>Got 2 games
>One is an almost 1:1 of the exact same shit they played when they were in middle school so that they don't b***h and moan about the other one being different
>The other one has more effort put into it than a standard 'remake' - same setting but with a new story, more lore, actual mechanics suited for a 3D game, endless throwbacks, etc.
>We lost sinnohbros
Can anyone redpill me on why this fandom has infectious brain damage?
Nothing Ever Happens Shirt $21.68 |
Sinnoh won
god-tier Legends game + solid remake without being tainted by SWSH engine/graphics or shitmax
>Sinnoh won
>
>god-tier Legends game + solid remake without being tainted by SWSH engine/graphics or shitmax
Based
>solid remake
sneed
PLA was good though. But it's a spinoff, not a DP revisit
>sneed
>spinoff
Back to red dit moron
You're 100% correct. I would much rather have something new and different than a rehash with newer graphics.
>You're 100% correct. I would much rather have something new and different than a rehash with newer graphics.
New and different doesn't mean good, in fact in pokemon's case it means godawful trash. If there's any franchise that needs the "Frick go back" button slammed a thousand times it's Pokemon.
Go back to what?
Reveal your shit taste. Go on.
the only thing sinnoh lost is gamefreak not giving any of its pokemon new formes. why’d they give homosexual ass samurott and goodra new formes but not torterra or garchomp? or shitmons that actually need help like make combee and lumineon.
also bdsp should never have been released at all
> why’d they give homosexual ass samurott and goodra new formes but not torterra or garchomp?
To be fair, everyone hated samurrot and goodra before legends and even know people only care about thier regionals forms. Torterra and Garchomp have fans as they are.
>shitmons that actually need help like make combee and lumineon.
Those wouldn’t have helped, the regional forms they got would be good but the originals would still be ZU shitters.
>FRLG had a visually updated Kanto that matched their generation and let you transfer in teams from future generations
I don’t think FRLG lets you transfer new Pokémon until the post game, ans they go out of their way to stop Pokemon from evolving into their Gen2 evolutions. Though Genwunners hate gen2 so it probably considered a plus.
> the Hoenn and Kanto starts and Legends got Megas
To be fair Johto starters don’t get megas despite being the only starters hated for being shitmons.
>gamefreak not giving any of its pokemon new formes
...and i am thankful for that.
Gimmick forms are lazy nugen garbage. What new forms came out of frlg or hgss again?
>also bdsp should never have been released at all
Frick off, moron
We lost because we don't get to experience the Sinnoh we played through as children in fully realized 3D with new Pokemon
ORAS had a fully realized Hoenn that matched their generation and let you transfer in teams from future generations. Also included story elements from Emerald
HGSS had a visually updated Johto that matched their generation and let you transfer in teams from future generations. Also included story elements from Crystal
FRLG had a visually updated Kanto that matched their generation and let you transfer in teams from future generations.
BDSP did not have a visually updated Sinnoh that matched their generation and did not let you transfer in teams from future generations. Not only that, but you couldn't even transfer in Pokemon from Legends Arceus. We should have been allowed Origin Dialga and Palkia at least. No story elements from Platinum were included.
>Bu-but Legends is the visual update
Incorrect. Legends is an open field simulator with none of the iconic locations from the region of my childhood. There is no Twinleaf Town, no Hearthome City, no Sunnyshore City, no Pokemon League, no Resort Area.
Sinnohbros did lose and that's not even talking about how the Hoenn and Kanto starts and Legends got Megas that make them more powerful while the Sinnoh starters get nothing and the Sinnoh Legends (who are supposed to be the gods of the Pokemon world) get new forms that keep them weaker than Mega Rayquaza
it hurts
>We lost because we don't get to experience the Sinnoh we played through as children in fully realized 3D
You wouldnt have gotten that anyway, dumb fricking zoomer
Why?
ORASS and SWSH are both utter dogshit
SWSH engine runs at 20-25 fps with pop-in, glitches and bugs, worse graphics than BDSP
Oh yeah and it would have forced dynamax into Sinnoh
BDSP + PLA is the FAR superior option
>Zoomer
I started with the Sinnoh games. Does this make me a Zoomer? Genuinely asking because this gets thrown around so much that I really don't know what group I'm supposed to be in
>SWSH engine runs at 20-25 fps with pop-in, glitches and bugs, worse graphics than BDSP
My mistake anon. I forgot that Legends Arceus ran at a pristine 60 fps with no pop-in all in 4K with and that BDSP was a technical marvel of creations with no glitches or bugs whatsoever.
