daigo thinks 4 is a shit game, and he's one of those top pros that were doing those ohhhh sooo difficultttt 1FRAMELINKS OMGGGGG SCARRRRYYY!!!
but anyway, the way daigo talked about 4, was as if it was a solved game, where execution didn't matter because it was unironically TOO "chess" like, and not free-flowing fighting. He points out that SF4 is actually an anomaly in Street Fighter (literally basically saying it's not street fighter) but everybody sucks its dick like it's the only modern Street Fighter that IS Street fighter.
I've been watching so many videos about pros talking about Street fighter, SF4, SF5, SF3, and I just find it so fascinating how different their perception of the game is, despite playing it more than 90% of normies, AND consistently at a higher level. I almost wish academia could study this phenomenon of pros having a different perception of their "sport" and what it reflects about us
SF6 is a scrubby game, and unbalanced game, but to pretend it's remotely close to SF3 and SF4 levels of stupid and broken, is ridiculous (which is what I'm assuming this anon is doing since I can't see this as anything but sarcasm)
I like daigo but Black person never have anything good to say about anything ever
he always has the most contrarian take on shits
which because he is daigo all the morons would follow his words like scripture and it become the new norms
this is the most pathetic non argument ever. genuinely have a nice day for being a useless moron that thinks he actually contributed something to the discussion.
I'll now respond to something that atleast resembles an actual response:
4 literally had the focus attack
[...]
4 was just not fun on a competitive level. too much exploitable shit. it made it interesting to watch, but you can tell a lot of the players were miserable when things stopped going their way. chip was also a real problem. you can see why they decided to slowly remove it out of the series.
>4 was just not fun on a competitive level. too much exploitable shit. it made it interesting to watch, but you can tell a lot of the players were miserable when things stopped going their way. chip was also a real problem. you can see why they decided to slowly remove it out of the series.
I personally find 4 boring to watch, don't know what it is exactly, but it could just be "Street Fighter phenomenon" where the game almost always looks more boring to watch than play, atleast compared to anime fighters where it's the inverse.
What I want to say is this: If 4 was a game that played in such a way that you just go into the "lab" and grind shit out, to the point that it was borderline "solved" what the frick does all that "complexity" wank that people do so much matter? Like seriously? Unless somebody is trying to tell me that Daigo is lying and was delusional despite playing the game for hundreds of hours at a high level (I'd like to hear what argument there is against this that doesn't sound like borderline normie speak (by this, I mean, normies make up interpretations that don't actually reflect the reality of the game, sort of like commentators) cuz I'm genuinely curious). Because the way Daigo explained it. The game wasn't flexible or fluid enough that execution actually mattered, and he even described it explicitly as the "bookworm" type being able to win, over the fighter. And he even said this is why a lot of 4 players struggled in 5.
I might come off as conceited but I genuinely want to talk about this because I find this fascinating and Ganker never has ACTUAL discussions that don't feel generic it feels like.
7 months ago
Anonymous
Babbling idiot
7 months ago
Anonymous
concession accepted, homosexual.
7 months ago
Anonymous
you're not even me lmao, wtf are you doing dude kehehe
>I like daigo but Black person never have anything good to say about anything ever
he liked sfv and sf6
7 months ago
Anonymous
Not only that but he gave pretty indepth reasons, for 5 atleast. I also don't like just "taking pros words as gospel" but his explanation for 4 being shit compared to 5, opinion or not (since I have to get that out of the way for the idiot geniuses that like to point out "it's just an opinion lmao!" when everything regarding videogames is inherently subjective) had pretty valid reasons supporting it.
He's even agreed SF6 is scrubby, but he's a pretty chill guy so he somehow doesn't want any of the mechanics changed and instead advocates for No less than FT3 for tournaments
daigo thinks 4 is a shit game, and he's one of those top pros that were doing those ohhhh sooo difficultttt 1FRAMELINKS OMGGGGG SCARRRRYYY!!!
but anyway, the way daigo talked about 4, was as if it was a solved game, where execution didn't matter because it was unironically TOO "chess" like, and not free-flowing fighting. He points out that SF4 is actually an anomaly in Street Fighter (literally basically saying it's not street fighter) but everybody sucks its dick like it's the only modern Street Fighter that IS Street fighter.
