Grafix unironically went too far

>"Why won't-"
>PSO stutter
>"gamers realize-"
>*blobby lighting constantly readjusting itself thanks to auto-exposure*
>*dips below 60*
>"that devs have moved past last gen consoles-"
>*internal resolutions matching that of Switch ports on a good day*
>*terrible image quality due to relying too much on FSR and DLSS*
>"and'
>*hideous reflections that can't even do mirrors half the time*
>*massive PSO stutter*
>"upgrade their hardware?"
>*90+ GB install size for a 15 hour game with little replay value*
>*dev cycle that started during last gen and cost over $100m before marketing*
Maybe the rabbit troon was right.

Nothing Ever Happens Shirt $21.68

Tip Your Landlord Shirt $21.68

Nothing Ever Happens Shirt $21.68

  1. 4 months ago
    Anonymous

    >digital homosexualy
    didnt read

  2. 4 months ago
    Anonymous

    how many times u gotta get jannied b4 u learn ur lesson sneetheshit

  3. 4 months ago
    Anonymous

    whats a pso stutter?

    • 4 months ago
      Anonymous

      Shader compilation. DX12 issue mistakenly associated with UE4/5.

    • 4 months ago
      Anonymous

      Phantasy star online

  4. 4 months ago
    Anonymous

    >shill foundry
    PER OBJECT MOTION BLUR

    • 4 months ago
      Anonymous

      It looks nice in some games, but I hate how condescending they sounded when talking about people not liking it in FF16.

  5. 4 months ago
    Anonymous

    sir, your hogwarts legacy review

  6. 4 months ago
    Anonymous

    I hate that awkward clown so much.
    His random psychotic laughter makes me uneasy

    • 4 months ago
      Anonymous

      ..... HAAA!!!!
      he laughs like Barts teacher from the Simpsons

  7. 4 months ago
    Anonymous

    >Series S being around to keep devs in check is a bad thing

  8. 4 months ago
    Anonymous

    >mfw Ganker ignores these points because improving vidya is verboten

  9. 4 months ago
    Anonymous

    We now live in an age where AA Japjank on engines made for the PS3, from the likes of Falcom or Compile Heart, feel smoother to play than most modern action games, on the same hardware.

  10. 4 months ago
    Anonymous

    How do you chose a graphic style for a game? Trying to figure out which way to take the game I'm working on and I don't feel strongly either way.

    • 4 months ago
      Anonymous

      What looks the most appealing to you while still letting you make a ton of assets in that style?

    • 4 months ago
      Anonymous

      Concept art, see what looks the best, make a little demo to see if looks good in engine

      • 4 months ago
        Anonymous

        lol I can't make concept art. I can work with blender and substance painter.

        Texture painting is an options but not concept arting the entire thing

  11. 4 months ago
    Anonymous

    I feel like he's the only one in the game "journo" industry who consistently shits on the stuttering in modern games

    • 4 months ago
      Anonymous

      Stutter, but not about how the pace of rendering tech is going faster than the pace of hardware. What early PS4Bone game went below 720p without heavy scrutiny?

      • 4 months ago
        Anonymous

        Well yeah but you literally have to do 9 times the compute work rendering the same scene at 4k from 720p. 4x from 1080p. Resolution is probably the hardest to scale because after a certain point it really becomes hardware dependent, especially if you're doing multiple render passes.

        • 4 months ago
          Anonymous

          Not that guy but there are many games running at shockingly low resolutions on console nowadays. I disagree with him though, I don't think the "rendering tech" is advancing much at all on console where there isn't even path tracing. Developers are just incompetent.

          Not only is the graphics jump this gen much smaller than the previous one (which by itself was already a lot smaller than the one that came before... le ebin diminishing returns) there seems to be outright regression in resolution now, it's crazy. Games end up a blurry mess on console. Reminder that going from PS3 to PS4 there was a substantial jump in graphics (bigger than the one we're seeing here) *and* a huge jump in resolution, at the same time.

          • 4 months ago
            Anonymous

            Indians on Twitter complain more about jaggies on shadows instead of the perf because no one actually plays games anymore. I'm glad games this gen are starting to have performance modes so I can finally play these bullshit console exclusives at 60fps.

  12. 4 months ago
    Anonymous

    Are they based for saying their GOTY is Hi-Fi Rush because it's a game that doesn't have stutter struggle or shader comp issues on PC, runs locked 4K 60 on Series X, and locked 1440p 60FPS on Series S. And is perfect on the Deck

    Probably

    • 4 months ago
      Anonymous

      I will give them credit for that. 15 yard penalty for putting Alan Wake 2 on the same list despite having almost all those issues, though.

      • 4 months ago
        Anonymous

        DF heavily weights towards games that push the envelope from a tech standpoint regardless of how good it is as a game.

  13. 4 months ago
    Anonymous

    Their videos always feel too bloated.

  14. 4 months ago
    Anonymous

    The only thing DF is good for is this guy's optimized settings videos

  15. 4 months ago
    Anonymous

    >play game from literally 20 years ago
    >looks good runs good

    >play game from yesterday
    >looks like shit runs like shit

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