I think it's only canon because Roman is alive in VI. The deal ending feels like it was definitely the "intended" ending because it makes a lot more sense for the story and the ending is much more impactful.
I don't think your choice affects percentage but I could be wrong.
deal is good and fits the game imo, but people say revenge is the canon one, but neither has actually been officially confirmed.
iirc you never actually see his posts. all you see is niko wishing him a happy birthday, which could work if he was dead too since people do that all the time.
The faceinvader page was just suppose to be reference to GTA 4. It still in the air whether Roman is dead, or not. I rather Roman be alive than girlfriend niko knew for such short time. Blood before broads.
I usually do revenge, but I also played Niko as a cold blooded killer and spared no one.
Which surprises me since the whole game tries to demoralize you into not taking revenge, you'd think the gut punch of Roman dying because you didn't choose revenge in a cruel twist on Niko's character development would be the canon ending. Choosing revenge has no character arc to it and doesn't really align with what the game is preaching.
The point of the story is that niko isn’t a moron who flippantly chases money for security, he came to liberty city to kill someone who sold him out for money in the first place and throughout the game kills indiscriminately to protect his family and friends, why should Dmitri be spared? If anything deal ending feels so out of character for niko, that it’s really just niko acting out Roman’s best wishes for peace and not his own brand of black justice
The point of the story is that Niko is consumed by his thirst for revenge, and discovers that getting it brings him no relief, only more pain. Most of the story arcs in the game are about betrayal and revenge, like Dwayne/Playboy and Dmitri/Faustin. It is an extremely heavy theme in the game.
It does not feel out of character for him to take the deal ending. It's character growth.
9 months ago
Anonymous
Yeah, but the game also tells you that Niko shouldn’t sell out his moral backbones for comfort.
9 months ago
Anonymous
It does but thats a bit of a non-sequitur as far as I'm concerned, the game tries to frame working with Dimitri as selling out your morals for money but there isn't anything that bad morally about working with Dimitri, he isn't selling the drugs to schoolchildren after all. There is a practical reason not to do it, because he will screw you over but not any sort of moral reason, its not like its any worse than say robbing a bank or any other crime Niko commits.
9 months ago
Anonymous
It’s a worse ending though so even if it were ‘character growth’ it’s the inferior choice from nikos perspective besides immediate financial, but even as a player choice it’s foolish to think that your problems will go away with a suitcase full of money.
Dmitri was always gonna backstab niko, there was no way that filthy fricking rat wasnt gonna go back on his promise to leave the two alone.
9 months ago
Anonymous
It's a better ending and having Dmitri be the target of the final mission makes more sense than the other guy whose name I forget. The only issue is that it was way too obvious that Dmitri would betray them so yeah it's kind of stupid for Niko to not see it coming. There should have been some convincing reason given that makes you think maybe it wouldn't happen.
9 months ago
Anonymous
The point of the story is that Niko is consumed by his thirst for revenge, and discovers that getting it brings him no relief, only more pain. Most of the story arcs in the game are about betrayal and revenge, like Dwayne/Playboy and Dmitri/Faustin. It is an extremely heavy theme in the game.
It does not feel out of character for him to take the deal ending. It's character growth.
The point of the story is that niko isn’t a moron who flippantly chases money for security, he came to liberty city to kill someone who sold him out for money in the first place and throughout the game kills indiscriminately to protect his family and friends, why should Dmitri be spared? If anything deal ending feels so out of character for niko, that it’s really just niko acting out Roman’s best wishes for peace and not his own brand of black justice
Sure but that misses the entire point of the story.
Dimitri tried to kill Niko multiple times and made a bunch of threatening calls there's nothing wrong with Niko taking him out given the opportunity
I usually do revenge, but I also played Niko as a cold blooded killer and spared no one.
Which surprises me since the whole game tries to demoralize you into not taking revenge, you'd think the gut punch of Roman dying because you didn't choose revenge in a cruel twist on Niko's character development would be the canon ending. Choosing revenge has no character arc to it and doesn't really align with what the game is preaching.
this conversation is pointless. deal ending would've been canon if rockstar didn't bend the knee for crybabies
9 months ago
Anonymous
Actual crybaby moron
9 months ago
Anonymous
>even as a player choice it’s foolish to think that your problems will go away with a suitcase full of money.
Especially when there's frick all to spend money on
9 months ago
Anonymous
It's funny that there's so much shit advertised ingame for you to buy, but you can't actually buy anything. Like you have a phone. It'd be cool if you could buy the serrated edge stuff or the sports cars.
9 months ago
Anonymous
Dmitri is different from the other slav who Niko hunts down. The slav was just a junkie idiot who severely regrets what he's done, but Dmitri willingly antagonized and placed Niko and his family into the crosshairs of gangsters with zero remorse. He's a snake who deserved to be put down at all costs, even at the cost of monetary gain.
9 months ago
Anonymous
Except with Dimitri, Niko feels satisfied he got his revenge on him. When Darko betrayed the unit, it was for that one time and he fricked off right after. Dimitri, on the other hand, betrayed Niko to Bulgarin, burned down Roman's apartment and business, arranged Roman's kidnapping, blackmailed Florian, and so on. Darko's betrayal was a decade ago and when he was finally confronted for it, the man Niko found was nothing more than a fricking junkie. Everything Dimitri did was fresh on Niko's mind, and he actively made Niko's life hell in Liberty City, and Dimitri was never gonna stop until he was finally killed.
9 months ago
Anonymous
Ah, but Niko has been making deals the whole game. With Francis, with the CIA, and so on. And every time he makes a deal with the Devil, he gets burned. The climax of course would have him pay with the life of his solid tie to his new life, Roman
>the point of the story is letting a psychopath who fricked you over walk free because uh... revenge bad?
You're literally a glue sniffing, crayon eating Black person, and yes, i popped the other slav backstabber too, because i am not a fricking moron.
You really think the point of the story was >revenge is good >kill everyone because you're a badass >don't change at all ever
Sorry anon, but you had to find out sooner or later: you're one stupid motherfricker.
9 months ago
Anonymous
>you're one stupid motherfricker.
The point is Liberty City is a fricking shit hole with no happy endings. Or how about how just because nico does bad things doesn't mean hes a bad person, its not like the game explicitly said that multiple times. Hows it feel to need such a simple thing explained to you?
9 months ago
Anonymous
So then explain to me why damn near every single character in the game's story is all about betrayal and revenge.
9 months ago
Anonymous
>just because nico does bad things doesn't mean hes a bad person
what happened to "judge a man by his deeds"
9 months ago
Anonymous
When does the game ever say that?
9 months ago
Anonymous
> Hey, my youth. Some boy dem, dey pon de corner an' ting, an... de boy dem sell some tings and ting, an... I gwa'an, an' I say... oh, dem nah wan' gimme my money an ting. An'... every corner my corner an... I want my money an' ting, ya know? Ah no see dat! Go, go, ya know, me wan' deal with de case proper. Ya nah see it?
how do you respond?
9 months ago
Anonymous
I say >Thanks for the mobile weapon shop but dont ever speak again until you learn english you fat Black person
9 months ago
Anonymous
uhh.. what did he say?
9 months ago
Anonymous
Other dealers are claiming his corners for selling without cutting any profits to him, so he wants to shoot them himself.
9 months ago
Anonymous
On Ja
9 months ago
Anonymous
>somehow Niko a literal slavic ESL understood all of Little Jacob's dialogues perfectly
9 months ago
Anonymous
TL;DR there's people on my corner selling drugs go deal with themhtymj
9 months ago
Anonymous
This was BadMan, Niko could not understand him early in the game and needed Jacob for trasnlation. Late game when you find BadMan as a random encounter, he can somewhat understand him, meaning Niko got better at english. I'm not a native english speaker, but I kinda could glue together what that guy tried to say.
9 months ago
Anonymous
Serb here, I can mostly understand Jacob, Badman on the other hand...
9 months ago
Anonymous
y-you too
9 months ago
Anonymous
is good >>kill everyone because you're a badass >>don't change at all ever
This but without a single hint of irony.
9 months ago
Anonymous
>don't change at all ever
To be fair most of the characters didn't. Dimitri was unrepentant all the way through and Niko's attempts to change were beaten down by him proving that it doesn't work.
I don’t like that I’m betraying Pegorino. But, then again, he made Niko kill Ray for no real reason, and he gets clapped by Dmitri in the deal ending anyway.
I liked Ray and Peg. Not as much as Phil, but still, don’t like the aspect of backstabbing when they did Niko favors and paid him handsomely.
>betraying Pegorino
It could have gone a bit better but Niko explicitly said several times to Pegorino that he has business with Dimitri and Pegorino said >frick you you immigrant frick go do it
he's also complicit in Dimitri betraying you so frick him.
Really, it's just the Pegorino is so pathetic that you feel bad for him, he gets fricked by everyone, but he ultimately fricks over Niko in both endings, and Niko knew he couldnt trust Dimitri.
Honestly, Pegorino is such a fricking joke that I’m amazed that The Comission didn’t just steamroll him immediately. He was nothing but a thorn in their side, and he was openly antagonising the Ancelottis.
Isnt it implied Phil is actually a really effective boss until he makes everything too personal?
9 months ago
Anonymous
He's still disrespected despite his efforts. Peg is just a lampoon of that character.
does that not apply just as much to [...]
The theme of the game transcends the standard logic and reasoning of the player. If you play Niko as a vengeful person for the ending, the rest of the playthrough should be consistent with that, otherwise it upsets the theme.
>Even if you spare Derrick, he [schizo headcannon]
He's dead in V, and Packie implies he's the last son.
Which sort of undermines Niko's character arc when he realizes there's no point in getting revenge against the guy who betrayed him in Serbia, which was one of the best parts of the game.
it literally doesn't. Darko and Dimitri are two different beasts. Darko is a harmless junkie who can be left alive with no consequences. Dimitri meanwhile is a known traitor who have already betrayed two people including Niko and he has to be a room temperature IQ Black person to trust him again.
>Anyone that wants a cop with dirt on them
except YOU(Niko) also have dirt on the cop and he can't do shit to you since if you're caught(ignoring gameplay mechanics) you can act as evidence against the b***h. Francis was already in hot water before the main events.
>Anyone that wants a cop with dirt on them
except YOU(Niko) also have dirt on the cop and he can't do shit to you since if you're caught(ignoring gameplay mechanics) you can act as evidence against the b***h. Francis was already in hot water before the main events.
>sparing a crooked cop who would kill his own brother
Watch that cutscene where Francis orders you to kill Derrick. Niko was fricking disgusted at the idea and even refused at first. Niko would do anything to protect Roman, so no shit he would react that way.
Francis got what he fricking deserved in my playthrough.
Derrick snitched on Gerry and was going to snitch on Francis, just like how he snitched on both of his comrades and had them both killed. Francis is a bastard, but goddamn, why does the game want me to pity Derrick when he burned everyone he’s known for his own sake? At least Michael did it off-the-book with his back against the wall for the sake of his family, and he doesn’t try to murder Trevor the moment he walked back into his life.
>he snitched on both of his comrades and had them both killed
Exactly, anon. Derrick had those guys killed, but not his brothers. >Francis is a bastard
You'd have to be a special kind of bastard to actually order a hit on your own brother. Ironic that it was the cop brother that was willing to go that far, but not the mobster brothers.
9 months ago
Anonymous
>killed
life sentence in prison is as worse as death and he was ultimately killed there according to Packie in 5. >to actually order a hit on your own brother.
Which Derrick replies in kind by offering Niko money to shoot Francis instead when he could have offered money to not go with it.
9 months ago
Anonymous
>Derrick replies in kind by offering Niko money to shoot Francis instead
Wrong.
Derrick frantically calls Niko and tells him that he thinks Francis might try to kill him. He doesn't offer Niko anything and calls it "cain and abel" shit. He only asks Niko to kill Francis instead as a reaction to Francis trying to pull that shit first.
No he didnt. He was a fake friend who just wanted dwayne to shut the frick up and stop talking about how he built everything that x has. gayboy x dies in every playthrough
>Dwayne runs things before he is jailed >Playboy takes the reigns and takes the business to greater heights and success >Dwayne comes back and expects to be given the throne and all that comes with it right away >Bitches and whines the whole time >Can't just move on or even accept the charity Playboy gives him
No, Dwayne is an entitled bitter Black person who is impossible to deal with. Playboy did the right thing and so did I when I make a save to specifically replay killing him.
>Claude
If you don't treat it as an Easter egg, I am curious if those were even his clothes considering he is dressed gayer than gay tony with his hideous colorful hoodie thing and big yellow car.
>gayboy seizes control of the business and then attempts to cut off contact with dwayne while he's behind bars >pussies out and acts like he missed him after he gets out like a sycophantic little Black person b***h >tried to have him whacked for personal gain because he knows he'll have to give back control of everything
playboy was a homosexual and died in an alleyway alongside his Black person accomplices
I did the first time because I thought that Playboy would be my guy and Dwayne was whining all the time to me so I was like, money and shit is cool.
I learned a valuable lesson, never made that mistake on the next play through
This is where the endings fail. Most players from what I've seen in these threads ever went on a date with Kate. So you basically have to choose between one of the most beloved characters in the game and a literallywho. They should have put her in more missions and forced her on the players because apparently no one gave a shit.
Didn't help also that Kate is an annoying sanctimonious b***h who keeps berating Niko on every dates with minimal redeeming quality like the few times she's being nice, no wonder many players didn't care.
Considering her father and all but one of her brothers are notorious criminals, and was crying in the corner when Francis and Gerry were literally trying to kill each other while she was young, I don’t blame her for being sanctimonious. Niko can be good, Kate was his gateway to a normal life away from crime.
>Most players from what I've seen in these threads ever went on a date with Kate. >???????? >Never has sex with you >Doesn't have an ability to help you
I mean I get that she's a "good" person and all, but her ending up being this integral part of the story in the end is easily the weakest plot point in the game's otherwise great story
Isn't she a fed keeping tabs on nico? Been a while since i played but i remember something like that. Would have been a harder choice if she was a more convincing love interest but between that and nobody giving a frick about her, the choice is obvious.
You should pay more attention to the early game missions when you're doing missions for Faustin. Dimitry has a lot of telling dialogue in missions and body language in cutscenes. That plus snippets from phone calls and alternate mission convos put all the pieces together. Dimity and Faustin were a good pair, they kept each other in check. But they both grew too extreme - Dimitry too focused on money, Faustin too focused on violence and being scary. Liberty City changes every man who walks in.
