GM Burnout: I am suffering.

I have a game in 4 hours.
I have maps to make, tokens to place, descriptions to write.
I don't want to do it.
It's no fun either the npc sucks up to the players or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killedor gets killed or gets killed or gets killed or gets killed or gets killed or gets killed
Why is it their idea of fun is just about killing things over and over and over and I have to play the monster every single time

Ape Out Shirt $21.68

UFOs Are A Psyop Shirt $21.68

Ape Out Shirt $21.68

  1. 8 months ago
    Anonymous

    How about you make NPC that can fight back?

    • 8 months ago
      Anonymous

      CR rules prevent me from doing so.

      Have you explained your frustrations to your players before you came to /tg/ to complain like a coward?

      I'm about to. I just some negativity to push me over the edge.

      So tell them you’re burned out and need a break. It’s just a game. If one of them can’t step up to run things for a campaign then you’re gaming with low value people. If you can’t go without gaming even if it’s bad you’re an addict and have bigger issues in your life.

      You're right, I don't see why I have to do all the fricking work

      • 8 months ago
        Anonymous

        >CR rules prevent me from doing so
        My brother in christ it's your fricking campaign and CR is just a rough estimate. You are literally God. Do whatever the frick you want because I promise you your players talk amongst themselves on how piss-easy your encounters are. It's not fun to stomp and smash every problem.

        • 7 months ago
          Anonymous

          >CR is just a rough estimate
          If he plays D&D like everyone else does, it's not even that. The CR rules are a rough estimate for the 8 to 10 encounters thing (according to Mearls that's what she t eas originally made for anyways). If he just does milestone, 2 hour sessions with a long rest after each and a short rest between fights, CR is worth about as much as wet toilet paper.

      • 8 months ago
        Anonymous

        >You're right, I don't see why I have to do all the fricking work
        There’s an underlying social dynamic in RPGs wherein the GM is afforded an elevated status in the group because they are the focal point. The players need to be reminded of this sometimes because they can become very entitled. I don’t like the baggage of that word but it is appropriate here.
        That is not to say that the GM is a better person or whatever but it is fact that they are the facilitator of the fun. Depending on the quality of the players it can be a real burden.

        Tell your players, frankly and honestly without any dramatics, you are feeling creative burnout and if they want to continue with an ongoing rpg one of them needs to take the reins for awhile. If none of them are willing and it is a group of friends and not just gaming randos look into a few card or board games you can play without a GM. If it is just randos then keep in touch with whoever you like as people and take a break from gaming for a bit.

        You should never allow yourself to remain in a position that creates resentment or stress because of some kind of misguided obligation to other peoples’ fun.

      • 8 months ago
        Anonymous

        >CR rules prevent me from doing so.
        CR worth of Scouts, 250 ft away, spaced 50ft of each other, all in 3/4 cover.

      • 8 months ago
        Anonymous

        >CR
        found your problem. try something other than D&D, or at least try venturing outside the prescribed CR range. maybe even homebrew some shit.

        • 8 months ago
          Anonymous

          CR range tells jackshit in d20 games, CR 4 can be taken out by a party of 3 if luck swings their way. Its just a developer fco

          • 8 months ago
            Anonymous

            cope*

      • 8 months ago
        Anonymous

        Play a game of Everyone is John just to take a pause since its seems like what would fit everyone's cup of tea.

      • 8 months ago
        Anonymous

        >CR rules prevent me from doing so.
        bruh
        the only way to deal with murderhobos is to pit them against a fight they can’t win and force them to actually roleplay and think if you’re just doing combat then it absolutely sucks

        • 8 months ago
          Anonymous

          >give PCs problems they can't fix by fighting

          This. I wrote a scenario, hit the limit, then decided it was too good for you. Go grab some OSR dungeon from one of the other threads and see if you can rip someones fingers off or something. Something fun.

      • 8 months ago
        Anonymous

        CR is totally worthless and doesn't scale at all with player power. 4e is the only edition in which the encounter building recommendations in the book even somewhat work.

      • 8 months ago
        Anonymous

        Like other anons have said, you don't have to follow CR rules, but they're there for a reason, which is getting players appropriately challenged by draining their resources.
        The thing that made building encounters fun for me as a DM was to mostly adhere to CR rules, but trying to come up with fun or brutal enemy tactics to compensate how easy that makes some encounters.
        For example, I made a group of cornered enemies outright tell the players they just want to escape, but if they have to fight, they WILL kill at least one PC if it's the last thing they do. That's exactly what happened, thanks to a few enemies that had hidden themselves close to where the PCs were most likely to approach them, and rushing in to kill the wizard. The players felt it was fair and interesting, and I had a lot of fun actually trying my hardest to kill one of them for a change.

