GM Control over PC Concepts

How much is too much when it comes to the GMs control over what the players create? I have a pretty big group of players and we intend to have a magical girl campaign. I have this idea where the player characters are a family of Magical Girls (and that can include the parents) but would enforcing such a rule with the characters that the players can create really be appropriate?

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  1. 4 weeks ago
    Anonymous

    >ai slop
    >irrelevant time wasting question to bait literary lord
    >nogames thread
    Three for three.

    • 3 weeks ago
      Anonymous

      Just use your mod powers to delete the thread.

      • 3 weeks ago
        Anonymous

        here
        btw im trans

    • 3 weeks ago
      Anonymous

      Only one for three, if you actually think about it. The AI shit is trash.
      Literary Lord only cares about Brandon Sanderson, Disney, elemental magic, and gods/pantheons. He's too much of a homosexual to like actual girls that aren't autists from "The Owl House", and too much of a prude to appreciate mainstays of anime like magical girls. He also has a tendency to make sweeping statements like "in many systems/settings" and asks about others' "systems/settings", and words things in a generally dependent manner.
      The "nogames" accusation is wrong, too, because an inquiry to a game master's control is in direct relation to running a game.

      It's fine, though, because you'll be able to get an eye for scrutiny one day. I'd post the .pdf describing all of bumpgay's behaviors, but it's considered spamming/flooding for some reason.

      • 3 weeks ago
        Anonymous

        >I'd post the .pdf describing all of bumpgay's behaviors, but it's considered spamming/flooding for some reason.
        lmao the anosognosia is amazing

        • 3 weeks ago
          Anonymous

          >anosognosia
          Big word for such a little man.
          It's considered spamming/flooding to post a .pdf once in a while, but it isn't spamming/flooding to shit out a literal torrent of pointless, dead-horse "IN UR SETTAN PLZ ??" threads about Disney and Sanderson garbage (or just 'magic n gods' these days) that aren't actually about games.
          So yeah, the reason is undiscernible, because it certainly isn't about enforcing rules on an impartial and consistent basis.

          • 3 weeks ago
            Anonymous

            >I'm trying to moderate this board, but the real mods won't let me
            lmao

      • 3 weeks ago
        Anonymous

        >anosognosia
        Big word for such a little man.
        It's considered spamming/flooding to post a .pdf once in a while, but it isn't spamming/flooding to shit out a literal torrent of pointless, dead-horse "IN UR SETTAN PLZ ??" threads about Disney and Sanderson garbage (or just 'magic n gods' these days) that aren't actually about games.
        So yeah, the reason is undiscernible, because it certainly isn't about enforcing rules on an impartial and consistent basis.

        Meds?

  2. 4 weeks ago
    Anonymous

    As long as you can get the players on board with the premise, why would it be a problem? They're already 'restricted' to being magical girls after all.
    Depending on how large of a group it is, I would suggest opening it up to extended family. Aunts and cousins and so forth, just so that there's a bit more flexibility there.

  3. 4 weeks ago
    Anonymous

    >(and that can include the parents)
    Does the family have two moms or is the father a magical "girl" as well?

  4. 4 weeks ago
    Anonymous

    [...]

    >(and that can include the parents)
    Does the family have two moms or is the father a magical "girl" as well?

    The entire team could be sisters but if one player wants to be the mother then I want another player to be the father, including a fountain of youth effect that makes the parents look far younger than they actually are. As for whether the father gets genderbent or his transformation makes him an androgenous crossdresser? That would be left to the player.

    • 4 weeks ago
      Anonymous

      I think combining both magical girls and a family theme will make players feel like they're playing house like a 5 years old girl.
      Alternatively break up the family idea more, like if you have 4 players then make then a duo coming from different families, if 3 players then make the the first two a duo but there's a catch: One of them was raised by a different family (maybe even an orphan) so now they're meeting each other for the first time, the plotline writes itself, plus each one still could work on wildly different backstories without worrying that they tie to each other cleanly.

  5. 4 weeks ago
    Anonymous

    [...]

    This. But such concepts like "talking to your players" and "pitching a premise to your gaming group" are incomprehensible to the terminal gameless shitposter.

  6. 4 weeks ago
    Anonymous

    All of the following are viable:

    If it does not fit into the Lore of the World i.e. wanting to play an Elf/Dwarf when these Races do not exist in the setting.

