He killed Westwood, Bullfrog, Origin studios. 90% of the shark behavior goes back to him and his mentor. He wanted to make bullets a DLC in Battlefield, no joke.
The asset store is the best part of Unity though? >Unity makes moronic decision >Some nerds fix it
I'll glady pay for 200$ worth of plugins just so i don't have have to fricking use visual scripting as a programmer, like why the fukcing am i forced to use blueprints lmao frick Unreal
Technically it's a website with unity wrapper, something you see done on Steam Client. FGO can be change to another engine without harm. This is why no one is able to leak future content because it's server side.
>Stream myself installing and uninstalling the game repeatedly on 5 VMs plus my actual PC >$0.20 per install + $0.20 per game boot
The power is in the hands of the people.
Streaming as in playing the game through a streaming service you fricking idiots
>Stream myself installing and uninstalling the game repeatedly on 5 VMs plus my actual PC >$0.20 per install + $0.20 per game boot
The power is in the hands of the people.
It really does seem that way. Would make sense if some big players want to choke out anyone who isn't part of the AAA system. Gotta suppress freedom of speech.
I don't even understand how this works, legally and technically.
Unity would have to get download statistics of Gamepass from, Microsoft? And MS would just have to comply, because? And that data can be 100% verifiably based on individual users, by? And Unity themselves can't use Chinabots to exploit this themselves like , because?
>uh dur dur dur they dumb!
these people have no attachment to these companies and do not care for the future, they are slashing and burning like usual for what little profit they can eke out for themselves before hot potatoing it to the next moron until its withered and dry
I half think it is so they can look "good" if they tone down some of the more extreme stuff (but still hbutffrick the devs), y'know haggling tactics, but that is just me being a optimist.
Epic only did this so they can point the finger at that whenever a court accuses them of becoming a monopoly.
>here see - we help the competition - we are not evil >ignore the fact that we basically control 90% of the AAA market and buy out all the development software forcing young devs down the epic pipeline no matter what
Take Frostbyte, Luminous or RE-Engine for example. EA, SE and Capcom use those for internal development. They are not licensing it out for third party developers - Unless you join those companies you will never work with them.
And old engines not support on current systems fall out of the radar as well.
So what remains?
RPG Maker?
Gamemaker?
Godot?
Monogame?
If you ever took a look at those engines you would see how limited they are. Unity is the go to option for many start up developers cause it can do a lot of shit, is well documented and easy to learn.
If you are autistic enough you might be able to make a platformer with RPG Maker but this isn't really something you wanna be forced to do.
9 months ago
Anonymous
moron no shit there's a category that tells you if you can use it on that page
9 months ago
Anonymous
Nothing Unity does can't be replicated on other engines. The only difference is the ease of access and the amount of documentation.
they did the exact opposite and gave money to unity's competitor
Epic only gives megagrants to whoever ask for it (and has the requirements). So Linietski had to apply for it before actually getting the money from Epic. That israelite homosexual likes to trash commercial software, but when it comes to money will bend the knee.
>retroactively change a contract to where a successful game you've already released is charged every time someone downloads it to a new device
This shit can't be legal
In the section of Hell commonly known as "America", the most outrageously immoral and illegal acts of corporate frickery happen because said corporations "win" court cases by attrition, they simply pay to get their way.
What's even more concerning is that they have to use spyware to track installs.
This isn't even dicking over some random mom and pop sandwich store or something. The gacha corporations whose horse they're touching won't take this lying down and they have equal or more lawyer resources
But in this instance a corporate evil is threatening the profits of a bunch of other corporate evils. Genshin and Pokemon use Unity, and Microsoft won't like it if Gamepass is called into question.
You know how everyone always says that subscription services are incredibly anti-customer?
Those devs all use Unity on a subscription license basis. So Unity can infact legally do this. This is why people say sub based services are cancer.
For nu devs. If you don't want to get fricked in the future, choose an engine which source is available. They won't easily israelite you because the required license will be fundamentally different to something like Unity's subscription based trash.
>So Unity can infact legally do this
Changing the yearly one-time fee on a subscription service is a different matter from claiming that every download of already released and already purchased games can now be charged more at your discretion. And with no real safety net for games released via streaming services, or bots fricking around with re-installations.
>Been using the engine for the last 4 years when none of this was even remotely a concern >Forced to quit and start over from scratch somewhere else, make your whole team learn a new program and frick up all release contracts because someone got greedy somewhere.
I'm going to bankrupt the Ooblets devs all by myself
Buying a 13900k was the right choice, imagine how many times that bad boy will install the game in a day with spoofed IDs
other way around. its designed to extract money from big games like genshin that get installed tons of times. but it ends up fricking over indies and aa because its an idea cooked up by diversity hires.
Indies and AAs won't get enough installs for this shit to matter unless they manage to make a hit like the next FNAF or god knows what.
Unity wants more of the big gacha bucks.
>Indies and AAs won't get enough installs for this shit to matter unless they manage to make a hit like the next FNAF or god knows what.
and thats exactly it. if you make it okay but not big enough, you still have to cough up and it can make or break you as a small company.
>genshin can pay the fees
genshin made 2B in it's first year, ignoring all other costs that means it will turn unprofitable after 20B installs. let's say we coordinate it on Ganker and get say 10,000 people running an install script, to get 20,000,000,000 installs divided by 10,000 people divided by 365 days we only need to install it 5000 times per day or 200 times an hour which will be incredibly easy to achieve especially when advanced scripts get made that don't actually install the game but repeatedly send the install confirmation packet to the unity servers
They haven't mentioned per device anywhere have they? Every time they just say per install, and pretty sure they clarified that yes reinstalls by the same user count separately.
>genshin made 2B in it's first year, ignoring all other costs that means it will turn unprofitable after 20B installs
The fee goes down depending on which package the dev has and how many installs are recorded. Past 1m or so installs the fee drops to $0.001 per install for the Enterprise package.
>genshin made 2B in it's first year, ignoring all other costs that means it will turn unprofitable after 20B installs
The fee goes down depending on which package the dev has and how many installs are recorded. Past 1m or so installs the fee drops to $0.001 per install for the Enterprise package.
>Companies don't invest money
Genshit made 2B in revenue, not profit. Don't think for a second they're happy with these changes.
Have you seen Genshin or Honkai fans?
They've literally spammed voice actors for saying "I love burritos"(not quite word for word) which isn't in character for that character when talking about their own life
If you thought league of legends fans were bad then you haven't seen modern gacha fans
9 months ago
Anonymous
I dont think that would deter an Israeli company from trying to wring money of out Mihoyo. If Mihoyo owe the money under the new contract they will absolutely charge the unity tax.
They will be if Unity doesn't consider them gambling
Gacha games skirt the gambling designation to get around age limits and they don't want to be legally classified as such. Wtf are people smoking. This random anime coomer game that teens can download is not legally designated gambling, quite the opposite
This is exactly why they are doing it. They don't give a frick about small indie studios, they are after big gatcha money. Wouldn't surprise me if they backdown and make the payments thing to be mobile only.
>Gacha is a gambling mechanic
Agreed but I don't think it's categorized as such in most legal systems because you're guaranteed shit or whatever loophole they use to avoid gambling regulations.
Pretty much anything goes in contract law short of murder, sex trafficking, or drugs. They could charge a fee every time a user boots up a game if they wanted to, and then charge a per-minute fee for each minute they play.
In reality, this is a desperation move by Unity due to not being profitable.
Legality is about what you can get away with
Plenty of "legal" things that ended up being not legal after someone fought it in courts
Vice versa is true as well, especially if it goes unchallenged
>have been on and off working on a feature-complete Unity game for several years, just polishing >this happens
Welp. I guess thats what I deserve for not releasing it earlier. My only hope is that the thresholds are high enough that I'll never have to worry about it. I wonder how hard itbwould be to convert to Godot at this point. Fug.
I had thought of doing this a while back. It will definitely be a huge pain and take many months since I'm doing it by myself. Especially since I used some tools to import things like tile maps from Tiled to Unity. At this rate the game is never coming out. I wonder if the license change applies to older versions of Unity, cuz I really don't want to have to do all that shit. Next game is on Godot or something else though for sure.
The game is practically done at this point. The idea of scrapping it just sounds like I'll slend up sticking with my boring current software dev job. Its playable start to finish. Maybe I'll just rush it out the door to collect a small amount of money until they start doing this shit and then pull it. Then work on something else.
I'm not using pretty much any asset store items, but I used some free tools to import things into Unity objects from other applications, those things and ancient Unity specific hacks that I had to do to accomplish certain things are the main things I'm worried about.
The global world hegemony has kicked the devil's machine into overdrive in order to keep the sheeple at bay but they don't realize the cracks in the cave are showing and the apple doesn't fall far from the tree
A bunch of suits saw that the gaming industry was one of the largest grossing industries out there and infiltrated it years ago. We're now entering the end game.
elon musk just explained that ADL threatens companies and even countries if they dont give in to their demands about banning certain people and certain content. this is the cancer that has always been with us, theyve been doing this for a century in america and longer worldwide.
We've reached the point where the line won't go up anymore so every company gets driven into the ground so they can be bought.
Thankfully there's nothing built into the system to stop this and it even rewards CEOs like Raviloi with nice golden parachutes when his company gets acquired!
because the stock market is speculative and a lot of companies are massive because of investor expectations of them being profitable in the future, and not in the present
but eventually investors want to see some progress towards that stage
Yup. Loads of companies have bluffed for years now about infinite growth and kept their books with their specific numbers closed off from investors and the public as much as they can, in order to fabricate the most opportunistic and desirable image for their company possible for investors to see. This isn't just a vidya issue - it's affecting or about to affect tons of industries. The TV/movie industry is especially going to be a shitshow now due to being compounded by the strikes; writers/actors/artists/etc are demanding more money from their companies' value... money that - fricking oops! - doesn't actually exist due to it being speculative.
>anyone else notice they keep making every service less and less developer and creator friendly?
No because I use the Unreal Engine™, the best engine on the market.
The real answer is that interest rates are not 0 anymore and so any businesses that relied on free money need to become profitable ASAP. Expect this to continue and for lots of companies funded by VCs on unsustainable freemium models to collapse over the next 5 years.
depends on what the resolution for the hollywood's writer strike will be
if they are forced to show how much they actually make its fricking OVER for literally every single "pay 5$ and have thousands of music/games/movies" on the market
You misunderstand, anon. Chinks developing their products in China -- even if ultimately used abroad (like Genshin Impact) -- are free to openly laugh at Unity with impunity as there's frick all Unity can actually do to them in China. Have you ever seen how China treats foreigners who storm into their courts demanding money from Chinese nationals? They raff them right out of court.
>Chinks developing their products in China
Only if they limit themselves to Chink market. Nut outside of that Unity can quickly frick them and "outside" means legal juro presence elsewhere, which is vulnerable
Why is google reverse search so fricking dogshit useless nowadays? I cannot even find where the frick this picture originates because it does this moronic image recognition shit instead of just checking for matches.
Where was this originally posted?
It seems to have pivoted to a clothes recognition tool to allow women to impulsively buy clothes that they see a jpg of. Yandex has the best one that I've found.
Assuming that 5 million goypass users download your game - thats 1 million USD you gonna pay up in a month. For an indie dev thats an instant death sentence.
