>gives dragonborn wings and tail and removes the weird tentacle hair
>players love it
>dm's screech at it and how unbalanced it is now
why is it always like this? "OH NO YOUR CHARACTER CAN FLY NOW THIS WILL BREAK THE GAME AND I WILL NOW TARGET YOU OUT OF SPITE EACH TIME YOU FLY FRICK YOU!"
>why is it always like this?
Because that's an halfdragon not a discount race of dragon people. If you want to play one you have to suck the level adjustment
>Inb4 what?
Oh, that's right, we're also playing 3.5e.
In 3.5 you can literally take two feats to make a Kobold fly. Hell on feat makes them a better half dragon than a half dragon.
It's been a moment, but don't you need three feats and be level 10-12 before you can actually fly unimpeded?
I feel like wings that big would be more of an disadvantage
I'm a player and I hate it.
>moron GM screech
ftfy
Perma GM here although not playing D&Dogshit, so your experience may vary.
I'd love to give my players more interesting abilities like flying, if I'm playing with a group that I know.
When playing with other groups, in 90% of the cases the players will ignore the rules tied to such a mechanic and show absolute incopetence at using their ability in any interesting way.
What will happen instead is them constantly trying to break rules in a power gaming way, or coming up with rules on their own e.g.
>ignoring carrying capacity for flight and speed limits of a character
>I should be able to do [insert bullshit number] of bonus actions because of flight, and get a bonus for [basically everything]
Also prepare for autistic screeching, whenever the world reacts in a way that is not sucking off the PC.
These things are not a big deal, whenever I play with a group of trustworthy people.
If your GM won't give you stuff like this, you're most likely the reason.
>Giant frick-off wings
>They're vestigial because the marysueborn weighs too much for them
Problem solved for ya, OP
>They're vestigial
This. Wings on something humanoid size are impractical. Albatrosses have a nine-foot wingspan, but they only weigh twenty pounds. OP's stupid fricking wing pauldrons probably weigh more than that. Blue boi ain't getting in the air no matter how much his player whines about it.
Gay homosexual troony explanation
>No actual answer, just seething about trannies
Lay off the porn and try developing a personality, anon. I know it'll be hard, but I believe in you.
I guess flying dragons don't exist in this campaign either.
>shitty strawman realism argument
you don't know what a strawman is.
you don't either it seems
>he doesn't just ban Dragonborn entirely
>so you can use anything in the player's handbook for our campaign, if you're interested in anything else tell me
>game night: "HEY SO I MADE THIS FLYING DRAGONBORN AND..."
frick off
>bait thread
>morons take it
/thread
Thread introduces a made-up problem that is solved by being an experienced player in a good group; what a shocker!
That's just a halfdragon, if anything this is a test to see if people actually know the lore behind dragonborn or only see dragon people and go "Oh my dad fricked a dragon hurr durr"
Like seriously dragonborn in lore are nothing more than a slave race for dragons. Forcing anything not a kobold into a kobold like features and you can actually see this. The reason why they don't have a tail or wings is because it is a transformation but a limited one. Plus the fact new ones are being made means that dragons are getting stronger but whoever wrote that never thought past that so nothing can really be said.
Like bro there are the inbred Dragonborn vs the new breed Dragonborn would be cool as frick as a module or something.
Those are first and second generation Dray from 2E Dark Sun, City of Silt.
But no one cared so both were compressed into the Dragonborn race in 4E, but kept the name Dray.
If Far didn’t have that ridiculous obsession with changing the setting every edition, Dragonborn would just have compressed and been renamed as Half-Dragons but of course FR has to copy Points of Light because tradition.
Fly speed reveals to even shitters that melee is worthless in 5e so it causes them to have a meltdown that optimizer chads already went through years ago
That's because the dm is also lazy as frick instead of rewarding team works
Isn't Dragonborn flight level 5+ and only lasts a minute? Do /tg/ GMs really have a total brain shutdown over balancing around that?
