Is GOG gonna die in the next few years?
>Starting to add games with DRM like Hitman
>Many developers stopped supporting it except for indie shittiers
>Multiplayer is locked behind GOG Galaxy client for some games
>Doesn't bring CD Projekt that much money
And finally it's so easy to pirate games it's ridiculous. Is it over for GOG?
>Doesn't bring CD Projekt that much money
Actually it's losing money at the moment.
Well I guess that's that then. It was good while it lasted.
It was always operated at a loss and was really a project of love and could be afforded due to Witcher money, now after taking a hit with troonypunk and with the war in Eastern Europe its not as rosy as it was right after the release of Witcher 3
>It was always operated at a loss
Not true. At some point it was making a little bnit of money. But it has been losing money since 2021.
They need to refocus on DRM-free games and stop trying to be a Steam competitor.
>4038 out of 3915
huh?
Sometimes publishers ask them to remove games from their catalogue.
Network features that require Galaxy for full functionality.
>4038 out of 3915
>800 out of 40,190
why is steam so cucked
>why is steam so cucked
Because they're trying to be profitable.
There are a lot more but its just not advertises
Youd be amazed how many games run off the exe with no steam
>run off the exe with no steam
It's not really DRM-free if you can't reinstall/move/share your game without using Steam.
You can.
How about DLSite?
Not sure what percentage but they clearly mark anything with DRM with a big notice on the game page. Definitely the majority of games on DLSite are DRM-free, though.
even the mangas are is drm’d
>was really a project of love
Delusional
>and was really a project of love
Project of love meant to line the pockets of the likes of EA and Activision by selling games they ruined or turned into mobile trash?
Don't care, got modded Daggerfall that's all I wanted.
You could get that at uesp already.
If GOG shuts down what will happen to the games I downloaded (Rayman 1, 2 and 3)
Keep the installers, they will literally always work.
You could also do what I do and burn your games to DVDs as an extra backup
They will be uploaded again and disappear from you!
Marcin Iwinski will personally go to your house, burn your hard drives, and shoot you in the head.
you goto gog games website and get them for free cheers
Download the offline installers and the Game is yours forever to install.
download them? maybe?
every year you guys ask this question and every year it's a no, gog will die right after point and click games will die
Gog is literally a storefront for Good OLD Games. Shit you can find on abandonware sites but here the money at least goes to some old developer.
>here the money at least goes to some old developer.
Not really, it just goes to the IP holder which is usually a big publisher.
Apparently thats not what it stands for anymore.
They ditched that branding.
Its literally just GOG now.
Sad because the OLD part was what attracted me in the firat place. Just another case of a company getting too big for their own good and becoming publicly traded.
At least I own my games if GOG dies.
I own your games too, thanks.
You're welcome. Glad I can share my games with friends.
It worked because of the good will between the company and players. As I told all the morons at the time calling Cyberpunk a financial success, the long term damage was going to cost CDPR possibly everything if they didn't pull a rabbit out of a hat like with Witcher 1. They chose to do incredibly little to repair the damage, so I don't expect GOG to live, or even the company at this point.
I'd appreciate GOG more if they made a GOG Galaxy client for linux. It's no skin off my back if I don't have one for single player games, but they ARE locking multiplayer into GOG Galaxy and this is a problem, especially since I want to play my GOG library on my steam deck.
Unironically, what's their problem?! It's one of the most updooted things on the wishlist as well.
Can't you put Windows on your Steam Deck?
Yes, but then you would have to use Windows
I can, but I don't have enough games I play that don't work on linux to justify partitioning my already limited storage space on that thing in half by doing it to put a resource hog OS onto already low-mid tier PC stats, and on windows I lose access to features that are on SteamOS such as performance profiles and a centralized application store that I can update programs with easily. GOG has a mac client and they're not as popular as windows, I don't understand what the holdup is with a linux client.
Again, for single player games this is a non issue; I'll just use Lutris in the meantime, but the only reason I have to ask for this to begin with is a simply pragmatic fact that, GOG is slowly straying from their original mission statement of no launcher, DRM free games by requiring GOG Galaxy for multiplayer. I just want to play my GOG library in multiplayer when the begrudging need for the galaxy client arises (frankly I'm of the opinion that it shouldn't be required for multiplayer even on windows)
>rankly I'm of the opinion that it shouldn't be required for multiplayer even on windows)
It shouldn't but tell that to the devs that make their matchmaking bullshit multiplayer so rooted in having client software. Can't have custom servers anymore. Though GOG could do a better job in at least not requiring Galaxy. Maybe have separate software that's only purpose is for multiplayer functionality.
Hey, I've got no bad blood against those devs, like, I'm just in my own little corner using proton and wine just fine instead of b***hing to them about it and if it weren't an issue I wouldn't even bring it up I'd just frick off back to playing my GOG games in peace, but this entire issue I'm running into with multiplayer would simply be solved by having a native Galaxy client. As
said, it's a surprisingly high requested feature, yet they're dragging their feet.
