GEN or SNES aladdin?

GEN or SNES aladdin?

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  1. 7 months ago
    Anonymous

    For gameplay? SNES. For audiovisuals? SNES

    • 7 months ago
      Anonymous

      Sad how normies managed to brainwash people (apparently even Mikami if it isn't just Japanese courtesy) into thinking the bong one is better just because you have a sword in it when it doesn't even suit Aladdin

      • 7 months ago
        Anonymous

        I'm not even sure what the Genesis one wants to be. It certainly isn't a traditional platformer but it also isn't quite like PoP or Shinobi. It's just a clusterfrick

        SNES Al has very solid platforming and satisfying flow from the first second on

        • 7 months ago
          Anonymous

          SNES Laddy is the perfect licensed game

        • 6 months ago
          Anonymous

          It's impossible to look at this without immediately wanting to do it yourself. If aliens land on this planet this is the kinda games we must let them play first.

      • 7 months ago
        Anonymous

        most people are game design illiterate, they just parrot what they hear and are easily impressed by some graphics shit

      • 7 months ago
        Anonymous

        I feel like it's Disney pushing that because they only 100% own the Sega one

      • 7 months ago
        Anonymous

        If it doesn't suit him then why does the cover of the SNES game show him with a sword?
        Imagine buying this game and realizing all you can do is throw apples

        • 7 months ago
          Anonymous

          Pandering to the same 95 IQ normies I'm talking about

          • 7 months ago
            Anonymous

            Aladdin literally uses a sword in the movie

            • 7 months ago
              Anonymous

              If I remember right he only uses it while fighting giant snake Jafar. Certainly not against guards at the street market, it makes more sense for him to throw apples at them and bounce on their heads.

              • 7 months ago
                Anonymous

                The apples don't make sense in either game.

              • 7 months ago
                Anonymous

                Apples make sense in the market level, but yes overall rocks would have been better.

              • 7 months ago
                Anonymous

                Games aren't always meant to be realistic. Do you plan to change his weapon depending on level so on snake it's sword, on guard it's apple?

              • 7 months ago
                Anonymous

                No, I'm fine with platforming + apples since it makes for better gameplay.

              • 7 months ago
                Anonymous

                >Certainly not against guards at the street market
                Abu tried, to be fair.
                >You idiots, WE'VE ALL GOT SWORDS!

        • 7 months ago
          Anonymous

          >Imagine buying this game and realizing all you can do is throw apples
          I was actually really disappointed by that when I rented it. My cousin had the Genesis game, I thought it was pretty awesome at the time and we both thought the SNES version was lame.
          It wasn't until many years later that I actually grew to like the SNES game, it's a fun platformer, the flow of it and the controls are definitely better than the Genesis version.

      • 7 months ago
        Anonymous

        >a scrimtar doesn't suit a Muslim criminal

      • 7 months ago
        Anonymous

        >the bong one
        I thought that it was made by Westwood just like TLK and The Junglebook

        • 7 months ago
          Anonymous

          Genesis Aladdin was directed by Dave Perry, who went on to found Shiny and make the Earthworm Jim games and MDK. Most of their stuff wasn’t that good in hindsight.

          • 7 months ago
            Anonymous

            >Most of their stuff wasn’t that good in hindsight
            Tendies plague this website.

            • 7 months ago
              Anonymous

              Uh huh. All those Wild 9 and Messiah fans out there are just clamoring for sequels I’m sure.

              • 7 months ago
                Anonymous

                Why does everything need a sequel? I enjoyed Wild 9, MDK, Earthworm Jim, and the Genesis Aladdin.

              • 7 months ago
                Anonymous

                My point was more that Shiny’s games were often ambitious but ended up being rough around the edges.

          • 7 months ago
            Anonymous

            >MDK
            >wasn't that good
            MDK is a lot of fun. Similar to Earthworm Jim, the game doesn't take itself seriously at all, which is a big part of the charm of both of those games.

            • 7 months ago
              Anonymous

              True, but they were also punishingly difficult to the point where most players probably only ever saw the early stages.

    • 7 months ago
      Anonymous

      >second image
      what is aladdin doing in gaza?

    • 7 months ago
      Anonymous

      Lamp life meter and sword automatically makes the genesis version better and cooler.

      • 7 months ago
        Anonymous

        >Lamp life meter
        Maybe in screenshots, it's ass in-game and not remotely lucid enough. You don't take liberties like that with health bars

    • 6 months ago
      Anonymous

      This. I got memed into giving GEN Aladdin multiple tries and I liked it a bit less every time. It feels like that black and white Mickey game on PS1, all style, 0 fun

  2. 7 months ago
    Anonymous

    I wish there was a Nintendo board where these posters would stay. 16 bit multiplats were almost always a better on mega drive especially with this game.

    • 7 months ago
      Anonymous

      >multiplat
      It's a completely different game, moron anon

      • 7 months ago
        Anonymous

        Multiplats were generally different in that era, moron anon. You would know that if you lived through it.

        • 6 months ago
          Anonymous

          >Multiplats
          everyone knows that but it's not a "Multiplats" (what a dumb word, dumb like u) when it's made and sold by completely different companies

      • 7 months ago
        Anonymous

        >It's a completely different game
        This is true. Perhaps a comparison of Cool Spot on SNES and Mega Drive would be more provident?

        • 7 months ago
          Anonymous

          Mortal Kombat on Genesis was the big one I remember. Nintendo was forced to allow MKII to be ported with full blood and uncensored fatalities as a result.

          • 7 months ago
            Anonymous

            But even then, MK was the lone exception to the rule. I think Samurai Shodown might have had a few blood sprites as well but it was nothing crazy. I'm not sure if even Shaq-Fu had a blood code on SNES (and sadly no yellow tab either).

            • 7 months ago
              Anonymous

              >I think Samurai Shodown might have had a few blood sprites as well but it was nothing crazy.

              From what I recall the SNK ports had completely different sprites on the SNES while mostly original ones on Megadrive. Not sure exactly which ones that was true for, though.

              • 7 months ago
                Anonymous

                SNES Samsho compensates the lack of zoom by playing it all zoomed out, with the byproduct of the smaller sprites. Also the game was kind of censored with the orange blood effect and lack of deaths. It includes Earthquake, who was missing in the Genesis one.

        • 7 months ago
          Anonymous

          But that's no contest, the megadrive version is completely superior and anyone who says otherwise has no taste.

    • 7 months ago
      Anonymous

      Only western games that were made for the Genesis and ported to the SNES.
      In this case you have a Japanese game from Capcom directed by Shinji Mikami, it goes without saying that it's better than the westoid jank the Genesis got.

  3. 7 months ago
    Anonymous

    >Aladdin is actually pronounced ALL-uh-DEEN

    • 7 months ago
      Anonymous

      Not in America.

    • 7 months ago
      Anonymous

      >not pronouncing it allahadeen with the pharyngeal fricative

      • 7 months ago
        Anonymous

        >not pronouncing it allahadeen with a prayer bump on your head

    • 7 months ago
      Anonymous

      lmao
      i miss when disney was fun and not pure cancer

  4. 7 months ago
    Anonymous

    The one I grew up with, same as everyone else

    • 7 months ago
      Anonymous

      After playing both as an adult, the win easily goes to SNES. The Genesis one is classic Eurojank.

  5. 7 months ago
    Anonymous
    • 7 months ago
      Anonymous

      those frickin shoulders i cant
      the Genesis version got all this vapid hype back in the day, scanning the drawings from the animators, blah blah blah, and Capcom who has been making Disney Nintendo games since the mid 80s knocked it outta the frickin park and made a much better looking and sounding game.
      You bring this up 10 years ago on /vr/ you would have a bunch of genbros screaming "FILTERED" ...you don't hear that much kinda talk nowadays. i imagine in another 10 years the SNES version will be too difficult for the kiderinos, i easily beat this game at 6/7 years old.

  6. 7 months ago
    Anonymous

    How about Desert Strike?

    • 6 months ago
      Anonymous

      pc

  7. 7 months ago
    Anonymous

    SNES one easily. GEN plays like shit
    >approach enemy
    >crouch
    >pokepokepokepokepoke
    Now do this for 1 hour

    That this is even a question just shows we live in a post-truth society

    • 7 months ago
      Anonymous

      Only bongs that call it the Mega Drive disagree. Genesis is a vastly better name.

      • 7 months ago
        Anonymous

        Genesis will always be Phil Collins band.

