>game's mascot is also the worst class in the game

>game's mascot is also the worst class in the game
What went wrong?

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  1. 2 years ago
    Anonymous

    its spy

    • 2 years ago
      Anonymous

      You can at least have fun as spy without being chained to a pocket medic and pyro

    • 2 years ago
      Anonymous

      spy isnt the games mascot

      • 2 years ago
        Anonymous

        He meant Spy is the worst class in the game

        • 2 years ago
          Anonymous

          Spy is only the worst class in the game in 6v6 meta and pre-deadringer.
          In every other version of the game it was either Heavy or Pyro depending on what the weapon balance was at that time.

          • 2 years ago
            Anonymous

            Take a look at any prolander game. That's a 7v7 format using highlander rules where teams have to make actual decisions on what two classes to bench at all times.

            Of the four classes that do get benched (heavy, pyro, engie, spy) heavy gets benched the least.

    • 2 years ago
      Anonymous

      Spy is one of the best classes in pubs. I top frag every game once I figure out which enemies posses lesser brainpower

      • 2 years ago
        Anonymous

        you "top frag" because every backstab is 2 points and you pick on players that aren't actually doing anything lmfao

        • 2 years ago
          Anonymous

          this is the ultimate redpill for spy. Even when you're doing "good" with him, it's of intrinsic actual worth to your team. a scout or sniper is almost always better except for a surprise play that immediately invalidates the use of the class after you get make it if the team has half a brain.

      • 2 years ago
        Anonymous

        Spy and Sniper both get welfare points so they don't always look completely worthless on the scoreboard

      • 2 years ago
        Anonymous

        that is.. good i think? i'm glad you're enjoying the game. either way i'm proud of you anon

      • 2 years ago
        Anonymous

        >spy is good when you're playing against morons
        nice argument lol

      • 2 years ago
        Anonymous

        hey moron, if you are preforming well on spy you'd have 1.5x the frags and doms if you were playing soldier instead.

        • 2 years ago
          Anonymous

          Doesn't matter, Spy is more fun than Soldier and Demo

          • 2 years ago
            Anonymous

            t. can't explosive jump

  2. 2 years ago
    Anonymous

    Mobility is better than being tanky in a game with a lot of damage flying around.

  3. 2 years ago
    Anonymous

    Sniper existing in that game.

    • 2 years ago
      Anonymous

      >Noooo my 450 HP walking ball of close range damage isn't allowed to have non-ubercharge counters!

      • 2 years ago
        Anonymous

        >spy
        >scout sneaks up on medic and forces a pop, can still run away and survive if they aren't greedy
        No when you think about it sniper really does ruin the perfect balance of TF2.

      • 2 years ago
        Anonymous

        I didn't say that, if anything it's the only reason sniper is tolerable in TF2, without him heavy would be stupidly strong

        • 2 years ago
          Anonymous

          Demo is already more than capable of countering Heavy.

          • 2 years ago
            Anonymous

            I will frick you up with stock shotgun demoBlack person

            • 2 years ago
              Anonymous

              *sticky spams you from a mile away*
              nothing personnel kid

          • 2 years ago
            Anonymous

            Not if the heavy has a medic and plays smart. TF2 deathballs like Overwatch with a heavy/medic demo at it's core without Sniper.

  4. 2 years ago
    Anonymous

    i don't really think there is "the absolute worst class" in tf2. how do you find heavy the worst op?

    • 2 years ago
      Anonymous

      He's the only class in the game where not having a medic gf renders him crippled
      He's too fat and slow to get around the strict damage radius of his gun, if enemies are outside it there is simply nothing you can do
      Enemy soldiers and demos will tear your butthole to shreds from beyond the minigun's effective range
      If good spies and snipers are on the server then you simply aren't allowed to play the game
      Even if you do everything right, which is 90% the rest of the team babysitting you up to the point as opposed to anything you personally did, you're still pretty much just W+M1ing (but slow and fat) while larping as a mobile sentry gun

      • 2 years ago
        Anonymous

        I hear you but in a general pub game they are still more effective than spies.
        Actual good spies are so rare that its likely every spy on your team (usually 3-4) is dead weight.

      • 2 years ago
        Anonymous

        Heavies role is to sit on a point and be an annoying blockade for the enemy team.
        If you are pushing with Heavy then he is always going to be shit.

        • 2 years ago
          Anonymous

          >Heavy's role is to be an engineer but even more boring and with less fun weapons

      • 2 years ago
        Anonymous

        So what you mean is you don't like the teamwork aspect of playing heavy? i have never tried heavy but i think i understand why you don't like him. thanks for sharing anon!

      • 2 years ago
        Anonymous

        Soldier was also crippled without a pocket medic pre-unlocks since he didn't have shit like the gunboats or conch regen to make rocket jumping basically free.
        Games balance in general was unironically better back then.

        • 2 years ago
          Anonymous

          Soldier can at least rocket jump to health packs, heavy is just fricked without a medic

          • 2 years ago
            Anonymous

            Banana

            • 2 years ago
              Anonymous

              which renders him immobile and vulnerable to attack

        • 2 years ago
          Anonymous

          >Games balance in general was unironically better back the

          This. The Demo / Soilder update was when shit really lost the plot. (also i think thats around the time they added cosmetic hat shit and the shift around milking the game over gameplay balance and updates became more of a thing.)

        • 2 years ago
          Anonymous

          People shit on Soldier for being OP but stock Soldier is legitimately well balanced, it's just all of the unlocks he's gotten over the years have made him moronicly mobile and tanky at basically no cost.

          • 2 years ago
            Anonymous

            Shotgun is pretty damn underrated. In competitive its not that useful since he's relegated to being a flanker but in pubs the shotgun is mandatory since nobody but you is going to kill the entire enemy team

        • 2 years ago
          Anonymous

          I run stock Soldier and there's nothing crippled about him, even compared to the ridiculous frickfest that is weapon balance at this point.

        • 2 years ago
          Anonymous

          People shit on Soldier for being OP but stock Soldier is legitimately well balanced, it's just all of the unlocks he's gotten over the years have made him moronicly mobile and tanky at basically no cost.

          >high damage in an aoe
          >low damage at range
          >potential for self damage
          >mobility at a cost
          >slowest twoshot out of the main attack classes
          >slow reloads on all weapons
          he had pretty clearly defined strengths and weaknesses back then, and now that everyone equips gunboats they're even more clearly defined and watching them fumble the moment they need to reload is funny

          • 2 years ago
            Anonymous

            Reloading is for pussies
            >Jump in while loading Beggar's Bazooka
            >Obliterate the enemy medic with four rockets at once
            >Accept my fate while taunting, knowing that I've already won

          • 2 years ago
            Anonymous

            >now that everyone equips gunboats

            Conch is too strong man. Gunboats support a different style of gameplay, but it is undeniable that a banner buff on your team is absurdly strong.

            • 2 years ago
              Anonymous

              Conch is better when you don't have a Medic but an overhealed Gunboats Soldier is moronicly strong

              • 2 years ago
                Anonymous

                >Conch is better when you don't have a Medic but an overhealed Gunboats Soldier is moronicly strong

                But I like popping my speed boost with uber.

      • 2 years ago
        Anonymous

        Sounds like a skill issue to me, anon. I main Heavy and pubstomp on my own. What loadout do you run? I use the Tomislav, banana, and GRU.

      • 2 years ago
        Anonymous

        you play like a fricking moron. heavy is essential for filtering out normies who play tf2 like cod.
        get gud homosexual

        • 2 years ago
          Anonymous

          >Heavy is essential for players who can't aim and tap out at anything beyond walking slowly forward and letting your team break the enemy front while you pick off bombers and morons who get wienery

      • 2 years ago
        Anonymous

        Heavy is slow because he is a defense class. He is made to be spun up and kill people who walk into him, not to push objectives. The fact you can reliably do that anyway, as long as your team isn't moronic, is good game design. The fact you can't reliably do that if you run around on your own and your team is butt fricking the resupply locker is also good game design.

      • 2 years ago
        Anonymous

        So nerf the demo and soldier.

