Anyone remember back when one of the complaints with SRW D was that you were stuck with "The worst version of Getter?" I distinctly remember people discussing the game really hating Shin Getter, calling it the version where every character was a needless butthole. I find it kinda funny, given how it's practically become the default version of Getter Robo now.
Not him but look into anki decks, kanjidamage, wanikani for drilling kanji into your brain. hiragana and katakana can be learned in an afternoon if you're quick.
Keep reading japanese things (easy NHK news is a good start) and look into grammar guides like genki or tae kim.
I hardly visit Ganker anymore but glad to see you still around in threads I expect you to be
Structure, mostly. Instead of having a stage where like 3 different series collide in a cool crossover moment, they've separated it into smaller, self contained stages that you can choose to do from a list. So you'll pass the main story stage and you'll unlock 5 new stages; one will be a getter stage, one a might gaine stage, one a gundam stage. It just pointlessly balloon's the game and takes the coolest part of SRW out of the game. You can tell half of these stages were supposed to be a single stage because they take place on the same map. You'll do a Mazinger story at Tokyo and then next mission takes place on the same map and is clearly what would have just been reinforcements in the previous map. It's a boring game. Probably the easiest SRW game as well which is saying a fricking lot. They throw money at you.
pretty much, felt like mobile game design with older gameplay stuck into it.
DLC made matters worse >Probably the easiest SRW game as well which is saying a fricking lot. They throw money at you.
your new pilots became aces the moment they join up less than middle in the game.
Absolutely ridiculous quantity over quality approach where they overload you with everything to the point where you just get sick of it and the game suffers immensely from it.
Those items you can equip? Most of the games had like fifteen or so and in various quantities.
30 also has fifteen: FIFTEEN FRICKING PAGES OF ITEMS that is, most of which are unique ones and it's just complete horseshit to keep track of all that stuff.
There's also next to no strategy involved during the stages.
It feels like as if everyone has an A rank in every terrain AT WORST, HP and energy regeneration panels are rarer than Bigfoot sightings to the point that I don't think that they're even in the game and their UI element is just a placeholder, you can cast commands during enemy phases so your units barely get hit, EX-commands break the game even more to the point where you can solo most stages, there are pretty much no other win conditions than "kill all enemies" in 99% of the stages, SR points are gone so there are no extra challenges, etc. - it's just a miserable, tedious experience made for people who don't really like strategy games.
yea. 30 burned me out, it's just not fun to play regardless how much you crank difficulty cause stages are short and not fun at all. >It feels like as if everyone has an A rank in every terrain AT WORST
to be completely fair. VXT hardly had any terrain matter either but they still were fine games. mastery points helped quite a bit too.
You still could break a lot of things in VXT but for normal playthru it was fine.
30 just broken, you have to start increasing difficulty almost instantly to feel any interest in playing. >made for people who don't really like strategy games.
I was already worried with autobattle feature before release, sadly my fears were met.
Take me the frick back. I remember SRW J was the game that made me a /m/an, after searching up low res youtube videos of Alpha and MX after watching End of Eva on fricking DSL wanting to play some game with Eva, and then looking at videos of J in the recommended section because of G Gundam which lead me to begin posting on Ganker in 2010 as an underage newbie. Thanks for reading my blog
Balance is garbage. Potential revamp transforms enemies with this skill from annoyance to fricking bullshit when fighting bosses, because it provides percentage damage cut now like in the FMP's Leonardo boss fights. Story is even more unimpressive than Z3. New featured series got very bad adaption and embraced "show iconic moments with no crossover elements" approach like in G Generation games. J-Decker was gutted maybe the most, compressing like dozen of episodes in a single stage.
>J-Decker was gutted maybe the most
Nah, that honor goes to Knight's and Magic.
Pretty much everything but one or two out of 13 episodes was irrelevant in 30.
>J Decker was gutted the most
No it wasn't and a lot of episodes getting skipped was par the course for MoTW series. We're not talking about KnM which existed solely to be this game's Dunbine OVA.
Play SRW GC, it's also good.
I hardly visit Ganker anymore but glad to see you still around in threads I expect you to be
[...]
pretty much, felt like mobile game design with older gameplay stuck into it.
DLC made matters worse >Probably the easiest SRW game as well which is saying a fricking lot. They throw money at you.
your new pilots became aces the moment they join up less than middle in the game.
[...]
yea. 30 burned me out, it's just not fun to play regardless how much you crank difficulty cause stages are short and not fun at all. >It feels like as if everyone has an A rank in every terrain AT WORST
to be completely fair. VXT hardly had any terrain matter either but they still were fine games. mastery points helped quite a bit too.
You still could break a lot of things in VXT but for normal playthru it was fine.
30 just broken, you have to start increasing difficulty almost instantly to feel any interest in playing. >made for people who don't really like strategy games.
I was already worried with autobattle feature before release, sadly my fears were met.
You never played T? At the end of my first playthrough, I had like 90% of my team aced without trying. Modern SRW on a whole is extremely easy.
This. I don't even mind the games being on the easier side since the point is fanservice and I don't want to be forced to only use main character units but they just keep making it easier and easier to the point that they literally added an autobattle feature because terrain and spirits spells aren't even needed anymore. Even something as easy as W still required you to cast focus/strike/iron wall for certain enemies. V/X/T/30 are just move forward, mash confirm, kill everything.
>You never played T? At the end of my first playthrough, I had like 90% of my team aced without trying. Modern SRW on a whole is extremely easy.
Was in process of playing it when 30 came out, so never finished. Moved to GC afterwards.
I mean in V and X I also reached most aces outside series I didn't care about.
But difference was that - to see Ace interview - I did rotate party making less used pilots participate in stage and aces were sitting on a bench.
It kept game relatively fresh. And SR points as mentioned.
In 30 however there is too many stages and before I even encountered OG plotline and all series characters, every newcomer already had enough kills to be an Ace, since they used same mechanics as VXT for characters to have baseline kill count depending on stage they join up.
Those at least had the SR Points to give you "some" kind of harder goal.
30 is just a fricking free for all most of the time and even the challenge missions stop being in any way challenging after some time, especially since they aren't even the D and J kind of puzzle stages with pre-defined units so you can just curbstomp them with your strongest ones.
Man I was so excited for these small stages in 30 at first thinking it's new puzzlerobo stuff, but it was just worthless waste of time.
SRW J puzzlerobo was fricking great, I sometimes spent hours trying to figure them out.
Structure, mostly. Instead of having a stage where like 3 different series collide in a cool crossover moment, they've separated it into smaller, self contained stages that you can choose to do from a list. So you'll pass the main story stage and you'll unlock 5 new stages; one will be a getter stage, one a might gaine stage, one a gundam stage. It just pointlessly balloon's the game and takes the coolest part of SRW out of the game. You can tell half of these stages were supposed to be a single stage because they take place on the same map. You'll do a Mazinger story at Tokyo and then next mission takes place on the same map and is clearly what would have just been reinforcements in the previous map. It's a boring game. Probably the easiest SRW game as well which is saying a fricking lot. They throw money at you.
Absolutely ridiculous quantity over quality approach where they overload you with everything to the point where you just get sick of it and the game suffers immensely from it.
Those items you can equip? Most of the games had like fifteen or so and in various quantities.
30 also has fifteen: FIFTEEN FRICKING PAGES OF ITEMS that is, most of which are unique ones and it's just complete horseshit to keep track of all that stuff.
There's also next to no strategy involved during the stages.
It feels like as if everyone has an A rank in every terrain AT WORST, HP and energy regeneration panels are rarer than Bigfoot sightings to the point that I don't think that they're even in the game and their UI element is just a placeholder, you can cast commands during enemy phases so your units barely get hit, EX-commands break the game even more to the point where you can solo most stages, there are pretty much no other win conditions than "kill all enemies" in 99% of the stages, SR points are gone so there are no extra challenges, etc. - it's just a miserable, tedious experience made for people who don't really like strategy games.
Those at least had the SR Points to give you "some" kind of harder goal.
30 is just a fricking free for all most of the time and even the challenge missions stop being in any way challenging after some time, especially since they aren't even the D and J kind of puzzle stages with pre-defined units so you can just curbstomp them with your strongest ones.
>You never played T? At the end of my first playthrough, I had like 90% of my team aced without trying. Modern SRW on a whole is extremely easy.
Was in process of playing it when 30 came out, so never finished. Moved to GC afterwards.
I mean in V and X I also reached most aces outside series I didn't care about.
But difference was that - to see Ace interview - I did rotate party making less used pilots participate in stage and aces were sitting on a bench.
It kept game relatively fresh. And SR points as mentioned.
In 30 however there is too many stages and before I even encountered OG plotline and all series characters, every newcomer already had enough kills to be an Ace, since they used same mechanics as VXT for characters to have baseline kill count depending on stage they join up.
[...]
Man I was so excited for these small stages in 30 at first thinking it's new puzzlerobo stuff, but it was just worthless waste of time.
SRW J puzzlerobo was fricking great, I sometimes spent hours trying to figure them out.
>At least those had SR Points
Expert/Super Expert turns SR Point requirements to "clear the map".
That's the entire reason why they took them out of 30 in the first place because 95% of the established fanbase were playing on the modes where they basically don't exist.
If you're a normal mode player, then I can see why you'd think that X/T were marginally more interesting. Cause I remember having to actively sabotage myself in every modern game to have some inkling of difficulty.
11 months ago
Anonymous
well fanbase can go frick itself, I never cared for these "expert" modes.
I like my SR points. Stage design is already dead, units basically not that unique either - just compare how Nadesico units operate in J and modern games, SR points made playing game more fun,
Other earlier SRW games without SR points/BattleMasteries work cause there usually had some stage design and some unit variety and terrain mattered. Or even weapon mattering.
Nothing matters in VXT/30, outside maybe potential.
Glad I avoided this shit. I saw the attack animation and most of are clips from the anime level kind of shit. The idle pose. Most of them are just boring standing straight. What happened to the dynamic idle poses like in the old SRW? And what they have done to Rein Weissritter's attack animation? Looks slower with less impact on her attacks.
Old SRW games used to at least try to mix together the plots of the series into one coherent world. Didn't always work but they tried. By SRW Z3 they said frick it, most series will either be post-plot or skip the plot.
In SRW V and X they said even frick it to world building. Multiple alternate earths that are connected because of, uh, frick you. So you have shit like G-Reco's first SRW appearance having none of the show's plot.
By SRW 30 they said frick even having multiple earths, we're going to have one earth and characters just randomly pop up from other universes. So you have a bunch of characters together with no plot, except every few stages they'll pull out an iconic scene or reference to an iconic scene and other characters will go "Sasuga <pilot>! Subarashi that is what we expect from you!" Rinse and repeat until you fall asleep.
>and characters just randomly pop up from other universe
That's only the excuse for DLC units, all the base game series come from that one earth. Which doesn't help because the Amuro/Ryoma/Koji being war buddies in the past sounds more interesting than the actual ongoing story.
>That's only the excuse for DLC units, all the base game series come from that one earth. Which doesn't help because the Amuro/Ryoma/Koji being war buddies in the past sounds more interesting than the actual ongoing story.
Other anon, I think Knight and magic and Rayearth isn't. But considering they are isekai it makes sense.
Either way free and paid DLC popping out in a middle of story was really big disservice to any interesting plot you may could have in 30.
Game quickly became just huge fanservice pile for everyone. 30 has some interesting bits and pieces, but that's all it has. That's the problem.
Maybe it gets better later on, I stopped caring in a middle to finish it. But even if it gets better, people joining you whenever leads to dumb shit.
Like Van joined my party. then for 10-20 stages he never appeared. Until I finally got to L-Gaim stages. So it creates really shitty flow of the plot. Regardless same universe they are all from or not.
>all the base game series come from that one earth.
nta but it's two planets. The one where the game starts and then the isekai planet where Rayearth and Knights & Magic come from.
Something I really didn't like about 30 is that the game's original characters are barely involved with any of the plots at all. It's like they're just there watching scenes from the original series play out while barely interacting with it. At most you'd have Mitsuba doing some captain speech or make a decision but Edge like never does anything at all. I went to play V right away and the MC has a ton of dialogue and interaction with the characters and the difference is immediately noticeable even in the first couple stages. 30 also just feels really disjointed because they have like 4/5 plots happening at the same time that barely crossover, if ever.
I really hope the next game doesn't use the same mission structure but I feel like it's almost guaranteed since 30 was the best selling game in a long time and it lets them effortlessly slot in DLC.
11 months ago
Anonymous
that's mostly cause 30 was first time ever crossover mainline series got WW release, even if on steam.
But I doubt they'll take that into equation.
Based SRW mecha designers
I like Lamia a lot cause of her story in OG2, really didn't expect that when was playing.
Design wise I'm tired of over the top sexy stuff. You need balance. Otherwise you end up with Cross Omega bawds
11 months ago
aceman
>Design wise I'm tired of over the top sexy stuff. You need balance. Otherwise you end up with Cross Omega bawds
I liked them, it was fun to see how far the artist would without crossing into actual porn territory but I get it. Coffin of the end and even V shows he can go for less loose looks if he has too
[...]
I love her soooooooo much!
Based
11 months ago
Anonymous
>Coffin of the end and even V shows he can go for less loose looks if he has too
Yea, he really needs that leash on him, that way stuff he makes is great, I really like base Chitose design. And that button pop.
What new overhaul she got - not really.
11 months ago
Anonymous
>I liked them
me too, I also liked the mechs they piloted
i'd like to see them appear in a regular game.
SRW V was the last time I could think of when the OC player actually had plenty of interaction with the licensed characters, X was...X. And T basically barely had any. 30 was also self contained a lot.
Man X could be so much better if it just went full magical kung-fu route
but it was wasted opportunity
Wataru carried entire game for me
11 months ago
Anonymous
For me it was Nadia (well, the Nemo and Grandis).
I didn't have a bad time with it but it was pretty easy. The only modern SRW I played.
11 months ago
Anonymous
Nah, I have mostly no complains to other casts, hell, gungho princess and greco was fun among other things
just OG was extra weak
11 months ago
Anonymous
I mean, I picked it up because of Nadia cast, but I don't have any issues with the cast, although I'm not familiar with most of the shows like G Reco, Ange, Code Geass, etc, still never watched any of that zoomer anime.
What are you talking about? OG characters are never involved in licensed series plots, even in a game like V where there practically is no OG plot
And you have it backwards, Mitsuba is the one that does nothing
>OG characters are never involved in licensed series plots
? The Glory Star were part of the Titans in Z.
11 months ago
Anonymous
They aren't. Glory Star are another faction within the EF meant to be a bunch of test pilots and Jerid and the others make fun of them on the first place.
