>games should not take 100 hours to beat
>games should not take 2 hours to beat
What's the sweet spot?
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>games should not take 100 hours to beat
>games should not take 2 hours to beat
What's the sweet spot?
CRIME Shirt $21.68 |
CRIME Shirt $21.68 |
>8-10 hours to beat
>good replay values like unlockable and cheats for second playthrough
Depends on the genre. Is spot on for a platformer or action game, with additional length for side content. RPGs and other longer games should probably be around 20-30.
>replay value
Remember when games had that? You would pick up a game and your first time would take hours, maybe even days, but with every playthrough you got better and now you can beat it in no time flat?
Who the frick wants to replay a modern AAA game, with all their walk and talk sections, hundreds of pointless collectibles, and low skill ceilings? But don't worry, there's 200 skill trees for you to upgrade so you still feel like you're mastering the game!! Wow!!!
>200 hour game
>it's just mindlessly walking towards a arrow and beating up npcs that were braindead
>oh but this shitty series that's slightly shorter is so much better
>it's just the same thing again except it's ironic and japan and there's mini games
fpbp
more of you Black folk would understand if you weren't stinky neets
Games shouldn't be beaten at all, just played. Ala Tetris, Minecraft, Chess.
i thought this for a long time then got addicted to MMOs
there should be an end. Minesweeper has an end. Solitaire has an end. you just start over and replay it again.
I don't know how many hours it would add up to but I've been playing Mario 3 since 1989 and still haven't beaten it.
idc about your work schedule, give me more content
only consolecucks forcing yourself to play games
You're never gonna get a straight answer with this character being used in the OP, on Ganker of all places. I don't think you ever intended to either.
1 hour per $ spent at minimum.
>Pays $15 to see a 2 hour movie
Who does? I hope it isn't you.
>pays
>Pays to see a movie
>Purchases popcorn, drink and bag of M&Ms
>Finishes none of it
dumb metric.
1hr is perfectly fine for a free game
5hrs is too short for an action game, like Vanquish. 10 to 20hrs is about right
20hrs for an rpg is like the minimum to get a story going and explore the characters in your party. More than 100hrs you better have something to show for it, even if it's something simple like high difficulty
60, or 20 with replayability, is my minimum.
But it's more of a function of its cost. Cheap indie games can last less.
Both games that take 1hr to finish and games that take 100hrs to finish deserve to exist. They're different styles of games so you can choose the kind that appeals to you and not play the kind that doesn't.
Games should have 100 hours of content but also be able to beat in 2
Depends on the type of game.
I have no qualms with games that have thousands of hours of content or "content."
But when I am satisfied, I stop playing regardless of completion %.
RPG should take a frickton of hours to beat for proper immersion and so you can get invested in the story and characters, every other genre should take at max 40 hours to beat.
if it's not a rpg
it should be 16 hours at most
anything else is purposely trying to waste my time
Well, it is a game.
yes but no at the same time
good games let you ignore them after a short period of time and let you come back and replay them anytime you wish
100+ hour games are fricking obnoxious and moronic and require you to mentally stay focused on what you are doing unless it's a jrpg
it's simply too much of a chore to be considered fun
have you considered that you're a certifiable midwit and likely suffer from ADHD or a related impairment
okay but you watch all the godzilla movies day after day without any stop but sleep and eating and bathroom break
say what you mean without being a trolling moron
>100+ hour games are fricking obnoxious and moronic and require you to mentally stay focused on what you are doing
moron you don't sit down and play the game for 100 hours with no break.
1 hour to beat
100 hours to master
>games should not take 100 hours to beat
What? You want to sit an afternoon and beat an entire $60 bucks game? Tomorrow another $60?
a short 8 to 10 hour replayable game is superior than 100 hour game with 5 collectathons to pad out time.
I prefer DQ11 over Warioware.
do something else when you finish the game you sperg
And pay another $60 for another game? What? One 2 hour game per year?
if you dont want to pay full price, dont?
Or maybe I don't try to pass a 100 hour game in one sit like you feel forced to do?
i feel forced to do that? last i checked this thread you were the one saying you just gotta have vidya to play everyday?