        • 7 months ago
          Anonymous

          >Phil Collins
          Christ, anon.

          • 7 months ago
            Anonymous

            You put some respect on his name, zoomophilitis

            • 7 months ago
              Anonymous

              Gabriel > Collins

              • 7 months ago
                Anonymous

                >Gabriel > Collins

                yes for solo careers, phil's kinda blows
                Trick and Duke are the best albums genesis ever did

              • 6 months ago
                Anonymous

                Sledgehammer and what Shock the monkey? Thats doesn't even stack up to the tarzan soundtrack

              • 6 months ago
                Anonymous

                Listen to more Gabriel. You just named 2 of his most normie tracks.

              • 6 months ago
                Anonymous

                Oh go on then tell me what of his I should be listening too

              • 6 months ago
                Anonymous

                He just released a new album after 20 years!
                But anyway, PG 1-4 and So are all classics

    • 7 months ago
      Anonymous

      megadrive aladdin doesn't play differently to the snes one at a normal level, you just throw apples and evade encounters just like snes.

      • 7 months ago
        Anonymous

        in one you jump to kill enemies when out of apples (snes) and in the other you use the sword.

  8. 7 months ago
    Anonymous

    As a child form this era who played both games when they were new, I state with confidence that the genesis version of Aladdin was superior. Though the snes version edged it out on color thanks to snes it still played lile crap and was way too hard. The genesis version was fun and the smooth animations looked terrific on the genesis.

    • 7 months ago
      Anonymous

      I think you’re conflating the two. The Genesis version looked good but had that janky European platformer feel (it was made by the Earthworm Jim guys). The Japan-developed SNES version is much easier overall.

      • 7 months ago
        Anonymous

        After playing both as an adult, the win easily goes to SNES. The Genesis one is classic Eurojank.

        >muh grafix
        >quantity over quality
        >fanfiction
        >schizophrenia
        Snesladdin is the better game. It has competent platforming level design. Genladdin is aimless janky bongslop.

        >it is bad because...it's got that janky vibe yknow what I mean? euros amirite. 'nuff said.
        No, I don't know what you mean. Please explain without buzzwords this time.

        • 7 months ago
          Anonymous

          SNES one easily. GEN plays like shit
          >approach enemy
          >crouch
          >pokepokepokepokepoke
          Now do this for 1 hour

          That this is even a question just shows we live in a post-truth society

          plus the typical bongshit level design of haphazard platform and obstacle placement everywhere, like in the dungeon

          • 7 months ago
            Anonymous

            >haphazard platform and obstacle placement everywhere
            Oh no! Platforms and obstacles in a platform game? As opposed to what, nothing? I suppose that would make it more like the SNES game, indeed.

          • 7 months ago
            Anonymous

            It's not like the SNES version is exactly extremely deep in terms of level design either. It's a very simple game that barely deviates from the most basic run and jump possible. If Mario is a 10/10, then Aladdin is like a 5 or 6, that's being honest.

        • 7 months ago
          Anonymous

          It’s hard to quantify exactly, but you know it when you see it. Everything is just kind of a haphazard mess without a natural flow to it, but the graphics look good. Many such cases with bong developers.

          • 7 months ago
            Anonymous

            It also has the typical westoid jank problem where it's sometimes impossible to tell which background objects are platforms you can actually stand on.

            • 7 months ago
              Anonymous

              Yes, Genesis Aladdin has a lot of that.

          • 7 months ago
            Anonymous

            It also has the typical westoid jank problem where it's sometimes impossible to tell which background objects are platforms you can actually stand on.

            Also dodgy collision detection and unfair enemy placement resulting in Aladdin taking a lot of cheap hits.

          • 7 months ago
            Anonymous

            I've played the game and nothing you said here is true.

            • 7 months ago
              Anonymous

              It’s pretty true. The level design is way too busy without satisfying platforming flow. Combat is also sloppy feeling.

              • 7 months ago
                Anonymous

                the combat and platforming is alright with a lot of cool set pieces and in general the combat is the same as the snes one (they don't really differ a lot in gameplay, both games are throwing apples the game)

  9. 7 months ago
    Anonymous

    SEGA certainly has its charm but i gotta go with SNES

  10. 7 months ago
    Anonymous

    SNES is a better designed game overall, but aesthetics the SEGA version wins out on. It actually feels like it represents the movie, whereas the SNES game is honestly very "safe"?

    • 7 months ago
      Anonymous

      Yes and no. The Genesis graphics are great but Aladdin’s acrobatic moves on SNES are more true to the movie. He doesn’t wield the scimitar in the movie until the very end.

      • 7 months ago
        Anonymous

        >He doesn’t wield the scimitar in the movie until the very end.
        It's a fricking video game. I don't recall James Bond using proximity mines in Goldeneye but I thank God they were in the game.

  11. 7 months ago
    Anonymous

    This tired argument yet again? The Mega Drive game is better, it's not even close, and it can be objectively quantified.
    >25% higher resolution (the usual Mega Drive resolution advantage over SNES)
    >Enemies with more reactive and dynamic AI
    >Higher quality sprite animations
    >Larger sprites
    >Better colour palettes (SNES is the typical washed-out muddy colours lacking the vividness and saturation that was commonly seen on Mega Drive)
    >Higher quality audio
    >Soundtrack from the actual movie songs (SNES music were just mockery of the movie songs)
    >More levels
    >More fluid controls (SNES has typical input lag issues)
    >Better performance (SNES suffers the usual frequent slowdowns, despite all the cutbacks)
    The SNES game was an 8-bit wolf in 16-bit sheep's clothing, being far more like an NES game, which is evidenced by the unofficial port it received on NES which plays nearly identically. The Mega Drive game went on to be ported to many different platforms, (not SNES, it couldn't handle it), whilst the SNES game was only officially ported to the GBA, a port which was popularly derided for, you guessed it, not being based on the better Mega Drive game instead. Even Capcom's own designers admitted they had delivered an inferior product compared to the Mega Drive version, and this abysmal failure to compete on the bottlenecked SNES hardware earmarked Capcom's beginning of migration away from Nintendo's hardwares and exploring other options, so that they would not continue to be embarrassed like that ever again.
    Eventually you will have to realise, the Mega Drive was the better hardware, so, when it comes to comparisons of games across the two platforms, the Mega Drive almost universally supplies the better versions of games.

    • 7 months ago
      Anonymous

      >Mega Drive

      Begone, bong. Opinion rightfully discarded.

    • 7 months ago
      Anonymous

      >muh grafix
      >quantity over quality
      >fanfiction
      >schizophrenia
      Snesladdin is the better game. It has competent platforming level design. Genladdin is aimless janky bongslop.

    • 7 months ago
      Anonymous

      >higher resolution
      Meaningless number that makes no difference when playing 4:3 on a CRT.

      >reactive dynamic AI
      way to blow up "muh sword clashes" out of proportion, you know damn well that ultimately it means jackshit and grunts are trivial in both games. If we're talking bosses, even when the SNES version has less, both Jafar fights alone have more nuance than any of the braindead Genesis bosses.

      >higher quality sprite animations
      Valid

      >Larger sprites
      With larger collision boxes and jankier platforming

      >Better color palettes
      Funny considering how muddy your own screenshot looks. You could have just said the style is closer to the movie which is true, but I find the more colorful vibrant look of the SNES more appealing.

      >Higher quality audio
      Closer to the source material, yes
      Higher quality overall? Debatable

      >Soundtrack from the movie
      Valid

      >More levels
      Level count means nothing, on a casual playthrough once you've mastered the game they're both roughly the same length, SNES has fewer levels but they're longer because they're split into sub-levels, meanwhile, 2 of the Genesis levels just recycle assets, rooftops is p much market part 2, even has the same music, and corrupted palace is just palace with a palette swap and the bgm from the escape from the cave of wonders. If anything, Genesis version feels longer first time around only because of the higher difficulty and limited continues/no password.

      >better performance
      Irrelevant in this game

      >more fluid controls
      schizo ramblings just like everything else at the end.

      • 7 months ago
        Anonymous

        Didn't the SNES one also have soundtrack from the movie like Never Had a Friend Like Me, just done in the SNES's lovely typicaly brass forn sound samples?

        • 7 months ago
          Anonymous

          Yep.