      • 8 months ago
        Anonymous

        Anon unless you're playing 4th or it's inbred Paizo cousin, the CR rules are fricking worthless. Drop a goddamn Balor in their lap and go apeshit.

      • 8 months ago
        Anonymous

        https://i.imgur.com/wTFBdfp.gif

        I have a game in 4 hours.
        I have maps to make, tokens to place, descriptions to write.
        I don't want to do it.
        It's no fun either the NPC sucks up to the players or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killedor gets killed or gets killed or gets killed or gets killed or gets killed or gets killed
        Why is it their idea of fun is just about killing things over and over and over and I have to play the monster every single time

        Excellent bait, anon.

      • 7 months ago
        Anonymous

        CR is just a suggestion you dum dum

      • 7 months ago
        Anonymous

        Probably stop watching vtrooners. Thise things will rot your brain, man.

        See what I mean?

      • 7 months ago
        Anonymous

        https://i.imgur.com/wTFBdfp.gif

        I have a game in 4 hours.
        I have maps to make, tokens to place, descriptions to write.
        I don't want to do it.
        It's no fun either the NPC sucks up to the players or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killedor gets killed or gets killed or gets killed or gets killed or gets killed or gets killed
        Why is it their idea of fun is just about killing things over and over and over and I have to play the monster every single time

        Assuming this is not a bait... Have you talked to them? Did it work out?

      • 7 months ago
        Anonymous

        >CR rules prevent me from doing so.
        HAHAHAHAH hooooooly shiiiit grow some fricking BALLS dude.

        >I'm about to. I just some negativity to push me over the edge.
        About to WHAT? .....TALK to you players? wtf man, you need better healthier ways of dealing with your problems.

        • 7 months ago
          Anonymous

          This post precisely, caps, ellipses and all. homosexuals like OP are always so in their head, working themselves into a tizzy over something that could easily be resolved by communicating like an actual human.
          I'm convinced these people like to stew in resentment, they probably enjoy feeling like the world is against them. Meanwhile everyone else at the table is having a good time with their friends

      • 7 months ago
        Anonymous

        >CR rules prevent me from doing so.
        I can't believe I've seen this moronic belief more than once this week. CR rules absolutely do not indicate that every person that the PCs ever interact with are ordered in perfect ascending order so that they are never in a room with someone that could stomp them. Any module ever written will have PCs interacting with characters way over their level. If your dumb PCs pick a fight with someone who is way above their level, just fricking kill one of them to teach them a lesson, or even just drop them and give them a chance to have a truce. If they b***h about it you can always truthfully say you didn't want or expect them to attack.

      • 7 months ago
        Anonymous

        I'm in the same boat OP. This most recent thing might be the last session I do. It's so fricking draining.

        >stop DMing due to PCs continuing to demonstrate an inability to show up on time or at all
        >they beg me to come back as DM because there is no one else
        >start playing again, goes fine, new location
        >shit starts happening again or PCs get so high they can't even make a single skill check
        >quit again
        >get asked to come back
        >tell the person that asked me to come back to put together the group themselves, I refuse to hunt people down and do this shit again
        >they do it
        >everyone agrees and promises to be on time or give enough warning
        >first session is great
        >time for second session
        >one person last minute cancels for an emergency
        >they ask if the game can continue
        >say yeah I can make it work his character ended last session knocked out anyway
        >this person was also my ride, but no matter, I'll just uber there
        >check the group chat again realize that nobody has said a single word in it for almost 35 minutes
        >knew they were all already at the one guys house
        >ask if theyre all still there
        >no response
        >uber driver can be delayed no longer, get in
        >another 10 minutes goes by
        >get a response
        >they decided they wanted everyone there and agreed to cancel the session about an hour ago and nobody told me
        >uber driver barely speaks english at all and is giving me a massive attitude and says he has to take me all the way to the location or he wont get paid
        >finally get him to take me back
        >uber wont refund me

        Sorry to blog post but what the frick. How hard it is to just be a good fricking player?

        Obvious bait but a valid question
        The literal creation of a character is already telling the others on the table what story they would like to tell with their character.
        The bare minimum of "showing up" already involves the creative process. And denying player hoices for their character is part of that process too.

        I'm controlling one of the heroes and main characters of the story, making decisions that drive the plot forward. I roleplay along with the funny little guys the DM plays and fight the monsters and villains he came up with to challenge me. I contribute a vital part of the storytelling and without me DM-kun would just be a failed novelist posting on /tg/

        A GM does not play a game that the players want to play. The players play in the GM's game. At the beginning of the campaign you tell your players what kind of game you want to have, and the players create PCs to fit that campaign. If the players fall out of line then they are denied. It's that easy.