>Oh yeah and it would have forced dynamax into Sinnoh
Right again anon. I'm glad that instead of Dynamax, they gave Sinnoh mons that other thing to put them in the spotlight and make them relevant and appreciated again. It would really suck if for example in their own "remake," Sinnoh Pokemon were sidelined to give non-Sinnoh Pokemon like Decidueye, Avalug, Arcaine, and Braviary the spotlight with new types, abilities, evolutions, moves, and better stats. Good thing they didn't do that.
>BDSP + PLA is the FAR superior option
I'll take pic related with low fps, pop-in, and D/G-maxing if it means I get to journey through a fully 3D Sinnoh with my mons from gens 5-8
>I get to use the new shitmons in Kanto!!!! (not even true because FRLG has you do a bunch of bullshit to allow trading with RSE which is just horrible game design)
But how is the gameplay of FRLG and ORAS anon?
Fun
>Instead of an actual open 3D game with good catching mechanics and good travel mechanics, I just wanted the games I LITERALLY COMPLAINED ENDLESSLY ABOUT but in SINOOOOOOOOOOH
I really do hate you all. SwSh was fricking ass as a semi open 3D game.
People just need to accept that HG/SS were the exception to the rule. Every other Pokemon remake largely ignores the third verison. Not only that, but there are posts and videos all over the internet about how Johto, including HG/SS were shitty games. If Gamefreak is even halfway aware of them then they'll know to not do that again.
>People just need to expect less
go away joe
People 100% need to expect less since that's their business model- giving you the bare minimum because pokemon fans will buy the games in droves regardless. There's a difference between expecting less and wanting less.
>GF PUT EFFORT INTO A BRAND NEW PREQUEL INSTEAD OF A POINTLESS SHITTY REHASH? HOW COULD THEY DO THIS TO US BROS?
>Effort
>One actual city
>99% of Sinnoh reduced to an empty, unchanging open field
>Smallest number of Pokemon battles since GO
>No online trading or battling
>No connectivity to BDSP
>Textures optimized for a high end Game Cube
The lore was the only thing in this game with additional "effort" put into it and that could have gone into a modern-Sinnoh remake like how ORAS expanded on the Gen 6 lore. It's more like GF half-assed two, mediocre games instead of putting maximal effort into one, solid remake
Based Sinnoh bro gets it.
>muh pointless city!
bdspcucks are pathetic
>Cities are pointless
Anon, cities help create a region's culture and identity--even in real life. For Sinnoh, Hearthome's Contest Hall, Sunnyshore's market, and Floraroma's fields of flowers are all iconic places that make Sinnoh feel like a real, lived-in region.
Without the context of the people and places of modern-Sinnoh, Hisui's design and worldbuilding wouldn't work. You appreciate the flower field in Hisui because you know that it becomes Floraroma Town.
It's almost like Hisui was a wild area filled with dangerous beings known to kill people, and only a group created to explore these dangerous areas would set up camp there.
Sure but what I'm saying is that on its own, Hisui's emptiness would make it a bland region. The reason that these empty fields seem interesting is because the player is looking for what will become the landmarks and cities of the Sinnoh that they know. Otherwise, they are just generic environments.
>One actual city
>99% of Sinnoh reduced to an empty, unchanging open field
>No online trading or battling
>No connectivity to BDSP
Anon, you don't need to sell it to me. It's already my favorite spinoff since the Colosseum & Gale.
They nerfed ilca to make sure they dont make anything better than gamefreak could do. Look at what they planned to do compared to the shit that came out under masuda supervision
This would have taken at least 7-8 years to make, Switch would literally be dead at that point
If gamefreak made it but that was ilca concept arts. They have worked on better games than modern pokemon. Funny how pla tried to emulate that too, it definitely took them less than 7 years to make that game, now just imagine it made by any other studio than gamefreak
>Pokemon could be an unreal engine game
you are literally the NINTENDO HIRE THIS MAN people from 2013
They did hire this man and sabotaged it by putting masuda in charge to make sure none of their vision come to fruition and try to copy their ideas with legends arceus
>They nerfed ilca to make sure they dont make anything better than gamefreak could do
My best friend says the same thing. But I just don't buy it personally. I think Masuda and ILCA worked very hard together, and made a good game. I can't imagine Masuda being there to "sabotage" ILCA. It just sounds too deep compared to what really happened.