You fight AEUG for like one stage in Setsuko's route and that's the absolute beginning.
Originals generally only get involved with the "focus" series. That goes for W as well.
Because you'll notice that he doesn't really do anything for stuff like Nadesico or Golion.
I enjoyed it overall, but I really hate the lack of SR points. These games have been piss easy since the SNES days but at least the SR points added some challenge. Taking them away means you can just have Super Ultra Giga homie Bot solo every map.
>miraculously start getting srw games translated to English officially >It's after the series has already gone to shit and lost the soul
It's not fricking fair. I want Z or the alpha games.
God, the Z games are fricking great, they actually let the SEED characters emote. >Athrun's 24/7 struggle with b***hes from every other robot show trying to get into his pants, especially Cross Ange, they basically want to bring him back to be their boytoy and take turns reverse mating pressing him >Kira being a huge dork with social issues that awkwardly tries to interact and Shinn and Athrun have to help him out when he's struggling >Shinn being a huge blockhead that's immune to any and all of Luna's attempts at seduction, when Luna offers him anything he wants, expecting him to say he wants her, he says world peace instead
people who try to act funny and count cross omega and DD - tire me out.
Tho on topic of mobage crap, it's funny that DD now has better animations than 30
Talking about Iron Saga, I can't believe they actually made the SRW styled fighting game I've wanted since forever before Bamco themselves. Hope they put some more guest characters though, their designs are nice but I know nothing about the plot or setting at all.
Imagine a world where they actually put effort into these games. I want an srw that actually feels like a strategy game instead of a collection of pretty attack animations.
Hell the attack animations aren't even that pretty anymore.
Yeah, they aren't hard. They're just tedious due to unskippable animations.
I remember when Alpha Gaiden was the go to example of difficulty not just for the series but for the genre as a whole. That was before it got translated and actually played by more people. It's very common for niche games to be hyped up as one thing or another by a vocal minority for one reason or another with everyone else following suit and repeating the same false assertions.
yea, a bit of 1 and 3. it's fun, I really want to get back to it and finish, but I'm stuck in GC and I like GC a lot with how it treated big/small enemies difference
Honestly I liked difficulty in OG1/2 for GBA a lot, seemed it had good balance for my taste.
Imagine a world where they actually put effort into these games. I want an srw that actually feels like a strategy game instead of a collection of pretty attack animations.
Hell the attack animations aren't even that pretty anymore.
well they did, but past certain point seems like key staff either changed their opinions or just modern game development took a more toll than they expected.
I'll definitely agree that the later the game was released - they mostly devolved into pretty (which not as pretty anymore) attacks, but SRW never really was about top strategy game of sort.
It was balance between crossover plot and decent enough gameplay. Then with cool attacks.
No one ever will call any SRW as great strategy/tactics games, they were just competent enough.
some people did? lmao
they need to play more videogames
I like my SRW, but I ain't gonna act like it's some sort of strategical masterpiece.
It was fine. Competent. Now it's failing at being competent, that's the issue.
3's not that hard. Its just annoying because upgrading units like Getter prior to Dragon is a waste of money
well fanbase can go frick itself, I never cared for these "expert" modes.
I like my SR points. Stage design is already dead, units basically not that unique either - just compare how Nadesico units operate in J and modern games, SR points made playing game more fun,
Other earlier SRW games without SR points/BattleMasteries work cause there usually had some stage design and some unit variety and terrain mattered. Or even weapon mattering.
Nothing matters in VXT/30, outside maybe potential.
This. I don't even mind the games being on the easier side since the point is fanservice and I don't want to be forced to only use main character units but they just keep making it easier and easier to the point that they literally added an autobattle feature because terrain and spirits spells aren't even needed anymore. Even something as easy as W still required you to cast focus/strike/iron wall for certain enemies. V/X/T/30 are just move forward, mash confirm, kill everything.
If you're playing X onwards on Normal, you're practically playing on Easy Mode because enemies don't even get the upgrades across the board that they used to if you were good at the game and got enough SR points to stay on Hard. Expert is the real baseline for any series veteran. SE+ is if you actually want to use the resources that the game vomits at you.
Look anon I ain't saying X was any hard or challenging to any degree.
Just that it was fine playing as normal, easy sure, none of modern SRW were hard. But it was fine. You can enjoy easy game even if you played harder games of this type.
30 just takes that to another level, not only it's way easier than before, stages also way shorter, and there is way too many of them and there is no interest in plot cause it's just some hardly glued together stages. No sense of plot progression, no sense of slowly building up bunch of people together.
well again, rotating party to get aces to more units, chasing for SR points, trying to get bonus for all mechs - kinda balanced it out.
30 had same gameplay, I'm not arguing here. Everything around said gameplay just became worse and dragged gameplay way lower than it should've been.
It's not even a problem of being easy. Most srpg are piss easy. The games are just too simple for their own good. The retro games at least have actual map design for example.
Namco X Capcom series by the same developers
There's the Super Hero Taisen games...by the same developers
There's a magical girl crossover game...by the same developers
Shounen Jump does mass crossover arena fighters every now and then
Smash Bros also exists but the crossover interactions are a bit more limited
Fusionfall technically counts as a mass crossover game
King of Fighters
Weiss Schwartz but that's a Physical TCG
>There's the Super Hero Taisen games...by the same developers
anon it's stuck on PS3
last compati hero game was on 3DS and it was dungeon crawler
let it go
It's amazing how many games we got in english, officially and fan translated ones, including ones AGTP made, but Alpha is still stuck on 65%
I bet if he eventually release it few decades into future, he'll complain about toxicity in SRW fandom or something. Like he did with If
I was really enjoying this until the endgame. I plan on getting back to it but holy frick the bloat on enemy HP was so insane I just had to put it down.
Been playing X, already on scenario 35 and I stopped using the strongest units for the most part, and started using units I never used before. I already started losing these units during levels. I'm not using Xelguard or Cybuster anymore, and I'm thinking about only using 1 of the Dunbine mechs per map too (currently, Show is my top pilot).
I'm also going to limit myself to either Mazinkaiser or Emperor G, not both of them.
The one unit I ALWAYS use is the Gratan.
That's one of the main reasons people played SRW to begin with. To see shows where you know someone acts like dumb b***h and see how they change thanks to it being crossover and how it sticks to them.
When you spread it to smaller stories like 30 or mobage do - it just whatever. 4koma tier of anecdote.
And I like my 4komas, but not videogame equalent.
>hey, remember how you could slap benched units into a simulator, have them raise funds and do scout missions to rack up kills? >let's do this again but have the player play hide and seek on a convoluted map instead >oh, and the pilots that benefit from it are random
J was my first SRW, it got me into mecha stuff.
Currently watching Layzner and Dancougar.
Does anyone have a list of which games are actually worth playing? I tried Alpha and some Original generation ones but they seem a lot more convoluted than J
>Does anyone have a list of which games are actually worth playing? I tried Alpha and some Original generation ones but they seem a lot more convoluted than J
before VXT/30? All of them.
Maybe VXT.
Never 30.
Damm, I was thinking of buying 30 after the announce of the Layzner DLC but after you comments I'll probably wait for some fan patch to fix the balance and minor issues.
30 is okay. It's the kind of game that is what you make of it. A lot of the complaints of the people in these threads are from people who tried to 100% it and got burned out and stopped paying attention. A lot of the stuff they talk about isn't even true, such as the claim that it doesn't do any crossover. It does more crossover than fricking J, that's for sure. Just do the star missions only and you won't get more burnt out than you usually do with a SRW game
>A lot of the stuff they talk about isn't even true, such as the claim that it doesn't do any crossover.
read a bit better anon, we talk that it isn't one good coherent storyline
30 has tons of crossover moments, but only that - moments. >A lot of the complaints of the people in these threads are from people who tried to 100%
I mean if playing all missions you can counts as 100%, I guess?
I played 30 as I played VXT and I enjoyed my time with VXT when 30 made it miserable experience. This is not 100% approach, this is normal approach. Game is just not enjoyable with normal approach.
>we talk that it isn't one good coherent storyline
This is true of every single SRW game in existence. There are games that are way worse about this than 30. Ever play A or any of the Classic games? They are complete clusterfricks where anime moments just happen without even an attempt to make sense
11 months ago
Anonymous
I played some (A, J, W, 3), certainly not an expert. but 30 was worse than VXT, no need to go earlier. I had fun playing VXT and looking forward to next stage.
I didn't have any wish to continue playing 30 despite honestly quite good roster it has.
Because I know if I want some good out of 30 crossover interactions, I'll have to wait unknown amount of stages until that happens. Instead of most roster reacting on next stage, there will be just few series and characters at best since stage is shorter and all interactions are spread on 2-3 times more stages than any normal SRW.
11 months ago
Anonymous
> but 30 was worse than VXT, no need to go earlier.
Okay, we can do this
>V
Exact same pairings you get in other SRW games
Yamato/Crossbone
Unicorn/ZZ
Mazinger/Eva
Cross Ange/FMP
Might Gaine, Nadesico and Getter didn't have an obvious pairing, but stuff crossed over outside the usual groups in 30 too
>X
Buddy Complex/G-Reco
Everything else basically orbited around Wataru and didn't cross over with anything else. I guess there was a little Mazinger/Might Gaine/TTGL stuff
Every fricking SRW game is like this
They all have designated crossover groups that do not cohesively interact or add up to anything, basically amounting to a checklist that the characters tick off
You are unable to separate the game structure from the story structure. The linearity makes things seem more consequential than they actually are to you
11 months ago
Anonymous
I think we do not understand each other anon.
I'm not saying that other games didn't have some groups which are more likely to interact with each other than others.
I'm saying that thanks to huge mission bloat and non-linear progression - all interesting interactions just work worse and way too spread out.
30 reminds of playing whatever mobile game where you get few funny haha stories and whatever gameplay.
Increase stage quality of 30, decrease amount in half - and it'd be a better game without changing anything, but what we got is garbage and way worse than any SRW game before.
No one is saying that 30 doesn't crossover at all. The plots are usually paired together, like Gridman/J-Decker, Code Geass/GunxSword, etc. The issue is that there's barely an overall plot. They don't even try to combine them for a narrative, they're just separate things happening at basically the same time. Even at the end they're just like "okay, time to look at the checklist and clean up these incidents so we can go and fight the OC enemies!"
If you compare it to the DS game, not much has really changed from the animation style. Something happened, for the worse, once SRW moved to HD though.
>Something happened, for the worse, once SRW moved to HD though.
Painfully obvious CGI models, animations that are either too choppy or too smooth/tweened and corner cutting like simply using the actual animu footage happened.
Handheld games were made by different company - AI co.
Their last game was FMP no one bought.
Since 2021 they fell completely silent and possible moved their office in a middle of 2021.
I doubt they work on SRW anymore.
Everything we have left is BB studio.
other anon, 30 just all over the place.
Some animations are great. some just good. some just whatever. Some have good sprites and bad animation or other way around. It's not very coherent and felt like tons of various pieces glued together.
Constant fade in to dark and other way around instead of classic still->attack doesn't help.
I think the issue is they've been trying to do anime accurate animations. Some are almost one to one shots of the moves lifted from the series they're from with cut ins and everything. Older games had to creatively interpret the moves (and even create some new ones) for the sprites. It's not bad but it does miss the charms of the older games.
J is done quite a bit after they figured out GBA capabilities.
It's generally really nice to see transition game per game how animations slowly getting more elaborate.
What are your thoughts on Namco X Capcom and the Project X Zone series, people of this thread?
Like narratively I mean. Both NxC and PxZ are absolutely bloated in terms of gameplay, while PxZ2 was actually quite well balanced.
I only played PxZ 1 and 2, and they are pretty good. A bit slow, even for a genre, but if you pace game enough - it'll go just fine.
Will play NxC eventually.
Narrative is fine honestly, I enjoyed them. Did their work as good crossover, nothing mindblowing.
Daily reminder that PxZ is canon for OG
Damm, I was thinking of buying 30 after the announce of the Layzner DLC but after you comments I'll probably wait for some fan patch to fix the balance and minor issues.
I wouldn't bet on fan patches, series too niche for many to care about such modding. Either way 30 seems to be more or less agreed as being low point in series, if not lowest one, but there are some people who like it.
I personally hate it and it made me stop playing SRW games for a bit. There are better starting point than that game, so I would advise to ignore it at least for now.
What are your thoughts on Namco X Capcom and the Project X Zone series, people of this thread?
Like narratively I mean. Both NxC and PxZ are absolutely bloated in terms of gameplay, while PxZ2 was actually quite well balanced.
>A Suzune meeting Aty doujin
Very nice, now i need a doujin/fanart of Crowe meeting his most terrifying nightmare
11 months ago
aceman
Cute shopkeeper.
Why debtman though?
11 months ago
Anonymous
Debtman has a bad, money related problem with a rather enigmatic and manipulative blonde and he can be kind of distrustful towards female due to his experience with Marilyn, so the money grubbing and manipulative Sylphie would probably put him off badly since at least Traia is brutally honest to him
11 months ago
aceman
Ah. I see then.
11 months ago
Anonymous
cute legs and feet
11 months ago
Anonymous
A very welcome coincidence
[...] Thanks
Who made this?
11 months ago
aceman
https://skeb.jp/@youzi_f
It was a commission I paid for
11 months ago
Anonymous
Wow. Thanks for the Aty art man!
11 months ago
Anonymous
cute!
11 months ago
Anonymous
Reminder that Aty is the only girl on screen that has managed to make Vergil smile, with this information we can assume that whoever Nero's mom is must be a cute meganeko with long hair.
11 months ago
Anonymous
Well, Aty was about to summon some demons for him to make Devil Arms out of...
11 months ago
aceman
I always knew that power autist had good taste in women
11 months ago
Anonymous
very cute
11 months ago
Anonymous
Reminder that Aty has an official selfcest esque art
11 months ago
Anonymous
KWABIKI
11 months ago
Anonymous
Would Hibiki be paired with Rexx or one of her student ?
>Namco X Capcom
great dumb fun, I load up my file and play it every once in awhile, KOS-MOS bulldozes everything >PxZ
It's like NxC but the missions get pretty long, still cool game to play just for the fan service
also check out SRW Mugen no Frontier/Exceed if those games interested you
I love PxZ a lot simply because it has more obscure characters. Like Neneko and the Shining Duo were pretty fun characters because I had no idea who they were.
PxZ 2 I find had way more memorable interactions, since the story isn't as confusing.
The thing I love the most about PxZ is the conflicting artstyles. You have the extremely anime characters like the Tales Of Vesperia crew talking with the realistic Resident Evil crew. Phoenix Wright next to Jin and Kazuya Mishima is really funny.
