Why did Goemon not pick up in the West? Was it just too Japanese?
Played Goemon's Great Adventure for N64 recently and it's very good. 2D though, but other Goemon games aren't if that is the reason for unpopularity on the 64 (time/place) . Maybe Konami sucks generally.
It was too based for this world
You just expect people to know Spanish here or what?
I didn't play them as a kid because they looked weird and Japanese, and Goemon wears fishnets.
They are in fact very good though.
I also thought Goemon looked weird back then, but thankfully my older bro had more sense, so we bought it (ie, Mystical Ninja 64) and ended up loving it. Then we got GGA when that came out the following year, of course.
Saw a shelf of games at a store, I was very strongly considering goemon 64 1 or 2, I thought hey this looks cool and konami makes good games but I never heard of this and even konami has made some bad games recently so I decided not to risk it and got smash bros as it seemed like a sure thing.
At this time you could randomly buy a game that looks like a cool action game and it ends up being a mini game collection or just bad.
I didn't personally feel the game looked japanese from the box, I probably would have been more interested in it if I thought that.
This is exactly why they almost always changed vidya box art for the US releases up until the mid 90s. People complain about the original art being better but back in those days, burger kids just wouldn't want a game with a cover that looks too "japanesey and weird"
I honestly was moronic enough to not even know it was Japanese. I thought Goemon's pre-rendered art looked like an "ugly clown." I had been playing Shinobi II (Game Gear) and Shinobi III for years before this and no issue with the Japanese things about them. But you may be right, in general.
The content of the game is still "japanese and weird". Why defend marketing fraud?
Because once you had the game in your hands you'd quit being a little b***h and actually play it so your mom didn't waste her paycheck, and then you'd realize the game is really fun and you were being moronic for crying about the weird-looking main character.
>burger kids just wouldn't want a game with a cover that looks too "japanesey and weird"
Stupid decision in hindsight, as the Japanese game industry didn't need international money to survive. The best timeline would be one where Japanese games never left Japan and the west gave up after E.T. crashed the westerntrash industry. We almost got that timeline, too.
yeah i remember seeing the game cover in the rental stores and thinking he just looked like a poor quality goku. the screenshots look cool but the character still looks really stupid.
It’s not fishnet. It’s chainmail
That's the reason I played it as kid, because it looked weird and the character looked like Goku.
The name just really sucks. They should have localized it as Captain Frick Man or something
All of this are my autistic speculations:
>too japanese/animey for the west, even the N64 games had to make up random shit because some jokes would only work in japan
>only one snes game got translated (and it got westernised too hard) the other games were probably impossible to bring without serious changes
>starring goemon was released in 1998 in na/eu, the same year as games like banjo-kazooie and ocarina of time launched (1998 was a big year for the N64 in general)
>release one of the worst games in the series (kurofune to no nazo for game boy) and give it the same name as the n64 game for some reason
>release the much better game boy game (sarawareta ebisumaru) only in europe, and for some reason in one of those konami gb collection series (and worse give it the same "mystical ninja starring goemon" name)
>great adventure from what i remember was hard to get, i managed to rent it twice but after my videoclub closed down it was hard to find a copy (not to mention the game was expensive even for its time).
>konami probably didnt want to release the ps1 games in the west as akogingu, shin sedai and oedo daikaten were 2d games and sony was pushing 3d games while kuru nara noi was poorly received
>finally the last game that was gonna get a western release was the PS2 game which Sony cancelled its western release as they thought the game was too primitive
The TL;DR version is hard to localize the games while keeping its appeal, the west not being much into wacky japanese antics and some of the games being released at the time bigger titles were coming or with weird releases (at least in the case for the GB games).
I think Goemon may have been more popular if all the SNES games were localised at the time, even if they got heavily censored.
How about kid ying
>The TL;DR version is hard to localize the games while keeping its appeal
Considering what we know now about Localization and the people behind them, ir literally spells sabotage.
>release the much better game boy game (sarawareta ebisumaru) only in europe, and for some reason in one of those konami gb collection series (and worse give it the same "mystical ninja starring goemon" name)
Goemon Saraweta Ebisumaru is one of the best games for the original Game Boy. Didn't know they didn't release it on the US.