I've been watching so many videos about pros talking about Street fighter, SF4, SF5, SF3, and I just find it so fascinating how different their perception of the game is, despite playing it more than 90% of normies, AND consistently at a higher level. I almost wish academia could study this phenomenon of pros having a different perception of their "sport" and what it reflects about us
SF6 is a scrubby game, and unbalanced game, but to pretend it's remotely close to SF3 and SF4 levels of stupid and broken, is ridiculous (which is what I'm assuming this anon is doing since I can't see this as anything but sarcasm)
4 was just not fun on a competitive level. too much exploitable shit. it made it interesting to watch, but you can tell a lot of the players were miserable when things stopped going their way. chip was also a real problem. you can see why they decided to slowly remove it out of the series.
I hate Luke with every fiber of my being but it's a completely different story with him. Alex was this stoic, literal who and he was dogshit in SF3. Seriously, the majority of fighting games audience don't appreciate mixed grapplers in the first place, it just doesn't work. Luke has been top tier in both SFV (even after being nerfed) and in SF6 so you see him a lot more than Ryu. who's been mediocre outside of SFV season 2, in tournaments (Ryu is practically nonexistent in major SF6 tournament play). Luke's English VA is also very active on social media trying to interact with fans and come across as likable so with that secured, it's a wrap. I wouldn't be surprised if SF7 still has Ryu but he won't be anywhere near the spotlight. It's going to be Luke as the main character.
I love how almost everything this anon said is disproven by the fact that Ryu is more popular than Luke in all ranks, which is really all that matters since the game and its image is sustained casual players not proplayers.
I just find it funny because Ganker will constantly make big post arguments that are painting narratives with cherry picked assumptions and preconceived notions of what reality is rather than...actually just looming at reality lmao.
The fundemental fact that this underpins almost EVERY single conversation, discussion, thread, and post on the board is the ACTUAL reason this place is dogshit for discussion. This guy is probably "innocent" and doesn't even realize how his bias is contributing to the quality of his post.
Luke is successful because he's tied to a successful product. Street Fighter 6 got it right in everyway that matters to the consumer in capitalism. Polish, Functionality, Accessibility, and Familiarity.
The netcode is good. The social aspects are functional and straightforward. The ranked climb is lenient. There's no big execution factor. And the presentation is distinct, colorful, and "modern", as well as straight up just looking pretty good graphically.
It has nothing to do with "mixed grapplers!" because thats barely an objective category, and doesn't explain how characters like Makoto get any relevance, and before you say "its because le female!!" Ken is the most popular character in Street Fighter 6 so frick out of here with that shit.
Ryu is fine, he's not dead. The explanation for his low pro play presence is the fact that Ken is overwhelmingly overpowered and does everything Ryu does but better. Luke aswell, so they're simply the more consistent options for high level play. The best Ryu player right now EndingWalker agrees that Ryu is fine and even a good character with good match ups. It's just that Ken and Luke are overwhelmingly better.
7 months ago
Anonymous
There are literal infographics by Capcom that prove you wrong. Look at the Rookie - Gold, Platinum - Diamond and Master rank charts. Ryu is consistently lower than Luke. He recently moved up in all of them but is still below both Ken (who is regularly at the top) and Luke.
7 months ago
Anonymous
Luke completely disappears after Rookie, what are you talking about? this is the Ken Ryu and coomers show. lmao
7 months ago
Anonymous
lmao dont bother, the anon GENUINELY thinks I haven't seen the evidence, to me, it just confirms what I said initially that he's viewing reality fundamentally tainted to validate a "narrative" he isn't even trying to be right imo
I think I said more than enough to prove my point.
7 months ago
Anonymous
When a friend told me this I actually didn't believe it until I saw it. What the frick made Ryu jump up? And how the hell isn't JP anywhere on there?
7 months ago
Anonymous
>What the frick made Ryu jump up?