I watched all of Gaogaigar after finishing 30. Is there any possibility of them animating GGG vs Betterman or should I just wait for the manga to finish? I considered reading the LN but I skimmed a bit of it and it was weird, it felt like I was reading a script for an anime instead of a LN.
Is the reason why they don't port any of the older games like Alpha or Z 1-3 is because they'd have to pay all the licenses over again and they figure they wouldn't get much profit from doing that compared to just making a new game or remaking an older game like they did with A portable.
Bamco does seem hating porting their robot games in general, not only SRW
Like OG is not available either outside consoles they were released for.
fricking Gundam Musou stuck on PS3.
etc.
Funny thing about AP. The reason why it was chosen to be a remake outside of it being based on the first GBA SRW is basically they could reuse the SHIT out of assets. All the other the GBA games have at least one series or two they would have to make up new assets from nothing or put in more effort, SRW get a lot of heat being something of an Asset reuse series but AP is probably the biggest case of it in the series
Yeah but if it's your first SRW I wouldn't recommend it. SRW V is good for completely new people. It has mechs that you might recognize as opposed to being filled with Gundam and Super Robots from obscure 70's anime only japanese children from the era will recognize. You can't "officially" buy SRW V on Steam if you're not a SEAnig but you can pirate it and it's a full english translation. After that go to the gamecube games. They were all great too and also have fan made english translations.
>It has mechs that you might recognize as opposed to being filled with Gundam and Super Robots from obscure 70's anime only japanese children from the era will recognize
That's one of the main appeals of the series, dumbass. Seeing a bunch of weird and cool robots you may have only heard of in passing, or not even heard of, and seeing them treated with the same reverence as everyone else, and the game showing how awesome they are is heartwarming, and usually a great way to find cool Super Robot anime.
I think we do not understand each other anon.
I'm not saying that other games didn't have some groups which are more likely to interact with each other than others.
I'm saying that thanks to huge mission bloat and non-linear progression - all interesting interactions just work worse and way too spread out.
30 reminds of playing whatever mobile game where you get few funny haha stories and whatever gameplay.
Increase stage quality of 30, decrease amount in half - and it'd be a better game without changing anything, but what we got is garbage and way worse than any SRW game before.
>I'm not saying that other games didn't have some groups which are more likely to interact with each other than others.
Yes you were when you started talking about "coherent storyline". You are moving the goalposts to something much more vague. Regardless, if your idea of good crossover interactions is where characters stand around like dopes after missions and talk about what they just did, I'm glad you aren't in charge
>Yes you were when you started talking about "coherent storyline". You are moving the goalposts to something much more vague.
I still stand by that.
V was mostly about Voyage, if not dumb split in a middle with other earths
X was about Wataru and that fricking bird.
T about companies, but I'll admit I yet to beat it fully, still there was a bit more purpose in overall story and weak but intrigue.
30 is about whatever, I honestly can't remember the damn thing about it outside, here is a ship - go whenever do whatever. It's a collection of even smaller stories than any previous games, you can be at any moment in time anywhere telling any sort of story. That's what I mean there is no progression.
VXT at least follow some storyline of moving somewhere with your group.
>you can be at any moment in time anywhere telling any sort of story. That's what I mean there is no progression.
Look, again, it is effectively the same way with any other SRW game. This is why I mentioned the crossover groups of prior games. If no one goes outside the group, than any context other series could create doesn't matter. At the absolute most it's like "we can't do Yamato stuff right now because we have to fight off all the stuff on Earth before we go to space"
Sorry, but I don't see how that merits the game being better than 30. In fact, that's literally just a pacing problem. 30 has no pacing problem other than those you create for yourself.
If you want a point to tie everything together in 30, you were supposed to be building up a force capable of taking on the Quaestors. It's more than games like V have to tie everything together.
Anon, if it was same way, I would (as many other) have way less issues with 30.
But here we are, disliking it.
I'm glad you had a good time with 30, or you got out of it what you expected.
I didn't.
I don't see it working. I was excited to start playing it, I even finished J-Decker and it was a great show. But 30 was just so whatever it killed interest in me not even just finishing 30, but also returning to T which I abandoned to play 30 on release.
It took a year till I touched SRW again and it was GC and it so much better.
I don't know what else to say you. We had different expectations out of 30 and different tastes. That's it.
It is the same, like I said, you probably just burned out because of the length and this caused you to notice the flaws with general SRW storytelling in a way you wouldn't have otherwise
GC is one of the shittiest SRW games I've ever played btw, it is far more guilty of the things you accuse 30 for
bland OG characters that don't tie the story together at all
complete disparate story with massive pacing problems (enjoy 20 stages in a row of nothing but OYW while the game wienerteases you with other stuff)
It even has the same pointless sub scenarios
Unlike 30, it has the dumbass capture system and not a single good animation
I finished 30 but could not finish GC. Dropped it as soon as the Braiger plot ended
11 months ago
Anonymous
Anon, we just like different things about games. And it's fine that way.
Especially when we talk about storytelling, which you can't really pinpoint on being good or bad in some sort of most objective way possible.
I hated 30 the more I played it, while the more I play GC - I love it more. Different tastes, let's end it at that. I'm not trying to change your opinion on the game, so can you please at least agree that two people playing same game can have vastly different experience depending on their preferences. Please do not disregard my negative experience with 30 just because you personally found nothing wrong with it.
I did found things wrong with it, one way or another. I really wanted to like game more. But I just can't cause it really pissed me off.
And I agree, this may been because I got burned out. But that's also fault of the game cause no other SRW game has this many stages, especially presented that way.
And I like me some OYW, give game a break, it's only SRW game with OYW afaik.
11 months ago
Anonymous
You're a fricking weasel trying to justify your own "new bad old good" memeing when barely anything has changed, quit the shitty "different tastes" act. You are obviously coping for being unable to prove me wrong
And for that matter I never said I found nothing wrong with 30. I do find everything I have talked about to be a legitimate problem. Just not a problem unique to 30.
11 months ago
Anonymous
God fricking dammit anon. I just don't want to start shit in the thread and have normal conversation.
VXT are also new. And they are decent for what they are.
30 changed a lot, yet you really can't even take the possibility that changes weren't universally well received and did damage game beyond gameplay balance.
VXT and 30 has similarities, but also they both quite different.
I'm not even comparing 30 to older titles that much, I'm comparing 30 to literal previous games.
Maybe you get your "old good - new bad" out of your mind cause you can only think in stereotypes after wasting too much time on basket weaving forums?
I'm almost sure you are just baiting me for attention, well you got it. I ain't bothering anymore.
11 months ago
Anonymous
You were the one that replied to me in the first place. You wanted this. Don't come after me and then try and retreat into this pussy "everything is subjective" bullshit. Either be a man and say you were wrong or stop replying
And you gotta be the one baiting me now, I already said that the problems you have with 30 are likely the result of things unique to 30 - the length taking into account all the side missions.
There's more crossover interactions in the 3 stages of W covering the fight against EI-01 then there is in the entirety of 30. Frick off.
Those stages are almost entirely GGG and have only brief interludes with other stuff particularly the fight with Evil and some Blade II foreshadowing. 30 has more than that on a single stage, in particular the one where Build Tiger first combines and each member of the Build Team has their issues worked through with a different series protagonist
11 months ago
Anonymous
I replied cause you literally called people liars.
30 is okay. It's the kind of game that is what you make of it. A lot of the complaints of the people in these threads are from people who tried to 100% it and got burned out and stopped paying attention. A lot of the stuff they talk about isn't even true, such as the claim that it doesn't do any crossover. It does more crossover than fricking J, that's for sure. Just do the star missions only and you won't get more burnt out than you usually do with a SRW game
>A lot of the stuff they talk about isn't even true, such as the claim that it doesn't do any crossover
So yea, frick off. Thanks for good example of your regular 30 enjoyer I guess.
11 months ago
Anonymous
Yeah, and I was proven right here
There's more crossover interactions in the 3 stages of W covering the fight against EI-01 then there is in the entirety of 30. Frick off.
, also here
Structure, mostly. Instead of having a stage where like 3 different series collide in a cool crossover moment, they've separated it into smaller, self contained stages that you can choose to do from a list. So you'll pass the main story stage and you'll unlock 5 new stages; one will be a getter stage, one a might gaine stage, one a gundam stage. It just pointlessly balloon's the game and takes the coolest part of SRW out of the game. You can tell half of these stages were supposed to be a single stage because they take place on the same map. You'll do a Mazinger story at Tokyo and then next mission takes place on the same map and is clearly what would have just been reinforcements in the previous map. It's a boring game. Probably the easiest SRW game as well which is saying a fricking lot. They throw money at you.
11 months ago
Anonymous
doesn't look like it
11 months ago
Anonymous
They are saying 30 has little to no crossover and they are wrong. If you want to shit on the game, at least talk about an actual quality of the game
11 months ago
Anonymous
Because that's what they felt about 30.
You can call it "wrong" all you want, it doesn't change their experience with a game which mostly aligns with mine. Even if one of them used obvious hyperbole, I'm more inclined to agree with him cause of shared idea we got after playin 30 than with you who just screams "wrong!"
I can't take you seriously cause I do not see VXT and 30 same as you trying to establish.
11 months ago
Anonymous
I don't care about your "experience," I care about what is actually in the game. I can point to any number of things that show that 30 has crossover (shared K&M/Rayearth world, Claw trying to take control of Angel Halo/Great Mother, pic related, etc.) So yeah, they're just wrong, you are too if you agree with them, and I'm starting to suspect I am speaking with a woman since you are being so evasive and placing so much value on your feefees. If you are, please say so. I don't argue with holes
11 months ago
Anonymous
And what is actually in the game is distinctly different from VXT and other games due to mission structure and what this anon mentioned as well
The true problem of 30 was that "finish missions in any orden you want" bullshit, because thus you can go to a mission without recruiting some characters first so they had to tone down the crossover conversations.
Jesus christ, it's not that hard concept to understand.
And now you resort to insults, it was definitely my mistake giving you a second chance.
At least I know to never talk with good faith to anyone speaking well of 30.
11 months ago
Anonymous
That wasn't the point being discussed, the point was whether it had crossover interactions at all. We already discussed the point you are trying to claim it's about.
And if you think being called a woman is an insult, that's a spicy take you got
Anyway this guy
The true problem of 30 was that "finish missions in any orden you want" bullshit, because thus you can go to a mission without recruiting some characters first so they had to tone down the crossover conversations.
is wrong as well because the game has simple flag trigger to check if you have the required characters with you for crossover conversations, the same as how secret characters are in other games. Also it does force you to pick up most characters by about the halfway point anyway, so it's not like there's zero structure.
11 months ago
Anonymous
Because it doesn't. It pairs some series together and that's about it. Everything feels incredibly self contained and the chopping up of chapters into individual maps is a massive part of that problem. Somebody brought up W and he's right. That game feels very cohesive. Different series are always working together or have their plots tied into each other. 30 is you get series A plot with series B making a cameo and then moving on to a map featuring the next grouping until the main plot chapter comes along and then the process repeats. Gundam barel interacts with any plot outside of other Gundam series. Braves series barely interact with anything that's not another Brave series. There's nothing in 30 anywhere near as cool as Shin Getter saving EVA unit 3 in Alpha. Hell, it doesn't even have anything as cool as Vann being a Domon fanboy in T. So shut the frick up with this "they're liek the same and you only hate it because its new" bullshit.
11 months ago
Anonymous
>That game feels very cohesive
Tekkaman Blade and Orgun
Wing and FMP
GGG and Golion
Mazinkaiser and Getter
It is the same. SRW has literally always done this
Did you even play 30 apart from that? The Braves barely crossed over J-Decker had far more with Gridman than it did with GGG
And yeah, the final battle at Angel Halo with the Claw and Zoltan was cooler than anything VXT. The Claw being there at all disproves you. Touch grass
11 months ago
Anonymous
Golion is pared with Nadesico way more than it is with GGG. You're talking shit now. Shut up.
11 months ago
Anonymous
Thanks for conceding the premise, however the Nadesico/Golion stuff is mostly just things from two different series coincidentally happening at the same time. In terms of actual story tie-ins, it is indeed Golion and GGG. The Galra made an alliance with the Sol Masters, both are from Trinary star system, etc
11 months ago
Anonymous
Didn't concede anything. I pointed out how you don't even know what you are talking about form the get go, moron. Frick off, I'm done talking to your moronic homosexual ass. Enjoy being one of the 4 people that think 30 did a good job with it's crossovers.
11 months ago
Anonymous
To even say that there are crossover pairs in W is a concession
don't walk into arguments if you're just going to immediately debunk yourself little guy
11 months ago
Anonymous
>They are saying 30 has little to no crossover
J had that too.
11 months ago
Anonymous
And everyone knows that's one of the weakest aspects of J
11 months ago
Anonymous
No, That's the stages and pacing.
11 months ago
Anonymous
The real issue with J is how enemies don't target units if they have 0% chance to hit, making stages last way longer compared to every other SRW
And it will most likely end with Yurika clearing the game with 500 kills since the Nadesico is so busted
11 months ago
Anonymous
I said that in my initial post
however you little think 30 has, J has less
though I will give credit for the combined G Gundam/Voltes finale, it was pretty schway
11 months ago
Anonymous
That wasn't me.
11 months ago
Anonymous
There's more crossover interactions in the 3 stages of W covering the fight against EI-01 then there is in the entirety of 30. Frick off.
11 months ago
Anonymous
>it has the dumbass capture system
I wish that came back but better. Capturing Zakus and shit is fun.
One thing that I really like about J is the secret characters you can unlock via decisions you make during the game, I don't know if that's common but is pretty fun to do multiple playthroughs to unlock new mechas.
The great Zeorymer route is good but locks you can't get Layzner Mk-II or X-aestivale.
Zathras will tell you now that his dream Super Robot Wars game would be like the GC games but not SD. So the mechs have their proper proportions. Do not listen to my brother Zathras who wants more Super Robot Gaiden games. Of all my brothers he is the most stupid. Not like Zathras. I always liked him.
>Zathras will tell you now that his dream Super Robot Wars game would be like the GC games but not SD.
Zathras need to use Babylon 4 to go back in time and save WinkySoft then
No, Babylon 4 is in it's proper place in the past fighting the Great Shadow War. Zathras will not ruin the timeline even for Super Robot Wars. Now if JMS made a shitty animated film that looks cheaper and uglier than RWBY Zathras would break all laws of science and all of JMS's bones. Zathras is glad such a thing does not exist though.
No. It's cheap and half arsed. Just like all the HD releases. It's depressing that they finally start to actually translate these games just as they started to get shit.
