>games made by artists with middling programming skills are some of the most succesful indie games around

>games made by artists with middling programming skills are some of the most succesful indie games around
>games made by programmers with middling art skills don't exist at all
huh

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  1. 9 months ago
    Anonymous

    It's more like this
    >bad to mediocre games made by people who are good at networking/marketing/playing the social media game are some of the most successful indie games around
    >excellent games made by autists who can't talk to someone without freezing up are so obscure they might as well not exist at all

    • 9 months ago
      Anonymous

      the former is western indies
      the latter is japanese indies

    • 9 months ago
      Anonymous

      >excellent games made by autists who can't talk to someone without freezing up are so obscure they might as well not exist at all
      Name 10.
      Oh wait, you can't.

      • 9 months ago
        Anonymous

        I'm waiting in this thread in case that anon names even one.

      • 9 months ago
        Anonymous

        I can, but I won't, because I'm gatekeeping it.

        • 9 months ago
          Anonymous

          cruelty squad
          dwarf fortress
          minecraft
          cave story
          yume nikki
          hylics
          high hell
          heavy bullets
          hong kong 97
          2hu

          Only high hell, heavy bullets and hong kong 97 aren't well known.
          Again you can't even name 10 because your delusions only happen in your head.

          • 9 months ago
            Anonymous

            >hong kong 97
            >isn't well known
            Not since the AVGN episode

          • 9 months ago
            Anonymous

            Again, I'm not telling you because I don't want simpletons such as you to find out about the games I like in the off chance they somehow become too popular for their own good.

            • 9 months ago
              Anonymous

              Sure, schizo, tell that to your imaginary friends to cope with the fact you can only spout bullshit to pretend to be interesting.

            • 9 months ago
              Anonymous

              cruelty squad
              dwarf fortress
              minecraft
              cave story
              yume nikki
              hylics
              high hell
              heavy bullets
              hong kong 97
              2hu

              Good posts.

      • 9 months ago
        Anonymous

        cruelty squad
        dwarf fortress
        minecraft
        cave story
        yume nikki
        hylics
        high hell
        heavy bullets
        hong kong 97
        2hu

        • 9 months ago
          Anonymous

          also star fetchers

        • 9 months ago
          Anonymous

          my Black person these are not obscure at all, they are the opposite of oscure

          • 9 months ago
            Anonymous

            they started out obscure,
            they only got as popular as they did through time
            their developers were autists and there was barely any advertising.

            unless you mean games that are also obscure still.
            then i dunno... star fetchers?

        • 9 months ago
          Anonymous

          Zun isn't an autist, he's a married man.

        • 9 months ago
          Anonymous

          >cave story
          >yummy Nikki
          >good
          >obscure

        • 9 months ago
          Anonymous

          >2hu
          Unless there's an actual game called 2hu, Touhou is made by ZUN and he's hardly an autist that suffers from social anxiety that he's unable to talk to anyone. Same goes for Minecraft; Notch talks to people.

      • 9 months ago
        Anonymous

        Wadanohara
        Mogeko Castle
        The Gray Garden
        Dreaming Mary
        Hello Charlotte
        Tess
        LiEat
        The Dark Side of Red Riding Hood
        End Roll
        Towelket

        >inb4 it doesn't count

        • 9 months ago
          Anonymous

          >posting the "popular" RPG Maker slop with English translations
          nice try, but if it's been played by more than 5000 people then you have no ability to call it obscure.

          • 9 months ago
            Anonymous

            >literally does "it doesn't count" just as predicted in the he post he replies to
            Thanks for proving me right.

            • 9 months ago
              Anonymous

              They don't count.
              A legitimate reason why was provided in the post.

              • 9 months ago
                Anonymous

                >Get medical help, you need it.
                No, I don't.

              • 9 months ago
                Anonymous

                Meant for

                [...]
                The actual problem is literally none of these games are
                >made by programmers with middling art skills
                Nor excellent.
                You are not even reading the posts you are replying, only declare yourself to be right just because, like the schizo you are.
                Get medical help, you need it.

              • 9 months ago
                Anonymous

                >Get medical help, you need it.
                No, I don't.

                Lol, as expected of a moron.