Ryu is fricking Ryu, people will always end up back to him.
7 months ago
Anonymous
Because JP is dogshit character design. He's insanely strong but he's not fun, and isn't appealing in the slightest. All you do with him is mash down-down and watch your opponent crumble.
Luke is one of the worst additions to street fighter I can't believe people actually eat that shit up
7 months ago
Anonymous
They practically 180'd his character in SF6 from what we had in V. He was ugly as shit and a wienery homosexual in SFV and while he retains a bit of that wieneriness, they got rid of everything else. He might as well be a completely different character.
that's just how everyone looks in Dix. just look at Cammy's thighs, her skin is all splotchey and cracked and blemished like she has some kinda skin condition.
BH and Casuals are full of grifters and smurfs. Bunch of losers that are too scared of losing imaginary rank points so they dedicate their life making the game miserable for everyone else. Despite the ranked system being absolutely garbage when it comes to rating skill level, it's still a more curated and fair experience.
i didnt even make it to past diamond with kimberly before i thought i would have more fun in BH instead of the ken juri JP honda treadmill. only for it to be full of apparently CPT top 32 players
Yes. If you don't play competitively. >play fighting games >get naturally good at fighting games with time >so you reach the bottom of the elites >don't play to become the elite >you're now stuck at the bottom of the elites
From here you have 2 choices >train to become an elite >keep playing for fun but accept that you will always be at the bottom of the elites, but normals and casuals will never give you a challenge >so you either completely obliterate your opponent or get obliterated, no in-between
I just find 6 extremely brooing. Drive rush is an awful and way too oppressive mechanic. It's almost as if capcom were afraid to make the game too slow so they added that.
It's fine in isolation, where it's characters drive rushing to punish certain moves that have immense pushback and wouldn't be punishable otherwise (eagle spike, some supers, etc.) but in neutral, it's complete cancer.
What drives me crazy is that it ends up making offense in the game too streamlined, it's like you're facing the exact same player and gameplan everytime. And you're just looking at it because it's most of the time completely safe.
>to punish certain moves that have immense pushback and wouldn't be punishable otherwise (eagle spike, some supers, etc.) but in neutral, it's complete cancer.
what? how is this any better? It's just another braindead way to use the mechanic that allows you to do stuff you wouldn't or shouldn't be able to for free. Those moves are SUPPOSED to have pushback for a reason. The same principle applies in neutral where you can make moves plus that were negative. Those moves are SUPPOSED to be negative for a reason. Drive rush is literally just a built in "cheat the game" mechanic that is scrubby as frick and allows you to skip actually having to understand the game.
Not to mention that despite morons railing on 5 so hard for being "dumbed down" and "scrubbier" than 4 (ironic how a bunch of the veteran pros were outdone by new pros like punk, mena and idom) 5 still had a core execution factor you actually had to master and get good at: Hitconfirming.
6 has no execution factor it's centered around like that. That + drive rush NOT ONLY being overpowered, but homogenizes the cast and playstyles (not to mention the base roster being shit lmao) compounds that problem even further of feeling like...there's nothing about the game to actually engage with and get good at...other than Battle Hub and spamming drive mechanics. So I agree with this:
I just find 6 extremely brooing. Drive rush is an awful and way too oppressive mechanic. It's almost as if capcom were afraid to make the game too slow so they added that.
anon. I just have more indepth reasons.
ALL VALIDATED BY PRO PLAYERS JUST TO RUB IT IN. But my argument would stand without mentioning that, so whichever moron tries to say "lul!! can't have opinion without listening to others!" is more moronic than they realize.
>have pushback for a reason
Yes, no shit. They're also meant to be punishable in a game with DR, which is why they have enough recovery frames for an almost full screen DR to catch them. Or do you really think shit like eagle spike should be unpunishable? There's a reason moves like heavy hashougeki and Ken's various mixup tools can be stuffed before they come out instead of after.