It is funny they made Shinji Ikari a chad through character growth in three seperate reboots though
>Are we gonna bully him just for having a girl's name? Yes
I am still shocked over how in SRW V both Kamille and this guy are damn tired of the hatred, they can't forgive each other but they don't want to fight each other anymore, then the guy says that he won't ask for forgiveness... except for making fun of kamille's name.
I've played OG 1 and 2 so far and i had fun. 2 became was way more dificult than i expected at first and i ended up abusing SP regen.
I will keep trying the other OG games.
If I remember right, both of these girls weren't actually "human", right? The first girl was literally created in a lab to be the control node of a super robot and the other one could only exist because the main mecha had "the power to cross dimensions" and when the kamen rider like villain stole that power she literally poof away.
>SRW UX > A Naoko Matsui voiced Deity is killed by Agnes Berge and a Female named Saya >PXZ 2 >A Naoko Matsui voiced Deity is resurrected by a woman named Saya
PXZ 3 featuring an evil Agnes Berge as the Supreme leader of Ouma when ?
The true problem of 30 was that "finish missions in any orden you want" bullshit, because thus you can go to a mission without recruiting some characters first so they had to tone down the crossover conversations.
30 has a number of stages that won't spawn unless you have the prerequisite characters and the game will force everyone into your team eventually. I also don't know what you're talking about toned down crossover interactions when we had a literal stage where everyone was fighting Nova's people on foot or the map where all of the mechanics got together to stop the exploding L Gaim satellite. Hell the V Gundam finale is Zoltan and Claw both trying to hijack Angel Halo and depending on your actions, then Posaydal will try to take Queen Maria as well.
Yea, they are pretty great. I think OGs may be a bit too much, but it depends.
I really like GBA OG1/2 games, recommend them wholeheartedly. OGs may throw a bit too much in your way for my taste, but it is still great.
Both are fair way to enjoy OG.
I'd say GBA games are easier dive for people, a bit less characters and story, a bit less taxing mechanically since no squad system. Yet still not that simple as other games.
It's a good game, OGs is best enjoyed after playing OG.
tbh GBA version were the only you could play OG1-2 for years in English, and they aren't BAD versions even if they're no longer canon, they are still the originals and its not as much of a power gap like say, playing SRW2 NES over PS1 complete box SRW2
11 months ago
Anonymous
it really saddens me seeing people disregard gba games.
The OG games are fanservice for fans of the SRW series, they kinda expect you to have played other SRW games and are crossovers of characters from those games
I wouldn't say they're easier to get into than your average SRW
as someone who finished up W yesterday, and already played J, Alpha Gaiden, both OG's, and 3. is there any particular next game i should try to shoot for next?
Masoukishin 1 SNES if you don't mind Winksoft era jank (Which considering you listed SRW3 I assume you don't mind), I really ended up liking it a lot
As far as actual SRW games go well, there's AP. Everyone's gotta experience it once. Of course there's the new SRWs. Or maybe the oddball titles likes GC
I will forever like GC cause it makes most sense in scale unit department which never really shows well in other games.
Like to attack HP of big unit you need other big unit. Smaller unit will only attacks parts of bigger unit.
God bless GC. 3D is also nice. and original designs are the best
I have a soft spot for GC. Mainly because of its mechanics which were pretty interesting for SRW to tackle. But its also got some great renditions of themes. And I also like the OCs
In practice GC's mechanics simply make enemies more tedious to kill
By the end I just ignored them and spammed Sasuraiger's MAP everywhere
You're right about the themes though, still best version of
I will forever like GC cause it makes most sense in scale unit department which never really shows well in other games.
Like to attack HP of big unit you need other big unit. Smaller unit will only attacks parts of bigger unit.
God bless GC. 3D is also nice. and original designs are the best
He can attack, just first need to wiggle out every other part of his body. So fair game I'd say.
Even Shin Mazinger needed big bang punch after all to attack something bigger than his size.
>is Icelandic >super special move is japanese
Yeah i get that her dad was a huge samurai movie otaku but why have an international cast if they are all just gonna be japs anyway?
Honestly W and Z1 were the last truly good games before the series began the decline.
Z1 isn't translated but if you got though W you should handle Z1. Or Alpha3 if you want to see when the series peaked
funny story about that, I actually got stuck on Z1 when the emulators of that came out and I couldn't find a single source to help me out because everyone was doing the Rand route, except for me!
Z1 or UX have pretty decent LP translations that you could read alongside while playing it. It's still a hassle compared to having the game itself translated, but both games are good enough that they're definitely worth it.
what do you expect? It's a thread about giant robot anime crossover video game
/m/ is basically the nexus of all forms of internet autism. There may be fanbases with higher concentrations of autists, but none with as many different types of autists
Why does the average Gankergay (You) treat /vg/ like this scary boogeyman who creeps into this board and, oh dear God..
. starts talking about VIDEO GAMES?! Frick off back to your shill or thinly veiled /misc/ thread or whatever it is you spend all day shitposting about.
30 is guilty of a lot of the shit that plagued the other games. Its just more apparent if you try to do literally every single stage because its longest game since Impact and OE.
But at least 30 has the decency to not do the let's spam one fricking series back to back 20 stages bullshit in other games.
Thank you, that is all I was trying to saw the whole thread
30 has a ton of problems, but damn if I don't appreciate being able to minimize the amount of Gundam content in a SRW game
[...]
[...]
Final Bosses having 1-3 moves was something that they've been doing for over a decade. Primarily because the AI tends to just counter with the strongest move anyway so you start seeing moveset cuts since like Z1.
I'm more annoyed that you don't need to debuff bosses anymore, just hit them with attacks.
I miss my armor breaker and energy drain
Not the final boss
Sadly enemies having only one attack is standard these days, boss or otherwise. Asset crunch and all that
Final Bosses having 1-3 moves was something that they've been doing for over a decade. Primarily because the AI tends to just counter with the strongest move anyway so you start seeing moveset cuts since like Z1.
No, it's because of HD asset crunch. Why animate more moves for a unit that is only seen once per playthrough that a lot of players won't even make it far enough to see?
It's not even the amount of attacks, it's the poor quality and lousy choreography that's baffling for a (vanilla game) final boss.
Like, what the hell is going on with the frame rate at certain points? That isn't even the GranVang's "let's emphasize the key frames" animation style since it also involves the background being choppy and it feels more like "oh shit, deadline is tomorrow - just ship that shit" and the attack itself in terms of flashiness is barely mid-tier OG boss level and it doesn't make Ultim Fini feel like the threat it's supposed to be at all.
at least her counterpart has SOME actual reasons of doing story shit and having kung fu attack
she doesn't.
still X OG characters were weakest point of the game anyway. Parrot and Wataru carried it
I always get burned out at the end of every SRW and end up pouring all my money into one gigaunit and solo everything. For both T and 30, the last two I played, that was Daan of Thursday.
At times I wish the series would scale down the insanity. Less series, less deployment slots, less enemies, less animation bloat. All so more time can be spent giving detail to the little things and the one thing SRW is godawful at: map design.
>I always get burned out at the end of every SRW
Same. >wish the series would scale down the insanity. Less series, less deployment slots, less enemies
Same.
I have fun for like 20-30 stages but then it's just such a fricking SLOG. The rosters are bloated and half the units are objectively not fun to use. The stages are so incredibly boring and repetitive. They're just bad games.
At this point I wouldn't be surprised if Banpresto decided to shove OG to the side since they can just print money by making 30-tier games from now on. Not just OG, SRW is dead.
pure games' mecha hardly shows up, but nowadays anything goes.
Sadly Live-A-Live is not that well known nor it has much more than one giant robot, so kinda doubt.
Maybe if they pull N64 and such where you had human sprites fighting, but tall order
Nintendo already has the Wars series, and Fire Emblem, and many IPs, both famous and obscure to pull from.
I'd say yes, it'd work.
I just want a Super Video Game Wars, robots from video games in general, bring Impact from Goemon, several ships from shmup games, Bangai-O, etc, etc.
I know it's impossible due to copyright hell but damn.
Give it to me straight Ganker, how are things looking for SRWOG? Last time I heard anything was when Terada had made some comment that had japanese twitter assuming that we were never going to get another one. Is it still looking bleak?
I doubt Terada will leave OG3 not made.
It's definitely in the works, he just left company so he doesn't need to deal with any of other games bullshit, and just comes for OG3 superwising.
They know it'll print money for what it left and didn't really make it in time cause 30.
I guess all 5 of us western SRW fans were awake at the same time today.
Just wanna throw this out there, but what SRW would you say has the best story overall? I think SRW always has amazing character writing, but I think the story itself tends to fall flat a lot of the time.
>Just wanna throw this out there, but what SRW would you say has the best story overall? I think SRW always has amazing character writing, but I think the story itself tends to fall flat a lot of the time.
I mean as much I like crossover bullshit - answer is OG
Always OG.
It just works.
I seriously don't understand why, after 30 got a peak of 15k on Steam, Bamco didn't port the OG series on Steam and other modern consoles
I can understand why licensed series can and will be an issue for every other port/remaster/remake especially if you add a western release in the mix, but the point of OG is being "licence-free". The OGs sprites don't even need to be remade, just render the maps at native HD and use the higher resolution busts from 2ndOG
>Bamco didn't port the OG series on Steam and other modern consoles
They might not be able to, given the OG series was developed for older hardware without major overhauls to the source code, which we don't even know if they still have. Nippon Pride probably prevents them from finding an emulation solution that they don't make themselves, and the PS2 is notoriously difficult to emulate because of it's ass backwards hardware design.
I'll give you OGs and Gaiden since they are PS2 games, but 2ndOG and Dark Prison are PS3 games and those could easily be used as a way to gauge oversea interest in SRW
>Zoids Chaotic Century gets into SRW >Its part of that PSP game that no one likes >Zoids New Century Zero gets into SRW in the same game >Only two units are playable and they are part of a side mission >They also contribute nothing
WHY EVEN BOTHER!?
>Mazinger, Great Mazinger, Zeta
Post plot >ZZ
Haman is still alive. >CCA
Neo Zeon joins up with Londo Bell >Victory
Plays normally >Wing
Oz joins with the good guys. >Shin Getter
Plays normally >Big O
Season 1 plot >Macross 7
Plays normally >Megazone 23
all in one stage >Grendizer
all dumped in the space route with Godmars and Daltanious.
ZZ is still post plot. >Huh
Roger convinced Char that they need all the help they can get to but an end to those black things from Shin Getter.
>Plays normally
You can't just leave it at that, how the frick do they go from the apocalypse happening for the second time in like 20 years to the usual Gundam bullshit?
I was referring to Space War I presumably happening in the game's backstory, but not timeskipping after the Getter Robo Armageddon makes even less sense. Things like Londo Bell shouldn't even exist at that point, feddies would get wiped out
11 months ago
Anonymous
Beats me, I never wrote D.
11 months ago
Anonymous
The frist 3 episodes of Shin Getter was the prologue.
>Plays normally
You can't just leave it at that, how the frick do they go from the apocalypse happening for the second time in like 20 years to the usual Gundam bullshit?
No Getter tho
Anyone remember back when one of the complaints with SRW D was that you were stuck with "The worst version of Getter?" I distinctly remember people discussing the game really hating Shin Getter, calling it the version where every character was a needless butthole. I find it kinda funny, given how it's practically become the default version of Getter Robo now.
I don't remember that, but if it did happen, those people have maximum shit taste, Shin getter best getter.
Never listen to people named codename:v or Fencedude.
To be fair, D has pretty unorthodox story for the series.
Good game
Great roster
K I N O version of most of their themes
This. It being my first SRW introduced me to a bunch of new series.
>redditfrog
bad thread
>came here to post in my dream
>2nd post already linked it
Why do so many songs sound so good sped up?
Yeah.
>tfw no R/D full translations yet
Rip
It's actually faster and smarter to learn jalanese yourself rather than wait decade+ for the translation of a single game. That's what I did
Cringe. Not Gideon pilled.
Yeah, also frick Aeon Genesis
Any recommend sources to start?
Not him but look into anki decks, kanjidamage, wanikani for drilling kanji into your brain. hiragana and katakana can be learned in an afternoon if you're quick.
Keep reading japanese things (easy NHK news is a good start) and look into grammar guides like genki or tae kim.
I’d love a D translation.
where's our 2023 srw game
Agreed. Loved playing it since it has shows I love like SEED, FMP and Mazinkaiser.
*sips* yep
hi ace!
Hey there anon
you okay?
Yeah, I'm doing well all things considered
good!
Play SRW GC, it's also good.
I hardly visit Ganker anymore but glad to see you still around in threads I expect you to be
pretty much, felt like mobile game design with older gameplay stuck into it.
DLC made matters worse
>Probably the easiest SRW game as well which is saying a fricking lot. They throw money at you.
your new pilots became aces the moment they join up less than middle in the game.
yea. 30 burned me out, it's just not fun to play regardless how much you crank difficulty cause stages are short and not fun at all.
>It feels like as if everyone has an A rank in every terrain AT WORST
to be completely fair. VXT hardly had any terrain matter either but they still were fine games. mastery points helped quite a bit too.
You still could break a lot of things in VXT but for normal playthru it was fine.
30 just broken, you have to start increasing difficulty almost instantly to feel any interest in playing.
>made for people who don't really like strategy games.
I was already worried with autobattle feature before release, sadly my fears were met.
god she's hot
>tfw no PC port of OGMD
>No OG collection for PC with all translated games
>No MK Collection
Damn it hurts
>MD
ALL YOU NEED IS FIRE AND PIERCE
Did I just time-travel back to 2009?
Take me the frick back. I remember SRW J was the game that made me a /m/an, after searching up low res youtube videos of Alpha and MX after watching End of Eva on fricking DSL wanting to play some game with Eva, and then looking at videos of J in the recommended section because of G Gundam which lead me to begin posting on Ganker in 2010 as an underage newbie. Thanks for reading my blog
shit game
Never played it. What happened?
Balance is garbage. Potential revamp transforms enemies with this skill from annoyance to fricking bullshit when fighting bosses, because it provides percentage damage cut now like in the FMP's Leonardo boss fights. Story is even more unimpressive than Z3. New featured series got very bad adaption and embraced "show iconic moments with no crossover elements" approach like in G Generation games. J-Decker was gutted maybe the most, compressing like dozen of episodes in a single stage.
>J-Decker was gutted maybe the most
Nah, that honor goes to Knight's and Magic.
Pretty much everything but one or two out of 13 episodes was irrelevant in 30.