I think it's true. If you look at concept art for Sun and Moon, even if it's not 100% accurate, the general geometry of the locations is. In this picture for example, even though the player can't walk behind the lots like this, the streets and buildings are laid out the same way that they are in game.
I don't think that ILCA would have spent time and money on concept art that would end up so far from the final product.
What the frick are you even arguing?
It's concept art, you think Valve cared about their tf2 concept art being far removed from the final product?
that's the whole point of concept art, it's a concept
What I'm arguing is that ILCA's original vision for BDSP was likely changed as Pokemon's concept art is usually pretty accurate to what we get. Look here, the Isle of Armor isn't this expansive, but the layout of this area in-game matches its concept much more closely than any of BDSPs concept pieces. Why is that? Why is it that of all the Pokemon games, only BDSP have such a far removed vision from their concept art in the final product?
Your entire argument hinges on concept art that is made closer to the finalized release vs concept art made before development even began.
We have no way to know when the concept art was made. If what you're saying is true and BDSPs concept art was made far before beginning development, then where are the "closer to finalized" BDSP concept artworks?
I understand what you're saying anon, but I think you're wrong. As far as I know, ILCA said their concept art was just made to get to know Sinnoh, the shading and the general atmosphere of the region. That's it.
Besides, I really can't imagine why there would be a hidden evil plan to sabotage BDSP from the inside. Why would Masuda even do that? And most importantly, why would TPC and Nintendo allow it? TPC and Nintendo wanted BDSP to be as good as possible, to maximize sales. Why would TPC and Nintendo want BDSP to fail? I understand why Game Freak would be afraid of ILCA overshadowing them, but TPC and Nintendo are more important imo, and TPC in particular were overseeing BDSP the entire time. Thoughts?
Because the concept looked way better than any pokemon game. Why wwas masuda director of bdsp? You dont see how legends arceus borrows a lot from ilca concept art? It doesnt have to be outright evil to be bad
>Why was masuda director of bdsp?
I think Masuda was actually a key part of BDSP as co-director of the game. Because the original DP was Masuda's creation after all. Nobody knows Sinnoh better than him. So I think Masuda was there to guide ILCA and give them advice. I don't think he was there to sabotage them.
Thats why they even had to port the bugs from the ds game. Couldnt change anything or the boomer would be lost. So he brought nothing new, directed the game only to port it on switch, fricking nice of him we couldnt have anything different. You wienersucker will just blindly defend bdsp
Slight correction, Game Freak as co-owners of TPC are objectively more important than TPC.
So the question is "Why would they be scared when they own keys to the entire fricking franchise" and "why would they sabotage some studio they specifically contracted to shit out a game for christmas they couldn't handle AND make Legends/SV at the same time?".
>Slight correction, Game Freak as co-owners of TPC are objectively more important than TPC.
Tyvm for the correction. For some reason, I thought TPC were GameFreak's superiors lol. But with your correction, my point makes even more sense, doesn't it? Because since GameFreak are co-owner of TPC, they are literally making profit themselves, if BDSP sells well. Correct?
>So the question is "Why would they be scared when they own keys to the entire fricking franchise" and "why would they sabotage some studio they specifically contracted to shit out a game for christmas they couldn't handle AND make Legends/SV at the same time?".
Exactly. Why would GameFreak NOT want BDSP to do well, when BDSP selling well is literally making money for them too?
And there is also the third element in this triangle. Nintendo. Nintendo is also co-owner of TPC, right? Aren't Nintendo kinda the most important part of the triangle? And Nintendo wants BDSP to do well obviously. So yeah, I don't think Nintendo would allow Game Freak, TPC or whoever to sabotage BDSP. I think this sounds like a conspiracy theory.
Oh yeah, I'm not arguing the point. But board assumption/headcanon is TPC are the big baddies while Game Freak are also maliciously plotting to not give them their kiddy games.
I just correct it by habit, as the more people get educated, the more people who cry anything other than reality highlight themselves as the type of people who can't accept not being Game Freak's chosen ones any longer.
see
I'm not saying that Nintendo and GF wanted BDSP to be bad, but I do think that they didn't want BDSP and PLA to be competing for the same target audience so they placed restrictions or guidelines on BDSP to make sure that it was significantly different from PLA.
This was not done to make the game bad on purpose, but I think that it does mean that we didn't get to see what ILCA initially planned for BDSP according to their concept art.
we were ROBBED
I don't think that the plan was to "sabotage" BDSP in a sinister way, but to keep it from crossing over with PLA's genre. In general, Nintendo doesn't like to risk catabolizing their own sales by releasing two games of the same IP within the same or similar time frames. However, they make careful exceptions so long as the two games are different enough from one another.