      • 7 months ago
        Anonymous

        >Meaningless number
        LOL, absolutely not, what a cope, I guess when most Mega Drive games run at a 25% higher resolution with better performance than the 2 years newer and more expensive SNES, the only real defense you can possibly have is that it somehow "doesn't matter", never mind that the Mega Drive's higher resolution means closer to square pixels and tiles on a CRT, versus the SNES grossly distorted and stretched visuals, a better FOV that allows one to see more in a level at the same time, allowing for better reaction with faster movement, and the obvious improved visual clarity, the higher resolution is a far from a "meaningless number", it is one of the best advances the Mega Drive has over the SNES, both from a graphical fidelity standpoint, and from a gameplay standpoint.
        I'm not reading the rest of you're post if you cannot even grasp the basic reality of the advantage of higher resolution, there is no arguing with that level of delusion. SNES fans really aren't sending they're best these days.

        • 7 months ago
          Anonymous

          >I'm not reading the rest of you're post
          Wise choice since you aren't capable of arguing about actual game design, and can only blabber about specs. Genesis Aladdin is just plainly a worse game for a variety of reasons that have been stated extensively in this thread, but you'll never address those posts since you can't just counterargue them with "muh slowdown" or whatever else.

          • 7 months ago
            Anonymous

            >"actual game design"
            >can't even recognise how higher resolution means higher FOV which impacts level design and ability to respond to off-screen objects
            I hope you never try to design a game.

            • 7 months ago
              Anonymous

              NTA but even if you try to argue on-paper specs and FOV, the Virgin Aladdin still has westojank maze-like aimless level design and the Capcom game has tight cohesive, dynamic level design that focuses on platforming, action and acromatics instead of aimlessly wandering around and spamming apples to kill uninteresting enemies.
              Virgin Aladdin still isn't a terrible game, the sprite animations are great... presentation is (mostly) good, backgrounds and general tilesets aren't the greatest, but the sprites themeslves are well animated. Music is good too.
              That's it. The Capcom game is a better video game overall.
              >b-b-b-but SNES! bb-b-b-ut on-paper specs! resolution! FOV! input delay bullshit!
              You lost. You already lost the moment you tried to argue a Virgin game is better than an early 90s Capcom game, and no console warrying/anti-nintendo bias will help your case.

              • 7 months ago
                Anonymous

                >top: "has tight cohesive, dynamic level design that focuses on platforming"
                >bottom: "westojank maze-like aimless level design"
                I never knew you had to be THIS deluded to be an SNES fan.

              • 7 months ago
                Anonymous

                I'm not a "SNES fan", auster, I'm an early 90s Capcom fan.
                Yeah sorry, your cherrypicking is not working, I will not enjoy a maze-like level design better than a properly designed action-platformer by Capcom.
                >but the SNES!
                shhhh

              • 7 months ago
                Anonymous

                the level design in genesis aladdin is really good by always having indications to go to a certain place and following a linear route which is correctly told through design, it's linear level design on an interesting presentation which is equally good to the snes one.
                i like both games and in general the side story coolness of the snes version and the more direct set pieces of genesis aladdin make for two excellent games on their own right, even more when they play really similarly and the art style of both look excellent.

    • 7 months ago
      Anonymous

      This. The Mega Drive version is a masterpiece

      • 7 months ago
        Anonymous
        • 7 months ago
          Anonymous

          Now THIS is Nigel-posting.

          • 7 months ago
            Anonymous

            Alright, let's look at what frogs have to say

    • 7 months ago
      Anonymous

      >SNES has typical input lag issues
      based auster furthering his anti-SNES propaganda lies.
      I wonder how deep you will go, I mean, you will die and the SNES will continue to be a beloved retro system (as will the Mega Drive, though, which is also a great system, even if you falseflag as liking it). Unlike the Spectrum and Amiga, which will be forgotten once the last one of you dies.

    • 6 months ago
      Anonymous

      >Mega Drive
      >Better performance
      You played the game in 50 Hz, stop pretending

  12. 7 months ago
    Anonymous

    >ctrl+f
    >final cut
    >0 results

  13. 7 months ago
    Anonymous

    SNES
    I even owned the Genesis one growing up, didn't get to play the SNES one until years later when I borrowed it from a friend and was floored at what I missed out on.

    Like others said, the genesis one is euro jank, it feels floaty and has weird collision detection, doesn't even have a password system. Everyone is too focused on muh sword or muh grafix but I never see anyone bring up how lame the final boss is on the Genesis, Jafar just stands in place and attacks from the middle of the room while you jump and throw apples, his snake form is essentially the same and pathetically small, there is no unique final boss music and you can easily button mash your way through if you saved enough apples, it's so bizarre to me that despite this part in the movie being the only one where the sword comes into play, using it here is a death sentence because of the huge collision boxes and fire spam, overall is super lame and anticlimactic. On SNES, Jafar's two forms are significantly different and have more elaborate patterns that require you to use acrobatics, you can't just spam apples, the snake form takes the full screen as it should and has a background closer to the scene on the movie and proper final boss music, it's much more satisfying and better done.

    The only thing I dislike about the SNES one is how easy it is, but I can understand because it's a game aimed at little kids, the Genesis one is not harder because it targets an older demographic, it's just harder because of the eurojank, much like the Lion King.

  14. 7 months ago
    Anonymous

    I've only played the Sega version as a kid, the first level tune is stuck in my head.

  15. 7 months ago
    Anonymous

    Master System

    • 7 months ago
      Anonymous

      Lewd

    • 7 months ago
      Anonymous

      Some weird mixing of left and right hands on the zoomed image, I wonder what the artist wanted to show.

    • 7 months ago
      Anonymous

      Two different games.

      Played the GameGear version as a kid. Great game.

  16. 7 months ago
    Anonymous
  17. 7 months ago
    Anonymous

    Chadcom vs VIRGIN Interactive

  18. 7 months ago
    Anonymous
    • 7 months ago
      Anonymous
  19. 7 months ago
    Anonymous

    Massa System

  20. 7 months ago
    Anonymous

    For me it was the DOS version.

    • 7 months ago
      Anonymous

      Eastern European?

  21. 7 months ago
    Anonymous

    Guys, the Super Nintendo is a bad console and you should dislike all the games on it, ok? It's just bad. Go play Spectrum and Amiga instead.

    • 7 months ago
      Anonymous

      Shut up with your crocodile tears, nintoddler. People like nes and SNES games, we just don't follow your cultists dogma of only Nintendo games are 10/10.

  22. 7 months ago
    Anonymous

    Why so defensive? Are you so mad that no one wants to participate in your specs war? Fricking console warrior.

  23. 7 months ago
    Anonymous

    Genesis if you want something that actually feels and looks like the movie. SNES is you want a video game that just looks like Aladdin.

    • 7 months ago
      Anonymous

      Tell me again about the parts where Aladdin is holding a sword in the movie.

      • 7 months ago
        Anonymous

        in the end and in some mid sections of the movie, both games in general are played equally by using apple throwing rather than escaping so in general they aren't that accurate to the movie but make their own interpretations of it, something that is cool.

  24. 7 months ago
    Anonymous

    What about the PSX version?

    %3D

  25. 7 months ago
    Anonymous

    they are both good games. its been way too long for me to remember which is better.

    • 7 months ago
      Anonymous

      >they are both good games
      No, the Sega Aladdin is

      >>> NOT <<<

      a good game. Way too many enemies relative to platforming and sense of adventure, combat is crouching and hacking away, the music makes no sense half the time (Prince Ali Ababwa theme in the first level for some reason) and stairs still behave like in NES Castlevania games (can't jump on them). People praise the graphics but they look like shit. The SNES game isn't a masterpiece but it does all of that better and has a much better sense of velocity and litheness, alone because of how the bed sheet is used

      Sega Aladdin is also fundamentally broken because the camera uncenters when you jump, see webm

      • 7 months ago
        Anonymous

        >People praise the graphics but they look like shit.
        To be fair, I think the Genesis is older than the SNES

      • 7 months ago
        Anonymous

        David Perry improved his camera programming with each game. Aladdin wasn't quite there yet, by Earthworm Jim he finally had it down.

      • 7 months ago
        Anonymous

        >too many enemies
        skill issue. how can you unironically complain a game has too much challenge, in /vr/ no less?
        >to platforming and sense of adventure
        Plenty jump n jumping in the game too!
        >stairs still behave like in NES Castlevania games
        It's like Castlevania? Castlevania is kino. That means game is kino!

        • 7 months ago
          Anonymous

          >skill issue. how can you unironically complain a game has too much challenge, in /vr/ no less?
          So you think a game can't have too many enemies or too much combat? Especially a game based on the Aladdin movie that maybe has 5% of actual fighting? Why would I read the rest of what you have to say?

