overwealm them with numbers, newieners suck at mele so just have 1 guard unit attack them in mele while the rest shoot them. Then get basilisks and karskins and shit for when the flayers come.
Necrons are absolute c**ts for early game guard.
As others have said, get grenade launchers first and foremost. If you get caught out, remember that you can garrison your troops in almost every building, and move them to any other building with garrisoning capability.
Not only does this turn them into a light turret, it can also prevent excessive casualties by cycling multiple squads into the open if they’re getting focus fired.
For me, it also helped when I got the Kasrkin bodyguard item and upgraded Alexander’s ranged weapon, since with the upgraded retinue, you practically had a squad off the bat
overwealm them with numbers, newieners suck at mele so just have 1 guard unit attack them in mele while the rest shoot them. Then get basilisks and karskins and shit for when the flayers come.
One problem I'm having is that most of my guards aren't firing due to how fricking big the groups are. Any way around that?
Also, my techprists won't repair buildings; they only enter them
Grenade launchers should have extra range, so even when the lasgun wielders can’t fire they’ll be automatically lobbing knock backs, and that’s what really matters.
If they’re milling about at the edges, have the squads that aren’t firing halt and they should start shooting.
Also bear in mind that in Dark Crusade, you keep all your buildings (so long as they aren’t built in the enemy spawn point), so if you’re anticipating defensive battles, you can beat the enemy until they can’t fight back, then build a shit ton of turrets/mine fields to give yourself breathing room
>Also, my techprists won't repair buildings; they only enter them
Hit R (or whatever the repair button you bound is set to), then click. Garrison is the basic command, so you need to tell them to fix stuff instead.
I remember that. What I had to do was force my squads to all walk a bit closer to the enemy. Once you get the targeting uplink upgrade or whatever it is called that increases their range this becomes a bit less noticeable.
You have shooty buildings. The damage output of a building is independent on what takes a slot inside. A techpriest, a full squad of Guardsmen, hero, 3 almost dead scared shitless dudes, all produce same damage output. For buildings with 3 slots, garrisoning two units adds heavy bolters and 3 adds plasma.
Grab some points, build them ASAP, maybe add a bolter turrent next to the forward point. Then you can kite Lord/Mek around it, or maybe he'll attack it so you can repair it and just shoot him with everything you've got.
What about your own provinces? I've been reinforcing but the numbers haven't changed
1 year ago
Anonymous
I don't remember that. Typically defending them isn't that hard since you get to keep buildings. At some point you start defending against two AI bases through, and that can be a slog. But it's usually relatively easy to nuke one of those bases immediately.
Grenade launchers and remember that you can garrison units inside buildings. Spam guardmen secure as much of the map as you can put down a barrack on chokepoints and some heave weapons team and wait until you get the baneblade to push.
>Necrons
Learn to use autocannons and heavy bolter teams against heavy infantry, supported by plasmaguns.
Your basic unit is kind of bad against necrons, marines of both varieties, and tau.
If you need to fight them, have your command squad tie up one unit and have the guardsmen focus-fire another.
Never fight against them in even numbers early on.
For guard, in general, your best bet is to focus on expanding and teching up fast. You don't need every squad maxed out in size, if they're just going to run around capturing req points.
Don't build Infantry Command buildings at the start. You only need to start building them after you get to tier 2. Start with Tactical Command (Don't worry about upgrading your stuff yet. You need a way to deal with heavy infantry first or it's just a waste.)
There's a lot of space on those maps, so you'll have time to get tier 2 quickly. As you're upgrading to a Battle Command, drop down an Infantry Command, and by the time both it and the upgrade are done, you'll have access to plasmaguns and heavy weapon teams.
With those, you can cleave through heavy infantry on even grounds.
That strategy doesn't work on humans that rush you, but if they (or a cheeky AI) does that, you can always retreat inside your buildings to fire out.
Of note, if you max the capacity of a building, it shoots plasma by default. It can help with heavy-infantry enemies.
The basic unit of Guard is good vs. pretty much everything once you upgrade it and give it commanders. Execution is a ridiculous ability, but even without it they're strong.
Commissar gives health regen and morale bonus, plus Execution ability which temporarily TRIPLES the rate of fire of lasguns for all Guardsmen in line of sight (not just in one squad).