>J Decker was gutted the most
No it wasn't and a lot of episodes getting skipped was par the course for MoTW series. We're not talking about KnM which existed solely to be this game's Dunbine OVA.
You never played T? At the end of my first playthrough, I had like 90% of my team aced without trying. Modern SRW on a whole is extremely easy.
It's always been easy but has gradually devolved into being completely brainless.
This. I don't even mind the games being on the easier side since the point is fanservice and I don't want to be forced to only use main character units but they just keep making it easier and easier to the point that they literally added an autobattle feature because terrain and spirits spells aren't even needed anymore. Even something as easy as W still required you to cast focus/strike/iron wall for certain enemies. V/X/T/30 are just move forward, mash confirm, kill everything.
>You never played T? At the end of my first playthrough, I had like 90% of my team aced without trying. Modern SRW on a whole is extremely easy.
Was in process of playing it when 30 came out, so never finished. Moved to GC afterwards.
I mean in V and X I also reached most aces outside series I didn't care about.
But difference was that - to see Ace interview - I did rotate party making less used pilots participate in stage and aces were sitting on a bench.
It kept game relatively fresh. And SR points as mentioned.
In 30 however there is too many stages and before I even encountered OG plotline and all series characters, every newcomer already had enough kills to be an Ace, since they used same mechanics as VXT for characters to have baseline kill count depending on stage they join up.
Man I was so excited for these small stages in 30 at first thinking it's new puzzlerobo stuff, but it was just worthless waste of time.
SRW J puzzlerobo was fricking great, I sometimes spent hours trying to figure them out.
Structure, mostly. Instead of having a stage where like 3 different series collide in a cool crossover moment, they've separated it into smaller, self contained stages that you can choose to do from a list. So you'll pass the main story stage and you'll unlock 5 new stages; one will be a getter stage, one a might gaine stage, one a gundam stage. It just pointlessly balloon's the game and takes the coolest part of SRW out of the game. You can tell half of these stages were supposed to be a single stage because they take place on the same map. You'll do a Mazinger story at Tokyo and then next mission takes place on the same map and is clearly what would have just been reinforcements in the previous map. It's a boring game. Probably the easiest SRW game as well which is saying a fricking lot. They throw money at you.
Absolutely ridiculous quantity over quality approach where they overload you with everything to the point where you just get sick of it and the game suffers immensely from it.
Those items you can equip? Most of the games had like fifteen or so and in various quantities.
30 also has fifteen: FIFTEEN FRICKING PAGES OF ITEMS that is, most of which are unique ones and it's just complete horseshit to keep track of all that stuff.
There's also next to no strategy involved during the stages.
It feels like as if everyone has an A rank in every terrain AT WORST, HP and energy regeneration panels are rarer than Bigfoot sightings to the point that I don't think that they're even in the game and their UI element is just a placeholder, you can cast commands during enemy phases so your units barely get hit, EX-commands break the game even more to the point where you can solo most stages, there are pretty much no other win conditions than "kill all enemies" in 99% of the stages, SR points are gone so there are no extra challenges, etc. - it's just a miserable, tedious experience made for people who don't really like strategy games.
Sadly they've decided that only the OG games can be difficult and then stopped making them.
30 is just using the same piss easy gameplay that was present in VTX.
Those at least had the SR Points to give you "some" kind of harder goal.
30 is just a fricking free for all most of the time and even the challenge missions stop being in any way challenging after some time, especially since they aren't even the D and J kind of puzzle stages with pre-defined units so you can just curbstomp them with your strongest ones.
>At least those had SR Points
Expert/Super Expert turns SR Point requirements to "clear the map".
That's the entire reason why they took them out of 30 in the first place because 95% of the established fanbase were playing on the modes where they basically don't exist.
If you're a normal mode player, then I can see why you'd think that X/T were marginally more interesting. Cause I remember having to actively sabotage myself in every modern game to have some inkling of difficulty.
well fanbase can go frick itself, I never cared for these "expert" modes.
I like my SR points. Stage design is already dead, units basically not that unique either - just compare how Nadesico units operate in J and modern games, SR points made playing game more fun,
Other earlier SRW games without SR points/BattleMasteries work cause there usually had some stage design and some unit variety and terrain mattered. Or even weapon mattering.
Nothing matters in VXT/30, outside maybe potential.
oof
Glad I avoided this shit. I saw the attack animation and most of are clips from the anime level kind of shit. The idle pose. Most of them are just boring standing straight. What happened to the dynamic idle poses like in the old SRW? And what they have done to Rein Weissritter's attack animation? Looks slower with less impact on her attacks.
Old SRW games used to at least try to mix together the plots of the series into one coherent world. Didn't always work but they tried. By SRW Z3 they said frick it, most series will either be post-plot or skip the plot.
In SRW V and X they said even frick it to world building. Multiple alternate earths that are connected because of, uh, frick you. So you have shit like G-Reco's first SRW appearance having none of the show's plot.
By SRW 30 they said frick even having multiple earths, we're going to have one earth and characters just randomly pop up from other universes. So you have a bunch of characters together with no plot, except every few stages they'll pull out an iconic scene or reference to an iconic scene and other characters will go "Sasuga <pilot>! Subarashi that is what we expect from you!" Rinse and repeat until you fall asleep.
>and characters just randomly pop up from other universe
That's only the excuse for DLC units, all the base game series come from that one earth. Which doesn't help because the Amuro/Ryoma/Koji being war buddies in the past sounds more interesting than the actual ongoing story.
>That's only the excuse for DLC units, all the base game series come from that one earth. Which doesn't help because the Amuro/Ryoma/Koji being war buddies in the past sounds more interesting than the actual ongoing story.
Other anon, I think Knight and magic and Rayearth isn't. But considering they are isekai it makes sense.
Either way free and paid DLC popping out in a middle of story was really big disservice to any interesting plot you may could have in 30.
Game quickly became just huge fanservice pile for everyone. 30 has some interesting bits and pieces, but that's all it has. That's the problem.
Maybe it gets better later on, I stopped caring in a middle to finish it. But even if it gets better, people joining you whenever leads to dumb shit.
Like Van joined my party. then for 10-20 stages he never appeared. Until I finally got to L-Gaim stages. So it creates really shitty flow of the plot. Regardless same universe they are all from or not.
>all the base game series come from that one earth.
nta but it's two planets. The one where the game starts and then the isekai planet where Rayearth and Knights & Magic come from.
Something I really didn't like about 30 is that the game's original characters are barely involved with any of the plots at all. It's like they're just there watching scenes from the original series play out while barely interacting with it. At most you'd have Mitsuba doing some captain speech or make a decision but Edge like never does anything at all. I went to play V right away and the MC has a ton of dialogue and interaction with the characters and the difference is immediately noticeable even in the first couple stages. 30 also just feels really disjointed because they have like 4/5 plots happening at the same time that barely crossover, if ever.
All in all, 30 was an unsuccessful experiment in non linear story telling.
I really hope the next game doesn't use the same mission structure but I feel like it's almost guaranteed since 30 was the best selling game in a long time and it lets them effortlessly slot in DLC.
that's mostly cause 30 was first time ever crossover mainline series got WW release, even if on steam.
But I doubt they'll take that into equation.
I like Lamia a lot cause of her story in OG2, really didn't expect that when was playing.
Design wise I'm tired of over the top sexy stuff. You need balance. Otherwise you end up with Cross Omega bawds
>Design wise I'm tired of over the top sexy stuff. You need balance. Otherwise you end up with Cross Omega bawds
I liked them, it was fun to see how far the artist would without crossing into actual porn territory but I get it. Coffin of the end and even V shows he can go for less loose looks if he has too
Based
>Coffin of the end and even V shows he can go for less loose looks if he has too
Yea, he really needs that leash on him, that way stuff he makes is great, I really like base Chitose design. And that button pop.
What new overhaul she got - not really.
>I liked them
me too, I also liked the mechs they piloted
i'd like to see them appear in a regular game.
SRW V was the last time I could think of when the OC player actually had plenty of interaction with the licensed characters, X was...X. And T basically barely had any. 30 was also self contained a lot.
Man X could be so much better if it just went full magical kung-fu route
but it was wasted opportunity
Wataru carried entire game for me
For me it was Nadia (well, the Nemo and Grandis).
I didn't have a bad time with it but it was pretty easy. The only modern SRW I played.
Nah, I have mostly no complains to other casts, hell, gungho princess and greco was fun among other things
just OG was extra weak
I mean, I picked it up because of Nadia cast, but I don't have any issues with the cast, although I'm not familiar with most of the shows like G Reco, Ange, Code Geass, etc, still never watched any of that zoomer anime.
What are you talking about? OG characters are never involved in licensed series plots, even in a game like V where there practically is no OG plot
And you have it backwards, Mitsuba is the one that does nothing
>OG characters are never involved in licensed series plots
? The Glory Star were part of the Titans in Z.
They aren't. Glory Star are another faction within the EF meant to be a bunch of test pilots and Jerid and the others make fun of them on the first place.
You fight AEUG for like one stage in Setsuko's route and that's the absolute beginning.
W's OGs get pretty damned involved though
Originals generally only get involved with the "focus" series. That goes for W as well.
Because you'll notice that he doesn't really do anything for stuff like Nadesico or Golion.
I enjoyed it overall, but I really hate the lack of SR points. These games have been piss easy since the SNES days but at least the SR points added some challenge. Taking them away means you can just have Super Ultra Giga homie Bot solo every map.
one of the worse gameplay is srw history
Unironically better than J (but worse than any other translated game except maybe X and T)
>scored all the secrets except for the two secret GxS characters.
>missed out on them because the stage you unlock them on was "timed"
I wasn't even planning on using them, but needless to say, my jimmies were very rustled
This got me into Nadesico and Zeormer and made me finish g gundam. Despite the moronic lack of getter reps its a good experience
Soke parts were pretty boring though, i hated fighting the Layzner enemies. Needs a mod with permadeath for me to replay it i think
I have a copy of 64 but sadly no region broken n64
bring back Tekkaman, that alone made J 10/10
Pretty mid-tier SRW game, actually.
Good game
I'm more of a Z guy.
Now that Tanaba left, is SRW ded?
>miraculously start getting srw games translated to English officially
>It's after the series has already gone to shit and lost the soul
It's not fricking fair. I want Z or the alpha games.
God, the Z games are fricking great, they actually let the SEED characters emote.
>Athrun's 24/7 struggle with b***hes from every other robot show trying to get into his pants, especially Cross Ange, they basically want to bring him back to be their boytoy and take turns reverse mating pressing him
>Kira being a huge dork with social issues that awkwardly tries to interact and Shinn and Athrun have to help him out when he's struggling
>Shinn being a huge blockhead that's immune to any and all of Luna's attempts at seduction, when Luna offers him anything he wants, expecting him to say he wants her, he says world peace instead
But the only soulful SRW games are the Winkysoft games.
Just give me Z2.
It’s the best of the lot.
>It’s the best of the lot.
Lol no
But it has two Japans!
Is this the last game Zeorymer was in?
Pretty sure he was in X-Omega
You know when people ask these questions they aren't counting the gacha
people who try to act funny and count cross omega and DD - tire me out.
Tho on topic of mobage crap, it's funny that DD now has better animations than 30
The mobile games are SRW whether you like it or not.
If he didn't want to count the mobile games then he should've specified.
nope
actually it was that Iron Saga gacha
Talking about Iron Saga, I can't believe they actually made the SRW styled fighting game I've wanted since forever before Bamco themselves. Hope they put some more guest characters though, their designs are nice but I know nothing about the plot or setting at all.
V is the best SRW and Matte Black Bullet is the best MC theme. No, you can't convince me otherwise.
Imagine a world where they actually put effort into these games. I want an srw that actually feels like a strategy game instead of a collection of pretty attack animations.
Hell the attack animations aren't even that pretty anymore.
We should go back to how Alpha 1 handled SR points
For those of you that complain about difficulty, have you actually played all the retro games like SRW 1-4 and F/F Final?
Yeah, they aren't hard. They're just tedious due to unskippable animations.
I remember when Alpha Gaiden was the go to example of difficulty not just for the series but for the genre as a whole. That was before it got translated and actually played by more people. It's very common for niche games to be hyped up as one thing or another by a vocal minority for one reason or another with everyone else following suit and repeating the same false assertions.
yea, a bit of 1 and 3. it's fun, I really want to get back to it and finish, but I'm stuck in GC and I like GC a lot with how it treated big/small enemies difference
Honestly I liked difficulty in OG1/2 for GBA a lot, seemed it had good balance for my taste.
well they did, but past certain point seems like key staff either changed their opinions or just modern game development took a more toll than they expected.
I'll definitely agree that the later the game was released - they mostly devolved into pretty (which not as pretty anymore) attacks, but SRW never really was about top strategy game of sort.
It was balance between crossover plot and decent enough gameplay. Then with cool attacks.
No one ever will call any SRW as great strategy/tactics games, they were just competent enough.
>No one ever will call any SRW as great strategy/tactics games
you wish lol
some people did? lmao
they need to play more videogames
I like my SRW, but I ain't gonna act like it's some sort of strategical masterpiece.
It was fine. Competent. Now it's failing at being competent, that's the issue.
F/Final isn't hard but holy shit do I get PTSD seeing the Heavy Metal units
3's not that hard. Its just annoying because upgrading units like Getter prior to Dragon is a waste of money
If you're playing X onwards on Normal, you're practically playing on Easy Mode because enemies don't even get the upgrades across the board that they used to if you were good at the game and got enough SR points to stay on Hard. Expert is the real baseline for any series veteran. SE+ is if you actually want to use the resources that the game vomits at you.
Look anon I ain't saying X was any hard or challenging to any degree.
Just that it was fine playing as normal, easy sure, none of modern SRW were hard. But it was fine. You can enjoy easy game even if you played harder games of this type.
30 just takes that to another level, not only it's way easier than before, stages also way shorter, and there is way too many of them and there is no interest in plot cause it's just some hardly glued together stages. No sense of plot progression, no sense of slowly building up bunch of people together.
They're all completely and utterly braindead. I guess you probably just noticed it in 30.
well again, rotating party to get aces to more units, chasing for SR points, trying to get bonus for all mechs - kinda balanced it out.
30 had same gameplay, I'm not arguing here. Everything around said gameplay just became worse and dragged gameplay way lower than it should've been.
Stop shitposting. Nobody said the older games where hard games just that that these already easy games have gotten even easier.
It's not even a problem of being easy. Most srpg are piss easy. The games are just too simple for their own good. The retro games at least have actual map design for example.
why the FRICK can we not get crossover games like SRW for other franchises and genres?