          >Way too many enemies relative to platforming and sense of adventure
          It's more of an action platformer than a pure platformer, that's for sure, but that's not good, nor bad, it's just the style they went with, and it works.

          >combat is crouching and hacking away
          A good part of it, sure, but not all of it, the apples are quite important, and slashing at an enemy when jumping towards them on tight spots, etc. It's the same as if I said that on SNES "combat is just jumping on enemies" and you'd be right, but it doesn't make it bad, nor does it do any justice to it.

          >the music makes no sense half the time
          The song choices fit the levels and its respective themes well enough, I don't see the issue.

          >and stairs still behave like in NES Castlevania games (can't jump on them)
          It's nowhere near as frustrating as in Castlevania because they are few and far between, and often have no enemies, or you can take enemies down by jumping from below, level design is built around the mechanic and it never feels unfair, it's fine.

          >People praise the graphics but they look like shit
          Not even a trace of an argument there, you can complain about the colors and stuff all you want, I personally prefer them on SNES, but the sprites? It was literally made by Disney animators, and looks just like the film, what more could you ask for?

          >Sega Aladdin is also fundamentally broken because the camera uncenters when you jump, see webm
          The camera upset me on a couple of situations, but once you get used to it it's fine getting around it, it's still a flaw, but I'd hardly call the whole thing fundamentally broken because of it, a lot of people don't even notice it and because there are few times when it gets in the way, and even then it's easy adjusting to it.

          >A good part of it
          That's bad enough since it isn't fun and disrupts the flow
          >The song choices fit the levels and its respective themes well enough, I don't see the issue.
          "Prince Ali" has nothing to do with the level, everyone who watched the movie associates the song with that scene and it's just weird to start with it instead of setting a general tone and mood first. The game does this a lot. It feels like it's just an ad for the movie and not something for people who love the movie
          >It's nowhere near as frustrating as in Castlevania because they are few and far between, and often have no enemies, or you can take enemies down by jumping from below, level design is built around the mechanic and it never feels unfair, it's fine.
          Still a blemish and an indicator of how backward this game is
          >Not even a trace of an argument there
          Are you blind?

          For gameplay? SNES. For audiovisuals? SNES

          ,

          SEGA certainly has its charm but i gotta go with SNES

          >The camera upset me on a couple of situations
          Now that's a concession

          Telling that your entire rebuttal is just whitewashing and you can't even dispute anything. What a waste of my time

          • 7 months ago
            Anonymous

            >That's bad enough since it isn't fun and disrupts the flow
            I find it fun, you don't have to be moving forward at all times for something to be fun, look at Prince of Persia's combat, for example, this is way simpler, but the animations alone, and things like the enemies' swords cutting your apples when they swing at it, make it charming, I don't see why you're making such a big deal of something so simple to understand and have fun with.

            >It feels like it's just an ad for the movie and not something for people who love the movie
            In pretty much all levels the OST fits the atmosphere of the level you're playing, so it works, once again you're just nitpicking, which is valid, but hardly makes something fundamentally a bad video game.

            >Still a blemish and an indicator of how backward this game is
            It works and never gets in the way, I don't get how that is "backward" in any way.

            >Are you blind?
            I'm not blind, which is why I can tell that a video game drawn by Disney animators that looks just like the film is good looking.

            >Now that's a concession
            Yes, because I can judge things critically instead of going towards blind extremes for everything, it's a flawed video game that I enjoy because the good outweights the bad by a lot.

            >you can't even dispute anything
            I literally did, I just did my best to voice my views while trying to understand and validate yours, and your personal experience, if you wanted me to just say "You're 100% wrong about everything" then you'd just get defensive either way and we'd get nowhere, I don't see the point.

            >What a waste of my time
            We're talking about 30yo video games on a board with people that like this stuff just the way we do, this isn't work or anything like that, by definition we're just wasting time.

            • 7 months ago
              Anonymous

              >I find it fun
              Epic argument

              • 7 months ago
                Anonymous

                That entire post is moronation. "I like it" "but I think it's okay" "it's atmospheric thooough trust me"

                Genesis, and it's not even close.
                It's crazy how this board doesn't even attempt to hide that it's a Nintendo board at this point.
                Back then everyone liked Sonic, but now Sonic was never good. Back then everyone agreed N64 and Game Cube were awful compared to PS1 and PS2, now they're classics and defined an era. Back then we all agreed SNES Aladdin was boring and generic compared to the title that actually looked like the film it was based on and had a cool sword to go with it, now apparently SNES is much better.
                Nintendo gays love rewriting history.

                >Genesis, and it's not even close.
                According to facts that's wrong. SNES Aladdin looks more like Aladdin, plays more like Aladdin (more acrobatics, less shitty sword combat) and has much better flow

              • 7 months ago
                Anonymous

                That entire post is moronation. "I like it" "but I think it's okay" "it's atmospheric thooough trust me"

                [...]
                >Genesis, and it's not even close.
                According to facts that's wrong. SNES Aladdin looks more like Aladdin, plays more like Aladdin (more acrobatics, less shitty sword combat) and has much better flow

                As if the post that one is responding to had any argument to it at all besides "Genesis is... LE BAD".

                "According to facts"
                No argument there either.

                "SNES Aladdin looks more like Aladdin"
                According to facts this is wrong. Genesis was literally drawn by Disney animators.

          • 7 months ago
            Anonymous

            yes because the game can be good with those enemies, the issue is shitty enemy and level design which mega drive aladdin doesn't have, even more when the game plays exactly like the snes one by the best strategy being throwing apples.

      • 7 months ago
        Anonymous

        >Way too many enemies relative to platforming and sense of adventure
        It's more of an action platformer than a pure platformer, that's for sure, but that's not good, nor bad, it's just the style they went with, and it works.

        >combat is crouching and hacking away
        A good part of it, sure, but not all of it, the apples are quite important, and slashing at an enemy when jumping towards them on tight spots, etc. It's the same as if I said that on SNES "combat is just jumping on enemies" and you'd be right, but it doesn't make it bad, nor does it do any justice to it.

        >the music makes no sense half the time
        The song choices fit the levels and its respective themes well enough, I don't see the issue.

        >and stairs still behave like in NES Castlevania games (can't jump on them)
        It's nowhere near as frustrating as in Castlevania because they are few and far between, and often have no enemies, or you can take enemies down by jumping from below, level design is built around the mechanic and it never feels unfair, it's fine.

        >People praise the graphics but they look like shit
        Not even a trace of an argument there, you can complain about the colors and stuff all you want, I personally prefer them on SNES, but the sprites? It was literally made by Disney animators, and looks just like the film, what more could you ask for?

        >Sega Aladdin is also fundamentally broken because the camera uncenters when you jump, see webm
        The camera upset me on a couple of situations, but once you get used to it it's fine getting around it, it's still a flaw, but I'd hardly call the whole thing fundamentally broken because of it, a lot of people don't even notice it and because there are few times when it gets in the way, and even then it's easy adjusting to it.

      • 7 months ago
        Anonymous

        nailed it

      • 6 months ago
        Anonymous

        Pretty much, Sega is dogshit because it focuses too much on shitty combat while SNES actually has good platforming stages and goes all in on the platforming.

  26. 7 months ago
    Anonymous
  27. 7 months ago
    Anonymous
    • 7 months ago
      Anonymous

      >even the GG version has a better final boss fight than Genesis
      >actually incorporates the sword in the final battle like the movie despite not coming into play during the rest of the game
      Never played this version and it looks like it has too many autoscrolling levels for my taste, but that detail is pretty kino, not gonna lie.

    • 7 months ago
      Anonymous

      Yep, I'm thinking 8-bit Sega Aladdin is a masterpiece

      • 7 months ago
        Anonymous
  28. 7 months ago
    Anonymous

    Sega game was weird for focusing so much on sword combat.

    • 7 months ago
      Anonymous

      Makes sense when trying to appeal to the cool crowd. Even the cover has that 'tude thing going on with Abu and Aladdin ready to kill Jafar whereas the other covers he's happy Genie smiling on the Genesis cover must've been a Disney decision. That made me laugh when I saw how angry everyone was and he's just sitting there going 😀

  29. 7 months ago
    Anonymous

    Any of these dudes claiming the SNES version is better are moronic. Whats true is that the genesis version was so good, many SNES kids were envious that the genesis has such good alladin game and that their version was such shit. I clearly remember my cousin being pissed about this. The SNES version alladin was a boring and unplayable pile of dogshit. Enough said..