Mystical Ninja Starring Goemon is the first and most Japanese game I've ever played in my life
Mystical Ninja N64 IGN review
also the game was released in Europe almost a year later... but only in English. Europe may have been the place where the series could have shined but they made no effort to try and find the audiance and just threw away the games like that
who doesn't speak english in europe
The entire target audiance of those games in most european countries it was released in
so no one?
children, which was 95% of the N64 owners
Children and the vast majority of adults, especially in the 90's.
I never understood this whole "muh english barrier" shit.
Videogames came out in English in Latin America up until mid-seventh gen that that wasn't any sort of barrier. Any kid back then who got into OoT or MGS just bruteforced it and at best picked on the language as they went on.
it's just awkward when there's a bunch of wordplay and puns punctuated by a laugh track and none of that translates so you have to go out of your way to construct an entirely new pun about how you were fishing
>in France in 1997
>all films, all series, all books, all comics are translated into French.
>no English lessons at school before middle school (at age 13)
>the program is all the time preterit and irregular verbs.
> 4 years of "Where is Bryan? Bryan it is in the kitchen"
So when he releases Goemon, Goldeneye or later Shenmue, he has to have the French-English dictionary for each dialogue. and even with that not understanding the term "cctv tape" because in French it is said "cassette de vidéo surveillance".
>he has to have the French-English dictionary for each dialogue
Boo-fricking-hoo, and I did the same with Ocarina of Time and an English-Spanish dictionary, as well as getting into early BBS and forums because fricking nobody was talking about games in Spanish in 1999.
Euros should have confidence; the Japanese cant speak English for shit and they take classes for it.
no, but that’s not comparable.
The Japanese today are rich parents who put their children in English classes just to show off to other parents.
I'm speaking in the 90s in France.
France is a country in Europe among 30 others which each have their own language.
my parents, my teachers, politicians all grew up in a world where French was the international language.
so they didn't want to learn English and didn't help the next generations when English had become the international language.
and today Americans and Brits don't make much effort to learn a foreign language, and that's normal, it doesn't help anything. everything is in their language.
and if tomorrow the international language becomes German or Chinese, English speakers will make the least effort to adapt.
At the time, English classes for me were from middle school (at age 13). today it is from primary school (at age 5).
French had stopped being the international language by 1919, and by 1945 it was definitely not the international language. Thinking that your parents grew up at a time when French was the dominant world language is embarrassing French parochialism.
>the game was released in Europe almost a year later... but only in English.
Games only releasing in english was a blessing for me as a kid, I knew english before I even had proper english classes and dominated every test.
In fact, European reviews (that aren't from the UK) don't see a problem with the game being Japanese. They only complain that the game is in English.
Also, in Japan, while the N64 games performed well *for N64 titles*, (selling 140k and 110k copies putting them in the top 50 sellers), being on N64, they were still niche and the PSX titles were even more niche.
The Famicom games sold a million, the first Famicom being released in 86 in the peak of of the Famicom boom when the demand was huge and not that many games were being released yet so any good game would sell a million, the first SFC game sold 500k, and the series gradually lost steam from there.
By the 5th gen it really feels to me like the Goemon series was for Konami, something to keep its dev teams busy in between projects.
Point being, when even in Japan at that point the games performed ok at best, and were mostly niche, don't be surprised they wouldn't be released in the west or if they did, didn't perform as well as in Japan.
>By the 5th gen it really feels to me like the Goemon series was for Konami, something to keep its dev teams busy in between projects.
MNsG is probably their highest budget Goemon game, with the most ambitious 3D adventure scope (remember this game predates both OoT and Mega Man Legends), elaborated cutscenes, voice acting, and even vocal themes performed by mega famous anison stars Hironobu Kageyama and Mizuki Ichiro.
GGA also feels like a passion project.
I just think Konami really liked this series and even if it wasn't a million seller anymore it had its fans.
Sadly they didn't know how to make Goemon jump to the new millennium.
There's a new game made by the ex Goemon Team so there's probably still fans of it in Japan. I know there's also quite a few speedrunners of Goemon games, many of them japanese too.
