Getting used to the input buffering in so many games has been my biggest obstacle with Super games so far.

Getting used to the input buffering in so many games has been my biggest obstacle with Super games so far. NES feels much snappier and like I can move and act more freely. I keep noticing I'm making small flubs or my inputs aren't registering in basic things like Mega Man and Castlevania and I never do that in other versions of these games. Anyone else notice this in Super games?

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  1. 7 months ago
    Anonymous

    Not exactly related but I used to play Namco Museum on PS1 and when I compared the Famicom ports of Galaxian and Dig Dug (played on hardware+Everdrive) I was surprised at how much faster and instantly responsive the controls were while the PS1 felt like wading through tar.

  2. 7 months ago
    Anonymous

    Input lag and dropped inputs are a common issue with SNES games, which has to do with the way the system handles controller polling and clock speed. The short of it is, the CPU only runs at 2.68 mhz if the controller is momentarily disabled, otherwise it's running at 1.79 mhz while polling for inputs. A lot of developers turned off controller polling in order to get the 2.68 mhz speed boost for heavy calculations, which would result in dropped inputs if you happen to press a button right at that time. This issue was unique to the SNES, and is one of the big reasons many hold Mega Drive versions of games in higher regard, along with less input lag in general.

    • 7 months ago
      Anonymous

      Does emulators like snes9x have this issue also?

      • 7 months ago
        Anonymous

        More accurate emulators should, but it's also well known that some emulators speed up the SNES CPU drastically compared to real hardware. I don't play SNES so I don't know how snes9x fares.

    • 7 months ago
      Anonymous

      >2.68 mhz
      lol, it's the mhz clown again

      • 7 months ago
        Anonymous

        lol. It's the trying too hard to fit in by tapping words it heard on youtube clown again.
        Sorry bucko. I know you were hoping to impress the older kids by sperging out over what you thought was a sure win. But the SNES does actually run at different speeds. And it does make a difference. Lurk moar. Sperg less.

  3. 7 months ago
    Anonymous

    try pc engine games
    its just a 16-bit nes but lots of snappy arcade ports and high quality shooters and sidescrollers

    • 7 months ago
      Anonymous

      *8-bit

  4. 7 months ago
    Anonymous

    homie, play on a CRT.

    • 7 months ago
      Anonymous

      I am playing on a CRT.

      • 7 months ago
        Anonymous

        No you clearly dont.

        • 7 months ago
          Anonymous

          Presume I am, I do not need your belief.

    • 7 months ago
      Anonymous

      Why is Tupac posting on a gaming forum

  5. 7 months ago
    Anonymous

    Austroonlia thread?

  6. 7 months ago
    Anonymous

    Impressive. Most zoomies can't notice the lag when emulating.

  7. 7 months ago
    Anonymous

    I know exactly what you're talking about. Even with the same high quality pad, on the same screen, using emulators made by the same person, the same settings even including runahead, a lot of SNES games have inherent input lag.

    I'm not an expert, someone over at romhacking general thread could probably confirm if it has an impact or not, but one thing I noticed while looking at input code in debuggers is that in NES games, it's always direct: press a button, it changes a value a RAM address, and all the moves are directly read from that RAM address.
    But for some reasons on SNES it never seems to be that easy, instead they make copies of copies of copies of copies of that RAM address and read each copy depending on what they need. I don't know why they do that or why it's required, but I feel like this is the kind of thing that will cause input delay if the game is already busy doing other things.

    It gets even worse for games that have Street Fighter style button combination, because then they make an entire copy list of past inputs, like a dozen, and check against all that to see if you pulled a move or not.

    • 7 months ago
      Anonymous

      to add to this

      Anyway a good comparison point is Teenage Mutant Ninja Turtles Turtle in Time on SNES compared with Hyperstone Heist on Megadrive. The games have very similar moves but the controls are a lot more snappy in HH while in TiT everything feels delayed. TiT is still the better game overall but HH feels really good to play and leaves a really good first impression because of it which is probably why so many who only played the games for 5 mins claim HH is the better game despite being inferior on all other counts.

      There is also the fact that animations on NES have fewer frames and are generally faster (it's a general rule, not always the case), so the time frame between the moment you press the button and the moment the action occurs, the key frame of the animation, will be shorter as well which makes games feel more reactive. This is why Mega Man feels much better on NES than it does on SNES, and even worse, on PSX. When Mega Man 11 was in dev they showed gameplay footage with longer animations with more frames and the fans convince them to get closer to how it was on NES.

      • 7 months ago
        Anonymous

        The PlayStation games feel better than the super games. Snes seems to delay input registry and it makes playing lots of games annoying. The adjustment period to it is very unique.

  8. 7 months ago
    Anonymous

    Anyway a good comparison point is Teenage Mutant Ninja Turtles Turtle in Time on SNES compared with Hyperstone Heist on Megadrive. The games have very similar moves but the controls are a lot more snappy in HH while in TiT everything feels delayed. TiT is still the better game overall but HH feels really good to play and leaves a really good first impression because of it which is probably why so many who only played the games for 5 mins claim HH is the better game despite being inferior on all other counts.

  9. 7 months ago
    Anonymous

    Try a different emulator or controller, never had this problem personally but I grew up with SNES

  10. 7 months ago
    Anonymous

    Try Retroarch. It has almost no input lag for Nes or Snes with runahead.

    No I do not have this problem.

  11. 7 months ago
    Anonymous

    My opinion of the SNES and it's library has diminished considerably over the years. People online always used to say it was the "#1 greatest console of all time" and had a cornucopia of games. But aside from RPGs and the Nintendo exclusives everyone always talks about, there really isn't much on offer. The Mega Drive and PC Engine are just a lot more compelling and well-rounded.

    • 7 months ago
      Anonymous

      I feel this way but I still think it's good because it had a lot of third parties working on it. While Super Castlevania 4 was not the game I was told it was, I found it decent, very easy, with an unfortunate musical selection for the majority of the game I'm still glad I played it, not excited to have played it, but at least happy to have been through it.

    • 7 months ago
      Anonymous

      This exactly. The reason you only ever see the same short list of typical SNES titles is simply because the quality drops off immensely if you stray from it. It's incredible how it has 1700 titles to choose from and yet nothing to play, I'm not sure any console has a worst ratio for good games. Nearly any other 16-bit era system will have far more depth to it's library.
      Thankfully more people seem to be recognising this and paying the likes of the Mega Drive and the PC Engine it's due instead.

  12. 7 months ago
    Anonymous

    it will never work, osto

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