I think what the anon means is that the fact these moves have pushbacks preventing the opponent from further attacking you is a design choice. They have a pushback and negative frames to reset back to neutral as a way to punish them for chosing the move at the wrong time. Just because a move has pushback and negative frames doesn't mean it should automatically be punishable. It depends a lot on what the move itself can lead to or offer in terms of pressure. If eagle spike had no pushback then clearly it would mean the move is designed to be punishable. Because if it wasn't it would lead to insane pressure.
>doesn't mean it should automatically be punishable
If some moron is doing raw eagle spike from full screen because he thinks the opponent doesn't know how to punish (aka, using DR), then he deserves to be punished. That's how they designed the game. It's not "cheating the game", it's literally how you're intended to beat it. Unless you think people should be mashing reversals reactively from fullscreen on the chance a Rashid does it.
7 months ago
Anonymous
>That's how they designed the game. It's not "cheating the game", it's literally how you're intended to beat it.
Don't know if this anon is smart enough yet to realize that he's not engaging with the point and that his line of logic can justify virtually any and every single mechanic in any fighting game ever because of how surface level his argument is. But really, I don't feel bothered to give a proper response just because of how much of a fundemental logical error this is, and the fact that if he can't realize this on his own...he probably can't realize any argument of his could be "wrong"
peace I guess, was nice while...it didn't even start I guess
7 months ago
Anonymous
I accept your concession. Next time try having an actual argument.
7 months ago
Anonymous
if you couldn't understand the concession, then you weren't having an argument in the first place. You didn't address anything I said. That's objective fact. I have more of an argument and case than you do. But since you want the win so bad and think declaring it yourself gives you that then take it. It just proves that you were disingenuous and too moronic to have a conversation in the first place. The loss is mine for wanting a genuine discussion, but the comfort is also mine in knowing I no longer need to waste my time. Bon voyage, have your dub. Truth is obviously what we think it is, not what we prove it is, after all.
You guys played SFV recently?
Its crazy how much longer a round lasts, it takes about as much time to finish a set in SF6 as it does to play a single round in SFV, also rapid cancel jabs were a mistake, that shit makes the game feel moronic.
lol what? the frick are you talking about? how would you even know what it has to do with skill if you don't even know what I'm talking about and won't mention what game. YOU especially if you're low elo have zero right to make any judgements about what should or "shouldn't" be in a game if you have no idea what you're talking about. Or else literally anybody could say anything about ANY mechanic arbitrarily. I've even seen morons complain about medium punches in these games because like you (just assuming since you're being so dodgy) they don't understand what the frick they're talking about.
because no one wants to fricking try to tech between 50 drive rush jabs anymore its boring as frick stop randomly dashing into throw all fricking match and I'll stop holding up instead of blocking.
>le heckin off model! Guys guys give me attention le heckin art isn't le on heckin modelerino!
Shit yourself to death homosexual, nobody gives a shit about your shit slopping homosexualry.
oh no, Black person lover is mad. Lads, hide! It's gonna explode and cover in shit everything!
Phaha get your Black person ass out of here, monkeylover
>le heckin off model! Guys guys give me attention le heckin art isn't le on heckin modelerino!
Shit yourself to death homosexual, nobody gives a shit about your shit slopping homosexualry.
LMAOOOO okay, this for sure is the biggest indication of being a scrub in this whole thread. I'm not even going to explain lmao, those who aren't moronic and those who know know. There's no point in saying anything otherwise because scrubs are INCREDIBLY narrow minded and insular for some reason and just will never get it or WANT to get it kehehe
I guess if you just say that in response to any argument you can always be right and pretend reality doesn't exist lmao...no wonder there's no genuine discussion Ganker *yawn*
>Gief Master >ken >Half the fricking cast but I guess JP is the worst tied with blanka >Too many things need to change. But drive rush needs to either be heavily modified or gutted asap. It's too free and benefits one half of the cast more than the other. I won't even get into how pants on head moronic some design choices with some characters are.
>master 1434 luke >jamie >JP >drive rush needs to be easier to check in neutral, maybe extend a big hurt box in front of it. also kneecap JP, make that motherfricker low tier for the rest of the games lifecycle.