Namco X Capcom series by the same developers
There's the Super Hero Taisen games...by the same developers
There's a magical girl crossover game...by the same developers
Shounen Jump does mass crossover arena fighters every now and then
Smash Bros also exists but the crossover interactions are a bit more limited
Fusionfall technically counts as a mass crossover game
King of Fighters
Weiss Schwartz but that's a Physical TCG
>There's the Super Hero Taisen games...by the same developers
anon it's stuck on PS3
last compati hero game was on 3DS and it was dungeon crawler
let it go
I'm awaiting the day we get kino like this again no matter how long I have to wait
you gotta have shin anno universe instead
>tfw you run out of SP and can't hit anything anymore
Is it even possible to beat it?
Seriously
Yes, you just need to pick a super robot.
out of all the games, we got this translated. not a1a2,a3 or z1.
this.
We will never played alpha 1.
Blame that gay Gideon and him banking on SRW being so obscure that nobody else will ever tackle it
It's amazing how many games we got in english, officially and fan translated ones, including ones AGTP made, but Alpha is still stuck on 65%
I bet if he eventually release it few decades into future, he'll complain about toxicity in SRW fandom or something. Like he did with If
At this point I don't even care. Alpha's so outdated now I don't think I'd even bother replaying it if the patch ever released.
>outdated
you do realize that games generally get worse as time goes on, not better?
In every aspect.
homie as shit as 30 is I can at least skip attack animations.
You can skip them in Alpha bro
You can't in Alpha Gaiden, so they'd be pretty moronic to have removed that option specifically for it.
>can't press the fast forward button on the emulator
I think you're the moron here son.
I mean he hasproductive things to do with his time, like complaining about politics on twitter than to waste time on translating a 20 year old game.
I was really enjoying this until the endgame. I plan on getting back to it but holy frick the bloat on enemy HP was so insane I just had to put it down.
Been playing X, already on scenario 35 and I stopped using the strongest units for the most part, and started using units I never used before. I already started losing these units during levels. I'm not using Xelguard or Cybuster anymore, and I'm thinking about only using 1 of the Dunbine mechs per map too (currently, Show is my top pilot).
I'm also going to limit myself to either Mazinkaiser or Emperor G, not both of them.
The one unit I ALWAYS use is the Gratan.
>The one unit I ALWAYS use is the Gratan.
mah homie
We need more games where Nadia gets the b***h slapped out of her.
That's one of the main reasons people played SRW to begin with. To see shows where you know someone acts like dumb b***h and see how they change thanks to it being crossover and how it sticks to them.
When you spread it to smaller stories like 30 or mobage do - it just whatever. 4koma tier of anecdote.
And I like my 4komas, but not videogame equalent.
SRW was never hard unless you wanted to aim for SR points
MK was better about it but it also wasn't beholding to having to appeal to jap boomers who normally don't play video games
Most of the SR Points are also don't be lazy and clear the map in a reasonable timeframe.
I was having quite a bit of trouble with og gba games, but maybe that's just me.
Gee Touya, how come Terada let you have the princess too in your harem?
Sex with with alien princesses
doesn't look like a proper alien to me
Euzeth pls
Which Original would you Generation?
My hot android wife Lamia.
I've loved her since I first played OG2 waaaaaay back in the day.
https://files.catbox.moe/ctb06r.jpg
Based SRW mecha designers
I love her soooooooo much!
The PPG? Woah.
Ganker was better on Atreem.
So this is why it was blown up?
go and steal some Lufia BGMs
OG WHEN?
when you stop posting stretched videos of wrong aspect ratio
granted right aspect ratio sometimes not the best quality either
Man I don't have a link, but I heard Terada was shot down with his "retro SRW for oldfarts" proposal
Shit sucks
Only way SRW can get decent again is via going pseudo retro route. Way cheaper to make animations and no need to hire all expensive voice actors.
This series always seemed like ad-ridden shovelware to me
kino
Its sad the games after Z 1 became kinda cheap looking and easy.
I want Zeorymer and Tekkaman Blade back in SRW.
>hey, remember how you could slap benched units into a simulator, have them raise funds and do scout missions to rack up kills?
>let's do this again but have the player play hide and seek on a convoluted map instead
>oh, and the pilots that benefit from it are random
Let's be real here, 30 is so bloated you don't need that in the first place. You can easily max lvl your roster way before the end.
J was my first SRW, it got me into mecha stuff.
Currently watching Layzner and Dancougar.
Does anyone have a list of which games are actually worth playing? I tried Alpha and some Original generation ones but they seem a lot more convoluted than J
>Does anyone have a list of which games are actually worth playing? I tried Alpha and some Original generation ones but they seem a lot more convoluted than J
before VXT/30? All of them.
Maybe VXT.
Never 30.
Damm, I was thinking of buying 30 after the announce of the Layzner DLC but after you comments I'll probably wait for some fan patch to fix the balance and minor issues.
30 is okay. It's the kind of game that is what you make of it. A lot of the complaints of the people in these threads are from people who tried to 100% it and got burned out and stopped paying attention. A lot of the stuff they talk about isn't even true, such as the claim that it doesn't do any crossover. It does more crossover than fricking J, that's for sure. Just do the star missions only and you won't get more burnt out than you usually do with a SRW game
>A lot of the stuff they talk about isn't even true, such as the claim that it doesn't do any crossover.
read a bit better anon, we talk that it isn't one good coherent storyline
30 has tons of crossover moments, but only that - moments.
>A lot of the complaints of the people in these threads are from people who tried to 100%
I mean if playing all missions you can counts as 100%, I guess?
I played 30 as I played VXT and I enjoyed my time with VXT when 30 made it miserable experience. This is not 100% approach, this is normal approach. Game is just not enjoyable with normal approach.
>we talk that it isn't one good coherent storyline
This is true of every single SRW game in existence. There are games that are way worse about this than 30. Ever play A or any of the Classic games? They are complete clusterfricks where anime moments just happen without even an attempt to make sense
I played some (A, J, W, 3), certainly not an expert. but 30 was worse than VXT, no need to go earlier. I had fun playing VXT and looking forward to next stage.
I didn't have any wish to continue playing 30 despite honestly quite good roster it has.
Because I know if I want some good out of 30 crossover interactions, I'll have to wait unknown amount of stages until that happens. Instead of most roster reacting on next stage, there will be just few series and characters at best since stage is shorter and all interactions are spread on 2-3 times more stages than any normal SRW.
> but 30 was worse than VXT, no need to go earlier.
Okay, we can do this
>V
Exact same pairings you get in other SRW games
Yamato/Crossbone
Unicorn/ZZ
Mazinger/Eva
Cross Ange/FMP
Might Gaine, Nadesico and Getter didn't have an obvious pairing, but stuff crossed over outside the usual groups in 30 too
>X
Buddy Complex/G-Reco
Everything else basically orbited around Wataru and didn't cross over with anything else. I guess there was a little Mazinger/Might Gaine/TTGL stuff
>T
Rayearth/Mazinger
GxS/PoD
VOTOMS/EFP
ZZ/CCA
GGG/Getter
Every fricking SRW game is like this
They all have designated crossover groups that do not cohesively interact or add up to anything, basically amounting to a checklist that the characters tick off
You are unable to separate the game structure from the story structure. The linearity makes things seem more consequential than they actually are to you
I think we do not understand each other anon.
I'm not saying that other games didn't have some groups which are more likely to interact with each other than others.
I'm saying that thanks to huge mission bloat and non-linear progression - all interesting interactions just work worse and way too spread out.
30 reminds of playing whatever mobile game where you get few funny haha stories and whatever gameplay.
Increase stage quality of 30, decrease amount in half - and it'd be a better game without changing anything, but what we got is garbage and way worse than any SRW game before.
No one is saying that 30 doesn't crossover at all. The plots are usually paired together, like Gridman/J-Decker, Code Geass/GunxSword, etc. The issue is that there's barely an overall plot. They don't even try to combine them for a narrative, they're just separate things happening at basically the same time. Even at the end they're just like "okay, time to look at the checklist and clean up these incidents so we can go and fight the OC enemies!"
That's more a fault with the mission structure of 30.
and their amount.
You could choose which mission to go in Impact, afaik people didn't have issues with storytelling there.
None of them are worth playing for the gameplay
Pretty cool animations for a GBA game. At the time this was mind blowing.
If you compare it to the DS game, not much has really changed from the animation style. Something happened, for the worse, once SRW moved to HD though.
is thid from an actual show or is it banpresto Original? The mecha looks cool.
Banpresto Original. The pilot of that mech is a well known autist and jackass
>Something happened, for the worse, once SRW moved to HD though.
Animation takes longer thus more expensive but dev time and budget was lessened.
All the homosexuals that rave about how "golden sun is the best looking GBA game!!!1!!!11" never saw OG2 or J.
>Something happened, for the worse, once SRW moved to HD though.
Painfully obvious CGI models, animations that are either too choppy or too smooth/tweened and corner cutting like simply using the actual animu footage happened.
Handheld games were made by different company - AI co.
Their last game was FMP no one bought.
Since 2021 they fell completely silent and possible moved their office in a middle of 2021.
I doubt they work on SRW anymore.
Everything we have left is BB studio.
Dude, I tried to watch some of 30's animations and they are not bad, but not as good as Sprite-based ones from the portable era.
other anon, 30 just all over the place.
Some animations are great. some just good. some just whatever. Some have good sprites and bad animation or other way around. It's not very coherent and felt like tons of various pieces glued together.
Constant fade in to dark and other way around instead of classic still->attack doesn't help.
And then you have stuff flat out missing like the cut-in for Gilliam:
?t=91
And the less said about the animations of the final boss of the main game the better.
I think the issue is they've been trying to do anime accurate animations. Some are almost one to one shots of the moves lifted from the series they're from with cut ins and everything. Older games had to creatively interpret the moves (and even create some new ones) for the sprites. It's not bad but it does miss the charms of the older games.
I’m surprised they haven’t jumped on the HD 2d train that square is on
All the new srws look cheap as hell now.
J is done quite a bit after they figured out GBA capabilities.
It's generally really nice to see transition game per game how animations slowly getting more elaborate.
I only played PxZ 1 and 2, and they are pretty good. A bit slow, even for a genre, but if you pace game enough - it'll go just fine.
Will play NxC eventually.
Narrative is fine honestly, I enjoyed them. Did their work as good crossover, nothing mindblowing.
Daily reminder that PxZ is canon for OG
I wouldn't bet on fan patches, series too niche for many to care about such modding. Either way 30 seems to be more or less agreed as being low point in series, if not lowest one, but there are some people who like it.
I personally hate it and it made me stop playing SRW games for a bit. There are better starting point than that game, so I would advise to ignore it at least for now.
What are your thoughts on Namco X Capcom and the Project X Zone series, people of this thread?
Like narratively I mean. Both NxC and PxZ are absolutely bloated in terms of gameplay, while PxZ2 was actually quite well balanced.
I like NxC. It had the best story if you ask me
PxZ was okay but not enough interactions. I liked the MCs though. I wish they showed in the sequel but they didn't. Oh well
PxZ2 was better on that front also has Aty
aty is a cute, yes
Based
>Aty appeared in PXZ 2 which came out several months after Z3.2
Hmm
A very welcome coincidence
Thanks
no problem!
>A Suzune meeting Aty doujin
Very nice, now i need a doujin/fanart of Crowe meeting his most terrifying nightmare
Cute shopkeeper.
Why debtman though?
Debtman has a bad, money related problem with a rather enigmatic and manipulative blonde and he can be kind of distrustful towards female due to his experience with Marilyn, so the money grubbing and manipulative Sylphie would probably put him off badly since at least Traia is brutally honest to him
Ah. I see then.
cute legs and feet
Who made this?
https://skeb.jp/@youzi_f
It was a commission I paid for
Wow. Thanks for the Aty art man!
cute!
Reminder that Aty is the only girl on screen that has managed to make Vergil smile, with this information we can assume that whoever Nero's mom is must be a cute meganeko with long hair.
Well, Aty was about to summon some demons for him to make Devil Arms out of...
I always knew that power autist had good taste in women
very cute
Reminder that Aty has an official selfcest esque art
KWABIKI
Would Hibiki be paired with Rexx or one of her student ?
Maybe one of the students..
you're based too for having based taste!
I REALLY like both of them
Reminder that NxC/PxZ has some amazing deep cuts and rosters
I would have never expected Bruce Dellinger or Rikiya Busujima to get into a crossover game.
>Namco X Capcom
great dumb fun, I load up my file and play it every once in awhile, KOS-MOS bulldozes everything
>PxZ
It's like NxC but the missions get pretty long, still cool game to play just for the fan service
also check out SRW Mugen no Frontier/Exceed if those games interested you
I love PxZ a lot simply because it has more obscure characters. Like Neneko and the Shining Duo were pretty fun characters because I had no idea who they were.
PxZ 2 I find had way more memorable interactions, since the story isn't as confusing.
The thing I love the most about PxZ is the conflicting artstyles. You have the extremely anime characters like the Tales Of Vesperia crew talking with the realistic Resident Evil crew. Phoenix Wright next to Jin and Kazuya Mishima is really funny.
I watched all of Gaogaigar after finishing 30. Is there any possibility of them animating GGG vs Betterman or should I just wait for the manga to finish? I considered reading the LN but I skimmed a bit of it and it was weird, it felt like I was reading a script for an anime instead of a LN.
Since Voltes V Legacy is surprisingly popular in Japan, you think that version could ever get into a SRW game?
Is the reason why they don't port any of the older games like Alpha or Z 1-3 is because they'd have to pay all the licenses over again and they figure they wouldn't get much profit from doing that compared to just making a new game or remaking an older game like they did with A portable.
Bamco does seem hating porting their robot games in general, not only SRW
Like OG is not available either outside consoles they were released for.
fricking Gundam Musou stuck on PS3.
etc.
It's probably licensing.
licenses maybe?
Funny thing about AP. The reason why it was chosen to be a remake outside of it being based on the first GBA SRW is basically they could reuse the SHIT out of assets. All the other the GBA games have at least one series or two they would have to make up new assets from nothing or put in more effort, SRW get a lot of heat being something of an Asset reuse series but AP is probably the biggest case of it in the series
I was thinking about this the other day. Is there anything original in AP or is it all recycled?
Well. The RX78 is new to AP. in terms of actual new content (like the Hyper Bazooka and brand new animations, it was in the original A after all)
And the g-gundam brofist animation was exclusive to AP
It has a handful of new things. Kerot, I think Shin Getter and some G Gundam combos
I’m playing through 30 right now. I’m having fun
>Press button
>Flashy 60 second cutscene
I do not think this is a good game
Yeah but if it's your first SRW I wouldn't recommend it. SRW V is good for completely new people. It has mechs that you might recognize as opposed to being filled with Gundam and Super Robots from obscure 70's anime only japanese children from the era will recognize. You can't "officially" buy SRW V on Steam if you're not a SEAnig but you can pirate it and it's a full english translation. After that go to the gamecube games. They were all great too and also have fan made english translations.