  30. 7 months ago
    Anonymous

    The super nintendo version is a forgettable, mediocre capcom platformer. The Genesis game has tons of creativity, levels built for exploration and far better presentation. The sound effects, environmental details, the animations and sprites, all great stuff that surpasses the by the books super game. Having both swords and apples makes the engagements and enemy types more interesting, enemies that throw swords and daggers are you that can be struck out of air with the sword, it's all clever stuff.

    • 7 months ago
      Anonymous

      >The super nintendo version is a forgettable, mediocre capcom platformer.
      Literally everyone remembers the first levle, the carpet level (which is much better than in the Sega version where it's just QTE shit), the genie level, the final boss or the bonus level. It's all so loyal to the movie without lazily ripping it off that you're basically saying the movie is forgettable. You are dumb

      • 7 months ago
        Anonymous

        SNES game has impeccable sound design. This alone makes it very 'memorable'

        • 7 months ago
          Anonymous

          This but genesis, no wonder they focused on having the sword there! Everything feels so lively in that version. It's got some of the strongest sound design in a 16 bit game.

      • 7 months ago
        Anonymous

        it isn't qte just really fricking quick, you always have control but the game is a baiting piece of shit which puts power ups to kill you.
        snes aladdin has this too but it's toned down (easier but equally good), all of the levels in both games are memorable so there isn't a point.
        anon the genesis game and the snes one are equally good.

  31. 7 months ago
    Anonymous

    GameGear

  32. 7 months ago
    Anonymous

    Question guys, you ever tought that maybe the quote of Mikami "liking" the genny version was an "mistranslation", after all, you know, game journos.

    • 7 months ago
      Anonymous

      Not like it matters in any way. Literally what is he supposed to answer?
      >Nah I like my own version more

    • 7 months ago
      Anonymous

      No, Japs are notoriously extremely humble.

  33. 7 months ago
    Anonymous

    I didn't grow up with either of them, and recently played both, also the 8-Bit SEGA version on both Game Gear and Master System, which is quite the underrated title, anyways I guess I can give a sort of unbiased view.

    I'd say SNES is a better video game and a better platformer, but Genesis is a better action/combat platformer. Nothing on the Genesis version compares to platforming on the SNES one, it just flows so well and feels like a Prince of Persia on steroids, while the Genesis is much simpler and dull in that regard... but having the swords is quite cool, and the platforming is still well done, in the SNES it gets a bit old when you bounce off of enemies' heads all of the time, while slashing them with a sword is always fun.

    I prefer the instruments on the SNES version, but Genesis has good compositions just the same, now, for graphics I think SNES looks nicer, but it can't be denied that Genesis looks more like the film, and here's the thing, when you play a video game based on an animated film, at least when you're a kid, what you want is the feeling that you're playing the film... and Genesis nailed that, it feels like I put on the VHS tape and picked up a Genesis controller to play it somehow, that's just a huge deal for an adaptation like this.

    SNES is a better video game and has better platforming too, less janky and flows better... but Genesis makes you feel like you're playing the film and, in a film adaptation like this, that's what's most important, also the sword is cool. I think Genesis wins, but not by much, it's not the 90's anymore, no reason why you can't play both, and both are fantastic.

    • 7 months ago
      Anonymous

      both games have equal quality on the platforming department, genesis is just more based around exploration to find the platform because disney wanted people to buy the game rather than rent it so they made hidden shit to make it harder and so kids couldn't beat it reliably (the only thing that is bad on the sega version tho).

  34. 7 months ago
    Anonymous

    This was my review of the SNES game from a month ago

    >Well its nice I guess
    >6/10
    >last boss is half in slow mo which I really hate how that happens on snes games, but it was a good use of mode 7 because it made the game play more interesting, shame it chugged. should have invested into mode 8.

    >however I can't help but feel that if this was the aladdin i had as a kid, I'd feel cheated it's so short, there's not much game here and what there is feels done so quickly.

    • 7 months ago
      Anonymous

      The Genesis Aladdin is equally as short to be fair. I do agree that the Genesis graphics would’ve been more appealing to me back then.

      • 7 months ago
        Anonymous

        Each individual level appears to be a good deal longer, and there's a tiny bit more variety which fills in some spaces as well as more variety in things like enemy type. My biggest thing with the SNES version is it's a fine game but I can't see what anyone would find exceptional about it. It's just sort of there and as a package, fine.

        • 7 months ago
          Anonymous

          Yeah, but it’s maybe a difference of 10 minutes max. Both can be finished in under an hour.

          • 7 months ago
            Anonymous

            Absolutely, but I think that matters, especially for replaying games! While the exploratory levels of the Genesis version aren't for everyone, in replays there's lots more to try for and discover. In the Super version there's at most a branching path a handful of times in levels that are mostly straight shots from left to right with some platforming.

        • 7 months ago
          Anonymous

          The platforming mechanics are great, bouncing, grabbing, swinging, and the levels are full of stuff to take advantage of it and build up a good flow. It's the kind of game that it's fun to replay and get good at speedrunning.

          • 7 months ago
            Anonymous

            both the megadrive and snes version have that with rope climbing being original to the mega drive and swinging on the snes, they still have the same fundamental gameplay unironically.

            Each individual level appears to be a good deal longer, and there's a tiny bit more variety which fills in some spaces as well as more variety in things like enemy type. My biggest thing with the SNES version is it's a fine game but I can't see what anyone would find exceptional about it. It's just sort of there and as a package, fine.

            they are but they are less, the snes game and the mega drive game have the same length but the mega one has longer but fewer levels while the snes has more levels which are shorter.

  35. 7 months ago
    Anonymous

    Why be forced to choose when you can get the best of both worlds on Mega Drive?

  36. 7 months ago
    Anonymous

    Snes

  37. 7 months ago
    Anonymous

    GameGear

  38. 7 months ago
    Anonymous

    I always liked the genny version better (and I was a die hard snes kid) though it's pointless arguing here, nobody seems to be able to acknowledge that people have wildly different tastes. Btw, which version of Gargoyles did you guys prefer?

    • 7 months ago
      Anonymous

      But there's only one game, unless you're talking about the recent remake/re-release/whatever it is. I didn't like the original anyway.

      • 7 months ago
        Anonymous

        >But there's only one game,
        They were working on a SNES version but it seems there is no ROM available and it's unknown how far they got.

  39. 7 months ago
    Anonymous

    >Gameplay
    both have complexity but SNES version plays more like prince of persia which automatically makes it the better game
    >Visuals
    I give it to the SNES version, the sprite animation is great but the SNES package is more complete.

    • 7 months ago
      Anonymous

      >both have complexity but SNES version plays more like prince of persia which automatically makes it the better game
      SNES game doesn't play like PoP at all. Luckily because PoP is clunky cinematic trash

      • 7 months ago
        Anonymous

        The game employs the same momentum as POP, the only thing missing are the traps and sword fighting. And cinematic platformers are underrated. They're "cinematic" but they're more about the gameplay.

      • 7 months ago
        Anonymous

        Pop is better than all SNES platformers not named DKC.

  40. 7 months ago
    Anonymous

    The porblem of the virgin game isn't amount of enemies, it's the sketchy hit detection and the fact apples are often more effective than using the sword.
    Also slashing enemies in virgin's Aladdin feels shallow. The way they pop like balloons doesn't make you feel like you're actually fighting people and slashing them.
    Kicking guards in the chin while swinging on capcom's game has an actual punch and weight to it. It's more satisfying and throwing apples only stunts enemies, can't kill them that way.

    • 7 months ago
      Anonymous

      the game was designed for the sword to be the last resource after losing the apples, the thing is that the game doesn't explain this thanks to moronic buying upheaval which disney put on all of his games to make renting undesirable (aka put a certain bullshit section so kids bought the game by sunk cost, aka manipulation, this is the only real issue of the mega drive aladdin).

      • 7 months ago
        Anonymous

        so kids asked their fathers to buy it/ buy it themselves by sunk cost fallacy*

      • 7 months ago
        Anonymous

        section/not explain mechanics through level design*

  41. 7 months ago
    Anonymous

    that this board can't even agree on the mikami game being better than the tasteless bong game shows how normie and segagay infested this pointless time sink of a containment board is

    • 7 months ago
      Anonymous

      Oh yeah, Mikami is well known for his platformers...
      Meanwhile David Perry made Cool Spot, Earthworm Jim, and Wild 9.