There's no twist, Dmitry directly told Faustin that he's going to be greenlit if he kills Kenny Petrovic's son. He told Niko to do it anyway, and Dmitry then used Niko to square his deal with Petrovic by killing Faustin. Then Bulgarin arrives and takes Dmitry under his wing, so he's not obliged to carry on as if Faustin was still around.
He's not an "evil psychopath" that's some kid's from YouTube headcanon, he wants to kill Niko because Niko can fricking implicate him in a half a dozen murders, that's it - that's his whole motivation.
This is a great breakdown. One of the key themes of the game is that in business, things are rarely personal. And when they are you are usually making a mistake that will cost you your success.
When you're on the receiving end of those decisions, it can feel very personal, or sometimes that it is just needlessly cruel, but it is a detached decisions with no regard for those that it effects, just a selfish choice of convenience. Good example is Niko meets with the man who killed all his friends, we get the lines >You killed my friends for A THOUSAND dollars?! >What do you charge to kill someone?
Great moment.
Or another memorable moment is when Elizabeta just shoots Manny in the face because she is stressed out and that is that.
I wish Elizabeta was a character in GTA 5 or 6.
>multiple endings or mission choices >one outcome that makes sense and is the obvious choice >one or more other endings that are beyond silly and make no sense
why is rockstar like this?
The PS3/Xbox 360 era of games were rife with choices, it was revolutionary and new, now it’s simply expected to have multiple choices even if one or some of them don’t make sense.
That said, GTA IV’s endings are more nuanced than V’s choices. Hell, the main antagonist practically taunts you with the canon choice of killing all the bad guys while the trio live happily ever after.
Tony moved out of Liberty City because he gave the club to Yusuf and went to Los Santos to start up new clubs, but he must still be friendly with Luis cuz he has his photo framed on his desk
I read somewhere what Bernie/Florian hangouts were cut, same with Ray Boccino or Phil Bell assasination choice, this could be the hardest one, cuz Rey helped you a lot and Phil seemed like a nice guy.
I would prefer Florian hangouts from Dwaynes, he could give interesting insight about Niko's past life and the war, while Dwayne evertyime was like: >yo man, the thang is, nobody respects me anymore, i can cope no more, man
Dwayne was an entitled nagger, after he came back his friend put him back on his feet, offered him hald of the business HE created but Dwayne demanded more and more, frick this guy.
Everyone calls Ray a treacherous snake, when hes loyal and keep his word. Actually Rey was the one betrayed constantly, first by Luka and his crew, then Johnny, Isaac, Pegerino and Niko. I would keep him alive if I could.
Even though Ray was a man of his word, he kept pushing his luck with Niko by having him do hits when Niko just wanted info out of him. It was impatience more than anything else. Plus, Ray was treating Niko like he was a member of the Pegorino family, to the point Niko had to keep reminding him that he was just a hired gun.
>after he came back his friend put him back on his feet, offered him hald of the business HE created but Dwayne demanded more and more, frick this guy
No. Frick you, playboy.
>COUSIN! CONSIDER THIS, >IF VLAD WANTS TO CHOP OFF HIS wiener AND BOLT ON SOME NICE BEYOOTIFUL TEETIEEES, WELL THEN COUSIN I SAY WE SHOULD LET HIM! >WHO ARE WE TO SAY WHAT A PERSON CAN AND CANNOT DO WITH HIS BODY, EH COUSIN? THIS IS THE LAND OF OPPORTUNITY AFTER ALL! >VLADARINA HAS NICE TEEETIES, YES?
>hey dumb yokel tell your fatty cousin to stop staring at my breasts yes? >*brucies walks in* >NB NB GET OVER HERE MAN AND TELL ME WHO IS THAT HOTTIE YOU WERE TALKING TOO IS
>hey dumb yokel tell your fatty cousin to stop staring at my breasts yes? >*brucies walks in* >NB NB GET OVER HERE MAN AND TELL ME WHO IS THAT HOTTIE YOU WERE TALKING TOO IS
Definitely. It might not fit with the whole diamond subplot the dlc was going for but, I know very little people who played GTA IV who actually played Chinatown Wars.
Anyone else feel like the story was "wasted" on GTA IV? By that, I mean that the story goes to some surprisingly nuanced and complex places, like the hypocrisy of war, the disillusionment with the "American Dream," the pointlessness of revenge, etc. Some surprisingly deep story moments in a game where you can randomly decide to murder a bunch of innocent people and where the local internet cafe is called "twat."
No. Good, entertaining balance that Rockstar can't replicate. The game is the best GTA and one of the best games made period. It was too good for most people back then because they got annoyed that they had to deal with simulating friendships and go on dates.
Oh I know.
When Zero Punctuation came out with his review, his one line was "Normal, boring life simulator" and I think most people had that. Rockstar wanted you to be able to live in the world, to feel immersed. It works pretty well, however you always feel lonely. Its depressing, but I think very well done. The city is an isolating place, happiness is fleeting. You can buy nice clothes, go on dates with hot, crazy women, take in a show with a friend...but drive around alone listening to the radio and you remember that its just a game. Kinda meta, now that I'm thinking of it...
It's the 3rd best rated game of all time for a reason. Massive commercial success too, it broke the guinness record for the most profitable entertainment release of all-time, no idea why some anons call it a failure. Because you can't have a tattoo, afro and drive a pimp car? C'mon. But sad truth is, power fantasy sells extremely well, just look at GTAO, teens larping as some billionaire crime lords, it's pure cringe. GTA VI is going to pander to that crowd sadly.
I will give GTAO credit where it’s due. It has overall better mission design than GTAV’s campaign. There’s less scripted bullshit and more accommodating different playstyles and approaches.
a large part of that is due to the stake being lowered and Niko going back to square two by the third act. Everything is building up to Niko helping Packie turns the Irish mob into a major power, and then the Irish just implode on their own and Niko has to start working for a shitty small-time Mafia crew. Pegorino is fricking pathetic even compared to Faustin whom Niko worked for back in the first act. Narratively it just kills all momentum. Compare this to San Andreas, where you go from street level Black folk to casino owners and Triad ally. Even the final act has you starts retaking Los Santos with the help of the Triad. You can actually feel the main character grows stronger, whereas in IV it just feels like Niko is going to be trapped bouncing from one employer to another each one shittier than the last.
That's the point, anon. Money for nothing. Frick that stupid morale. They should've let you buy the stupid overpriced swords from the ingame TV and wait 2-to-3 ingame days just to break them over some WOP heads. It would've been the perfect middleground between the boringness of V and the realism of IV. The game absolutely needed a few more months in the oven.
>whereas in IV it just feels like Niko is going to be trapped bouncing from one employer to another each one shittier than the last.
Something something The American Dream.
a large part of that is due to the stake being lowered and Niko going back to square two by the third act. Everything is building up to Niko helping Packie turns the Irish mob into a major power, and then the Irish just implode on their own and Niko has to start working for a shitty small-time Mafia crew. Pegorino is fricking pathetic even compared to Faustin whom Niko worked for back in the first act. Narratively it just kills all momentum. Compare this to San Andreas, where you go from street level Black folk to casino owners and Triad ally. Even the final act has you starts retaking Los Santos with the help of the Triad. You can actually feel the main character grows stronger, whereas in IV it just feels like Niko is going to be trapped bouncing from one employer to another each one shittier than the last.
The last boss to kill should be Bulgarin, not some pathetic Pegerino shmuck nobody took seriously.
It was always so weird that you only kill him in TBoGT, I mean it makes sense that someone like Bulgarin would make another dangerous enemy in Liberty City but it kinda feels like he just disappears from Niko's life and gives up his pursuit after the failed diamond-Gracie exchange.
And they turned him into a joke, a an adult guy living with his mum and behaving like a spoiled teen.
Niko had two reasons why he came to Liberty City. Revenge and to escape from Bulgarin. GTA 4 has its last chapter screwed over, just like the Lost and Damned DLC, but TLaD's story starts to break in the middle.
his sister but yeh it makes him a lot less threatening, he just comes across as a manchild
It's so wierd to see him turned like that, we already had a spoiled brat of a character - Yusuf Amir, and he was great. Why use that trope again but this time with more negative undertone.
9 months ago
Anonymous
idk it was very odd, some of the writing in tbogt was a bit weird like that
My guess is that GTA 4 writers went into these Coen Bros-esque nihilistic randomness of life trope, like how shit happens with lack of expected climactic drama between characters. It's the thing that happened in all three stories I notice with how Niko killed Jim from TLaD with no fanfare, expected dust up between Bulgarin and Niko which never came while Luis popped him first, lack of explanation on Billy's betrayal, Rocco getting away, something like that.
One with Billy pisses me off, the most tension we got between him and Johnny is at the beginning. But in the middle they just kinda got along, but suddenly not only Billy betrays but also starts to talk.
My biggest personal mistery is the guy on the wheel chair, intro and outro suggest he supposed to be a big deal. But we learn nothign about this guy and he's never shown or talked to during the story. Wonder if R fricking up TLaD story so much was the reason they deleted them all in V.
He exists exclusively to showcase that despite being murderous heroin-dealing bastards, The Lost are the good guys of the story because their fellow murderous-heroin dealing bastard biker became disabled and they still care for him.
>they deleted them all in V
maybe, or the writers just wanted to make Trevor look like a badass
9 months ago
Anonymous
Didnt work. Just made him unlikeable.
9 months ago
Anonymous
Is there a single likable character in V? For me they all were the same loud and obnoxious, constantly screaming, self-absorbed hypocrites and buttholes.
9 months ago
Anonymous
Harvey, the janitor guy Michael switch place with in that FIB raid mission. As for main characters, Franklin is the best you're gonna get unfortunately.
9 months ago
Anonymous
Michael will refuse hookers during the break up with his wife which I thought was a neat piece of character work. Actually made it seem like the guy had an emotional conflict going on.
9 months ago
Anonymous
Funny, considering he’s the one who started the cheatathon, but it shows Michael having character growth.
9 months ago
Anonymous
That’s what I mean, it’s a small completely player driven interaction that explores the character. The other two don’t have anything like it from what I found.
9 months ago
Anonymous
probably because Trevor has about as much depth as a rain puddle and when they were writing Franklin it was a room of white guys terrified of being accused of racism so they just made the most boring character ever
by the way look forward to the female hispanic protag in gta6 i bet it's going to be super fun and not a repeat of RDR's past mistakes!!!!
9 months ago
Anonymous
Franklin is a slice of stale bread. LaMarr was dope at least, I’d kill pretty much anyone in the game for him.
9 months ago
Anonymous
Franklin is basically just this guy and serves no other purpose https://www.youtube.com/watch?v=78TNeWXi2e4
9 months ago
Anonymous
>lamar shows up in a mission >game suddenly has some life about it
I recently replayed V for the first time since 2013 and frick me are the characters all dull and whine a lot.
9 months ago
Anonymous
[...]
[...]
They knew Lamar was the best character that everyone liked, so naturally they went out their way to cuck him in the Contracts DLC for GTAO.
if you like Lamar i recommend the series Black Jesus. it's by the guy who made the Boondocks, Lamar's VA plays the titular role and he's great.
9 months ago
Anonymous
forgot to mention but obviously because he's playing Jesus his character is nothing like Lamar but the actor is great, i watched it just for him
9 months ago
Anonymous
>VA
Semantics, I know, but dude did the motion capture and everything. He even has his own unique walking and running animation, the only other NPC to have that is Lester due to his disability.
9 months ago
Anonymous
This show is surprisingly respectful of Christ as he acts in the book. Jumping in front of the bullets during the drive by, and then healing the cholos after he hits one with his slingshot to end the violence. I was really surprised by how they managed to make a comedy about Christ that still carries his message.
9 months ago
Anonymous
>muh family (who i hate and who hate me) >le reddit randumb murderer >black dude yes man
Fricking only one with any personality is Lamar.
>lamar shows up in a mission >game suddenly has some life about it
I recently replayed V for the first time since 2013 and frick me are the characters all dull and whine a lot.
They knew Lamar was the best character that everyone liked, so naturally they went out their way to cuck him in the Contracts DLC for GTAO.
9 months ago
Anonymous
>went out their way to cuck him in the Contracts DLC for GTAO
How did they cuck him?
9 months ago
Anonymous
He's socially progressive and respects women now.
9 months ago
Anonymous
Ah what the frick Rockstar?
I have no faith in the future of GTA.
9 months ago
Anonymous
>he’s the one who started the cheatathon
Yeah, with one stripper. Though that gave Amanda enough justification to frick around with countless guys.
In fact, that's what made Trevor locate them in the first place: Amanda cucking Michael with her tennis coach started the chain reaction that is the entire game.
9 months ago
Anonymous
>one stripper
First, it was a hooker.
Second, it was a toxic cheatathon. When Michael cheated on Amanda, she cheated on him, then he cheated on her, then she decided to go overdrive and take the lead while he still kept doing it with the occasional hooker, but Michael strangely thought the line was crossed when Amanda did it in their own house.
Anyway, you’re not supposed to defend either of them, both of them were equally awful in this regard, but at least they resolved it in their own way.
9 months ago
Anonymous
Cheating in your own house is another level of fricked up because 1: She's cheating on him in the house he paid for, 2: More involvement of it being discovered by neighbors and hurting reputation, etc.
9 months ago
Anonymous
Are you going to defend arson by saying matchsticks are okay, but gasoline is not?
9 months ago
Anonymous
>muh family (who i hate and who hate me) >le reddit randumb murderer >black dude yes man
Fricking only one with any personality is Lamar.
9 months ago
Anonymous
Trevor is the most likeable of the three in V.
9 months ago
Anonymous
>ruins Ron’s life and turns him into a conspiracy theorist cuck, ending up divorced and hated by his children >grooms Wade to be his obedient errand boy and murders his friends when they stopped at Sandy Shores to get high >gets Floyd killed after barging into his life >leaves Michael to die and attempts to kill him while he’s distracted, but his gun jammed
No.
9 months ago
Anonymous
B..BUT..BUT MY REDDIT PSYCHO PERSONALITY!!!! HOW COULD YOU DO THIS TO ME YOU INCEL NAZI CHUD????
9 months ago
Anonymous
B..BUT..BUT MY REDDIT PSYCHO PERSONALITY!!!! HOW COULD YOU DO THIS TO ME YOU INCEL NAZI CHUD????
Yet you like Claude.