>It has mechs that you might recognize as opposed to being filled with Gundam and Super Robots from obscure 70's anime only japanese children from the era will recognize
That's one of the main appeals of the series, dumbass. Seeing a bunch of weird and cool robots you may have only heard of in passing, or not even heard of, and seeing them treated with the same reverence as everyone else, and the game showing how awesome they are is heartwarming, and usually a great way to find cool Super Robot anime.
For me, it's Godmars.
Based, and agreed.
SRW use to be so soulful, even had boob jiggle fan service back during the alpha games.
It still has that
>I'm not saying that other games didn't have some groups which are more likely to interact with each other than others.
Yes you were when you started talking about "coherent storyline". You are moving the goalposts to something much more vague. Regardless, if your idea of good crossover interactions is where characters stand around like dopes after missions and talk about what they just did, I'm glad you aren't in charge
>Yes you were when you started talking about "coherent storyline". You are moving the goalposts to something much more vague.
I still stand by that.
V was mostly about Voyage, if not dumb split in a middle with other earths
X was about Wataru and that fricking bird.
T about companies, but I'll admit I yet to beat it fully, still there was a bit more purpose in overall story and weak but intrigue.
30 is about whatever, I honestly can't remember the damn thing about it outside, here is a ship - go whenever do whatever. It's a collection of even smaller stories than any previous games, you can be at any moment in time anywhere telling any sort of story. That's what I mean there is no progression.
VXT at least follow some storyline of moving somewhere with your group.
>you can be at any moment in time anywhere telling any sort of story. That's what I mean there is no progression.
Look, again, it is effectively the same way with any other SRW game. This is why I mentioned the crossover groups of prior games. If no one goes outside the group, than any context other series could create doesn't matter. At the absolute most it's like "we can't do Yamato stuff right now because we have to fight off all the stuff on Earth before we go to space"
Sorry, but I don't see how that merits the game being better than 30. In fact, that's literally just a pacing problem. 30 has no pacing problem other than those you create for yourself.
If you want a point to tie everything together in 30, you were supposed to be building up a force capable of taking on the Quaestors. It's more than games like V have to tie everything together.
Anon, if it was same way, I would (as many other) have way less issues with 30.
But here we are, disliking it.
I'm glad you had a good time with 30, or you got out of it what you expected.
I didn't.
I don't see it working. I was excited to start playing it, I even finished J-Decker and it was a great show. But 30 was just so whatever it killed interest in me not even just finishing 30, but also returning to T which I abandoned to play 30 on release.
It took a year till I touched SRW again and it was GC and it so much better.
I don't know what else to say you. We had different expectations out of 30 and different tastes. That's it.
It is the same, like I said, you probably just burned out because of the length and this caused you to notice the flaws with general SRW storytelling in a way you wouldn't have otherwise
GC is one of the shittiest SRW games I've ever played btw, it is far more guilty of the things you accuse 30 for
bland OG characters that don't tie the story together at all
complete disparate story with massive pacing problems (enjoy 20 stages in a row of nothing but OYW while the game wienerteases you with other stuff)
It even has the same pointless sub scenarios
Unlike 30, it has the dumbass capture system and not a single good animation
I finished 30 but could not finish GC. Dropped it as soon as the Braiger plot ended
Anon, we just like different things about games. And it's fine that way.
Especially when we talk about storytelling, which you can't really pinpoint on being good or bad in some sort of most objective way possible.
I hated 30 the more I played it, while the more I play GC - I love it more. Different tastes, let's end it at that. I'm not trying to change your opinion on the game, so can you please at least agree that two people playing same game can have vastly different experience depending on their preferences. Please do not disregard my negative experience with 30 just because you personally found nothing wrong with it.
I did found things wrong with it, one way or another. I really wanted to like game more. But I just can't cause it really pissed me off.
And I agree, this may been because I got burned out. But that's also fault of the game cause no other SRW game has this many stages, especially presented that way.
And I like me some OYW, give game a break, it's only SRW game with OYW afaik.
You're a fricking weasel trying to justify your own "new bad old good" memeing when barely anything has changed, quit the shitty "different tastes" act. You are obviously coping for being unable to prove me wrong
And for that matter I never said I found nothing wrong with 30. I do find everything I have talked about to be a legitimate problem. Just not a problem unique to 30.
God fricking dammit anon. I just don't want to start shit in the thread and have normal conversation.
VXT are also new. And they are decent for what they are.
30 changed a lot, yet you really can't even take the possibility that changes weren't universally well received and did damage game beyond gameplay balance.
VXT and 30 has similarities, but also they both quite different.
I'm not even comparing 30 to older titles that much, I'm comparing 30 to literal previous games.
Maybe you get your "old good - new bad" out of your mind cause you can only think in stereotypes after wasting too much time on basket weaving forums?
I'm almost sure you are just baiting me for attention, well you got it. I ain't bothering anymore.
You were the one that replied to me in the first place. You wanted this. Don't come after me and then try and retreat into this pussy "everything is subjective" bullshit. Either be a man and say you were wrong or stop replying
And you gotta be the one baiting me now, I already said that the problems you have with 30 are likely the result of things unique to 30 - the length taking into account all the side missions.
Those stages are almost entirely GGG and have only brief interludes with other stuff particularly the fight with Evil and some Blade II foreshadowing. 30 has more than that on a single stage, in particular the one where Build Tiger first combines and each member of the Build Team has their issues worked through with a different series protagonist
I replied cause you literally called people liars.
>A lot of the stuff they talk about isn't even true, such as the claim that it doesn't do any crossover
So yea, frick off. Thanks for good example of your regular 30 enjoyer I guess.
Yeah, and I was proven right here
, also here
doesn't look like it
They are saying 30 has little to no crossover and they are wrong. If you want to shit on the game, at least talk about an actual quality of the game
Because that's what they felt about 30.
You can call it "wrong" all you want, it doesn't change their experience with a game which mostly aligns with mine. Even if one of them used obvious hyperbole, I'm more inclined to agree with him cause of shared idea we got after playin 30 than with you who just screams "wrong!"
I can't take you seriously cause I do not see VXT and 30 same as you trying to establish.
I don't care about your "experience," I care about what is actually in the game. I can point to any number of things that show that 30 has crossover (shared K&M/Rayearth world, Claw trying to take control of Angel Halo/Great Mother, pic related, etc.) So yeah, they're just wrong, you are too if you agree with them, and I'm starting to suspect I am speaking with a woman since you are being so evasive and placing so much value on your feefees. If you are, please say so. I don't argue with holes
And what is actually in the game is distinctly different from VXT and other games due to mission structure and what this anon mentioned as well
Jesus christ, it's not that hard concept to understand.
And now you resort to insults, it was definitely my mistake giving you a second chance.
At least I know to never talk with good faith to anyone speaking well of 30.
That wasn't the point being discussed, the point was whether it had crossover interactions at all. We already discussed the point you are trying to claim it's about.
And if you think being called a woman is an insult, that's a spicy take you got
Anyway this guy
is wrong as well because the game has simple flag trigger to check if you have the required characters with you for crossover conversations, the same as how secret characters are in other games. Also it does force you to pick up most characters by about the halfway point anyway, so it's not like there's zero structure.
Because it doesn't. It pairs some series together and that's about it. Everything feels incredibly self contained and the chopping up of chapters into individual maps is a massive part of that problem. Somebody brought up W and he's right. That game feels very cohesive. Different series are always working together or have their plots tied into each other. 30 is you get series A plot with series B making a cameo and then moving on to a map featuring the next grouping until the main plot chapter comes along and then the process repeats. Gundam barel interacts with any plot outside of other Gundam series. Braves series barely interact with anything that's not another Brave series. There's nothing in 30 anywhere near as cool as Shin Getter saving EVA unit 3 in Alpha. Hell, it doesn't even have anything as cool as Vann being a Domon fanboy in T. So shut the frick up with this "they're liek the same and you only hate it because its new" bullshit.
>That game feels very cohesive
Tekkaman Blade and Orgun
Wing and FMP
GGG and Golion
Mazinkaiser and Getter
It is the same. SRW has literally always done this
Did you even play 30 apart from that? The Braves barely crossed over J-Decker had far more with Gridman than it did with GGG
And yeah, the final battle at Angel Halo with the Claw and Zoltan was cooler than anything VXT. The Claw being there at all disproves you. Touch grass
Golion is pared with Nadesico way more than it is with GGG. You're talking shit now. Shut up.
Thanks for conceding the premise, however the Nadesico/Golion stuff is mostly just things from two different series coincidentally happening at the same time. In terms of actual story tie-ins, it is indeed Golion and GGG. The Galra made an alliance with the Sol Masters, both are from Trinary star system, etc
Didn't concede anything. I pointed out how you don't even know what you are talking about form the get go, moron. Frick off, I'm done talking to your moronic homosexual ass. Enjoy being one of the 4 people that think 30 did a good job with it's crossovers.
To even say that there are crossover pairs in W is a concession
don't walk into arguments if you're just going to immediately debunk yourself little guy
>They are saying 30 has little to no crossover
J had that too.
And everyone knows that's one of the weakest aspects of J
No, That's the stages and pacing.
The real issue with J is how enemies don't target units if they have 0% chance to hit, making stages last way longer compared to every other SRW
And it will most likely end with Yurika clearing the game with 500 kills since the Nadesico is so busted
I said that in my initial post
however you little think 30 has, J has less
though I will give credit for the combined G Gundam/Voltes finale, it was pretty schway
That wasn't me.
There's more crossover interactions in the 3 stages of W covering the fight against EI-01 then there is in the entirety of 30. Frick off.
>it has the dumbass capture system
I wish that came back but better. Capturing Zakus and shit is fun.
One thing that I really like about J is the secret characters you can unlock via decisions you make during the game, I don't know if that's common but is pretty fun to do multiple playthroughs to unlock new mechas.
The great Zeorymer route is good but locks you can't get Layzner Mk-II or X-aestivale.
Tsume Supa robo was lit
Zathras will tell you now that his dream Super Robot Wars game would be like the GC games but not SD. So the mechs have their proper proportions. Do not listen to my brother Zathras who wants more Super Robot Gaiden games. Of all my brothers he is the most stupid. Not like Zathras. I always liked him.
>Zathras will tell you now that his dream Super Robot Wars game would be like the GC games but not SD.
Zathras need to use Babylon 4 to go back in time and save WinkySoft then
No, Babylon 4 is in it's proper place in the past fighting the Great Shadow War. Zathras will not ruin the timeline even for Super Robot Wars. Now if JMS made a shitty animated film that looks cheaper and uglier than RWBY Zathras would break all laws of science and all of JMS's bones. Zathras is glad such a thing does not exist though.
Zathras don't scare me. We all know that there is only 5 seasons of Babylon 5 and nothing more ever happened.
I hope the book im writing gets into SRW one day! If EVA can, i dont know why mine cant!
Are there still people who still complain about Evangelion in SRW because they are not "real" robots?
No, just saying that almost anything can get in if it's close enough. But inhope Vandread gets into a real SRW one of these days...
It's the same people who complain about Tekkaman not being a real mecha.
No one complains about that
You weren't around then, back when J was new everyone were arguing that Tekkaman wasn't a real mecha show and shouldn't be in a SRW
If anything there are more people complaining about Nono not being a real mecha than that.
Only Anno
How's the latest SRW? Worth a buy?
No. It's cheap and half arsed. Just like all the HD releases. It's depressing that they finally start to actually translate these games just as they started to get shit.
It is funny they made Shinji Ikari a chad through character growth in three seperate reboots though
Where are my UXbros at?
UX was very based
Except naming a guy AGNES, lmao.
Isn't that a girl name?
I am still shocked over how in SRW V both Kamille and this guy are damn tired of the hatred, they can't forgive each other but they don't want to fight each other anymore, then the guy says that he won't ask for forgiveness... except for making fun of kamille's name.
Agnes is a man's NAME!
Saya's exposed thighs
Is she the Superior OG Saya ?
Reminder that Agnes Berge never meet Kouji Kabuto
Never met the Getter Team
Never met Amuro Ray or any UC Gundam pilots
I've played OG 1 and 2 so far and i had fun. 2 became was way more dificult than i expected at first and i ended up abusing SP regen.
I will keep trying the other OG games.
Post Gespenst MkIII
OH SHIT DUDE now you're my best friend
I just wish the Male MC wasn't such a fricking unlikeable prick for the first couple missions, that kinda throws me away from playing this game again
Come on anons, Agnes has an awesome mecha with cool animations, epic music and a cute waifu
Are we gonna bully him just for having a girl's name?
Not that I hated the Orphes or the Odyssea, but I thought it was a huge fricking shame that the Riots just got abandoned.
>Are we gonna bully him just for having a girl's name?
Yes
No yes jokes aside. I do like his mech. It's cool. And its got cool themes
God damn sexy Saya
Can you post the waifu from BX? I wanna compare them.
Here you go
Thanks, hmmmm, they are completely different flavors, UX girl is "serious pretty office girl" while BX girl is "generic cute (but still cute)"
If I remember right, both of these girls weren't actually "human", right? The first girl was literally created in a lab to be the control node of a super robot and the other one could only exist because the main mecha had "the power to cross dimensions" and when the kamen rider like villain stole that power she literally poof away.
Not 100 percent sure on BX's main heroine but yeah. The first part is true for Saya.
Damnit, I just realized she is an expy of the "electronic fairy" girl from nadeshico in everything but their designs.
>SRW UX
> A Naoko Matsui voiced Deity is killed by Agnes Berge and a Female named Saya
>PXZ 2
>A Naoko Matsui voiced Deity is resurrected by a woman named Saya
PXZ 3 featuring an evil Agnes Berge as the Supreme leader of Ouma when ?
I have the crazy idea that Saya is Reiji's mother.
Which we SAY MARK II for??
>Huckenbein MK-II
>Gundam MK-II
>L-Gaim MK-II
>Laynzer MK-II
>Gespenst MK-II
Gundam in the Alpha series was nuts
Shame that Char suicides himself in Alpha 2
The true problem of 30 was that "finish missions in any orden you want" bullshit, because thus you can go to a mission without recruiting some characters first so they had to tone down the crossover conversations.