I only had screenshots with Sasuke because he's the best character (faster) and going back to the title screen to switch characters takes away the extra health you picked up
This is the one I rented as a wee lad. Bretty good
and that's all I have but I plan to replay 3 and 4 on SNES, if I can handle to replay the backtracking in 3 and the track&field shit in 4 that is
also fun fact between those two
They're both titled "2", Simon Belmont and Koryuuta are both playable in Gaiden 2 and both make cameos in SNES 2
Unfortunately yeah, most of the West seems to want familiar Western/European familiar stuff than being open to learning about other cultures.
Mystical Ninja Starring Goemon saw a lot of success on N64 because the core game was so Zelda-like, specifically like Ocarina of Time. It was magazine reviews that really helped the games sell.
Goemon's Great Adventure underperformed because it went back to being a 2D style platformer like previous entries, ones that fewer people had played.
Goemon 64 is older than Ocarina of time.
The hype leading up to Ocarina of Time's release and no RPG's on the N64 left N64-only consumers thirsty for an experience that was at least more complex than a simple 3D platformer or racing game. Trust me, I was one of them.
I have no idea
>dude wears make-up
>all his games are slow as frick
Maybe they are good games if you stick through them, but I always bounce off after the first or second segment.
Mystical Ninja 64 is a unique one-of-a-kind experience in all the best ways
>Maybe Konami sucks generally
Kind of... The real story can't be necessarily blamed on Konami, but a Konami USA key employee, whose name (unfortunately) wasn't told. In reality, Konami was keen in bringing all the SNES' Goemon games to the west, but the aforementioned employee seemed to get extremely butthurt at the second game, which implied that foreigners should get the frick out of Japan. As a matter of fact, the game's story is very silly, but the man still paraded against the title, alleging that localization was too difficult and it was better suited to japanese tastes (even though he didn't pose any protest against the first game).
The fricker eventually convinced the higher-ups of dropping the release, and the source swears he once heard him say something like "if America isn't welcome in Japan, so isn't Japan in America". Ironically, Konami games all came from Japan, but logic didn't seem to apply in his case. It's reported that he left still in the SNES era, so I don't know what happened later. Perhaps Konami just thought that Goemon wasn't so important to americans, after all.
>Source: my uncle works at Nin- I mean Konami
> Ironically, Konami games all came from Japan
Just on NES alone, between the US and Europe, Konami published about 10 games that weren't Japanese, big names too like Defender of the Crown, and later on published games by Rare and Lucasart. Now that they were *in*, making do without Japanese games would have been a blow, but not unrealistic.
But of course that's not what the quote means, it just mean Japan centric games like Goemon. Granted the quote is real, which it isn't.
Funny if true.
Much like the DS games is about impostors and came out right after the two reboot attempts, I always imagined the second SFC shitting on americans had something to do with the localization the first SNES game got.
It is the other way round. The dev saw the butchery that was Mystical Ninja and created a game which couldn't suffer the same fate (the one with the rabbit American and manji).
Unpopular opinion but the original arcade version plus the famicom version are the best games, and the direction they took was too childish from a design perspective & too different from those 2 games.
The literal creator tried to make a spiritual successor recently and it completely fell flat on its face. It plays exactly like the 3D games but it’s just not that good in terms of gameplay. Great aesthetics though
The Famicom games are my favourite but I think I like 2 better because of the diversity it brings and the boss battles. Did you play the MSX game? I haven't yet, I need to look into setting up an MSX emulator
French here and I started learning English at the age of 10 by playing Resident Evil. The PSX versions had a (pretty bad) French translation but I was playing the Saturn version which afaik is only in English (that or for some reasons mine was in English); first thing I learnt was the whole painting puzzles and words like "Middle-aged man" (did you know that Devil May Cry references this? Or maybe it's a coincidence). After that I moved to emulating SNES RPGs in English, again with a dictionnary. But I was an exception, it took a lot of dedication and for years I was the best in English classes at school, even in highschool constantly getting 16/20 by whipping something up at 6 am in the morning on the day it was due without proof-reading myself.
If you look at early to mid 90s console magazines, it's obvious that action games that demanded as little knowledge of English as possible were the most liked, even more so than in other countries.