9 months ago
Anonymous
He's to over the top, to unrealistic. One guy terrorises entire gun ridden county and nobody dears to approach him. In every cut scene when somebody points a gun on him, instead of killing him, they start to run away for some reason. His personality is also very unlikable, yet another obnoxious guy who swears a lot, threats everyone like shit and tries his best to be edgy. And despite him threating everyone like garbage, he has a lot of friends and fans. It's like that fricking overused anime trope, where annoying guy is beloved by everyone and girls just can't stop dreaming about sucking his dick. Like the Granade power guy from Bonuno Academy.
9 months ago
Anonymous
that doesn't really say much considering none of them are likeable
9 months ago
Anonymous
Thats like getting to pick the consistency of the turd for your shit sandwich.
9 months ago
Anonymous
LOL
Franklin is the most likeable because there is nothing of substance about him to be annoying. Every single character, every single one, in GTA V is unlikable. Maybe Lamar is likeable, but only in cut scenes.
9 months ago
Anonymous
Then they could have done it with him thrashing some Angels of Death instead of Johnny-boy and the Lost, since the Deadbeats have a known chapter in San Andreas.
I think GTA 4 is more like a remake of GTA 3 with a physics engine.
Rockstar stripped out a lot of great stuff they had introduced with VC and SA, but I blame that on using a new engine and learning to make a game for new consoles.
Did GTA5 re-introduce features from VC and SA? It's been too long, but all I remember being re-introduced is a more expansive character customization feature.
You can buy business like VC and the "RPG" system from SA is reintroduced.
Unlike SA they barely reflect the gameplay.
Vehicle handling difference is too subtle
Muscle doesn't make characters look more fit than they already were.
You're pin point accurate even with 0 weapon skills
etc
I've always wondered if the ending choice was supposed to be tethered to how Niko deals with Darko. If you kill him, Niko ponders on how revenge isn't all it's cracked up to be and you can see how he would pick the deal ending after that. If he spares Darko, he basically calls himself a pussy and swears he won't do that again, making it likely he'll kill Dmitri when he gets the chance.
Dimitri being the final boss with Roman still being alive would've been the perfect ending. Revenge ending is the best option, but Pegorino as a "Final boss" kind of sucks.
What's with GTA and underwhelming final bosses? Only III and SA were the exceptions and maybe IV if Dimitri is the final boss of your choosing. Billy in TLaD kinda counts but the DLC went by so quick, it didn't feel as impactful.
>Disappointment and anticlimaxes are a running narrative theme in IV.
It's crazy how so many people manage to not understand it, even though Niko literally spells it out twice - after meeting Florian and Darko
Ironically, it flew over people’s heads because some people were expecting the game to be San Andreas 2. Even though the game did everything in its power to communicate the idea that “living in New York fricking sucks in every conceivable fashion”. The game deliberately tries to disappoint you at points to reinforce its theme— That’s what people are really b***hing about when they claim that the game is “unfun”. Unlike every other GTA, it isn’t a power fantasy.
> work for dimitri once > he betrays you > chases you all over the city trying to kill you, even kidnaps your cousin > teehee come work with me again one last time ill behave i promise :^)
revenge is the only option that makes sense
If you spare Darko (which makes the most sense thematically) but take revenge on Dimitri you’re actually braindead. Why would Niko try to move on from his past and look toward the future and then go kill someone to take revenge on what he did to him in the past?
This is a great breakdown. One of the key themes of the game is that in business, things are rarely personal. And when they are you are usually making a mistake that will cost you your success.
When you're on the receiving end of those decisions, it can feel very personal, or sometimes that it is just needlessly cruel, but it is a detached decisions with no regard for those that it effects, just a selfish choice of convenience. Good example is Niko meets with the man who killed all his friends, we get the lines >You killed my friends for A THOUSAND dollars?! >What do you charge to kill someone?
Great moment.
Or another memorable moment is when Elizabeta just shoots Manny in the face because she is stressed out and that is that.
I wish Elizabeta was a character in GTA 5 or 6.
then it's Niko either attempting to not take things in business personally and failing, or making a conscious decision to kill someone not just because he wronged you but because all is fair in love and war. It's not as if Dmitry could be left alone either as he continued to frick with Niko.
Doesn’t matter, Niko would try to be consistent with his changing principles. He’d do the deal if he spared Darko.
>Doesn’t matter, Niko would try to be consistent with his changing principles.
Okay you are. He isn't changing principles he's consistently recognizing that killing Darko would be purely for personal satisfaction since Darko is a washed up mess while killing Dimitri is for safety since Dimitri wont just frick off and leave Niko alone.
You being too stupid to come to that conclusion is your own problem.
If you spare Darko (which makes the most sense thematically) but take revenge on Dimitri you’re actually braindead. Why would Niko try to move on from his past and look toward the future and then go kill someone to take revenge on what he did to him in the past?
Professional's autistic "lore" videos where he just keeps extrapolating and spiraling headcanons from things that he clearly doesn't understand and has no reference to have fricked up GTA IV story discussion, like there are people now unironically saying that Dmitry was a "psychopath"
He kind of was a psychopath. He really only cared about money and was willing to burn every bridge he ever built for a quick buck. Faustin was right, even though he was too prideful and arrogant.
Nah, he wasn't - I mean, not more than Faustin was himself. He just wanted to make money and live good, while Faustin kept dragging their crew back into Hove Beach vory v zakone bullshit he clearly resents and doesn't think is necessary (it wasn't). And then it turns out Faustin was actually small-time, and he gets got for stepping out of line. Dmitry never burns any bridges with Petrovic and Faustin, and keeps going after Niko because 1) Petrovic spared him obviously on condition of killing the people who killed his son (Faustin and Niko, this could be spelled out better in-game, but it still tracks) 2) Blugarin wants Niko killed. 3) Niko is a loose cannon that can implicate Dmitry in a number of murders and put him away forever (Niko already has the feds/spooks on him in Act I, and then goes into a police station to talk to a deputy commissioner miltiple times in Act II).
There's nothing "psychotic" about Dmitry, he is extremely consistent in his actions and attitude. He's just bitter and cruel, like a typical Russian is.
>spare him >drive away >roman is telling you how good it is that you're a changed man, you will feel bett- >shoot him from the car >roman immediately starts telling you that your a bad guy
I kinda laughed when I did that I didn't think it would change things I just wanted to see what would happen
>spared the guy >start driving away >dont feel satisfied because that guy running away is the whole reason niko came all this way and did everything he did >run him over >roman starts berating niko
I think Nico lacked a solid motivation to take the deal or take revenge ending. Really after he deals with Darko he has no reason to keep going. He wasn't in it for big money, and most of what happened with Dimitri and Faustin was largely on his shoulders for just following their orders for a quick buck. And if Dimitri was truly a problem for Nico, Nico should dealt with him after Roman was taken by the Lost MC in the middle of the video game. This is probably why earlier games didn't remove the main character's motivation before the final mission. And then there's the fact that bulgarin was completely written out and put in the DLC to end on the sopranos tv show tribute story line.
That excuse only works for a character like darko because darko was probably in some completely undocumented eastern euro trash zone. Nico's ability to find characters in the video game is remarkably high and he puts himself at odds with the strongest gangs quite often. Ray has Nico take out the Ancelotti's 2nd in command in one mission of the video game.
The thing is that it's most certain that darko wasn't in liberty city. Otherwise nico would have been able to find him like florian and not rely on government contacts to pull him out of eastern europe probably. His ability to find any other enemy character in the game is basically unlimited with enough effort
Dmitri basically became Petrovich’s number 2 after Faustin got whacked. And he apparently gains enough influence to pull an assassination attempt against the local governor. Dmitri was smart and knew how to make himself untouchable— His only mistake was underestimating Niko’s tenacity and protagonist plot armour.
There are too many missions in the video game that show that nico doesn't care about how much heat he brings on himself if he's mad enough. He keeps going even after dimitri's betrayal for one
Roman told him to stop thinking about the Russians when Niko rescued him, and he agrees. Probably would have hunted him down after that mission otherwise.
9 months ago
Anonymous
And that's a pretty thin reason to abandon that possibility. But that's how GTA video games work. All the fear of big gangs and acting in line for the short term are just excuses for taking action.
Dmitri basically became Petrovich’s number 2 after Faustin got whacked. And he apparently gains enough influence to pull an assassination attempt against the local governor. Dmitri was smart and knew how to make himself untouchable— His only mistake was underestimating Niko’s tenacity and protagonist plot armour.
Yeah, like the other anons said, the game massively loses steam in the Alderney section, and it all ends up having very little impact on Nico's actual story.
IV’s biggest problem is that it’s too long. Fatigue starts setting in during the last few missions before the Wedding. Some of the character’s storylines could have been a mission or two shorter. I also think it’s a bit of a waste that the prison is only used for visiting Gerald plus one mission in TLAD— Although that’s better than GTA V which did literally nothing with its prison.
Revenge, beat dimitri to death with a baseball bat. Throw a molotov at the junkie who sold you out as well >bla bla violence bad bla bla
don't care, you fricked with me so I frick with you
Yeah, its funny. Part of his character is a great stab at modern celebrity and greed. He has a camera and a (hollow) message. He thinks he is separate and invincible because he is portraying himself on screen, hiding behind the camera. A lot like youtubers now, ITS JUST A PRANK and shit. Think they can do whatever they want because its part of the plan.
With Manny, reality is a 9mm that hits him in the back of the head.
They listened to IV’s critics too much and focused more on wacky hijinks an dated pop culture references. In fact, a lot of V’s pop culture references were beginning to feel dated from the moment it came out (Facebook bad commentary in 2013? really?)
To be fair, they also developed IV right as the recession hit, and the Bush era ended. The game feels very late to the punch with America being described as an excessive decadent buffet right when the country's economy went to the shitter.
It did not age better, IV is imply the second-most recent title in a popular franchise, which is why everyone pretends it's a misunderstood masterpiece that compares favorably to the most recent one. As several people have pointed out, 4 was hated when it first came out for the same reasons 5 is currently hated. Watch, within a year of GTA 6's release the script will flip and everyone will say 5 is actually the magnum opus and 6 fell short, meanwhile 4 will be forgotten (as it should be).
It's honestly so tiring watch all the revisionist history about this game, and the apologia regarding all the cut features while the thing that gets shitposted about every single AAA game nowadays is all the missing features, see Cyberpunk, MGSV, Shazamposting, etc. Somehow GTA 4 gets a pass purely because of nostalgia.
>Somehow GTA 4 gets a pass purely because of nostalgia.
I often think about what the reaction would be if GTA 6 tried to pull the same shit GTA 4 did. Like imagine the reaction if you couldn't customize your car in any way in GTA 6. Do you think that would have a favorable response?
9 months ago
Anonymous
>Like imagine the reaction if you couldn't customize your car in any way
The real problem is having to drive at all.
Damn anon I can't believe you're the only one that noticed this... I mean I really just can't believe it, because nobody has ever said this before ever, it's such a unique and brilliant and special observation.
9 months ago
Anonymous
Post the other times.
9 months ago
Anonymous
Why do you say that like I was being sarcastic or something? I would never do something like that, never ever
>It did not age better
It aged extremely well because the late 2000s atmosphere was recreated so well, it basically serves as a period piece. Your gripes against IV are extremely simplistic and predictable. GTA IV went in other direction, and succeeded with flying colors - otherwise there wouldn't be 300+ threads discussing its story here.
Since we're talking about RDR2 now, can we talk about how stupid the choice to go back for the money is? I mean at least with GTA 4's deal Niko could have used the money but Arthur was literally dying.
Rockstar are really bad when it comes to multiple choice endings.
Partner, Neutral/High Honor + Go Back For The Money is literally the most kino ending in RDR 2. It's an amazing climax that rivals any Western movie released since Appaloosa and Russel Crowe's version of 3:10 to Yuma.
9 months ago
Anonymous
There is just no reason for Arthur to care about the money at that point, it would make much more sense if it was Arthur going to explicitly confront Micah and Dutch and not let them get away but thats not what they went with. Its kinda similar to deal, in that the primary reason to work with Dimitri is the belief you two are putting the bad blood behind you but the game just says its about the money.
>To be fair, they also developed IV right as the recession hit
I love the lines in TBoGT when Tony is saying how the recession is killing the night club scene. What's REALLY a bummer is that all these years later it doesn't feel very dated lmao
TBoGT feels very dissonant compared to the two other stories in both tone and storytelling. It's like makeup sex for rockstar delivering a sad story twice right when everyone's bank account got fricked. V really feels like it got off on the wrong foot in comparison. Nobody gave a frick in 2012, which would've made it the perfect environment to release a downer plot in.
>It's like makeup sex for rockstar
I mean, that's how I remember it being received too. And that worked fabulously well too. Like they said, here have some glitz, some fun music, explosive shotguns, "tanks", parachutes have fun!
GTA V came and said here's EVERYTHING. It was like overwhelming but at the same time, it felt...vague? Unfocused? Like they want you to just go right to the crazy shit. Micheal's character start already rich, like that just doesn't lead "up" for me. I was hoping you start like broke, riding bicycles and doing odd jobs. But it starts high and doesn't go much higher. Like okay, you can fly a jet. Cool. It doesn't feel epic like it ought to, at least to me.
9 months ago
Anonymous
I think it worked in TBOGTs case because it was about the Nightclub scene, so glitz was the name of the game.
V just didn’t know what it wanted to be. Another fun fact is that it’s also the only GTA that doesn’t have a mafia focus, even though a mafia subplot was the one thing that tied all of the previous games together.
9 months ago
Anonymous
The only mafia in LA is uh... not allowed to be parodied nor even addressed
9 months ago
Anonymous
tbh there was an actual Cosa Nostra family in LA way back, but it was always sort of a bush league operation with no real clout, and since the Mafia downfall of the 80s and 90s, it's basically just a bunch of LARPing Boomers.
9 months ago
Anonymous
Yeah having a hollyweird blackmail subplot would've been fricking great.
They listened to IV’s critics too much and focused more on wacky hijinks an dated pop culture references. In fact, a lot of V’s pop culture references were beginning to feel dated from the moment it came out (Facebook bad commentary in 2013? really?)
RDR2 felt right in line with GTAIV and RDR1 after V
There isn't anything interesting about the villains they've been writing since characters like Devin Westin, Steve Haines, and Micah are shallow as hell. It doesn't feel like you'll really learn anything about them further into the game, first impression is that they're just buttholes who gloat about how evil they are and it never changes. Dmitri, Vance, and Big Smoke are developed enough to give the story direction.
