Maybe I got the wrong impression from reading adventures from that era when I dabbled in OSR, but FF strikes me as fair bit more light hearted than 1e/2e.
The fact is that the scene back then wasn't as uniform as you might think. Every table played the game differently (just as much as today, only on a much smaller scale).
You understand there isn't a referee at your table at all times ready to blow the whistle while you play right moron?
Just play the fricking game the way you intend. Or shit, even homebrew some system.
You guys with zero imagination who get into games about imagination and creativity astound me.
Video games or any other kind of sensory stimulation don't have a determined effect on creativity. For a lazy, unimaginative consoomer who likes having things handed to him on a silver platter, it's a source of "inspiration" (read: ready-made concepts to be stolen). For a curious person with an analytical mindset, video games are just as likely to plant seeds of new ideas as books or movies. Don't be a complacent piece of consoomer trash.
Thank you everyone for the responses, I've got a lot of reading to do. I've also thought of using PF2e and trying to capture this sort of feel by lifting certain elements from old games, like crystals granting power, airships allowing access to new areas of the map, using FF monster sprites as tokens.
Have you heard of our lord and savior Sword World 2.0?
It's basically a 2d6 based game build around multiclassing, set in a world strongly reminicent of older Final Fantasy titles. It has Swords, it has Magics, it has Airships, all the shit you would want for what you posted.
Plus its japanese, so bonus points for autheticity.
It can be really light hearted and fun adventure (see Baumgarts Castle Labryrinth and Seventh Chronicle, both replays, both translated) but it can also be gritty dark and bloody (see Dragon Raid and the whole Procelsia Sourcebook, also both translated).
There is a lot of material to play through, and a passionate community working on bringing more content to the west.
Check it out. Best place to start is the Sword World Subreddit, usually releases get posted there for archive purposes.
Oh man, that seems like a lot. I'll probably stick with pathfinder for now, but I'll definitely give sword world a shot some time.The art is pretty cool tho
you can literally just start with Core Rules I and go from there.
It is way way easier to play than Pathfinder, it's just that it has a lot of supplements.
The Core Rules are sort of modular, they build on top of eachother. Core Rules I has everything you need to play (Character Creation, Combat Rules, Magic Rules, etc.) from Level 1~6, which is months and months of material already. When you feel like the classes and races in CRI aren't enough, you can take a look at Core Rules EX (which includes all the material for Level 1~6 from the first 6 Supplements) or the other two Core Rule books.
CRII has a few new races, two new classes, and Material for Levels 7 to 10, CRIII is the same, but for 11 to 15.
The Core books may look intimidating, but since the books were literally postcard sized and so they used relatively big text, big margins and a single column layout, which means there are a lot of pages, but each page is relatively brief.
If you sat through Pathfinders rules, Sword World is nothing.
Could you elaborate? I haven't played DQ2 yet but my main point against Ryuutama right now is that the game is about regular folk and is mostly focused on travel for the sake of travel.
2 years ago
Anonymous
Go back to Ryuutama and read the campaign models for when you have a Black or Red Ryuujin.
2 years ago
Anonymous
It's not at all about travel for travel's sake. Just that traveling is difficult and deadly and any small combat can be deadly if the players are idiots. The combat even has the front line back line of early JRPGs. You can run God slaying adventures in it if you want. But be prepared for your players to die due to bad luck and bad decisions.
I've played for a year now and because of the rona had to use VTT exclusively for my group. We use tabletop simulator and for that there is a nice table with everything you need. I play using all the supplements and have not really run into issues at all with that on TTS.
Someone else on the discord has used Roll20 to great success with his group, another guy just used discord and maybe google sheets.
I think someone worked on a foundry table too?
So yeah, I'd say it's good shit on VTT
Game for a steam tech campaign?
I don't mean steampunk trash, but actual 1700s to late 1800s irl machines, just cranked to 11. >t. Hobbyist engie & sometimes history enthusiast
The setting for Sword World 2.5 (which is thr same world as 2.0, just set on another continent) has lots of trains and steamtech stuff. It'll be probably be in the works by the end of the year.
BESM 3E and 4E could work, but require a lot of hand-holding from the game master to function as the kitchen sink multiverse settings they're built for, so bringing them down to specifically classic fantasy anime is not worth the effort with good fantranslations of Sword World and Alshard exist.
That said, I still run BESM Revised Second Edition with the Slayers UFGs, BESM Dungeon, and the Fantasy Bestiary as my main game. Within a few sessions every campaign turns into a mid-late Slayers NEXT style game. So if you want that power level and tone, I can't recommend it more.