More people in this thread seriously need to clarify what "Master Rank" they are, because anybody below 1500 MR, should barely even count as master, and anybody "1500 MR" who stopped playing as soon as they got to master also shouldn't count lol. So the best cutoff seems like it should be...maybe like 1650 MR? To be considered a true master?
It's not necessarily hard as much as it is frustrating. Because you either try to learn and apply what you've learned or just skip half of it by abusing moronic mechanics.
fighting games as a genre should die
im not paying 70$ for a game that plays exactly like 30 years ago (but it has some new mechanic that will be dumped in next game!!) but now with less characters and shittier character design
fpbp
fuh fuh fuh fuh fuh fuh fuh fuh fuh fuh fuh fuh
>I'M HAN-NI-BAL YEAH YEAH
OOOOOOOOOOOOOOH RANKAK BLUKEN
Hadouken is a ripoff of Kamehameha
Pass it on
>HADOU-ACK
Bad game design. Fireballs should be countered by jumping or hitting their start up. Not DURRRRRR *mashes armor move* Dix is such kusoge.
yeah man this would never have happened in 3 or 4
daigo thinks 4 is a shit game, and he's one of those top pros that were doing those ohhhh sooo difficultttt 1FRAMELINKS OMGGGGG SCARRRRYYY!!!
but anyway, the way daigo talked about 4, was as if it was a solved game, where execution didn't matter because it was unironically TOO "chess" like, and not free-flowing fighting. He points out that SF4 is actually an anomaly in Street Fighter (literally basically saying it's not street fighter) but everybody sucks its dick like it's the only modern Street Fighter that IS Street fighter.
I've been watching so many videos about pros talking about Street fighter, SF4, SF5, SF3, and I just find it so fascinating how different their perception of the game is, despite playing it more than 90% of normies, AND consistently at a higher level. I almost wish academia could study this phenomenon of pros having a different perception of their "sport" and what it reflects about us
SF6 is a scrubby game, and unbalanced game, but to pretend it's remotely close to SF3 and SF4 levels of stupid and broken, is ridiculous (which is what I'm assuming this anon is doing since I can't see this as anything but sarcasm)
I like daigo but Black person never have anything good to say about anything ever
he always has the most contrarian take on shits
which because he is daigo all the morons would follow his words like scripture and it become the new norms
this is the most pathetic non argument ever. genuinely have a nice day for being a useless moron that thinks he actually contributed something to the discussion.
I'll now respond to something that atleast resembles an actual response:
>4 was just not fun on a competitive level. too much exploitable shit. it made it interesting to watch, but you can tell a lot of the players were miserable when things stopped going their way. chip was also a real problem. you can see why they decided to slowly remove it out of the series.
I personally find 4 boring to watch, don't know what it is exactly, but it could just be "Street Fighter phenomenon" where the game almost always looks more boring to watch than play, atleast compared to anime fighters where it's the inverse.
What I want to say is this: If 4 was a game that played in such a way that you just go into the "lab" and grind shit out, to the point that it was borderline "solved" what the frick does all that "complexity" wank that people do so much matter? Like seriously? Unless somebody is trying to tell me that Daigo is lying and was delusional despite playing the game for hundreds of hours at a high level (I'd like to hear what argument there is against this that doesn't sound like borderline normie speak (by this, I mean, normies make up interpretations that don't actually reflect the reality of the game, sort of like commentators) cuz I'm genuinely curious). Because the way Daigo explained it. The game wasn't flexible or fluid enough that execution actually mattered, and he even described it explicitly as the "bookworm" type being able to win, over the fighter. And he even said this is why a lot of 4 players struggled in 5.
I might come off as conceited but I genuinely want to talk about this because I find this fascinating and Ganker never has ACTUAL discussions that don't feel generic it feels like.
Babbling idiot
concession accepted, homosexual.
you're not even me lmao, wtf are you doing dude kehehe
>I like daigo but Black person never have anything good to say about anything ever
he liked sfv and sf6
Not only that but he gave pretty indepth reasons, for 5 atleast. I also don't like just "taking pros words as gospel" but his explanation for 4 being shit compared to 5, opinion or not (since I have to get that out of the way for the idiot geniuses that like to point out "it's just an opinion lmao!" when everything regarding videogames is inherently subjective) had pretty valid reasons supporting it.