      To pretend that the Genesis version that sold four times as much as the SNES version and got far better ratings, plus the approval of Mikami himself, is worse is just contrarianism and Nintendo fanboyism.

      • 7 months ago
        Anonymous

        >David Perry
        What do you think of his Amiga stuff?

      • 6 months ago
        Anonymous

        >Meanwhile David Perry made Cool Spot, Earthworm Jim, and Wild 9.
        All of those suck besides presentation, especially Earthworm Jim. Imagine raping yourself like that

        And Mikami wasn't the only Jap working on Aladdin, go figure

    • 7 months ago
      Anonymous

      That you'd call the Genesis version a "tasteless bong game" and genuinely feel /vr/ is "segagay infested" it just goes to show that you've got your head up your ass, this has always been much more of a Nintendo board than anything else, the reason the debate exists, despite Nintendo being usually favoured here, is because the Genesis version is just that good.

      Now stop holding on to 90's console wars as if it was your own personal Vietnam and enjoy adulthood properly by playing and enjoying both for being good video games, it's fun.

  42. 7 months ago
    Anonymous

    SNES by far. The Genesis Aladdin plays like a bad prototype of Earthworm Jim. You have a shitty sword that's ineffective and can't hurt bosses. The boss fights are all bad where most of which including BOTH versions of the FINAL boss are mostly off screen. The screen doesn't keep you centered. There's tons of bullshit tricks to cost you lives. The bad turbo tunnel carpet stage doesn't even require you beat it. It's not terrible, but it lacks a lot of that fine polish the Capcom version has.

    • 7 months ago
      Anonymous

      The Snes version is more polished, but both versions have a certain untapped mechanical complexity. But I agree with the rest. Take a look at the speedruns of the gen versions and you can see the jankiness but also the wasted potential.

    • 7 months ago
      Anonymous

      The Snes version is more polished, but both versions have a certain untapped mechanical complexity. But I agree with the rest. Take a look at the speedruns of the gen versions and you can see the jankiness but also the wasted potential.

      both have the same kind of polish, the point is that the game was meant to be played throwing apples rather than with the sword but aside from that the game is excellently made.
      the only thing that i can say that is true on the dissertation is the bullshit things like the trap lives which were put to entice people to buy the game but aside from that the game is really polished and has interesting set pieces where there is always varied movement just like the snes version, the carpet level is well designed by the game explaining you the correct route and the unknown rocks being very logic based by separating yourself from the points route being a part for strategy for example.
      the issue of the final bosses is very small, they are always present and are well designed fights which always have the boss present and the best way to kill them always shows them (the other bosses are always present, i don't know where that point comes from, they are on the center or they are very mobile and you always see them), the real issue is that they are very simple and lack luster for the incredible travel that is the final level.
      both games are equally good and are a hallmark of excellent games of shiny and capcom (even if capcom has issues of not using his mechanics more often like the apples and the sega having those kill switches for rent money), both games in general have interesting physics and the bugs don't affect the experience on both (shiny is more bugged than capcom tho).

  43. 7 months ago
    Anonymous

    90% of the posts here are pretty much:
    >[VERSION I HAD AS A KID] is SUPERB while [OTHER VERSION] is GARBAGE.

    We're not in the 90's anymore where console wars are a must because we can't have both, we can, it's not hard to admit both are beloved because they are both excellent. We can discuss which one is better without disregarding the other. I personally prefer the SNES version, but not by much as there's a lot to love in the Genesis version, and I get why many prefer it, I don't have to pretend the Genesis version isn't good just to make my point about SNES being better, that's ridiculous.

    P.S. More people need to play SIMS' version on Game Gear and Master System, it's not as good as SNES or Genesis to me, but it's also fun to play, and worth a run, especially since it's so short.

  44. 7 months ago
    Anonymous

    I beat both of these games this morning because of this thread. SNES one is better by a lot, but it's also hard in a frustrating way -- Aladdin is slippery and at times is really hard to control whereas in the Genesis version whenever I died it didn't feel like my fault because the game was cheap with enemy placement and getting hit isn't exactly shown well. It's also not as easy to tell how much health you had compared to the hearts in the SNES version. SNES also has a better ending. Genesis Aladdin just ends abruptly.

  45. 7 months ago
    Anonymous

    I'll never forgive the SNES version for making the final red gem, in a 100% completion run, on such a large jump that's easy to mess up... and making it so there's no way to try again, you do a full run of the adventure to get a single attempt at it, for another shot you have to finish it all with 69 red gems and try again from the start, or just reset it when you miss the jump... it's just cruel, damn it...

    • 7 months ago
      Anonymous

      There were so many I couldn't figure out how to get. I'm trying to remember where the last one was. I assume it's on the hallway to Snake Jafar, right?
      It's cool there were collectables that they track. Nice replay value at least.

      • 7 months ago
        Anonymous

        It definitely is, it's one of the things that puts it above the Genesis version for me, my main issue is that your passwords don't save your gem progress, so you have to do it on a single sitting, and if you miss any you can't just replay the level and try again, you need to do the whole run over again... and yes, the last one is on the hallway to Jafar, a jump from a ledge, you have to be running, jump from the absolute edge of the platform and then glide, and even then you just barely make it. The only other red gem I thought was BS was on level 2 or 3, where you have to fall down a pit that in 99% of the time would kill you, but here it leads to a red gem.

        Still a fantastic title though.

    • 7 months ago
      Anonymous

      It definitely is, it's one of the things that puts it above the Genesis version for me, my main issue is that your passwords don't save your gem progress, so you have to do it on a single sitting, and if you miss any you can't just replay the level and try again, you need to do the whole run over again... and yes, the last one is on the hallway to Jafar, a jump from a ledge, you have to be running, jump from the absolute edge of the platform and then glide, and even then you just barely make it. The only other red gem I thought was BS was on level 2 or 3, where you have to fall down a pit that in 99% of the time would kill you, but here it leads to a red gem.

      Still a fantastic title though.

      That's Mikami being Mikami
      >oh game is easy for you? Try getting all the gems. What? You missed a jump? Not the game's fault. Play better.

  46. 7 months ago
    Anonymous

    SNES has better gameplay, Sega had better animations.

  47. 7 months ago
    Anonymous

    As a kid, what I wanted most out of video games, and how they'd develop over the years, was for it to feel like I'm playing the film. I was always quite moronic, or full of imagination, whichever you'd prefer, and sometimes I'd put on the VHS tape of my favorite films and pretend I'm playing them as video games, with a controller and all... and when it comes to replicating that, Genesis wins for me.

    I prefer the SNES title as a video game, it feels as if I'm playing the official Aladdin video game that got released at the time, a damn good one... but Genesis feels like I'm playing the film, it's superb.

    If you want a good video game experience, with another fantastic action platformer by Capcom, it's a no brainer... but the Genesis title is a whole different experience, even if it's way more janky.

    • 7 months ago
      Anonymous

      So why didn't Jaffar pick up his own lamp out of the lava?

      • 7 months ago
        Anonymous

        It's a straight to VHS film that was only meant to advertise the TV show and work as a pilot episode, just ignore it really.

  48. 7 months ago
    Anonymous

    Definitive gfcore

  49. 7 months ago
    Anonymous

    Played both, liked Snes a lot more..granted, I played snes as a kid when Aladin was still very fresh thing. But even still, I always liked the idea of Aladin as an acrobat more than a sword wielding butthole.

    • 7 months ago
      Anonymous

      aladdin in both games is an acrobat, it's just that it frowns a lot more on the sega version.

  50. 7 months ago
    Anonymous

    Genesis, and it's not even close.
    It's crazy how this board doesn't even attempt to hide that it's a Nintendo board at this point.
    Back then everyone liked Sonic, but now Sonic was never good. Back then everyone agreed N64 and Game Cube were awful compared to PS1 and PS2, now they're classics and defined an era. Back then we all agreed SNES Aladdin was boring and generic compared to the title that actually looked like the film it was based on and had a cool sword to go with it, now apparently SNES is much better.
    Nintendo gays love rewriting history.

    • 7 months ago
      Anonymous

      Frick off with your console wars, Ganker.
      SEGA's Disney games (Castle of Illusion, Quackshot, etc) are amazing and timeless classics.
      Virgin's Aladdin has great sprite animation, but gameplay and level design-wise it's another mediocre western platformer.
      Capcom's game is much better and anyone who even cares about video games can rationalize this.
      >muh sega vs nintendo!
      this is virgin vs capcom.