Of course not.
But that compensation isn't gonna be equal to sales. That would be not feasible for MS.
Some get hard cash no matter how it performs - Others get paid by hour played. According to Phil Spencer there is no set guideline for this. So if you are one of the developers who get paid by hours you are automatically fricked here. Cause hours increase over quite a long time and Unity charges are monthly.
If you were using unity engine and you didn't immediately jump shit when it was sold to the greediest frickers on earth, you have no one to blame but yourself.
Unity merged with an israeli malware company (not making this up) in order to add phone-home tracking to all Unity games. Its this tracking that enables the israelitery we are seeing with this change today
it's not, in some ways
bundles and giveaways are exempt from this rule so this guy is uninformed
updates being risky is a net positive because it compels devs to release complete fricking games that have been tested properly
This won't change anything except harm the players. Devs will fall in line because their experience is with unity and they will pass the costs along to the buyer.
This unironically threatens Microsoft's attempt at monopolizing the videogames industry.
Don't be surprised if they end up buying out Unity to prevent developers from fleeing Game Pass.
You can cap this if you wanna.
>Don't be surprised if they end up buying out Unity to prevent developers from fleeing Game Pass
don't be a moron, worst case they'd strike a deal with Unity to add an exception for Gamepass
How's it moronic? This is Microsoft we're talking about. The company who bought out Activision Blizzard for the shy sum of SEVENTY BILLION (that's a B) US DOLLARS.
Unity is not even worth 15bn in market capitalization at the moment. It'd be more moronic to strike out a deal with them and pay them rent instead of buying out Unity Technologies and turning it into an Xbox affiliate.
Lesser of two evils situation I feel like microsoft would buying and just ousting ravioli would be more beneficial from a business standpoint. As, much as I get enjoyment watching unity devs seethe I'd rather not have a case where actually "good" unity devs eat shit
What the frick, what if you install the game from the disc? Is that also going to cost money to the developer? Fricking fund Palestine please, these guys need to be stoned to death.
>what if you install the game from the disc? Is that also going to cost money to the developer?
ye, remember they've had stealth malware attached to Unity for years now in preparation for this, they covered their bases
>what if you install the game from the disc? Is that also going to cost money to the developer?
yes.
If you download an install file for a game a single time, then install it and uninstall it 1000 times in a row, you just cost the game developers 200 USD
Fricking morons have no idea how this works. >Company announces extremely greedy changes that frick over everyone >Everyone rages >Company dials back to moderately greedy changes that frick over everyone >Thanks for listening to the community, Company, we're so glad to have your support
And you morons fall for it every single time. You are literal livestock.
The issue is the complacency after the runback, not the anger at the red herring. People just need to STAY angry, but there's way too many things to get angry about every day.
>we realized that the per install thing was dumb and removed it. all the price changes stay though >YAY GUYS WE SAVED GAMING
Yup, I can definitely see this happening this week already.
This feels different from EA loot boxes being too stupidly expensive and the average consumer being too complacent to care. This tells devs choosing what engine to use on their next project that Unity can never be trusted moving forward.
no new dev is going to learn unity ever again idiot
doesn't matter if they rollback it fully 100%, unity will never ever be trusted anymore because of this. Tim unironically completely won because of this move.
Literally the only way Master Duel makes any money is from people paying to buy gems to open their loot boxes. It's gacha but with cards instead of anime girls.
And the fact that there's incidentally also a card game minigame is irrelevant, every gacha has some minigame to use the crap you pull from their lootboxes.
To consumers Master Duel may appear to be a card game, but to the people making it, Master Duel and Genshin and Team Fortress 2 and slot machine distribution platforms.
There's Duel Links and you can make decks without opening a single gacha pack. They sell straight up cars box sets and you can earn the skills/cards through gameplay.
>Buy gems
Look at this moron
Gems are free with hacks and if you get banned just make a new account
every successful gacha is designed so that the vast majority of users pay zero dollars and then a tiny fraction with gambling addictions and disposable income spent thousands of dollars every month.
I personally play Master Duel without spending a penny but that doesn't change the fact that the entire point of the game, from the perspective of the people making it, is getting people to buy gems and open their loot boxes. The players that never pay are important as advertisement and so that the whales have someone to "show off" to.
The entire point of the digital games is to shill the real card game. You can't pirate real Yu-Gi-Oh cards because they get shut down at actual tournaments. You can still pirate gems and play with others or play locals with whatever shit.
9 months ago
Anonymous
If they wanted people to transition from Master Duel to the physical card game they wouldn't have their weird custom banlist that warps gameplay around Maxx Sneed and makes skills completely untransferable. That definitely is a factor in Master Duel's design though, particularly the fact that Master Duel is kept way behind card releases for that reason, but Master Duel as a program is still first and foremost a gem selling program. By itself, and not even factoring any hypothetical transfers to the TCG or OCG, Master Duel made Konami over 130 million dollars last year based on the first google result
9 months ago
Anonymous
and the fact still remains you can play all mobile yugioh games without spending a gem because they cards can be earned or you can hack whatever since there's no anti cheat. if you get banned its a f2p game who cares. its a different story irl with the card game but the plot is the same where the digital games and show are meant to shill the real card game. hence the digital games have zero care for balance and anti cheats while the real game does at tournaments they have security and rules up the ass.
9 months ago
Anonymous
the point I was making that started this reply chain is just that Master Duel is a gacha game. I agree that master duel is a better deal than the cardboard game.
But Unity isn't an installation tool. Increasing the blanket price of use is one scummy thing to do, but on what fricking planet do they think they can get away with saying that a game can be charged multiple times per user for every installation?
what are people gonna do, port their games to another engine?
It's a short sighted thing to do I guess but I also have no doubt other engine vendors will follow suit
genuinely don't see the problem with this. It's not affecting your average shitty game dev, this is only for the big fish with successful games (aka less than 0.0001% of all games)
The problem is that "tracking installs" is vague as frick and boils down to Unity going trust me bro
Another problem is that they just removed Unity Plus subscription plan and forced everyone to a far more costly Pro plan
>Another problem is that they just removed Unity Plus subscription plan and forced everyone to a far more costly Pro plan
again, this doesn't affect any dev or game worth playing
you realize they would still be making money, just a little less? no user is going to install cuphead 10000 times and cost the dev more than he paid for
Self reporting doesn't matter. The only thing that matters is unity "trust me bro" telemetry because backups are legal and sales don't measure installs.
>Today, a large majority of Unity Editor users are currently not paying anything
Yeah, cause Unity is free to download, and it's a way to frick around, and learn some basic game dev stuff. There's a huge gap between Genshin levels of income, and "I got streamers playing my game for an hour, and now I'm doing okay." Those types of games can absolutely clear the 100k download mark, and get fricked because of this.
>have to clear space on your HDD >Can't because you're not allowed to download a game again >have to buy a new HDD
I was ready to just move to music anyway
>please stop pirating and support us indie devs! coding is a lot of work and we deserve to get paid! >....what?? engine makers now want to get paid if we're using their code????? that's not fair!!! that's capitalism!!!
They already pay unity anon. Unity wants more and is changing contracts to do so. Developers, especially smaller ones, are trapped- the resources required to move to another engine will kill them.
that's fricking moronic though. If I make a game I have to pay fees on the installs ad infinitum. That's ludicrous. Payment per sell, yes, payment per install? Insane.
If you cross the 200k line you can just upgrade the license and it bumps the line to 1M.
This seems like a ploy to force devs to upgrade their licenses (which is 99% useless) than anything else.
9 months ago
Anonymous
>This seems like a ploy to force devs to upgrade their licenses (which is 99% useless) than anything else.
dev plus licenses got upgraded automatically
9 months ago
Anonymous
According to their website about these updates, this shouldn't be true. The options are either to keep using Plus till it expires, upgrade to Pro for the cost of Plus for one year (maybe that's what this guy is saying?), or do nothing and the account should automatically switch to Personal. >Current Unity Plus subscribers may: >Upgrade to Unity Pro for the price of Unity Plus for one year (limited time offer available from October 16, 2023 until December 31, 2023); or >Continue to use Unity Plus (and add or remove seats until March 27, 2024); or >Renew Unity Plus for one additional year, by March 27, 2024. If no action is taken by this date, the plan will switch to Unity Personal at the end of your current term.
9 months ago
Anonymous
This makes sense.
So what is unity getting out of this specifically? It looks like they want $1k annually from any succesful dev, per project?
This doesn't seem unreasonable.
Fees affect you after making $200k in 1 year. So you pay $1,000 per year for the plus membership or stay a freemium casual and get bonked for isntall fees.
I guess this makes sense for pumping more money out of devs that have some success. I'm assuming they didn't figure the headlines would be this crazy though.
Am I missing anything? This is a little funny since a large developer would still only be paying for a $1000 membership per year? That won't be any kind of issue I think.
9 months ago
Anonymous
I think you nailed it.
Under $200k - they don't care.
Between $200k and $1m - they want you to pay $2k per person for licenses or face exorbitant install fees.
Over $1m they want $2k licenses and 2 cents per install or enterprise licenses and 1 cents.
In effect they're forcing successful small teams into buying higher tier licenses than they would have needed.
Any disincentive effect that the install number fees have would primarily affect those aiming for or at the highest tier.
>make incorporated company >make game >sell 100 000 copies for $14.99 >give money to mother >declare bankruptcy >UNITY Black folk can't collect to a non-existent company anymore >make new company
PROBLEM UNITY Black folk?
selling 100,000 is an impressive feat for an indie so if you are confident you can continue to do that then good on you but what if you could have sold 2 million copies and you pulled the plug early? Amogus didn't blow up until way later.
Then I make the exact same game under a different name or even the same name, what am I going to do? Sue myself for plagiarism?
PROBLEM UNITY Black folk?
Nope, no money on me, all money in mother's name like that soccer player.
>“Player Achraf Hakimi’s wife filed for divorce and wanted more than half of the Moroccan footballer’s property and fortune,” French Magazine First Mag tweeted on April 13.
>“He is one of the highest paid players in Ligue 1, he receives more than a million euros per month.
>“The ex-wife therefore would have had the jackpot.. But when they arrived in court, they realized that Achraf Hakimi had no property and that the bank had none either.
>“Achraf Hakimi had put his entire fortune under his mother’s name a long time ago.”
From what I understand it goes live for anything released Jan 1 2024. So yeah I can see people release before New Years and patch anything fricked afterwards.
>old version of furry porn games such as beat banger is on unity >You can make furries lose money
Would be funny but sadly not how it works.
Unless you go over the threshold you are not paying any fees. So free furry demos will never lose the devs money. The only people getting fricked by this are the top 5-10% Unity developers who make money with it. Like the crab game people, AMOGUS or Team Cherry with Silksong.
There is also an exception for gacha games - those games are not paying either cause Ricotelli doesn't wanna get murdered by a mindless Genshit fan for killing his waifu game
Thats what i said yes.
The people who should get punished (WEG devs, furries, asset flip scammers) will not lose any money through this cause they never passed the threshold in the first place.
You realize basically all the good indie games fall in the danger zone and will be punished for making good games?
Thats what i said yes.
The people who should get punished (WEG devs, furries, asset flip scammers) will not lose any money through this cause they never passed the threshold in the first place.
Only people making good Unity games will suffer.