        • 2 years ago
          Anonymous

          >nerf the fun classes to make the lame, boring class less shit
          no

      • 2 years ago
        Anonymous

        >He's the only class in the game where not having a medic gf renders him crippled
        not necessarily, heavy can do very well on his own as long as he's not running around in big open spaces too much
        >He's too fat and slow to get around the strict damage radius of his gun, if enemies are outside it there is simply nothing you can do
        shotgun works for these situations, you can push forward or fall back while dealing some damage
        >Enemy soldiers and demos will tear your butthole to shreds from beyond the minigun's effective range
        again avoid open spaces, the ideal way to play is to jump at a corner minigun spinning and shred anybody that might be unlucky enough to meet you there
        >If good spies and snipers are on the server then you simply aren't allowed to play the game
        Spies, nah. Snipers? Absolutely, although a good sniper can effectively control the whole game anyways so that's a moot point
        >Even if you do everything right, which is 90% the rest of the team babysitting you up to the point as opposed to anything you personally did, you're still pretty much just W+M1ing (but slow and fat) while larping as a mobile sentry gun
        not true, again the optimal way to play is to be as mobile as possible and avoid blindly crawling through the map while holding M2 or M1. Utilize corners and tight spaces.

        Big open spaces are the cryptonite for Heavy mains, most everything else can be played around.

  5. 2 years ago
    Anonymous

    Heavy is god tier on A/D and Payload where the majority of the community is outside of CTF trash

  6. 2 years ago
    Anonymous

    I'm pretty sure Heavy has always gotten the short end of the stick, I don't even think people used him in QWTF and TFC.

  7. 2 years ago
    Anonymous

    Heavy is the one class that's actually significantly stronger with random crits off since now the class whose entire point is to be a damage sponge doesn't get picked off by one rocket or sticky.

    • 2 years ago
      Anonymous

      >Heavy is the one class that's actually significantly stronger with random crits off
      Nah, I think Spy benefits more. He's only got two weapons that can get random crits and both of them are revolvers, which have some of the least impactful random crits of any gun. To make it worse, his other two revolvers have the gimmicks of critting on command at the expense of no random crits. Most importantly though, the whole gimmick of his kit is getting within melee range for an instant kill, but his knife can't random crit or one-shot people if he misses the back, whereas every other class barring Scout has an above-average chance to instakill his ass with their melees from any direction.
      You know there's a pretty fricked up dynamic when Sniper, the class he's supposed to counter and is supposed to be weak at close range, regularly instakills the class built around a melee weapon with his own melee weapon.

  8. 2 years ago
    Anonymous

    morons voted for a Pyro update instead of a Heavy update. The only problem with the class is that the only viable weapons are stock minigun/tomislav, banana and FoS/GRU. There are no fun alternate playstyles or interesting mechanics.

    • 2 years ago
      Anonymous

      >There are no fun alternate playstyles or interesting mechanics.
      That's just because you just admitted to metaslaving. Try switching things up once in a while, Natascha and Huo Long Heater are both fun weapons.

      • 2 years ago
        Anonymous

        Neither of those really significantly alter your playstyle.
        Natascha is functionally identical to the minigun except now you will have scouts and demoknights screaming at you in chat. Huo Long Heater is a joke weapon.

        • 2 years ago
          Anonymous

          No you're right, Heavy desperately needs an update. I'm just having a lot more fun with him after trying different weapons even though they aren't that different

    • 2 years ago
      Anonymous

      >There are no fun alternate playstyles or interesting mechanics.
      Fat scout is pretty fun. Ambush Heavy with the KGB can also lead to some crazy shit.

    • 2 years ago
      Anonymous

      >no fun
      I dictate who has fun and who has no fun.

  9. 2 years ago
    Anonymous

    lol heavy is so strong that competitive players literally piss and shit their pants about him reaching the frontlines at the same time as the other classes because he'd just rape them all

    • 2 years ago
      Anonymous

      That's not why comp players hate heavy. It's because heavy slows down the game. You have to make a concerted effort to take him down, which means both teams end up playing more defensively.
      Heavy's main purpose is to be the frontline. A good heavy positions himself to draw fire so his teammates takes less, while being able to retreat in case he has no backup.

      • 2 years ago
        Anonymous

        > It's because heavy slows down the game.
        yeah this is a nice cope
        > You have to make a concerted effort to take him down,
        which means they'd get raped otherwise

      • 2 years ago
        Anonymous

        >It's because heavy slows down the game
        Have you ever seen a 6s match? Even with their "perfect meta" half the matches are stalemates waiting for a Medic to push with uber. Comp players just don't want to change their decade old meta because it would mean needing to adapt to something new that they aren't so good at

        • 2 years ago
          Anonymous

          Here is what would happen if you let Heavy get to mid easily, higher level players with better coordination would easily destroy him with focus fire and lower level players with worse coordination would be fricked by it and both teams would end up doing it. So now when the low skill players try to move up the ladder they suddenly realize they learned the game of 6s wrong because the high level players play it differently. Basically Heavy is a skillgate class in pubs but also in 6s and would just make it harder for new players to improve their game.

        • 2 years ago
          Anonymous

          It's more slow down as in player movement. The thing about heavy is he shuts down how much you can move around in games. Certain dive strats flat out don't work because any plan that involves getting close to a heavy is a bad plan.

          • 2 years ago
            Anonymous

            >Noooo I can't do the same exact rollout every time to get to mid and bomb their med!
            >Now I have to turn on my brain and adapt to the situation!
            >But muh stale meta!
            It's like a kid complaining about playing UNO because he always played a certain way and all his friends want to play by the official rules

            • 2 years ago
              Anonymous

              If the kid's idea of playing UNO is a more fun one then he's probably got a point.

              >Noooo I can't do the same exact rollout every time to get to mid and bomb their med!
              Strawman, part of the reason high movement is fun is that it can be very dynamic and unpredictable.
              >Now I have to turn on my brain and adapt to the situation!
              They do. And they realise it isn't as fun.
              >But muh stale meta!
              If it's kept them interested this whole time then it can't be that stale.

              Compgays are homosexuals for many other reasons but trying to criticise them for finding movement in a shooter fun is fricking moronic.

              • 2 years ago
                Anonymous

                >If it's kept them interested this whole time then it can't be that stale
                it hasnt, comp tf2 has done nothing but bleed players

              • 2 years ago
                Anonymous

                Couldn't that be said for TF2 in general?

              • 2 years ago
                Anonymous

                literally no

              • 2 years ago
                Anonymous

                Judging by the amount of community content made the game seems to be a shadow of its former self.

              • 2 years ago
                Anonymous

                >it can't be that stale
                It most certainly is, comp players like it stale like this because there's no counter-play or subversion of expectations, you know what to expect and can therefore perform better since you know the map and what the other team is running and trying to do
                >Play only 5cp (and occasionally koth)
                >Play only 4/9 classes
                >Play said classes in a strict team composition (2 Scouts, 2 Soldiers, 1 Demo, 1 Medic)
                >Many weapon bans are ridiculous, some are justified, I'll admit, but many other just boggle my mind (like how they recently banned the Detonator)
                It's always the same team, on the same map, using the same weapons, doing the same thing, nothing really differs

              • 2 years ago
                Anonymous

                That is largely just them finding something that they find more fun than any other way to play though. You wouldn't criticise chess players for playing with the same pieces in the same set-up over and over.

                Now granted, I actually do agree that having less than half the classes in the game makes it less interesting. Problem is it's debateable how much of that is their fault and how much of that is the balance's fault. We literally don't have a competitive format which enables class variety without literally forcing it through class limits. In any case the one thing I won't blame them for is not wanting heavy in the game.

    • 2 years ago
      Anonymous

      The original comp format only used four classes and heavy wasn't among them.

    • 2 years ago
      Anonymous

      If that was true he would be run more often on KOTH maps in 6s, they just don't like playing against him because its boring to have to focus fire him over and over.

      • 2 years ago
        Anonymous

        They don't play him because they banned all his good unlocks

  10. 2 years ago
    Anonymous

    Honest Question:
    Minigun or Tomislav? They're very similar yet pretty different. I use stock out of habit but started using Tomislav and I'm starting to see results with it, is it placebo?

    • 2 years ago
      Anonymous

      No tomislav is a straight upgrade from stock and I wonder why nobody seems to care

    • 2 years ago
      Anonymous

      Minigun is more powerful, Tomislav is generally more useful though. However you will win a fight against a Tomislav heavy as a Minigun heavy.