>do something else when you finish the game you sperg
I play 2-3 hours then DO SOMETHING ELSE then play 2-3 hours tomorrow. Lots of cpntent left while I DO SOMETHING ELSE.
thats cool man
then the problem isn't the amount of content
it's the price
your game shouldn't be a piece of shit just to validate your pricing
I'm not a kid anymore with boundless amounts of time. A 20 hour game will take me 2-3 weeks to beat, if I absolutely love the game and can't put it down maybe 1 week. Baldur's Gate 3 is approaching 2 months, I've been playing it, I'm getting tired of it, I'm 65 hours in and I have skipped a frickload of sidequests to get close to the endgame. When I was a kid I loved games that were 100+ hours long or had insane replayability. Now I just need a game to be good, one time, somewhere between 10-20 hours. Any other games that I play more than that are just multiplayer games I play with my friends
>? You want to sit an afternoon and beat an entire $60 bucks game?
You literally eat 100 times that price in one sitting too, Americ**t.
You know 2 hours is already several times more than the recommended amount of daily playtime, right?
You should be focusing on a game's quality and how it made you feel and not its length. I'd rather play a great game for two hours than a good game for 20.
Hat Kid is my waifu!!!
competitive multiplayer live service
I'm more of an adherent to the "games should be fun" school of thought.
25 hrs main content
40 with all secret bosses, areas and side quests
>ctrl + f
>shadman
>no results
damn...
shad drew some of the best
lol
>shadman
is he still in jail?
>Shadman is now boomer lore
Oh, my aching joints...
It took me a millenia to find.
No one cares about that pajeet. He's done. He's a old, tired, unfunny meme. Get new lolcows to obsesses over.
It entirely depends on the replay value.
A 1hr game I can replay 100 times is clearly better than a 100hr game I won't ever touch again.
if I can beat a game in a day then that's not a game, that's shovelware
Depends. Platformers should be on the shorter side but have great replay value. RPG’s should be longer. Although I’m not a fan of them being way too long.
>games should not take 100 hours to beat
Why? More good content is better. There's not even an argument against it. I'm not eve going to hear arguments about padding because 10 to 20 hour games have that shit, that's why I said good content.
the sweet spot imo is like 4-5 hours a day on weekends, taking two weekends to beat, so like 15-20 hours. but there are always game I wish would go on forever because I enjoyed them so much.
>What's the sweet spot?
Between Hat Kid, Beebz and Carol
This ain’t the thread, chief. Let the grownups talk.
Jas
Noooo
2-5 minutes of concentrated gameplay that people would want to experience over and over because the gameplay is good and fun
What is Hat Kid's sweet spot?
balls deep
15 minutes of grueling difficulty.
aslong as I want to enjoy the game.
portal 1 felt too premature example, and dark souls 3 felt like a slog
15-25
RPG: 40 - 80 hours
Action game: 10 - 20 hours
i dont really play any other genres so idk
About 30 hours to fully beat story, like 2 weeks of playing for bouts of 2 to 3 hours, and it must be fun.
Takes longer for completionists and rank autists.
All in all I still don't get why people care about completion time being too long. Like Black person if it's fun who cares how long it takes?
If it's not fun just drop the game and move on.
If it's too long just add it to the list of games you cycle between, you DO cycle between a couple of games right? You do understand the ultimate goal of games is to pass the time and NOT feel like you want to pull every hair out of your scalp right?
That's why I feel like at least a bunch of turn-based JRPGS and a lot of MMORPG fans must be in a constant state of suffering (but this was a given with MMORPG fans since before I could even come to this conclusion), those combat systems tend to be so simple and boring there's literally no point if it feels like a chore and there's no real intrinsic motivation to continue. If you start the game up just because you feel obligated to rather than because the back of your brain itches for the experience of it then you're not having fun with it and should drop it.
I know it seems like hypocrisy to post a monster hunter pic considering how grindy the game is, but I do actually pick the games back up every single time because the back of my brain does itch for that combat not because I want to grind for materials. I know there is a lot of JRPGs that play more like puzzle games but with numbers and I absolutely get the appeal but with most of them it's just mind-numbing simplicity and grinding and with MMORPGs I still don't feel like I need to explain myself, it's just sunk cost all the way down to vidya hell.
It depends on the genre.
>horror
6-8 hrs
>action adventure
8-10 hours
>rpg
40-50hrs
>open world
20-30 hrs
Want to play every game that ever existed and master them, but there is not enough time in a human life. What do?
Remake 4, you could beat it in 4 hours if you went fast, you could spend more than 30 hours if you tried to unlock everything
A main campaign that takes no more than 8 hours to beat and no less than 4 hours to beat. And no, le 60/70 USD doesn't change this shit, frick off. Price should not be determined by this, but replayablity. If it's fun it's timeless.
Afterwards, a game that's worth replaying with unlockables, DLC, and other post game content just to go back and dick around the main game with is how the game should be structured. This "everything no one will ever experience but expected to regardless" format is literally killing gaming right now. It's moronic.