>go completely back to its roots
>the games are celebrated as being some of the best in the series
why is it so hard for other developers to follow IO's example? they know exactly what they're doing. I'm looking directly at capcom's handling of the dead rising series.
I wish they akchually went back to the roots and made it more serious instead of every npc being extremely annoying
Snail soup, snail soup!
>I wish they akchually went back to the roots
You wish the game had unplayably bad controls and atrocious AI? Hitman fans are stuck in denial, but the fact is that even Blood Money is hot garbage.
>even Blood Money is hot garbage.
>its another secondary rebootfag who thinks he knows the series better than the people who've played the games from the start
Opinion discarded. Hitman 1 is a garbage mess of a game, but everything after that including Blood Money is excellent
Nostalgia goggles are a hell of a drug. The old games are shit.
>nostalgia
Played all of them to completion a little less than a decade ago. They're great.
i played it from the start and i agree with him
old hitman games are absolute ass, but i can see you liking the atmosphere of the older games being more fucked up/dark
this
The old Hitman games were merely shitty tech demos.
Fake fan. The most "serious" game is Contracts and even that still has plenty of humor
eat shit woa has great dialogue, only bad thing i wish they were a bit better at is accents
take a shot every time 47 says "is to die for"
so maybe like 3 or 4 times in the 17 levels for when he's about to poison someone? what a fucking bitch thing to cry about
I like Mumbai the best because the Indians actually sound like street shitters. Probably because they only had to pay the "voice actors" like 2 cents an hour.
or because indian accents are easy as fuck to mimic lel
No joke just start pronouncing every "t" in a word as a "d" and you'll turn into a pajeet
That turns you into an American
>Hidman
>Final Fandasy
>Medroid
More likely to find that in Europe these days, LMAO
The dialogue is dogshit
>went back to the roots
>made it more serious
gays like you really do piss me off. The first game's story is complete schlock - its mad scientists, and clones, and bizarre Scarface parody putting it more in line with a cheap B-movie than anything serious.
Silent Assassin was a little classier, but it still had levels where you had to infiltrate a castle full of ninjas. The globetrotting feel of the game (and levels like Invitation to a Party, and Tubeway Torpedo made it feel like a very conscious Bond homage, which pretty perfectly describes the tone in the new trilogy.
Contracts is really the only overtly dark one, and I guess it's what brainlets are thinking of when they talk about Hitman's 'roots.' Really it's an outlier though. If anything, the newer games are closer to Hitman's roots than Contracts ever was.
>muh grit
>muh 'aTmOsPhErE'
>muh meat king party
shut up you don't even play videogames. WoA is fucking kino as fuck.
WoA is meme shit. Enjoy your weapon reskins and themepark locations
well I actually play hitman games so yes, yes I will enjoy it.
WHERE IS THE FUCKING ROADMAP, IO?
Hitman has never had a consistent tone.
>C47
Campy 2000’s action movie.
>2SA
Connery/Moore era Bond.
>Contracts
Inspired by Leon The Professional and SE7EN.
>Blood Money
Inspired by European thrillers and film noir.
>Absolution
Grindhouse schlock.
>WoA
Craig era Bond + 2010s thrillers.
Did they get rid of the always online cancer yet? Or the arbitrarily time limited single player content cancer that you can only play once during a week and then never again?
If not then I'm not interested. I will never support shit like that.
>arbitrarily time limited single player content cancer that you can only play once during a week and then never again?
What's that? Haven't played the game but that sounds too retarded to be true
they have like weekly special assassinations that you can only do once like a challenge mission forgot what it's called
He's talking about elusive targets, and you have access to those at all times now in the elusive target arcade.
elusive target arcade? i dont ever remember seeing that. can you still get the rewards?
No, the rewards are only available during the ETs proper. The ET Arcade is sort of a combination between a bundle of ETs and an escalation, they bring their own series of unlocks, mostly meme reskins, like a series of guns with rubber duck paintjobs
I didn't bother playing past the first reboot so I dont know if the sequels have it, but Hitman had a bunch of these events called Illusive Contracts. They were limited to one to two weeks and you had ONE chance to play them. If you fail the contract? Too bad, you dont get to try again. Were you busy for those two weeks, or you didnt even own the game until years later? Too bad because you are now forever locked out of that content.