    • 2 years ago
      Anonymous

      Tomislav is a straight upgrade outside of rare situations like fighting a heavy at point blank range

      • 2 years ago
        Anonymous

        >heavy vs heavy at close range
        >rare

        • 2 years ago
          Anonymous

          yes

    • 2 years ago
      Anonymous

      Tomislav, it's basically an upgrade (unless something has changed about it since this video was posted).

    • 2 years ago
      Anonymous

      Tomislav because thats my name

    • 2 years ago
      Anonymous

      original tomislav was broken as frick and got nerfed pretty quickly, but even the nerfed version is pretty much a straight upgrade from default minigun

      only place where minigun is better is heavy VS heavy

    • 2 years ago
      Anonymous

      Tomislav is great for around the corner ambushes

    • 2 years ago
      Anonymous

      tomislav is more versitile
      minigun is better at pushing through chokes

    • 2 years ago
      Anonymous

      >minigun
      battering ram, good for straight offense or straight defense
      >tomislav
      allows you to be more mobile and do things that isnt "hold M1 and advance on objective"

    • 2 years ago
      Anonymous

      Tomislav is better except in 3 situations
      >Heavy vs Heavy
      >Taking down a wrangled sentry
      >Pushing with an uber into choke
      I'd also argue Minigun is a little better on defense since enemies are closing the gap for you in most cases.

    • 2 years ago
      Anonymous

      tomi for when you have no medic

    • 2 years ago
      Anonymous

      Iron Curtain because it's cool and exclusive now

    • 2 years ago
      Anonymous

      Use the Natasha
      It's so busted, banned from comp
      Guaranteed to make lime scouts seethe

    • 2 years ago
      Anonymous

      I like tomislav for when I feel like playing "frick off from the team and try ambush or lock down alternate routes" loadout.
      Normal minigun for typical objective-centric heavy play.

      But honestly, the tomislav is good for either.

    • 2 years ago
      Anonymous

      Tomislav is more useful against everyone else besides another heavy using the minigum.

    • 2 years ago
      Anonymous

      The Brass Beast.

    • 2 years ago
      Anonymous

      Idk, I use the chinese minigun because it makes fire and sounds great

  11. 2 years ago
    Anonymous

    Heavy will rock your shit up and down the block if he can aim at a very basic level and he's got his minigun spun up. He's a sentry and a bulwark, not a frontal assault class. People expect him to be as versatile as a Soldier when he's not and he's not intended to be. I don't get it.

    • 2 years ago
      Anonymous

      Because roleplaying as a lvl2 sentry is boring

      • 2 years ago
        Anonymous

        Works on my machine.

        • 2 years ago
          Anonymous

          >causes steamrolls on pubs
          >got his rollout fricked to keep him out of competitive
          >"heavy is worst class I swear"
          Every time.

        • 2 years ago
          Anonymous

          Never said it didn't work. Said it was boring. Did you reply to the wrong post?

          • 2 years ago
            Anonymous

            Looks like forty hours of boredom to me.

            • 2 years ago
              Anonymous

              Yes, it does.

        • 2 years ago
          Anonymous

          >those hours
          fricking weak, don't post again until you reach 2k hours minimum

          • 2 years ago
            Anonymous

            I did have ~1350 hours on a previous account but it got VAC banned because I left Cheat Engine open like a dumbass a couple times. Sucks, too, I bought TF2 the hard way and had the proof-of-purchase hat.

            • 2 years ago
              Anonymous

              >it got VAC banned because I left Cheat Engine open like a dumbass a couple times
              sure anon, sure

              • 2 years ago
                Anonymous

                Nah, legit. I was trying to get infinite or max souls in Onimusha 3 and apparently Cheat Engine being open at all in a Source game trips a VAC warning.

              • 2 years ago
                Anonymous

                VAC warnings aren't bans. Left Cheat Engine open many times while playing CSGO and the only thing that happened was a message on the screen saying VAC was blocked or something like that. Only had to close it and sometimes reset my PC. You might get a VAC ban only if Cheat Engine is attached to the game process.

              • 2 years ago
                Anonymous

                I got banned after doing it two or three times. VAC's behavior with Cheat Engine is apparently inconsistent and Valve's stated behavior (that it will only trip if you're hooked to the process) doesn't apply.

        • 2 years ago
          Anonymous

          Even if sniper didn't exist heavy is no issue at all. Demo and soldier can fly on command and engage and disengage at any time. They both can use indirect fire to shit on heavy. Direct hit soldier makes this even easier.

          Heavy is dogshit. Gets fricked by even the gimmick backstab class.

          • 2 years ago
            Anonymous

            Demo and Soldier also sacrifice health to fly around (Demo moreso) and it's way less a clear contest if Heavy can aim at all. I do agree Heavy's probably fricked if Soldier has Direct Hit.
            >Gets fricked by even the gimmick backstab class.
            No shit, he has a big back and his weapon requires he stay basically stationary. Heavy's supposed to be a vulnerable target because he's hard to kill in a frontal assault.

            • 2 years ago
              Anonymous

              This. Smart heavies know not to engage demos and soldiers who can weave in and out of a corner to take potshots at him. What most players don't realize is that you don't have to actively be dealing damage or be getting kills to provide value to the team. Heavy is enough of a threat that the enemy team has back off to deal with him, meaning he passively gives your team pushing power.

            • 2 years ago
              Anonymous

              Heavy is bad because he's weak to specialists and to other power classes. Compgays hate him because if he can get to the point WITH a medic WITH kritz he CAN grind the pace of a 6s match to a halt. Compgays hate switching classes or anything that hurts the 2 soldier 2 scout medic+demo meta. This leaves heavy only viable with a pocket in pubs where there is no coordination but even then medic+demo is way worse just because of the mobility demo has.

          • 2 years ago
            Anonymous

            If this was true Heavy wouldn't be a problem at all in 6s as soldier and demo is literally what half of both teams consist of.

            Indirect fire assumes heavy can't just jump corners. Direct hit obviously doesn't make indirect fire easier (hint is in the name) and is subject to falloff. Which is a big part of counter play against heavy, your best bet is attacking him at distances where your damage output is throttled so it can become tedious given his large health pool.

            Heavy's counter by spy completely assumes the heavy's medic isn't communicating with him via mic.

            • 2 years ago
              Anonymous

              They should revert the damage rampup nerf. Literally no reason for it to exist besides scouts and spies crying.

  12. 2 years ago
    Anonymous

    >Chase spy as a scout up some stairs that go around a corner
    >wait at the bottom 1 second and watch them round the corner
    >without fail every single time they jump back around to try a stab on me
    >but I'm at the bottom of the stairs and just shoot their ass dead
    I always wonder what goes through their minds as they notice I'm still at the bottom of the stairs as they sail down to their dooms in a double tap of 100 + 70 scattergun damage

    • 2 years ago
      Anonymous

      i always do this but
      >keep looking at them while they try to figure out where i went
      >the finally find me and look at me
      >schadenfreude and wait for them to kill themselves
      works 90% of the time, and in the 10% where they backstab you while laughing, it's still worth it

    • 2 years ago
      Anonymous

      And then there's me
      >Do this
      >See Spy land right in front of me
      >Scout_paincrticialdeath01.wav
      >Somehow he managed to backstab me despite being right in front of me

      • 2 years ago
        Anonymous

        >spy says "how was that a backstab?" in chat before you can

  13. 2 years ago
    Anonymous

    I think you're just bad at heavy, since I pretty much never get a medic and easily topscore. Just use him for ambush and don't pick 5v1 fights

  14. 2 years ago
    Anonymous

    that's not the pyro sry

  15. 2 years ago
    Anonymous

    You are just shit in the game. Git gud!