I believe there quite few furry games that barely pass that threshold on steam.
>arbitrary moronic unjustified charges tacked onto something purely for the purpose of extracting money
The quickest way to piss off your slaves. Why the frick would you even try this?
>wall of text by literal who >look up "Aggro Crab" >as expected, indieshit dev with whopping 3 games under belt >not even good indieshit
lmao i hope this gay is forced to get a real job and gradually stops making shit altogether.
How will this affect tech support in game discords? Let's say I have a problem that requires reinstalling the game, what will they do? They will be reluctant to recommend reinstalling the game, but if they don't tell you to reinstall it so the game gets fixed you might refund the game due to it being broken.
how do they calculate this threshold? considering they can just change the TOS whenever they want they could just claim patreon money counts as sales revenue and tell them to pay it up
Those games are both free and one of them has microtransactions. If they're somehow making over $200k revenue then Unity are just forcing him to pay to upgrade to Unity Pro which has a higher threshold.
How to avoid paying this bullshit fee: >Set up a script that creates a VM, installs then uninstalls the game (AWS is free and infinite) >Have it install your game on a RAM drive to reduce the instal time to seconds >when your game launches just run the script 24/7on like 10 second hand laptops >Unity now has to explain to a judge why they are owned 30 trillion USD by a random indie dev
>the court finds that anon mcchucklefrick in fact does not owe unity 30 trillion USD, rather, anon mcchucklefrick owes approximately 2 million USD based on our findings, we hereby sentence anon mcchuclefrick to 200 years in debtor's prison, which when the sentence is completed will be sentenced to immediate death, amen
How could they possibly make this retroactive to games that have already been released? And arbitrarily tying it to every single install per user? What legal team even tried to wrap their heads around that?
It feels like they're farming outrage so they can announce a middle-of-the-road callback later, but I've never seen an announcement try to burn so many bridges with their core userbase all at once to do that.
Remember when everyone said telemetry was cancer and it's not okay for games to spy on you? >bossman, we found this data of how many times all the unity games have been activated
Unity, while not a great engine was a pretty good way for people to get into game development and just have fun with it. This is actually genuinely sad to watch the entire company go down the shitter because of their own greed.
Check this out:https://www.msn.com/en-us/news/other/unity-clarifies-what-types-of-game-installs-count-toward-its-new-runtime-fee/ar-AA1gCuBw
If you've made over $200k in 12 months you are subject to these bananas install fees.
">Picrel
Somehow you manage to sell your tiny indie game when all the kids were out of school and the big releases were still 2 weeks away.
Game dies 2 months later
Now all the money you made is going to be slowly drained from your bank account.
So you either wait for Unity to bankrupt you and pray another publisher sues, or sue them yourself and spend your remaining profits."
This will happen lmao
Feel blessed that this happened now and not 2 years from now.
All these devs are so fricked, either way at this point.
Even if Unity goes back on it, this is like Creation Club-tier brand ruination. No one in their right mind would start a project on Unity now.
why the frick did you even think about unity with all the red flags even before this.
Even before this for an indie the Unreal license is much more appealing than Unity's and if you want to go industry, Unreal is the standard.
Could be worse. You could be balls deep in a many year long development period due to procrastination like me and now be stuck with this. You're gonna be fine, just switch to Godot.
>Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
From the faq.
>All these small studios coming out to say stuff
How often do small devs hit that 200k in a year and 200k downloads thresholds?
Especially if they are devs that are using like Enterprise where the threshold is 1 million of both?
>Be indie dev using Unity >Literally hope you don't have TOO much success, intentionally staying off of GamePass and other services that will lead to a lot of downloads
Plus, if people don't get angry at this now they'll lower the threshold with time.
There's some bad info going around with this. There's two thresholds with the same number but different meanings. >Game makes a profit of 200K in a 12 month period (or $1 million in a 12 month period if Pro/Enterprise) >Game gets 200K installs in total lifetime (or 1 million in total lifetime if Pro/Enterprise) >Fee applies to installs after passing BOTH thresholds >$0.20 per install after (less for Pro/Enterprise, scaling with how far past 1 million DLs you get)
Overall, honestly, the system would be israeli, but reasonable IF they specifically were counting PURCHASES.
The real issue here is the "install" language which is implying they can double charge or more if people have to or want to keep reinstalling a game. Especially since they include web streaming as an install which kills any WebGL options that reach the profit threshold.
A total revenue of 200k (or 1000k) for the last 12 months and at least 200k (or 1000k) lifetime install, which encompass installs, reinstalls, demos, cracked copies that somehow didn't nuke the DRM bullshit and cloud streaming.
Genuinely making a minimum of 17k per month average is enough to get a unity-certified prostate massage.
They'll walk back on the change, god help us all if they don't because this would be the beginning of the videogame industry crash
huh I remember someone saying that a crash was going to happen around the time the activision deal was announced. With embracer and this it looks like he was right,
At the time I was ok with it because I just wanted things to go back to being niche and small.
>Be indie dev using Unity >Literally hope you don't have TOO much success, intentionally staying off of GamePass and other services that will lead to a lot of downloads
Plus, if people don't get angry at this now they'll lower the threshold with time.
200k is not that much.
You're not going to be making any sort of business if you aren't making 200k from a title unless you're routinely pumping out games like Spiderweb software or something.
If you have only two people working on a game, and take two years to make it. You make 200k in the first year of release. That's only 50k per person per year of work. In revenue too, not profit.
Put another way, 200k revenue is only 10000 sales of a $30 on steam. 60:1 is what I've heard as a vague metric for steam reviews to sales, which would put it at any game with 166 reviews on steam (on average, that shit varies wildly).
You wouldn't be hitting 200k downloads with that metric though; it's the downloads which are the real threshhold. Imagine something like Unturned when it came out; the dev would be horrifically in debt to Unity.
>lease rental car for someone to drive cross country >once they get to the other coast say "actually you have to pay us $1 every time you roll the window down
how could this possibly be legal?
>paying 30% of your entire income to Valve/Sony/Microsoft/Nintendo simply for the privilege of hosting your game on their store >acceptable >paying 0.2% of your income for the development tools that powers your entire game >unacceptable
>Buy game that was mildly successful >Find which data packet is being sent to Unity that causes them to charge the developer >Create a script that sends this packet thousands of times per second >Gamedev now owes Unity millions
So, are these morons working from Bongo Bongo where contracts can be retroactively amended without both parties agreeing to it, or what?
How exactly is Riccitielo going to make you pay him when you didn't sign any contracts with him? >oh we changed our license so you owe us money now
Some small-town judge is going to die laughing when the case reaches court.
Lots of big mobile games use Unity. Pokemon GO, Genshin Impact, FE Engage, CoD Mobile, Fallout Shelter, etc.
This is gonna cause a pretty big shit storm because companies like Nintendo and Microsoft are not gonna put up with this level of bullshit and have the lawyers to back them up.
This explains why Escape from Tarkov recently increased their price of all editions of their game.
It's runs on Unity but on the older version since they're going with the new Unity update they'll suffer hard for this.
Might aswell find another engine before getting killed by some Tel Aviv israelites.
I wonder if certain devs were told about this before hand? Illusion suddenly shutting down and ressurecting under a new name really makes sense now if you consider they don't need to pay royalties every time someone downloads a repack of their games when this shit hits
Unity 2017, I wonder how it would even work when they probably have customized Unity pretty heavily. Couldn't corpo get more engine source code to customize it in the past?
>don't even have to pay Tim and the license still works
lmao, that's nuts. What's the drawback, that they won't let you get a new license after your game is a hit?
So how long until someone makes a script that will take any Unity game and Install x100 -> Delete -> Reinstall x100 -> Repeat and leave it overnight sending some random Unity dev into life ending debt over the course of 1 week.
You don't even have to do that. The only thing you have to do is find out which data packet is being sent to Unity's servers and write a script that spams that packet to them.
This method could emulate thousands of installs every single minute.
I'm sorry, but even with our hopelessly fricked """""justice"""""" system, there's no way going lol you now owe us millions because we say so is legal. Especially since this is hitting other big players who can afford the big name megaisraelite lawyers to fight it, this won't work.
>there's no way going lol you now owe us millions because we say so is legal
They gave you warning, that if you continue to distribute their product these are the new terms.
Better have a lawyer to fight that.
Unironically he might win in the end. They just have to find a way to get devs onto their platform that is lucrative enough to keep making business in the long run.
>unity went from engine beloved by all >to becoming a meme to the point of a game that used it was automatically considered bad >to now completely killing itself
amazing
I will personally create a "game installed" bot that pings Unity billions of times a second saying I installed a game.
But only if they add gay characters to said game.
I'm curious. >Hypothetically, say Unity did all this shit, but specifically limited it to only Purchases. >Say they want 20 cents per purchase if you used their engine and the game sold well (enough to suprass the $200k revenue and 200k purchases).
Do you think there'd be as much backlash? I honestly don't think there would be. It'd be shitty, but people would accept it as a cost of use or some shit.
It seems to ENTIRELY be this "installs" wording they're using to try and charge multiple times for a single purchase that's making this so over the top absurd.
Really? I had never heard of them charging per purchase.
I only knew about them limiting Personal and Plus accounts to 100k profit and then if you made more you had to buy the Pro or Enterprise which cost more.
Push the door approach might be the case here. I.e. propose some bs just to roll it back. I thought it's moronic at first, since just as you said it, devs will be likely to accept royalty model anyway. However, remember that discontinuation of Unity Plus is just as contentious, meaning ~~*they*~~ would like to mask it somehow by an even bigger scandal.
That's more what I was thinking. They specifically are also removing the 100k profit limit, so you could theoretically just use Personal forever but you'd be plagued by the Splash Screen. It'd just be "balanced" out by a higher royalty to push devs into the higher cost subscriptions.
Push the door approach might be the case here. I.e. propose some bs just to roll it back. I thought it's moronic at first, since just as you said it, devs will be likely to accept royalty model anyway. However, remember that discontinuation of Unity Plus is just as contentious, meaning ~~*they*~~ would like to mask it somehow by an even bigger scandal.
Really curious how a company that prints money like Mihoyo that makes their games in unity will handle this. This could be one of the biggest lawsuits in history
All they'd have to do is shut the game down for a day and leave a statement saying it's because of unity, and Unity HQ would be bombed within the afternoon, and several smelly, fatfrick whales would be videotaped out front beheading the CEO and shareholders.
Gimme a QRD on John Riccitielo because his name isn't ringing any bells for me.
It should, mate. It should.
you may remember him as the primary antagonist of No More Heroes III
Holy shit, his name is even Damon Riccitiello, I forgot how on the nose it was.
He was the CEO of EA between the years 2007 and 2013.
jfc lurk Black person, lurk
electronic arts, of all companies, fired him for being too greedy
John Ravioli tried to bump up game prices to $100 back in the 7th gen.
honorary gentile
Don't forget the used game pass bullshit
>pay 10 bucks to unlock multiplayer in your used game you bought from GameStop
He killed Westwood, Bullfrog, Origin studios. 90% of the shark behavior goes back to him and his mentor. He wanted to make bullets a DLC in Battlefield, no joke.
90% of the EA shark behavior*
The asset store is the best part of Unity though?