If you do manage to complete the contract during you one and only attempt your reward is a unique suit for 47 to wear that you cant show off to anyone because it's a fucking single player game.
Hah, i was prepared for retardedness but this was genuinely surprising.
Can't you just pirate it?
As far as I know, no. Last I checked the online only requirement hasn't been cracked, but I havent cared enough to look into it recently.
It's always online.
>Or the arbitrarily time limited single player content cancer that you can only play once during a week and then never again?
Yeah there's an elusive target arcade now, targets are grouped into groups of 3 you do one after the other. Fail 1 and you have to wait 12 hours, but you can just go do another group of 3 instead
>Fail 1 and you have to wait 12 hours
lol really? Why the fuck are there mobile game tier wait times in a full priced single player game?
I'm also not buying another game just to play content that is supposed to be in the game I already own.
'World of Assassination' is fucking dogshit. The always online shit ruins the game when it has some of the best content in a Hitman game.
Rid the online shit and it would be perfect. Till then Blood Money is still GOAT.
I've completed every hitman game on max difficulty, and then bought 2 (+1 levels) and got so incredibly bored I had to force myself to finish at least Hitman 1 levels and then just dropped it
IO is independent, most devs don't have the freedom to do that even if they wanted to
IO is independent NOW, they bought themselves back from Squeenix using investor money on the gamble that Hitman 2016 would be a success (it was).
>on the gamble that Hitman 2016 would be a success (it was)
I still legitimately don't fucking know how it could have been a success. It had EVERYTHING stacked against it. Episodic, always online, GaaS mentality, FOMO content, all on a relatively niche series. By all means nobody with a brain should have bought it.
Squeenix thought the same thing. I'm still baffled that they basically gave IO their IP back, they must have thought Hitman was a complete lemon.
but its a good game and thats all i care about
Episodic format let people try out the game's first level without having to pay the full AAA price of 60 dollars.
A paid demo, WOW THANKS IO SLURP SLURP
It still failed. They expected people to mainly buy the cheaper version and then upgrade to full version.
It was the opposite, where almost everyone, whoever bought it, got the full version. People didn't want to buy incomplete and unfinished product.
I myself bought it immediately on the first sale after the last episode came out.
>why is it so hard for other developers to follow IO's example
I'm not so sure I want limited availability content and everything being a meme or joke in every game
World of Assassination isn't really back to its roots. There were certainly sillier NPCs and encounters back in the original games but WOA goes completely overboard to the point where everything is almost a complete joke and you're just along for the ride. There's little to no dark themes. It almost feels like the difference between Fallout 1 and 2
I'm surprised something as original as Hitman managed to be successful enough for a non-actionified reboot for the normalfags. I guess the toggleable handholding mechanic was a good safety net
Absolution was fine
Only as a spinoff
Absolution was not fine
lolno
You posted the only good level in the entire game btw
It's fine now that we know they're not making another like it.
I liked the story and characters unironically, but the gameplay was shit. Hope we see Victoria in the future somehow.
>Hope we see Victoria in the future somehow
Diana's latest mission did leave some room for Victoria to get added into the new cannon but in a different way.
>Video not 47 seconds
Disappointing.
It's fine if you're playing for the point-shoot mechanic alone or throwing sharp objects at enemies. The lack of mission rankings based on how many people you slaughtered is disappointing.
absolution was so bad it made me quit hitman
absolution was a fun game but a bad hitman game, yeah I don't care how much fags hate that saying but it doesn't make it any less true
It was fun as an action game with stealth elements, however a lot of the action elements were really over the top and dumb, and made 47 feel unprofessional. Unlike Blood Money there were very few open levels where you had multiple routes to seek out a way to kill your target, and it also had multiple story centered levels where you did no hunting down of targets and instead did a bunch of stealthy running from A to B. Also agent 47 doing shit like joining a wrestling match and taking his mask off while killing some huge dude just feels fucking weird. Also really, the UI was shit.