Priest gives HP bonus and damage bonus, probably the strongest over.
Psyker IIRC doesn't give much excet for his abilities, you mostly attach him for his survival.
Here's a good site with unit stats: https://warhammer-guide.ru/
>Priest >Provides a passive 125 point bonus to health, a 50 point bonus to morale, a 33% bonus to movement speed, and a 50% bonus to minimum and maximum damage (which means a 50% increase to DPS) to every member of the Priest's squad.
1 year ago
Anonymous
Yeah but the base IG is shit right?
1 year ago
Anonymous
With all upgrades and priest they get almost triple HP bonus while still being cheap as frick to replenish.
I can see why you're having trouble with the Imperium's inferior technology, weak weapons and disregard for life but it doesn't have to be that way! There is a way to get your hand on cutting edge pulse weaponry that hit's on 3s (with marker light) and has -1 AP! There is a way to get little cute Drone bros that will take as many bullets for you as they can! There is a way to get hot blue goat pussy!
Join us, comrade...
unit pathing can be annoying, the camera is too zoomed in and everything before dark crusade does not support 16:9 aspect ratio. but they work and they are good, fun games. there are easy mods for the camera and aspect ratio
fellow noob here. I also had trouble when I first started. I was told that rushing them down was the best way to win and it really is. Dont let the AI establish itself and grow or it will be a huge pain in the ass. as soon as the game starts send something out to scout their base and when you find it send in your honor guard/ a small force to do as much damage as possible. sometimes you even just win before the game has properly begun
you can still have those slower larger scale matches during stronghold missions + whenever they have multiple bases. But it does feel kinda OP, youre right.
It's up to you, rushing is also kinda mandatory if you're fighting two base AI on Hard. Though fighting two full base AIs on Hard for hours was one of my more memorable DoW experiences. I ended up moving the frontline forward inch by inch and building HQs on the frontline to soak up damage.
I have a memory like that from Soulstorm. I didn't play it for long, but I remember doing the Tau HQ mission on Hard. It was my first HQ mission and took probably 2 hours. By the end I have several different Machine Cults with a chain of Dreadnaughts being pumped out and railed into the enemy territory just to keep up the constant pressure
>Complaining about pathing
God damn you people cant do shit if not told by a guide.
Try moving 10 units one to the same spot first by giving each squad the order individually, then try moving them all with one command together.
Congrats now you have some insight to the problem if youre capable of thought.
I remember doing a Tau campaign and I conquered the entire map except for the Necron stronghold and that one special map the Orks own. The one where you're given a big army at the start but can't build any additional units. For the life of me, I couldn't complete either of them
You get 3 Hammerheads and a bunch of Skyrays. Just keep using Skyray ability to disrupt hordes of Orks. Admittedly, it was easier in unpatched DC when Hammerheads had 1.5 times less HP but Land Raider tier armor class. But they still mulch infantry.
That mission is nigh impossible as Chaos since you get unupgraded Predator tanks which can't deal with enemy armor. It's laughable as both Necrons and IG because LMAO TWO MONOLITHS or LMAO TWO BANEBLADES.
On what mission? 6?
Literally the first mission
I'm fighting Necron, which I fricking hate, and I my men are fricking terrible at it
overwealm them with numbers, newieners suck at mele so just have 1 guard unit attack them in mele while the rest shoot them. Then get basilisks and karskins and shit for when the flayers come.
Necrons are absolute c**ts for early game guard.
As others have said, get grenade launchers first and foremost. If you get caught out, remember that you can garrison your troops in almost every building, and move them to any other building with garrisoning capability.
Not only does this turn them into a light turret, it can also prevent excessive casualties by cycling multiple squads into the open if they’re getting focus fired.
For me, it also helped when I got the Kasrkin bodyguard item and upgraded Alexander’s ranged weapon, since with the upgraded retinue, you practically had a squad off the bat
One problem I'm having is that most of my guards aren't firing due to how fricking big the groups are. Any way around that?
Also, my techprists won't repair buildings; they only enter them
Grenade launchers should have extra range, so even when the lasgun wielders can’t fire they’ll be automatically lobbing knock backs, and that’s what really matters.