The fact of the matter is, if this doesn't get solved, I'm just going to over time quietly buy more stuff on itch.io and steam, since itch has a native client and steam is basically sailing forward strongly in this regard.
I would rather not do this, I like GOG as a storefront, they often have Denuvo-free versions of games that have denuvo on steam, often come with digitally scanned manuals and stuff which is cool as frick, and also generally fix up older games to run better (or at the very least give the common courtesy to me as an end user to bundle other people's fixes in which would be nice if those people were credited and or even paid for it more) but I digress. I get it, linux aint that big, but people are getting their steam decks and a lot of people who have steam decks ironically are not just buying games on steam only.
I agree. For a DRM-Free minded store, you'd think they'd be doing more in regards to supporting a "DRM-Free" Operating System. One of the nice things I can say about Valve is how strongly they believe in Linux. GOG could be doing more to support Linux themselves, though I personally could give less of a shit about Galaxy.
once again, I don't care about galaxy either, if I could get the multiplayer functionality without it I'd opt for that too.
Granted, I don't HATE galaxy, it's nice to have the option of an auto-updater for GOG games. But it shouldn't be mandatory for multiplayer, especially if it's not truly cross platform compatible.
Gabe doesn't believe in Linux. He just wants to dominate his own gaming platform, and knows he doesn't have that insurance piggybacking on a Microsoft OS.
Trust me, I'm sure the reason Valve is pushing Linux so hard is for ulterior motives. But it's still nice to see Linux get support and it's not like Valve can just hijack every distro.
Honestly, every storefront independent of microsoft's embrace has this potential problem, it's not a steam specific thing, it affects everyone who isn't prepared, from epic to ubisoft to EA to itch.
I wish GOG would realize this. They're one of the only 3 storefronts I actually like.
>Is GOG gonna die in the next few years?
No.
GoG wasn't actually ever meant to be profitable, that was never the main point. It was formed as a direct response to something we chartably call "THE GOD FRICKING DAMN ESA SHITSTORM", which was a systemic, highly organized and highly funded attempt to completely erradicate all abandonware channels and actively cut off access to legal copies of older games, that started around 2006-2007 on behalf of the Entertainment Software Association (it's the same legal body that also used to organize E3). ESA was not only systematicaly buying out licences for abandonware games, suing abandonware sites and locking the games vaults, but it later was revealed that they were frequently employing extensive blackmail, even threats of physical violence to both non-compliant abandonware distributors, but also to old game licence owners who were unwilling to sell.
Before the controversy fully errupted and large number of companies left ESA, it involved Activisin, EA, Microsoft, Sony, THQ, basically ever big player in gaming industry.
The fact that 7th gen market was making this aggressive, often straight up illegal attempt to eliminate as many old games as humanly possible, inspired CDP to create a platform that would serve as an alternative. They did charge money for these games, to create incentive for the licence owners, but they also were fully aware and supporting piracy of their works, because the goal was to secure availability of those titles, period.
So yeah, profit wasn't the point here, CDP at the time had more than enough money.
They later decided to try and dip into more systemic distribution, and apparently it isn't going great, but that really never was the point of this platform. Game preservation was, and CDPR can afford to bleed on it, the actual maintenence of the shop is relatively speaking peanuts.
>a company cares about the people so much they are bleeding money just for charity for gamers
You have to pretty fricking naive to believe this
>gog
>less games
>more expensive in most cases
>some games are censored (like fallout) others are missing content like music etc.
I want to like gog but that shit makes me wanna just pirate their stuff.
Honestly if it wasn't for Galaxy being needed for many online multiplayer titles I would exclusively use GOG. They make it nice and easy to try before I buy. Other storefronts make that not hard too but it's slightly more inconvienient.
launching a client and then adding a "feature" for it to launch launchers was the dumbest shit they ever did. they were operating just fine since 2008 then it all came tumbling down.
they should have just partnered with game ranger for multplayer which already supported hundred of classic games and worked with night dive for re-released/remasters. oh well.
>Hitman
Where is it?
Pulled down due to community backlash. It was released in september last year and was removed a few days after.
>Starting to add games with DRM like Hitman
that was pulled 8 months ago
It's going to be a black mark on their record forever.
Like when Valve tried paid mods, that decision shouldn't have been allowed to pass by the prerequisite number of people required for verification of the decision to let that happen to begin with.
That's an excellent comparison really. Funny how much Valve apologized while Bethesda did it anyways.
Except paid mods are a common part of this industry and have been for a decade. But sure kids, sure. You smart good.
Since when? The paid mods you're thinking off might as well be games anyway which is what happened with Team Fortress, Counter-Strike, etc. There's a difference between a total conversion and a simple add-on and you really shouldn't be allowed to sell a MLP skin for an NPC.