        At most, the players get a choice of campaigns that the GM can't decide between. If a player is really good, like really engaged, great roleplayer, knows the rules in and out, great person outside of the game too, then maybe he may pitch me a campaign idea. Otherwise the playerpigs are staying in the pen. And if they stray outside of it they're getting culled.
        You're even playing DnDogshit OP, players literally throw themselves at you, just kick the bad ones.

      • 7 months ago
        Anonymous

        >CR
        Black person kobolds are able to remain a late-game challenge if you know how to play them. Play your enemies smarter. Lay down a trap. Give them a fortress to besiege.

  2. 8 months ago
    Anonymous

    Have you explained your frustrations to your players before you came to /tg/ to complain like a coward?

    • 7 months ago
      Anonymous

      This

      https://i.imgur.com/wTFBdfp.gif

      I have a game in 4 hours.
      I have maps to make, tokens to place, descriptions to write.
      I don't want to do it.
      It's no fun either the NPC sucks up to the players or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killed or gets killedor gets killed or gets killed or gets killed or gets killed or gets killed or gets killed
      Why is it their idea of fun is just about killing things over and over and over and I have to play the monster every single time

      Currently confronting my own gm with the absolute horror of "maybe talking about the game and waht players expect from it is a good idea instead of pretending you do the whole creative process"

      • 7 months ago
        Anonymous

        >pretending you do the whole creative process
        Playershits are really getting brazen now. Tell my playershit, what do YOU do for the campaign besides
        >show up
        Tell me, I'm interested in how much of the creative process you are involved in.

        • 7 months ago
          Anonymous

          Obvious bait but a valid question
          The literal creation of a character is already telling the others on the table what story they would like to tell with their character.
          The bare minimum of "showing up" already involves the creative process. And denying player hoices for their character is part of that process too.

          • 7 months ago
            Anonymous

            >I made…a character
            Wow that’s crazy, the DM does that dozens of times a session. 99% of the time the DMs creations fit the setting better too and aren’t a reference to an anime

            I'm controlling one of the heroes and main characters of the story, making decisions that drive the plot forward. I roleplay along with the funny little guys the DM plays and fight the monsters and villains he came up with to challenge me. I contribute a vital part of the storytelling and without me DM-kun would just be a failed novelist posting on /tg/

            See above, controlling a character that the DM interacts with isn’t creative. Everything you said requires the DM to provide you something
            >interact with DMs guys
            All require the DM to create many characters
            >fight monsters
            Requires the DM to create monsters, environments, and reasons to fight
            >interact with story and make decisions
            Which the DM created

            There’s a reason playershits are worthless

            Is this just reverse psychology from [...] ?

            of course the player characters are special because they are real human beings which are willing to set their limited lifetime aside to entertain each other. While every other character is eitehr a plot or setting device. well the PCs are plot devices too but i think you get my drift.

            No they don't need to be the main character, or need to devalue the characters the gm play, since he is there to have fun too. Everybody contributes a vital part of story telling because everybody at the table is a human being that deserves happiness, no that doesn't mean you can be a dick to the other players beacuse it makes you happy.

            But you are right in one thing, GMs who disregard player agency completely should just write a book.

            DM characters are just as likely, if not more likely to be developed and be full human characters than player characters. DM characters live in the world, player characters are driven by constant meta desires.
            >Should just write a book
            And many playershits should just play a video game because they can’t inhabit a character or learn the rules for shit

            • 7 months ago
              Anonymous

              >DM does that dozens of times a session
              and?

              >DM characters are just as likely, if not more likely to be developed and be full human characters than player characters
              Yeah sure because then the GM isn't motivated by "look how cool the thing i made is"

              get stronger bait

              • 7 months ago
                Anonymous

                >playershit can barely comprehend the few points he bothers to respond to
                Typical

              • 7 months ago
                Anonymous

                I appreciate you last attempt and hope you still have a nice whatever-time-of-day.

            • 7 months ago
              Anonymous

              Why play group games if you have such contempt for everyone?

              • 7 months ago
                Anonymous

                I like exerting power over moronic people. I like throwing difficult decisions at them which make them argue and hate each other. I like torturing their characters with horrible circumstance and the players with grueling mission.

              • 7 months ago
                Anonymous

                That doesn't sound very fun. Why would someone willingly attend more than one session of that? Even presuming you're able to successfully hide your vile misanthropy.

