Always doomed to fail. The lead dev is a financially illiterate moron and the scope of the game was way too ambitious. They actually had a few companies willing to publish the game if they narrowed the scope a little, but they in their hubris rejected all offers.
i like him because he's a vst zoomer with a ton of money, >haha i like gsg's so I'll get a team to make one for me
is kind of based if you think about it
I always said the scope was fricked,14th-20th century for the whole world with the detail they were pitching + first game dev experience was never going to go swimmingly, they should have tried something like a Voltaire's nightmare scale of simulation first instead of going balls deep into a level of ambition that PDX is too scared to touch
No because turns out, just like Paradox, that having more than half of your developer team be UI/UX people isn't ideal for shipping a simulation focused GSG.
I dunno about that. I'm working on a grand strategy engine and it feels like half the time spent writing code is writing UI code or interfaces for UI code.
You don't need a supercomputer for GSG's unless you're playing that one Vic2 mod that had over 600 tags in it because the devs thought implementing CK2-style vassals was a good idea. But I don't think an ancient PC (assuming you mean something that was built at around 2006) can run most Unity sloppas, certainly not PC's from the time that were store-bought prebuilts without GPU's.
I still think Vic with CK2 style vassals would be based, someone made a mockup of the idea like 8 months before V3 released and it sounded super based.
If by that you mean the modeling of internal government subdivisions (i.e. provincial governments), yeah, it would. Every country in V2 is modelled as a unitary state, which for most major countries in the area is horribly inaccurate; most were federal states.
i think that anons wildly overestimate the actual number / presence of 'shills' on Ganker in general, but I genuinely believe some of the former members of the grey eminence project make these threads
the other grey eminence thread's OP literally sounds like a dev desperately trying to keep up interest for this shitty vaporware non-game
Dunno about the other thread, but I made this one, and I don't have an association with it.
I had lukewarm hope for it, mostly because I hate hexagons.
last update on their Patreon was in May, not seeing anything that would suggest it was "canned"
'paused' because the lead dev lost his life savings on r/wallstreetbets
no I'm not fricking joking
this sounds hilarious post proofs
>np.reddit.com/r/wallstreetbets/comments/g17zmf/feast_your_eyes_on_my_losses_689k_on_spx_puts/
this is a meme because this was before he even started grey eminence and also it's super fricking based
If he didn't gamble all his money away he'd have enough capital to continue developing the game
He did the same with the patreon money for sure, he just didn't post about it.
That happened years ago, though.
They started because he had those funds to back them
And yet he lost his money years ago, so why did they only cancel recently?
I would assume they already had a good bit done and thought they could publicly fund it.
Always doomed to fail. The lead dev is a financially illiterate moron and the scope of the game was way too ambitious. They actually had a few companies willing to publish the game if they narrowed the scope a little, but they in their hubris rejected all offers.
>financially illiterate moron
How illiterate? Mind showing some examples, so as to learn from their mistakes, if it's not too hard to ask?
not sure if this is true but apparently he lost 700k on shitty stock or gambling
Wew! He should've played wall street raider or business simulator first. Not that I'd expect it to help him notice his issues if he's that bold.
i like him because he's a vst zoomer with a ton of money,
>haha i like gsg's so I'll get a team to make one for me
is kind of based if you think about it
Isn't that basically what the hooded horse guy is doing? Except mostly successfully
Yes, but his games are releasing
QRD on Hooded Horse? Did the owner post here? I just noticed they're publishing Menace, along with a few other titles I liked.
I always said the scope was fricked,14th-20th century for the whole world with the detail they were pitching + first game dev experience was never going to go swimmingly, they should have tried something like a Voltaire's nightmare scale of simulation first instead of going balls deep into a level of ambition that PDX is too scared to touch
So they wanted to do a GSG capable of simulating real world economy, but they burned all their funds. Unironically they rapresented it well.
I'm surprised hooded horse didn't publish it. It must've been that bad.
No because turns out, just like Paradox, that having more than half of your developer team be UI/UX people isn't ideal for shipping a simulation focused GSG.
I dunno about that. I'm working on a grand strategy engine and it feels like half the time spent writing code is writing UI code or interfaces for UI code.
The butthurt of morons that felt for it surely is still on
Are those modern grand strategies playable on truly ancient PCs, or do I need a supercomputer to run a border paint simulator?
You don't need a supercomputer for GSG's unless you're playing that one Vic2 mod that had over 600 tags in it because the devs thought implementing CK2-style vassals was a good idea. But I don't think an ancient PC (assuming you mean something that was built at around 2006) can run most Unity sloppas, certainly not PC's from the time that were store-bought prebuilts without GPU's.
I still think Vic with CK2 style vassals would be based, someone made a mockup of the idea like 8 months before V3 released and it sounded super based.
If by that you mean the modeling of internal government subdivisions (i.e. provincial governments), yeah, it would. Every country in V2 is modelled as a unitary state, which for most major countries in the area is horribly inaccurate; most were federal states.
My high end PC from 2017 can´t properly run Vic3 beyond 1880.
same but with my 2022 pc, unoptimized game
To be fair, VIc3 is an unoptimized pile of shit
It was never on. Meme project from the very beginning.
Can it be compared to Star Citizen?
Star Citizen is playable
Dead
Move on
bump
dead game
Yes.
Why did you make a duplicate thread?
>thread was created 21 days ago
>thread was created 16 days ago
Which one is the duplicate again?
My thread was to discuss Grey Eminence in a PDX-dominated market.
So OP was expect to predict you'd make an (in your opinion) superior thread 5 days after him or he's duplicating your thread?
I'm not
I'm
Why is there two threads for a dead game?
i think that anons wildly overestimate the actual number / presence of 'shills' on Ganker in general, but I genuinely believe some of the former members of the grey eminence project make these threads
the other grey eminence thread's OP literally sounds like a dev desperately trying to keep up interest for this shitty vaporware non-game
Dunno about the other thread, but I made this one, and I don't have an association with it.
I had lukewarm hope for it, mostly because I hate hexagons.
another mod/game that will solve every problem of paradox games
for some reason it's never released
why people are still falling for this?
please come out