This UI looks fucking garbage. It's a cluttered fucking mess trying to grab your attention at all times. That is really one of the biggest improvements that the new trilogy gave us.
It introduced some mechanics that were shit, but also introduced some mechanics that were good. People like to hate on enforcers but I think they are an extremely good addition to the series. It fucking makes sense that not every disguise is 100% foolproof, it makes sense that someone will know the faces and names of their colleagues or employees or guests or high profile people that you can disguise as. Enforcers both bring more challenge to the game, and immersion. Also I don't get why fags are losing their shit about instinct, you can turn instinct and the minimap off in settings if you want and for everyone else it greatly helps reduce tedium with unpredictable npc behavior.
>play absolution
>enforcer by the only door i could see as a way in
>won't move for any fucking reason unless i kill in front of him
>instinct lasts like 1 second and won't let me get through the doorway fast enough
i probably shouldn't have played on a higher difficulty but there were certain moments that made me feel like 'they wanted me to just use instinct here but i don't have enough juice because i'm not on normal'
>'they wanted me to just use instinct here but i don't have enough juice because i'm not on normal'
This is entirely the design principle behind Absolution's difficulties and why they are so incredibly badly designed.
Yeah I remember there were a lot of parts in Absolution that felt fucking impossible. I especially remember being stuck inside a house full of robbers that could fucking recognize you WHILE YOU WERE WEARING A FUCKING SKI MASK LIKE EVERYONE ELSE ON THE LEVEL and that annoyed me tremendously. I believe I only beat that level by starting a massive shootout and killing everyone
>killing everyone
Only way I play Absolution. Everything else is too cumbersome.
why did they give him The Hood's eyebrows in absolution?
47 smiling will never not be uncanny
the one criticism I have about WoA is that it's curated for lack of a better term.
Like a sandbox on rails of sorts. like in BM you had to figure things out for yourself. now it's just follow the opportunity questmarker.
But since you can turn it off it's ok.
Ultimately they made the correct choice to do a 180 after Absolution.
Absolution was not fine. it was your basic cover shooter disguised as a hitman game.
Absolution saved the franchise.
>never played a Hitman game before
>start with absolution
>huh, this series fucking sucks
Can't even remember if I finished it or not, the only memorable part were the nuns. I played it for 5.3 hours and have like 32/50 achievements, so I guess I finished it, maybe?
But holy fuck was it bad. Are the other games also this shitty?
the other games aren't even remotely similar in both tone and gameplay
No, Absolution is the black sheep of the series.
You played what the entire Hitman fandom considers the worst game in the series.
I'm surprised the whole thing didn't crashed with that retarded business model
They must've been infected by SE corporate culture.
its a pretty good game dragged down by the FOMO, episodic nature, and online only shit. if those two things werent part of the game itd be even better. fun games though
>episodic nature
They ditched that immediately with Hitman "2." The other two points are valid. Elusive Targets are excessively faggy in execution, but the missions aren't good enough that it's that big of a deal to miss them.
>ditched immediately
didnt seem like it with the release of the third but i also didnt pay much attention when i heard it was EGS exclusive
>wow people finally enjoy our work again
>Well, time to stop and make a wow ripoff.
Wait until they make a remake
>Kain:Cast him in
>Raziel: Well, that just happened
Still shit, I just play bloodmoney when I need a hitman fix.
Has anyone used the Peacock Project? I'm considering trying it out after I finish all the escalations since apparently they're not all in.
Dead Rising had the unfortunate fate of being an object of Inafune's western developer lust. 2 was an okay game, and that somehow was enough for Keiji to get the okay to buy the fucking studio.
Fast forward a bit, and now Inafune's gone and Capcom is still saddled with a studio of directionless, incompetent LEAFS. The closest thing they can do to getting something right is making Dead Rising games, so they just told them to keep pumping those out until they stopped making money, and shuttered the studio when they inevitably did.