              • 7 months ago
                Anonymous

                Playershits are moronic and desperate to play anything.

        • 7 months ago
          Anonymous

          I'm controlling one of the heroes and main characters of the story, making decisions that drive the plot forward. I roleplay along with the funny little guys the DM plays and fight the monsters and villains he came up with to challenge me. I contribute a vital part of the storytelling and without me DM-kun would just be a failed novelist posting on /tg/

          • 7 months ago
            Anonymous

            Is this just reverse psychology from

            >pretending you do the whole creative process
            Playershits are really getting brazen now. Tell my playershit, what do YOU do for the campaign besides
            >show up
            Tell me, I'm interested in how much of the creative process you are involved in.

            ?

            of course the player characters are special because they are real human beings which are willing to set their limited lifetime aside to entertain each other. While every other character is eitehr a plot or setting device. well the PCs are plot devices too but i think you get my drift.

            No they don't need to be the main character, or need to devalue the characters the gm play, since he is there to have fun too. Everybody contributes a vital part of story telling because everybody at the table is a human being that deserves happiness, no that doesn't mean you can be a dick to the other players beacuse it makes you happy.

            But you are right in one thing, GMs who disregard player agency completely should just write a book.

  3. 8 months ago
    Anonymous

    So tell them you’re burned out and need a break. It’s just a game. If one of them can’t step up to run things for a campaign then you’re gaming with low value people. If you can’t go without gaming even if it’s bad you’re an addict and have bigger issues in your life.

  4. 8 months ago
    Anonymous

    RPGs are secretly just complicated BDSM. If you're content to remain a sub, consider putting on a cute outfit, lying on the table and telling the party that you're tired and they should "beat you up instead~ owo."

    If that's not your cup of tea, try something better than 3+ D&D that isn't focused almost exclusively on combat. Make your players suffer and make them enjoy it, or tell them to not show up next week.

    • 8 months ago
      Anonymous

      he's right. OP post a pic of you in your cutest outfit

  5. 8 months ago
    Anonymous

    >My players just want to roll dice and kill stuff.
    I don't fully get why GMs and players alike don't even consider skirmish wargames might be more their cup of tea. All the dice rolling and fighting. RP only the filler between.

    • 7 months ago
      Anonymous

      Because that releases the burden of DMing and placed equal participation on players (preparing models, knowing rules) which most dnd playershits HATE

  6. 8 months ago
    Anonymous

    >I have maps to make,
    Why? Use a drawing ai and-or a websearch to make/find one

    >tokens to place,
    The easyest part

    >descriptions to write.
    Eh? Just write a keyword to remember the general description or important details, why the frick do you need to write for something you come up in the first place.

    Also remember: never ever put more effort in your prep work than your player have during games.

  7. 8 months ago
    Anonymous

    I love how you 5e c**ts put "GM" in the title to then later reveal that the thread still doesn't have anything to do with actual games. You know there's an acronym that solves your problems instantly yet you do your best to avoid it.

  8. 8 months ago
    Anonymous

    >know players just want to murderhobo
    >spend hours designing a campaign about something other than murderhoboing
    >players murderhobo
    >HOW COULD THIS HAVE HAPPENED TO ME
    Maybe you should run a game your players actually want to play.

    • 8 months ago
      Anonymous

      This, and also run a game you want to play.
      Try talking to them.
      Many players murderhobo because they feel they can't do other shit because outside of combat is so GM-fiaty in 5e.
      Try running another system? I like BRP and GURPS personally, but obviously GURPS is for autistic grognards like me.

      The game should be fun for you too, you're not a meat computer that runs Skyrim for people. You shouldn't be writing a plot. You should be PLAYING the game.
      This thread

      [...]

      and specifically this post

      [...]

      talk about how to design adventures to be games for you the GM as well.

    • 8 months ago
      Anonymous

      >run a game your players actually want to play.
      Incorrect. Find the players you want for the game you want to run, not the other way around. Prioritize the system first, then the setting, and the players last. You will not find true satisfaction otherwise.

  9. 8 months ago
    Anonymous

    kino bait thread, marks worked

  10. 8 months ago
    Anonymous

    Just be a player then
    What is the problem with forever DMs that cant find other DMs?