  16. 2 years ago
    Anonymous

    >tfw strange gunslinger engie

  17. 2 years ago
    Anonymous

    first of all, use the shotgun
    second, don't push alone - this doesn't mean wait for a medic
    camp a juncture until it's time to push
    enemies that escape by surfing are gone
    do not engage at a distance
    pre shooting, even at nothing (preferably at a doorway you know the enemy wants to pour out of), is a great idea - longer you've been revved, more damage you do. Frick ammo you might die anyway
    always. ALWAYS move CLOSER to the enemy when shooting. your damage only goes UP the closer you are and killing is better than deterring but you take what you get and give back what you get
    every few paces, look behind you
    crouching while you move n shoot is also okay

  18. 2 years ago
    Anonymous

    why does his minigun have damage ramp-up? it makes him completely fricking worthless 99% of the time

    • 2 years ago
      Anonymous

      ramp-up is the damage increase when you get close to things, fall-off is the damage decrease when you get far from things

    • 2 years ago
      Anonymous

      They should revert the damage rampup nerf. Literally no reason for it to exist besides scouts and spies crying.

      As the other anon says ramp-up is the thing that causes heavy to completely shred at close range.

      I know you're talking about the thing that reduces heavies damage output when he initially starts spinning, not sure what to call it instead, build-up maybe?

      The reason why it was put into the game was valve realised how bullshit they made the spin-time on heavies gun. You could bump into a heavy around a corner and you'd be fricked because he could begin firing at you too quickly, especially with the tomislav.

      Honestly? Valve probably would have just reverted the spin-time, but they couldn't really do that because they already went full moron and added a weapon in the game that couldn't conceivably have a particularly long spin-time. So this damage build-up was their compromise on that. They could have just reverted the spin-time on stock and added the build-up on only the tomislav but I guess they felt one change was easier.

  19. 2 years ago
    Anonymous

    >hate sniper with a passion
    >try to backstab the death machine heavy medic combo
    >the heavy player is on constant hogh alert and the rest of my team are too busy dying to distract him or his team
    >realize the borefest that is sniper is the only solution to delete the heavy

    • 2 years ago
      Anonymous

      But everyone being distracted is the perfect time for spy

      • 2 years ago
        Anonymous

        Anon was saying no one was able to distract them.

        Honestly Medic is basically an undistractable opponent if he's being played well. Since the medigun doesn't ever require you to look in any direction to heal. So as long as he's with the heavy, and he's voice communicating, your chances of getting a backstab on the heavy in a competant game are extremely slim.

        • 2 years ago
          Anonymous

          That's why you backstab the medic

          • 2 years ago
            Anonymous

            >Honestly Medic is basically an undistractable opponent if he's being played well. Since the medigun doesn't ever require you to look in any direction to heal

            • 2 years ago
              Anonymous

              That's why you backstab the heavy.

              • 2 years ago
                Anonymous

                >So as long as he's with the heavy, and he's voice communicating, your chances of getting a backstab on the heavy in a competant game are extremely slim.

              • 2 years ago
                Anonymous

                That's why you backstab the sniper

        • 2 years ago
          Anonymous

          Shoot the medic with the diamond back or ambassador.

  20. 2 years ago
    Anonymous

    Like most popular games, you can't make the machine guns as powerful as real machine guns or there is no reason to use anything else. Over powered shot guns and pistols are everywhere in Pleb fight. Big guns have to be nerfed to Hell and back to keep from being game breaking as do light infantry machine guns, which are everywhere in real life warfare.

  21. 2 years ago
    Anonymous

    What the frick are you talking about OP?

    Minigun cuts people to ribbons point blank and a good Heavy + Medic combo can solo the entire enemy team. You're either standing still/spinning up the minigun too often or have 0 situational awareness of snipers & spies.

    • 2 years ago
      Anonymous

      With a Medic he's good. Alone he is are very easy for most classes to pick off.

      • 2 years ago
        Anonymous

        That's the thing though. Playing heavy without a medic is like playing sniper without being at range. You're not playing to the classes strengths at all so it's a poor judgment of his abilities.
        >but it's not fair that you should need to have another player like that
        Yeah it's almost as if he's a really badly designed class.

        • 2 years ago
          Anonymous

          >it's bad design to have a class that does best with teamwork
          >in team fortress 2
          Heavy also does well with a good dispenser or other heavy so that they can trade lunches or a scout throwing milk or a spy killing those distracted by his massive gun

          • 2 years ago
            Anonymous

            By your logic 2fort is the best map because it has the most fortresses.

  22. 2 years ago
    Anonymous

    put dispenser here

    • 2 years ago
      Anonymous

      Poots entry here
      <----------------------

    • 2 years ago
      Anonymous

      Now that there is a fine piece of work.

  23. 2 years ago
    Anonymous

    Get on point, stoopid.

  24. 2 years ago
    Anonymous

    Who is better to give critz to: Heavy, or Demo?

    • 2 years ago
      Anonymous

      Demo if he's competent, Heavy if Demo is not competent. Heavy tends to be better for sentry nests if he's in a capable position because he doesn't have to stop and reload.

    • 2 years ago
      Anonymous

      If demo can aim pills, I'd kritz demo.

    • 2 years ago
      Anonymous

      widowmaker engie

  25. 2 years ago
    Anonymous

    overwatch would later repeat this

    • 2 years ago
      Anonymous

      They copied us again bros it's not fair

  26. 2 years ago
    Anonymous

    he had his time to shine with the pre-nerf tomislav

  27. 2 years ago
    Anonymous

    The problem is he doesn't have a consistently fun game mechanic. Every class has at least one thing that gives you a solid dopamine hit and makes you feel like a badass when you do it. Some obvious ones are Snipers getting headshots or Spies getting backstabs. But there are also less obvious ones like Engineers who get their sentry in just the right place to surprise the enemy and spawn camp them or Scouts who enjoy running rings around people and getting meat shots. Heavy doesn't have that. Mowing down people with the minigun is fun for like the first 10 hours you play the game and then it is boring. Heavy needs something that both requires skill to pull off and is satisfying and rewarding when you do it right. It's hard to think of a good mechanic for him but that's what we need.

    • 2 years ago
      Anonymous

      >Heavy needs something that both requires skill to pull off and is satisfying and rewarding when you do it right.
      The obvious answer to this has always been melee. I think it's a shame that they decided to give Demo the dedicated kit for melee gameplay when you already had two very fun and distinct playstyles with the Demo at that time. Something like that would have been for the Heavy, since it would offer up an actual alternative playstyle for the first time.

    • 2 years ago
      Anonymous

      most dopamine I get playing heavy is killing scouts, soldiers and demos who think they caught me off-guard with the shotgun.

    • 2 years ago
      Anonymous

      >450 HP heavyknight
      No thank you

    • 2 years ago
      Anonymous

      Heavy can be entertaining if you understand how the other classes move and operate. Being able to dodge soldier rockets and keep them in your sights instills the fear and they'll start panic spamming; same can be applied to demoman. It's hilarious when Scouts think they can bob and weave when you're familiar with the tactic and make all their effort worthless. Mileage with Heavy goes a lot farther if you're wise to the strategies and movement patterns of the other 8 (yes even mirror matches).

  28. 2 years ago
    Anonymous

    >defining ability is spamming melee M1 on a stationary object for sixty seconds so it evolves into a 200 HP stationary object
    >said stationary object is worse at tracking enemies than most pub players
    >literally every class can counter said stationary object by strafing around it or jumping on its head (which is trivial, it's stationary)
    >if stationary object isnt constantly being hit in the face with a wrench it will either instantly lose a fight to 7/9 classes or be brought to single digit HP
    >this is ignoring the litany of hard counters said stationary object is subject to
    >class himself is worthless and uninteresting to the point where his only options for personal weaponry are 2 secondaries used by other classes
    >dispensers and teleporters may as well be objects you buy at spawn in exchange for scoreboard points
    >only becomes viable when you shove six of him into a single room (but then what class wouldnt be?)
    >or if you equip him with nothing but sidegrades that transform him into an AOE tumor nobody enjoys fighting
    >closely associated with a youtuber who molests children over discord
    You know a class when his hardest counter is SPY of all things

    • 2 years ago
      Anonymous
      • 2 years ago
        Anonymous

        For me, it's the Direct Hit, the best engie salt miner in the game.

      • 2 years ago
        Anonymous

        You are just shit in the game. Git gud!

