Playtesters and focus groups are the reason why massive numbers of games are balanced like they were made for toddlers. A gameplay consultant would literally tell developers to make skinner box casinos with no challenge to maximize addiction and minimize abrasion.
Sigh... We have been over this thousands of times... These companies provide a valuable service. They help to make sure that games are for everyone. This is not a bad thing. I am sorry that you are all unable to be selfish over the most basic things. Keep whining. I bet it'll do a load of good.
>They help make sure that games are for everyone >by targetting the incredible minority over the common person
If they wanted games to sell as man as they could, they would sell to typical white women
>They help to make sure that games are for everyone. This is not a bad thing.
Have you considred that things that are "for everyone" actually suck and are for no one.
>make sure games are for everyone
Therein lies the issue. Games back then weren't made with the steadily increasing, mentally moronic population in our world in mind.
Games shouldn't be for everyone though.
I don't want them to alter some Match 3 phone shit to try and appeal to me, and conversely trying to alter a dungeon crawler to appeal to the match 3 crowd isn't doing you any favors.
Chase two rabbits, lose them both.
Games as a medium can be accessible without simultaneously forcing every single game to be for every single person. It's like asking a horror movie to not be scary because someone feels left out due to it being too scary. If you start ruining the appeal of genres, then you need to frick off and figure something else out. Short term gain is not worth forsaking years or decades of good faith.
>These companies provide a valuable service. They help to make sure that games are for everyone
No one needs hyper specific political and social shit in a game to enjoy it. If you do then you don’t actually like the game or games as a whole and are just looking to be pandered to.
Ever game dev and publisher should be legally required to have at least one drunk halo bro who shouts "bro that's gay" whenever they say anything too gay. He'll sit there and tell them the protag should have a rocket launcher and you should drive a monster truck, and they'll all sell a million copies with tears in their eyes.
Wouldn't that just make every game the exact same? Which is what you want to avoid with these firms...right???????
I mean, just say that you do not like these specific firms and be done with it. Obviously you are all biased heavily against these people for no good reason. Be honest already. Sheesh....
lmao I work in software and feel like I've legitimately had this coworker before. There was a middle-aged dude that found /misc/ back when I was working on an electrical hardware controller thing that would talk about "kekistan" and how gay our customers were for building solar farms. Basically everyone else was a white guy, most former military too, so I guess he just felt fine to go off like that. Never got in trouble or anything but it wasn't like the companies I work at now.
>company only gets esg funding if it get the consulting company's sticker of approval
hiring gameplay consultants wouldn't get you extra funding so why bother?
>gameplay consultant firms than story consultant firms.
Dumbass >This section's gameplay isn't inclusive enough
This is what happened to Half-Life 2: Episode 2
Testers should only focus on technical issues, resolving game-breaking bugs, etc.
Only the developers should have any saying in gameplay.
What I don't get about ALL of this is how ideology-chasing has outpaced money-grubbing. Like... Everyone knows what would actually sell games. You only need to look at the gachasphere and its literal billions of dollars annually for jpgs. And yet, companies in the 'real' games industry don't chase that. They chase the disgusting business practices, yeah, micro transactions and games as a scam and all the rest of it. But they put Social Values above actually putting in what sells that shit. They appeal to an ideal - homos and mixed race couples etc - rather than what the market actually wants. They're more interested in creating a demand that doesn't exist, or exists in very limited quantities, than they are in servicing demand that exists.
How does this work with their money-obsessed overlords? How do they justify this to their investors? "We consider making you, the investor, more money to be secondary to forcing a social narrative", how do they SAY that on record without being voted out immediately? It doesn't make sense.
It probably has something to do with this. (Some guy made an ESG thread the other day and I replied with my two cents on why they might not care about losing money anymore. He must have gotten his fee fees hurt and reported it.)
The site works for said companies and if some shill or the mods don't like what you say you'll get a vacationwhat is dynamic ip?
Fricking sucks, and that being an IB supposedly within the places where people are supposed to have almost complete freedom
>autistic and evil CEOs hire a consultation firm to help them reach a wider audience and not alienate anyone because they're so rich and evil they can't think like a consumer >REEEEEEEEEEEEEE
Of everything you can b***h about with capitalism, it's this?
>spend money listening to your playerbase
That was one of the supposed jobs of the comunity managers, but instead they went to the shill and censor everything i dont like route
True
Its so sad the owners of the vidya companies fell for the meme of investors and huge bureaucratic structures, like that AAA will can only keep falling
So will this thread be moved or 404d? Because you know the jannies are already here defending these frickers already, they only finally kill the thread when they get btfo.
>consultant firms
All of them are scams
>increase the fun in level 4
>spent more money on gameplay consultant firms
You gotta pay the developers to do that
Gaming would've been better if Gankerirgins would learn to code instead of being whiny b***hing losers who only knows how to consume
Playtesters and focus groups are the reason why massive numbers of games are balanced like they were made for toddlers. A gameplay consultant would literally tell developers to make skinner box casinos with no challenge to maximize addiction and minimize abrasion.