If they’re milling about at the edges, have the squads that aren’t firing halt and they should start shooting.
Also bear in mind that in Dark Crusade, you keep all your buildings (so long as they aren’t built in the enemy spawn point), so if you’re anticipating defensive battles, you can beat the enemy until they can’t fight back, then build a shit ton of turrets/mine fields to give yourself breathing room
>Also, my techprists won't repair buildings; they only enter them
Hit R (or whatever the repair button you bound is set to), then click. Garrison is the basic command, so you need to tell them to fix stuff instead.
I remember that. What I had to do was force my squads to all walk a bit closer to the enemy. Once you get the targeting uplink upgrade or whatever it is called that increases their range this becomes a bit less noticeable.
Every single guard match against AI starts with either a necron lord or a big mek coming to piss you off.
You have shooty buildings. The damage output of a building is independent on what takes a slot inside. A techpriest, a full squad of Guardsmen, hero, 3 almost dead scared shitless dudes, all produce same damage output. For buildings with 3 slots, garrisoning two units adds heavy bolters and 3 adds plasma.
Grab some points, build them ASAP, maybe add a bolter turrent next to the forward point. Then you can kite Lord/Mek around it, or maybe he'll attack it so you can repair it and just shoot him with everything you've got.
How many enemy forces are there, I think.
What about your own provinces? I've been reinforcing but the numbers haven't changed
I don't remember that. Typically defending them isn't that hard since you get to keep buildings. At some point you start defending against two AI bases through, and that can be a slog. But it's usually relatively easy to nuke one of those bases immediately.
Grenade launchers, numbers.
Grenade launchers and remember that you can garrison units inside buildings. Spam guardmen secure as much of the map as you can put down a barrack on chokepoints and some heave weapons team and wait until you get the baneblade to push.
Fighting against crons you should go 3 grenade launchers and 2 plasma.
>Necrons
Learn to use autocannons and heavy bolter teams against heavy infantry, supported by plasmaguns.
Your basic unit is kind of bad against necrons, marines of both varieties, and tau.
If you need to fight them, have your command squad tie up one unit and have the guardsmen focus-fire another.
Never fight against them in even numbers early on.
For guard, in general, your best bet is to focus on expanding and teching up fast. You don't need every squad maxed out in size, if they're just going to run around capturing req points.
Don't build Infantry Command buildings at the start. You only need to start building them after you get to tier 2. Start with Tactical Command (Don't worry about upgrading your stuff yet. You need a way to deal with heavy infantry first or it's just a waste.)
There's a lot of space on those maps, so you'll have time to get tier 2 quickly. As you're upgrading to a Battle Command, drop down an Infantry Command, and by the time both it and the upgrade are done, you'll have access to plasmaguns and heavy weapon teams.
With those, you can cleave through heavy infantry on even grounds.
That strategy doesn't work on humans that rush you, but if they (or a cheeky AI) does that, you can always retreat inside your buildings to fire out.
Of note, if you max the capacity of a building, it shoots plasma by default. It can help with heavy-infantry enemies.
The basic unit of Guard is good vs. pretty much everything once you upgrade it and give it commanders. Execution is a ridiculous ability, but even without it they're strong.
Which commander is best?
Commissar gives health regen and morale bonus, plus Execution ability which temporarily TRIPLES the rate of fire of lasguns for all Guardsmen in line of sight (not just in one squad).
Priest gives HP bonus and damage bonus, probably the strongest over.
Psyker IIRC doesn't give much excet for his abilities, you mostly attach him for his survival.
Here's a good site with unit stats: https://warhammer-guide.ru/
Commanders are actually good? I've been ignoring them lmao
>Priest
>Provides a passive 125 point bonus to health, a 50 point bonus to morale, a 33% bonus to movement speed, and a 50% bonus to minimum and maximum damage (which means a 50% increase to DPS) to every member of the Priest's squad.
Yeah but the base IG is shit right?
With all upgrades and priest they get almost triple HP bonus while still being cheap as frick to replenish.
Supposedly yes:
https://warhammer-guide.ru/wiki/Command_Squad_Dark_Crusade.html
>With all upgrades
Every troop gets upgrades
Yeah, but not every troop gets triple HP and Morale increase.