              • 9 months ago
                Anonymous

                Frick you, I'm going back playing vidya

            • 9 months ago
              Anonymous

              >name a color
              >uhhh pizza inb4 that's not a color
              >that's not a color
              >lololol proved me right
              moron

              • 9 months ago
                Anonymous

                https://www.homedepot.com/p/Glidden-Premium-1-gal-PPG1058-6-Pizza-Pie-Satin-Interior-Latex-Paint-PPG1058-6P-01SA/310134363
                inb4 "that doesn't count"

            • 9 months ago
              Anonymous

              Wadanohara
              Mogeko Castle
              The Gray Garden
              Dreaming Mary
              Hello Charlotte
              Tess
              LiEat
              The Dark Side of Red Riding Hood
              End Roll
              Towelket

              >inb4 it doesn't count

              The actual problem is literally none of these games are
              >made by programmers with middling art skills
              Nor excellent.
              You are not even reading the posts you are replying, only declare yourself to be right just because, like the schizo you are.
              Get medical help, you need it.

      • 9 months ago
        Anonymous

        >Name 10 games nobody's ever heard of
        lol

        • 9 months ago
          Anonymous

          Anon, your moronic brain may have not realized this yet but no game can really be unheared by all as they are created by humans, so at least one person will know them.
          And second, nowhere in the posts was said the games were COMPLETELY unknown (again, impossible), learn to read.

      • 9 months ago
        Anonymous

        ballistic.ng
        Immortal Defense
        Das Geisterschiff
        Jet Lancer
        Lycanthorn II
        Savage Vessels
        Scavenger SV-4
        Ubermosh (there's like nine of these games)
        Void Destroyer 2
        Splatter

    • 9 months ago
      Anonymous

      >bad to mediocre games made by people who are good at networking/marketing/playing the social media game are some of the most successful indie games around
      name a few
      >inb4 Hollow Knight or Undertale

      • 9 months ago
        Anonymous
        • 9 months ago
          Anonymous

          I could still punch the moron that made this furthering the misconception that sloppa is a bad thing because morons can't discern between slop and a stew

          • 9 months ago
            Anonymous

            If it looks like slop and it sounds like slop, it's slop. I still won't eat it.

            • 9 months ago
              Anonymous

              So goulash and chili are of the menu because of arbitrary moronation?

              • 9 months ago
                Anonymous

                yeah, apparently, simple is bad, and they don't consider it to be real cooking unless you waste several hours preparing it

              • 9 months ago
                Anonymous

                the majority of the people that call any food 'goyslop' are in fact projecting and coping over a life time of big mac meals happily consumed pre-2016, it's always the most feverishly devout that end up being the biggest hypocrites.

              • 9 months ago
                Anonymous

                McDonald's was always considered low quality slop made out of dog anuses and chicken droppings, that isn't new.
                Goyslop refers to low-quality, calorie dense, yet nutrient deficient foods.
                Also often used to refer to vegan meat replacements — it's in assistance to ZOG that you turn into a Putty Person. Get zero red meat. Only seed oils, high fructose corn syrup, legume proteins and the occasional spider, for you goy.

              • 9 months ago
                Anonymous

                would you rather eat mcdonalds or eat this guy's ass

            • 9 months ago
              Anonymous

              Name 10 ingredients that aren't simple

        • 9 months ago
          Anonymous

          Hollow Knight, Undertale, Cruelty squad, Pizza tower, that buttplug game. Anything aggressively and successfully shilled on here

          These are all excellent games.
          >t. played them all

        • 9 months ago
          Anonymous

          >good games are le bad
          How did you manage to copy the font?

          • 9 months ago
            Anonymous

            10,000 hours in MS paint

          • 9 months ago
            Anonymous

            Wasn't me who did it, so I don't know. I just saw it spammed in lots of indie game threads and thought it was funny.

      • 9 months ago
        Anonymous

        Hollow Knight, Undertale, Cruelty squad, Pizza tower, that buttplug game. Anything aggressively and successfully shilled on here

    • 9 months ago
      Anonymous

      >excellent games made by autists who can't talk to someone without freezing up are so obscure
      They're also all shit because said autists suck dick at drawing/making music and their games usually aren't interesting gameplay wise either.