If you want the full details, just post about your opinion on flying races in the /5eg/.
To summarize though, no. At most you see bans on races with at-will like like Aarakocra, which people will then complain is unfair because you can just solve it by giving all enemies arrows which knock targets prone, introducing strong winds, or adding hoards of flying enemies to get them out of the sky.
Which obviously still fulfills OP's complaint of "target you out of spite each time you fly", because if you actually follow through with the advice to add in countermeasures to flight, a the player with the flying race is going to think you're punishing them.
I've never seen anyone complain over short duration flight, especially past low levels though.
>just post about your opinion on flying races in the /5eg/
This whole thread should have been a discussion in /5eg/ anyway.
No Mike, you dont get to play your Lizard-Fursona at the table I already told you.
I wouldnt even mind Furgays at the table if they didn't continuously try to bring the worst characters ever-written to the game and some of the players latter telling me that there is literally the same character with the same very unique name with an F-List account.
DMs don't want to deal with Races that can fly because now that's extra stuff you have to prep and balance out which is why DMs don't normally bother with Races that can fly
>replaces dragonborn with Alley Dragons, a weaker but very intelligent species about the size of lions
>fulfills what people want from dragonborn with no concessions
>worldbuilders who want dragons to be city wreckers that never even appear in a game screech
>dms who worship RAW and "balance" screech
>furries screech
You are all weak and autistic. Afraid to let someone play anything but a human in a rubber mask. Afraid to break from the templates set out for you by someone else.
Supposedly there'll be dragonets in Shadow of the Wierd Wizard that are just these. They can only fly if they haven't taken damage, and whether or not that's based I've yet to decide.
Honestly this. Frick trying to make some humanoid dragon as a compromise, just make a small dragon.
True
>OH NO YOUR CHARACTER CAN FLY NOW THIS WILL BREAK THE GAME AND I WILL NOW TARGET YOU OUT OF SPITE EACH TIME YOU FLY FRICK YOU!"
people have been banning Avariel and other flying races for literal decades. You can play one but you're getting the Aerie treatment and we'll see how invested you still are.
Cute feet
>Let players play flying characters
>Make sure every dungeon and location has a ceiling too low to actually fly in
>Any encounters outside will have archers and casters out the ass
Modern problems, modern solutions.
This but hell even less mean. It's not fricking difficult to just add something that can shoot someone from far away, flying doesn't make someone immune to that. Add on that there's plenty of monsters that can fly (such as, I don't fricking know, the dungeon dragons for example) and suddenly it stops being this impossible thing to deal with someone who uses their movement on the z axis
That or make encounters that reward flying players AND grounded players, but I guess the majority of DMs are too dumb or cowardly to do that
>flying doesn't make someone immune to that.
it absolutely can, it's a total straw man argument. all you need to do is fly just outside the reach of melee characters, you don't need to be 100 feet in the air, being just ten or fifteen feet up trivializes every medium and large melee only monster. If you're outside you can fly up into a tree or on top of a rock or whatever and use the terrain as cover just as effectively as someone without flying, it's never a downside and is only ever a positive.. similarly, in encounters with ranged enemies and melee enemies you can simply kill the ranged attackers and then fly, or simply fly up out of reach of th melee enemies and then drop prone on top of something tall (or if you have spoderclimb like dhsmpirs lay flat on the side or upside down on something) so their attacks are disadvantaged.
It's like arguing that someone with Earthglide isn't OP because hurr you don't always wanna be underground in full cover. So then don't use it in those situations, it's still incredibly powerful and a permanent bonus that's way more valuable than the opportunity cost of a single feat should be.
I just replaced dragonborn with lizardfolk.
None of my players misses dragonborn.
>dragonborn
Opinion discarded
Yeah, you're not getting into any dungeons, caves or even most buildings with those
Dragonborn brainbroke this board so effortlessly, I'm starting to think it was done on purpose.
You sound like you tardbroke all by yourself.
Draconians did dragonborn better.