        >defining ability is spamming melee M1 on a stationary object for sixty seconds so it evolves into a 200 HP stationary object
        >said stationary object is worse at tracking enemies than most pub players
        >literally every class can counter said stationary object by strafing around it or jumping on its head (which is trivial, it's stationary)
        >if stationary object isnt constantly being hit in the face with a wrench it will either instantly lose a fight to 7/9 classes or be brought to single digit HP
        >this is ignoring the litany of hard counters said stationary object is subject to
        >class himself is worthless and uninteresting to the point where his only options for personal weaponry are 2 secondaries used by other classes
        >dispensers and teleporters may as well be objects you buy at spawn in exchange for scoreboard points
        >only becomes viable when you shove six of him into a single room (but then what class wouldnt be?)
        >or if you equip him with nothing but sidegrades that transform him into an AOE tumor nobody enjoys fighting
        >closely associated with a youtuber who molests children over discord
        You know a class when his hardest counter is SPY of all things

        Got a fricking chuckle out of me lmao

    • 2 years ago
      Anonymous

      >this class is so weak and garbage
      >but I cannot deal with it
      ?

    • 2 years ago
      Anonymous

      Engie is a teamwork class. Your sentry protects your team which can fall back to Sentry's line of sight, making the battle 1v2 they can't win. Dispenser heals everyone and gives them ammo, allowing them to be on frontline longer.
      It feels like you are trying to play Engie like Soldier or Demo. Or Torbjörn from OW.

    • 2 years ago
      Anonymous

      >closely associated with a youtuber who molests children over discord

      Post any kind of evidence right now.

      • 2 years ago
        Anonymous

        If they're talking about big joey, maybe.
        If they're talking about Zesty, it's probably french trannies still mad at him.

        • 2 years ago
          Anonymous

          I think he's implying Uncle Dane. Frick Uncle Dane by the way.

          • 2 years ago
            Anonymous

            Oh shit, I wasn't totally paying attention.
            Yeah Cankle strain probably is a creep. Especially with his whole "everyone's favorite uncle" and calling his fanbase his "nieces and nephews"

            • 2 years ago
              Anonymous

              Yeah, I fricking hate most TF2 YouTubers. Bearded is my favorite, but only because I'm a dumbass that thinks loud = funny. Joey and LazyPurple aren't too bad either.

              I used to like SoundSmith, but then he got super fricking whiny and called a bunch of weapons crutches which was pathetic.

              • 2 years ago
                Anonymous

                >I used to like SoundSmith, but then he got super fricking whiny and called a bunch of weapons crutches which was pathetic.
                wait, what?

              • 2 years ago
                Anonymous

                Ever seen his weapon/hat stereotype videos? He whines about weapons that he can't play against because they're "crutches" and require no skill. Best examples are the Dead Ringer and Loch 'n Load.

              • 2 years ago
                Anonymous

                I never had problems with the Loch 'n Load

              • 2 years ago
                Anonymous

                The claim is the marginally faster projectile "aims itself" and the downside of missing doing FRICKING NOTHING either doesn't exist or is somehow an upside to having a rollers.

              • 2 years ago
                Anonymous

                Honestly the way the current TF2 community is using LazyPurple especially given how he's mentioned he's mentally unstable and riddled with anxiety and self loathing is fricking creepy.

              • 2 years ago
                Anonymous

                Yeah, I don't frick with it. I feel for him though, it sucks they're using him like that.

                I never had problems with the Loch 'n Load

                Exactly. There's nothing wrong with the weapons, it's just a skill issue and he's being a baby.

              • 2 years ago
                Anonymous

                qrd?
                haven't given a shit about "da tee eff tu community" since 2015

              • 2 years ago
                Anonymous

                Take your pick, either his twitter or his videos.
                LazyPurple has been on and on about seeing a therapist and being diagnosed with adhd, anxiety etc. you know, pillhead shit.
                So he's probably on a ton of meds, and as of late Cankle Strain has been parading him around events and shit banking on oldgay cred since Lazy started playing in like 2011.

              • 2 years ago
                Anonymous

                >started playing in like 2011
                Those of us who've been playing since release really are a minority at this point aren't they?

              • 2 years ago
                Anonymous

                at this point pretty much yes
                i'm willing to bet that half of the current player base joined the game in 2016 or later
                already seeing people nostalgic for fricking jungle inferno due to it being "their first major update"
                give it enough time and we'll see half of the playerbase consist of people who have only played post 2017 zombie tf2

              • 2 years ago
                Anonymous

                Yeah, pretty much. Though forgive me for assuming because historically this has been the case, that if you're about to start pretending every update ever after launch was shit, that you're merely pretending as the case it was with those morons that used to run a All Stock Weapons server that got so rectally fissured about people pointing out they either deleted their duty badges or had 2014-2015 join dates that they split off to make a special snowflake clone of tf2.

              • 2 years ago
                Anonymous

                I've been seeing a good number of Primeval Warriors/Grizzled Veterans in-game these past few weeks but yes the majority of the playerbase are post-F2P players
                t. 2009 lategay

              • 2 years ago
                Anonymous

                are you sure those are even real old players?
                there's a black market where people sell accounts with early badges, cheater's laments, tuxes, retired achievement promo items like the black rose, etc
                i've heard of plenty of newbies buying cheater's lament accounts quite a lot in the past few years.

  29. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      If they wanted to be really accurate when they advertised competitive mode they should have made the picture a fight between 2 teams of 2 soldiers, 2 demos, a scout, and a medic

    • 2 years ago
      Anonymous

      Anyone have the pic like this but with a cake analogy?

    • 2 years ago
      Anonymous

      >Burger that's way too tall to eat
      >Vs burger that can actually fit inside your mouth
      6s chads win again

      • 2 years ago
        Anonymous

        I hope you're not earnestly defending the competitive mode. Comp is one of the biggest cancers killing TF2. TF2 was made with a high skill ceiling but still meant to be played casually in community servers

        • 2 years ago
          Anonymous

          High skill ceiling + unrestricted 12v12 = roaming deathballs of 6 medics and 6 demos. Class and weapon restrictions evolved specifically because the game is broken as frick when you get good. TF2 is balanced around the playerbase being stupid and uncoordinated

    • 2 years ago
      Anonymous

      >12v12
      >fun
      Yeah, sure is fun having one of the game's classes be completely unusable due to all of the fricking spam that's happening
      I never played 6v6 or highlander but that shit certainly seems more fricking fun than 24 player servers

      • 2 years ago
        Anonymous

        >12v12
        >not 16v16

        • 2 years ago
          Anonymous

          >cp_orange_x3
          >All crits: on
          >Instant respawns: on
          >Infinite round time: on
          >Unlimited caps: on
          >16v16: on
          >Micspam and sprays: unrestricted
          Oh yeah, time to game

          • 2 years ago
            Anonymous

            >orange
            >not mario kart on 2fort2furious

      • 2 years ago
        Anonymous

        are you referring to only payload, specifically? lol

  30. 2 years ago
    Anonymous

    Heavy is unironically the class which requires the highest iq to play

    • 2 years ago
      Anonymous

      lolol no

      • 2 years ago
        Anonymous

        >spy not being the highest skill ceiling wise
        >pyro higher then soldier, barley under scout
        who the frick made this list

        • 2 years ago
          Anonymous

          >Spy
          >High skill ceiling
          Waiting for the enemy combo to get careless or distracted isn't a skill

        • 2 years ago
          Anonymous

          >use direct hit rocket to airblast jump
          >while in the air reflect fully charged huntsman arrow to headshot speedjumping soldier
          >land behind heavy medic, puff n sting the medic, airblast heavy off cliff

          >not the highest skill ceiling
          >b-but muh w+m1 meme video from 2007
          >le c-tap mastering so difficult, much skill XD
          >point and click on heads monkey island style
          >oooohh running close to someone and epic meatshotting him in the back takes so much skill muh double jump
          >b-but muh aim muh meatshots XD
          >muh 6s

          sorry homeboys, pyro has one of the highest skill ceilings. if not THE highest. that's why comp players rarely play him, he's too risky because he's so difficult to play

          any rocket/sticky jump or airshot demo and soldier can do, the pyro can do as well. with stricter timing and only when the enemy allows it, meaning you have to react faster than when you can jump at will my dudes. all scout can do is pressing spacebar twice and spamming AD with his epic null-canceling script. that's all there is to scout movement. no rocket jumps, no pogo, no headshots, nothing. even fricking engineer offers more movement options with sentry jumps.

          scout mains are almost as bad as soldier mains, get your head out of your asses. play some unreal tournament or quake and realize that your 'skill' is negligible, worthless scout mains. snipergays are even worse, he has no movement abilities at all.

          medic, demo and pyro are the only respectable classes.