Micah is actually a great character. He's very consistent in his motivation and behavior towards Dutch, Arthur and the gang. GTA V had like 5 antagonists/villains and all of them are non-entities who have barely any connection to the protracts
>Micah is actually a great character. He's very consistent in his motivation and behavior towards Dutch, Arthur and the gang.
I suppose, but he read so one dimensional to me, personally. He is just wild and reckless, selfish and clearly unhinged. And the "twist" is that he was in fact out for himself the whole time. It's like "Oh, the dark triad cartoon villain is the bad guy??? What?????"
I was a bit disappointed.
Micah being believable as a frontier bandit does not make him a good character, least of all a good central antagonist. This guy would be a side character who gets scalped by a comache in any other story.
Well, apart from being well acted like everyone else in the game, like I said - he's very consistent. Micah is an unapologetic butthole, true. He sees their life as a Darwinian contest without meaning, so he just does whatever makes him feels good, which is killing and stealing. He's basically the Western Waingro. But at the same time he just wanted to be friends with Arthur, and only sours on him when he sees that Arthur unironically cares about their "family", which he sees as preposterous.
He also made the best meta-commentary on the game's own writing (all the camp side characters being narrative dead weight who don't matter to people who just wanted to play as a rootin tootin outlaws), although i'm sure that wasn't intentional.
The game probably would have improved if you just played as Micah and Arthur was just a character you had to watch be an idealist & die a miserable, sad death from afar. That way all the bandito players just here for an evil karma run could go do that and ignore Arthur if they like, leaving the potential to actually feel bad about something you did (in this case ruin Arthur's family while he dies of some disease.)
>Micah is actually a great character. He's very consistent in his motivation and behavior towards Dutch, Arthur and the gang.
I suppose, but he read so one dimensional to me, personally. He is just wild and reckless, selfish and clearly unhinged. And the "twist" is that he was in fact out for himself the whole time. It's like "Oh, the dark triad cartoon villain is the bad guy??? What?????"
I was a bit disappointed.
Micah being believable as a frontier bandit does not make him a good character, least of all a good central antagonist. This guy would be a side character who gets scalped by a comache in any other story.
> does not make him a good character, least of all a good central antagonist
But the central antagonist of RDR 2 is Dutch
There is just no reason for Arthur to care about the money at that point, it would make much more sense if it was Arthur going to explicitly confront Micah and Dutch and not let them get away but thats not what they went with. Its kinda similar to deal, in that the primary reason to work with Dimitri is the belief you two are putting the bad blood behind you but the game just says its about the money.
>There is just no reason for Arthur to care about the money
Don't care. It's the most kino ending out of them all. It plays out like a desperate act of bitter vengeance, The music is better, the atmosphere is darker, seeing camp on fire is more cruel, and the knife fight is more impactful by blinding Micah.
Great point, Dimitri is really fleshed out and developed - the player sympathizes with his frustration at Faustin's derangement and recklessness and sees him as a friend early on. The player then feels just as betrayed as Niko when Dimitri sides with Bulgarin.
Micah pisses me off as a character so much, theres no reason why Arthur didn't shoot his candy ass on multiple occasions aside for the plot's sake. I really wish they made a less cartoonishly evil character as the antagonist, and instead made it so a more unassuming and even likable character ended up being the rat. Micah being irredeemably evil and the cause of everything (aside from Dutch) just cheapens the story.
It’s kind of left ambiguous whether she was coerced into fricking him or if she did it willingly. It’s ironic either way, because Roman cheats on her despite him wanting to marry her being one of his prime ambitions.
She sure doesn't act like she's been coerced. She's extremely amicable towards Vlad in every nteraction, laughs at his jokes and tells him to go easy on Roman. Again it's mad funny that from Roman's side it's presented like a grand romantic story, when he's just a betabux second option to a Puerto Rican hooer.
> Roman cheats on her
We never actually see him interacting with any other women, and he's established as a liar who inflates his situation and status. He's a self-aggrandizing loser.
He drunkenly curses at Niko for even slightly deriding him for sleeping with prostitutes during one of the hangouts. He's no ladies man, but he's still got money for hookers.
What do you guys think, GTA VI will have more serious approach to story like IV or more cartoony over the top power fantasy like in V?
I have a mixed feeling, in the leaks you have a limited number of weapons you can equip, like in RDR2, so this suggests more simulation type of a game. But car physics, dialogue and main characters tell that the plot may be goofy again.
Rockstar wants GTAO 2, therefore, it will at least be mechanically identical to GTA V. Or, it could be like RDR2 and RDO, where Rockstar eventually (partially) seceded RDO from the story’s slow-paced actions, now so many things skip animations and everyone moves + reloads + changes weapons at superhuman speed.
The story of GTA VI could still go either way, it could be serious like IV, or a full-blown satire/rehash of whatever movies and shows and web series Rockstar was watching during development. It could also be a hybrid of the two, who knows.
Obviously you weren't here for the tidal wave of b***hing when it came out. Everyone was comparing it to San Andreas and said it was grimdark, edgy and brown-and-bloom srs business.
It made sense from Niko’s perspective. Everything in GTA’s America is annoying, crass, repulsive, people and media and culture included.
Perfectly encapsulated when you meet the side quest character who is a European who calls America all these things and then says everyone loves to hate it anyway.
There is literally no point to the deal ending, it might be the single most useless ending option ever. People rag on GTA V's endings but at least they had different outcomes, and Michael or Trevor dying gives you a heap of extra money for the character you want to play as post-game. The deal ending doesn't get you anything extra. Maybe it would make sense if you didn't get the $250,000 in the revenge ending as well but even then you already get $250,000 for doing the bank robbery and you will have nothing to spend it on because GTA 4's economy is dogshit. Roman is also objectively better than Kate in every single way.
Revenge makes the most sense for Niko as a character (why the hell would you trust rascalov?) but Deal makes for the better climax (you get to put a bullet in rascalov instead of killing some nobody wop)
Anyone else notice how Niko is usually nicer and more courteous to the female characters in the game?
Faustin’s wife seems to understand Niko on a spiritual level and they have a deep mutual respect for one another, he gets along pretty well with Elizabeta and doesn’t judge her, he helps that naive teenage prostitute turn her life around in that one side story, and he’s a gentleman to all the date options in the game. The only time he really gets angry at a woman is when he finds out that Michelle is a fed.
Slavic people, much like the Italians, love their mommies very much. There's a joke in Russia that a sizeable amount of Russian men grew up in same sex families (mom and grandma).
Niko is a polite Slavic guy who was brought up to be respectful to women, it's actually one of the more authentic things about him and tracks very well with his background.
theres good parts of the story, but it felt like a mess overall. i think the story peaked early, when niko kills vlad. that cutscene where he tells roman what happened in the past was kino.
Since we're talking about RDR2 now, can we talk about how stupid the choice to go back for the money is? I mean at least with GTA 4's deal Niko could have used the money but Arthur was literally dying.
Rockstar are really bad when it comes to multiple choice endings.
Its just named incorrectly. Arthur is 100% aware that there is no way out for him. The choice is actually "protect John" vs "kill Micah". The former is still the higher honor one.
Deal never made sense because by that point you should be rolling in cash. If there had been things to spend you money on maybe it would have been a more attractive choice, but revenge vs money you can't spend isn't much of a choice.
The message is messed up by the Revenge route leaning too much into just long term self-defense since Dmitri still had Niko and Roman on his shit list and had proven he'd keep going after them if given the chance. Nothing had really changed since Roman got kidnapped and the pair was forced to flee Bohan, they just temporarily got out of Dmitri's grasp.
You can't forgive and move on if the other guy hasn't stopped.
Them calling it >revenge
when Dimitri at no point expressed any interest in not killing you just completely ruins the ending.
This isn't even a conclusion you have to spend some time thinking about to reach, the writers had to have been aware that Dimitri is still actively out to get you and still decided that it's Pelegrino being the one telling you to work with Dimitri and Dimitri doesn't do a single thing to lead you to believe he'll leave you alone.
Why the writers felt this was the way to do things is beyond me but they had to have been aware that they weren't even trying to present it as not just walking into a death trap.
I 100%'d it recently. I took Deal, but Revenge makes more sense and is more satisfying over all. Deal felt hollow, 'I did something fricking stupid and now I'm suffering for it'.
It pisses me off how game from 2008 has the best physics systems to date. Now games care only about number of triangles they can squeeze on the screen, physics themselves actually regressed. All we got now is the 2005 PhysX tier cloth and hair simulation. This is sad. For me physics system is more important than graphics, it's just fun to screw around.
I feel like V's AI regression is the bigger insult.
NPCs actually try to run away when severely injured.
Cops make a proper attempt to arrest you rather than opening fire for the smallest misdemeanor.
HD-universe Liberty City just feels more alive than HD-universe San Andreas as a whole.
There is some bug in V which angers NPCs in a small radius around your character. I don't believe it was intentional. >wait for a train
Suddenly 3 people start pushing you and then try to kill you, for nothing.
>I feel like V's AI regression is the bigger insult.
The Cops are ridiculous. The GTA IV cops had so much personality. I have "SMILE FOR THE CAMERA, HOTSHOT!" burned into my brain. Do the cops in GTA V even talk?
GTA V cops have no personality, they just insult the player. They’re kinda lame, but I miss the fat cops and their donut jokes, and that silly waddle they do while chasing you.
>GTA IV had 5 different Mafia families, 2 different Russian gangs, a Jamaican gang, 4 different black street gangs, a Korean mob, the Triads, 2 different biker gangs, skinheads, a israeli mob, plus the Latins and McCreary's >GTAV had Merryweather and Merryweather and Merryweather and Merryweather and a shitty version of the Lost and Triads for 2 seconds
GTAVI is gonna be dogshit but I at least hope they'll put in some more faction variety.
V also had a bunch of throwaway one time appearance gangs like the hillbilly family, the cultists, the ballas, the family, etc. that are used more in online.
GTA V's ending requires the cast to be involved and spend a lot more time with factions that can just give them a free pass for all the shit that happens in the video game.
GTA Vs antagonists are barely connected to anything that's going on in the game. Why do Triads kindnap Michael, who never interacts with them? Why does Franklin have to kill the Triad leader after? How much of a real threat was Stretch to Franklin at the end of the game, who was out of the hood by that time? Why does Michael, of all people, has to go after Stretch? What was the point of that switcheroo about antagonists nobody gave a frick already, even further lowering the impact? Why was Haines even in the game after The Wrap up? Why does Devin Weston, the game's ostensible primary antagonist, appear like only in it's second half and really doesn't have anything to do with the game's main theme - team-based bank and high value heists?
People ITT said that GTA IV story takes too long, and sort of peters out at the Alderney chapter, but in GTA V it doesn't simply slow down or lose steam, it just goes out the fricking window and never comes back. The final act of GTA V feels like it comes from a different videogame because everything is so disconnected from what's being going on before that.
>it doesn't simply slow down or lose steam just goes out the fricking window and never comes back.
To me, not a single point in GTA V's story was engaging or even slightly interesting. I'm not even the type to relentlessly hate something or write something off as completely shit, but GTA V was just nothing. Completely mundane from the start to finish.
It doesn't go out the window, it never even entered in the first place. Just a boring, mundane game.
It's honestly too overwritten, and multiple characters are a hindrance, not a new direction worth exploring. It ends up being overwritten while at the same time satisfying no one, because everything ends up being slapdash and underdeveloped.
This is the best course:
killing playboy X
Killing Francis(You don't need his rewards, you have the same reward from Kiki anyway)
Killing Darko(frick Niko who says he feel empty
Killing Dimitri (Revenge)
Francis threatens to put Niko away if he doesn't play ball, Derrick doesn't do anything to Niko.
>Francis >mildly annoying weasel of a bent cop >Threatens you out of desperation, doesn't follow up on it because you'd do the same, gives you money for killing Derrick anyway and helps you out with the cops after
>Derrick >Degenerate drug user and terrorist >Is a burnt out frickup that fricking reveals your identities during the Bank of Liberty heist >Confirmed rat informant that has you kill the people he ratted on under false pretenses >Helping him kill Francis has literally no reward: no money and no special ability
I'd kill Bernie too, if the option was there. Not because I'm "based", but because why should he get a pass over everyone else? Just because he "found himself"? He still fricking ran out on Niko, abandoning him to his fate.
He's not a flaming homo, actually, that personality is an act, which is revealed during their first meeting, when he gets angry with Niko and uses his normal voice.
He didn’t fricking run out, dumbass. Darko had the enemy ambush Niko’s unit while both Niko and Florian were not present, simple as that. Florian himself thought Niko was the one who ratted them out, or at least deserted them.
Deal, because it just hits harder and it shows how much of a homosexual Dmitriy is. During Revenge his death isn't satisfying enough, while the one who dies and the final enemy just aren't that important to give a shit.
If it was Dimitri himself approaching Niko with the offer or they made any bit of effort to make it sound like Dimitri wouldn't see Niko and immediately kill him I'd consider the deal.
It's less of a >Dimitri is giving you a chance
and more >Lets show up and hope Dimitri isn't in the mood to kill you. Maybe he won't even notice you.
I think revenge is the canon one
I think it's only canon because Roman is alive in VI. The deal ending feels like it was definitely the "intended" ending because it makes a lot more sense for the story and the ending is much more impactful.
I don't think your choice affects percentage but I could be wrong.
>Roman is alive in VI
was that in the leaks?
I meant V lol. As an easter egg you can see his post on the game's facebook parody.
That makes more sense lol. Though it would be cool to get Roman as a secondary character now that we won't be having Lazlow.
deal is good and fits the game imo, but people say revenge is the canon one, but neither has actually been officially confirmed.
iirc you never actually see his posts. all you see is niko wishing him a happy birthday, which could work if he was dead too since people do that all the time.
Also Packie leaves LC presumably because his whole family is dead or in jail
The faceinvader page was just suppose to be reference to GTA 4. It still in the air whether Roman is dead, or not. I rather Roman be alive than girlfriend niko knew for such short time. Blood before broads.
There's a post by Franklin's cousin who moved to LC on his lifeinvader saying he used Roman's cab service
I usually do revenge, but I also played Niko as a cold blooded killer and spared no one.
Which surprises me since the whole game tries to demoralize you into not taking revenge, you'd think the gut punch of Roman dying because you didn't choose revenge in a cruel twist on Niko's character development would be the canon ending. Choosing revenge has no character arc to it and doesn't really align with what the game is preaching.
Dimitri tried to kill Niko multiple times and made a bunch of threatening calls there's nothing wrong with Niko taking him out given the opportunity
Sure but that misses the entire point of the story.