But by 1998, most console games were getting translated, Goemon, on N64, being only in English was a real "frick you we don't care about this release" move. But also, not many people cared about the N64 in France to begin with so I assume the publishers deemed it wasn't worth the trouble, though that's exactly the kind of mentality that would prevent them from doing better.
>Did you play the MSX game? I haven't yet, I need to look into setting up an MSX emulator
The MSX game is basically the same as the first Famicom game except the second player character is a proto-Ebisumaru.
Aren't the levels completely different?
i loved the snes game as a kid but never played anything else
Check out the two N64 games, they're great.
No wonder I thought Sasuke was so much better than Goemon and Ebisu in 2 (SNES)... I didn't realize you could run by holding the attack button with these 2 characters, they tell you about it in 3 and 4 but not in 2, I only thought of retroactively trying it in 2 now, after beating the game twice
Also works in Oedo Daikaiten. You’re never told about it either.
Should have just called it Gumbear Go, Man! or some stupid shit.
I rented LotMN on a whim around 1993 or so and fell completely in love with it. It's a fantastic game and just as good as Konami's other top tier stuff of that era. I remember being extremely disappointed seeing previews for the sequels in magazines knowing they'd never come out over here.
The first N64 game was constantly delayed. Nintendo Power covered it in February and I am not joking, I called video game stores WEEKLY trying to find out when the game was coming out - I think it was around mid June when the game was actually released.
Goemon's Great Adventure is legitimately one of the best looking and best playing N64 games.
I'm glad I've been able to play a lot of the games in the series thanks to fan translations. Most of them are pretty good. If Konami were to compile a collection, with English translations, I'd buy it day one.
It's a really underrated series overall and I think we're approaching what...20 years without a new game (not counting pachislot crap)? The Japanesey weirdness was always a selling point for me, I thought it was hilarious and I ate it up.
Been checking out the MSX game after so long.
Everyone online bundles it with the first Famicom game as if it was the same game, but that's not correct. It's the same story, the same name, the same mechanics, but the stages are completely different.
Also
>walking is painfully slow without sandals, with all 3 sandals in the MSX version you basically walk at the same speed as 1 sandal on FC
>no diagonal movement
>no scrolling
>no gambling mini game
I'm up to stage 6 and some stages also feel really simple and short compared to what I remember of the FC game but I could be remembering wrong. Also there are bonus stages after the initial 7 and I haven't gotten around to it yet.
It really feels like a poor man's version, between the slow speed and the lack of diagonal movement it doesn't have the hectic rythm that makes the FC games good. I'm still having fun though if only thanks to the stages being different. I believe there are tons of new enemies however.
There's a unique character for Player 2 in this one . He's kind of like a proto-Ebisumaru
Yeah but it's still one player after the other, no co-op until 2 on FC
I beat the first loop of the MSX version. As stated the 2nd loop has different stages, however... I'm only at the first stage and it makes no sense at all, it's non euclydian meaning that by going up and right, I'm back to the screen I was... The level layout makes no sense whatsoever and I'm constantly back to where I was, I don't think I want to put up with this. MSX version really isn't very good but the first loop is worth it if you're a fan of the FC games
Also, is anyone able to find a source for the release date of the arcade game Mr Goemon being *may* 1986?
All I found is this piece of Game Machine magazine which covers the game in June
https://archive.org/details/game-machine-magazine-19860615p/page/n9/mode/2up?view=theater
according to wikipedia, the game only made the top 25 machines in this magazine in July. Indeed, there are a couple of May/June issues of this magazine on archive and it's nowhere to be found.
i know all 151 pokemon and there ain't no goemon
Of course there isn't, he's a digimon.
He's a Digimon
This topic is always weird to me, my entire elementary school was obsessed with Dragon Ball Z and Pokemon, we had a teacher come back from a trip to Japan and give a short presentation about it to our class, there were Gundam models and MSIA in every store I went to, this version of 90's America where Japanese shit was supposedly too weird for kids is like a completely different world to me, Japanese stuff was the cool kid shit when I was growing up.