>2edR
Please use the nomenclature of 2R >da archive
The core book, Dungeon, and Fantasy Bestiary are in the sharethread's AnimeRPG rebrand. I know this without checking because I put them there.
The Slayers books are in it yet because I haven't found backup copies of the books whose bindings I can cut and scan.
Why doesn't it surprise me that Da Trove is missing obvious and available content? Happens all too often. You can Google and IRC that shit. Slayers must be too Ganker for poor little mageguru.
2 years ago
Anonymous
>Slayers must be too Ganker for poor little mageguru.
That makes zero sense.
Colostle, BESM, and Eberron all instantly come to mind.
Eberron is a setting, not a game.
Imagine if he'd said D&D. It would have come across as a joke. Eberron is the most Steampunk 5E officially gets.
GOD I wish that was me!
Is that Mario
>iseaki protag
Garbage
>PBTA
Frick you for getting me excited
Also maybe these: https://screenrant.com/tabletop-rpg-final-fantasy-dragon-quest/amp/
Have you tried D&D?
I wanna run something light hearted and of FF1/3/5. Old edition of D&D don't strike me as that and modern are a completely different beast.
Dude, FF took a ton of inspiration from old D&D, down to having mind players and beholders.
Maybe I got the wrong impression from reading adventures from that era when I dabbled in OSR, but FF strikes me as fair bit more light hearted than 1e/2e.
1e adventures are set in Greyhawk which was the original dark mudcore fantasy, check out Basics mystara if you want Grimbright.
The fact is that the scene back then wasn't as uniform as you might think. Every table played the game differently (just as much as today, only on a much smaller scale).
OSR like LotFP is dark
TSR D&D was pretty generic fantasy
DQ/DW takes death casually.
FF is pretty inconsistent about it and does whatever fits the indended narrative.
Yep, so did later Dragon Quest games. If OP wants simpler, Dragon World might their best bet. https://yarukizerogames.com/tag/dragon-world/
You understand there isn't a referee at your table at all times ready to blow the whistle while you play right moron?
Just play the fricking game the way you intend. Or shit, even homebrew some system.
You guys with zero imagination who get into games about imagination and creativity astound me.
>You guys with zero imagination who get into games about imagination and creativity astound me.
Vidya kills creativity.
Video games or any other kind of sensory stimulation don't have a determined effect on creativity. For a lazy, unimaginative consoomer who likes having things handed to him on a silver platter, it's a source of "inspiration" (read: ready-made concepts to be stolen). For a curious person with an analytical mindset, video games are just as likely to plant seeds of new ideas as books or movies. Don't be a complacent piece of consoomer trash.
So in short:
Some c**ts are just uncreative
>Final Fantasy
>Light-Hearted
Oh, this whole thread is bait.
Ryuutama
Thirding Ryuutama.
Ryuutama
BESM 1e (exact feel, just not a good game)
OVA
Ask /osrg/ about Troika.
No-no-no, if anime is when there is too many fantasy in fantasy, then the troika is when there are too many drugs in anime
and the bad drugs
Fever Dream Akira style
Troika is what happens when you have a bad trip and try to turn it around by taking more drugs.
Relatable
Fabula Ultima
Thank you everyone for the responses, I've got a lot of reading to do. I've also thought of using PF2e and trying to capture this sort of feel by lifting certain elements from old games, like crystals granting power, airships allowing access to new areas of the map, using FF monster sprites as tokens.
Yes, or unironically 4E
When you say PFe2 do you mean shitty pathfinder or chad Palladium Fantasy 2e?
Dude litteraly Just wait for the english release of Fabula Ultima, it's the a Rpg based entirely on Jrpg. Classes are all FF jobs
When is that? I feel like I hear about it like 4 years ago, its still not out?
Just in Italy. They'll release the first expansion (just in italy, again) and the english version this fall. Feel free to ask, i player the game a lot
look into spelljammer for airship flight stuff.
Not the same, also frick dnd
Konosuba TRPG
Palladium fantasy, played more whimsically.....even the mp system is the same
This is the feel Icon is going for, never played it tho so I can't say whether it succeeds or not.
Sword World is Japanese D&D, so probably that.
Have you heard of our lord and savior Sword World 2.0?
It's basically a 2d6 based game build around multiclassing, set in a world strongly reminicent of older Final Fantasy titles. It has Swords, it has Magics, it has Airships, all the shit you would want for what you posted.