He's even agreed SF6 is scrubby, but he's a pretty chill guy so he somehow doesn't want any of the mechanics changed and instead advocates for No less than FT3 for tournaments
4 literally had the focus attack
4 was just not fun on a competitive level. too much exploitable shit. it made it interesting to watch, but you can tell a lot of the players were miserable when things stopped going their way. chip was also a real problem. you can see why they decided to slowly remove it out of the series.
If armor can't go through fireball then what's the point of armor?
beating quick jab or short
God I want Chun Li to barefoot kick me
drive impact ruins the game
Good God this game's so fricking ugly.
why did they make Ryu look like a druggy homeless person?
he used to look so clean cut and young
Because he's a druggy homeless person.
fighthobo
so they can buff him and then nerf him and keep him bottom three when the game loses support
he's been a hobo for the entirety off the series.
At least he’s finally wearing footwear, dude’s been walking around barefoot since SF2, he hand sandals in SF1
I immediately modded the game to take the sandals off
he's been a druggie since alpha
satsui no hado got him leaned up
Because everyone sucked "hot Ryu's" dick in SF5
>young
Gee it's like this game is set multiple years in the future or something. Ryu is in his 40s now ffs.
>Ryu is in his 40s now ffs.
No wonder Luke is on the cover, we really are going to need a new poster boy and base cast soon enough...
They tried that with Alex. It literally killed the series for a decade until SF4 came out.
yeah, well I'm sure you're very intelligent by trying to imply this one single thing killed street fighter when 6 is doing more than fine.
I hate Luke with every fiber of my being but it's a completely different story with him. Alex was this stoic, literal who and he was dogshit in SF3. Seriously, the majority of fighting games audience don't appreciate mixed grapplers in the first place, it just doesn't work. Luke has been top tier in both SFV (even after being nerfed) and in SF6 so you see him a lot more than Ryu. who's been mediocre outside of SFV season 2, in tournaments (Ryu is practically nonexistent in major SF6 tournament play). Luke's English VA is also very active on social media trying to interact with fans and come across as likable so with that secured, it's a wrap. I wouldn't be surprised if SF7 still has Ryu but he won't be anywhere near the spotlight. It's going to be Luke as the main character.
I love how almost everything this anon said is disproven by the fact that Ryu is more popular than Luke in all ranks, which is really all that matters since the game and its image is sustained casual players not proplayers.
I just find it funny because Ganker will constantly make big post arguments that are painting narratives with cherry picked assumptions and preconceived notions of what reality is rather than...actually just looming at reality lmao.
The fundemental fact that this underpins almost EVERY single conversation, discussion, thread, and post on the board is the ACTUAL reason this place is dogshit for discussion. This guy is probably "innocent" and doesn't even realize how his bias is contributing to the quality of his post.
Luke is successful because he's tied to a successful product. Street Fighter 6 got it right in everyway that matters to the consumer in capitalism. Polish, Functionality, Accessibility, and Familiarity.
The netcode is good. The social aspects are functional and straightforward. The ranked climb is lenient. There's no big execution factor. And the presentation is distinct, colorful, and "modern", as well as straight up just looking pretty good graphically.
It has nothing to do with "mixed grapplers!" because thats barely an objective category, and doesn't explain how characters like Makoto get any relevance, and before you say "its because le female!!" Ken is the most popular character in Street Fighter 6 so frick out of here with that shit.
Ryu is fine, he's not dead. The explanation for his low pro play presence is the fact that Ken is overwhelmingly overpowered and does everything Ryu does but better. Luke aswell, so they're simply the more consistent options for high level play. The best Ryu player right now EndingWalker agrees that Ryu is fine and even a good character with good match ups. It's just that Ken and Luke are overwhelmingly better.