The point of the story is that niko isn’t a moron who flippantly chases money for security, he came to liberty city to kill someone who sold him out for money in the first place and throughout the game kills indiscriminately to protect his family and friends, why should Dmitri be spared? If anything deal ending feels so out of character for niko, that it’s really just niko acting out Roman’s best wishes for peace and not his own brand of black justice
The point of the story is that Niko is consumed by his thirst for revenge, and discovers that getting it brings him no relief, only more pain. Most of the story arcs in the game are about betrayal and revenge, like Dwayne/Playboy and Dmitri/Faustin. It is an extremely heavy theme in the game.
It does not feel out of character for him to take the deal ending. It's character growth.
Yeah, but the game also tells you that Niko shouldn’t sell out his moral backbones for comfort.
It does but thats a bit of a non-sequitur as far as I'm concerned, the game tries to frame working with Dimitri as selling out your morals for money but there isn't anything that bad morally about working with Dimitri, he isn't selling the drugs to schoolchildren after all. There is a practical reason not to do it, because he will screw you over but not any sort of moral reason, its not like its any worse than say robbing a bank or any other crime Niko commits.
It’s a worse ending though so even if it were ‘character growth’ it’s the inferior choice from nikos perspective besides immediate financial, but even as a player choice it’s foolish to think that your problems will go away with a suitcase full of money.
Dmitri was always gonna backstab niko, there was no way that filthy fricking rat wasnt gonna go back on his promise to leave the two alone.
It's a better ending and having Dmitri be the target of the final mission makes more sense than the other guy whose name I forget. The only issue is that it was way too obvious that Dmitri would betray them so yeah it's kind of stupid for Niko to not see it coming. There should have been some convincing reason given that makes you think maybe it wouldn't happen.
this conversation is pointless. deal ending would've been canon if rockstar didn't bend the knee for crybabies
Actual crybaby moron
>even as a player choice it’s foolish to think that your problems will go away with a suitcase full of money.
Especially when there's frick all to spend money on
It's funny that there's so much shit advertised ingame for you to buy, but you can't actually buy anything. Like you have a phone. It'd be cool if you could buy the serrated edge stuff or the sports cars.
Dmitri is different from the other slav who Niko hunts down. The slav was just a junkie idiot who severely regrets what he's done, but Dmitri willingly antagonized and placed Niko and his family into the crosshairs of gangsters with zero remorse. He's a snake who deserved to be put down at all costs, even at the cost of monetary gain.
Except with Dimitri, Niko feels satisfied he got his revenge on him. When Darko betrayed the unit, it was for that one time and he fricked off right after. Dimitri, on the other hand, betrayed Niko to Bulgarin, burned down Roman's apartment and business, arranged Roman's kidnapping, blackmailed Florian, and so on. Darko's betrayal was a decade ago and when he was finally confronted for it, the man Niko found was nothing more than a fricking junkie. Everything Dimitri did was fresh on Niko's mind, and he actively made Niko's life hell in Liberty City, and Dimitri was never gonna stop until he was finally killed.
Ah, but Niko has been making deals the whole game. With Francis, with the CIA, and so on. And every time he makes a deal with the Devil, he gets burned. The climax of course would have him pay with the life of his solid tie to his new life, Roman
>the point of the story is letting a psychopath who fricked you over walk free because uh... revenge bad?
You're literally a glue sniffing, crayon eating Black person, and yes, i popped the other slav backstabber too, because i am not a fricking moron.
Sounds like you missed the point of the story.
You really think the point of the story was
>revenge is good
>kill everyone because you're a badass
>don't change at all ever
Sorry anon, but you had to find out sooner or later: you're one stupid motherfricker.
>you're one stupid motherfricker.
The point is Liberty City is a fricking shit hole with no happy endings. Or how about how just because nico does bad things doesn't mean hes a bad person, its not like the game explicitly said that multiple times. Hows it feel to need such a simple thing explained to you?
So then explain to me why damn near every single character in the game's story is all about betrayal and revenge.
>just because nico does bad things doesn't mean hes a bad person
what happened to "judge a man by his deeds"
When does the game ever say that?
> Hey, my youth. Some boy dem, dey pon de corner an' ting, an... de boy dem sell some tings and ting, an... I gwa'an, an' I say... oh, dem nah wan' gimme my money an ting. An'... every corner my corner an... I want my money an' ting, ya know? Ah no see dat! Go, go, ya know, me wan' deal with de case proper. Ya nah see it?
how do you respond?
I say
>Thanks for the mobile weapon shop but dont ever speak again until you learn english you fat Black person
uhh.. what did he say?
Other dealers are claiming his corners for selling without cutting any profits to him, so he wants to shoot them himself.
On Ja
>somehow Niko a literal slavic ESL understood all of Little Jacob's dialogues perfectly
TL;DR there's people on my corner selling drugs go deal with themhtymj
This was BadMan, Niko could not understand him early in the game and needed Jacob for trasnlation. Late game when you find BadMan as a random encounter, he can somewhat understand him, meaning Niko got better at english. I'm not a native english speaker, but I kinda could glue together what that guy tried to say.
Serb here, I can mostly understand Jacob, Badman on the other hand...
y-you too
is good
>>kill everyone because you're a badass
>>don't change at all ever
This but without a single hint of irony.
>don't change at all ever
To be fair most of the characters didn't. Dimitri was unrepentant all the way through and Niko's attempts to change were beaten down by him proving that it doesn't work.
I don’t like that I’m betraying Pegorino. But, then again, he made Niko kill Ray for no real reason, and he gets clapped by Dmitri in the deal ending anyway.
I liked Ray and Peg. Not as much as Phil, but still, don’t like the aspect of backstabbing when they did Niko favors and paid him handsomely.
killing pegorino never sits well with me even though i consider revenge canon
>betraying Pegorino
It could have gone a bit better but Niko explicitly said several times to Pegorino that he has business with Dimitri and Pegorino said
>frick you you immigrant frick go do it
he's also complicit in Dimitri betraying you so frick him.
Really, it's just the Pegorino is so pathetic that you feel bad for him, he gets fricked by everyone, but he ultimately fricks over Niko in both endings, and Niko knew he couldnt trust Dimitri.
Honestly, Pegorino is such a fricking joke that I’m amazed that The Comission didn’t just steamroll him immediately. He was nothing but a thorn in their side, and he was openly antagonising the Ancelottis.
He's supposed to be that way, like Phil Leotardo.
Isnt it implied Phil is actually a really effective boss until he makes everything too personal?
He's still disrespected despite his efforts. Peg is just a lampoon of that character.
The theme of the game transcends the standard logic and reasoning of the player. If you play Niko as a vengeful person for the ending, the rest of the playthrough should be consistent with that, otherwise it upsets the theme.
He's dead in V, and Packie implies he's the last son.
Which sort of undermines Niko's character arc when he realizes there's no point in getting revenge against the guy who betrayed him in Serbia, which was one of the best parts of the game.
it literally doesn't. Darko and Dimitri are two different beasts. Darko is a harmless junkie who can be left alive with no consequences. Dimitri meanwhile is a known traitor who have already betrayed two people including Niko and he has to be a room temperature IQ Black person to trust him again.
Both are good imo but go for whatever feels best for you
It shows you that revenge is okay when needed, Forgiving Dimitri is a big mistake because he intends to harm Niko and his loved ones
I killed Dwayne
why, hes literally niko but black, even niko mentions it
I flipped a coin. I live by the coin, I die by the coin.
I killed Francis
What did you spend that money on.
>sparing a snitch who sells out his comrades and brother
Even if you spare Derrick, he die shortly after anyway.
This. Anyone that wants a cop with dirt on them looking over their back is the same kind of cuck that sides with house in new vegas.
>Anyone that wants a cop with dirt on them
except YOU(Niko) also have dirt on the cop and he can't do shit to you since if you're caught(ignoring gameplay mechanics) you can act as evidence against the b***h. Francis was already in hot water before the main events.
>Even if you spare Derrick, he [schizo headcannon]
>sparing a crooked cop who would kill his own brother
Watch that cutscene where Francis orders you to kill Derrick. Niko was fricking disgusted at the idea and even refused at first. Niko would do anything to protect Roman, so no shit he would react that way.
Francis got what he fricking deserved in my playthrough.
Derrick snitched on Gerry and was going to snitch on Francis, just like how he snitched on both of his comrades and had them both killed. Francis is a bastard, but goddamn, why does the game want me to pity Derrick when he burned everyone he’s known for his own sake? At least Michael did it off-the-book with his back against the wall for the sake of his family, and he doesn’t try to murder Trevor the moment he walked back into his life.
>he snitched on both of his comrades and had them both killed
Exactly, anon. Derrick had those guys killed, but not his brothers.
>Francis is a bastard
You'd have to be a special kind of bastard to actually order a hit on your own brother. Ironic that it was the cop brother that was willing to go that far, but not the mobster brothers.
>killed
life sentence in prison is as worse as death and he was ultimately killed there according to Packie in 5.
>to actually order a hit on your own brother.
Which Derrick replies in kind by offering Niko money to shoot Francis instead when he could have offered money to not go with it.
>Derrick replies in kind by offering Niko money to shoot Francis instead
Wrong.
Derrick frantically calls Niko and tells him that he thinks Francis might try to kill him. He doesn't offer Niko anything and calls it "cain and abel" shit. He only asks Niko to kill Francis instead as a reaction to Francis trying to pull that shit first.
Michael Chitwood?
Based. Frick that whiny, mopey Black person. Playboy even tried to do the right thing.
No he didnt. He was a fake friend who just wanted dwayne to shut the frick up and stop talking about how he built everything that x has. gayboy x dies in every playthrough
>Dwayne runs things before he is jailed
>Playboy takes the reigns and takes the business to greater heights and success
>Dwayne comes back and expects to be given the throne and all that comes with it right away
>Bitches and whines the whole time
>Can't just move on or even accept the charity Playboy gives him
No, Dwayne is an entitled bitter Black person who is impossible to deal with. Playboy did the right thing and so did I when I make a save to specifically replay killing him.
Based.
I wish Dwayne just took shit back by force instead of whining, anyway I kill gayboy x for the Claude outfit and his crib
>Claude
If you don't treat it as an Easter egg, I am curious if those were even his clothes considering he is dressed gayer than gay tony with his hideous colorful hoodie thing and big yellow car.
pimp nigras dress flamboyantly
You’re mentally fricked in the head, dude.
>gayboy seizes control of the business and then attempts to cut off contact with dwayne while he's behind bars
>pussies out and acts like he missed him after he gets out like a sycophantic little Black person b***h
>tried to have him whacked for personal gain because he knows he'll have to give back control of everything
playboy was a homosexual and died in an alleyway alongside his Black person accomplices
cringe
I did the first time because I thought that Playboy would be my guy and Dwayne was whining all the time to me so I was like, money and shit is cool.
I learned a valuable lesson, never made that mistake on the next play through
I never even went on a date with that Irish chick, frick this game for forcing a romance on me then expecting me to care about it.
This is where the endings fail. Most players from what I've seen in these threads ever went on a date with Kate. So you basically have to choose between one of the most beloved characters in the game and a literallywho. They should have put her in more missions and forced her on the players because apparently no one gave a shit.
Didn't help also that Kate is an annoying sanctimonious b***h who keeps berating Niko on every dates with minimal redeeming quality like the few times she's being nice, no wonder many players didn't care.
Considering her father and all but one of her brothers are notorious criminals, and was crying in the corner when Francis and Gerry were literally trying to kill each other while she was young, I don’t blame her for being sanctimonious. Niko can be good, Kate was his gateway to a normal life away from crime.
>Most players from what I've seen in these threads ever went on a date with Kate.
>????????
>Never has sex with you
>Doesn't have an ability to help you
I mean I get that she's a "good" person and all, but her ending up being this integral part of the story in the end is easily the weakest plot point in the game's otherwise great story
Isn't she a fed keeping tabs on nico? Been a while since i played but i remember something like that. Would have been a harder choice if she was a more convincing love interest but between that and nobody giving a frick about her, the choice is obvious.
No that's the actual forced girlfriend (Michelle?)
Wait so then who is Kate? Another girl you date?
always revenge because frick the b***h
Dmitry's twist into being an evil psychopath never felt like it made any sense whatsoever
You should pay more attention to the early game missions when you're doing missions for Faustin. Dimitry has a lot of telling dialogue in missions and body language in cutscenes. That plus snippets from phone calls and alternate mission convos put all the pieces together. Dimity and Faustin were a good pair, they kept each other in check. But they both grew too extreme - Dimitry too focused on money, Faustin too focused on violence and being scary. Liberty City changes every man who walks in.
There's no twist, Dmitry directly told Faustin that he's going to be greenlit if he kills Kenny Petrovic's son. He told Niko to do it anyway, and Dmitry then used Niko to square his deal with Petrovic by killing Faustin. Then Bulgarin arrives and takes Dmitry under his wing, so he's not obliged to carry on as if Faustin was still around.
He's not an "evil psychopath" that's some kid's from YouTube headcanon, he wants to kill Niko because Niko can fricking implicate him in a half a dozen murders, that's it - that's his whole motivation.
This is a great breakdown. One of the key themes of the game is that in business, things are rarely personal. And when they are you are usually making a mistake that will cost you your success.
When you're on the receiving end of those decisions, it can feel very personal, or sometimes that it is just needlessly cruel, but it is a detached decisions with no regard for those that it effects, just a selfish choice of convenience. Good example is Niko meets with the man who killed all his friends, we get the lines
>You killed my friends for A THOUSAND dollars?!
>What do you charge to kill someone?
Great moment.
Or another memorable moment is when Elizabeta just shoots Manny in the face because she is stressed out and that is that.
I wish Elizabeta was a character in GTA 5 or 6.
>cousin dies
>gf dumps you
Either you choose a bad ending or a good ending. It's the same in GTA V.
>multiple endings or mission choices
>one outcome that makes sense and is the obvious choice
>one or more other endings that are beyond silly and make no sense
why is rockstar like this?
The PS3/Xbox 360 era of games were rife with choices, it was revolutionary and new, now it’s simply expected to have multiple choices even if one or some of them don’t make sense.
That said, GTA IV’s endings are more nuanced than V’s choices. Hell, the main antagonist practically taunts you with the canon choice of killing all the bad guys while the trio live happily ever after.
Why couldn’t we hangout with Bernie/Florian? He’s funny and has good banter with Niko.
Also, why does Gay Tony stop existing and you can’t hangout with him anymore after TBOGT’s finale?
