epic has a horrible track record with not abusing power so everyone just guesses they're only nice until establish themselves as *the* game engine and everyone is dependent on them
It's "free" as in it has a free trial that you can use forever with no drawbacks except a pop up window on startup. I think I clocked around 2000 hours on that free trial before I legitimately felt bad about it and just paid the $60 because it's fricking awesome.
It's not officially free, they technically have a trial that doesn't stop working but they do want you to buy a license after 60 days.
I mean, you can buy a discounted license for $60 if your annual gross revenue doesn't exceed $20,000 USD. Over that threshold, a full commercial license is $225, which is still less than Ableton, Pro Tools or Cubase.
Yes, Godot was first designed as a 2d game engine first and foremost and with 3d capabilities in its arsenal. 4.0 has improved its 3d capabilities threefold
as music creator
never heard of it, can I get a qrd?
>Reaper as music creator
doesn't seem free from reading up on the site?
I think its a decent music creator. As far as I know, it has "Winrar's infinite trial" so you are free to use it fully as long as you have the patience to close the "buy me" window every time the app starts. I cant think of a free music creator in existence at the moment
It's "free" as in it has a free trial that you can use forever with no drawbacks except a pop up window on startup. I think I clocked around 2000 hours on that free trial before I legitimately felt bad about it and just paid the $60 because it's fricking awesome.
It's a well made, minimal DAW with a small footprint. You're gonna need to bring your own VSTs though.
[...]
It'll nag you to buy but a keygen will solve that. I'll pay for my license when I start actually making money from it.
Thanks for the info guys, i might jump into this since i've been making my shit in goddamn beepbox and it's about time i stop pretending the self imposed limitations are part of the charm just an excuse.
>Godot was first designed as a 2d game engine first and foremost and with 3d capabilities in its arsenal. 4.0 has improved its 3d capabilities threefold
seems queasy to make a 3d game in an engine that was made from ground-up for 2d, no?
3D isn't lacking, its just obtuse, Godot doesn't use standard GLSL/HLSL/SPIRV languages it has it own shading language, and translating from places like shadertoy and blender back to Godot is honestly a pain in the ass.
I would prefer the default HLSL shading language than the chimera Juan invented for Godot.
Starting next year, Unity is charging 0.20 cents per install on any game that either makes $200K or 200,000+ installs. With a little thinking you can see how easily this can be abused. Not to mention, the change also applies retroactively. It does not matter how old your game is, if it meets the current criteria, you're getting charged.
I'm making a game in godot. It works when the engine doesn't get in the way, but when it does it's a piece of shit. In retrospective I should have made the engine myself since it's a 2d game.
Is Godot good for people who don't know how to program? The most I did was frick around with powershell scripts and made some basic login page with javascript and fricked around with gamemaker or whatever it was like 8 years ago
Not necessarily. It's harder to learn than GameMaker, but it's pretty intuitive when you get the hang of it. You can use C# or their bespoke language GDScript, which is python-like and brain-dead easy to learn.
I think you should know the fundamendals in order to use it properly. If in any case coding isnt for you, you can make a virtual novel on renpy engine. Its free and it requires the absolute minimum in terms of coding knowledge
Honestly I just want to my myself a shooter game, probably like space invaders with random enemeis each level
Like g-darius with the enemy capture but each level is random and lasts like 5-10 minutes at most
I would recommend Godot then simply because it's free. GameMaker would probably be still be easier, but that's such a simple concept and there are so many tutorials for stuff like that in Godot already. It's worth learning how to use it just to avoid the subscription fee.
I think you should know the fundamendals in order to use it properly. If in any case coding isnt for you, you can make a virtual novel on renpy engine. Its free and it requires the absolute minimum in terms of coding knowledge
As of the past couple hours: >You now have to connect to the internet every 3 days to open the engine >Unity plus is removed, price of pro was drastically stealth increase a month ago >You must now pay 20 cents per install (not purchases) on your game after it hits 200k installs (again, not purchases). This goes in to effect January 1st and applies to games published even before this change was announced.
I'm honestly pretty surprised it wasn't Unreal the one that ended up trapping everyone in the end. Fly high godotchads.
epic has a horrible track record with not abusing power so everyone just guesses they're only nice until establish themselves as *the* game engine and everyone is dependent on them
>with not abusing power
with abusing power*
in fact i wouldn't be surprised if this was somehow epic's move behind the curtains. they have enough money to pay off unity devs to kill their engine
and this is such a much better way than an acquisition
Yup, allocating the majority of users to a single tool almost never goes well for the users in the long run.
>dropped Unity and started learning Godot over a year ago
Feels specially good today
Good call. Anything in the works?
Eventually
why does it not work on some intel hardware? I wanted to use it to get into gamedev but it doesn't work on my machine.
Willing to bear with Godotgays if it means being not being a slave at least.
what are the best godot games?
Im only aware of Cruelty Squad
That one sonic game that gave people seizures when it glitched out.
Cassette Beasts
Halls of Torment
The Case of the Golden Idol
Project Nortubel
games? godot is all about declaring how queer of a dev you're the world.
Cruelty squad, ex zodiac (demo), jackie chan.
Brotato
Halls of Torment
Halls of Torment was godot? I never would have guessed.
It's so fricking over holy shit
How is this even legal
>from now on I decided you gave to pay me a gorillion dollars, lmao
Seems like unilateral breach of contract
>How is this even legal
They will make it legal.
>Godot as game engine
>Blender as a 3d modeler
>Reaper as music creator
The holy trinity for indie devs. This is all you will ever need
as music creator
never heard of it, can I get a qrd?
It's a well made, minimal DAW with a small footprint. You're gonna need to bring your own VSTs though.