    • 9 months ago
      Anonymous

      >>bad to mediocre games made by people who are good at networking/marketing/playing the social media game are some of the most successful indie games around
      This is Depression Quest, right? I mean the dev was literally connected to other people.

  2. 9 months ago
    Anonymous

    Did cruelty squad dev ever talk about their game?

    • 9 months ago
      Anonymous

      yeah
      90% of what he said was "haha i dunno it was just some bullshit i came up with"

      • 9 months ago
        Anonymous

        Neat

    • 9 months ago
      Anonymous

      Ville's art is pretty interesting, i really like pic related

      He did in Pyrocynical's Cruelty Squad review.

      He said that he himself didn't even get Zippy 3000, and he guessed that Pyro used cheat engine to catch some hardest fish, which I'm assuming Ville's himself himself didn't bother with it because he knows how bullshit fishing can be.
      Also he said reason why included Osama's complex was because saw it online and decided to put in his game.

      • 9 months ago
        Anonymous

        i kinda like the artstyle actually
        its offensive to the eyes but in a way kinda like looking at a car crash, you can't just look away

      • 9 months ago
        Anonymous

        The Zippy was pretty easy to get though. Just play the slots a bunch of times.

        • 9 months ago
          Anonymous

          winning the lottery is as easy, literally just buy tickets until you get the jackpot

          • 9 months ago
            Anonymous

            At roughly 2 seconds per spin at a 1 in 500 chance. 15 minutes of spinning gets you a roughly 59% chance of getting a Zippy.
            Hardly lottery-tier odds.

  3. 9 months ago
    Anonymous

    programming is just a skill, like wrenching on a car or carpentry. Asking a programmer to design a game is like asking a carpenter to design a building or a mechanic to design a car. Sure, some of the knowledge is transferrable, but it’s not the majority of what is needed.
    >t. design software, devs are helpless without guidance

    • 9 months ago
      Anonymous

      Narrow excellence and confusing incompetence in pther things like that is pretty common among intelligent people. I have worked as an office wagie in a medical university and once had to give a brain chemistry researcher a crash course on how to properly use and organize folders in Windows.

      • 9 months ago
        Anonymous

        Now I will say that when people combine these skillsets you get the best product. Example: when a carptenter is also an architect, or an electrical engineer also has experience actually wiring stuff up, then you get practical knowledge combined with the hard math needed to produce bigger things. But those people are rare.

        • 9 months ago
          Anonymous

          Everyone who doesn't have an education is more like that than not

    • 9 months ago
      Anonymous

      A terrible approach to programming, simply terrible.

    • 9 months ago
      Anonymous

      >Asking a programmer to design a game
      Design what? Main gameplay loop? Soundtrack? Artistic style? Monetization?

  4. 9 months ago
    Anonymous

    so anons, OOP or Functional?

    • 9 months ago
      Anonymous

      i hate OOP but i don't know anything about functional programming.

      • 9 months ago
        Anonymous

        >functional programming
        It fricking sucks.
        >i hate OOP
        Everyone does. Glory to the C masterrace
        Also look up entity component systems.

      • 9 months ago
        Anonymous

        functional is the most sound and productive way to do programming. with functional programming you can prove and guarantee soundness which means there is no need for testing.
        purely functional languages like Haskell have their problems and (imo) are too limited but it's still way better than the abstract abstract factory factories, reactors, decorators, observer, etc bullshit you need to do with oop

        • 9 months ago
          Anonymous

          >there is no need for testing

    • 9 months ago
      Anonymous

      Depends on the use case, but these days, it's almost always OOP.

      i hate OOP but i don't know anything about functional programming.

      >i hate OOP
      Why? I love OOP. Writing classes and making objects interact just rubs me the right way.

      • 9 months ago
        Anonymous

        >Why?
        it's very tedious

        • 9 months ago
          Anonymous

          Don't forget how big of a clusterfrick it can become when multiple hundreds of people are working on it for a decade. Especially if pajeets are involved as well.

        • 9 months ago
          Anonymous

          How is functional more tedious, especially for bigger projects?

          Don't forget how big of a clusterfrick it can become when multiple hundreds of people are working on it for a decade. Especially if pajeets are involved as well.