>Unity makes moronic decision
>Some nerds fix it
I'll glady pay for 200$ worth of plugins just so i don't have have to fricking use visual scripting as a programmer, like why the fukcing am i forced to use blueprints lmao frick Unreal
>John Riccitiello is the CEO of Unity
Now this all makes sense.
>Buying an as company
Merging with an Israeli ad company
>seling your soul to the devil
>get punsihed
KEK
..You know the Fate gacha is also made with Unity, right?
Technically it's a website with unity wrapper, something you see done on Steam Client. FGO can be change to another engine without harm. This is why no one is able to leak future content because it's server side.
>Willingly get in bed with the Devil.
>Act surprised when you get fricked.
>every unity game is going to be xcloud exclusive to save on installs
kek
About that...
So how does it get counted? Every time you fire up a stream of the game?
That's hilarious
Streaming as in playing the game through a streaming service you fricking idiots
Yes, but what does Unity count as an "install" when you play on a streaming service?
>clear cookies
>F5
>clear cookies
>F5
>clear cookies
>F5
>clear cookies
>F5
It's kind of like how the RIAA started counting X number of song streams as an album sale.
HAHAHAHAHAHAH
>Stream myself installing and uninstalling the game repeatedly on 5 VMs plus my actual PC
>$0.20 per install + $0.20 per game boot
The power is in the hands of the people.
Are they trying to kill indie developers on purpose?
This is the only explanation that makes sense
It really does seem that way. Would make sense if some big players want to choke out anyone who isn't part of the AAA system. Gotta suppress freedom of speech.
>be unity dev
>get gamepass
>stream every unity game on the service for 1 minute each
>profit
yea what the frick. That's a pretty big exploit they need to address. What's stopping Unity from making gamepass bot farms?
I don't even understand how this works, legally and technically.
Unity would have to get download statistics of Gamepass from, Microsoft? And MS would just have to comply, because? And that data can be 100% verifiably based on individual users, by? And Unity themselves can't use Chinabots to exploit this themselves like , because?
Unity has spyware that reports back to their servers bundled with every game, i.e. "telemetry"
Streaming as in stadia/onlive, not livestreams
Are the Unity devs fricking stupid?
yes they are
no, they are just some of ~~*them*~~
>uh dur dur dur they dumb!
these people have no attachment to these companies and do not care for the future, they are slashing and burning like usual for what little profit they can eke out for themselves before hot potatoing it to the next moron until its withered and dry
this is shareholder capitalism
Always have.
Just the ones making the most important decisions
not necessarily the devs, but someone higher up whose calling the shots
I'm not one to root for Microsoft and Nintendo lawyers shitting on people but I hope they fricking bury John Riccitiello for this one
I really want to see a shitshow involving Microsoft against EA
Holy frick, what type of israelitery is this?
the israeli kind
so you are telling me you can frick with moronic unity devs when pirating the game?
yes, you can frick a developer by just pirating his game now.
Oh yeah I just re-read the post.
The frick is this israelitery? Piracy is included as well? Does Unity just wants to die or something?
>israelitery
Cool it with the antisemitic remarks
look up the track record of the people that bought unity, lmao
I half think it is so they can look "good" if they tone down some of the more extreme stuff (but still hbutffrick the devs), y'know haggling tactics, but that is just me being a optimist.
>pirate copy 10000000 times
>dev goes bankrupt
Lol it's become real
>not spoofing the install packets to unity servers from 1000000 AWS instances 24/7
So you can bankrupt a dev by installing their game a gorillion times?
Holy based. I hope Epic does the same thing with Unreal Engine
they did the exact opposite and gave money to unity's competitor
Epic only did this so they can point the finger at that whenever a court accuses them of becoming a monopoly.
>here see - we help the competition - we are not evil
>ignore the fact that we basically control 90% of the AAA market and buy out all the development software forcing young devs down the epic pipeline no matter what
there's a million different options for game devs, stop pushing that moronic line
https://en.wikipedia.org/wiki/List_of_game_engines
An engine existing doesn't mean you can use it.
Take Frostbyte, Luminous or RE-Engine for example. EA, SE and Capcom use those for internal development. They are not licensing it out for third party developers - Unless you join those companies you will never work with them.
And old engines not support on current systems fall out of the radar as well.
So what remains?
RPG Maker?
Gamemaker?
Godot?
Monogame?
If you ever took a look at those engines you would see how limited they are. Unity is the go to option for many start up developers cause it can do a lot of shit, is well documented and easy to learn.
If you are autistic enough you might be able to make a platformer with RPG Maker but this isn't really something you wanna be forced to do.
moron no shit there's a category that tells you if you can use it on that page
Nothing Unity does can't be replicated on other engines. The only difference is the ease of access and the amount of documentation.
Epic only gives megagrants to whoever ask for it (and has the requirements). So Linietski had to apply for it before actually getting the money from Epic. That israelite homosexual likes to trash commercial software, but when it comes to money will bend the knee.
Nice cope. Timmy could never.
yep
>retroactively change a contract to where a successful game you've already released is charged every time someone downloads it to a new device
This shit can't be legal
It's not, but in corporate hell America it doesn't stop them to try. If they succeed dev paying by play hours is next.
In the section of Hell commonly known as "America", the most outrageously immoral and illegal acts of corporate frickery happen because said corporations "win" court cases by attrition, they simply pay to get their way.
What's even more concerning is that they have to use spyware to track installs.
This isn't even dicking over some random mom and pop sandwich store or something. The gacha corporations whose horse they're touching won't take this lying down and they have equal or more lawyer resources
But in this instance a corporate evil is threatening the profits of a bunch of other corporate evils. Genshin and Pokemon use Unity, and Microsoft won't like it if Gamepass is called into question.
You know how everyone always says that subscription services are incredibly anti-customer?
Those devs all use Unity on a subscription license basis. So Unity can infact legally do this. This is why people say sub based services are cancer.
I wonder if this is going to pressure companies to switch to open-sourced stuff now.
For nu devs. If you don't want to get fricked in the future, choose an engine which source is available. They won't easily israelite you because the required license will be fundamentally different to something like Unity's subscription based trash.
>So Unity can infact legally do this
Changing the yearly one-time fee on a subscription service is a different matter from claiming that every download of already released and already purchased games can now be charged more at your discretion. And with no real safety net for games released via streaming services, or bots fricking around with re-installations.
yeh so big corpo can kill the competition.
Brought to you by the ex ceo of EA who called developers idiots for not forcing mtx in their games
Sounds like w unity problem and not a game pass problem. They want 25 million people to have access to their game. Game pass makes Ganker seethe
What happens when the game goes on discount? Total israelite rape on the developers? How is this shit legal?
So the pirate game = -$60 meme has become reality
wait how does this work?
How would unity know?
It has code to phone home when installed bundled with it
>allowing anything you pirate to access the internet
I dont think I'll be hurting any unity devs anytime soon.
every time you install a game and launch it, unity runs unitycrashhandler64.exe and other shit that connects to the web with info about your install
Meme magick
And they'll use it as a justification to crack down on piracy I'm sure.
>CEO selling thousands of shares all throughout the year
>continue to use his engine
these morons deserved it
>Been using the engine for the last 4 years when none of this was even remotely a concern
>Forced to quit and start over from scratch somewhere else, make your whole team learn a new program and frick up all release contracts because someone got greedy somewhere.
>Virtamate 2 uses Unity
I'm going to bankrupt the Ooblets devs all by myself
Buying a 13900k was the right choice, imagine how many times that bad boy will install the game in a day with spoofed IDs
if you don't like it make your own unity it's a free country
i wonder what happens now with sony and ms both running services that now indirectly frick the devs using the engine
.
>a free game
ahahahahahahahahahahahhahahahahahahhahaha
oh shit
tencent is gonna frickin buy unity just to clown on this restriction and probably frick everyone else
genshin can pay the fees. this is designed to specifically frick over indies and AAs.
miHoYo has to pay a lot more after this.
other way around. its designed to extract money from big games like genshin that get installed tons of times. but it ends up fricking over indies and aa because its an idea cooked up by diversity hires.
again, mihoyo can pay the fees no problem. its literally the cost of doing business for these AAAs. it's indies and AAs that can't do this business.
Indies and AAs won't get enough installs for this shit to matter unless they manage to make a hit like the next FNAF or god knows what.
Unity wants more of the big gacha bucks.
>Indies and AAs won't get enough installs for this shit to matter unless they manage to make a hit like the next FNAF or god knows what.
and thats exactly it. if you make it okay but not big enough, you still have to cough up and it can make or break you as a small company.
>genshin can pay the fees
genshin made 2B in it's first year, ignoring all other costs that means it will turn unprofitable after 20B installs. let's say we coordinate it on Ganker and get say 10,000 people running an install script, to get 20,000,000,000 installs divided by 10,000 people divided by 365 days we only need to install it 5000 times per day or 200 times an hour which will be incredibly easy to achieve especially when advanced scripts get made that don't actually install the game but repeatedly send the install confirmation packet to the unity servers
its per device install not per user. good luck spoofing per device. you have to abuse emulators but at that point unity games would just block them.
anon its already confirmed that its per fresh launch on the same device, you can just copy and paste a game as much as you want to cost the devs money
They haven't mentioned per device anywhere have they? Every time they just say per install, and pretty sure they clarified that yes reinstalls by the same user count separately.
wrong, someone already asked unity and its per fresh install
i myself installed master duel 10+ times rerolling accounts in the past couple days
>i myself installed master duel 10+ times rerolling accounts in the past couple days
Is it already in effect?
Retroactively applies
>genshin made 2B in it's first year, ignoring all other costs that means it will turn unprofitable after 20B installs
The fee goes down depending on which package the dev has and how many installs are recorded. Past 1m or so installs the fee drops to $0.001 per install for the Enterprise package.
China is an emerging country, divide by 10.
>ignoring all other costs that means it will turn unprofitable after 20B installs
It hasn't even passed a quarter of a billion installs
*reinstalls the game 1 million times*
moron bro they can literally buy the engine, wipe their asses with it and throw it back.
I have a feeling that if this were to happen, people would go to jail
for what? There's nothing illegal about uninstalling and reinstalling a program.
There will be by 2031
The israelites will find a way
>Companies don't invest money
Genshit made 2B in revenue, not profit. Don't think for a second they're happy with these changes.
That sounds liek a plan
don't be moronic, there's zero chance a chinese company will bend the knee to israeliteery like this.
Well, join us in the script fun and let' see what happens
Either way we will be entertained
The math is pointless cause gacha games are exempt in the first place. FGO and Genshin devs could not care less about this change.
Why are gacha games exempt?
Have you seen Genshin or Honkai fans?
They've literally spammed voice actors for saying "I love burritos"(not quite word for word) which isn't in character for that character when talking about their own life
If you thought league of legends fans were bad then you haven't seen modern gacha fans
I dont think that would deter an Israeli company from trying to wring money of out Mihoyo. If Mihoyo owe the money under the new contract they will absolutely charge the unity tax.
They will be if Unity doesn't consider them gambling
Gacha games skirt the gambling designation to get around age limits and they don't want to be legally classified as such. Wtf are people smoking. This random anime coomer game that teens can download is not legally designated gambling, quite the opposite
I'm with israeliteCast(ComCast) so I have a datacap now. I'll be with you in spirit.