Tony moved out of Liberty City because he gave the club to Yusuf and went to Los Santos to start up new clubs, but he must still be friendly with Luis cuz he has his photo framed on his desk
>this is a 60 year old man
Damn, did he get regular bukkakes or whatever gay dudes do for skin care?
I read somewhere what Bernie/Florian hangouts were cut, same with Ray Boccino or Phil Bell assasination choice, this could be the hardest one, cuz Rey helped you a lot and Phil seemed like a nice guy.
I would prefer Florian hangouts from Dwaynes, he could give interesting insight about Niko's past life and the war, while Dwayne evertyime was like:
>yo man, the thang is, nobody respects me anymore, i can cope no more, man
Dwayne was an entitled nagger, after he came back his friend put him back on his feet, offered him hald of the business HE created but Dwayne demanded more and more, frick this guy.
I dunno why Niko is overly hostile to Ray, as far as the game goes, he always helped him out.
Everyone calls Ray a treacherous snake, when hes loyal and keep his word. Actually Rey was the one betrayed constantly, first by Luka and his crew, then Johnny, Isaac, Pegerino and Niko. I would keep him alive if I could.
>Actually Rey was the one betrayed constantly
Yeah that's the funniest thing about it, almost comical in a way.
Even though Ray was a man of his word, he kept pushing his luck with Niko by having him do hits when Niko just wanted info out of him. It was impatience more than anything else. Plus, Ray was treating Niko like he was a member of the Pegorino family, to the point Niko had to keep reminding him that he was just a hired gun.
>after he came back his friend put him back on his feet, offered him hald of the business HE created but Dwayne demanded more and more, frick this guy
No. Frick you, playboy.
ROMAN'S DEATH IS CANON.
>COUSIN! CONSIDER THIS,
>IF VLAD WANTS TO CHOP OFF HIS wiener AND BOLT ON SOME NICE BEYOOTIFUL TEETIEEES, WELL THEN COUSIN I SAY WE SHOULD LET HIM!
>WHO ARE WE TO SAY WHAT A PERSON CAN AND CANNOT DO WITH HIS BODY, EH COUSIN? THIS IS THE LAND OF OPPORTUNITY AFTER ALL!
>VLADARINA HAS NICE TEEETIES, YES?
and they say rdr2 was too progressive
What’s the joke here?
>hey dumb yokel tell your fatty cousin to stop staring at my breasts yes?
>*brucies walks in*
>NB NB GET OVER HERE MAN AND TELL ME WHO IS THAT HOTTIE YOU WERE TALKING TOO IS
>VLADARINA HAS NICE TEEETIES, YES?
heh
>beyootiful
lost
Am I the only one who thinsk that Chinatown Wars should've been the third story DLC for IV?
Nah, it would’ve been redundant. No one would be excited for a third DLC in the same city on the same platform.
Right. They should've released it on newer platforms like modern rockstar.
Yeah so glad we got gtav on 3 generations of consoles and had no dlc campaign in all this time.
Definitely. It might not fit with the whole diamond subplot the dlc was going for but, I know very little people who played GTA IV who actually played Chinatown Wars.
The writing is completely different from the rest of the series.
Anyone else feel like the story was "wasted" on GTA IV? By that, I mean that the story goes to some surprisingly nuanced and complex places, like the hypocrisy of war, the disillusionment with the "American Dream," the pointlessness of revenge, etc. Some surprisingly deep story moments in a game where you can randomly decide to murder a bunch of innocent people and where the local internet cafe is called "twat."
No. The humor was pretty much contained in the overworld and didn't interfere with the story.
No. Good, entertaining balance that Rockstar can't replicate. The game is the best GTA and one of the best games made period. It was too good for most people back then because they got annoyed that they had to deal with simulating friendships and go on dates.
>had to
You don’t really “have to”. You get rewards for gaining people’s trust, but you’re not punished for letting their trust drop too low.
Oh I know.
When Zero Punctuation came out with his review, his one line was "Normal, boring life simulator" and I think most people had that. Rockstar wanted you to be able to live in the world, to feel immersed. It works pretty well, however you always feel lonely. Its depressing, but I think very well done. The city is an isolating place, happiness is fleeting. You can buy nice clothes, go on dates with hot, crazy women, take in a show with a friend...but drive around alone listening to the radio and you remember that its just a game. Kinda meta, now that I'm thinking of it...
It's the 3rd best rated game of all time for a reason. Massive commercial success too, it broke the guinness record for the most profitable entertainment release of all-time, no idea why some anons call it a failure. Because you can't have a tattoo, afro and drive a pimp car? C'mon. But sad truth is, power fantasy sells extremely well, just look at GTAO, teens larping as some billionaire crime lords, it's pure cringe. GTA VI is going to pander to that crowd sadly.
I will give GTAO credit where it’s due. It has overall better mission design than GTAV’s campaign. There’s less scripted bullshit and more accommodating different playstyles and approaches.
What you do inbetween missions isn't cannon, moronic homosexual.
The story completely shits the bed by the third act anyway, so its irrelevant.
Only because a lot of the missions take place in Alderney
a large part of that is due to the stake being lowered and Niko going back to square two by the third act. Everything is building up to Niko helping Packie turns the Irish mob into a major power, and then the Irish just implode on their own and Niko has to start working for a shitty small-time Mafia crew. Pegorino is fricking pathetic even compared to Faustin whom Niko worked for back in the first act. Narratively it just kills all momentum. Compare this to San Andreas, where you go from street level Black folk to casino owners and Triad ally. Even the final act has you starts retaking Los Santos with the help of the Triad. You can actually feel the main character grows stronger, whereas in IV it just feels like Niko is going to be trapped bouncing from one employer to another each one shittier than the last.
isn't usually the same irl too
That's the point, anon. Money for nothing. Frick that stupid morale. They should've let you buy the stupid overpriced swords from the ingame TV and wait 2-to-3 ingame days just to break them over some WOP heads. It would've been the perfect middleground between the boringness of V and the realism of IV. The game absolutely needed a few more months in the oven.
>whereas in IV it just feels like Niko is going to be trapped bouncing from one employer to another each one shittier than the last.
Something something The American Dream.
I actually like the not-Sopranos part of it. It's just that Pegorino ain't as charismatic as a villain compared to anyone else in the game.
The last boss to kill should be Bulgarin, not some pathetic Pegerino shmuck nobody took seriously.
It was always so weird that you only kill him in TBoGT, I mean it makes sense that someone like Bulgarin would make another dangerous enemy in Liberty City but it kinda feels like he just disappears from Niko's life and gives up his pursuit after the failed diamond-Gracie exchange.
And they turned him into a joke, a an adult guy living with his mum and behaving like a spoiled teen.
Niko had two reasons why he came to Liberty City. Revenge and to escape from Bulgarin. GTA 4 has its last chapter screwed over, just like the Lost and Damned DLC, but TLaD's story starts to break in the middle.
he lives with his sister (who is also locked in a cage)
It's so wierd to see him turned like that, we already had a spoiled brat of a character - Yusuf Amir, and he was great. Why use that trope again but this time with more negative undertone.
idk it was very odd, some of the writing in tbogt was a bit weird like that
his sister but yeh it makes him a lot less threatening, he just comes across as a manchild
My guess is that GTA 4 writers went into these Coen Bros-esque nihilistic randomness of life trope, like how shit happens with lack of expected climactic drama between characters. It's the thing that happened in all three stories I notice with how Niko killed Jim from TLaD with no fanfare, expected dust up between Bulgarin and Niko which never came while Luis popped him first, lack of explanation on Billy's betrayal, Rocco getting away, something like that.
One with Billy pisses me off, the most tension we got between him and Johnny is at the beginning. But in the middle they just kinda got along, but suddenly not only Billy betrays but also starts to talk.
My biggest personal mistery is the guy on the wheel chair, intro and outro suggest he supposed to be a big deal. But we learn nothign about this guy and he's never shown or talked to during the story. Wonder if R fricking up TLaD story so much was the reason they deleted them all in V.
He exists exclusively to showcase that despite being murderous heroin-dealing bastards, The Lost are the good guys of the story because their fellow murderous-heroin dealing bastard biker became disabled and they still care for him.
>guy on the wheel chair
His convos with Johnny on the phone are depressing holy shit.
Frick, I forgot about those phone calls. You can also call the guy inbetween missions and get even more depressing dialogue.
>they deleted them all in V
maybe, or the writers just wanted to make Trevor look like a badass
Didnt work. Just made him unlikeable.
Is there a single likable character in V? For me they all were the same loud and obnoxious, constantly screaming, self-absorbed hypocrites and buttholes.
Harvey, the janitor guy Michael switch place with in that FIB raid mission. As for main characters, Franklin is the best you're gonna get unfortunately.
Michael will refuse hookers during the break up with his wife which I thought was a neat piece of character work. Actually made it seem like the guy had an emotional conflict going on.
Funny, considering he’s the one who started the cheatathon, but it shows Michael having character growth.
That’s what I mean, it’s a small completely player driven interaction that explores the character. The other two don’t have anything like it from what I found.
probably because Trevor has about as much depth as a rain puddle and when they were writing Franklin it was a room of white guys terrified of being accused of racism so they just made the most boring character ever
by the way look forward to the female hispanic protag in gta6 i bet it's going to be super fun and not a repeat of RDR's past mistakes!!!!
Franklin is a slice of stale bread. LaMarr was dope at least, I’d kill pretty much anyone in the game for him.
Franklin is basically just this guy and serves no other purpose https://www.youtube.com/watch?v=78TNeWXi2e4
>lamar shows up in a mission
>game suddenly has some life about it
I recently replayed V for the first time since 2013 and frick me are the characters all dull and whine a lot.
if you like Lamar i recommend the series Black Jesus. it's by the guy who made the Boondocks, Lamar's VA plays the titular role and he's great.
forgot to mention but obviously because he's playing Jesus his character is nothing like Lamar but the actor is great, i watched it just for him
>VA
Semantics, I know, but dude did the motion capture and everything. He even has his own unique walking and running animation, the only other NPC to have that is Lester due to his disability.
This show is surprisingly respectful of Christ as he acts in the book. Jumping in front of the bullets during the drive by, and then healing the cholos after he hits one with his slingshot to end the violence. I was really surprised by how they managed to make a comedy about Christ that still carries his message.
They knew Lamar was the best character that everyone liked, so naturally they went out their way to cuck him in the Contracts DLC for GTAO.
>went out their way to cuck him in the Contracts DLC for GTAO
How did they cuck him?
He's socially progressive and respects women now.
Ah what the frick Rockstar?
I have no faith in the future of GTA.
>he’s the one who started the cheatathon
Yeah, with one stripper. Though that gave Amanda enough justification to frick around with countless guys.
In fact, that's what made Trevor locate them in the first place: Amanda cucking Michael with her tennis coach started the chain reaction that is the entire game.
>one stripper
First, it was a hooker.
Second, it was a toxic cheatathon. When Michael cheated on Amanda, she cheated on him, then he cheated on her, then she decided to go overdrive and take the lead while he still kept doing it with the occasional hooker, but Michael strangely thought the line was crossed when Amanda did it in their own house.
Anyway, you’re not supposed to defend either of them, both of them were equally awful in this regard, but at least they resolved it in their own way.
Cheating in your own house is another level of fricked up because 1: She's cheating on him in the house he paid for, 2: More involvement of it being discovered by neighbors and hurting reputation, etc.
Are you going to defend arson by saying matchsticks are okay, but gasoline is not?
>muh family (who i hate and who hate me)
>le reddit randumb murderer
>black dude yes man
Fricking only one with any personality is Lamar.
Trevor is the most likeable of the three in V.
>ruins Ron’s life and turns him into a conspiracy theorist cuck, ending up divorced and hated by his children
>grooms Wade to be his obedient errand boy and murders his friends when they stopped at Sandy Shores to get high
>gets Floyd killed after barging into his life
>leaves Michael to die and attempts to kill him while he’s distracted, but his gun jammed
No.
B..BUT..BUT MY REDDIT PSYCHO PERSONALITY!!!! HOW COULD YOU DO THIS TO ME YOU INCEL NAZI CHUD????
Yet you like Claude.
He's to over the top, to unrealistic. One guy terrorises entire gun ridden county and nobody dears to approach him. In every cut scene when somebody points a gun on him, instead of killing him, they start to run away for some reason. His personality is also very unlikable, yet another obnoxious guy who swears a lot, threats everyone like shit and tries his best to be edgy. And despite him threating everyone like garbage, he has a lot of friends and fans. It's like that fricking overused anime trope, where annoying guy is beloved by everyone and girls just can't stop dreaming about sucking his dick. Like the Granade power guy from Bonuno Academy.
that doesn't really say much considering none of them are likeable
Thats like getting to pick the consistency of the turd for your shit sandwich.
LOL
Franklin is the most likeable because there is nothing of substance about him to be annoying. Every single character, every single one, in GTA V is unlikable. Maybe Lamar is likeable, but only in cut scenes.
Then they could have done it with him thrashing some Angels of Death instead of Johnny-boy and the Lost, since the Deadbeats have a known chapter in San Andreas.
kill dimitri, who cares about this irish woman anyway?
She’s trad, I guess?
Irish women smell.
I'd dig thorugh her trad clover patch bush she got
I liked Kate and wanted Niko to marry her, but her surviving would mean Roman dies. Sorry Kate, but it's bros before hoes.
>hoe
She’s literally a virgin, while Niko and Roman sleep around and pay strippers.
>grown woman in nyc
>virgin
Youre not actually moronic are you anon?
Those old school Irish families don't frick around. Especially when they have ties to the mob.
I wished roman would live without betraying the peg
game is unfinishable, when you get to the qte where you have to mash the space bar while you're hanging from the helicopter it won't respond
turn on vsync or limit framerate to 60fps
Deal because Dimitri makes for a better final boss than some nobody mobster introduced at the last second.
WE GETTING ARAB MONEY homie
Dogshit interactive movie game for wiggers
gta 5 yes
gta 4 no
get some taste anon
Except 5 is more about the gameplay than 4 ever was. 4 is basically an Uncharted tier movie game for GTA standards.
I think GTA 4 is more like a remake of GTA 3 with a physics engine.
Rockstar stripped out a lot of great stuff they had introduced with VC and SA, but I blame that on using a new engine and learning to make a game for new consoles.
Did GTA5 re-introduce features from VC and SA? It's been too long, but all I remember being re-introduced is a more expansive character customization feature.
You can buy business like VC and the "RPG" system from SA is reintroduced.
Unlike SA they barely reflect the gameplay.