          • 2 years ago
            Anonymous

            Unironically airblast used to take more skill.
            Old airblast
            >had to aim at the small moving projectile with a limited cone, however projectile reflects were autoaimed to nearby enemies.
            vs New airblast
            >have a huge box so timing or aiming for projectiles isn't even an issue, but now have to manually aim reflects.

            • 2 years ago
              Anonymous

              It's so bizarre when you are looking down at a pyro in a 10 foot deep trench and they air blast straight and you get knocked back.

            • 2 years ago
              Anonymous

              Is that why everyone is airblasting now? I thought it just got popular thanks to streamers or youtubers or something. I didn't realize that they made pulling it off completely braindead. I'm way less impressed with a bunch of the pyros I was playing against last night.

              • 2 years ago
                Anonymous

                Have a shot at doing it yourself some time.

            • 2 years ago
              Anonymous

              Ah, so it's not my imagination. I took a break and my trick to shoot rockets at the wall/ceiling was getting more reflects that went towards me and not the floor. Now it's just a "No" button instead of a parry and I guess it's fine since I probably shouldn't be able to facefrick a "counter" class.

      • 2 years ago
        Anonymous

        >medic and scout having that high a ceiling
        >Heavy and Engie's being so low

      • 2 years ago
        Anonymous

        >Pyro
        >Skill
        Nice joke.

        • 2 years ago
          Anonymous

          Dragon's fury

      • 2 years ago
        Anonymous

        >scout's skill ceiling
        >jump around like a spastic moron and don't miss your shots
        truly the hardest class to master

        • 2 years ago
          Anonymous

          >jump around like a spastic moron and don't miss your shots
          >truly the hardest class to master
          This but unironically

      • 2 years ago
        Anonymous

        This is the only accurate skill level chart. Old as frick and still holds true today. Anything else is biased cope.

        • 2 years ago
          Anonymous

          >classes i kill the most over classes that kill me the most

        • 2 years ago
          Anonymous

          This list is almost just based on health lol.

          • 2 years ago
            Anonymous

            It's not a bad metric. Having less health means you have to do more to survive.

        • 2 years ago
          Anonymous

          Ganker is trying so hard to force this Soldier is brain dead meme, It's not gonna work. Rocket jumping and mastery of air shots give him a very high ceiling. You can tell the difference between a soldier randomly shooting rockets at a payload and one that rocket jumps into the front lines and murders everything in his sights.

          • 2 years ago
            Anonymous

            >You can tell the difference between a soldier randomly shooting rockets at a payload and one that rocket jumps into the front lines and murders everything in his sights.
            One got close to aim at the floor?

            • 2 years ago
              Anonymous

              homie just jump and use your movement. Scrub soldiers will whiff their rockets. The good soldier will bait out your jump and air shot you.

              • 2 years ago
                Anonymous

                Jumping doesn't counter shooting at the floor lmao. Half your reason to airshot is when you get someone in the air with the rocket. What you don't seem to grasp though is soldier isn't the only fricking class that has projectile attacks and that hit people mid-air.

              • 2 years ago
                Anonymous

                Jumping forces a Soldierto have to airshot you unless you are in a cramped low ceiling area, you can easily surf a rocket. In fact him shooting at the feet even once forces him to have to airshot.

              • 2 years ago
                Anonymous

                Yeah the airshot comes from sending people into the air with rockets as I said. You're acting like soldier is the only class that can airshot people.

        • 2 years ago
          Anonymous

          Soldier should be higher than Pyro

      • 2 years ago
        Anonymous

        I feel like engie and spy should have the highest skill floors. They're basically the only two classes more "complex"than shoot other guy or hold m1. Or for medic/demo, m1 and m2.

      • 2 years ago
        Anonymous

        absolutely incredible no one yet has pointed out the unskilled line for demoman is way too fricking short.
        people really don't want their secondary spam taken away and for selfish reasons

      • 2 years ago
        Anonymous

        Skill isn't the same as IQ.

  31. 2 years ago
    Anonymous

    >heavy
    >worst
    homie what

  32. 2 years ago
    Anonymous

    is there anything more pathetic than a soldier main? not only does he shit damage like there's no tomorrow, no, he also gets the biggest hitboxes in the game. and as if that wasn't enough, there's splash damage. oh wow yes you're so skilled with your splash damage and high damage when the enemy is grouped up.
    crit rockets are basically an instakill on any of the the classes that actually take some skill. why make it harder for the people that are already challenging themselves? seriously, soldier is THE fricking newb class. you couldn't make tf2 any easier if you've tried. at least the demos pipes have an arc, so it takes a bit of skill to hit them. and pipes don't fricking explode the second they hit a wall or some other shit.

    hurr durr shoot in straight line aim at feet and splash + GIANT hitboxes take care of the rest for you. and then you get the best movement in the game and 200HP ON TOP OF THE CAKE.

    how is this even fair? he has the most unlocks too, so he can be played by any drooling moron no matter the play style. faster rockets? ok. self healing ability? gotcha. le epic XD troll weapons? say no more. soldier is for you you fricking pathetic dullard newb shit.
    it's like the entire game was designed around this nooblord of a class. he can do any objective without any issues whatsoever. how bad do you even have to be to main such a stupid beginner class? but what REALLY grinds my gears is how soldier mains actually think they're skilled because they hit a lucky airshot

  33. 2 years ago
    Anonymous

    can we all agree that weapons should be skill based, not luck based?

    i.e. projectile based weapons need to be fricking removed from the game.
    no, you can't 'predict' the enemies movement, you can not see the fricking future. you're not a schizo, are you?

    by using projectiles you are basically saying 'i can't point my crosshair directly on a moving target and click it, so i just shoot at random places, hoping for a lucky hit'. it's ridiculous.

    >b-but i'm topfragging as soldier x*~~ i'm so skilled haha
    no, you are not 'skilled', you are a pathetic projectile spamming troglodyte. you're just very lucky, literally any newb could topfrag lobbies with projectiles. it has nothing to do with skilled usage of the weapons, good muscle memory or great reaction times, it is literally just a guessing game.
    i'd suggest you'd play the lottery and get rich if you're that lucky. just don't come complaining when you get wrecked by actually skilled hitscan engies or snipers.

    the only reason projectiles are still in this game is valve's 'no kid left behind' mentality. they have to have some weapons for the bad players to feel good about themselves, so even the bad players (mostly soldier and demo mains) get to win from time to time and continue playing/buying hats.

    >inb4 I CAN SEE DA FUTURE I SWEAR :DD
    prove your 'prediction skillz' and upload a 5 minute video where you do not miss a single rocket/pipe. i can almost guarantee you that your accuracy will hover around 50%, rather than 100%

    • 2 years ago
      Anonymous

      Imagine getting crushed by Soldier and Demo so hard you seethe about it on basket weaving forum. You posted a pyro are you too stupid to use airblast to beat a soldier and demo in 90% of encounters?

    • 2 years ago
      Anonymous

      But pyros best secondaries are all projectiles.

  34. 2 years ago
    Anonymous

    Soldier > Medic > Demoman > Heavy > Engineer > Pyro > Scout > Sniper > Spy

    Any questions?

    • 2 years ago
      Anonymous

      What are are you measuring? I mean Spy's probably is that small.

      • 2 years ago
        Anonymous

        Objectivly best classes/usefulness in a game if played right

    • 2 years ago
      Anonymous

      Objectivly best classes/usefulness in a game if played right

      >medic that low
      >sniper that low
      >heavy that high
      >soldier that high
      >scout that low

  35. 2 years ago
    Anonymous

    >best class in the game is a disabled PoC
    Chudbros...

  36. 2 years ago
    Anonymous

    >objectively the best soldier weapon in the game

    • 2 years ago
      Anonymous

      >randomly one-shots a Heavy while running at 300mph

    • 2 years ago
      Anonymous

      I fricking miss it so much

    • 2 years ago
      Anonymous

      Old Equalizer was so fricking fun

    • 2 years ago
      Anonymous

      Would the new Equalizer be better if the damage gained from lower health was monstrously higher? I think that could be fun

    • 2 years ago
      Anonymous

      old equalizer was stupidly busted, i don't know how and why they didn't nerf it like one week after release

      • 2 years ago
        Anonymous

        Gotta love the fact that the weapon that was pushed as being "soldier-like" because it allegedly was about making ballsy last-ditch efforts to get a kill ended up being used for running away like a coward. Are we sure soldier isn't french?