Can doesn't mean the same as wants to
whatever the fees are these will be peanuts for mihoyo
This is exactly why they are doing it. They don't give a frick about small indie studios, they are after big gatcha money. Wouldn't surprise me if they backdown and make the payments thing to be mobile only.
>Mihoyo now owes Unity a minimum of 1.4 million a month
lol
lmao
gamblers DESERVE to DIE not even remotely joking
I thought one of the fine prints mentioned any kind that has a kind of real money gambling mechanic is excluded. Gacha is a gambling mechanic.
No it's not. Purchasing ingame currency is not legally a gambling mechanic. What you're thinking of is poker apps.
Gacha is not real money gambling. If it were, all of them would be forced to follow gambling laws.
Most people don't know, but this is the episode where the famous unfunny meme comes from.
>Gacha is a gambling mechanic
Agreed but I don't think it's categorized as such in most legal systems because you're guaranteed shit or whatever loophole they use to avoid gambling regulations.
How is this legal exactly?
>How is this legal exactly?
It's their engine they can do whatever they want with it sweatie.
Pretty much anything goes in contract law short of murder, sex trafficking, or drugs. They could charge a fee every time a user boots up a game if they wanted to, and then charge a per-minute fee for each minute they play.
In reality, this is a desperation move by Unity due to not being profitable.
Thats not how contract law works (there are plenty of limitations) but "pay per install" is hardly testing the limits
anything illegal, no matter how small voids a whole contract
Legality is about what you can get away with
Plenty of "legal" things that ended up being not legal after someone fought it in courts
Vice versa is true as well, especially if it goes unchallenged
This is explicitly illegal in Japan, if the Japan coporates learn of this, and they will, games ran on Unity will not be legal to sell in Japan.
theyre definitely going to roll back that change. its so stupid that it must have been a diversity hire that made it up.
step 1: make unreasonable demand
step 2: move it back to a point that is more than you would have accepted from the get go but looks now reasonable
Contract negotiations 101.
>have been on and off working on a feature-complete Unity game for several years, just polishing
>this happens
Welp. I guess thats what I deserve for not releasing it earlier. My only hope is that the thresholds are high enough that I'll never have to worry about it. I wonder how hard itbwould be to convert to Godot at this point. Fug.
coding is 10% of the cost of game being made.
Since you can reuse your assets, It be a bit of a pain, but you could pretty much use godot and have it import your prefabs.
Will be a bit of a pain in the ass, but is better than be fricked later by israelitery.
I had thought of doing this a while back. It will definitely be a huge pain and take many months since I'm doing it by myself. Especially since I used some tools to import things like tile maps from Tiled to Unity. At this rate the game is never coming out. I wonder if the license change applies to older versions of Unity, cuz I really don't want to have to do all that shit. Next game is on Godot or something else though for sure.
my advice is to make a new game, and reuse as much assets as you can.
The game is practically done at this point. The idea of scrapping it just sounds like I'll slend up sticking with my boring current software dev job. Its playable start to finish. Maybe I'll just rush it out the door to collect a small amount of money until they start doing this shit and then pull it. Then work on something else.
unless you're heavily relying asset store code it shouldn't be too bad
I'm not using pretty much any asset store items, but I used some free tools to import things into Unity objects from other applications, those things and ancient Unity specific hacks that I had to do to accomplish certain things are the main things I'm worried about.
>piracy is actually stealing money from devs for real now
holy based
All video game developers deserve to suffer. Especially any that make deals with Microsoft. Hope these losers go bankrupt :^)
what game?
Going Under and Another Crab's Treasure
Yes and?
>Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups.
Like pottery
OP says gamepassbros lost somehow when the dev rather drops unity than the gp deal.
>highly anticipated game
>Another Crab’s Treasure
Literally fricking who? No one is anticipating that reddit sounding shit.
anyone else notice they keep making every service less and less developer and creator friendly?
what the frick is going on?
The global world hegemony has kicked the devil's machine into overdrive in order to keep the sheeple at bay but they don't realize the cracks in the cave are showing and the apple doesn't fall far from the tree
A bunch of suits saw that the gaming industry was one of the largest grossing industries out there and infiltrated it years ago. We're now entering the end game.
They can't control smaller entertainment industries so they'd rather not have them.
jews
Every single time, they want you to have your ID linked to every online service, Russia already did this
elon musk just explained that ADL threatens companies and even countries if they dont give in to their demands about banning certain people and certain content. this is the cancer that has always been with us, theyve been doing this for a century in america and longer worldwide.
We've reached the point where the line won't go up anymore so every company gets driven into the ground so they can be bought.
Thankfully there's nothing built into the system to stop this and it even rewards CEOs like Raviloi with nice golden parachutes when his company gets acquired!
The first non-moronic answer. It's because cheap credit is over so everyone is cash grabbing and penny pinching.
because the stock market is speculative and a lot of companies are massive because of investor expectations of them being profitable in the future, and not in the present
but eventually investors want to see some progress towards that stage
Yup. Loads of companies have bluffed for years now about infinite growth and kept their books with their specific numbers closed off from investors and the public as much as they can, in order to fabricate the most opportunistic and desirable image for their company possible for investors to see. This isn't just a vidya issue - it's affecting or about to affect tons of industries. The TV/movie industry is especially going to be a shitshow now due to being compounded by the strikes; writers/actors/artists/etc are demanding more money from their companies' value... money that - fricking oops! - doesn't actually exist due to it being speculative.
>anyone else notice they keep making every service less and less developer and creator friendly?
No because I use the Unreal Engine™, the best engine on the market.
You just have to hope Valve doesn't go on record anywhere about disapproving what Unity did
>Valve
>doing a thing
Not that anon, but valve has step in when things got too bad.
NFTs being one of them when they were obvious scam
Few cases in the past with other games too.
I imagine Valve would step in with unity and offer few indie developers chance to develop under source.
All I know is that Tim always does the opposite of whatever Valve does
The real answer is that interest rates are not 0 anymore and so any businesses that relied on free money need to become profitable ASAP. Expect this to continue and for lots of companies funded by VCs on unsustainable freemium models to collapse over the next 5 years.
When the frick is spotify going to go under? Any accounting gays have an eta?
depends on what the resolution for the hollywood's writer strike will be
if they are forced to show how much they actually make its fricking OVER for literally every single "pay 5$ and have thousands of music/games/movies" on the market
Isn't it after you make a certain amount of money AND certain amount of installs? I doubt this shit dev is going to meet both of those requirements.
Notice how the dev states they will rather leave unity than game Pass...
>genshit impact is on unity
>other top gachas too
Chinks will obliterate this israeli CEO and his puppet company.
>Force the chinks to buy out your company so that you get a gigantic payday
Chinks do stuff on their own territory because their government won't do shit. They will lose to israeli lawyers when its not on their home turf.
They'll simply not pay.
>accept new terms
>get financially buttfricked
or
>break contract
>get sued to oblivion
I can't decide what outcome I'm more excited for these shit devs to experience
You misunderstand, anon. Chinks developing their products in China -- even if ultimately used abroad (like Genshin Impact) -- are free to openly laugh at Unity with impunity as there's frick all Unity can actually do to them in China. Have you ever seen how China treats foreigners who storm into their courts demanding money from Chinese nationals? They raff them right out of court.
>Chinks developing their products in China
Only if they limit themselves to Chink market. Nut outside of that Unity can quickly frick them and "outside" means legal juro presence elsewhere, which is vulnerable
Chinks already work with Unity China, they don't have to deal with the bullshittery of main Unity.
No more hentai games in unity, back to rpg maker
This might be the most moronic decision a company has ever made.
What's the hidden angle, assuming the moronic premise isn't taken at face value?
kill AA and indie gaming because they make the AAA scene look bad.
Unity CEO sold 2500 shares a few weeks ago. Short unity
This is a ploy to tank the company stock, so Microsoft can buy it up for cheap and "un-frick everything".
If that's the case, he could be in deep shit for insider trading
Why is google reverse search so fricking dogshit useless nowadays? I cannot even find where the frick this picture originates because it does this moronic image recognition shit instead of just checking for matches.
Where was this originally posted?
Probably Twatter, which Google can't index.
https://twitter.com/AggroCrabGames/status/1701691036832309260
Google's reverse image search is complete dogshit now yeah.
Your search intuition is shit though, literally just google "aggro crab".
https://twitter.com/AggroCrabGames/status/1701691036832309260
It seems to have pivoted to a clothes recognition tool to allow women to impulsively buy clothes that they see a jpg of. Yandex has the best one that I've found.
Does this prove that GamePass pays less than $0.20 per install? Or at least not significantly more?
if they rather leave unity than gamepass it should pay more
>they made the "pirate game 1,000,000 times, devs go bankrupt" meme into a reality
>considering abandoning our wealth of unity expertise
they think they are the shit but they can't learn to use a different engine or make their own
>xcucks say gamepass is good for the industry
>developers can't even sustain 0.$2 install cost
>0.$2
Couldn't decide if you wanted the dollaridoo at the beginning or the end?
Assuming that 5 million goypass users download your game - thats 1 million USD you gonna pay up in a month. For an indie dev thats an instant death sentence.
>5 million sales
>can't pay 1 million dollars
>sales
We are talking about gamepass installs.
You ain't getting sale money from that.
Devs gonna release gamepass exclusives on $199,999.99 Microsoft contracts.
do you think devs put their games on gamepass for free?
Of course not.
But that compensation isn't gonna be equal to sales. That would be not feasible for MS.
Some get hard cash no matter how it performs - Others get paid by hour played. According to Phil Spencer there is no set guideline for this. So if you are one of the developers who get paid by hours you are automatically fricked here. Cause hours increase over quite a long time and Unity charges are monthly.
Epic dick licker homosexuals from discord are flooding Ganker with this made up shit
If you were using unity engine and you didn't immediately jump shit when it was sold to the greediest frickers on earth, you have no one to blame but yourself.
what was the previous shitty policy unity implemented that resulted in a bunch if unity is dead posts? i don't remember the specifics
Unity merged with an israeli malware company (not making this up) in order to add phone-home tracking to all Unity games. Its this tracking that enables the israelitery we are seeing with this change today
why is this a bad thing again?
We are going back to the time where devs put in that cancerous "3 installs before the game gets removed from your account" DRM
Pretty sure that still happens today. Like with games sold by Johren
Because I'm not too keen on eating bugs and living in a pod.
we won.
RIP Unity. You don't change the course of the ocean like this.
unity going to be exclusive for consoles for free!
it's not, in some ways
bundles and giveaways are exempt from this rule so this guy is uninformed
updates being risky is a net positive because it compels devs to release complete fricking games that have been tested properly
bundles are exempted tho
How the frick is that even going to work?
Bundles just give you Steam keys or DRM free copies. And those would obviously be tracked.
CHARITY bundles
>you can literally crash and burn a company by redownloading the game
That's fricking insane.
This is absolutely insane. How is this shit even allowed?
>Rammit Inmahassol
Holy fricking shit, I'm gonna die laughing here
Or, and here's an idea, stop fricking using unity
>Pirating games can now ACTUALLY make devs lose money
This won't change anything except harm the players. Devs will fall in line because their experience is with unity and they will pass the costs along to the buyer.