For example, Nintendo won't allow Super Mario Odyssey 2 and Super Mario Galaxy 3 to come out at the same time even if they are both the best games ever because customers might skip Odyssey 2 to get their expansive, 3D Mario game fix in Galaxy 3. However, they will allow Odyssey 2 and Super Mario RPG to release close together because the gameplay experience is different enough that they aren't concerned that the target audiences might abandon one title in favor of the other. This is how Super Mario Wonder and Super Mario RPG remake worked.
So, I don't really think that TPC and Nintendo told ILCA to make their game bad, but they probably did look at their concept art and say: "We're already working on a 3D Pokemon game set in a large, reimagining of Sinnoh with a controllable camera, overworld encounters, a new story, and open-world gameplay. So you can't also do that." I think that ILCA probably started working on concepts for BDSP before the Game Freak team started on Legends because GF was just finishing up with the SWSH DLC
I actually think that this is where ILCA struggled to think of what else to do with a Sinnoh remake within those restrictions so Masuda was brought in to help them do the simplest thing--make a 1:1 remake. I think that this is probably also why we don't get to transfer in Hisui Pokemon or Origin Dialga/Palkia.
Okay, I agree a lot more with what you said here. Basically, Game Freak and Nintendo didn't want BDSP to look like PLA. But here comes the funny part: I didn't want BDSP to look like PLA either! I wanted BDSP to look like DPPt as close as possible (I know I'm probably in the minority here). So I actually got what I wanted, more or less. And maybe you're right about Masuda helping them with that direction. So I'm thankful to Masuda if that's the case.
So youre complacent in your mediocrity. They could serve you shit and youd love it but that doesnt make it ok. You just have shit taste, you didnt even get what dppt brought anyway and still lap it up
>They could serve you shit and youd love it
No. That's why I didn't play PLA, because I don't eat shit.
Go play your gameboy games we dont need them on switch
Cope
The issue is these claims are put forth by the type of people who cry online the kiddy game doesn't care for adults unironically or are upset the length of their addiction inversely relates to the amount of attention the devs pay towards them.
The games by and large (won't count the whos effort, though despite reports, I only got one glitch in the whole playthrough) are improving with each release and in large steps as generations change. They're never going to match what other studios are taking 6+ years to make though, because their whole model isn't keyed to that type of production model and never will be.
Right, the biggest pokemon game requiring a mobile data plan does shows how the fanbase is mostly comprised of children, manchildren
stop being a disingenuous loser
BDSP should be compared to SWSH not ORAS. ORAS came out in Gen 6 on the 3DS and was comparable to XY
Sinnoh fans deserved the same treatment for their remake that ORAS and HGGS received
Sinnoh fans got even more as OP said already with Legends.
And you should be comparing remakes to their original games
Sinnoh chads got a whole entire unique game from Game Freak acting as prequel, sequel and love letter to the region on top of the kiddy christmas release redo though. And if you were an actual Sinnoh chad, you'd have recognised it for what it was when presented to you, instead of crying you didn't get a carbon-clone of a hoennnuig remake (one I remind you was shat out without care or thought, because hoennbabs were crying for one and Game Freak like money).
Okay fellow "Sinnohchad" where is our modern Sinnoh revisit with graphics set to the standard of the current generation? Where are the redesigns of our favorite characters and NPCs? Where are the Platinum story beats equivalent to the Delta Episode and Suicune/Celebi stories in HGGS?
>Bu-but the ancestors
These do not count. I want the same treatment that Johto and Hoenn Gym Leaders and npcs got and if you were truly a Sinnohchad, you wouldn't be satisfied with knowing that your home region got any less than Hoenn, Johto, and Kanto.
Cynthia, Cyrus, the Gym Leaders, and Team Galactic missed out on redesigns. There was no incorporation of Regieleki or Regidrago into the Regi temple lore. There was no reference to Sycamre even though he was Rowan's assistant. There was no "Platinum Episode." And you can't even have the Sinnoh Legendary Origin trio in a game depicting modern-Sinnoh.
>where is our modern Sinnoh revisit with graphics set to the standard of the current generation? Where are the redesigns of our favorite characters and NPCs? Where are the Platinum story beats equivalent to the Delta Episode and Suicune/Celebi stories in HGGS?