30 has a number of stages that won't spawn unless you have the prerequisite characters and the game will force everyone into your team eventually. I also don't know what you're talking about toned down crossover interactions when we had a literal stage where everyone was fighting Nova's people on foot or the map where all of the mechanics got together to stop the exploding L Gaim satellite. Hell the V Gundam finale is Zoltan and Claw both trying to hijack Angel Halo and depending on your actions, then Posaydal will try to take Queen Maria as well.
god the lineart of that thing gets worse the longer you look at it
ARe the OG games a good starting point for SRW? I've never watched a single mecha show in my life but I like TRPGs
Yea, they are pretty great. I think OGs may be a bit too much, but it depends.
I really like GBA OG1/2 games, recommend them wholeheartedly. OGs may throw a bit too much in your way for my taste, but it is still great.
There's no reason to play the GBA versions. They're made wholly redundant with the PS2 version.
Both are fair way to enjoy OG.
I'd say GBA games are easier dive for people, a bit less characters and story, a bit less taxing mechanically since no squad system. Yet still not that simple as other games.
It's a good game, OGs is best enjoyed after playing OG.
No they aren't. There's no advantage to playing a version that's inferior in literally every single way.
Obsession over playing "best version" is a plague of modern videogame world.
Oh well, your loss.
tbh GBA version were the only you could play OG1-2 for years in English, and they aren't BAD versions even if they're no longer canon, they are still the originals and its not as much of a power gap like say, playing SRW2 NES over PS1 complete box SRW2
it really saddens me seeing people disregard gba games.
OG SRW is an alright starting point yeah
The OG games are fanservice for fans of the SRW series, they kinda expect you to have played other SRW games and are crossovers of characters from those games
I wouldn't say they're easier to get into than your average SRW
CALVINAAAAAAAAAAAAAA
as someone who finished up W yesterday, and already played J, Alpha Gaiden, both OG's, and 3. is there any particular next game i should try to shoot for next?
ideally something i can play in English.
My favorite game is MX, you should try it
I still will recommend GC regardless what people say.
If you like suffering you can try A Portable.
Or just play EX
Masoukishin 1 SNES if you don't mind Winksoft era jank (Which considering you listed SRW3 I assume you don't mind), I really ended up liking it a lot
As far as actual SRW games go well, there's AP. Everyone's gotta experience it once. Of course there's the new SRWs. Or maybe the oddball titles likes GC
lune a cute!
Cybuster is better show than people remember
Very.
I have a soft spot for GC. Mainly because of its mechanics which were pretty interesting for SRW to tackle. But its also got some great renditions of themes. And I also like the OCs
OC are alright, Akimi very cute too
she is
In practice GC's mechanics simply make enemies more tedious to kill
By the end I just ignored them and spammed Sasuraiger's MAP everywhere
You're right about the themes though, still best version of
best version of Up Left Up, unicode arrows dont work apparently
>In practice GC's mechanics simply make enemies more tedious to kill
and I like that
I will forever like GC cause it makes most sense in scale unit department which never really shows well in other games.
Like to attack HP of big unit you need other big unit. Smaller unit will only attacks parts of bigger unit.
God bless GC. 3D is also nice.
and original designs are the best
>Mazinkaiser KS can't attack the final boss of its own fricking series directly due to size bullshit
He can attack, just first need to wiggle out every other part of his body. So fair game I'd say.
Even Shin Mazinger needed big bang punch after all to attack something bigger than his size.
>is Icelandic
>super special move is japanese
Yeah i get that her dad was a huge samurai movie otaku but why have an international cast if they are all just gonna be japs anyway?
She is from spess
Not with that name
her dad also from spess
The power of a katana folded over 5000 times is too strong
One day Metal Gear Revengeance's sword vibration tech will be real and this meme will be real too.
Sure, right after pic related will come out
Honestly W and Z1 were the last truly good games before the series began the decline.
Z1 isn't translated but if you got though W you should handle Z1. Or Alpha3 if you want to see when the series peaked
UX came out after those games and blew both of them out of the water
bruh
funny story about that, I actually got stuck on Z1 when the emulators of that came out and I couldn't find a single source to help me out because everyone was doing the Rand route, except for me!
Z1 or UX have pretty decent LP translations that you could read alongside while playing it. It's still a hassle compared to having the game itself translated, but both games are good enough that they're definitely worth it.
I don't believe you.
I played Z, Z2, Z3, V and 30. They were all total garbage and I doubt that one is any better.
boobies
I will never believe that she is 19. This is clearly the body of a 35 years old housewife with at least 2 children
She looks like she fricks androids.
seolla!
https://files.catbox.moe/7jgqs8.jpg
cute
Why does this thread feel like /vg/ tier condensed autism?
Do you want some generic Todd posting, politics or console wars? Why are you complaining?
You do realize this series is niche as frick right, you're gonna have overlap with other boards
Too on topic for you?
he's NOT a bird
what do you expect? It's a thread about giant robot anime crossover video game
/m/ is basically the nexus of all forms of internet autism. There may be fanbases with higher concentrations of autists, but none with as many different types of autists
What? People is talking about the thread's subject, what is the problem?
Why does the average Gankergay (You) treat /vg/ like this scary boogeyman who creeps into this board and, oh dear God..
. starts talking about VIDEO GAMES?! Frick off back to your shill or thinly veiled /misc/ thread or whatever it is you spend all day shitposting about.
only redditors go to Ganker to talk about video games. This thread is full of newbies.
Yeah yeah, nice bait homosexual go make another sub thread
30 is guilty of a lot of the shit that plagued the other games. Its just more apparent if you try to do literally every single stage because its longest game since Impact and OE.
But at least 30 has the decency to not do the let's spam one fricking series back to back 20 stages bullshit in other games.
You're right I appreciate that 30 has a bit variety in terms of which series gets the spotlight
Thank you, that is all I was trying to saw the whole thread
30 has a ton of problems, but damn if I don't appreciate being able to minimize the amount of Gundam content in a SRW game
IMPACT FOR SRW WHEN
Would be extremely cool, but Konami are gays and it would never happen. Same with ZoE
So, who the frick thought "yeah, that's acceptable for our final boss who is capable of shitting up the whole multiverse..."?
Everything about it feels unfinished as frick.
The good thing about ultim fini is the thumbs up it throws when destroyed. Shit's funny.
Which only makes sense on one route.
Not the final boss
Sadly enemies having only one attack is standard these days, boss or otherwise. Asset crunch and all that
One Attack Wars.
I remember Two attack wars was a thing....
tight budget
I'm more annoyed that you don't need to debuff bosses anymore, just hit them with attacks.
I miss my armor breaker and energy drain
But anon, that is not the final boss, Goku Black is.
>srw being a super niche series means there will be no fanart of the two Aos boob monster hags
suffering
I'm not going to buy the DLC to have the real final boss
Final Bosses having 1-3 moves was something that they've been doing for over a decade. Primarily because the AI tends to just counter with the strongest move anyway so you start seeing moveset cuts since like Z1.
No, it's because of HD asset crunch. Why animate more moves for a unit that is only seen once per playthrough that a lot of players won't even make it far enough to see?
No anon, there's also mechanical reasons attached to it as well. W's new bosses barely have any moves.
It's not even the amount of attacks, it's the poor quality and lousy choreography that's baffling for a (vanilla game) final boss.
Like, what the hell is going on with the frame rate at certain points? That isn't even the GranVang's "let's emphasize the key frames" animation style since it also involves the background being choppy and it feels more like "oh shit, deadline is tomorrow - just ship that shit" and the attack itself in terms of flashiness is barely mid-tier OG boss level and it doesn't make Ultim Fini feel like the threat it's supposed to be at all.
He is supposed to be the future
Ayesha (Suparobo)
atelier wars
Her design is too cute, why her counterpart is so fricking GENERIC?
at least her counterpart has SOME actual reasons of doing story shit and having kung fu attack
she doesn't.
still X OG characters were weakest point of the game anyway. Parrot and Wataru carried it
Eh, I liked passive-aggressive relationship between Iori and Spero.
well that what I meant by parrot carrying it.
Iori by itself is weaksauce
as I said way above thread, should've made magical kungfu bullshit
BIG O
Best original or bestest original?
i played the frick out of the ds one
and i even beat the hidden boss the evil clone of yourself in an illegal battle. man as a kid that shit was epic
I always get burned out at the end of every SRW and end up pouring all my money into one gigaunit and solo everything. For both T and 30, the last two I played, that was Daan of Thursday.
At times I wish the series would scale down the insanity. Less series, less deployment slots, less enemies, less animation bloat. All so more time can be spent giving detail to the little things and the one thing SRW is godawful at: map design.
play earlier games.
They have everything you want.
>At times I wish the series would scale down the insanity. Less series, less deployment slots, less enemies, less animation bloat
play older SRW games
>I always get burned out at the end of every SRW
Same.
>wish the series would scale down the insanity. Less series, less deployment slots, less enemies
Same.
I have fun for like 20-30 stages but then it's just such a fricking SLOG. The rosters are bloated and half the units are objectively not fun to use. The stages are so incredibly boring and repetitive. They're just bad games.
I only play Original Generation games
>moon dwellers is 7 years old now
OG is fricking dead
At this point I wouldn't be surprised if Banpresto decided to shove OG to the side since they can just print money by making 30-tier games from now on. Not just OG, SRW is dead.
OG never
It's not fair
Ibis my wife
Your wife is cute and her theme is cool.
flat!
And that's okay!
true! would lick her flat chest
Holy frick
I'm not super into SRW, but what are his chnaces of making into one of the games?
pure games' mecha hardly shows up, but nowadays anything goes.
Sadly Live-A-Live is not that well known nor it has much more than one giant robot, so kinda doubt.
Maybe if they pull N64 and such where you had human sprites fighting, but tall order
Unless it's Virtual On, the best chance for videogame entries are the gacha, which now is DD.
>What's that? You want to be a dodge god? Well, good luck with that. I must go attack your ship now.
Would a Super Nintendo Wars work?
Nintendo already has the Wars series, and Fire Emblem, and many IPs, both famous and obscure to pull from.
I'd say yes, it'd work.
I just want a Super Video Game Wars, robots from video games in general, bring Impact from Goemon, several ships from shmup games, Bangai-O, etc, etc.
I know it's impossible due to copyright hell but damn.
>Get the Halberd as a ship
>Gets knocked out after one map like it pretty much always does
If you can overlook skin color Soji is a pretty cool protag with a very cool theme.
Has Dairaioh made an appearance in the new OGs yet? When's the next OG game?
>Has Dairaioh made an appearance in the new OGs yet?
No upgrade to it yet, still on Rai-o
>When's the next OG game?
We just don't know
Give it to me straight Ganker, how are things looking for SRWOG? Last time I heard anything was when Terada had made some comment that had japanese twitter assuming that we were never going to get another one. Is it still looking bleak?
>how are things looking for SRWOG?
Not good.
>tfw I'll never see Rand with the OG crew
I doubt Terada will leave OG3 not made.
It's definitely in the works, he just left company so he doesn't need to deal with any of other games bullshit, and just comes for OG3 superwising.
They know it'll print money for what it left and didn't really make it in time cause 30.
>srw thread on Ganker that didnt die immediatly
What black magic is this? Next you'll tell me a new srw game is in production
I guess all 5 of us western SRW fans were awake at the same time today.
Just wanna throw this out there, but what SRW would you say has the best story overall? I think SRW always has amazing character writing, but I think the story itself tends to fall flat a lot of the time.
>Just wanna throw this out there, but what SRW would you say has the best story overall? I think SRW always has amazing character writing, but I think the story itself tends to fall flat a lot of the time.
I mean as much I like crossover bullshit - answer is OG
Always OG.
It just works.
There is zero chance that a new SRW isn't in production
Bamco churns this crap out all the time and 30 was a bestseller
My Spanish Rose
She is the most boring alpha 3 MC, she doesn't have a super robot or an interesting background.
OG will fix her. I hope
best girl
She's one of my favorites.
And with a big robot
mine too!
Based
EIN!
ZWEI!
DRY!
It was actually even worse
Youmu with boobs.
Slam pigs must not return to SRW.
The work done with gba soundchip for this game was incredible
WHERE IS THE FRICKING SRW OG FT. W's CAST
COME THE FRICK ON BAMCO
I seriously don't understand why, after 30 got a peak of 15k on Steam, Bamco didn't port the OG series on Steam and other modern consoles
I can understand why licensed series can and will be an issue for every other port/remaster/remake especially if you add a western release in the mix, but the point of OG is being "licence-free". The OGs sprites don't even need to be remade, just render the maps at native HD and use the higher resolution busts from 2ndOG
>Bamco didn't port the OG series on Steam and other modern consoles
They might not be able to, given the OG series was developed for older hardware without major overhauls to the source code, which we don't even know if they still have. Nippon Pride probably prevents them from finding an emulation solution that they don't make themselves, and the PS2 is notoriously difficult to emulate because of it's ass backwards hardware design.
I'll give you OGs and Gaiden since they are PS2 games, but 2ndOG and Dark Prison are PS3 games and those could easily be used as a way to gauge oversea interest in SRW
>Zoids Chaotic Century gets into SRW
>Its part of that PSP game that no one likes
>Zoids New Century Zero gets into SRW in the same game
>Only two units are playable and they are part of a side mission
>They also contribute nothing
WHY EVEN BOTHER!?
>D is super popular dispite not having a English fan patch.
I don't think it's popular per se, it's more that it just has a really weird cast list and people want to see how/if it all comes together
>Mazinger, Great Mazinger, Zeta
Post plot
>ZZ
Haman is still alive.
>CCA
Neo Zeon joins up with Londo Bell
>Victory
Plays normally
>Wing
Oz joins with the good guys.
>Shin Getter
Plays normally
>Big O
Season 1 plot
>Macross 7
Plays normally
>Megazone 23
all in one stage
>Grendizer
all dumped in the space route with Godmars and Daltanious.
>Haman is still alive.
Based
>Neo Zeon joins up with Londo Bell
Huh
ZZ is still post plot.
>Huh
Roger convinced Char that they need all the help they can get to but an end to those black things from Shin Getter.
There isn't a timeskip.
I was referring to Space War I presumably happening in the game's backstory, but not timeskipping after the Getter Robo Armageddon makes even less sense. Things like Londo Bell shouldn't even exist at that point, feddies would get wiped out
Beats me, I never wrote D.
The frist 3 episodes of Shin Getter was the prologue.
>Plays normally
You can't just leave it at that, how the frick do they go from the apocalypse happening for the second time in like 20 years to the usual Gundam bullshit?
I just want to play a translated game featuring my favourite eternally pissed off machine
Why did Z3 have to ruin everything?
Vita ports.
I liked the surprise twist at the end where there's no heroic sacrifice and Calvina and Al-Van live happily ever after.