There are literal infographics by Capcom that prove you wrong. Look at the Rookie - Gold, Platinum - Diamond and Master rank charts. Ryu is consistently lower than Luke. He recently moved up in all of them but is still below both Ken (who is regularly at the top) and Luke.
Luke completely disappears after Rookie, what are you talking about? this is the Ken Ryu and coomers show. lmao
lmao dont bother, the anon GENUINELY thinks I haven't seen the evidence, to me, it just confirms what I said initially that he's viewing reality fundamentally tainted to validate a "narrative" he isn't even trying to be right imo
I think I said more than enough to prove my point.
When a friend told me this I actually didn't believe it until I saw it. What the frick made Ryu jump up? And how the hell isn't JP anywhere on there?
>What the frick made Ryu jump up?
Ryu is fricking Ryu, people will always end up back to him.
Because JP is dogshit character design. He's insanely strong but he's not fun, and isn't appealing in the slightest. All you do with him is mash down-down and watch your opponent crumble.
Luke is one of the worst additions to street fighter I can't believe people actually eat that shit up
They practically 180'd his character in SF6 from what we had in V. He was ugly as shit and a wienery homosexual in SFV and while he retains a bit of that wieneriness, they got rid of everything else. He might as well be a completely different character.
that's just how everyone looks in Dix. just look at Cammy's thighs, her skin is all splotchey and cracked and blemished like she has some kinda skin condition.
>why did they make Ryu look like a druggy homeless person?
I don't see the "druggy" person, but he was always a homeless bum.
>has the worst fireball in the game
why did capcom do it
>why isn't ryu able to zone out the dedicated zoner
It isn't even a free ex fireball, denjin charge beats any regular single fireball but loses to any ex fireball.
denjin charge is for combo extention not for zoning
Any other incredible insight you want to share with the class?
ENDOKUKEN
>PERFECT
In Japanese he says "Shooting!", which is infinitely cooler.
KACHOUSEN~
Is it normal to get filtered after 300 hours? (it doesn't matter which fighting game)
>get to Master
>play casual matches
>lose to platinums, diamonds, fellow master players frequently
I'm going to kill myself.
BH and Casuals are full of grifters and smurfs. Bunch of losers that are too scared of losing imaginary rank points so they dedicate their life making the game miserable for everyone else. Despite the ranked system being absolutely garbage when it comes to rating skill level, it's still a more curated and fair experience.
Is this what you tell yourself to feel better?
feel better about what? not being scared of ranked?
About losing to "grifters and smurfs" who are in reality just platinum and diamond players.
i didnt even make it to past diamond with kimberly before i thought i would have more fun in BH instead of the ken juri JP honda treadmill. only for it to be full of apparently CPT top 32 players
Yes. If you don't play competitively.
>play fighting games
>get naturally good at fighting games with time
>so you reach the bottom of the elites
>don't play to become the elite
>you're now stuck at the bottom of the elites
From here you have 2 choices
>train to become an elite
>keep playing for fun but accept that you will always be at the bottom of the elites, but normals and casuals will never give you a challenge
>so you either completely obliterate your opponent or get obliterated, no in-between
Name one attack in vidya even half as iconic back in the day even normie grandparantes were hearing the words hadoken
>"Get over here"
>you will never haoh shoukou ken king's shirt off for the first time ever again
Whats her rank
how did they not, at ANY point during development, realize how broke projectile + drive rush is?
They literally showed it in the AKI tutorial. They know it's a prominent tactic.
I just find 6 extremely brooing. Drive rush is an awful and way too oppressive mechanic. It's almost as if capcom were afraid to make the game too slow so they added that.
It's fine in isolation, where it's characters drive rushing to punish certain moves that have immense pushback and wouldn't be punishable otherwise (eagle spike, some supers, etc.) but in neutral, it's complete cancer.
What drives me crazy is that it ends up making offense in the game too streamlined, it's like you're facing the exact same player and gameplan everytime. And you're just looking at it because it's most of the time completely safe.