Absolution did nothing wrong.
... Except the 'aura' around the games is ultra lighthearted/clownish/reddit as opposed to dark and serious... Also what is with this CANCER of all ingame menus looking the same? Ubisoft (i think) started this meme and its everywhere now.
>MFW will never go back
Contracts is a remake of the first game and is literally the only one that has that tone, dummy.
Blood Money and Absolution - gringo fighting segment excepted - are 250% more serious than the Ubisoft Trilogy aswell so... ?
I only remember those 3 vididly
And Contracts is the only one that's "dark" and "gloomy"
The recent games are no less serious than Blood Money.
They are good sandbox games I'll give your that. But they are in no way realistic.
>NPCs don't care about pools of blood
>NPCs never care when their buddy disappears and a white skinhead takes its place
>NPCs just remove corpses from accidental kills like nothing ever happened
>killing innocents still flags you during an accident kill
I know why they did it, but it's still fucking stupid and takes me out of it
>Ganker now hates Absolution
Should I just leave?
>now
??????????
YEE-HAW
Itellyouidontordinarilyyeehawbutthisisayeehawfuckingchristmas
Oh my god he just killed Donny and Marie Osmond
Hitman Fanbase:
>Hitman 1
Crusty boomers
>Hitman 2
patricians
>Hitman Contracts
Edgelords
>Hitman Blood Money
Zoomers
>Hitman Absolution
normalfags
>Hitman (episodic era)
cancer
>Hitman World of Assassination
Redditors
What if you like more than one?
Ask me how I know you weren't born when BM came out
IOI is a relatively small company, and most importantly, privately owned. That lets them keep focusing on the niche audience they've managed to gather. They don't have shareholders breathing down their necks about increasing the mass appeal of their games.
>relatively small company
They literally own 3 different studios in 3 different countries. At this point they might have more employees than Valve
Yes, that's relatively small in the modern day industry.
Have you completed a hardcore campaign yet Ganker?
Nah and I haven't played freelancer in weeks. Fuck the grind
no, because I just don't want to deal with RNG prestige objectives
Thats fair honestly, they really need to balance it somehow, I got SASO no firearms, timed disguises and timed objectives on the last fucking mission of the hc campaign, I went for timed disguises and managed to complete it but it forced me to play ultra safe and boring.
I just think the timed stuff is against the way hitman games work, you usually take 20-30 min to complete a mission and you want me to do it in 6? well I guess I'll just sprint from target to target and snipe them from around a corner.
I have, and I haven't touched Freelancer since. I think knowing that I've done the "hardest" thing the mode offers has sort of put a sense of finality on it. I have an almost full weapon rack, hardcore is done. The only thing now is a long, repetitive grind, not building towards something
>roots
>lol so randumb accidents xD
>retarded oversized map so you waste your time
have a nice day
If IOI was smart they would be doing packs of one new map plus a new style mission on an old one for 30 bucks. I'd fucking buy it all, especially for new missions in old map, its fucking criminal that Sapienza gets 3 extra missions while Hitman 2 maps only have the main mission to go with them.
There's SO much content to expand upon here that IOI could milk this shit for decades and I'd buy it all.
Just play Freelancer
I just want them to stop using Americans and Brits for every single mission
>Mission set in Japan
>Every guard is a bonger
Give me back my "YAME! YAME!"
Since total map dialogue is pretty much thousands of times bigger than Blood Money they can't really afford the army of VAs needed to give every country's NPCs local language voices. You can still find one or two instances of local language on every map despite that.
Just don't have so much retarded dialogue no one cares about.
Yeah, it sucks that the compromise is either to get a lively world with small talk or have more local languages in the game. Wish they had more funding
I'm more confused why the Colorado redneck militia is all Australians and fucking British. (I didn't play the story campaign at all, only freelancer, so maybe it's explained why there are 4 fucking separate groups in one compound).
iirc the main target in the house was Australian, chick in the house was a British MI5 defector, mask dude was ex-Mossad, and the armless drill sergeant butch was Indian Tamil
The militia are basically just anyone with military knowledge and anti capitalist leanings recruited from all over the world.