I ate up games like Goemon BECAUSE it was Japanese as frick, not in spite of it. I mean sure kids at school were busy talking about Super Saiyan Trunks and Ocarina of Time bosses and weren't into something like Goemon but the weeaboo trend felt super organic and natural when I was a kid. It weirded me out becoming a teenager and suddenly seeing the 360 blow up and people online shitting on Japanese things.
>Pokémon
You're talking late 90s, you were probably born somewhere in between 88 and 90.
The state of mind was completely different from early 90s. Japan's capitalism and exports was a seen as a threat to US economy, once they were put in check in that domain that eased relations little by little.
In the early 90s memories of WWII were also still strong, and the fact that Japan was insular and accross a gigantic ocean doesn't help to quickly change the views. See how, on this very board, even by Japan loving people, you can hear the word "Jap" all the time like it's a normal word. It isn't just an abbreviation, it's a wartime racist word, and yet the word has become "normal", this tells a lot on how relations and views had a hard time to evolve. Even in the 90s, in France the only people I'd hear talk of Germans using similar wartime racist words like "boche" are old people who were actually there during the war, but because we're neighbour countries and a lot of efforts have been made for good relations.
>you can hear the word "Jap" all the time like it's a normal word. It isn't just an abbreviation, it's a wartime racist word, and yet the word has become "normal"
I mean you are on Ganker.
It's not just poltards though, you have anime loving people, people who take pride in watching/playing in Japanese, talk about "Japs". This feels as if you had a Tarantino fan promoting Django Unchained by saying "gotta love those Black folk"
Mystical Ninja came out in '97 and Goemon's Great Adventure came out in '99. Not like they missed the boat on the weeb wave. If anything I'd blame OoT and sidescrollers being "old news" for killing interest in the west moreso than the Japanese goofiness of the games. I mean there were Ranma ads at the end of Pokemon VHS tapes, there was definitely a market for stuff like Goemon.
Well the subject was mostly about the SNES games, the cover and localization of the first one, and the reasons why the US didn't get the second one. On N64 the west got both games without much trouble nor localization bullshit.
I guess I misunderstood. After the N64 we got nothing and then the series itself died, something that may not have happened without western support. I assumed the subject was about that aspect.
Most of what you said here is spot-on, but you misunderstand the use of "Jap." It's the similar to how people call the French "frogs" (which I think sounds stupid, but I can't change the vernacular by myself): it's actually just a term of mild respect, showing that they fit in and are equal to the people who use that word. Bit of a fallacy to assume that just because it was used in wartime in a negative way that that's how it's necessarily (or even commonly) used today.
If it's become a term of respect, it certainly is very new because it's not in dictionnaries.
The only case of an ethnic slur that has become a term of respect that I know of, is when it's the etchnicity in question using the word themselves as a way to re-approriate it for themselves and erase the racism. Like when black people call their friends "Black folk". But even that isn't something all blacks would agree on to be a good thing.
All I can say to that is that noting such definitions may not be a priority (or desire) for foreign-language dictionaries, similar to how Japan gets its idea of what "America" is largely from Hollywood movies and from Japanese versions of American left-wing news outlets (eg, "CNN Japan"). Often, the only way to learn unpopular truths is to speak outside of your sphere of influence (hence all the insistence on simply learning Japanese on this board and also hence your interesting story about how you adjusted to playing English games).
>it's a wartime racist word
No, it is not. It never was and you are completely fricking moronic.
>It isn't just an abbreviation
That is exactly what it is and it is the only thing it will ever be, moron.
>>It isn't just an abbreviation
>That is exactly what it is and it is the only thing it will ever be, moron.
This. "Nip" or "Nipponese" were(/are?) the real controversial terms.
Ive only played the N64 Goemon game and it doesn't run very well on emulator, at least on my PC it chugs down to like 10fps when I have zero problems with other games.
Whats the best Goemon to start off with? Are there any notable english patches that I should be aware of?
Works fine in mupen64+ for me
Nobody wanted to play as this ugly clown.
My father did. He worked at Konami, when his boss said: "Bring Goemon games to the west? LMAO! Who wants to play as an ugly clown?". Dad was devasted and jumped right off the building. Konami destroyed my family.
>and jumped right off the building.