Vehicle handling difference is too subtle
Muscle doesn't make characters look more fit than they already were.
You're pin point accurate even with 0 weapon skills
etc
>Except 5 is more about the gameplay than 4 ever was.
GTA V has more restrictive MISSION FAILED conditions than RDR 2 you dumb ass homie
???????????
is the final mission QTE fixed yet?
I've always wondered if the ending choice was supposed to be tethered to how Niko deals with Darko. If you kill him, Niko ponders on how revenge isn't all it's cracked up to be and you can see how he would pick the deal ending after that. If he spares Darko, he basically calls himself a pussy and swears he won't do that again, making it likely he'll kill Dmitri when he gets the chance.
You're doing a lot of mental gymnastics to justify your ludo-narrative dissonance.
Dimitri being the final boss with Roman still being alive would've been the perfect ending. Revenge ending is the best option, but Pegorino as a "Final boss" kind of sucks.
What's with GTA and underwhelming final bosses? Only III and SA were the exceptions and maybe IV if Dimitri is the final boss of your choosing. Billy in TLaD kinda counts but the DLC went by so quick, it didn't feel as impactful.
I feel Pegorino being an anticlimax is kind of the point. There’s no glory in what Niko is doing. It’s just stone cold revenge.
Disappointment and anticlimaxes are a running narrative theme in IV.
>Disappointment and anticlimaxes are a running narrative theme in IV.
It's crazy how so many people manage to not understand it, even though Niko literally spells it out twice - after meeting Florian and Darko
Ironically, it flew over people’s heads because some people were expecting the game to be San Andreas 2. Even though the game did everything in its power to communicate the idea that “living in New York fricking sucks in every conceivable fashion”. The game deliberately tries to disappoint you at points to reinforce its theme— That’s what people are really b***hing about when they claim that the game is “unfun”. Unlike every other GTA, it isn’t a power fantasy.
> work for dimitri once
> he betrays you
> chases you all over the city trying to kill you, even kidnaps your cousin
> teehee come work with me again one last time ill behave i promise :^)
revenge is the only option that makes sense
imagine a zoomer stopping midgame to google on what ending he should choose for his new favorite game
revenge obviously, money is worthless in gta and it's a more satisfying mission
>100% completion
>choose an ending
?
Did Niko accidentally start the gang war between Lost and Angels of Death by killing that Faustin's daughter's biker bf?
No. Billy already started shit with the angels before Niko killed biker Bill Burr.
Kill Darko, learn your lesson from that and make the deal with Dimitri. Then it backfires anyway because Niko is destined to suffer.
Other ending is lame as hell, the final vullain becomes a literal who, and who the frick cares about Kate?
Whichever one gets roman killed. Enjoy bowling in hell you phone spamming frick.
>Kill playboy
>Kill Francis
>Spare Darko
>Spare any random guy you can
>Revenge
>Spare any random guy you can
>That one guy who seethed so hard over Niko sparing him
Do you spare the serial killer?
??? Is he one of those friend missions
He's a random character.
https://gta.fandom.com/wiki/Eddie_Low
Am I alone in liking Luis? I thought he was pretty cool.
>Am I alone in liking Luis?
no
>I thought he was pretty cool
he is
I like him too, loyal to his bros and family while having cool pals.
Most level headed GTA protagonist
nah, that gonna be vcs vic
everyone is completely deranged in that game except vic
And it's boring. He's basically a dry CJ.
His mom is a selfish c**t
If you spare Darko (which makes the most sense thematically) but take revenge on Dimitri you’re actually braindead. Why would Niko try to move on from his past and look toward the future and then go kill someone to take revenge on what he did to him in the past?
Darko was harmless while Dimitri is a real threat
Doesn’t matter, Niko would try to be consistent with his changing principles. He’d do the deal if he spared Darko.
Because you can't escape your past or true nature, or something like that.
Well if we play into
then it's Niko either attempting to not take things in business personally and failing, or making a conscious decision to kill someone not just because he wronged you but because all is fair in love and war. It's not as if Dmitry could be left alone either as he continued to frick with Niko.
That was then and this is now.
You can't undue the past, but you can change the future.
This are you moronic.
>Doesn’t matter, Niko would try to be consistent with his changing principles.
Okay you are. He isn't changing principles he's consistently recognizing that killing Darko would be purely for personal satisfaction since Darko is a washed up mess while killing Dimitri is for safety since Dimitri wont just frick off and leave Niko alone.
You being too stupid to come to that conclusion is your own problem.
You're really, really reaching just to justify your ludo-narrative dissonance.
does that not apply just as much to
Dimitri is an active threat to Niko and his loved ones, time and time again the game tells you he will not let anything go.
Revenge
Don't be a homo
Professional's autistic "lore" videos where he just keeps extrapolating and spiraling headcanons from things that he clearly doesn't understand and has no reference to have fricked up GTA IV story discussion, like there are people now unironically saying that Dmitry was a "psychopath"
He kind of was a psychopath. He really only cared about money and was willing to burn every bridge he ever built for a quick buck. Faustin was right, even though he was too prideful and arrogant.
Nah, he wasn't - I mean, not more than Faustin was himself. He just wanted to make money and live good, while Faustin kept dragging their crew back into Hove Beach vory v zakone bullshit he clearly resents and doesn't think is necessary (it wasn't). And then it turns out Faustin was actually small-time, and he gets got for stepping out of line. Dmitry never burns any bridges with Petrovic and Faustin, and keeps going after Niko because 1) Petrovic spared him obviously on condition of killing the people who killed his son (Faustin and Niko, this could be spelled out better in-game, but it still tracks) 2) Blugarin wants Niko killed. 3) Niko is a loose cannon that can implicate Dmitry in a number of murders and put him away forever (Niko already has the feds/spooks on him in Act I, and then goes into a police station to talk to a deputy commissioner miltiple times in Act II).
There's nothing "psychotic" about Dmitry, he is extremely consistent in his actions and attitude. He's just bitter and cruel, like a typical Russian is.
All great points. A+ post
There's lore videos for GTA games? wtf?
Doesn't matter, you'll still be playing the worst GTA.
>tfw NPCs would sometimes crash into each other and have a fistfight over it
>Speeding through a busy road
>NPC tries to change lanes in a bumper to bumper traffic jam
>install killatomate85's realistic driving mod
>see actual freeway pileups on par with those in San Andreas but with IV car physics
>shits on every gta protagonist in a few lines of dialogue
>shoots him and keeps playing
>spare him
>drive away
>roman is telling you how good it is that you're a changed man, you will feel bett-
>shoot him from the car
>roman immediately starts telling you that your a bad guy
I kinda laughed when I did that I didn't think it would change things I just wanted to see what would happen
>the game is fricking called grand theft auto, roman
I did the same thing on my first run.
>spared the guy
>start driving away
>dont feel satisfied because that guy running away is the whole reason niko came all this way and did everything he did
>run him over
>roman starts berating niko
funny shit. love gta4
Revenge for me.
Roman has to live, I love Roman.
I think Nico lacked a solid motivation to take the deal or take revenge ending. Really after he deals with Darko he has no reason to keep going. He wasn't in it for big money, and most of what happened with Dimitri and Faustin was largely on his shoulders for just following their orders for a quick buck. And if Dimitri was truly a problem for Nico, Nico should dealt with him after Roman was taken by the Lost MC in the middle of the video game. This is probably why earlier games didn't remove the main character's motivation before the final mission. And then there's the fact that bulgarin was completely written out and put in the DLC to end on the sopranos tv show tribute story line.
Niko couldn't find Dimitri until the end otherwise he would have killed him earlier
That excuse only works for a character like darko because darko was probably in some completely undocumented eastern euro trash zone. Nico's ability to find characters in the video game is remarkably high and he puts himself at odds with the strongest gangs quite often. Ray has Nico take out the Ancelotti's 2nd in command in one mission of the video game.
NYC has 8 million people and it's hard enough to find a slavic bum nevermind a russian gang boss
The thing is that it's most certain that darko wasn't in liberty city. Otherwise nico would have been able to find him like florian and not rely on government contacts to pull him out of eastern europe probably. His ability to find any other enemy character in the game is basically unlimited with enough effort
There are too many missions in the video game that show that nico doesn't care about how much heat he brings on himself if he's mad enough. He keeps going even after dimitri's betrayal for one
Roman told him to stop thinking about the Russians when Niko rescued him, and he agrees. Probably would have hunted him down after that mission otherwise.
And that's a pretty thin reason to abandon that possibility. But that's how GTA video games work. All the fear of big gangs and acting in line for the short term are just excuses for taking action.
Dmitri basically became Petrovich’s number 2 after Faustin got whacked. And he apparently gains enough influence to pull an assassination attempt against the local governor. Dmitri was smart and knew how to make himself untouchable— His only mistake was underestimating Niko’s tenacity and protagonist plot armour.
Yeah, like the other anons said, the game massively loses steam in the Alderney section, and it all ends up having very little impact on Nico's actual story.
IV’s biggest problem is that it’s too long. Fatigue starts setting in during the last few missions before the Wedding. Some of the character’s storylines could have been a mission or two shorter. I also think it’s a bit of a waste that the prison is only used for visiting Gerald plus one mission in TLAD— Although that’s better than GTA V which did literally nothing with its prison.
Revenge, beat dimitri to death with a baseball bat. Throw a molotov at the junkie who sold you out as well
>bla bla violence bad bla bla
don't care, you fricked with me so I frick with you
Manny deserved it
Yeah, its funny. Part of his character is a great stab at modern celebrity and greed. He has a camera and a (hollow) message. He thinks he is separate and invincible because he is portraying himself on screen, hiding behind the camera. A lot like youtubers now, ITS JUST A PRANK and shit. Think they can do whatever they want because its part of the plan.
With Manny, reality is a 9mm that hits him in the back of the head.
What the frick happened to Rockstars writing between RDR and GTAV?
They listened to IV’s critics too much and focused more on wacky hijinks an dated pop culture references. In fact, a lot of V’s pop culture references were beginning to feel dated from the moment it came out (Facebook bad commentary in 2013? really?)
To be fair, they also developed IV right as the recession hit, and the Bush era ended. The game feels very late to the punch with America being described as an excessive decadent buffet right when the country's economy went to the shitter.
IV aged better. Some of the issues discussed in it are still relevant today. The poverty angle is also timeless.
It did not age better, IV is imply the second-most recent title in a popular franchise, which is why everyone pretends it's a misunderstood masterpiece that compares favorably to the most recent one. As several people have pointed out, 4 was hated when it first came out for the same reasons 5 is currently hated. Watch, within a year of GTA 6's release the script will flip and everyone will say 5 is actually the magnum opus and 6 fell short, meanwhile 4 will be forgotten (as it should be).
It's honestly so tiring watch all the revisionist history about this game, and the apologia regarding all the cut features while the thing that gets shitposted about every single AAA game nowadays is all the missing features, see Cyberpunk, MGSV, Shazamposting, etc. Somehow GTA 4 gets a pass purely because of nostalgia.
>Somehow GTA 4 gets a pass purely because of nostalgia.
I often think about what the reaction would be if GTA 6 tried to pull the same shit GTA 4 did. Like imagine the reaction if you couldn't customize your car in any way in GTA 6. Do you think that would have a favorable response?
>Like imagine the reaction if you couldn't customize your car in any way
The real problem is having to drive at all.
Damn anon I can't believe you're the only one that noticed this... I mean I really just can't believe it, because nobody has ever said this before ever, it's such a unique and brilliant and special observation.
Post the other times.
Why do you say that like I was being sarcastic or something? I would never do something like that, never ever
Do it.
>It did not age better
It aged extremely well because the late 2000s atmosphere was recreated so well, it basically serves as a period piece. Your gripes against IV are extremely simplistic and predictable. GTA IV went in other direction, and succeeded with flying colors - otherwise there wouldn't be 300+ threads discussing its story here.
Partner, Neutral/High Honor + Go Back For The Money is literally the most kino ending in RDR 2. It's an amazing climax that rivals any Western movie released since Appaloosa and Russel Crowe's version of 3:10 to Yuma.
There is just no reason for Arthur to care about the money at that point, it would make much more sense if it was Arthur going to explicitly confront Micah and Dutch and not let them get away but thats not what they went with. Its kinda similar to deal, in that the primary reason to work with Dimitri is the belief you two are putting the bad blood behind you but the game just says its about the money.
>To be fair, they also developed IV right as the recession hit
I love the lines in TBoGT when Tony is saying how the recession is killing the night club scene. What's REALLY a bummer is that all these years later it doesn't feel very dated lmao
TBoGT feels very dissonant compared to the two other stories in both tone and storytelling. It's like makeup sex for rockstar delivering a sad story twice right when everyone's bank account got fricked. V really feels like it got off on the wrong foot in comparison. Nobody gave a frick in 2012, which would've made it the perfect environment to release a downer plot in.
>It's like makeup sex for rockstar
I mean, that's how I remember it being received too. And that worked fabulously well too. Like they said, here have some glitz, some fun music, explosive shotguns, "tanks", parachutes have fun!
GTA V came and said here's EVERYTHING. It was like overwhelming but at the same time, it felt...vague? Unfocused? Like they want you to just go right to the crazy shit. Micheal's character start already rich, like that just doesn't lead "up" for me. I was hoping you start like broke, riding bicycles and doing odd jobs. But it starts high and doesn't go much higher. Like okay, you can fly a jet. Cool. It doesn't feel epic like it ought to, at least to me.
I think it worked in TBOGTs case because it was about the Nightclub scene, so glitz was the name of the game.
V just didn’t know what it wanted to be. Another fun fact is that it’s also the only GTA that doesn’t have a mafia focus, even though a mafia subplot was the one thing that tied all of the previous games together.
The only mafia in LA is uh... not allowed to be parodied nor even addressed
tbh there was an actual Cosa Nostra family in LA way back, but it was always sort of a bush league operation with no real clout, and since the Mafia downfall of the 80s and 90s, it's basically just a bunch of LARPing Boomers.
Yeah having a hollyweird blackmail subplot would've been fricking great.
the budget went to graphics
RDR2 felt right in line with GTAIV and RDR1 after V
There isn't anything interesting about the villains they've been writing since characters like Devin Westin, Steve Haines, and Micah are shallow as hell. It doesn't feel like you'll really learn anything about them further into the game, first impression is that they're just buttholes who gloat about how evil they are and it never changes. Dmitri, Vance, and Big Smoke are developed enough to give the story direction.