They CAN'T
If people stop buying the devs will still have to keep paying for pirated installs
*takes a deep breath*
AHHAHHAHAHAHHAHAHAHHAHHAHHAHHAHAHAHHAHHAHHAHHA
frick your stupid ass crab game.
This applies to every Unity game ever made, retroactively.
I am ok with this. I don't play games made on unity.
>release game on gamepass
>$5m stolen
>bill uses it to buy more farmland and mosquitos
This unironically threatens Microsoft's attempt at monopolizing the videogames industry.
Don't be surprised if they end up buying out Unity to prevent developers from fleeing Game Pass.
You can cap this if you wanna.
>Don't be surprised if they end up buying out Unity to prevent developers from fleeing Game Pass
don't be a moron, worst case they'd strike a deal with Unity to add an exception for Gamepass
How's it moronic? This is Microsoft we're talking about. The company who bought out Activision Blizzard for the shy sum of SEVENTY BILLION (that's a B) US DOLLARS.
Unity is not even worth 15bn in market capitalization at the moment. It'd be more moronic to strike out a deal with them and pay them rent instead of buying out Unity Technologies and turning it into an Xbox affiliate.
Lesser of two evils situation I feel like microsoft would buying and just ousting ravioli would be more beneficial from a business standpoint. As, much as I get enjoyment watching unity devs seethe I'd rather not have a case where actually "good" unity devs eat shit
Surely Microshaft will simply make some sort of single lump payment deal with Unity to waive the fee for any game distributed via game pass, right?
They need to boycott unity and fast before this takes hold and spreads to other tools.
What the frick, what if you install the game from the disc? Is that also going to cost money to the developer? Fricking fund Palestine please, these guys need to be stoned to death.
>what if you install the game from the disc? Is that also going to cost money to the developer?
ye, remember they've had stealth malware attached to Unity for years now in preparation for this, they covered their bases
>what if you install the game from the disc? Is that also going to cost money to the developer?
yes.
If you download an install file for a game a single time, then install it and uninstall it 1000 times in a row, you just cost the game developers 200 USD
>WAHHHHHH! WE USED PROPIETARY SOFTWARE AND NOW THE OWNERS ARE HOLDING US HOSTAGE INSIDE THE WALLED GARDEN WE HELPED CREATE!
>use meme engine
>get memed
unreal was always better. Thats what they deserve for being contrarian subhumans
>gachas will now cost money to instal
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
>Apple walled garden
>no one cares
>Android walled garden
>no one cares
>Unity walled garden
>everyone freaks the frick out
???
I don't remember Apple charging a per install app fee
One of the gardens is full of weeds.
Fricking morons have no idea how this works.
>Company announces extremely greedy changes that frick over everyone
>Everyone rages
>Company dials back to moderately greedy changes that frick over everyone
>Thanks for listening to the community, Company, we're so glad to have your support
And you morons fall for it every single time. You are literal livestock.
why does the whole world shake every time she moves?
She's on a bed bro, it's bouncing. Look closer, the background isn't moving.
i don't care, I have 0 stock in this engine and I wish people would stop using it
>tranime picture
>absolutely moronic post
like pottery
ah yes, anon, you basically told every smaller developer to eat a big BBC and frick off and eat shit.
Clearly a genius move.
The issue is the complacency after the runback, not the anger at the red herring. People just need to STAY angry, but there's way too many things to get angry about every day.
how would they even dial it back?
>we realized that the per install thing was dumb and removed it. all the price changes stay though
>YAY GUYS WE SAVED GAMING
Yup, I can definitely see this happening this week already.
This feels different from EA loot boxes being too stupidly expensive and the average consumer being too complacent to care. This tells devs choosing what engine to use on their next project that Unity can never be trusted moving forward.
no new dev is going to learn unity ever again idiot
doesn't matter if they rollback it fully 100%, unity will never ever be trusted anymore because of this. Tim unironically completely won because of this move.
The throatfricking in this video is next level.
Yeah, you'll have to back such claims with a sauce.
Boku no Pridot
What's the best non-gacha, non-porn game made on unity? All I know is that it's the engine of choice for all those dogshit asset flip cashgrabs
Hollow Knight
Silksong cancelled
I was patient I was loyal
Tell me they'll roll it back bros
This had to happen a mere months before Silksong released uh? That is some fricking luck.
SILKSONG IS GETTING DELAYED FOR 3 MORE YEARS
UOOOH I'M REINSTOOLING
I said good games
no such thing
No you didn't, senileanon.
That was going to be your response no matter what game they said
Yugioh
Literally the only way Master Duel makes any money is from people paying to buy gems to open their loot boxes. It's gacha but with cards instead of anime girls.
And the fact that there's incidentally also a card game minigame is irrelevant, every gacha has some minigame to use the crap you pull from their lootboxes.
To consumers Master Duel may appear to be a card game, but to the people making it, Master Duel and Genshin and Team Fortress 2 and slot machine distribution platforms.
There's Duel Links and you can make decks without opening a single gacha pack. They sell straight up cars box sets and you can earn the skills/cards through gameplay.
every successful gacha is designed so that the vast majority of users pay zero dollars and then a tiny fraction with gambling addictions and disposable income spent thousands of dollars every month.
I personally play Master Duel without spending a penny but that doesn't change the fact that the entire point of the game, from the perspective of the people making it, is getting people to buy gems and open their loot boxes. The players that never pay are important as advertisement and so that the whales have someone to "show off" to.
The entire point of the digital games is to shill the real card game. You can't pirate real Yu-Gi-Oh cards because they get shut down at actual tournaments. You can still pirate gems and play with others or play locals with whatever shit.
If they wanted people to transition from Master Duel to the physical card game they wouldn't have their weird custom banlist that warps gameplay around Maxx Sneed and makes skills completely untransferable. That definitely is a factor in Master Duel's design though, particularly the fact that Master Duel is kept way behind card releases for that reason, but Master Duel as a program is still first and foremost a gem selling program. By itself, and not even factoring any hypothetical transfers to the TCG or OCG, Master Duel made Konami over 130 million dollars last year based on the first google result
and the fact still remains you can play all mobile yugioh games without spending a gem because they cards can be earned or you can hack whatever since there's no anti cheat. if you get banned its a f2p game who cares. its a different story irl with the card game but the plot is the same where the digital games and show are meant to shill the real card game. hence the digital games have zero care for balance and anti cheats while the real game does at tournaments they have security and rules up the ass.
the point I was making that started this reply chain is just that Master Duel is a gacha game. I agree that master duel is a better deal than the cardboard game.
>Buy gems
Look at this moron
Gems are free with hacks and if you get banned just make a new account
KSP
Hollow Knight, Cult of the lamb.
Pathfinder: Wrath of the Righteous
cities skylines
Cuphead
Feels like a israeli trick to try and persecute pirates for real monetary harm.
>Oy, do you have a loicense to install that game a second time?
But Unity isn't an installation tool. Increasing the blanket price of use is one scummy thing to do, but on what fricking planet do they think they can get away with saying that a game can be charged multiple times per user for every installation?
what are people gonna do, port their games to another engine?
It's a short sighted thing to do I guess but I also have no doubt other engine vendors will follow suit
It's a potential death sentence for Unity if too many future projects and developers are too distrusting to bank on using it
genuinely don't see the problem with this. It's not affecting your average shitty game dev, this is only for the big fish with successful games (aka less than 0.0001% of all games)
The problem is that "tracking installs" is vague as frick and boils down to Unity going trust me bro
Another problem is that they just removed Unity Plus subscription plan and forced everyone to a far more costly Pro plan
>Another problem is that they just removed Unity Plus subscription plan and forced everyone to a far more costly Pro plan
again, this doesn't affect any dev or game worth playing
I know Ganker doesn't play videogames you don't have to tell me that
It affects any dev who wants to remove the "Made in Unity" splash screen (See: Any self-respecting developer)
Hard to sell shit when you look like a poorgay. It's like buying your bread from some indigent looking hobo instead of a respectable bakery.
What's stopping bots from spam installing/reinstalling if the only defense measure against it is self-reporting?
again, how is that a bad thing for us?
Some of us like video games and want indie devs that aren't leashed to shitty AAA publishers to not get fricked over
This gives a concrete financial incentive for every moderately succesfull game dev that used Unity to pull their past catalog out marketplaces.
Frick. Cuphead was amazing, God damn it.
>Cuphead was amazing
lol no
Frick you
Go watch your gay little netflix cartoon and cry homosexual.
No.
you realize they would still be making money, just a little less? no user is going to install cuphead 10000 times and cost the dev more than he paid for
Self reporting doesn't matter. The only thing that matters is unity "trust me bro" telemetry because backups are legal and sales don't measure installs.
>lol just dont make a sucessful game bro
lmao
Okay shill, it's like this. It's testing the waters. If they can pass this through then they can just lower it later.
Also free-to-play games are going to be forced to put Unity ads in their games to offset the fees.
>it is not retroactive
they literally fricking said it is
Even if it does work as advertised, which I doubt, Unity is going to learn the hard way why you can't tax the rich.
>the world gets just a little bit worse yet again
>"but how does it affect me? I don't see the problem"
You homosexuals are unironically evil
>Today, a large majority of Unity Editor users are currently not paying anything
Yeah, cause Unity is free to download, and it's a way to frick around, and learn some basic game dev stuff. There's a huge gap between Genshin levels of income, and "I got streamers playing my game for an hour, and now I'm doing okay." Those types of games can absolutely clear the 100k download mark, and get fricked because of this.
https://twitter.com/cultofthelamb/status/1701715971663425897
>cult of the furry too
can you not fricking read?
>Anon being stupid
It's literally on his twitter page and rule34
I gave him permission
That is what you get when you use shit like Unity. Use Unreal like a real developer.
That should only apply to games made with unity after that policy change
>indie deve start outshining AAA devs
>lobby is pushed to Unity to kill indie devs
With israelites, you lose.
>have to clear space on your HDD
>Can't because you're not allowed to download a game again
>have to buy a new HDD
I was ready to just move to music anyway
>please stop pirating and support us indie devs! coding is a lot of work and we deserve to get paid!
>....what?? engine makers now want to get paid if we're using their code????? that's not fair!!! that's capitalism!!!
They already pay unity anon. Unity wants more and is changing contracts to do so. Developers, especially smaller ones, are trapped- the resources required to move to another engine will kill them.
Sounds like a nightmare come to life for devs
>the dumb pirate a game a million times to bankrupt devs meme is now fricking real
how is agdg taking this
I don't give a shit as I don't use unity
schadenfreude, even in calmer times the place is a nonstop engine battleground
they actually have a functioning brain
that's fricking moronic though. If I make a game I have to pay fees on the installs ad infinitum. That's ludicrous. Payment per sell, yes, payment per install? Insane.
Thinking that 200k is a hurdle for an even a mildly successful game isn't really sign of a functioning brain
>Thinking that 200k is a hurdle for even a mildly successful game
Name 1 (One) Unity indie game that had those sales numbers.
>Cuphead
>Death's Door
>Tunic
>Rimworld
>Hollow Knight
I'd name more but you're just gonna say they're all "exceptions" or that they "aren't indie"
>Rimworld
oh no, I forgot it was made in unity
This is Blapshemous 2, released 2 weeks back
not him but what website is this?
https://steamdb.info/app/2114740/charts/
thanks i didnt know it has twitch metrics
risk of rain
The average indie game literally just dies without making even 50k in revenue.