          Functional programming is spaghetti code central.

          functional is the most sound and productive way to do programming. with functional programming you can prove and guarantee soundness which means there is no need for testing.
          purely functional languages like Haskell have their problems and (imo) are too limited but it's still way better than the abstract abstract factory factories, reactors, decorators, observer, etc bullshit you need to do with oop

          >with functional programming you can prove and guarantee soundness which means there is no need for testing
          >no need for testing
          Pic related.

          • 9 months ago
            Anonymous

            >Functional programming is spaghetti code central.
            Lisp is write-only code

          • 9 months ago
            Anonymous

            >How is functional more[sic] tedious, especially for bigger projects?
            i don't know, because like i said, i know nothing about functional programming. i just know i don't like OOP.

          • 9 months ago
            Anonymous

            >there is no need for testing

            >there is no need for testing
            In theory yes, but in practice you will most likely still need to do integration testing. you don't need to unit test a component if it's logically sound, UNLESS the language itself isn't sound (e.g. java, js).
            pOOPers and webdev codemonkeys are so braindead and tunnelvisioned into the oop paradigm it's impossible for them to envision any other possibility. they can't imagine how 1+1 equals two without a hundred tests that will still miss the gazzilion possible edge cases

            • 9 months ago
              Anonymous

              >In theory yes
              Not even in theory you mongrel.
              >you don't need to unit test a component if it's logically sound
              That's not how it works. That's not how any of it works Rakesh.

            • 9 months ago
              Anonymous

              >you don't need to unit test a component if it's logically sound
              How do you ensure that a component is logically sound? We are all human, we all make mistakes.
              Also, you need to do unit testing even in functional, we were taught both of these topics before OOP. Unless I was falsely taught as a joke, of course.

              • 9 months ago
                Anonymous

                >How do you ensure that a component is logically sound
                proof by induction
                >Also, you need to do unit testing even in functional
                you don't need to if it's proven to be sound. to be fair, proving program soundness and/or completeness is rarely done outside of theoretical CS and academia.
                think of it like this, a function is just a mapping from set A to set B according to some rule/s X. if this function covers all values in set A and maps them correctly to elements in set B accordance to rule X then this function is sound and complete meaning no need for unit tests. induction allows you to prove this even if sets A and B are infinite. the main caveat is that the rule must be a logical one and not some heuristic abstraction jerk off like what's commonly used in oop.

              • 9 months ago
                Anonymous

                I'm really not buying what you are trying to sell me. You seem to be operating purely in the realm of math, not reality. Can you provide instances where this "proof by induction" was used in real world programming? I have never heard of this, but neither do I claim to be omniscient.

              • 9 months ago
                Anonymous

                >proving program soundness and/or completeness is rarely done outside of theoretical CS and academia.
                Guess why fricktard?

              • 9 months ago
                Anonymous

                because most programmers are moronic sub 90iq incompetent code monkeys

              • 9 months ago
                Anonymous

                So they made an instruction just because JavaScript sucks?

              • 9 months ago
                Anonymous

                >rarely done outside of theoretical CS and academia
                So no real world applications.

    • 9 months ago
      Anonymous

      gamedev uses data oriented progrmaming

    • 9 months ago
      Anonymous

      OOP creates transparent code.

  5. 9 months ago
    Anonymous

    >games made by programmers with middling art skills
    That is Cogmind and it is amazing. Lot of autist devs like that tend to make (mostly traditional) roguelikes in general, general public does not go crazy about them because they got too much of barrier of entry and learning curve for normalgays.

  6. 9 months ago
    Anonymous

    >games made by artists with middling programming skills are some of the most succesful indie games around
    Using an easy to use engine it's possible if you know what you are doing, but most big indie games have above average talented programmers. Undertale vs. the Witness. Using an game maker for example means you are doing lot's of the same stuff that programmers do but just suboptimally and slowler.

  7. 9 months ago
    Anonymous

    Are you implying that shit was made by competent artists?

  8. 9 months ago
    Anonymous

    made by programmers with middling art skills don't exist at all
    Dwarf Fortress didn't have any art beyond the intro until last December.
    No one plays RimWorld for graphics.