What if I told you I didn't want that? I don't want the same game again and again and again just redone. I want NEW experiences, NEW ways to see the same region, NEW stories, NEW ways to adventure again in these cool fictional lands. This is why the experimental approach is better. New games set in the game region will always be infinitrly better than the halfway house that remakes like ORAS and LGPE gave us. If you're gonna make add stuff that weren't in the original game then why not go all the way and make a new experience? A new sequel or prequel?
Where were you when remakegays got BTFO by this anon?
Yeah that's a game called Pokemon Legends Arceus but you're too busy seething about BDSP. Imagine being that moronic holy shit
this, but pokegays are so buckbroken by shitfreak and mindlessly addicted to consooming slop, they just wont ever accept it
You're also a consumer. You just wanted to reconsume the same game from your childhood in a new coat of paint.
>Can anyone redpill me on why this fandom has infectious brain damage?
They don't actually play any of the games they shit on. They just parrot opinions they heard from some angry overdramatic professional youtube whiner.
western consumerism +
>They don't actually play any of the games they shit on. They just parrot opinions they heard from some angry overdramatic professional youtube whiner.
This. BDSP is actually one of the best Pokemon games but you won't hear this opinion often around here.
BDSP would have been the best games in a good while if they didn't frick basic shit up like not letting you move on a grid like in DP or putting level scaling in the new Underground
both games are dogshit
>Got 2 games
>One is an almost 1:1 of the exact same shit
>The other one doesn't follow the pokemon formula
Sounds like you got 0 new pokemon games.
please build a Team for sinnoh Region for me?
What would be my ideal team in sinnoh remakes?
>I hate fairy type
>only pokemon that are effective and resist the fairy type
>pokemon anti-fairy type
>pokemons that do not need trading to evolve
>I hate togekiss
https://richi3f.github.io/pokemon-team-planner/plan/#bdsp
>Empoleon
>Magnezone
>Probopass
>Lucario
>Bronzong
>Magmortar
oops, magmortar is a trade
switch with Roserade
Give Probopass the nickname Mario Bros.
I hate Lucario
Any replacement for the damn Lucario?
Toxicroak
Thanks
Lucario has always seemed too overrated to me
and to make matters worse, in XY they force you to use it for the turial of the fricking mega evolution
Six Nidoking
>One is an almost 1:1 of the exact same shit they played when they were in middle school so that they don't b***h and moan about the other one being different
Where does this meme come from?
The thing people appreciate about the remakes is when they add a lot of new content and improvements to the original games. Sinnohbros were crying in droves discovering that they're literally getting DP again with almost no changes but visuals.
>The thing people appreciate about the remakes is when they add a lot of new content and improvements to the original games.
Not really. People spend more time b***hing about content from the third versions not making it in. They hated the Zinnia story and wanted Emerald's Frontier. They want the old stuff back and don't give a single frick about new content.
nice headcanon
nice revisionism
>NOOOOOO! How am I supposed to play dp if muh favorite shitmon from gen 5-8 made by Turner isn’t in the game?!
You will never be a true sinnohgod
both games suck, that's how they lost
I just wanted to see modern Sinnoh expanded on. I wanted to explore Sinnoh with the same wonder I had when I played the OG. Hisui is pretty much a different region, so it doesn't scratch the same itch as a regular remake, and BDSP didn't do anything to give you a newfound love for the region as there's nothing new about it. I wanted to get lost in Jubilife city, admire the flowers in Floaroma, be blown away by a cinematic scene at the top of Mt. Coronet, etc. BDSP didn't do any of that. Also damn bros, I really wanted loose Team Galactic redesigns..........
>I wanted to explore Sinnoh with the same wonder I had when I played the OG.
>BDSP didn't do any of that
Because you already played DPPt, you moron. No one said this dumbfrick shit about HGSS and ORAS.
>Effort
Yes. Effort.
>One Actual City
Completely fine if it works for the setting, yes or no?
>99% of Sinnoh reduced to an empty, unchanging open field
Yes based moron, a Pokemon region without cities tend to be what you are describing. No one remembers Hoenn or Sinnoh for the fricking buildings you disingenuous homosexual.
>Smallest number of fodder trainers since GO
Good
>No online trading
False
>No online battling
True
>No connectivity to BDSP
What does this mean?
>Textures optimized for a high end gamecube
You were never not getting that.
