GURPS MOTHERFRICKERS!

GURPS MOTHERFRICKERS!

It's All Fucked Shirt $22.14

Tip Your Landlord Shirt $21.68

It's All Fucked Shirt $22.14

  1. 3 months ago
    Anonymous

    Hold on, im about to cross reference three books instead of using a dedicated system.

  2. 3 months ago
    Anonymous

    Nobody actually plays GURPS, they just shill it

    • 3 months ago
      Anonymous

      Speak for yourself gamelet, I've got a game to run tomorrow evening.

      I'd love to give gurps fantasy a try one of these days.
      Are there any digital tools to help runming ghe game?

      GURPS Character Sheet/GCS. Very useful, free to use/download and easy to use.

      • 3 months ago
        Sage

        > Speak for yourself gamelet, I've got a game to run tomorrow evening.
        Is it heavily home-brewed to be playable and at least somewhat fun, just like a 5e games?

        • 3 months ago
          Anonymous

          >Sagelet can't understand not using every rules of the book at once.
          >probably can't even conceptualize not having an alignenement

          • 3 months ago
            Anonymous

            GURPS isn't compelling or fun.

            • 3 months ago
              Anonymous

              But enough about your imagination:
              How would anons go about building world-tree like multiverse, in which you have traditional fantasy races in a world, but they come from their own realities.
              E.g. Dwarf drilled through time and space to this planet from a dying world orbiting a red star.

        • 3 months ago
          Anonymous

          I'm using the Basic Set, Powers, and Low Tech/High tech for gear. The only homebrew is Wealth-by-TL cost adjustments since the game is in a post-apocalyptic setting rather than an inherently primitive one.

          It's been pretty fun thus far, I look forward to it every week 🙂

          • 3 months ago
            Anonymous

            What book is wealth by tl in?

            • 3 months ago
              Anonymous

              Basic Set, dummy. It's a core element.

          • 3 months ago
            Anonymous

            There's an old meme on suggesting GURPS for everything, and I forget the webcomic it uses or how to find the image every time. Shits me right off.

          • 3 months ago
            Anonymous

            How has your experience been running a post-apoc game? I've been wanting to run one myself but I'm afraid to really jump into GURPs' supplements and overwhelming my players/myself

      • 3 months ago
        Anonymous

        >GURPS Character Sheet/GCS
        Awesome. Thank you anon.

    • 3 months ago
      Anonymous

      I play it

  3. 3 months ago
    Anonymous

    >Asparagus book
    homie?

    • 3 months ago
      Anonymous

      It's a meme, you dip.

    • 3 months ago
      Anonymous

      Attribute Modifiers: ST-10 [-100]; IQ-10 [-200]; DX-10 [-200]; HT-9 [-90].

      Secondary Characteristic Modifiers: SM -7; HP+1 [5].

      Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Injury Tolerance (Homogenous) [40].

      Disadvantages: Blindness [-50]; Cannot Learn [-30]; Cannot Speak (Mute) [-25]; Deafness [-20]; Dependency (Soil, Constantly) [-25]; Total Intolerance [-10]; No Legs (Sessile) [-50]; No Manipulators [-50]; Social Stigma (Plant) [-20].

      Quirks: Tastes good [-1].

      Features: Plant [0].

  4. 3 months ago
    Anonymous

    I'd love to give gurps fantasy a try one of these days.
    Are there any digital tools to help runming ghe game?

  5. 3 months ago
    Anonymous

    >can't even play a bog standard ninja-pirate-zombie-robot without the GM busting out the supplementals
    baka

    • 3 months ago
      Anonymous

      That's why my table strictly uses monkeys, pistachios, and nothing else besides the core set

  6. 3 months ago
    Anonymous

    I tried it, but I didn't like it.

  7. 3 months ago
    Anonymous

    I wish the books had better editing and layout

  8. 3 months ago
    Anonymous

    everytime I try to read it I feel overwhelmed and stopped. maybe it's cause i perfer HERO system or what but I really need to make an effort to learn it because i really have a lot of ideas for custom settings and GURPS has better foundry vtt support then hero

    • 3 months ago
      Anonymous

      Start with Lite, both for learning it and for teaching new players. After that, it's mostly a selection process in which options to toggle.

      • 3 months ago
        Anonymous

        >Start with Lite
        >After that, it's mostly a selection process in which options to toggle.
        Seconding.

        How has your experience been running a post-apoc game? I've been wanting to run one myself but I'm afraid to really jump into GURPs' supplements and overwhelming my players/myself

        Not that anon, but as for being overwhelmed.... Rules are available for damn near everything, but not required for anything. Add them as you get comfortable and find they help your game's fun, drama, or consistency. If they don't, then ignore them.

        Will your entire campaign have only one vehicle chase sequence with ramming? Nothing wrong with winging it instead of memorizing all the relevant rules. GURPS is a toolkit to build an RPG that suits you, so do that. It has so many options in part because it is flexible. If you can get consistent, believable results without consulting rules and charts and stuff, go for it.

        As for character creation options, templates are a good approach to speed things up and avoid choice paralysis. Wildcard skills are less nuanced, but a great way to handle "I dunno, I do soldier shit and stuff" without nitpicking stuff like "a point in Hiking, maybe one or two in Naturalist" etc.

        For NPCs, don't bother with any more stats than you'll actually care to roll, ignore point values, etc. Basically, make that shit up and move on. Remember that most skills and attributes are 10 for a novice, 12 for decent, 14 for a seasoned professional, and 16 for the kind of people others tell stories about.

        For check bonuses and penalties, the "one per adjective" rule is great shorthand. Rainy, gravelly, and dark could be a "-3 to tracking rolls" instead of looking up anything at all.

        For combat, the Combat Cards PDF is a handy reference. Consider introducing only basic options early on and add others later. Feint, Evaluate, Dodge and Drop, etc. could be introduced later in many games.

        This isn't "not using GURPS" or using less of it. This toolkit-like flexibility is GURPS in a nutshell.

Your email address will not be published. Required fields are marked *