    • 9 months ago
      Anonymous

      the code for dwarf fortress is particularly competent though, single threaded monstrosity
      now factorio, THAT is fine art

  9. 9 months ago
    Anonymous

    People keep saying "programming != game design", but how does one learn game design? It's not like there are schools for it, you can't get a degree in game design like you can in software engineering.

    • 9 months ago
      Anonymous

      >It's not like there are schools for it
      Wrong
      >you can't get a degree in game design
      Wrong again homosexual

    • 9 months ago
      Anonymous

      you make small games testing designs you’re curious about, then ask if it’s fun and why or why not.
      also: play games. not just good games, but bad games too, so that you can better appreciate things you might have taken for granted in better games

    • 9 months ago
      Anonymous

      Play games and think about what makes them good or bad, then do the act of designing yourself, since you can't get good at something without doing it.
      It's that simple.

    • 9 months ago
      Anonymous

      >play games
      >watch interviews of game programmers talking about mechanics
      >watch interviews where they talked about tricks they used or new things they tried
      >watch things about how games told you what to do without showing it by displaying directions with words on the screen
      Study this stuff and make simple games. Experiment by tweaking things. Ignore the art and story, you can worry about that later. It's more important that you get the mechanics and gameplay down. Don't focus on what any menus look like, focus on how they are designed and laid out. Not what they look like. The art and story come later.

  10. 9 months ago
    Anonymous

    Neither is sufficient on its own.
    One creates content, the other creates the frame and content detail.
    Abstract reason and imagination is necessary in both.

  11. 9 months ago
    Anonymous

    cruelty squad is not a good game

    • 9 months ago
      Anonymous

      no, but it is a unique experience

    • 9 months ago
      Anonymous

      Not relevant, OP just factually stated that it is objectively a very successful indie game.

  12. 9 months ago
    Anonymous

    Hammerfight
    Dwarf Fortress

    • 9 months ago
      Anonymous

      >hammerfight

      >Dune-like society of insect-humans hybrids in which everyone speaks in rhymes and uses
      steampunky gyrocopters armed with giant melee weapons which are used in fights with giant insects who also relatives to humans and remnants of old army of machines lead by super AI, all of this sprinkled by Game of Thrones-like fight for power and revenge and shit

      K I N O
      I
      N
      O

      • 9 months ago
        Anonymous

        >Dune-like society of insect-humans hybrids
        It was sad and creepy in Vangers, it's screepy now too.

  13. 9 months ago
    Anonymous

    The only good Pokemon games were (re)made by a code wiz, Doom 1-2 and Quake 1 was made mostly by an autist with inhuman levels of coding skills (but to be fair, the rest of the team kept him in check as seen by the later games he worked on) Slay the Spire was made by a middiling artist with fairly good coding knowledge, Minecraft was made by a swedish autist that was better at coding than he was at literally anyting else in his life (he still kinda sucked at it though, atleast at the time)

    • 9 months ago
      Anonymous

      Carmack is a prime example of a skilled programmer who has no idea about fun in vidya. Like allegedly he considered level design beyond bare minimum similar waste of time as adding any complex narrative.

      • 9 months ago
        Anonymous

        He was right.
        Any time you start to think about concepts like
        >level design
        >gameplay loop
        >narrative
        you automatically start to drift away from a focus on gameplay.
        "Pure" gameplay-oriented games don't need any of these things in order to remain both fun and relevant for long periods of time.

        • 9 months ago
          Anonymous

          The gameplay of Rage which he had a free reign over was beyond boring though.

        • 9 months ago
          Anonymous

          >"Pure" gameplay-oriented games don't need any of these things in order to remain both fun and relevant for long periods of time.
          How is *gameplay* loop and level design not part of the gameplay?

          • 9 months ago
            Anonymous

            Also I'm questioning that quote regarding it. Level design can be used to show off the capabilities of the engine.
            That's like showing his magnum dong for the whole world to see.

            • 9 months ago
              Anonymous

              it's even more questionable when you think about old Doom levels being labyrinths with tons of secrets.

          • 9 months ago
            Anonymous

            Also I'm questioning that quote regarding it. Level design can be used to show off the capabilities of the engine.
            That's like showing his magnum dong for the whole world to see.

