Gamepad design has barely changed since the Dualshock. If you could add, change or remove anything from current controllers, what would it be?
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Gamepad design has barely changed since the Dualshock. If you could add, change or remove anything from current controllers, what would it be?
Same with the clock
you can't improve on perfection
dpads are all SHIT on sony/microsoft/nintendo controllers
I'm surprised nobody has ever tried replicating the Neo Geo Pocket's "click stick." That thing is perfect for most 2D games and shits all over most dpads, especially modern ones.
This. How in the hell were Sega the only ones able to make decent dpads? And even they couldn't keep it up because the DC's dpad was fucking garbage too.
I'm surprised anyone still on Ganker has even heard of the Neo Geo Pocket, much less used one.
I've never held one so I'm not familiar with the "click stick".
NO MORE LIGHTS. I sleep in the same room as my controllers, I can't fucking stand the huge bright light of my DS4 which is otherwise my perfect controller.
I just put an electrical tape over the light. Easy.
return to circle
Make a fucking wired option. You're putting a cord in it to charge the damn thing anyway. I'd like to have a zero-lag option over forcing everything to be wireless all the time.
Straighten out the grips, put the thumbstick in the natural position that your thumb rests when holding it. You people don't realize how idiotic it is to force a constant off-center angle just to walk in a straight line in a video game. You're all used to it due to using it for 20 years, but it's a moronic way of setting things up. Especially for Playstation, where the thumbsticks are so far out of alignment already.
There must be a better way of dealing with the d-pad and the four buttons. Ideally, it would be the same on both sides, allowing you to use either side for your main hand and the other for your "off-hand" button tapper. It seems like you could use something which could function like a d-pad while also functioning like four buttons, but I'm not a hardware tester so I can't say for certain. Most definitely don't use the Switch option of four face buttons as the "d-pad". If that won't work, then a Genesis/Xbox d-pad is much more comfortable and ergonomic than whatever Playstation is doing.
Have some sort of grip button on each side. I realize that Xbox tried this, but they also did so in a fairly retarded manner. You can certainly set up something depressable along the handle without fucking up the grip itself. It would help games which use two thumbsticks quite a lot to have six buttons for the fingers to use, rather than asking people to try to use face buttons for that function.
DualShock 3 but with no motion controls.
That's it, that's all I would do.
>MUH DPAD
You need a pad alright, just use the left stick to move your character, that or provide an image of a dpad you would like to use in place of the one on the DualShock 3.
PS4 with Xinput would be kino
bring back 6 face buttons and normalize camera controls with the shoulder buttons instead of the right stick
shoulder button camera control was always superior
How is only being able to pan left and right better than the right stick?
You gain access to more buttons. Like if you have to constantly use the stick you have to use the four bumper/triggers/shoulder/whatever buttons for damn near everything or rely on some shitty lock on. With left and right panning on one set of the upper buttons you can use the other two along side the four face buttons at all times. “The claw” on the PSP monster hunters was great once you got used to it and it was even two buttons short.
Games shouldn't have free camera movement at all, learn how to design levels. Left trigger to center the camera behind you is acceptable
Series X is the best d pad ever made and I'm gonna need to see your 1CC list if you disagree
Remove share button on all controllers
Universal gyro
This works pretty well on a handhold, in my experience. You can freely turn the screen around as needed, even if you might end up craning your head in an odd direction. I cannot fathom trying to do that with a regular controller and having a TV screen move in response. Must be especially bad if you move around as you're playing the game.
It's pretty good, like track IR it just werks.
add analog buttons
change boxes and lines in favor of start and select again
remove the gay led light from snoy controllers
a sega genesis dpad, and an atari 2600 dial
>t.
I'd remove them entirely. Gamepads are THE cancer of the industry.
>mfw we hit peak design years ago and were only regressing
>80 hours of battery life
How did they do it bros
>digital triggers
Real shame considering the GC had the best analog triggers
2 squeaky. Plus as countless people have said, analog triggers only benefit racing Sims. Even GTA is played with digital inputs because of PC.
It needs a scrolling wheel. Changing spells was annoying in Hogwarts Legacy and BoTW had a similar problem with having to switch equipment in combat, it destroys the immersion of gameplay. A scrolling wheel to quickly switch between builds or items would solve this issue.
A dial would be a nice feature to have.
In a dualsense you could add a couple of dials on the base of the analog sticks, surrounding them. They would be easily reachable with your thumbs and there's no risk of accidentally turning them,
Saturn was the best controller. 6 face buttons should be industry standard.
Six face buttons like the megadrive/saturn/n64/og xbox controllers
I just wish they would get rid of the fucking gigantic rainbow light and the fucking useless touchpad that ends up being a glorified select button anyways so that the battery can last for fucking forever like my DS3s do.
Maybe make the DPad clicky like the Vita/Xbone dpad, and I'm fucking set.
Bring back the select button and get rid of the addaptive/gattling R2 and L2 buttons, the ps2 already fot it right
6 buttons on the front
the C and Z buttons
I will never understand why they got rid of those after the Saturn and Nintendo 64.
Because they were on failed consoles?
Blaming the failure of those consoles on the controller is kinda dumb.
N64's failure was definitely at least partially because it had one of the worst controllers ever invented.
Yeah the N64 controller is pretty unintuitive
The fact that you have to abandon a whole set of buttons when using the analog is a big disadvantage as well
Yes, I'm sure that it had to do with the controller and not because all the third party developers fled, it was delayed until fall 1996, the ROMs were expensive and didn't hold as much data...
I literally said partially you stupid dicksucker. The N64 controller is a fucking abomination and if you think that didn't lower its sales you're delusional.
I know that much. It's just that this happens:
>console w/ unique pad fails
>devs prefer more successful console
>games are made in mind w/ pads of that console
>company of failed console has no incentive to use its pad design
>pad designs are homogenized
I would remove unnecessary buttons.
I really like the modern trend of haptic feedback/"HD rumble" as nintendo called it. Returnal is fucking fantastic and makes excellent use of the two step triggers. Gamecube did it well too, but when you have the analog triggers, PLUS the haptics can lock them at certain depression points, it feels so fucking good. But I can tell, and it's already obvious, almost no games are going to bother with it.
I'd like a GBA and mouse combo.
The shit on the xbox elite controller should be standard on all controllers
the only thing i would change is separate buttons for every dpad direction
and i still use a ps1 controller for pc games BTW
>separate buttons for every dpad direction
They don't work like this, it's a joined pad.
>If you could add, change or remove anything from current controllers, what would it be?
Number one thing I would add is, as standard feature on every single controller, the kind of thumbsticks that never drift. Ones that don't use potentiometers. I don't remember what the technology was called but just google it. The tech has existed for a long time but companies prefer having controllers fuck up so they can sell you more. All this "marketing via self-destruction" needs to go away.
they need to have a wired version
wireless isn't worth it or atleast give people the option for a purely wired pad
over time the port gets fucked up and its just annoying to charge it
also bring back transparency
keep the sticks to be concave like ps4/5
and better triggers like from the ps4 pad
>they need to have a wired version
DS4 works by wire if you connect it to PC
>wired
This. My PS3's sensor is broken and I can no longer play with more than 2 controllers. Big problem when you're a popular guy like me.
>better triggers
How about no triggers? Bumpers are smaller and work better.
>sticks
You and other anons make good suggestions but all I care about is the d-pad. Dualshock almost got it right, but it feels a little gummy and doesn't work for kid-sized fingers. The clicky one on the new Xbox is cool. Any mini square gate design would be a welcome change.
Tape it to one of those mechanic milker flesh light things.
remove analog sticks, they're bad