If he was a real Goemon fan, he would have boiled himself. Your father can't even die right, shame on you and your descendants.
Maybe there was a pool of boiling miso soup at the bottom
>Dad was devasted and jumped right off the building. Konami destroyed my family.
How do those Konami fricks even sleep at night...
I rented Mystical Ninja from Blockbuster as a little kid, and this place filled me with an insane amount of fear, like analog horror. I don't know why, looking back now I can tell it's ridiculous, but I still remember the way it made me feel 20 years later. On my small CRT that I played on back then it wasn't as easy to tell exactly what I was looking at. I never ended up finishing the game
I don't find is 'scary' per se, but it is just incredibly, vicariously weird, like your instincts just kick in because of how divorced from normal reality that is and how everything looks and moves.
Wtf am I even looking at
Plasma Man gives the player hints on how to progress if they get lost. In the Japanese release he was a little pink man, riding a voodoo doll with pins in it. In the Western release they changed his skin color, probably to keep the "E for Everyone" ESRB rating. As a kid, I thought he was some kind of levitating sleep paralysis demon, and that the flapping loincloth was his tongue
I also thought the loincloth was a tongue/mouth (the holes between his arms his eyes, his covered head a hat, and the "straw thing" he's standing on his arms). I thought he was a praying mantis type of creature.
After seeing again in GGA, I realized how "moronic" I was for seeing that.
*seeing him again
I've played the GBA game. It's based on the 2000 PSX game but with new stages. It's also super short and light on content, I was done with the game in 2h30. Only 17 stages and 3 towns, including 2 mecha fights, 2 SHMUP stages, and 2 underwater stages, and some short stages at times too. Only 2 playable main characters, no hunting for hidden monsters like the PSX game.
It's not bad but disappointing. Konami still treating the GBA like the Game Boy with low dime versions of their console games like on Game Boy.
Anyway, the only 2 action (non RPGs) Goemon games I haven't beaten now are the shitty top down GB one and the shitty PS2 Zelda-like and I'm not interested in either. My top 4 Goemon games would be: 2 on FC, 1 and 2 on SFC, and Goemon's Great Adventure on N64. I can easily see myself replaying those from times to times.
oh actually there must be a hidden something because there are pieces of map to be found, perhaps an extra stage on top of the ones I listed; but I don't care enough to find out (and apparently nobody did either)
I tried to recently and it sucks. Could be a reason.
weak bait
Looks like bootleg
Why not recreating the original discs? I'm sure there are good quality pics of them.
I remember seeing this image in a Nintendo Magazine when the game first released and because of the small size and resolution, I thought that Goemon was on a ship and that the mountains in the background was a turbulent ocean with a huge skeleton trying to drag the ship under.
started playing Mystical Ninja on N64 this week finally
it's good but the hype from this board specifically saying it was comparable to OoT or a first party game makes no sense. the world has a lot of charm but the gameplay is too basic
yeah the gameplay is bland, but to their credit this was a really early 5th gen game so kids probably found it challenging enough just to move around and hit/dodge anything.
Too much empty space though. Especially in dungeons.
finished this the other day. it's a 6/10 at best, very cool style and I enjoyed the dialogue. the game is rough though and the last 1/3 was extremely underwhelming, you experience all the gameplay has to offer by the first half of the game. everything after that is just the same, even the final boss.
Is the second game on N64 any better?
The second game is drastically different and I think you'd probably like it much more or much less depending on your tastes
Personally I love to give it a replay every year or two, it's a 2D action platformer with a lot of little secrets and nuances to find in the levels, but also a lot of bullshit. For what it's worth I have basically the same opinion of the first N64 game that you do; lots of nostalgia personally but I wouldn't replay it again
I disagree, the game keeps offering new gameplay in the form of recruiting the full party of 4 characters and upgrading their skills, and also each dungeon is pretty fun to navigate, with creative elements such as the moving stairs from the Festival Temple.
It's still one of the funnest 3D platformer/adventure games to me. Plus it's not too long so it never overstays its welcome.
But yeah it's more about exploring the land and enjoying the ride, traveling all across lowpoly Japan enjoying the ost. I'd say it's at least an 8, maybe a 7 if you don't care much about its japanese theme.