            The average person thinks of level design as what each level looks. Imagine a level with barebones or no art. Just generic stuff. Where to place powerups is level design that effects gameplay. The aesthetic and atmosphere of a level isn't as necessary. Those add to the game, but they aren't necessary.

        • 9 months ago
          Anonymous

          >t. moron who's never made a game
          a game that's just pure gameplay doesn't exist, a game is a combination of multiple factors working together to produce a game. you don't design gameplay in a vacuum moron, gameplay must be supported by a confluence of said factors, but it is not the most important aspect of a game. the most important aspect is the experience of a game.

          you can have the best gameplay in the world be wasted just because your stupid ass can't design a good level and the loop itself is unintuitive or obtuse. as for narrative, all game needs context to it. it is something you either add to enhance the experience, or to become the focus of the experience itself as in more narrative-heavy games. great gameplay can make a game good, but a great narrative can make a game memorable for years despite its flaws.

          • 9 months ago
            Anonymous

            >a game that's just pure gameplay doesn't exi-ACK!

            • 9 months ago
              Anonymous

              There's an awful lot of art and ui presentation on that screen anon

              • 9 months ago
                Anonymous

                >posts game with most iconic soundtrack in history

                Concession status: ACCEPTED

              • 9 months ago
                Anonymous

                You said it's pure gameplay
                The argument was that something like that can't exist
                Your example objectively isn't pure gameplay, and blatantly has other qualities
                You were wrong and you lost, cope

            • 9 months ago
              Anonymous

              >posts game with most iconic soundtrack in history

      • 9 months ago
        Anonymous

        He's a higher being than us so it's possible he's viewing things in a scale we can't imagine. And given enough time he'll probably be right.

        • 9 months ago
          Anonymous

          I dunno, dude apparently hates people playing quake with bunnyhopping and rocketjumping instead of it being a corner peeking sim

          • 9 months ago
            Anonymous

            Corner bop is nice, relaxing way about it.

          • 9 months ago
            Anonymous

            >dude apparently hates people playing quake with bunnyhopping and rocketjumping
            Only because they found some quirks in his game engine which makes a galaxy brain turboautist and juvenile delinquent seethe with the fury of a thousand suns

            • 9 months ago
              Anonymous

              Surely these tech giants wouldn't have the ego of school boys... mmm.

        • 9 months ago
          Anonymous

          He's not a higher being, stop putting extremely smart people on a pedestal and try to achieve at least 50% of their feats.

          • 9 months ago
            Anonymous

            >stop putting extremely smart people on a pedestal
            You're right. Lets worship the Kardashians instead

  14. 9 months ago
    Anonymous

    made by programmers with middling art skills don't exist at all
    There was that one game where you crafted mines.

  15. 9 months ago
    Anonymous

    I gotta learn how to tranqboost, but my shitty meat body refuses to.

  16. 9 months ago
    Anonymous

    made by programmers with middling art skills don't exist at all
    Minecraft?

  17. 9 months ago
    Anonymous

    Baba is You?

  18. 9 months ago
    Anonymous

    I don't know whether this is true or not but I wonder if artists are more likely to produce something with their audience in mind than programmers. I've always gotten the impression that programmers not only don't care about their audience but sometimes actively loathe them while artists can often be obsessed with drawing praise to an almost dangerous degree.

    • 9 months ago
      Anonymous

      I'm a programmer, and I definitely understand the "loathing you audience" thing, even if the audience is imaginary.

    • 9 months ago
      Anonymous

      What does it make me if I'm focused on what would be cool to the audience, but the audience is myself

      • 9 months ago
        Anonymous

        Who cares

  19. 9 months ago
    Anonymous

    who the frick plays indies for graphics

    • 9 months ago
      Anonymous

      >t. programmer who doesn't understand why nobody cares about their game

  20. 9 months ago
    Anonymous

    cream rises to the top
    stop coping
    your game is unknown and no one played it because its shit

  21. 9 months ago
    Anonymous

    Assets are hard
    Please understand

  22. 9 months ago
    Anonymous

    Brigand's dev is searching for network devs for his possible co-op extension
    https://forum.thegamecreators.com/thread/229261

    • 9 months ago
      Anonymous

      >dbp networking
      I cannot fathom the jank

    • 9 months ago
      Anonymous

      how would that even work, networking, in this???