You are actually moronic, a nodev, or just both.
I didn't use the word average
If you cross the 200k line you can just upgrade the license and it bumps the line to 1M.
This seems like a ploy to force devs to upgrade their licenses (which is 99% useless) than anything else.
>This seems like a ploy to force devs to upgrade their licenses (which is 99% useless) than anything else.
dev plus licenses got upgraded automatically
According to their website about these updates, this shouldn't be true. The options are either to keep using Plus till it expires, upgrade to Pro for the cost of Plus for one year (maybe that's what this guy is saying?), or do nothing and the account should automatically switch to Personal.
>Current Unity Plus subscribers may:
>Upgrade to Unity Pro for the price of Unity Plus for one year (limited time offer available from October 16, 2023 until December 31, 2023); or
>Continue to use Unity Plus (and add or remove seats until March 27, 2024); or
>Renew Unity Plus for one additional year, by March 27, 2024. If no action is taken by this date, the plan will switch to Unity Personal at the end of your current term.
This makes sense.
So what is unity getting out of this specifically? It looks like they want $1k annually from any succesful dev, per project?
This doesn't seem unreasonable.
Fees affect you after making $200k in 1 year. So you pay $1,000 per year for the plus membership or stay a freemium casual and get bonked for isntall fees.
I guess this makes sense for pumping more money out of devs that have some success. I'm assuming they didn't figure the headlines would be this crazy though.
Am I missing anything? This is a little funny since a large developer would still only be paying for a $1000 membership per year? That won't be any kind of issue I think.
I think you nailed it.
Under $200k - they don't care.
Between $200k and $1m - they want you to pay $2k per person for licenses or face exorbitant install fees.
Over $1m they want $2k licenses and 2 cents per install or enterprise licenses and 1 cents.
In effect they're forcing successful small teams into buying higher tier licenses than they would have needed.
Any disincentive effect that the install number fees have would primarily affect those aiming for or at the highest tier.
200k$ is 20k sales at 10 bucks. Installs are literally nothing because most people install games multiple times.
>oh yeah? well the shitpost games we speedrun for attention arent affected that means its a good thing!
bravo trannies!
Most of agdg isn't even at the publishing stage yet. They're still prototyping. They can swap engines if they arent low IQ or running a static team
>how is agdg taking this
about as well as you'd expect
Seeing as all of us use Godot, Raylib, and our own custom engines, we're hanging pretty tight.
I use godot and get money through patreon
I'm comfy
>make incorporated company
>make game
>sell 100 000 copies for $14.99
>give money to mother
>declare bankruptcy
>UNITY Black folk can't collect to a non-existent company anymore
>make new company
PROBLEM UNITY Black folk?
selling 100,000 is an impressive feat for an indie so if you are confident you can continue to do that then good on you but what if you could have sold 2 million copies and you pulled the plug early? Amogus didn't blow up until way later.
Then I make the exact same game under a different name or even the same name, what am I going to do? Sue myself for plagiarism?
PROBLEM UNITY Black folk?
You'd need to actually off yourself, you'll still be subject to collectors.
Nope, no money on me, all money in mother's name like that soccer player.
>“Player Achraf Hakimi’s wife filed for divorce and wanted more than half of the Moroccan footballer’s property and fortune,” French Magazine First Mag tweeted on April 13.
>“He is one of the highest paid players in Ligue 1, he receives more than a million euros per month.
>“The ex-wife therefore would have had the jackpot.. But when they arrived in court, they realized that Achraf Hakimi had no property and that the bank had none either.
>“Achraf Hakimi had put his entire fortune under his mother’s name a long time ago.”
PROBLEM UNITY GOLD DIGGERS?
Who cares? They shouldn’t swear in their cry for sympathy, makes them sound like women.
Good indie games will disappear due to this, leaving only slop and triple A, exactly as planned.
yfw everybody pushing their games out before the New Year and then switching to Unreal or something
From what I understand it goes live for anything released Jan 1 2024. So yeah I can see people release before New Years and patch anything fricked afterwards.
SAVE US TIMMY
just increase the cost of the game by $0.2, problem solved.
it would be more, because it's not factoring in piracy.
That means legit players will be picking up the fee
This is so dumb. There is no way he thinks this can work. He is trying to kill the company on purpose.
I HAVE A PURPOSE NOW
You all made fun of Todd. Who's laughing now?
GODOT BROS!
THE WAIT IS OVER!
OUR TIME HAS COME!
Unity is such a floaty piece of shit, if it kills the engine I approve this deal
>download free itch.io demo
>random schmuck goes into debt
Holy kino
>old version of furry porn games such as beat banger is on unity
>You can make furries lose money
Would be funny but sadly not how it works.
Unless you go over the threshold you are not paying any fees. So free furry demos will never lose the devs money. The only people getting fricked by this are the top 5-10% Unity developers who make money with it. Like the crab game people, AMOGUS or Team Cherry with Silksong.
There is also an exception for gacha games - those games are not paying either cause Ricotelli doesn't wanna get murdered by a mindless Genshit fan for killing his waifu game
You realize basically all the good indie games fall in the danger zone and will be punished for making good games?
Thats what i said yes.
The people who should get punished (WEG devs, furries, asset flip scammers) will not lose any money through this cause they never passed the threshold in the first place.
Only people making good Unity games will suffer.
I believe there quite few furry games that barely pass that threshold on steam.
any dogshit unity games i can automate installing and uninstalling to frick over shit devs?
OH frick I didn't think about Gamepass
Microsoft is going to frick Unity so hard next week it's not funny
They may just buy them outright
You would be stupid if you don't even consider abandon Unity even if they rollback. They can't be trusted anymore.
>arbitrary moronic unjustified charges tacked onto something purely for the purpose of extracting money
The quickest way to piss off your slaves. Why the frick would you even try this?
Because they know the slaves have no other choice
>wall of text by literal who
>look up "Aggro Crab"
>as expected, indieshit dev with whopping 3 games under belt
>not even good indieshit
lmao i hope this gay is forced to get a real job and gradually stops making shit altogether.
How will this affect tech support in game discords? Let's say I have a problem that requires reinstalling the game, what will they do? They will be reluctant to recommend reinstalling the game, but if they don't tell you to reinstall it so the game gets fixed you might refund the game due to it being broken.
how do they calculate this threshold? considering they can just change the TOS whenever they want they could just claim patreon money counts as sales revenue and tell them to pay it up
WHATEVER YOU DO
DO NOT LOOK UP INFO ON THE UNITY MERGER
DO NOT LOOK UP WHO THEY MERGED WITH
DO NOT DO IT
>ironSource - turning apps into scalable businesses
>ironSource Ltd. is an Israeli software company
I think I've had enough
>ACK Investment Management
>A fee regardless of how that copy was obtained
Pirates can finally kill the gaming industry now.
Have EA, Ubisoft or Activision ever released a unity game?
Hearthstone
indie devs are so done
Time to pay the piper
Those games are both free and one of them has microtransactions. If they're somehow making over $200k revenue then Unity are just forcing him to pay to upgrade to Unity Pro which has a higher threshold.
How to avoid paying this bullshit fee:
>Set up a script that creates a VM, installs then uninstalls the game (AWS is free and infinite)
>Have it install your game on a RAM drive to reduce the instal time to seconds
>when your game launches just run the script 24/7on like 10 second hand laptops
>Unity now has to explain to a judge why they are owned 30 trillion USD by a random indie dev
If it's an American judge he will make them pay it
american judges can be uninformed but they're not that moronic
some of them are
Citation needed
>judge has a small hat
>unity ends up winning the case
>end up having to work on the unity coal mines in israel for the rest of my life
>the court finds that anon mcchucklefrick in fact does not owe unity 30 trillion USD, rather, anon mcchucklefrick owes approximately 2 million USD based on our findings, we hereby sentence anon mcchuclefrick to 200 years in debtor's prison, which when the sentence is completed will be sentenced to immediate death, amen
It's times like these that I'm thankful that my favorite autistic devs just cobbled together their own engines out of spaghetti code.
They kept screaming "gamebryo limits you" "gamebryo is shit" "gamebryo is trash", who's laughing now?
Guess which other game is on Unity and coming to Gamepass........guess this is not coming out any time soon eh?
That's what you get for not using Unreal Engine
end of discussion
>Company shares are sold in big stocks right before the announcement
Hmmmmmmmmmmmmmmmmmmmmm....
>perfectly professional statement
>has to add the cringe ass last line
BROS WAIT
ARENT THERE UNITY GAMES MADE BY THE US GOVERNMENT?
>run an install script
>us treasury now belongs to Isreal
Nothing changes
My sides
Isn't it that you need downloads AND revenue in order for unity to claim their loicensing fee?
Doesn't Nintendo use Unity for a lot of its games? Do their lawyers finally have something useful to do?
How could they possibly make this retroactive to games that have already been released? And arbitrarily tying it to every single install per user? What legal team even tried to wrap their heads around that?
It feels like they're farming outrage so they can announce a middle-of-the-road callback later, but I've never seen an announcement try to burn so many bridges with their core userbase all at once to do that.
Remember when everyone said telemetry was cancer and it's not okay for games to spy on you?
>bossman, we found this data of how many times all the unity games have been activated
they have already backpedaled and said it will only apply to games released after 1 jan 2024
No they said it would only apply to installs past that point
Thank God. Unity is trash and finally the push to move away from it is happening. UE is free up to 5 million earned revenue.
>we can steal money from Unity devs
ENTER NEW AGE
Unity, while not a great engine was a pretty good way for people to get into game development and just have fun with it. This is actually genuinely sad to watch the entire company go down the shitter because of their own greed.
Check this out:https://www.msn.com/en-us/news/other/unity-clarifies-what-types-of-game-installs-count-toward-its-new-runtime-fee/ar-AA1gCuBw
If you've made over $200k in 12 months you are subject to these bananas install fees.
">Picrel
Somehow you manage to sell your tiny indie game when all the kids were out of school and the big releases were still 2 weeks away.
Game dies 2 months later
Now all the money you made is going to be slowly drained from your bank account.
So you either wait for Unity to bankrupt you and pray another publisher sues, or sue them yourself and spend your remaining profits."
This will happen lmao
but I just got myself to actually start learning unity to make vidya last week
only zoomers like you pick unity
jump ship to Unreal now
Unity is just an API, the rest of your knowledge still applies and is relevant.
You can switch to Godont anytime.
Feel blessed that this happened now and not 2 years from now.
All these devs are so fricked, either way at this point.
Even if Unity goes back on it, this is like Creation Club-tier brand ruination. No one in their right mind would start a project on Unity now.
why the frick did you even think about unity with all the red flags even before this.
Even before this for an indie the Unreal license is much more appealing than Unity's and if you want to go industry, Unreal is the standard.
Could be worse. You could be balls deep in a many year long development period due to procrastination like me and now be stuck with this. You're gonna be fine, just switch to Godot.
Might as well continue. This stuff only matters if your game ends up being a success.
it will sell trillions
Wouldn't it be Microsoft that would have to cover that?
Most likely
I abandoned unity after they took DoD money to do weapons simulations, so I'm already well-adjusted to this new future.
>I abandoned x because I'm a homosexual
Ok?