>the game keeps offering new gameplay in the form of recruiting the full party of 4 characters and upgrading their skills
I thought this felt gimmicky, the abilities are needed for some kind of obstacle blocking progression and aren't needed again until 1 or 2 more sections towards the end of the game. On top of that all the characters feel about the same with slight differences around weapon range, once you get the upgraded weapons I stuck with Goemon for the extra range.
The dungeons were OK, the festival temple and final dungeon had a few keys that are just placed in the corner of a room and you backtrack to open the corresponding door, not even requiring a puzzle or platforming challenge.
For me the atmosphere/style was all that kept me going. The mech boss fights were also cool although by the end they felt rehashed too.
looking forward to trying it, sounds more appealing to me
>Is the second game on N64 any better?
I thought the first N64 game was a 7.5/10, maybe 8/10. The second one may be actually 10/10. Gameplay is very different (except for Impact battles, which are the same but improved and now optionally 2-player), though the combat is similar. It's also substantially harder than the first one (though you still get infinite continues). Lastly, the collectables change from Lucky Cat Dolls (which were the same as Heart Pieces in Zelda and Mega Man X) to "Checkpoints", by which collecting all of them in either game unlocks something very cool, especially in regard to the second N64 game.
It took me until the Underworld Castle in Goemon's Great Adventure to realize Goemon had a double jump.
I didn't know about Ebisu's butt stomp jump until the very end of the game.
Did you guys not read the instruction booklet before playing? It covers both of those moves as "additional moves" or something, including calling Ebisu's fart move "Poison Gas" (which was always funny to me).
do you guys think the 3D PSX game will get translated?
Probabl6y, considering the rate things are going. I hope they finish the GBC games (especially Dynamites), the GBA games (including the compilation), and Mononoke Sugoroku for N64 before, though.
I played it recently, it's shit, not worth anyone's time
How come its shit? Like buggy shit or bad design shit?
There is like 6 levels, but they make you go through twice every time (backtracking when you reach the end). On top of this they make you go through the first level 4 times (so, 8 times if you count backtracks) including twice in a row at the very start. Another level consists in finding 12 key items but you can only carry 3 at once so backtrack a lot. Last level is just huge square/rectangle areas copy pasta gallore.
The camera angle is shit which doesn't help get your bearings and make all the jumping around pits (there is a lot) harder than it should be. Combat is okay, with a combo system, but starts to fall appart when you fight more than 1 enemy at once. More importantly, there is very little reason to fight most enemies, only when they really get in your way which is rare.
There are a couple of mech fights but they're the worst in the series, it's the only time they give full movement control on the mech but using the punching sucks and there are no combos; so it's all about slowly using the pea shooter at mid distance, it's boring
Entire game feels like it was at 40% completion stage and they were told to wrap it up
Sounds like a stinker. Damn, that's disappointing. I was hoping it was like the N64 games. I guess I could just download it and try it out.
It's REALLY REALLY Japanese. There's an audience for that but a lot of the gags aren't just simple translations.
>tfw my milf gf is too much of a normie to enjoy these games
Would love to go through the castles with her in co-op and play the Impact and Ms. Impact boss battles, but the game is too difficult for her, and anyway all she plays is euro truck simulator kek. Oh well.
Prove it homosexual
Prove what?
Her sons are adults already, I play marvel with one of them
>my milf gf
What does your to-be-wife's son play?
There's a gift of 666 golden rabbits. The rapture is a real thing, although I have seen video recordings of god speaking about it 7 years ago. This suggests raptures happen all the time. The rapture is most likely having sex finally. He does this by giving us concussions. It takes a very long time, it's been over a thousand so far. This process is said to increase your IQ and personality in a significant way. He also heals our bodies during the rapture and whitens our teeth, widens our jaws, shapes our noses, smooths out our cheeks. He infects us with gonnerhea, he's said it's so good for you. He makes us live with nothing during the rapture, he even makes us recycle pop cans next to homeless people. It's about humiliation. I wouldn't expect this.
that guy who made goemon seems rad
i remember seeing an interview with him on GCCX
He looks like a fricking moron.