      • 9 months ago
        Anonymous

        Everything is possible

  23. 9 months ago
    Anonymous

    There's no such thing as "middling" programming skills because programming is a means to an end, so if the program works, then it works, and there's nothing more to be said about it.

    • 9 months ago
      Anonymous

      >if the program works, then it works,
      Hello Todd

  24. 9 months ago
    Anonymous

    made by programmers with middling art skills don't exist at all
    minecraft

    • 9 months ago
      Anonymous

      Minecraft's visuals are excellent. It's iconic for a reason.

      • 9 months ago
        Anonymous

        It's literally called "programmer art" in-game. Minecraff's initial visuals were never meant to be final, but Notch was too lazy to replace them, so they eventually became iconic.

        • 9 months ago
          Anonymous

          M*crosoft calls it "programmer art".

      • 9 months ago
        Anonymous

        It's kind of weird but I think Notch turned out being a better artist than a programmer

        • 9 months ago
          Anonymous

          well clearly he turned out to be a better marketer than either

          • 9 months ago
            Anonymous

            >hit it big on the first try
            >immediately turn into a lazy sack of shit who never does anything noteworthy ever again
            >the world is forever deprived of the amazing art and scams he would've produced on his road to greatness
            worst timeline...

        • 9 months ago
          Anonymous

          Didn't the guy end up fricking miserable after moving to Hollywood and partying dozens of millions away in his luxury villa day and night? What's he doing these days?

          • 9 months ago
            Anonymous

            Seems like the default thing for rich neurotics to do nowadays is forget their riches and be moronic on twitter 24/7
            Hedonic treadmill is a helluva drug

            • 9 months ago
              Anonymous

              crazy society we're living in. I guess if your only goal is getting lodsofemone, reaching that goal results in losing your purpose. I wonder if he realizes he was probably happier before getting all that dosh and becoming a terminally online tech millionaire neet

              • 9 months ago
                Anonymous

                Its like all those aging workaholics who retire and then immediately croak
                People are pretty different and some were built for neetdom and some will literally go insane and die if they're deprived of purpose. Some people will get a bunch of money, go on a spending spree and become jaded and disillusioned because it didn't buy lasting happiness like they were conditioned to believe and it was that quest for a bunch of money that brought them joy and now all they have is blown out dopamine receptors and a lot of free time.
                And of course some will get a bunch of money and be utterly fulfilled in every way possible.

        • 9 months ago
          Anonymous

          Notch is shit at everything because he stopped entirely after getting infinite money, proving he never cared and it was only ever a means to an end for him

          • 9 months ago
            Anonymous

            Maybe, creativity and drive are fickle. Nothing he does will likely be anywhere near as popular as Minecraft and maybe that's daunting
            Some people are driven to continue producing long after they become rich but they stop caring about making any of it good. Look at Richard Garriot, he's a pure grifter now.
            Notch can still go suck a dick though.

            • 9 months ago
              Anonymous

              Drive to do work is irrelevant when you have enough money to fund everything you could ever dream of out of pocket and still come out a billionaire on the other end without ever doing another day of work in your life
              That is literally idea guy money

              • 9 months ago
                Anonymous

                He devoted his life to making Minecraft. He can't get that time back. He has enough money to enjoy his free time. May be he doesn't want to do that over again. He could be an idea guy, but he might feel that he needs to be more involved then just telling people what to do which means becoming engrossed in his work. May be that's why he avoids it.

              • 9 months ago
                Anonymous

                >He devoted his life to making Minecraft. He can't get that time back.
                How fricking long do you think it took to develop minecraft? What the hell even is this delusion?
                Is this a shitpost that I'm just too stupid to grasp?

              • 9 months ago
                Anonymous

                My bad i should have said programming. He was 30 when he started developing it. He likely spent a lot of his teenage years and 20s programming. You don't learn programming then just make Minecraft. You don't get to the olympics just because you played the sport in high school. You have to devote a lot of time to it. After several years Minecraft made him extremely rich. He no longer has to devote all of his time to stuff like that. I don't know the guy, but i'm trying to give reasons why someone might not continue to do that.