>why
Most devs and IP don't get a 2nd chance after financially fucking up by "straying from its roots" (Lost Planet, Dead Rising)
Those that do, don't have to "return to its roots" because their straying was financially successful or the IP is big enough to worth continuing(Resident Evil, Final Fantasy, Ass Creed)
The problem with course-correcting from the past twenty years is that a lot of powerful people would have to admit that they're basically just clueless parasites LARPing as pragmatic professionals and leaching off of the actual geniuses of the past. Why do you think that Elden Ring freaked them out so much? According to all of the absolute crap that comes out of their mouths on a daily basis, a game that respects the player's intelligence and doesn't try to emulate Hollywood should never get anywhere near 10 million copies. The critics that they aggressively demonized and dismissed were right. What is a businessman if not someone who's specialty is understanding the customer and orienting the creatives towards them? They shouldn't have their jobs. They can't admit to that.
Investors need to wise up and start aggressively reforming the entertainment industry. Preferably while laughing at the frauds in suits on their way out.
MR WORLDWIDE
70 usd on steam though...
Got if for like $25 on cd key site, it was just on sale for half off.
"Go back to its roots"
> super easy
> built in wall hacks
> focus on slapstick american humour
> designed around playing the same map over and over
Basically contains all the stuff Ganker usually hates. There is nothing about the original games left in these games. It's a new franchise using the same characters. They don't have the atmosphere or the challenge of past games.
fake fan, eat shit
>built in wall hacks
such as the always available overhead view with facings in the older games?
> built in wall hacks
fufufufu
how the fuck are you supposed to beat a freelancer campaign
The biggest way to fail in Freelancer is to go for the optional objectives, just assassination usually isn't hard
And remember you can just kill the whole map if things go bad
It really isn't that hard unless you're going for hardcore. If you don't care about the xp then just check out all the supply crates on the level and you're sure to find at the very least one remote triggered explosive such as the iconator, explosive duck or napoleon blownaparte which is basically a free kill. Then there's multiple other explosives like the exploding golf ball, exploding baseball or nitroglycerin that you can just chuck at them and run away. Should that fail, go see a vendor and get yourself some silenced weapons so you can kill easy from a distance, or the sieker so you can either isolate your target or get rid of guards.
One thing I found kinda strange was how much of a personality they gave 47 in the reboots, as opposed to him being a blank slate
It lead to some really good moments though
he hasn't really been a blank slate since blood money, but I believe they retconned a lot about him as a character
I mean 2's plot was him going out of his way to rescue a pal
>"Maybe you can pickup the tab."
That was such a nice conversation, I was pleasantly surprised the first time I chose that starting location.
I love agent 47's personality in the trilogy. Him elegantly being able to both deceive and tell the truth through sarcasm and irony speaks perfectly to him as someone that is smart, charming and likes toying with his victims.
>Him elegantly being able to both deceive and tell the truth through sarcasm and irony speaks perfectly to him as someone that is smart, charming
the dialogue is idiotic in the trilogy, having "Tobias Rieper" tell you face to face "I work in the same field, I deal with eliminations" is stupid, he deceives because everyone is retarded to the latest degree.
But it is fun
I mean yeah but I also do find some realism in the way they react sometimes too. I really do think that if someone in real life spoke to you and said something that could be interpreted as "I am here to kill you" but also could be interpreted as "I am confident in my skills as a fish monger" then you'd probably be more likely to disregard the first interpretation as just a weird choice of words than to immediately jump to the conclusion that someone is here to kill you. Especially since most of 47's targets are people who already believe they are as guarded and safe as they can be and they have no idea someone is there to kill them.
I'm not playing these games for the story or world so this isn't a big deal to me, but I really do not like 47's character or the story in those games. I really don't need a whole thing of him having this tragic past shrouded in mystery and him only killing bad guys, it feels like they thought it was too hard to write around a guy who's just been bred to be the perfect killer so they tried to turn him into Batman. I like his one liners though.