Sigh... We have been over this thousands of times... These companies provide a valuable service. They help to make sure that games are for everyone. This is not a bad thing. I am sorry that you are all unable to be selfish over the most basic things. Keep whining. I bet it'll do a load of good.
lol exactly. People who shittalk these companies have no idea what they're talking about and probably never developed a game.
>They help make sure that games are for everyone
>by targetting the incredible minority over the common person
If they wanted games to sell as man as they could, they would sell to typical white women
>They help to make sure that games are for everyone. This is not a bad thing.
Have you considred that things that are "for everyone" actually suck and are for no one.
this is right sirs, listen to tims post, this sir knows what is talking about!
>make sure games are for everyone
Therein lies the issue. Games back then weren't made with the steadily increasing, mentally moronic population in our world in mind.
Games shouldn't be for everyone though.
I don't want them to alter some Match 3 phone shit to try and appeal to me, and conversely trying to alter a dungeon crawler to appeal to the match 3 crowd isn't doing you any favors.
Chase two rabbits, lose them both.
Games as a medium can be accessible without simultaneously forcing every single game to be for every single person. It's like asking a horror movie to not be scary because someone feels left out due to it being too scary. If you start ruining the appeal of genres, then you need to frick off and figure something else out. Short term gain is not worth forsaking years or decades of good faith.
>These companies provide a valuable service. They help to make sure that games are for everyone
No one needs hyper specific political and social shit in a game to enjoy it. If you do then you don’t actually like the game or games as a whole and are just looking to be pandered to.
You're in a cult.
Ever game dev and publisher should be legally required to have at least one drunk halo bro who shouts "bro that's gay" whenever they say anything too gay. He'll sit there and tell them the protag should have a rocket launcher and you should drive a monster truck, and they'll all sell a million copies with tears in their eyes.
Wouldn't that just make every game the exact same? Which is what you want to avoid with these firms...right???????
I mean, just say that you do not like these specific firms and be done with it. Obviously you are all biased heavily against these people for no good reason. Be honest already. Sheesh....
I think every videogame should have a rocket launcher and a monster truck.
i miss car combat games, vigilante 8 was so fun
lmao I work in software and feel like I've legitimately had this coworker before. There was a middle-aged dude that found /misc/ back when I was working on an electrical hardware controller thing that would talk about "kekistan" and how gay our customers were for building solar farms. Basically everyone else was a white guy, most former military too, so I guess he just felt fine to go off like that. Never got in trouble or anything but it wasn't like the companies I work at now.
>company only gets esg funding if it get the consulting company's sticker of approval
hiring gameplay consultants wouldn't get you extra funding so why bother?
>gameplay consultant firms than story consultant firms.
Dumbass
>This section's gameplay isn't inclusive enough
This is what happened to Half-Life 2: Episode 2
Testers should only focus on technical issues, resolving game-breaking bugs, etc.
Only the developers should have any saying in gameplay.
>former gets you bad press
>latter gets you good press
gee, I don't know OP. I think you haven't given it enough thought
What I don't get about ALL of this is how ideology-chasing has outpaced money-grubbing. Like... Everyone knows what would actually sell games. You only need to look at the gachasphere and its literal billions of dollars annually for jpgs. And yet, companies in the 'real' games industry don't chase that. They chase the disgusting business practices, yeah, micro transactions and games as a scam and all the rest of it. But they put Social Values above actually putting in what sells that shit. They appeal to an ideal - homos and mixed race couples etc - rather than what the market actually wants. They're more interested in creating a demand that doesn't exist, or exists in very limited quantities, than they are in servicing demand that exists.
How does this work with their money-obsessed overlords? How do they justify this to their investors? "We consider making you, the investor, more money to be secondary to forcing a social narrative", how do they SAY that on record without being voted out immediately? It doesn't make sense.
It probably has something to do with this. (Some guy made an ESG thread the other day and I replied with my two cents on why they might not care about losing money anymore. He must have gotten his fee fees hurt and reported it.)
The site works for said companies and if some shill or the mods don't like what you say you'll get a vacation what is dynamic ip?
Fricking sucks, and that being an IB supposedly within the places where people are supposed to have almost complete freedom
Our studio doesn't even let us use social media apps personal or otherwise. It's actually pretty intense.
>autistic and evil CEOs hire a consultation firm to help them reach a wider audience and not alienate anyone because they're so rich and evil they can't think like a consumer
>REEEEEEEEEEEEEE
Of everything you can b***h about with capitalism, it's this?
>spend money listening to your playerbase
That was one of the supposed jobs of the comunity managers, but instead they went to the shill and censor everything i dont like route
ubisoft's sweet baby
>company receives ESG funding
yeah I'm just not going to play your slob
Evil cannot create anything new, they can only corrupt and ruin what good forces have invented or made.
Monetization of brainrot
They DO spend money on gameplay consultant firms.
That's where all this "UX" horse shit came from.
True
Its so sad the owners of the vidya companies fell for the meme of investors and huge bureaucratic structures, like that AAA will can only keep falling
So will this thread be moved or 404d? Because you know the jannies are already here defending these frickers already, they only finally kill the thread when they get btfo.
MUH STORY homosexuals is where everything went wrong with vidya. Prove me wrong.