2 for the Doom thread.
https://pastebin.com/79FCfQgE
Copy paste from Doom/FPS thread:
I spent some more time refining them. Probably this is where I'll leave it, Chex Quest is good enough outside of having Doom 2 music which you can disable and Doom 64 TC worked fine and I got pretty far without problems, might be fully playable.
All 3 ROM files are here:
https://pastebin.com/GQPjyFGk
If you do notice any bugs and problems you can post here, if I see the post I'll try to fix it.
This isn't anything serious, just fun past time I spend some time on the weekend on, so don't expect commercial levels of polish.
Based on PrBoom GBA ports.
https://github.com/doomhack/GBADoom
https://github.com/Kippykip/GBADoom
Most cheats are the same, except idkfa and iddqd are in one: UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT (enter twice to get ammo+guns+keys and disable godmode).
I'm having trouble playing patched games on my GBA. I've patched them correctly and FLIPS tells me it's patched successfully but when I go to play them it's just a black screen. I know patched games work on my everdrive because I've downloaded some prepatched Fire Emblem games and they work fine. Any ideas?
For GBA games, EZ Flash Omega Definitive is the only option worth considering.
For GB/C games, there are various options depending on what features you want and what you are willing to spend.
For GB/C everdrive is actually really good, with Chinese clones at the low end and the x7 at the high end. But for GBA there's no contest, ODE is the only sensible option
I never understood this, why is wester overpriced crap from a troony excused for jts problems but good value chinese thing that works totally fine gets ridiculed
2 years ago
Anonymous
Same reason why people without expensive PVMs get ridiculed, even if they don't want big obvious scanlines shitting up their picture.
Perfect timing
Is there any reason to get a IPS screen if you have a SP 101? Considering the higher latency and less motion blur
Is that really important or worth it? Are you going to do some serious hardcore gaming on a GBA? If it was the lesser model I'd understand, but the 101 looks good enough, doesn't it?
>Are you going to do some serious hardcore gaming on a GBA?
Yes. I play it a lot and that's why I'm asking.
>If it was the lesser model I'd understand, but the 101 looks good enough, doesn't it?
That's what I'm asking, I'm happy with the 101 and I heard the IPS replacements have much higher latency and also games that benefit from the original panels don't have the same effects.
If someone has both 101 and IPS, is it actually worth the upgrade? It's not like the screens are expensive to begin with.
No, an IPS screen may be worth it as an upgrade over a GBA fat or AGS-001 screen, but it's marginally different to an AGS-101 screen.
You're perfectly fine with the 101 screen
That video and the testing methods were fricking garbage. Not worth listening to that moronic nonsense.
Not the only tests done. It makes sense from a technical standpoint too, it converts a frame after it's transferred, so having one fram extra latency is normal.
As far as I can tell this thread is about games. You can make another thread for your off topic tech question.
I see it's a GBA general, so anything GBA
Mainly for the sole purpose to not have to make several threads about the same console
Rules of the board also say that this board is about retro games and consoles
>As far as I can tell this thread is about games
You should learn how to read the Subject field.
Any new SP batteries that aren't dogshit?
Thanks OP. My boss just walked by and she asked me if I was looking at porn. I stuttered and turned red and now she thinks I was looking at Gameboy Advance SP breasts what the frick is wrong with you man
Must be interesting having a boss who's job is to check on your porn.
Man must be great to have a boss who doesn't give a shit
> anon sitting at work
> boss coming in
> "are you looking at porn, anon?"
> "n-no i d-don't"
> "the frick you're doing then, I gave you those playboy mags a hour ago"
> another day at sperm bank
I want her to smash my balls with a mallet, I'm down so bad for the bunny man
I think it's kinda funny that she got her ass beat in this match but acted like she was hot shit for bleeding. Then again she's way less pretentious and annoying than Britt Baker, who did the exact same thing, so I guess I can't hate too hard on the bunny
Well, unlike Britt, Allie wasn't treated like she was the only thing that mattered for a whole year.
True. I'm still waiting on Jamie Hayter to get her Wardlow moment
Thatz some of the fakest fake blood I've seen. Do they have make it like that so people don't pass out?
Nah. That's real. You can't really do blood packs in a match. Allie did probably gig herself more than she intended however.
https://www.tokyvideo.com/es/video/anna-jay-tay-conti-vs-penelope-ford-the-bunny-full-match
She blades a couple minutes in.