  51. 7 months ago
    Anonymous

    pretty sure the genesis al was initially a different game

  52. 7 months ago
    Anonymous

    SNES, you have to have brain problems to say otherwise.

  53. 7 months ago
    Anonymous

    What a weird thread.... I mean, why is the Genesis version getting so much hate all of the sudden? I recall when opinions felt a lot more 50/50 about this topic, heck... I'd even say that it seemed like most people preferred the Genesis version over the SNES one. I didn't grow up with either, and as I've seen many other people here do, I've played both back to back recently, for the first time...

    I think SNES was better, I mean, it's 90's Capcom, and overall feels more like Aladdin, the acrobat focus flows so well and, when you get the hang of it, speeding through things is so much fun!

    Still... the Genesis version is awesome! I love the sword focus that it goes for, the animation that was made by Disney themselves, little details like your apples getting sliced when hit with a sword, it's a technical marvel and feels like I'm playing a magical VHS of the film that somehow works as a video game. I think SNES plays best, but Genesis isn't jank at all, it's a competent platformer, with level design that feels less linear than SNES, but not as confusing as the jank people compare it to at all. I had fun playing both, and sometimes I'm more in the mood for the Genesis version even.

    It's crazy how 90's console wars are still such a big deal here, they're both fantastic titles really.

    • 7 months ago
      Anonymous

      You are right, virgin one was (probably still is) preferred over the capcom game.
      I don't really see that much hate on the virgin one, maybe a bit when people call it eurojank but in general, virgin Aladdin is still well liked for the presentation, not so much for the actual gameplay. Similar with EWJ games, same developer.
      Capcom one has good presentation and also good gameplay. It's hard to argue otherwise.
      I think this thread is mostly /vr/ correctly pointing out a truth when the most common normie take is "dude Aladdin on Sega has a sword, SNES one doesn't, that means Sega one is better durrr". Those are the console warriors, not /vr/. This is just /vr/ having its usual (and understandable) boner for early 90s Capcom

      • 7 months ago
        Anonymous

        EWJ really is 200% presentation but your exacerbation of how guy carries a sword and there's no gameplay is not chill, that's some serious strawman. It's more like GEN is a simple game that focus more on combat. The catch where winning moving move is throw 'em apples but if you run out of them you have to use the swords. Game basically makes sword looks bad here, they lose to apples? SNES has got some real appeal to speedrunners tho...anyway! They're really different kinds of games entirely if you think about it.

  54. 7 months ago
    Anonymous

    >tfw when we will NEVER get an animated movie as soulful as Aladdin ever again
    It hurts.
    As for OP, I like them both, though I haven't played the SNES version in probably 25 years.

    • 7 months ago
      Anonymous

      >tfw when we will NEVER get an animated movie as soulful as Aladdin ever again
      True. The Lion King and every subsequent Disney animated feature film sucked.

  55. 6 months ago
    Anonymous

    Played the shit out of NES version. Didn't even know they ported it on SNES

    %3D

    • 6 months ago
      Anonymous

      They didn't. That's a bootleg based on the SNES version.

  56. 6 months ago
    Anonymous

    The Genesis version is widely accepted as superior, so I pick the SNES one. I am a unique and special person who is beyond your comprehension.

    • 6 months ago
      Anonymous

      It's accepted as superior in terms of sprite animation.
      Accepting that a Capcom sidescroller is better than a Virgin sidescroller is not some contrarian special snowflake opinion, really.

      • 6 months ago
        Anonymous

        >I like this game's brand name more therefore it's better

        • 6 months ago
          Anonymous

          Well yeah, if I see the Capcom logo on a 16-bit game I kind of can foresee that it will be better than one that starts with the Virgin logo.
          In the particular case of Aladdin, arguments have already been made: Capcom one has tighter controls and more cohesive level design, while Virgin game has sketchy hitboxes and less focused level design, falling into the typical western-style of maze levels.
          If you want to fight a battle against early 90s Capcom taking the Virgin flag, be my guest.

  57. 6 months ago
    Anonymous

    >Capcom
    vs
    >Virgin and uh... the dude who made Earthworm Jim
    SNES bros we keep winning with the phenomenal third party support. Sega was scraping bottom of the barrel with Eurojank and Amiga port-tier garbage its insane

    • 6 months ago
      Anonymous

      Falseflag.
      Sega had great 1st party Sega games and even though Capcom supported Nintendo more during that gen, MD still got Magical Quest 2 as well.

  58. 6 months ago
    Anonymous

    If you were a kid in the 90's and someone came up to you to ask what you wanted out of an upcoming Aladdin video game for the holiday season, here's how said survey would go:

    1. How do you want Aladdin to manly combat with enemies through the adventure?
    A. A sword like the end of the film, with apples as a secondary weapon that kills them.
    B. Jumping on them, with apples as a secondary weapon that stuns them for a while.

    2. What do you hope for the graphics to look like in this new title for SNES/Genesis?
    A. Have it look as close to the film as possible to feel like I'm playing the film.
    B. Have it's own look that's good, but ultimately looks like a video game adaptation.

    ALL kids would've gone for "A" in both of these important questions. You can argue all you want that SNES's version is Capcom being perfect or whatever, and you're right... but it's pointless.

    What kids wanted from a video game based on the new and coolest Disney animated film was to have something that looked just like it and that was cool, and Genesis did it 10x better here.

    • 6 months ago
      Anonymous

      It's fine, nobody is really hating on the Virgin game.
      But I think console warriors shouldn't get so defensive at the retrospective that, yeah, the Virgin game, while looking good, isn't as good of a video game as the Capcom one. Sadly, console loyalism is tightly attached to the discussion, so it's hard to say how things are without people getting too defensive about it.

      • 6 months ago
        Anonymous

        I just dislike this idea that everyone who prefers the Virgin version is a "console warrior" dictated by "loyalism" and that the Capcom version is simply the better video game, that it's at all obvious, just because it's 90's Capcom, sure they've earned their reputation, but that doesn't make this an automatic win like so many say, that's "loyalism" actually. Yes, the Virgin version is more janky and less "perfect" than the Capcom version, but it works well and the levels aren't mazes at all, they're just less linear than Capcom's, which many would argue is a good thing.

        Also, the most important thing here to me, and why many prefer the Genesis version despite not growing with either, so not due to "console wars" or whatever... the Capcom version is so easy that it becomes downright shallow. Virgin made a better video game than 90's Capcom and no amount of parroting about how obviously superior the Capcom version is will change that, any kid can pick up Capcom's version and finish it in their 1st sitting with ease, and there are passwords just in case you need them for this hour long title. With Virgin's version you'll actually lose, get sent back and have to try again from the start on the next day, you can't beat it by simply scrapping through levels, you'll learn to master them, because you have to, even on easier settings, and that's rewarding, it engages the player in a way that Capcom's version utterly fails by being too brain dead.

        Now all of you stop being pretentious and acting as if Capcom's version is obviously superior just because it's 90's Capcom and a bit more polished, it's a way more dull and shallow experience than the Virgin title, Virgin made a better video game than 90's Capcom, that's not "loyalism" or "console wars" it's just reality.

        • 6 months ago
          Anonymous

          I mean, at the end of the day, everything is up to personal preference of course.
          The Virgin game has way more hype (bigger budget ad campaign back in the day, Sega actually paid for it. capcom's Aladdin wasn't marketed by Nintendo with a big budget, just Capcom), and the neat sprite animation that looks like a real cartoon and all. And that's valid! That was impressive back then and still is nice to look at.
          But the overall package, and as a video game, it's simply not as good as the Capcom game. At least if you care about controls and level design.
          >Shallow
          I dunno, fighting sake Jafar in SNES requires timing and an actual strategy, as easy as it is. Final boss of Virgin game is a weird small sprite that can be beaten off-screen by just spamming apples, no timing required whatsoever.
          Again, do not be surprised that /vr/ prefers early 90s Capcom to Virgin stuff
          >loyalism
          Yeah for good reason, it's like asking /vr/ if they prefer 90s Konami to companies like acclaim or Ocean.

          • 6 months ago
            Anonymous

            the genesis final boss grab's you directly and cannot be won by just staying offscreen, the fight is the lower part of the game tho and in general the other fights were better (in general being the lowest part of an excellent game with good design with his bullshit issues by the desire of buyouts rather than rentals).

            • 6 months ago
              Anonymous

              not grabbing thinking about it, the final boss pulls you directly.