>I really don't need a whole thing of him having this tragic past shrouded in mystery and him only killing bad guys, it feels like they thought it was too hard to write around a guy who's just been bred to be the perfect killer so they tried to turn him into Batman.
Him wanting to know his past I get, that just makes sense to me even if I personally don't care much. However the "only killing bad guys" part I contribute entirely to Diana acting as 47's conscience. I really never get the feeling that agent 47 is a remorseful killer at any point in any mission in the entire game, I don't ever get the sense that he himself believes he is killing for justice or to make the world a better place. However I imagine that Diana has a conscience, and that she deliberately chooses contracts to rid the world of garbage. I don't think 47 gives a shit about justice, he just does what he contracted to do.
>However I imagine that Diana has a conscience, and that she deliberately chooses contracts to rid the world of garbage
You don't have to imagine, that is straight up what she has been doing the entire time as 47's handler, she has an entire conversation about this in the Mendoza mission with one of the targets.
she clearly states that she is running a crusade against "evil" in Mendoza
the entire point of freelancer is to get rid of criminal networks
Well that settles it then. Diana is the judge and jury, and you're the executioner. I quite like this dynamic.
I also feel Freelancer also sorta solves how your targets always feel like the bad guys in the campaign. In the campaign you're always giving intricate details into your targets backgrounds and also shown through their actions that they're bad people. Most of the targets in Freelancer however just feels like perfectly ordinary people who were just dumb enough to join shady organizations. Like when your target is the fucking jogger in miami, or the carpet cleaning cleaning lady in ambrose, or the murse in whittleton.
>Blank slate
>"Agh! BITCH!!"
Yeah that's cool and all but where's the Freedom Fighters remaster? I want to play multiplayer versus and command a small group of retard AIs.
Sequel soon inshallah
I want them to expand the resistance on a national level instead of containing it in New York
Great games. Terrible way of releasing content.
The fact that people needed an actual guide on how to go about their purchases if they owned the previous game/partial DLC is still insane to me.
ah yes just like the good ol' days
>always online
>single player game
kys
I am completely turned off from the new games due to all the always-online and episodic bullshit. IO seems actively hostile towards the consumer.
>How IO Stopped Sucking
>Step 1: Stopped being managed by Japs
>That is all...
>Japs
SE, specifically.
More like just get past the 2010s. That was the decade of failed edgy reboots that kill franchises for some fucking reason.
>>Step 1: Stopped being managed by Japs
>>That is all...
The irony is that EVERYTHING wrong about Hitman 2016 came from IOI, not Square Enix, even though Square Enix is the peak incompetence.
IOI is somehow even worse than Square Enix. Always online fomo bullshit episodic release? IOI proposed it ALL by themselves.
>always online DRM
Apparently they are always online so I never bothered buying them.
WoA is bad because its not muh meat king party and doesnt have muh shitty unstable AI im trans btw
ESG
DEI
garden gnomes that hate beauty, art, and most of all, non-demoralised Westerners
None of what is happening in the entertainment industry is profit driven any more
You hit some accurate points, but your obsession with garden gnomes distracts you from the real problem. If you look at a lineup of problem causers in a company, most of them won't be gnomish.
The problem is hedonists. I'm not talking about people who like porn and alcohol. I'm talking about people who feel entitled to do whatever they want with their lives while making others carry the burden. For example, using nepotism and slimy financial games to get yourself into a position where you can throw your weight around in an industry that you have no business being in, sucking the industry dry just so that you can feel important. And then when things fall to shit, you shift the blame, take your money, and continue your power trip.
Hedonists grow to hate beauty because it puts pressure on you to practice discipline. You can't abuse alcohol or get ugly little scribbles inked into your arm. You shouldn't smoke at all because it makes you stink. A decent portion of your diet needs to be dedicated to health. You need to put some thought into how you dress. You need to exercise. You need to pick up a school of dance instead of twerking like a monkey. And worst of all, you need to put your ego aside and actually think about others for five seconds, particularly how they perceive you.
t. seething wagecuck
I wanted to enjoy Blood Money but I couldn't. It's so bad
Sorry, I don't play "games as a service" games.