The only region that would be ass without human infrastructure is Unova. Exploring the wild and catching Pokemon works for the setting because lo and behold - there are no gyms and there are no contests. This is why BDSP exists
>No one remembers Hoenn or Sinnoh for the fricking buildings you disingenuous homosexual.
Not necessarily specific buildings, but the city designs as a whole. Just because you hate interesting maps doesn't mean everyone else does. My absolute favourite thing about Hoenn is the towns/cities and how they incorporated nature into them. I still think Hoenn is the best region to this day because of cities and towns like Fortree, Sootopolis, and Pacifidlog. And as for Sinnoh, I fricking loved shit like Floaroma's flower fields, the rustic feel of Eterna, the solar panel walkways around Sunnyshore, the church in Hearthome, the cozy feel of Celestic town, and more.
PLA was a fun game but Hisui was such a boring map due to the lack of life in the area. Even if they just expanded on the Diamond and Pearl Clans' settlements, it would have helped substantially. I know the whole point of the game is that it's the early days of Sinnoh, and most people are terrified of mons, but a few more settlements here and there that were developed enough to show the different ways different groups interacted with nature and Pokémon would have done Hisui wonders in terms of making the region more memorable.
>Just because you hate interesting maps
Black person the city map designs are not interesting. Pokemon's best maps have never been cities holy shit.
>No dogshit trainers = bad
No dogshit trainers = good. You have to use Pokemon in a more interesting way and it finally made the game more than just walk - stop - mash A.
>Fine, then let's not pretend that some extra effort went into the visual presentation or something.
The artstyle is so blatant that it would take a drooling moron (you) to not notice it. You were never not getting gamecube graphics because no Pokemon game has gone beyond that for any reason. That's not an issue with the topic at hand.
>realizing modern sinnoh in 3D
If you're pissed solely because you wanted to play the same boring game you played as a kid but in upscaled 3D then that game exists, my friend.
>generally lacks interesting geography
Literally did more to display interesting geography than how mostly cavernous the other games based on Sinnoh were.
>There is nothing visually special or interesting about Hisui's Heartwood. It's entirely carried by its connection to Eterna Forest.
Because when you take the nostalgia goggles off, there's nothing special about Eterna Forest. It's a literal forest with good BGM which Arceus preserves.
>nothing special about Eterna Forest.
Except for Cheryl, the Old Chateau, and Rotom. What extra effort was put into the Heartwood to make it memorable? What optional dungeons were there? What extra character interacions? There were none. And so as I said, PLA's empty fields get a pass just because of their relationship with modern Sinnoh locations.
>Except for Cheryl
Does having Sabi guide you through Snowpoint temple in Arceus make Snowpoint Temple special?
No, you moron. It does not.
>the Old Chateau and Rotom
Nostalgia goggles so tight you have an actual boss battle at Heartwood but you don't remember because you think waiting until night in real time to look for a mon is effort.
More shit happened in Heartwood than Eterna because nothing happened in Eterna.
Continue though. This is fun.
>Does having Sabi guide you through Snowpoint temple in Arceus make Snowpoint Temple special?
As you said it does not. Unlike Sabi, Cheryl enters battle with you as you encounter trainers and wild Pokemon. Should a player choose, they can spend hours in Eterna Forest with Cheryl as their companion. This creates a shared experience and an attachment between the player and the NPC in the same way that one can grow attached to a party member in a traditional JRPG. Cheryl also heals your Pokemon as you go through the forest. Sabi's company is not equally impactful because even though she is there, the player does not interact with her on this level
>More shit happened in Heartwood than Eterna because nothing happened in Eterna.
This is not entirely true. While Heartwood did feature in the main campaign, there is still less to do in Heartwood than in Eterna Forest. Double battles with Cheryl and going back to uncover the secrets in the Old Chateau after getting Cut and again to discover Rotom all give Eterna Forest character and make it a memorable place. However, after the main campaign is completed in Legends Arceus, there is nothing to unlock or explore in the Heartwood. Heartwood loses its relevance after the boss battle where Eterna Forest remains interesting and iconic throughout the player's journey and after the main campaign.
Even TPC recognizes how iconic the Eterna Forest experience is--using an entire episode of Generations to adapt parts of its story.
>As you said it does not. Unlike Sabi, Cheryl enters battle with you as you encounter trainers and wild Pokemon. Should a player choose, they can spend hours in Eterna Forest with Cheryl as their companion.
Again. That's not a quirk of Eterna Forest - that's just you having a waifu NPC. Cheryl as a companion in battle is relatively useless and she repeats lines within a minute of chatting with her.