Such a shame the GBA version was never finished. Works great.
Good timing OP, I just fixed up my GBA and im looking for suggestions.
Based anon, looks good
Any mods?
Na, just a stock ags-01, its just old as frick and the outside was showing a lot of wear and tear, some of the buttons where sticking, so I bought replacements and fixed it.
What do you mean by modern? Do you like a fresh new game? Or something else?
The latter I can suggest Pokemon Emerald plus, its Poke Emerald with a lot of of the more modern Pokemon QQL.
Damn I thought 001 screens looked worse
Thanks! Exactly what I'm looking for, old Pokémon romhacks that make it more like modern Pokémon game with QoL improvements etc
What's a good GBA Pokémon romhack that feel relatively modern?
Pokemon Unbound
I just read about SNES game ROM hacks that fix performance, is there any GBA games that have same kind of mods?
No but what GBA games need it? There's a similar feature in the GBA to FastROM and it's really easy to implement.
Some games are pretty choppy, like GTA Advance
That sounds cool, do you know any more info? I can only find a out SNES fastrom
Thanks anon, appreciate it
The cartridge can both be slightly overclocked. GBA and GBA SP can also slightly overclock the EWRAM. It's not a big difference though, like 5% either way.
Open a hex editor and look for the pattern 14400000. You want to change it to 18400000. It'll probably be near 04020004. The change will be mild but it'll work on real hardware and flashcarts.
Is there anything online about it? I can't find anything
You can look up the hardware documentation.
https://problemkaputt.de/gbatek.htm#gbasystemcontrol
h - WAITCNT - Waitstate Control (R/W)
>This register is used to configure game pak access timings
>Currently manufactured cartridges are using the following settings: WS0/ROM=3,1 clks
You can boost that to 2,1.
h - 32bit - Undocumented - Internal Memory Control (R/W)
>Supported by GBA and GBA SP only - NOT supported by DS (even in GBA mode).
>The default value 0Dh in Bits 24-27 selects 2 waitstates for 256K WRAM (ie. 3/3/6 cycles 8/16/32bit accesses). The fastest possible setting would be 0Eh (1 waitstate, 2/2/4 cycles for 8/16/32bit), that works on GBA and GBA SP only, the GBA Micro locks up with that setting (it's on-chip RAM is too slow, and works only with 2 or more waitstates).
Like I said, benefits are pretty marginal. So don't expect too much if you play with these.
Thanks!
Why aren't there patches in flashcarts that autopatch such things if it works well enough even for a small boost?
h - 32bit - Undocumented - Internal Memory Control (R/W)
by GBA and GBA SP only - NOT supported by DS (even in GBA mode).
>>The default value 0Dh in Bits 24-27 selects 2 waitstates for 256K WRAM (ie. 3/3/6 cycles 8/16/32bit accesses). The fastest possible setting would be 0Eh (1 waitstate, 2/2/4 cycles for 8/16/32bit), that works on GBA and GBA SP only, the GBA Micro locks up with that setting (it's on-chip RAM is too slow, and works only with 2 or more waitstates).
How do you overclock the WRAM?
Tested it with a few games, made little difference to some but on others it's noticeable.
How are the timings encoded? Is 18400000 the lowest / quickest watesate?
>How are the timings encoded? Is 18400000 the lowest / quickest watesate?
Play around with IO register window in mGBA to see how the different settings are encoded. That value in ROM is endian-swapped and extended to 32 bits so it's really 0x4018, which is the fastest setting. Other bits of the register are used for other purposes btw so don't always expect an exact match.
By setting the high byte of that register to 0x0E instead of 0x0D.
>By setting the high byte of that register to 0x0E instead of 0x0D.
Ah okay, so you can't modify the ROM files to do it? Only the GBAs own memory?
You could patch a ROM to do it, but it'd require a small amount of assembly programming.
Makes sense, thanks for all the insight though, it's been interesting
I love EZ Flash
I came, link?
It's the EZ brand flashcart.
Looks sick, shame EverDrive doesn't have something like that
The real question is, when do we get access to EZ Flash FPGA based emulators on the GBA? The FPGA is several times more powerful
EZ Flash have provided a reasonable amount of hardware documentation but I have no idea if it's actually possible to program the FPGA with a different bitstream from the GBA side.