    If it does not fit into the tone of the campaign, i.e. playing a wizard in a low magic setting

    If it goes against arrangements for character creation made within the group, i.e. only allowing one caster and wanting to play a Wizard even if one character already build a cleric and the wizard player agreed to this beforehand.

    In short everything that goes against established Worldbuilding or agreements between the Group of players and GM.

    So if the whole conceot of the Magical Girl campaign is that you are a big family its very much in the GMs right, you do not have to play. On the other hand if more players are against it the GM has to find new players.

  7. 4 weeks ago
    Anonymous

    What is the composition of the actual players? (Are you all boys)

  8. 4 weeks ago
    Anonymous

    I dunno, ask /slop/

  9. 4 weeks ago
    Anonymous

    What the players are able to create should be agreed upon before the start of the campaign or one-shot; whatever limitations are set by the game they're using and any houseruling the group and GM may compromise on by majority rule.
    This is true not just for character creation, but for all of the rules for challenges made against the players' skill and luck.
    These agreements, the "goalposts" as they are, shouldn't be altered in any way as long as the session is in progress or as long as there's an ongoing campaign.
    GM whims are not player skill, GM whims are not player luck.
    Getting a "point of inspiration" because you bought your group a pizza is just as much an unfair ruling as an umpire letting one of your men on first base for free because he's chewing blue gum, because it's not a part of the established challenges in the game.

    But colloquially speaking, bias and whim are constantly bleeding into what was supposed to be a game, turning it into an improv theater activity; this may be fun and there's nothing wrong with having fun with it, but it isn't a game.

    In the end, it's better for you to run your game or your !game how you want, or participate how you want, instead of asking a bunch of online strangers for permission or validation. This hobby is about having fun, as much as the DMs on this board want you to believe it's about begging for permission.

  10. 4 weeks ago
    Anonymous

    That's just called a "themed campaign" OP, like everybody playing as pirates, paladins on a crusade, small fry knights of a bigger troop, etc
    What I recommend is letting the players decide which role they'll play in the family, maybe a player doesn't like to play girls, so let him be the dad.

    Also semi-related, but Maho Sentai Magiranger is both a magic-themed Super Sentai (so closer to magical girls) AND they're all a family too, so maybe consider watching it.

  11. 4 weeks ago
    Anonymous

    >How much is too much when it comes to the GMs control over what the players create?
    You can have total control over almost everything if it doesn't fit within the campaign. But be reactive rather than preemptively dictative.

  12. 3 weeks ago
    Anonymous

    >I have this idea where the player characters are a family of Magical Girls (and that can include the parents) but would enforcing such a rule with the characters that the players can create really be appropriate?
    wtf is this non-problem, just tell them your idea and see what they think. Fricking tard.

    • 3 weeks ago
      Anonymous

      Op here, I don't actually play games I just wanted to share my AI art
      btw im trans

      • 3 weeks ago
        Anonymous

        Hi OP. Hope your boyfriend (FtM) is treating you well

      • 3 weeks ago
        Anonymous

        Hi OP. Hope your boyfriend (FtM) is treating you well

        here
        btw im trans

  13. 3 weeks ago
    Anonymous

    >https://desuarchive.org/tg/search/text/Just%20use%20your%20mod%20powers%20to%20delete%20the%20thread/
    Christ, I hope I never get demented like this moron got.

    • 3 weeks ago
      Anonymous

      >using the newbie archive to look up an ancient meme
      lol (you may know it as "kek")

      • 3 weeks ago
        Anonymous

        btw im trans

      • 3 weeks ago
        Anonymous

        >2016
        >ancient
        oof

        • 3 weeks ago
          Anonymous

          It didn't start on /tg/

          • 3 weeks ago
            Anonymous

            Then go back to where it did start.

    • 3 weeks ago
      Anonymous

      >t. not a mod

      • 3 weeks ago
        Anonymous

        btw im trans

  14. 3 weeks ago
    Anonymous

    the players are characters in YOUR story. If you are worried about triggering your players you and the players are never going to enjoy the game.

  15. 3 weeks ago
    Anonymous

    Crossboarding gays and off-site trash get the rope.

  16. 3 weeks ago
    Anonymous

    It's pretty normal for GMs to set stipulations prior to chargen. It can actually be quite helpful to your players since it helps to truncate and make feel authentic the 'why are they traveling together' phase of a game.

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