Is that the same when in the hero's group?
What level of defence did it have? At higher levels they start with more shit, at level 6 they get two bases and it's 1v2.
Grenade launchers and basilisk Black person
Rush with you hero unit and harass them at all times, destroy 1 building then run away.
Turtling up doesn't work in DoW.
Also make sure you have the relics, the special units tend to be broken.
What do you the numbers on the map mean
I can see why you're having trouble with the Imperium's inferior technology, weak weapons and disregard for life but it doesn't have to be that way! There is a way to get your hand on cutting edge pulse weaponry that hit's on 3s (with marker light) and has -1 AP! There is a way to get little cute Drone bros that will take as many bullets for you as they can! There is a way to get hot blue goat pussy!
Join us, comrade...
Frick off
Make me
>'ate chaos
>'ate eldr
>'ate tau
>'ate greenskins
>'ate me commissar
(not heretical just don't like em)
>luv me squad
>luv me family
>luv ur tanks
>luv his angels
>luv tha smell that burned blu flesh
Simple as.
No, Eliphas and the Word Bearers are based for executing every Tau xeno and human traitor scum if they conquer their stronghold.
Frick chaos
should i buy this game? my friend said the unit pathing is broken and max res is 720p or some shit
There are no good warhammer related games aside from vermintide 2 so no dont. RTS shit is lame and boring anyways
unit pathing can be annoying, the camera is too zoomed in and everything before dark crusade does not support 16:9 aspect ratio. but they work and they are good, fun games. there are easy mods for the camera and aspect ratio
Restart and play as Chaos
>play one of the original 4 races in DC or SS
>the difference in model detail and quality is hard to ignore
fellow noob here. I also had trouble when I first started. I was told that rushing them down was the best way to win and it really is. Dont let the AI establish itself and grow or it will be a huge pain in the ass. as soon as the game starts send something out to scout their base and when you find it send in your honor guard/ a small force to do as much damage as possible. sometimes you even just win before the game has properly begun
That's sad. I like a slow burn
you can still have those slower larger scale matches during stronghold missions + whenever they have multiple bases. But it does feel kinda OP, youre right.
It's up to you, rushing is also kinda mandatory if you're fighting two base AI on Hard. Though fighting two full base AIs on Hard for hours was one of my more memorable DoW experiences. I ended up moving the frontline forward inch by inch and building HQs on the frontline to soak up damage.
I have a memory like that from Soulstorm. I didn't play it for long, but I remember doing the Tau HQ mission on Hard. It was my first HQ mission and took probably 2 hours. By the end I have several different Machine Cults with a chain of Dreadnaughts being pumped out and railed into the enemy territory just to keep up the constant pressure
>Complaining about pathing
God damn you people cant do shit if not told by a guide.
Try moving 10 units one to the same spot first by giving each squad the order individually, then try moving them all with one command together.
Congrats now you have some insight to the problem if youre capable of thought.
youre right, its perfect, there are zero issues
Big numbers
Guards are ranged zerg
What's the best faction in DC?
Tau
>tautards
lmao
sorry can't hear you over the sound of EAT PLASMA FIRE
Imperial guard are one of the strongest races in Dow1
I remember doing a Tau campaign and I conquered the entire map except for the Necron stronghold and that one special map the Orks own. The one where you're given a big army at the start but can't build any additional units. For the life of me, I couldn't complete either of them
You get 3 Hammerheads and a bunch of Skyrays. Just keep using Skyray ability to disrupt hordes of Orks. Admittedly, it was easier in unpatched DC when Hammerheads had 1.5 times less HP but Land Raider tier armor class. But they still mulch infantry.
That mission is nigh impossible as Chaos since you get unupgraded Predator tanks which can't deal with enemy armor. It's laughable as both Necrons and IG because LMAO TWO MONOLITHS or LMAO TWO BANEBLADES.
I fricking love Dawn of War 1
It's the best wh40k game
It's the best by a mile.
It got me into tabletop back in 4th edition. I wish I still had my Blood Ravens army...
Is there a better feeling of holding the line with your shit units until the baneblade comes and obliterates everything?