Yeah, because there's no gays on Navy ships and in drone bunkers, just strapping, brave young men, right?
After enough blowback they will back down on this but keep some things like jacked up price for developers. Or they implement DRM cancer into Unity.
They already confirmed the editor will be always online from now on (likely to force you to accept the new TOS, lmao)
>Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
From the faq.
Always. On. Line.
sus
How long until a dev simply refuses to pay? What the frick is Unity going to do about it?
They can activate a kill switch that informs your playerbase that ur gay
>All these small studios coming out to say stuff
How often do small devs hit that 200k in a year and 200k downloads thresholds?
Especially if they are devs that are using like Enterprise where the threshold is 1 million of both?
Not sure but it's a good thing everybody is speaking out.
It's not "in a year," no? It's lifetime. And it's not purchases, it's installs. I absolutely can see plenty of indie devs hitting that number.
There's some bad info going around with this. There's two thresholds with the same number but different meanings.
>Game makes a profit of 200K in a 12 month period (or $1 million in a 12 month period if Pro/Enterprise)
>Game gets 200K installs in total lifetime (or 1 million in total lifetime if Pro/Enterprise)
>Fee applies to installs after passing BOTH thresholds
>$0.20 per install after (less for Pro/Enterprise, scaling with how far past 1 million DLs you get)
Overall, honestly, the system would be israeli, but reasonable IF they specifically were counting PURCHASES.
The real issue here is the "install" language which is implying they can double charge or more if people have to or want to keep reinstalling a game. Especially since they include web streaming as an install which kills any WebGL options that reach the profit threshold.
how would they even track what counts as ‘an install’ for streamed games?
Every time the game is downloaded.
i was under the impression that ‘streamed game’ means something like xbox cloud gaming, ps now, geforce now, shadow etc.
This entire thing feels built in a way that they can ask for any amount of money to anyone that has ever used Unity to make a game.
A total revenue of 200k (or 1000k) for the last 12 months and at least 200k (or 1000k) lifetime install, which encompass installs, reinstalls, demos, cracked copies that somehow didn't nuke the DRM bullshit and cloud streaming.
Genuinely making a minimum of 17k per month average is enough to get a unity-certified prostate massage.
They'll walk back on the change, god help us all if they don't because this would be the beginning of the videogame industry crash
huh I remember someone saying that a crash was going to happen around the time the activision deal was announced. With embracer and this it looks like he was right,
At the time I was ok with it because I just wanted things to go back to being niche and small.
>Be indie dev using Unity
>Literally hope you don't have TOO much success, intentionally staying off of GamePass and other services that will lead to a lot of downloads
Plus, if people don't get angry at this now they'll lower the threshold with time.
200k copies is you kissing $40k goodbye, and that's ignoring all the costs you have to deal with before and after the game is done.
200k is not that much.
You're not going to be making any sort of business if you aren't making 200k from a title unless you're routinely pumping out games like Spiderweb software or something.
If you have only two people working on a game, and take two years to make it. You make 200k in the first year of release. That's only 50k per person per year of work. In revenue too, not profit.
Put another way, 200k revenue is only 10000 sales of a $30 on steam. 60:1 is what I've heard as a vague metric for steam reviews to sales, which would put it at any game with 166 reviews on steam (on average, that shit varies wildly).
You wouldn't be hitting 200k downloads with that metric though; it's the downloads which are the real threshhold. Imagine something like Unturned when it came out; the dev would be horrifically in debt to Unity.
>lease rental car for someone to drive cross country
>once they get to the other coast say "actually you have to pay us $1 every time you roll the window down
how could this possibly be legal?
a israeli company merged with Unity
oy vey
oy vay
oy vey
oy vay
OY GEVALT!
>bass boosted dance music plays
>gamepass
Hmmm, o wpnder if microsoy will get involved if it tanks amount of gamepass subscriptions?
>gamepass subscriptions
Gamepass games, much worst.
Yeah, thats why it will tank subscriptions
>tel aviv company makes a public mockery of itself
>Ganker starts crashing and going on and off out of nowhere
what a crazy coincidence
>paying 30% of your entire income to Valve/Sony/Microsoft/Nintendo simply for the privilege of hosting your game on their store
>acceptable
>paying 0.2% of your income for the development tools that powers your entire game
>unacceptable
>Imagine not knowing how to read and daring to write
>Buy game that was mildly successful
>Find which data packet is being sent to Unity that causes them to charge the developer
>Create a script that sends this packet thousands of times per second
>Gamedev now owes Unity millions
>nothing from Mobius Digital
Surely there next project is/was in Unity?
So, are these morons working from Bongo Bongo where contracts can be retroactively amended without both parties agreeing to it, or what?
How exactly is Riccitielo going to make you pay him when you didn't sign any contracts with him?
>oh we changed our license so you owe us money now
Some small-town judge is going to die laughing when the case reaches court.
im doing my part!
Is Hearthstone really made with Unity?
Unfortunately most Unity games aren't from truly evil companies.
according to google it is
Lots of big mobile games use Unity. Pokemon GO, Genshin Impact, FE Engage, CoD Mobile, Fallout Shelter, etc.
This is gonna cause a pretty big shit storm because companies like Nintendo and Microsoft are not gonna put up with this level of bullshit and have the lawyers to back them up.
>price gouges you for diablo immortal
i'm about to make a chargeback
half life 2 is source engine...
yes but he's using steamcmd, if he can do it with hl2 he can do it with any game on steam
This explains why Escape from Tarkov recently increased their price of all editions of their game.
It's runs on Unity but on the older version since they're going with the new Unity update they'll suffer hard for this.
Might aswell find another engine before getting killed by some Tel Aviv israelites.
I wonder if certain devs were told about this before hand? Illusion suddenly shutting down and ressurecting under a new name really makes sense now if you consider they don't need to pay royalties every time someone downloads a repack of their games when this shit hits
Mimimi Games just shut down too, and they were using Unity Engine.
VRchat is fricked
Doesn't Genshin uses unity? If they count the lifetime of total uninstalls..
Big companies have the luxury to make custom agreements.
I know it wouldn't put a major dent in them even if it the latter was an annual charge. It was wishful thinking on my part to see them suffer
Big companies won't have clause that say the other party can change and charge you as they see fit anytime they want.
Unity 2017, I wonder how it would even work when they probably have customized Unity pretty heavily. Couldn't corpo get more engine source code to customize it in the past?
Pretty much every gacha use unity.
and thats a good thing
Tax
The
Rich
AHAHAHHAHAHA
>don't even have to pay Tim and the license still works
lmao, that's nuts. What's the drawback, that they won't let you get a new license after your game is a hit?
Nah you can just move to newer version/upgrade
Why not just take the games away from gamepass?
If this means that game devs can't afford to raise the wages of the strikers then I'm riding with Unity
So how long until someone makes a script that will take any Unity game and Install x100 -> Delete -> Reinstall x100 -> Repeat and leave it overnight sending some random Unity dev into life ending debt over the course of 1 week.
hope it happens, zoomer unity devs deserve it for being dumb annoying zoomers
You don't even have to do that. The only thing you have to do is find out which data packet is being sent to Unity's servers and write a script that spams that packet to them.
This method could emulate thousands of installs every single minute.
Wait they want to kill all indie, small devs, hobbyists so there will be nothing buy 100% goyslop on the market?
I'm sorry, but even with our hopelessly fricked """""justice"""""" system, there's no way going lol you now owe us millions because we say so is legal. Especially since this is hitting other big players who can afford the big name megaisraelite lawyers to fight it, this won't work.
>there's no way going lol you now owe us millions because we say so is legal
They gave you warning, that if you continue to distribute their product these are the new terms.
Better have a lawyer to fight that.
I hear Nintendo has a few
they will only start counting installs after 1 jan 2024
>remove telemetry
Nothing personal.
Pretty sure their TOS says devs can't do that. Which means they could get the dev's game pulled from the store and maybe they could even sue the dev.
I warned you.
Come to UE5 white man, you only need to pay fees for actual sales and only if you make like a million a month or some shit like that.
gib bug gf
Unironically he might win in the end. They just have to find a way to get devs onto their platform that is lucrative enough to keep making business in the long run.
Goodbye Unity h games
>unity went from engine beloved by all
>to becoming a meme to the point of a game that used it was automatically considered bad
>to now completely killing itself
amazing
Get ready for devs to start charging the user per install.
this feels like they are going exclusively after the gacha market, most gachas use unity
>buying gems happens outside the engine
>free game now makes 0 revenue
:^)
What gacha's don't use it?
They're going for everyone, mate.
no moron they are not and can not
they want that sweet free 2 play money anon, and they know those f2p gachas are downloaded by the millions
Unitroons are acking left and right LMAO its a genocide as Hitler installs their games thousands lf times a second
I will personally create a "game installed" bot that pings Unity billions of times a second saying I installed a game.
But only if they add gay characters to said game.
this only affects the rich. thank you based unity
right until it goes up from .20 to few $
and it will
Anon, a rich evil CEO is the one profiting from this
I'm curious.
>Hypothetically, say Unity did all this shit, but specifically limited it to only Purchases.
>Say they want 20 cents per purchase if you used their engine and the game sold well (enough to suprass the $200k revenue and 200k purchases).
Do you think there'd be as much backlash? I honestly don't think there would be. It'd be shitty, but people would accept it as a cost of use or some shit.
It seems to ENTIRELY be this "installs" wording they're using to try and charge multiple times for a single purchase that's making this so over the top absurd.
>Hypothetically
no need to hypothesize, that's literally the model they've used before they switched to this install based model
Really? I had never heard of them charging per purchase.
I only knew about them limiting Personal and Plus accounts to 100k profit and then if you made more you had to buy the Pro or Enterprise which cost more.
That's more what I was thinking. They specifically are also removing the 100k profit limit, so you could theoretically just use Personal forever but you'd be plagued by the Splash Screen. It'd just be "balanced" out by a higher royalty to push devs into the higher cost subscriptions.
Push the door approach might be the case here. I.e. propose some bs just to roll it back. I thought it's moronic at first, since just as you said it, devs will be likely to accept royalty model anyway. However, remember that discontinuation of Unity Plus is just as contentious, meaning ~~*they*~~ would like to mask it somehow by an even bigger scandal.
I fricking hate how corporate this shitty country is. Actually, I hate how corporate this whole industry has become, it's depressing.
Doesn't this mean devs make less than 20 cents per game on gamepass and they previously thought it was lucrative? lmao
who fricking cares about oy vey pass
lmfao
Really curious how a company that prints money like Mihoyo that makes their games in unity will handle this. This could be one of the biggest lawsuits in history
All they'd have to do is shut the game down for a day and leave a statement saying it's because of unity, and Unity HQ would be bombed within the afternoon, and several smelly, fatfrick whales would be videotaped out front beheading the CEO and shareholders.
holy shit square is so fricking fricked even more. Barry just keeps on winning.
This would never happen under communism.
Because there would be no game engine, right?
No we'd have tetris
shut the frick up capitalistic swine
I WILL NOT DOWNLOAD AND INSTALL EVERY UNITY GAME ON GAMEPASS
NO I WILL NOT PLAY A SINGLE ONE FO THEM
>NOT
NOW*
l;.;lm;
In what world does this cost not just simply get passed on to the consumer like fricking everything else?