        • 2 years ago
          Anonymous

          >not using it to one-shot an unaware Heavy because of the ridiculous damage ramp-up

  37. 2 years ago
    Anonymous

    >2022
    >sv_pure is still forced in valve servers
    >sprays are still disabled in valve servers
    shit game
    shit company

  38. 2 years ago
    Anonymous

    Why are Ganker‘s opinion on tf2 balance so bad, are most players sub 1k hours or something

  39. 2 years ago
    Anonymous

    >pyro airblasts me out of flamethrower range and doesn't follow up with anything
    Is there an unironic reason why people do this shit? Half of the time I would be dead if they didn't do this

    • 2 years ago
      Anonymous

      I've always seen that as "I don't want to look like a WM+1 so i'll randomly airblast sometimes"

    • 2 years ago
      Anonymous

      from what i've seen i think it's that they're hoping afterburn will just kill you - they try knocking you down low enough to just let the fire take care of you without actually realizing they haven't knocked you down far enough and that afterburn is not good enough to let them just frick off when you're at mid-health. there's also just the 'at least it chucks you off a point' reason
      if you're playing pyro also or they're doing it out of nowhere though i have no fricking clue

  40. 2 years ago
    Anonymous

    heavy's good, all classes are, surprisingly enough.
    It's just that his gameplay is excruciatingly linear.
    Spy is undoubtedly the weaker one, but still balanced, as in he has no outright broken weapon (be it for OP or underpowered).

  41. 2 years ago
    Anonymous

    Ok anons, this is my skill tier list that I've based on optimal play, so cool shit that sketchek can do doesnt change the fact that pyro is the easiest class in the game.

    • 2 years ago
      Anonymous

      >soldier anywhere near that high just for shooting feet
      he is on par with pyro, bait-kun.

      • 2 years ago
        Anonymous

        His movement is too advanced to be near pyro and your not playing soldier optimally if you're firing 40 damage rockets at the floor, much better to be hitting directs. He's not super difficult, I dont think any of the TF2 classes are, but hes significantly more difficult than Pyro at an optimal level.

    • 2 years ago
      Anonymous

      Move Scout up a tier, Engineer down a tier and swap Heavy with Pyro. Nothing Heavy or Engineer do is as difficult as basic Flare Gun shots or reflecting projectiles.

      • 2 years ago
        Anonymous

        The teamwork and positioning Engineer and Heavy require to be played effectively is more difficult than aiming one of the fastest projectiles in the game, and reflecting projectiles is easy as shit.

        • 2 years ago
          Anonymous

          How is positioning hard lmao.
          >teamwork
          You mean from other players.

        • 2 years ago
          Anonymous

          I don't know man, Engineer "positioning" is basically solved and Pyro has a lot of the same positioning restrictions that Heavy does. Even if landing flares and reflecting projectiles aren't the hardest things in the world I think it's still much harder to do consistently and a big jump up in difficulty from building something that literally aims for you or having basic tracking with a gun that fires in a pretty generous cone.
          Also I don't think it's a good idea to factor the things your teammates are doing into a metric for individual class skill, 'cause otherwise Demo should be at rock bottom in D tier since kritz stickies are legit braindead.

        • 2 years ago
          Anonymous

          >The teamwork and positioning Engineer and Heavy require to be played effectively is more difficult than aiming one of the fastest projectiles in the game
          Lol no. The positioning a Scout or a Spy have to learn to not instantly die is 100x harder than heavy's. Why do heavy mains always say they're the only class in the game that needs to know positioning? This is obvious bullshit.

  42. 2 years ago
    Anonymous

    I really like the tomislav and shotguns.

  43. 2 years ago
    Anonymous

    It's time to post your favorite "bad" weapons, I demand you!

    • 2 years ago
      Anonymous

      They're bad as a melee weapon since almost any random crit means you get one-shot, but it's the only way I can get people to melee me back

    • 2 years ago
      Anonymous

      eureka effect

    • 2 years ago
      Anonymous

      Shortstop or Baby Face Blaster

  44. 2 years ago
    Anonymous

    >3000 hours since 2012
    >negative kd on all classes
    I fricking suck at this game

    • 2 years ago
      Anonymous

      Does this count like MvM? Mine seem too high

      • 2 years ago
        Anonymous

        I'm not sure, I can't find any info about it online. But you'd think that the average would be even higher if it did count MvM

      • 2 years ago
        Anonymous

        >3000 hours since 2012
        >negative kd on all classes
        I fricking suck at this game

        damn bros i'm actually really good?

        • 2 years ago
          Anonymous

          >Demoman with lowest k/d ratio
          how

          • 2 years ago
            Anonymous

            I don't like playing demoman

            • 2 years ago
              Anonymous

              Why not

              • 2 years ago
                Anonymous

                he's annoying to arc aim

    • 2 years ago
      Anonymous

      [...]
      damn bros i'm actually really good?

      mine is glitched, it says I have an average of 105 kills as spy but the most kills in one life for spy is 15

  45. 2 years ago
    Anonymous

    Pyro main who hasn't played inawhile. Does this thing still demolish everything or have they nerfed it yet? Seriously, not only is this the best Pyro flamethrower, it's the best one by FAR.

    • 2 years ago
      Anonymous

      still fricks

      • 2 years ago
        Anonymous

        Bueno

    • 2 years ago
      Anonymous

      They nerfed it in Blue Moon
      >That's bad...
      But they later fixed the bugs with the projectile!
      >That's good!
      But you still flash-bang yourself when firing it
      >That's bad...
      But there's visual mods that fix it!
      >That's good!
      But there's no visual indication where the center of the projectile is for the bonus damage and firing speed
      >That's bad...

  46. 2 years ago
    Anonymous

    overpowered
    >medic
    >soldier
    >sniper

    almost overpowered
    >demoman
    >scout

    balanced
    >engineer (only because the wrangler exists)

    underpowered
    >pyro
    >heavy

    lol
    >spy

    • 2 years ago
      Anonymous

      Demo is the most OP class in the game except sniper

    • 2 years ago
      Anonymous

      Accurate, but I'd move heavy up a notch.

    • 2 years ago
      Anonymous

      You're literally a hair from the actual tier list compgays cite:
      >Tier 1
      Medic
      >Tier 2
      Scout, Demo, Soldier
      >Tier 3
      Sniper
      >Tier 4
      Heavy
      >Tier 5
      Engineer
      >Tier 6
      Pyro, Spy

      • 2 years ago
        Anonymous

        I don't understand how sniper isn't tier 0 at the highest level. He has no counters other then sniper himself.

        • 2 years ago
          Anonymous

          Sniper is countered by the relative playercount in a given server, you can't prove me wrong about this.

        • 2 years ago
          Anonymous

          sniper and medic are tier 0 in highlander, they're basically the only classes that matter

        • 2 years ago
          Anonymous

          6v6 cp5 is all about getting to the mid point and sniper has no way to boost himself
          it's a good class to switch into but bad at the start of the round

        • 2 years ago
          Anonymous

          Some maps take a while to get to mid, and running Sniper out on something like Granary (absolutely terrible idea btw), Sunshine, and Metalworks is almost like fighting 5v6. Snakewater mid has terrible sightlines. Badlands mid has really funky geometry and it's super easy for Soldiers to jump anyone they want no matter where they are. Gully is okay because spawn's close so you aren't horribly late to mid, and Process has great sightlines which makes cheeky Sniper mids worthwhile now and then, but forces team's to play slow/defensive.

          Most maps where full-time Sniper is a viable choice are KOTH/Attack-Defense maps. Most 5CPs that were Sniper-friendly were dropped out of rotation (Warmfront) or rejected after testing (Foundary).

        • 2 years ago
          Anonymous

          That tier list is likely subject to rollouts. Sniper would probably be tier 2 if it's assumed the fight is close to spawn and Heavy would probably be in that tier was well if it's also assumed there's a medic available.