          • 6 months ago
            Anonymous

            >I mean, at the end of the day, everything is up to personal preference of course. The Virgin game has way more hype (bigger budget ad campaign back in the day, Sega actually paid for it. capcom's Aladdin wasn't marketed by Nintendo with a big budget, just Capcom), and the neat sprite animation that looks like a real cartoon and all. And that's valid! That was impressive back then and still is nice to look at.
            Agreed.

            >But the overall package, and as a video game, it's simply not as good as the Capcom game. At least if you care about controls and level design.
            I disagree, but as we've established before it's all up to personal preference, but while I feel that Capcom's title is built better, more polished and better programmed, it's only better as a pure platformer, with how it flows and all, but Virgin made a better action platformer, not just due to the sword, but the level design, of course level design is probably one of the most subjective topics, but when I recall getting stuck on "The Escape" even on the easiest setting, losing all of my lives and getting sent back, then turning it off to try again another day... and now I can finish it on my 1st attempt on the hardest setting, that's something Capcom's title didn't even come close to offering me, then again that's also a subjective thing, to many the Capcom version being more "comfortable" is actually a plus, and I get that.

            >I dunno, fighting sake Jafar in SNES requires timing and an actual strategy, as easy as it is. Final boss of Virgin game is a weird small sprite that can be beaten off-screen by just spamming apples, no timing required whatsoever.
            I agree, the final boss on the SNES version is much better, it's just disappointing how neither version has you use the sword in the only scene from the film where he did, the only version that gets it right is SIMS', a good version too, but yes Capcom made a better final boss than Virgin, though Virgin's still requires timing.

            (1/2)

          • 6 months ago
            Anonymous

            >I mean, at the end of the day, everything is up to personal preference of course. The Virgin game has way more hype (bigger budget ad campaign back in the day, Sega actually paid for it. capcom's Aladdin wasn't marketed by Nintendo with a big budget, just Capcom), and the neat sprite animation that looks like a real cartoon and all. And that's valid! That was impressive back then and still is nice to look at.
            Agreed.

            >But the overall package, and as a video game, it's simply not as good as the Capcom game. At least if you care about controls and level design.
            I disagree, but as we've established before it's all up to personal preference, but while I feel that Capcom's title is built better, more polished and better programmed, it's only better as a pure platformer, with how it flows and all, but Virgin made a better action platformer, not just due to the sword, but the level design, of course level design is probably one of the most subjective topics, but when I recall getting stuck on "The Escape" even on the easiest setting, losing all of my lives and getting sent back, then turning it off to try again another day... and now I can finish it on my 1st attempt on the hardest setting, that's something Capcom's title didn't even come close to offering me, then again that's also a subjective thing, to many the Capcom version being more "comfortable" is actually a plus, and I get that.

            >I dunno, fighting sake Jafar in SNES requires timing and an actual strategy, as easy as it is. Final boss of Virgin game is a weird small sprite that can be beaten off-screen by just spamming apples, no timing required whatsoever.
            I agree, the final boss on the SNES version is much better, it's just disappointing how neither version has you use the sword in the only scene from the film where he did, the only version that gets it right is SIMS', a good version too, but yes Capcom made a better final boss than Virgin, though Virgin's still requires timing.

            (1/2)

            >Again, do not be surprised that /vr/ prefers early 90s Capcom to Virgin stuff
            I suppose you're right, then again Capcom deserves their reputation, all I disagree with is that this gives them an automatic win over Virgin, or that the Virgin version being better shouldn't even be considered or acknowledged, when there are many things it does better and, depending on one's priorities and preferences, could be a better video game overall, like with the challenge that I've mentioned was important to me, for example.

            >Yeah for good reason, it's like asking /vr/ if they prefer 90s Konami to companies like acclaim or Ocean.
            I see... that's fair.

            Overall I get why you mention that Capcom's version is a better video game, I really do, it feels a lot more polished and less janky, and when the platforming flows, it feels superb and fun, fast and agile, which is what you'd expect from a street rat like Aladdin, and level design is good for exactly that... I just think that the Virgin version, while more janky, which is one aspect where it is objectively inferior, simply went for something different in its direction, with the sword and a focus towards action combined with platforming in a more 50/50 split, and a more arcade style difficulty, which is fitting for SEGA and their brand identity at the time.

            If you want a more comfortable experience and platforming that flows in a polished manner, Capcom made a better video game, but if you want more of a challenge, with an arcade direction to it and a focus on action, also accurate looks to the film, then Virgin made the better video game.

            Anyways, sorry if I sounded like more of a c**t on my 1st reply, I was in a bad mood and took it out on people that had nothing to do with it, hope you have a good day.

            (2/2)

  59. 6 months ago
    Anonymous

    They're both alright. There's certainly better games on both platforms though

  60. 6 months ago
    Anonymous

    If you guys like Genesis or SNES Aladdin, check out Pitfall: The Mayan Adventure for SEGA CD. It's a great game and the animations will immediately remind you of Aladdin Genesis, he also has a whip similar to Aladdin's sword and can throw stones(?) similar to the apples in Aladdin SNES.

  61. 6 months ago
    Dave

    Dos version also looks great

    • 6 months ago
      Anonymous

      Of course! It's a port of the CHAD VIRGIN version afterall, and not the kissless hugless virgin capcom version...

    • 6 months ago
      Anonymous

      Of course! It's a port of the CHAD VIRGIN version afterall, and not the kissless hugless virgin capcom version...

      The DOS port had cropped screen and a weird UI and missing a level I think?

      • 6 months ago
        Anonymous

        I believe it had all of the levels, but it did crop the screen and had a worse UI, there's no real reason to play it over the Genesis version nowadays that I can think of, besides nostalgia if it's what you've grown up with back then, both are good though.

  62. 6 months ago
    Anonymous

    >PRINCE ALIIIII

  63. 6 months ago
    Anonymous

    Only Genesisgays prefer the Genesis version, tight platforming >>> sword in a platformer.

    • 6 months ago
      Anonymous

      Pretty much, Sega is dogshit because it focuses too much on shitty combat while SNES actually has good platforming stages and goes all in on the platforming.

      Sword and combat in a sidescroller is fine. The problem is the virgin game has inaccurate hitboxes and combat design (or lack of thereof). Gameplay was an afterthought, the main focus was the sprite animation/presentation

    • 6 months ago
      Anonymous

      Pretty much, Sega is dogshit because it focuses too much on shitty combat while SNES actually has good platforming stages and goes all in on the platforming.

      [...]
      Sword and combat in a sidescroller is fine. The problem is the virgin game has inaccurate hitboxes and combat design (or lack of thereof). Gameplay was an afterthought, the main focus was the sprite animation/presentation

      Whatever. Give the weird Sega fans their single W, otherwise they'll cry.

      The weirdest thing is that it's not even a 1st party Sega game (otherwise it would be better), just a Virgin game. It's not horrible but no way better than the Capcom one

      t. obvious samegay sucking his own wiener

      • 6 months ago
        Anonymous

        Not really, I dont think the virgin game is dogshit as one of those guys said. I just don't like it better than the Capcom game

        • 6 months ago
          Anonymous

          Fair, sorry for the misconception, have a good day.

  64. 6 months ago
    Anonymous

    Whatever. Give the weird Sega fans their single W, otherwise they'll cry.

    • 6 months ago
      Anonymous

      The weirdest thing is that it's not even a 1st party Sega game (otherwise it would be better), just a Virgin game. It's not horrible but no way better than the Capcom one

  65. 6 months ago
    Anonymous

    The frick is this hitbox?

    • 6 months ago
      Anonymous

      rectangular

  66. 6 months ago
    Anonymous

    Neither. SNES is boring as frick, and Genesis is trying to be a CBT simulator.

    • 6 months ago
      Anonymous

      >CBT simulator.
      What's CBT, anon?

  67. 6 months ago
    Anonymous

    I choose SNES in the actual argument, but choose the genesis version lovers as people.

    people who love the snes version are the types to watch gaming youtubers talk about game design and then parrot it to their friends at parties awkwardly and kill the vibe.

    I'd rather be in the garage smoking weed with the "unga bunga, sword cool" genesis kids.

    • 6 months ago
      Anonymous

      >people who love the snes version are the types to watch gaming youtubers talk about game design and then parrot it to their friends at parties awkwardly and kill the vibe.
      The other way around. People who actually play games, prefer Capcom, people who watch, prefer Virgin

  68. 6 months ago
    Anonymous

    A-B-B-A-A-B-B-A

    The skip level code for genesis

    I still remember it

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