It'll nag you to buy but a keygen will solve that. I'll pay for my license when I start actually making money from it.
>Reaper as music creator
doesn't seem free from reading up on the site?
it's like winrar, after 30 days you get a message telling you to purchase a license that you can just close
It's "free" as in it has a free trial that you can use forever with no drawbacks except a pop up window on startup. I think I clocked around 2000 hours on that free trial before I legitimately felt bad about it and just paid the $60 because it's fricking awesome.
It is essentially a "free" DAW, considering the only difference between free and paid version is 5 seconds of splashcreen you see upon launching it
It's not officially free, they technically have a trial that doesn't stop working but they do want you to buy a license after 60 days.
I mean, you can buy a discounted license for $60 if your annual gross revenue doesn't exceed $20,000 USD. Over that threshold, a full commercial license is $225, which is still less than Ableton, Pro Tools or Cubase.
https://www.reaper.fm/purchase.php
I mean there's no way for them to know you used it in your game without paying though
I know it's still up for debate when it comes to 3D games, but is Godot basically best if I'm doing 2D?
Yes, Godot was first designed as a 2d game engine first and foremost and with 3d capabilities in its arsenal. 4.0 has improved its 3d capabilities threefold
I think its a decent music creator. As far as I know, it has "Winrar's infinite trial" so you are free to use it fully as long as you have the patience to close the "buy me" window every time the app starts. I cant think of a free music creator in existence at the moment
Thanks for the info guys, i might jump into this since i've been making my shit in goddamn beepbox and it's about time i stop pretending the self imposed limitations are part of the charm just an excuse.
>Godot was first designed as a 2d game engine first and foremost and with 3d capabilities in its arsenal. 4.0 has improved its 3d capabilities threefold
seems queasy to make a 3d game in an engine that was made from ground-up for 2d, no?
The 3D is lacking, but it's there. People have made some nice looking stuff with it but I'm not aware of any 3D commercial projects
3D isn't lacking, its just obtuse, Godot doesn't use standard GLSL/HLSL/SPIRV languages it has it own shading language, and translating from places like shadertoy and blender back to Godot is honestly a pain in the ass.
I would prefer the default HLSL shading language than the chimera Juan invented for Godot.
>Godot doesn't use standard GLSL/HLSL/SPIRV languages it has it own shading language
Well, not learning Godot then.
Godot now supports OpenGL and Vulkan shaders
but Vulkan is obviously better.
the issue is: Does Godot is good as a Source Port engine?
Its the worst part of Godot, I don't mind having a custom shading language, but I prefer to have alternatives.
The latest updated added support for Vulkan and OpenGL shaders
>The latest updated added support for Vulkan and OpenGL shaders
Apparently
https://godotengine.org/article/vulkan-progress-report-7/
3d is now getting fleshed out on Godot so there are no completed 3d projects yet, except Cruelty Squad
Did I miss something?
Starting next year, Unity is charging 0.20 cents per install on any game that either makes $200K or 200,000+ installs. With a little thinking you can see how easily this can be abused. Not to mention, the change also applies retroactively. It does not matter how old your game is, if it meets the current criteria, you're getting charged.
unity demanding more money, people mad
They were always good.
Why in the world would anyone pay for a spyware?
Looks like this homosexual was wrong yet again. Bet he feels dumb choosing Unity now.
whodat
after sonic no one reputable will use this shit engine
Unity being unusable doesn't make Godot less shit.
Give it time. Eventually we might see Godot evolve into something like Blender, where everyone uses it.
I'm making a game in godot. It works when the engine doesn't get in the way, but when it does it's a piece of shit. In retrospective I should have made the engine myself since it's a 2d game.
Is Godot good for people who don't know how to program? The most I did was frick around with powershell scripts and made some basic login page with javascript
and fricked around with gamemaker or whatever it was like 8 years ago
Not necessarily. It's harder to learn than GameMaker, but it's pretty intuitive when you get the hang of it. You can use C# or their bespoke language GDScript, which is python-like and brain-dead easy to learn.
Honestly I just want to my myself a shooter game, probably like space invaders with random enemeis each level
Like g-darius with the enemy capture but each level is random and lasts like 5-10 minutes at most
I think thats possible with godot since it sounds like a simple project
I would recommend Godot then simply because it's free. GameMaker would probably be still be easier, but that's such a simple concept and there are so many tutorials for stuff like that in Godot already. It's worth learning how to use it just to avoid the subscription fee.
I think you should know the fundamendals in order to use it properly. If in any case coding isnt for you, you can make a virtual novel on renpy engine. Its free and it requires the absolute minimum in terms of coding knowledge
It is good for 2D but you have to know your linear algebra and trigonometry well for 3D. Unity. You also have to know about shaders
why has the patreon fallen off a cliff in the last year?
No serious game uses Godot, only unfinished toy projects from NEETs. Switch to Unreal.
Unreal is not ideal for 2D games.
3D yes, but not 2D.
I don't want to work on my game today, not feeling it, finished some GUI stuff, happy with the results.
learn ue5 or unity, don't waste your time with godot
>learn unity
wait what happened
read the thread
As of the past couple hours:
>You now have to connect to the internet every 3 days to open the engine
>Unity plus is removed, price of pro was drastically stealth increase a month ago
>You must now pay 20 cents per install (not purchases) on your game after it hits 200k installs (again, not purchases). This goes in to effect January 1st and applies to games published even before this change was announced.
>unity
good goy
Still deciding on what Dialogue plugin to use, any suggestions?
the black guy did it
are those dangans?
Yes Anon.
Not decided, yet.
>it's pronounced g'do not go-dot
well frick dyslexiaa
it's french
Problem?
>unity merges with mobile ad company
>unity's biggest market segment is f2p mobile games
Really activates my almonds.