  11. 8 months ago
    Anonymous

    >waaah CR Rules

    yo just nut up cancel the game. FCK your players. If you want a game that will be harmonious, its monster-of-the-week ish. Find joy in creating that, or reboot something and build a team/audience that will enjoy it.

    lmao, fricking around with CR rules like a pussy, just spam Banshees and 2 or 3 Imps and have them cast frickhomie spells as a crow and flying in and out of range.

    dump some gelatinous cubes that have skeletons immune to acid damage inside that keep firing crossbow shots with that dumbass -5 to hit +10 dmg feat FRICK your players

    if you were a REAL slicer dicer, you'd stat out all the characters you wanted to play but were too pussy to find another GM for, and then make them an enemy party fighting over the same macguffin. Give each of them potions to drink in the middle of the fight.

    CuckMaster

  12. 8 months ago
    Anonymous

    The town is in fact a fricking Horde. The mayor is a dragon. he doesn't like his things being broken.
    You gonna adhere to CR rules frick them with an adult red dragon.

  13. 8 months ago
    Anonymous

    If your game is really that simplistic then someone else should take a turn running it.

  14. 8 months ago
    Anonymous

    a wise virtual doggo once said "oh hey guys, seppuku okay?"

    and maybe you should take that to heart .

  15. 8 months ago
    Anonymous

    You know the cliche woman trick that goes like "i'm too tired/have a headache, I can't frick today". Do that for dming. No game is better than a bad game. I have been too tired to game for like 3 months now. It's great to have all this spare time to play other games and do chores. Ha hah, chires are more fun than DMing. Hah.

  16. 8 months ago
    Anonymous

    You arw rewriting a vert recent thread for a weak bait. In reality you have no idea how to GM. Please have a nice day.

  17. 7 months ago
    Anonymous

    I'm in the same boat OP. This most recent thing might be the last session I do. It's so fricking draining.

    >stop DMing due to PCs continuing to demonstrate an inability to show up on time or at all
    >they beg me to come back as DM because there is no one else
    >start playing again, goes fine, new location
    >shit starts happening again or PCs get so high they can't even make a single skill check
    >quit again
    >get asked to come back
    >tell the person that asked me to come back to put together the group themselves, I refuse to hunt people down and do this shit again
    >they do it
    >everyone agrees and promises to be on time or give enough warning
    >first session is great
    >time for second session
    >one person last minute cancels for an emergency
    >they ask if the game can continue
    >say yeah I can make it work his character ended last session knocked out anyway
    >this person was also my ride, but no matter, I'll just uber there
    >check the group chat again realize that nobody has said a single word in it for almost 35 minutes
    >knew they were all already at the one guys house
    >ask if theyre all still there
    >no response
    >uber driver can be delayed no longer, get in
    >another 10 minutes goes by
    >get a response
    >they decided they wanted everyone there and agreed to cancel the session about an hour ago and nobody told me
    >uber driver barely speaks english at all and is giving me a massive attitude and says he has to take me all the way to the location or he wont get paid
    >finally get him to take me back
    >uber wont refund me

    Sorry to blog post but what the frick. How hard it is to just be a good fricking player?

    • 7 months ago
      Anonymous

      That would be beyond the last straw for me for the entire group. It's not hard, but some people are simply incapable of it.
      You deserve better players.

    • 7 months ago
      Anonymous

      Time to end the game.

    • 7 months ago
      Anonymous

      >they decided they wanted everyone there and agreed to cancel the session about an hour ago and nobody told me
      I wouldn't even play with these people.

  18. 7 months ago
    Anonymous

    Take a break.

  19. 7 months ago
    Anonymous

    Don't bother with if. If your players are slop players, given them a slop game. Just roll dungeons, Wildernesses and Cities with the ad&d appendices. (Namely A and B). Will it be good? No. But it's easy.

    • 7 months ago
      Anonymous

      >Actually the 5e books have appendices like that as well. No need to put effort into a game the players don't care about.

  20. 7 months ago
    Anonymous

    Use a premade adventure, friend.

  21. 7 months ago
    Anonymous

    You have to reserve a couple hours some days before the session to do whatever you need to do to prepare for it. Never ever plan anything on session day, session day should be just for playing and for doing whatever is physically needed for the gathering (especially if you are playing offline).

    This way you will be much more relaxed and have a much better time in your games, trust me. This also applies to pretty much everything in life, you don't study for a big test on the day you are going to take, for example. You need some time to sleep on your ideas and let everything naturally flow in your head, plus you also need a fresh and relaxed mind on game day so you can be social and quick to improvise and have fun.

    Try it. I assure you that after you get a good schedule GMing will feel less stressful and will take less preparation time .

    • 7 months ago
      Anonymous

      >I assure you that after you get a good schedule GMing will feel less stressful and will take less preparation time .
      This applies to everything really. Anons don't realize how much time they're losing and stress they're gaining throughout the day by not having a proper schedule.

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