>I know that there are actual major plot events here but there's nothing to do afterwards like when I was just able to pass through it in 5 mins with my waifu.
This is what you sound like. It's a little ridiculous. And this is false, you catch pokemon afterwards except it's not time based and progression locked for some dumb reason. I legitimately cannot believe that you have an entire boss fight in an area but you think its worse because 'lol but can I return here and do something?'. The reason why you can return to eterna to do something is because they have to pad content because the game is heavy on HMs. If they put all the content in front of you you would complain that there's nothing to do afterward. I have no idea why this is how you think.
>Even TPC recognizes how iconic the Eterna Forest experience is
TPC recognizes how iconic Cheryl is.
>Again. That's not a quirk of Eterna Forest
>TPC recognizes how iconic Cheryl is.
She is a part of the Eterna Forest experience just as the boss battle is a part of what the player can experience in the Heartwood. Same with the Old Chateau and Rotom. If this were not the case and Cheryl was the only memorable aspect, then TPC could just show Cheryl doing literally anything else and not spend any time in the Old Chateau.
>And this is false, you catch pokemon afterwards
Wow seriously? That's such a unique thing that players can only do in Heartwood you're so right anon.
>If they put all the content in front of you you would complain that there's nothing to do afterward.
Even if this were the case, that leaves a front-loaded Eternal Forest with 1)Cheryl tag-team battles 2)Exploring the Old Chateau 3)Rotom encounter. Compare this to a front-loaded Heartwood experience which is just 1) Main story quest. Heck, just for you I'll throw in 2) Catch Pokemon
Do you see how Heartwood the Heartwood experience lacks elements like an extra dungeon-like area akin the Old Chateau? Why not put an explorable Vespiquen Hive there with an Alpha Vespiquen at the end as a boss for example?
Do you also see how the Heartwood experience lacks elements like an NPC who travels with you for a short time and makes the world feel more alive? Why not have a Pearl/Diamond Clan admin or Cylene accompany you into the Vespiquen Hive and battle enraged Combee alongside you to help protect the forest ecosystem from the enraged Pokemon?
The Eterna Forest experience becomes much more memorable because the player has more to do and see there. the Heartwood and other locations in Hisui lack these additional elements and NPC interactions. This makes Hisui less memorable overall but it gets a pass because the region is carried by its ties to modern Sinnoh.
>Wow seriously? That's such a unique thing that players can only do in Heartwood you're so right anon.
Yeah it's a game that revolutionized catching pokemon.
So catch them. If you played the game you can also rematch the boss battle which was also revolutionary for the series.
And again - it's also a story relevant place and not entirely irrelevant.
>Even if this were the case, that leaves a front-loaded Eternal Forest with 1)Cheryl tag-team battles 2)Exploring the Old Chateau 3)Rotom encounter.
>Cheryl tag team battles
Was literally 5 mins and almost completely unnecessary for the game
>Rotom encounter
The padded out content for an encounter that take 5 mins
>Do you see how Heartwood the Heartwood experience lacks elements like an extra dungeon-like area akin the Old Chateau?
That shit isn't a dungeon even by Pokemon standards. There's barely anything to 'explore' - its a place to put rotom.
The boss battle itself is longer than Eterna Forest, Old Chateau and Rotom
>Why not put an explorable Vespiquen Hive there with an Alpha Vespiquen at the end as a boss for example?
Because Kleavor is better.
>Do you also see how the Heartwood experience lacks elements like an NPC who travels with you for a short time and makes the world feel more alive?
The Warden is Lian and he's actually more relevant to the overall story than Cheryl who you battle with 4x max until she disappears until the optional tower.
>The Eterna Forest experience becomes much more memorable because the player has more to do and see there. the Heartwood and other locations in Hisui lack these additional elements and NPC interactions.
Story relevant places are memorable because it's part of the story. Eterna forest is 100% optional and overall irrelevant. It doesn't matter if you have more to do and see there (you dont) if the magnitude of what you have to see means nothing.
> unnecessary for the game
But that's what makes games good, you keep saying that modern Sinnoh has "unnecessary" and "optional" content but these things are what give Sinnoh life. If we did things your way, there would be no Floraroma Town because there's no Gym there and it has no "story relevance" but Floraroma Town is an iconic Sinnoh location. Putting in additional dungeons that are optional and going beyond just bare-bones main story content would make PLA and its locations more memorable. But again, HIsui is able to get by without that because of its association with modern Sinnoh
>Because Kleavor is better.