        • 2 years ago
          Anonymous

          In addition to what the other anons said about sniper being slow, when 6v6 is fast paced, any lackluster sniper play is heavily punishing.
          watch something like this https://www.youtube.com/watch?v=F2gcnxQej3c
          and you can see how poor sniper play in 6v6 is detrimental compared to a lackluster scout, soldier or demoman.

        • 2 years ago
          Anonymous

          6v6 is a special custom game mode, not the actual game

        • 2 years ago
          Anonymous

          Listen. If you play only payload all the time you're going to think spies and scouts can't kill him, too

          • 2 years ago
            Anonymous

            The only reason you'd kill a sniper as a scout is if he was a bad sniper

  47. 2 years ago
    Anonymous

    TF2 is dead, it's time to move on to the superior multiplayer Valve shooter
    >Fully mod supported with a large amount to choose from
    >Consistent playerbase that isn't filled with bots
    >No israelite cosmetics, if you want to change the appearance of someone you download a mod, no transactions required
    >A well programmed game director ensures that almost every game you play is different than the last, promoting replayability
    >even if you get bored of playing the same campaign maps all the time, there are plenty of great custom maps to choose from
    >has one of the most advanced gore systems in a vidya
    >Versus still makes homosexuals and shitters seethe to this day

    • 2 years ago
      Anonymous

      Fine I'll stop posting and go play some TF2 right now instead.

    • 2 years ago
      Anonymous

      >One is a PvE or 4v4
      >The other is a 6v6, 9v9, 12v12 or 16v16 class based shooter
      >Comparing them
      I will never understand this copypasta

      • 2 years ago
        Anonymous

        >comparing them
        You literally just did.

    • 2 years ago
      Anonymous

      Sorry, I only play L4D during the fall & winter.

  48. 2 years ago
    Anonymous

    airblast is a half assed mechanic that would go on to curse pyro from ever getting rebalanced properly in the future
    change my mind

    • 2 years ago
      Anonymous

      Ok so how would he be balanced if airblast didn't exist, and who else would be there to make soldiers and demos cry?

  49. 2 years ago
    Anonymous

    post hours

    • 2 years ago
      Anonymous

      I've started playing again recently for no good reason

    • 2 years ago
      Anonymous

      10k
      my only regret is not playing more custom servers

    • 2 years ago
      Anonymous

      There's nothing like it. Even when my group plays other stuff, we have it in rotation.

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      I can never truly get away from the game. even if I fume at pubs 99% of the time I bother playing them

      I don't understand how sniper isn't tier 0 at the highest level. He has no counters other then sniper himself.

      in 6v6 sniper isn't super strong because he can't get to mid fast with the rest of the team. he's good during stalematey parts of the game like pushing/defending last, but if you run sniper fulltime you're basically 5v6 in the initial midfight when it'd be much better to have the presence of a scout or soldier.

  50. 2 years ago
    Anonymous

    That's not the sniper.

  51. 2 years ago
    Anonymous

    >frick around on 10x Randomizer server
    >Fists of Steel make you completely immune to ranged damage
    >fist 6 people before someone just melees me
    why aren't there more goofy servers like this

    • 2 years ago
      Anonymous

      i miss how many more fun custom maps we had years ago. prop hunt was my shit

      • 2 years ago
        Anonymous

        I miss how you used to blow me free of charge. $5 is way too much.

        • 2 years ago
          Anonymous

          good to see the community is just as homosexual as it was when i stopped playing

      • 2 years ago
        Anonymous

        >The only server running ctf_facing_worlds is a dead 5v5 sniper server

  52. 2 years ago
    Anonymous

    This video is literally the deepest humor in all vidya-related writing. Change my mind.

    • 2 years ago
      Anonymous

      It took me a full decade to notice the Tzu/zoo joke

      • 2 years ago
        Anonymous

        Shit, dude. Looks like you really, REALLY need these.

      • 2 years ago
        Anonymous
    • 2 years ago
      Anonymous

      >Son, who said that?

    • 2 years ago
      Anonymous

      meet the spy is funnier

  53. 2 years ago
    Anonymous

    how do you make this gun not shit?

    • 2 years ago
      Anonymous

      make the knockback happen only on the second hit

    • 2 years ago
      Anonymous

      >Have mouse 2 shoot like it normal does, except it doesn't apply any knockback
      There, now there's even combo potential (mouse for maximum damage, then mouse 1 to push them away if they didn't die)

    • 2 years ago
      Anonymous

      I think it's kind of funny. I seem to recall that when I began playing TF2 in 2009, the Force-A-Nature was one of the most complained about weapons on the Steam Forums.

      • 2 years ago
        Anonymous

        It was a nightmare in Arena mode.

    • 2 years ago
      Anonymous

      Use the Crit-a-Cola

    • 2 years ago
      Anonymous

      Revert the airblast nerf so that it functions correctly instead of putting anything you shoot with it into blast strafe

  54. 2 years ago
    Anonymous

    >You are on your way to PL_Hightower
    How do you respond?

  55. 2 years ago
    Anonymous

    Pro tip, the role of the heavy is defense.
    Your job is to be the Team Dad and escort your idiot children to the neighborhood swimming pool.
    Gunning down enemy dads and their children

  56. 2 years ago
    Anonymous

    Are things finally starting to look up? I don't want to get too hopeful but if Valve really does clean up all the bots, maybe it'd spark renewed interest in the game from outsiders who only hear about the ruckus tf2 players make. Maybe it'd actually compel Valve to work on TF-related things again, maybe not an update but something better.

  57. 2 years ago
    Anonymous

    >class on the box has the highest skill requirement to play
    checks out

  58. 2 years ago
    Anonymous

    frick it i'm going on turbine and going heavy just for fricking lulz
    should i use tomislav?

  59. 2 years ago
    Anonymous

    Airblast + reserve shooter is the lowest IQ tactic in the game

    • 2 years ago
      Anonymous

      Walking directly into a blind corner and crying that a pyro is there is lower IQ

      • 2 years ago
        Anonymous

        Or worse back when that actually was a thing
        RUNNING DIRECTLY ACROSS AN OPEN SPACE TO THE DEGREASER PYRO AND THEN GETTING MAD THAT YOU DIE

  60. 2 years ago
    Anonymous

    put dispenser here

  61. 2 years ago
    Anonymous

    >Being decapitated by a sword removes all cosmetics from the ragdoll
    >Being decapitated by the Hitman's Heatmaker doesn't do that, even though it should be the same form of "decapitation" in that all it does is shrink your head really tiny and throw a head gib

  62. 2 years ago
    Anonymous

    how would you make the syringe guns an appealing alternative to the crossbow? Besides just removing the crossbow.

    • 2 years ago
      Anonymous

      Convince morons that the crossbow meme is in fact a meme and mow down entire servers with the blutsauger and syringe gun.

    • 2 years ago
      Anonymous

      it's literally impossible to make the stock usable over anything else in any situation
      the bloodsausage is fine the way it is
      the overdose is a really dumb weapon and the only way to make it useful would be to rework it into something else, like a syringe gun you shoot at teammates or something

    • 2 years ago
      Anonymous

      I think passive reload would help a lot. They'd still need something more, but having to reload manually sucks ass.

    • 2 years ago
      Anonymous

      Give them the Needler explosion from Halo.

      • 2 years ago
        Anonymous

        >Medic with the needler

      • 2 years ago
        Anonymous

        madman

    • 2 years ago
      Anonymous

      mad milk syringes

    • 2 years ago
      Anonymous

      They already are.

  63. 2 years ago
    Anonymous

    Pyro is arguably worse and Spy is definitely worse. Heavy's biggest issue is just that he's boring, most of his unlocks either suck ass or don't change his playstyle enough to mix things up.

  64. 2 years ago
    Anonymous

    not enough speed

  65. 2 years ago
    Anonymous

    It’s the only class that isn’t preferred by homosexuals and transgenders

  66. 2 years ago
    Anonymous

    just do the little hop spin up move around corners so you're not so obvious. if you're heavying in obvious sniper spots then thats on you.

  67. 2 years ago
    Anonymous

    All you need is tracking and map sense whom you can do fine without a medic. Why is Ganker filled with moronic aimlets?

    • 2 years ago
      Anonymous

      If the other team has competent snipers that "map sense" means just leaving the server

  68. 2 years ago
    Anonymous

    Post men of obesity.

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