Also it looks like that FPGA only has about 10k logic elements which isn't enough.
Such a shame
Yes, but what is the theme?
Considering how easy it's to theme, probably anons custom self made theme. Never seen that one before.
I need this, please share
Wut this
EZ Flash theme
So you're just going to post this here and not share the theme?
Make your own, these themes are easy to make
Frick off homosexual
Some recent homebrew:
https://itch.io/jam/gbajam21/entries
https://itch.io/jam/gba-winter-jam-2021/entries
Frick yeah
EZ Flash ODE users, how many of you actually use mode B?
Do you consider dual slot mode an important feature?
I only use it with a GBA so why would I use it with mode B?
That looks like a shitty decal.
It doesn't even line up correctly if opened.
Doom 64 for GameBoy Advance
If you want to try:
https://pastebin.com/mbLgCxsm
Most levels work but some are broken, I've included a save file with some early levels to jump over broken ones.
I might look into fixing the few broken levels.
>Most levels work but some are broken, I've included a save file with some early levels to jump over broken ones.
>I might look into fixing the few broken levels.
Fixed it, played half thru but got tired, had to cut out level 5 right now, rest is there.
New upload
https://pastebin.com/Fzu6PLqC
Set gamma one notch to the right if you want a brownish filter to have a more similar hue to the N64 version.
Slso up, down, up, down, left, right, left, right is godmode + ammo and weapons, do it twice to turn godmode off again but keep ammo and weapons.
Anyone tested this? Does it work?
I ran it on real hardware before posting. It's just a Doom64 WAD crunched to play on prBoom port for GBA.
Also posting here, uploaded Chex Quest 1 and 2 for the Doom thread.
https://pastebin.com/79FCfQgE
Copy paste from Doom/FPS thread:
I spent some more time refining them. Probably this is where I'll leave it, Chex Quest is good enough outside of having Doom 2 music which you can disable and Doom 64 TC worked fine and I got pretty far without problems, might be fully playable.
All 3 ROM files are here:
https://pastebin.com/GQPjyFGk
If you do notice any bugs and problems you can post here, if I see the post I'll try to fix it.
This isn't anything serious, just fun past time I spend some time on the weekend on, so don't expect commercial levels of polish.
Based on PrBoom GBA ports.
https://github.com/doomhack/GBADoom
https://github.com/Kippykip/GBADoom
Most cheats are the same, except idkfa and iddqd are in one: UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT (enter twice to get ammo+guns+keys and disable godmode).
Are there no dungeon crawlers for GBA like Dungeon Master??
How pathetic do you have to be to want this? God I hate coomers who have to have it invade every aspect of their lives.
Mazes of Fate is good.
I'm having trouble playing patched games on my GBA. I've patched them correctly and FLIPS tells me it's patched successfully but when I go to play them it's just a black screen. I know patched games work on my everdrive because I've downloaded some prepatched Fire Emblem games and they work fine. Any ideas?
I don't use an everdrive, does it give you the option to boot through bios?
Nah there's a quick boot option but that doesn't work either.
Does it work on emulator?
dickers
Any anime games or visual novels on this?
Golf.
Looks fun, is enough of it in English to be playable if one does not know Nip?
yes
Aria of Sorrow: ALTER
I can't recommend this enough if you like AoS.
Which flash carts do you guys use? I just picked up an SP for $30 at a yard sale and only have a limited selection of games.
For GBA games, EZ Flash Omega Definitive is the only option worth considering.
For GB/C games, there are various options depending on what features you want and what you are willing to spend.
This, ignore the Everdrive shills
For GB/C everdrive is actually really good, with Chinese clones at the low end and the x7 at the high end. But for GBA there's no contest, ODE is the only sensible option
>EZ Flash Omega Definitive
Enjoy your corrupted saves.
Not sure if misinformed, illiterate, or just dumb.
Everdrive shill
>Everdrive manual says to wait a few seconds before turning off after saving to not loose any saves
>totally fine, no complaints
>Ez flash manual says to wait a few seconds before turning off after saving to not loose any saves
>hurr it's broken reee
The DE doesn't even have that limitation.
I never understood this, why is wester overpriced crap from a troony excused for jts problems but good value chinese thing that works totally fine gets ridiculed
Same reason why people without expensive PVMs get ridiculed, even if they don't want big obvious scanlines shitting up their picture.