Guideline Tetris?

Does anyone know why the people who made Tetris changed the rules of the game so drastically to include drop shadows, multiple piece previews, etc.?

I’m not necessarily saying I have anything against this style of play, but I’m genuinely curious as to the motivation. It also seems like 25 years hence, they still seem to be stingy with licenses for “classic Tetris” revival games.

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  1. 4 months ago
    Anonymous

    Because it speeds up the gameplay. Makes sense why all those features became mostly standard.

    BTW, best N64 Tetris is Mickey’s Magical Tetris Challenge for not just being another boring Tetris. It’s on a bunch of other systems too but that’s the one I had.
    The fricked up magical pieces you or your opponent can drop on you makes it really intense, and sometimes if you’re lucky they dramatically help you.

    • 4 months ago
      Anonymous

      Then why didn’t they at least approve of “classical modes” for most games?

      • 4 months ago
        Anonymous

        Because The Tetris Company is extremely anal about things, I think Tetris Effect is the first game to have a classic mode included.

      • 4 months ago
        Anonymous

        We had a thread about this not long ago, I didn't think much of it but it is kind of interesting how there are sort of two different classes/types of Tetris players now. I just tend to stick with classic 8-bit Tetris but sometimes I also wish I had the drop shadows to avoid making mistakes.

    • 4 months ago
      Anonymous

      >Mickey’s Magical Tetris Challenge
      How come they got away with releasing that even though the Tetris Company already established or was in the process of establishing its guidelines for new games?

    • 4 months ago
      Anonymous

      >BTW, best N64 Tetris is Mickey’s M-ACK!

      • 4 months ago
        Anonymous

        Do you think that game had anything to do with modern Tetris guidelines being implemented? I mean, they both have instant piece drops, multiple piece previews, and drop shadows.

        We had a thread about this not long ago, I didn't think much of it but it is kind of interesting how there are sort of two different classes/types of Tetris players now. I just tend to stick with classic 8-bit Tetris but sometimes I also wish I had the drop shadows to avoid making mistakes.

        Is there any particular reason why you prefer classic Tetris?

        • 4 months ago
          Anonymous

          It's the only one included on Famiclone handhelds and Game Boy

  2. 4 months ago
    Anonymous

    Am I the only one who thought the “guideline” randomizer was simpler than this?

  3. 4 months ago
    Anonymous

    Does anyone know what Alexey Pazhitnov thought of all of these changes that were made and standardized? Did he see it as corporate suits corrupting his beloved game or did he see it as incorporating new features that game developers couldn’t have otherwise due to then-current hardware limitations?

    • 4 months ago
      Anonymous

      He owns the Tetris company so he's at least okay with it.

  4. 4 months ago
    Anonymous
    • 4 months ago
      Anonymous

      So how come this sort of music wasn’t used in the next game?

  5. 4 months ago
    Anonymous

    How would one go about organizing a guideline Tetris tournament, anyway, since there are so many versions of it? At least people would know they would likely only either have to buy NES or SNES peripherals for a classic Tetris tournament if they have no plans on capturing Game Boy console output.

  6. 4 months ago
    Anonymous

    Some of those changes are for accessibility, while others help add more strategy and depth.

    • 4 months ago
      Anonymous

      >accessibility
      What disabilities could be accommodated for by adding the changes?
      >more strategy and depth
      Doesn’t the original “Tetris” have more of this if people need to plan for unforeseen pieces?

      • 4 months ago
        Anonymous

        For starters, the fact that there are fewer flashing lights in guideline Tetris makes it so that people with epilepsy don’t have to worry as much about seizures while playing the game.

  7. 4 months ago
    Anonymous

    Didn’t the developers of “The New Tetris” hate the game? Or is this just a case of Luddism?

  8. 4 months ago
    Anonymous

    luv nes tetris
    luv the new tetris
    luv tetris ds
    simple as

  9. 4 months ago
    Anonymous

    > Neil D. Voss
    > buy cart just for music
    > 20+ years later still listening
    > to the new tetris & tetrisphere

    • 4 months ago
      Anonymous

      Is this really true?

      • 4 months ago
        Anonymous

        Bruh... play the games for a few hours and find out.

        • 4 months ago
          Anonymous

          I’ve already done so, but one could easily play the soundtrack to the newer games while playing the older ones with muted sound.

  10. 4 months ago
    Anonymous

    Am I the only one who has trouble when it comes to transitioning between guideline and classic Tetris? I have played both of them and I think they are both fun, but I occasionally forget that there is no “bag of pieces” randomizer in classic Tetris and that there are no instant drops.

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