Micah is actually a great character. He's very consistent in his motivation and behavior towards Dutch, Arthur and the gang. GTA V had like 5 antagonists/villains and all of them are non-entities who have barely any connection to the protracts
I really dislike Micah. Can you tell me why you think he's great? I'm curious
Well, apart from being well acted like everyone else in the game, like I said - he's very consistent. Micah is an unapologetic butthole, true. He sees their life as a Darwinian contest without meaning, so he just does whatever makes him feels good, which is killing and stealing. He's basically the Western Waingro. But at the same time he just wanted to be friends with Arthur, and only sours on him when he sees that Arthur unironically cares about their "family", which he sees as preposterous.
He also made the best meta-commentary on the game's own writing (all the camp side characters being narrative dead weight who don't matter to people who just wanted to play as a rootin tootin outlaws), although i'm sure that wasn't intentional.
The game probably would have improved if you just played as Micah and Arthur was just a character you had to watch be an idealist & die a miserable, sad death from afar. That way all the bandito players just here for an evil karma run could go do that and ignore Arthur if they like, leaving the potential to actually feel bad about something you did (in this case ruin Arthur's family while he dies of some disease.)
>Micah is actually a great character. He's very consistent in his motivation and behavior towards Dutch, Arthur and the gang.
I suppose, but he read so one dimensional to me, personally. He is just wild and reckless, selfish and clearly unhinged. And the "twist" is that he was in fact out for himself the whole time. It's like "Oh, the dark triad cartoon villain is the bad guy??? What?????"
I was a bit disappointed.
Not him, but one dimensional villains have their place.
IV also had a few of them, most notably Vlad and Bulgarin. Vlad in particular is a literal soap opera villain, but it works for his role in the story.
Micah being believable as a frontier bandit does not make him a good character, least of all a good central antagonist. This guy would be a side character who gets scalped by a comache in any other story.
the thought of rockstar portraying scalping (something injuans actually did) is laughable sir
> does not make him a good character, least of all a good central antagonist
But the central antagonist of RDR 2 is Dutch
>There is just no reason for Arthur to care about the money
Don't care. It's the most kino ending out of them all. It plays out like a desperate act of bitter vengeance, The music is better, the atmosphere is darker, seeing camp on fire is more cruel, and the knife fight is more impactful by blinding Micah.
Great point, Dimitri is really fleshed out and developed - the player sympathizes with his frustration at Faustin's derangement and recklessness and sees him as a friend early on. The player then feels just as betrayed as Niko when Dimitri sides with Bulgarin.
Micah pisses me off as a character so much, theres no reason why Arthur didn't shoot his candy ass on multiple occasions aside for the plot's sake. I really wish they made a less cartoonishly evil character as the antagonist, and instead made it so a more unassuming and even likable character ended up being the rat. Micah being irredeemably evil and the cause of everything (aside from Dutch) just cheapens the story.
Imagine how differently things would have played out if Vlad hadn’t molested Mallorie.
>molested
She fricked him because she's a huge prostitute, which is one of the funniest things in the story
It’s kind of left ambiguous whether she was coerced into fricking him or if she did it willingly. It’s ironic either way, because Roman cheats on her despite him wanting to marry her being one of his prime ambitions.
>because Roman cheats on her
He did? I don't remember that.
We never see it, but it’s mentioned several times that he sleeps with other women and strippers.
There's cut phonecalls that says she did it to get revenge on Roman fricking around too.
She sure doesn't act like she's been coerced. She's extremely amicable towards Vlad in every nteraction, laughs at his jokes and tells him to go easy on Roman. Again it's mad funny that from Roman's side it's presented like a grand romantic story, when he's just a betabux second option to a Puerto Rican hooer.
> Roman cheats on her
We never actually see him interacting with any other women, and he's established as a liar who inflates his situation and status. He's a self-aggrandizing loser.
He drunkenly curses at Niko for even slightly deriding him for sleeping with prostitutes during one of the hangouts. He's no ladies man, but he's still got money for hookers.
maur_312 on PS3 add me for the online trophies, lets do this
What do you guys think, GTA VI will have more serious approach to story like IV or more cartoony over the top power fantasy like in V?
I have a mixed feeling, in the leaks you have a limited number of weapons you can equip, like in RDR2, so this suggests more simulation type of a game. But car physics, dialogue and main characters tell that the plot may be goofy again.
It will be V-2.
They'll market it to the GTAO crowd.
So GTA will never be serious again.
Rockstar wants GTAO 2, therefore, it will at least be mechanically identical to GTA V. Or, it could be like RDR2 and RDO, where Rockstar eventually (partially) seceded RDO from the story’s slow-paced actions, now so many things skip animations and everyone moves + reloads + changes weapons at superhuman speed.
The story of GTA VI could still go either way, it could be serious like IV, or a full-blown satire/rehash of whatever movies and shows and web series Rockstar was watching during development. It could also be a hybrid of the two, who knows.
the latter
Obviously you weren't here for the tidal wave of b***hing when it came out. Everyone was comparing it to San Andreas and said it was grimdark, edgy and brown-and-bloom srs business.
I feel conflicted about IV tonally, because the actual writing is gritty crime drama kino, but the parodies feel very South Park-esque and juvenile.
It made sense from Niko’s perspective. Everything in GTA’s America is annoying, crass, repulsive, people and media and culture included.
Bush era holdover “look how stupid Republicans are” homosexual garbage
Perfectly encapsulated when you meet the side quest character who is a European who calls America all these things and then says everyone loves to hate it anyway.
Revenge. Money means nothing at the end game. Kate won't even talk to you after the game is over anyway.
There is literally no point to the deal ending, it might be the single most useless ending option ever. People rag on GTA V's endings but at least they had different outcomes, and Michael or Trevor dying gives you a heap of extra money for the character you want to play as post-game. The deal ending doesn't get you anything extra. Maybe it would make sense if you didn't get the $250,000 in the revenge ending as well but even then you already get $250,000 for doing the bank robbery and you will have nothing to spend it on because GTA 4's economy is dogshit. Roman is also objectively better than Kate in every single way.
Revenge makes the most sense for Niko as a character (why the hell would you trust rascalov?) but Deal makes for the better climax (you get to put a bullet in rascalov instead of killing some nobody wop)
Anyone else notice how Niko is usually nicer and more courteous to the female characters in the game?
Faustin’s wife seems to understand Niko on a spiritual level and they have a deep mutual respect for one another, he gets along pretty well with Elizabeta and doesn’t judge her, he helps that naive teenage prostitute turn her life around in that one side story, and he’s a gentleman to all the date options in the game. The only time he really gets angry at a woman is when he finds out that Michelle is a fed.
True russian lit kino
Slavic people, much like the Italians, love their mommies very much. There's a joke in Russia that a sizeable amount of Russian men grew up in same sex families (mom and grandma).
Niko is a polite Slavic guy who was brought up to be respectful to women, it's actually one of the more authentic things about him and tracks very well with his background.
theres good parts of the story, but it felt like a mess overall. i think the story peaked early, when niko kills vlad. that cutscene where he tells roman what happened in the past was kino.
Since we're talking about RDR2 now, can we talk about how stupid the choice to go back for the money is? I mean at least with GTA 4's deal Niko could have used the money but Arthur was literally dying.
Rockstar are really bad when it comes to multiple choice endings.
Its just named incorrectly. Arthur is 100% aware that there is no way out for him. The choice is actually "protect John" vs "kill Micah". The former is still the higher honor one.
Deal never made sense because by that point you should be rolling in cash. If there had been things to spend you money on maybe it would have been a more attractive choice, but revenge vs money you can't spend isn't much of a choice.
The message is messed up by the Revenge route leaning too much into just long term self-defense since Dmitri still had Niko and Roman on his shit list and had proven he'd keep going after them if given the chance. Nothing had really changed since Roman got kidnapped and the pair was forced to flee Bohan, they just temporarily got out of Dmitri's grasp.
You can't forgive and move on if the other guy hasn't stopped.
Them calling it
>revenge
when Dimitri at no point expressed any interest in not killing you just completely ruins the ending.
This isn't even a conclusion you have to spend some time thinking about to reach, the writers had to have been aware that Dimitri is still actively out to get you and still decided that it's Pelegrino being the one telling you to work with Dimitri and Dimitri doesn't do a single thing to lead you to believe he'll leave you alone.
Why the writers felt this was the way to do things is beyond me but they had to have been aware that they weren't even trying to present it as not just walking into a death trap.
I 100%'d it recently. I took Deal, but Revenge makes more sense and is more satisfying over all. Deal felt hollow, 'I did something fricking stupid and now I'm suffering for it'.
You simply couldn't put ~~*them*~~ as actual antagonists in AAA game in 2023.
Whenever I saw one of the gang members i had to at least run him over.
Why does Ganker like GTA 4 more than GTA V?
Because it's a better game.
It pisses me off how game from 2008 has the best physics systems to date. Now games care only about number of triangles they can squeeze on the screen, physics themselves actually regressed. All we got now is the 2005 PhysX tier cloth and hair simulation. This is sad. For me physics system is more important than graphics, it's just fun to screw around.
I feel like V's AI regression is the bigger insult.
NPCs actually try to run away when severely injured.
Cops make a proper attempt to arrest you rather than opening fire for the smallest misdemeanor.
HD-universe Liberty City just feels more alive than HD-universe San Andreas as a whole.
There is some bug in V which angers NPCs in a small radius around your character. I don't believe it was intentional.
>wait for a train
Suddenly 3 people start pushing you and then try to kill you, for nothing.
>I feel like V's AI regression is the bigger insult.
The Cops are ridiculous. The GTA IV cops had so much personality. I have "SMILE FOR THE CAMERA, HOTSHOT!" burned into my brain. Do the cops in GTA V even talk?
GTA V cops have no personality, they just insult the player. They’re kinda lame, but I miss the fat cops and their donut jokes, and that silly waddle they do while chasing you.
>GTA IV had 5 different Mafia families, 2 different Russian gangs, a Jamaican gang, 4 different black street gangs, a Korean mob, the Triads, 2 different biker gangs, skinheads, a israeli mob, plus the Latins and McCreary's
>GTAV had Merryweather and Merryweather and Merryweather and Merryweather and a shitty version of the Lost and Triads for 2 seconds
GTAVI is gonna be dogshit but I at least hope they'll put in some more faction variety.
V also had a bunch of throwaway one time appearance gangs like the hillbilly family, the cultists, the ballas, the family, etc. that are used more in online.
GTA V's ending requires the cast to be involved and spend a lot more time with factions that can just give them a free pass for all the shit that happens in the video game.
GTA Vs antagonists are barely connected to anything that's going on in the game. Why do Triads kindnap Michael, who never interacts with them? Why does Franklin have to kill the Triad leader after? How much of a real threat was Stretch to Franklin at the end of the game, who was out of the hood by that time? Why does Michael, of all people, has to go after Stretch? What was the point of that switcheroo about antagonists nobody gave a frick already, even further lowering the impact? Why was Haines even in the game after The Wrap up? Why does Devin Weston, the game's ostensible primary antagonist, appear like only in it's second half and really doesn't have anything to do with the game's main theme - team-based bank and high value heists?
People ITT said that GTA IV story takes too long, and sort of peters out at the Alderney chapter, but in GTA V it doesn't simply slow down or lose steam, it just goes out the fricking window and never comes back. The final act of GTA V feels like it comes from a different videogame because everything is so disconnected from what's being going on before that.
>it doesn't simply slow down or lose steam just goes out the fricking window and never comes back.
To me, not a single point in GTA V's story was engaging or even slightly interesting. I'm not even the type to relentlessly hate something or write something off as completely shit, but GTA V was just nothing. Completely mundane from the start to finish.
It doesn't go out the window, it never even entered in the first place. Just a boring, mundane game.
It's honestly too overwritten, and multiple characters are a hindrance, not a new direction worth exploring. It ends up being overwritten while at the same time satisfying no one, because everything ends up being slapdash and underdeveloped.
Revenge, why would you choose deal?
This is the best course:
killing playboy X
Killing Francis(You don't need his rewards, you have the same reward from Kiki anyway)
Killing Darko(frick Niko who says he feel empty
Killing Dimitri (Revenge)
It's not about the rewards, Derrick is a bigger scumbag than Francis
Francis annoyed me more
>Francis
>mildly annoying weasel of a bent cop
>Threatens you out of desperation, doesn't follow up on it because you'd do the same, gives you money for killing Derrick anyway and helps you out with the cops after
>Derrick
>Degenerate drug user and terrorist
>Is a burnt out frickup that fricking reveals your identities during the Bank of Liberty heist
>Confirmed rat informant that has you kill the people he ratted on under false pretenses
>Helping him kill Francis has literally no reward: no money and no special ability
The choice is pretty clear to me
Also ratted out Gerry, which made him end up in jail, and was about to rat on Francis out of spite.
If you call Francis in the park while you're choosing your target, you can threaten him for double the payoff and he'll still help you out later.
Francis threatens to put Niko away if he doesn't play ball, Derrick doesn't do anything to Niko.
I'd kill Bernie too, if the option was there. Not because I'm "based", but because why should he get a pass over everyone else? Just because he "found himself"? He still fricking ran out on Niko, abandoning him to his fate.
He ran because he's a flaming homosexual from eastern europe and they don't like his kind round there
He's not a flaming homo, actually, that personality is an act, which is revealed during their first meeting, when he gets angry with Niko and uses his normal voice.
He is a flaming homo, he uses his normal voice when confronted with someone from his past, switching from Bernie back to Florian at this short moment.
>he sucks dick as a joke
Anon, you're smarter than this. The voice he puts on isn't his real voice but he's not getting fricked in the ass as an 'act'
He didn’t fricking run out, dumbass. Darko had the enemy ambush Niko’s unit while both Niko and Florian were not present, simple as that. Florian himself thought Niko was the one who ratted them out, or at least deserted them.
I can’t complete the revenge finale on Xbox Series X, the prompt to climb the helicopter is bugged.
I just do the one that lets me get the apartment because FRICK PLAYBOY X ya feel me
Deal, because it just hits harder and it shows how much of a homosexual Dmitriy is. During Revenge his death isn't satisfying enough, while the one who dies and the final enemy just aren't that important to give a shit.
If it was Dimitri himself approaching Niko with the offer or they made any bit of effort to make it sound like Dimitri wouldn't see Niko and immediately kill him I'd consider the deal.
It's less of a
>Dimitri is giving you a chance
and more
>Lets show up and hope Dimitri isn't in the mood to kill you. Maybe he won't even notice you.
frick i wanna go back to 2008