Not that guy, but apparently paid mods are a thing in some hardcore sim games.
Casual games like The Sims too. I remember people selling mods for the original Sims 20 years ago
First systemic monetization of mods started shortly after TF2's FTP transition, really. All remaining walls between modes and paid content were COMPLETELY erased pretty much with the opening of Steam greenlight.
Ever heard of Natural Selection 2? Black Mesa? Dear Esther? Stanley's Parable? Any of the so called "Expansions" for Mount and Blade Warband?
Seriously, you kids are fricking hilarious.
The Creation Club was an absolute disaster, but that does not mean that paid mods have been before that and are now a completely common place in the industry.
In fact, back in 2008 or so - when Steam was starting to open the flood gate, and when Gabe was at the height of public attention, this was one of his by far biggest subjects of discussion. Completely erasing the clear divide between mods and regular products. I'm pretty sure even back then he talked about how TF2 modders literally make orders of magnitude more money than most Valve staff, and that was something he was proud off.
Paid mods are common, and there is nothing wrong with them on conceptual level. Bethessda - shock, horror, suprise - did it TERRIBLY, on many levels. The rest is ENTIRELY about agreement between SPECIFIC game, and it's SPECIFIC communities. Many games - most games with extensive modding, tend to be conservative about it, and that is fine. It's a delicate matter, and should be approached carefully.
But paid mods are a reality, improtant reality, and have been in the industry for well over a decade. That is a simple fact.
Yeah, in bethesdas own little creation club corner, and through donations which I think you'd be hard pressed to find people who have a problem with donation based income for mods.
It's when they're paywalled is the problem, in the span of 3 days it was utter chaos. Stolen mods, mod incompatibilities breaking, trial versions of mods with ADS for the paid versions of the mods, etc. No matter how you spin it, paywalling mods outright is never the answer. However, donation based stuff is fine, for example, I loved GMod Tower so much I paid for VIP and then later donated $75 to the indiegogo for Tower Unite, because they proved it was worth money to me first before I gave it to them.
I'd like to add onto this post because I just remembered the shitshow more vividly:
>IMMEDIATE android app store-esque race to the bottom of minimal effort most profit stuff
>$99.99 horse testicles
>Modders were only getting a 25% cut for their own work, meaning valve and bethesda collectively took 75% of the income presumably before state taxes
fricking embarassing that people defended that incident honestly.
>Modders were only getting a 25% cut for their own work, meaning valve and bethesda collectively took 75% of the income presumably before state taxes
Am I reading this wrong, cause holy shit it should be the other way around. Actual scumming behavior
Look at the image.
I cannot believe how bad paid mods was as an idea. It didn't work at all, down to the very concept.
>incentivized mod theft
>encouraged morons to put in mod DRM
>bottom of the barrel ideas at top of the shelf prices, just to make a quick buck
>free versions were pulled from mod sites in mere minutes
>only got 25% of the profit
>no guarantee of quality
>mod maker could quite literally tell you to piss off if it didn't work
>no chance of refunds
>no copyrighted content (like lightsabers in skyrim)
>mods reliant on cross-compatibility and team efforts were a complete mess, nobody wanted to work with eachother because everyone wanted the profit for themselves
It was the most disgusting show of greed and incompetence I have ever seen, and I was here for all three consoles unveiling their pay2play online.
Kofi donations really is the solution if you want to give revenue to your mod makers. Paid mods was just a way for publishers to be step in and monetize community work. Its bullshit how they were taking the majority of the cut when it's the mod maker who did all the work. Imagine the shitstorm Mojang and Microsoft would've gotten if they did the same with Minecraft Marketplace. Still a little scummy that they're cutting 30% of the sale, should be 15% this is texture files we're talking about here.
>when it's the mod maker who did all the work
except it isn’t the mod maker doing all the work, majority of the work was done by the developers who created the engine/game and the modding tools the modders are using. If a modder wants the majority of the cut they should do the majority of the work and create their own game.
>mod DRM
God I had totally forgotten about that. Fitting that I remember this problem in a GOG thread, when GOG seems to slowly be inching towards becoming a worse storefront.
good little paypig
Shouldn't have been done in the first place. GOG should have known better, but part of me wonders how much of the damage was IOs fault as well.
vegan for gaming
The Hitman debacle convinced me to stop using them. Until I get an actual DRM free version of the Hitman trilogy, gog can get fricked. Frick IO too but at least I expect them to be unrepentant shitheads, the whole reason I used got was because they held themselves to a higher standard.
>No steam cheevos
Dropped
I just wanna play Jazz Jackrabbit on my Steam Deck, goddammit
Couldn't you just move the files from the GOG install to run on Linux Dosbox? Not the easiest task but something like that should be possible.
kinda sad but I don't use gog anymore. steam only for me, Im worried gog won't be around for much longer.