              • 9 months ago
                Anonymous

                Anon, he did not devote time to learning javascript just because he wanted to make minecraft

              • 9 months ago
                Anonymous

                Minecraft was coded in Java. Java isn't Javascript. He had years of experience programming in general. programming takes a lot of hours to get good enough at like anything. This board is full of fricking people who don't have a firm grasp on reality.

              • 9 months ago
                Anonymous

                And again, that's irrelevant, you sub-80 IQ moron

              • 9 months ago
                Anonymous

                It's not. You're a terminally online autist NEET who has never devoted time to anything meaningful. Most of the people on these boards aren't as smart as they think they are. You'll never be Japanese.

              • 9 months ago
                Anonymous

                >Doubling down on his misunderstanding and still pretending that self-betterment can only be for the purpose of getting rich
                lmao

    • 9 months ago
      Anonymous

      Games that look bad, but are fun to play > games that look good, but suck to play.
      What a game looks like comes secondary to the programming and core design. Good looking games that play well are amazing, but a game doesn't have to look amazing to be great.

  25. 9 months ago
    Anonymous

    this is why indies are full of early accessfests and patreonmilkers

  26. 9 months ago
    Anonymous

    made by programmers with middling art skills don't exist at all
    factorio, aurora 4x, dwarf fortress, zachtronics games, etc.

  27. 9 months ago
    Anonymous

    Test

    • 9 months ago
      Anonymous

      you are low test

  28. 9 months ago
    Anonymous

    >artist made indie games
    almost all of them have the same pozzed "adult-cartoon-esque" modern art style all modern media has with the same creatively bankrupt shitty stories and shitty tropes.
    >programmer made indie games
    massively complicated autismfests with some of the worst UIs possible that require massive time investment in order to "get into" just to get an experience that is as fun as tidying an excel spreadsheet.

  29. 9 months ago
    Anonymous

    >games made by programmers with middling art skills don't exist at all
    best selling game of all time

  30. 9 months ago
    Anonymous

    made by programmers with middling art skills don't exist at all
    Doom

  31. 9 months ago
    Anonymous

    made by programmers with middling art skills don't exist at all
    BeamNG.drive.

  32. 9 months ago
    Anonymous

    starsector? pretty sure the main dev is just a code monkey (judging by the massive code documentation and mod support the game has) and someone else does the art

  33. 9 months ago
    Anonymous

    Overload (best boomer shooter)
    That one I forgot the name of that was published by adult swim. (it was Desync, which doesn't even have a wikiped article)

  34. 9 months ago
    Anonymous

    >games made by programmers with middling art skills don't exist at all
    that would be the actual (real) roguelike genre

  35. 9 months ago
    Anonymous

    >games made by programmers with middling art skills
    basically every game made between 1960 and 1998

  36. 9 months ago
    Anonymous

    >Dwarf Fortress
    >Rimworld
    They exist.

  37. 9 months ago
    Anonymous

    >what is dwarf fortress
    >what is aurora 4x
    >what is nethack
    >what is rule the waves
    >what is command
    >what is dominions
    >what is stars!
    >what is chapter master
    >what is exon
    >what is codespells
    >what is minecraft

  38. 9 months ago
    Anonymous

    Bumping for great logical justice. Point to every zig.

  39. 9 months ago
    Anonymous

    How do you even advertise your game in current year, just shill on twitter or hope some eceleb plays it

    • 9 months ago
      Anonymous

      you have to be careful about where you shill your game, i wouldn't do it on twitter because it could draw the wrong crowd.

  40. 9 months ago
    Anonymous

    >games made by programmers with middling art skills don't exist at all
    Toby Fox

    • 9 months ago
      Anonymous

      Toby is a musician who explicitly is not a programmer and works in gamemaker

  41. 9 months ago
    Anonymous

    Minecraft.

  42. 9 months ago
    Anonymous

    >games made by programmers with middling art skills don't exist at all
    That's a big chunk of indie games, they certainly exist.

    • 9 months ago
      Anonymous

      name a few

  43. 9 months ago
    Anonymous

    gameplay matters more tbf

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