Plus its japanese, so bonus points for autheticity.
It can be really light hearted and fun adventure (see Baumgarts Castle Labryrinth and Seventh Chronicle, both replays, both translated) but it can also be gritty dark and bloody (see Dragon Raid and the whole Procelsia Sourcebook, also both translated).
There is a lot of material to play through, and a passionate community working on bringing more content to the west.
Check it out. Best place to start is the Sword World Subreddit, usually releases get posted there for archive purposes.
Oh man, that seems like a lot. I'll probably stick with pathfinder for now, but I'll definitely give sword world a shot some time.The art is pretty cool tho
you can literally just start with Core Rules I and go from there.
It is way way easier to play than Pathfinder, it's just that it has a lot of supplements.
The Core Rules are sort of modular, they build on top of eachother. Core Rules I has everything you need to play (Character Creation, Combat Rules, Magic Rules, etc.) from Level 1~6, which is months and months of material already. When you feel like the classes and races in CRI aren't enough, you can take a look at Core Rules EX (which includes all the material for Level 1~6 from the first 6 Supplements) or the other two Core Rule books.
CRII has a few new races, two new classes, and Material for Levels 7 to 10, CRIII is the same, but for 11 to 15.
The Core books may look intimidating, but since the books were literally postcard sized and so they used relatively big text, big margins and a single column layout, which means there are a lot of pages, but each page is relatively brief.
If you sat through Pathfinders rules, Sword World is nothing.
Oh OK then, sounds pretty good. How is the virtual tabletop experience?
I've read Ryuutama before and while I think that it's pretty cool, I want something a bit more heroic.
Then you don't want what is in your example pic.
Could you elaborate? I haven't played DQ2 yet but my main point against Ryuutama right now is that the game is about regular folk and is mostly focused on travel for the sake of travel.
Go back to Ryuutama and read the campaign models for when you have a Black or Red Ryuujin.
It's not at all about travel for travel's sake. Just that traveling is difficult and deadly and any small combat can be deadly if the players are idiots. The combat even has the front line back line of early JRPGs. You can run God slaying adventures in it if you want. But be prepared for your players to die due to bad luck and bad decisions.
I've played for a year now and because of the rona had to use VTT exclusively for my group. We use tabletop simulator and for that there is a nice table with everything you need. I play using all the supplements and have not really run into issues at all with that on TTS.
Someone else on the discord has used Roll20 to great success with his group, another guy just used discord and maybe google sheets.
I think someone worked on a foundry table too?
So yeah, I'd say it's good shit on VTT
There's the KonoSuba RPG, it could work? I have the book but haven't actually read through it yet.
Greyhawk Adventures
Game for a steam tech campaign?
I don't mean steampunk trash, but actual 1700s to late 1800s irl machines, just cranked to 11.
>t. Hobbyist engie & sometimes history enthusiast
The setting for Sword World 2.5 (which is thr same world as 2.0, just set on another continent) has lots of trains and steamtech stuff. It'll be probably be in the works by the end of the year.
Would BESM be a good fit for oldschool fantasy Anime feel?
BESM 3E and 4E could work, but require a lot of hand-holding from the game master to function as the kitchen sink multiverse settings they're built for, so bringing them down to specifically classic fantasy anime is not worth the effort with good fantranslations of Sword World and Alshard exist.
That said, I still run BESM Revised Second Edition with the Slayers UFGs, BESM Dungeon, and the Fantasy Bestiary as my main game. Within a few sessions every campaign turns into a mid-late Slayers NEXT style game. So if you want that power level and tone, I can't recommend it more.
2nd edition is my favorite so your recommendations are appreciated.
If I wanted to take a look at 2edR, is there a trove to be found somewhere (like in da archive)?
>2edR
Please use the nomenclature of 2R
>da archive
The core book, Dungeon, and Fantasy Bestiary are in the sharethread's AnimeRPG rebrand. I know this without checking because I put them there.
The Slayers books are in it yet because I haven't found backup copies of the books whose bindings I can cut and scan.
frick typo, the Slayers tristat books aren't in it yet.
Why doesn't it surprise me that Da Trove is missing obvious and available content? Happens all too often. You can Google and IRC that shit. Slayers must be too Ganker for poor little mageguru.
>Slayers must be too Ganker for poor little mageguru.
That makes zero sense.
Thanks, mate! I'll take a look.
Wild arms 2
Grandia 1
I'm aiming towards this by using the GLOG.
Highly recommended. It's a more modernish hackable version of a retroclone whose name eludes me now.