I never said Kleavor wasn't better. Why can't we have Kleavor AND the Vespiquen Hive? Game Freak didn't say "Well the Gym and main story of DPPt happen in Eterna City so Eterna Forest can just be an empty hallway." They put in effort and produced main story content AND optional side content that made Sinnoh iconic. Fuego Ironworks and the Platinum Villa are optional, but people remember them. The Sinnoh Underground and Secret Bases were optional content with no story relevance but they became staples of the Sinnoh experience. People like you are why Game Freak feels that the Battle Frontier isn't worth bringing back and why Unova Remakes won't have the optional Pokemon World Tournament.
>The Warden is Lian
All of the Wardens do the same thing. They give you exposition and leave. None of them battle alongside you or travel with you through an area in the same capacity that Cheryl does because that would take extra effort.
>No one remembers Hoenn or Sinnoh for the fricking buildings
Except for the Hearthome Contest Hall, the Sinnoh Pokemon League building, Team Galactic's HQ, the Old Chateau, Valley Windworks, the Canalave Library, the house in Canalave linked to the Darkai event, the Villa in Platinum. I don't know Hoenn as well as Sinnoh because I started in gen 4 but I'm sure that they have their own iconic buildings.
>Fewer trainers = Good
Incorrect.
No connectivity to BDSP means that I should have been able to transfer Origin Dialga, Origin Palkia, and all of the Hisui-introduced mons into BDSP
>You were never not getting that.
Fine, then let's not pretend that some extra effort went into the visual presentation or something. All they did was make a large, empty open field. The lore justifies this yes, but it requires less effort than realizing modern Sinnoh in full 3D
> there are no gyms and there are no contests. This is why BDSP exists
You are still not understanding. Hisui by itself is not iconic. It is not memorable and generally lacks interesting geography. However, being a prequel to modern-Sinnoh gets it a pass. There is nothing visually special or interesting about Hisui's Heartwood. It's entirely carried by its connection to Eterna Forest. The majority of Hisui is like this. Bland areas that are only perceived as interesting because of their connections to modern Sinnoh
Platinum was already as best as Sinnoh would get
GF made the right call working on Legends
These are the only good switch pokemon games.
I liked BDSP and I am tired of pretending I didn't
>more effort put into it
jesus christ this franchise truly is beyond saving
Legends is the best Pokemon game since Black and White 2, and it's not even very good
Because most long term fans have stopped playing games and just want nostalgia. TPC is meeting consumer demand and consumer demand is asking for their childhood back
I used to be a unovagay, but recently I started playing Pearl, which made fully turn into a sinnohbro. Legends already kinda got me there. To think I never played dp cause I always read gays complaining about it but it's just good period.
Forgot to mention, being able to still use online features, even on emulators on the ds generation is based af if you want to complete the dex. Gotta catch them all right?
They robbed me of my Platinum remake. Legends was alright.
Why the frick did this board suddenly go from shitting on gen 4 to praising it and thinking it's the best gen now?
i see way more shitting on gen 4 after bdsp released tho
They shit on the remake, not gen 4 silly anon.
To be fair, popular opinion was turning against DP, while the general consensus was Platinum was better. BDSP just fixed so little that the problems of the original were a lot more clear.
Zoomers grew up with it. And what defines what you like in Pokemon is nostalgia, as pokemon games are really shit nowadays.
Its the other way round. People shit on Gen 4 way more now, especially in the wider community
Yes, Sinnoh chads won. No, it wasn't because of PLA. It was because of based BDSP.
>One is an almost 1:1 of the exact same shit they played when they were in middle school so that they don't b***h and moan about the other one being different
Good, pokemon has strayed from the path since Gen 5 and needed to be returned to its former glory (Gens 1-4) while not keeping the annoying shit (Grinding thanks to EXP share, lack of dex thanks to the Grand Underground).
>The other one has more effort put into it than a standard 'remake' - same setting but with a new story, more lore, actual mechanics suited for a 3D game, endless throwbacks, etc.
But it's not a true pokemon game, it's a BOTW clone that barely resembles a pokemon game. Nobody asked for PissAss, and nobody wanted pissass except homosexual contrarians on /vp/.
Anyone that wanted "SwSh but with nerfed badly realized version of Sinnoh's enviroments and terrible moronic Dynamax shit in" is moronic, but I guess you kind of need to be moronic to even like SwSh in first place or tolerate it.