Have you considered that gamers are just overdopamined and because of that, hard to impress, whiney, and annoying? Take a break from gaming, come back after a year or two and I promise that every game will suddenly seem fun again.
I remember when I was a kid, every movie or game was fun no matter how shitty people said it was. Did you just grow up? No. It's possible to go back to that feeling.
I find new games that I like fairly regularly. I'm not that hard to please.
The mainstream gaming development mindset post-2005 is horrible, and Absolution is one of those games that epitomizes it. It holds your hand all the way through.
>always online
>DLC controversies
>le funny quirks and trump references by NPCs
>no weapon customization
>no first person mode
>no peeking through keyholes
>casualised cover system from absolution
>causalised melee system, now you can take down or kill anyone silently without a fiber wire, making them pointless
>casualised gameplay thanks to instinct mode
>throwing objects can't miss, there is no skill involved
>not a single elevator to be found in any of the games (remember them from blood money?)
And i could go on...
>always online
fair, that is shit
>DLC controversies
yeah the 7sins pack is pure garbage, freelancer is free and fucking amazing though
>no weapon customization
don't see the issue here, the game has so much fucking guns in it I just can't imagine any time you'd need to customize a gun to be capable of doing something some other gun already in the game can't. It would be pointless bloat.
>no first person mode
Who fucking cares? This is Hitman, not call of fucking duty. Get the VR version if you need this in your life.
>no peeking through keyholes
That exists in the game
>casualised cover system from absolution
Again, this is not fucking call of duty. You're not playing a fast paced cover shooter.
>causalised melee system, now you can take down or kill anyone silently without a fiber wire, making them pointless
Fiber wire is significantly faster. Fiber wire takes like 3 seconds and leads directly into the "drag body" animation. Choking takes 9 seconds and goes into the "throw body on ground" animation, after which you have to walk over to the body to either drag it, or break their neck. There is a clear advantage to the garrotte for a silent melee kill.
>casualised gameplay thanks to instinct mode
You can turn it off gay, just like the minimap which is also unrealistic cheating if you think instinct is immersion breaking.
>throwing objects can't miss, there is no skill involved
They all have a very limited medium close-range. You can't kill enemies from very far away, it's not completely silent, and it is a criminal action to be seen throwing something at an NPC which will ruin your silent-assassin. It's a decent alternative to a melee kill, but otherwise a pretty shit alternative to just shooting someone in the head with your silverballer.
>not a single elevator to be found in any of the games (remember them from blood money?)
Fair, doesn't hurt the gameplay but it is something they should add.
Play the fucking game before you whine about it.
>freelancer is free and fucking amazing though
Yeah it's "free" after you bought the same game three times already.(Let's not pretend you're the one guy who only got started with H3 and didn't get double dipped)
hitman?
more like
hitmong
haha
>No Elusive targets for months
Waiting on my unlocks...Not everyone played in 2016
For me it's ashen suit with gloves.
These gays can fuck themselves for forcing people to double dip for hitman 2 dlc
>mission takes place in Bangkok or Morocco
>NPCs speak english with absolutely no accents
Immersion breaking
Am I supposed to play these games with a controller or M+KB?
Both are fine. It’s personal preference. They even have togglable aim assist for controllers.
Either is fine, you're not going to be needing mouse precision a lot since it's a stealth game primarily
I prefer controller but Freelancer basically requires KB&M so that you can use headshoot sniping for those situations you get caught.
The controller aiming is fucking awful
>freelancer, generic boring conditions for money out of a pool of 10, escalations and time-gated one time elusives
>hitman is now about killing random generic soccer moms
fucking yawn....
Because other developer make loads more money appealing to normiegays. In IO's case, Hitman was never normie bait, even when they tried to turn it into a movie game.