>to punish certain moves that have immense pushback and wouldn't be punishable otherwise (eagle spike, some supers, etc.) but in neutral, it's complete cancer.
what? how is this any better? It's just another braindead way to use the mechanic that allows you to do stuff you wouldn't or shouldn't be able to for free. Those moves are SUPPOSED to have pushback for a reason. The same principle applies in neutral where you can make moves plus that were negative. Those moves are SUPPOSED to be negative for a reason. Drive rush is literally just a built in "cheat the game" mechanic that is scrubby as frick and allows you to skip actually having to understand the game.
Not to mention that despite morons railing on 5 so hard for being "dumbed down" and "scrubbier" than 4 (ironic how a bunch of the veteran pros were outdone by new pros like punk, mena and idom) 5 still had a core execution factor you actually had to master and get good at: Hitconfirming.
6 has no execution factor it's centered around like that. That + drive rush NOT ONLY being overpowered, but homogenizes the cast and playstyles (not to mention the base roster being shit lmao) compounds that problem even further of feeling like...there's nothing about the game to actually engage with and get good at...other than Battle Hub and spamming drive mechanics. So I agree with this:
anon. I just have more indepth reasons.
ALL VALIDATED BY PRO PLAYERS JUST TO RUB IT IN. But my argument would stand without mentioning that, so whichever moron tries to say "lul!! can't have opinion without listening to others!" is more moronic than they realize.
>have pushback for a reason
Yes, no shit. They're also meant to be punishable in a game with DR, which is why they have enough recovery frames for an almost full screen DR to catch them. Or do you really think shit like eagle spike should be unpunishable? There's a reason moves like heavy hashougeki and Ken's various mixup tools can be stuffed before they come out instead of after.
I think what the anon means is that the fact these moves have pushbacks preventing the opponent from further attacking you is a design choice. They have a pushback and negative frames to reset back to neutral as a way to punish them for chosing the move at the wrong time. Just because a move has pushback and negative frames doesn't mean it should automatically be punishable. It depends a lot on what the move itself can lead to or offer in terms of pressure. If eagle spike had no pushback then clearly it would mean the move is designed to be punishable. Because if it wasn't it would lead to insane pressure.
>doesn't mean it should automatically be punishable
If some moron is doing raw eagle spike from full screen because he thinks the opponent doesn't know how to punish (aka, using DR), then he deserves to be punished. That's how they designed the game. It's not "cheating the game", it's literally how you're intended to beat it. Unless you think people should be mashing reversals reactively from fullscreen on the chance a Rashid does it.
>That's how they designed the game. It's not "cheating the game", it's literally how you're intended to beat it.
Don't know if this anon is smart enough yet to realize that he's not engaging with the point and that his line of logic can justify virtually any and every single mechanic in any fighting game ever because of how surface level his argument is. But really, I don't feel bothered to give a proper response just because of how much of a fundemental logical error this is, and the fact that if he can't realize this on his own...he probably can't realize any argument of his could be "wrong"
peace I guess, was nice while...it didn't even start I guess
I accept your concession. Next time try having an actual argument.
if you couldn't understand the concession, then you weren't having an argument in the first place. You didn't address anything I said. That's objective fact. I have more of an argument and case than you do. But since you want the win so bad and think declaring it yourself gives you that then take it. It just proves that you were disingenuous and too moronic to have a conversation in the first place. The loss is mine for wanting a genuine discussion, but the comfort is also mine in knowing I no longer need to waste my time. Bon voyage, have your dub. Truth is obviously what we think it is, not what we prove it is, after all.
Oh, you're still here?
I AM
ALMIGHTY
You guys played SFV recently?
Its crazy how much longer a round lasts, it takes about as much time to finish a set in SF6 as it does to play a single round in SFV, also rapid cancel jabs were a mistake, that shit makes the game feel moronic.
I actually miss SFV, playing SF6 where everything starts from jabs or cr.LK is miserable.
>also rapid cancel jabs were a mistake, that shit makes the game feel moronic.
which game are we talking about exactly? lmao because I can only say skill issue if it's the one I think you're talking about.
It has nothing to do with skill, having gatling jabs in Street Fighter is just fricking stupid
lol what? the frick are you talking about? how would you even know what it has to do with skill if you don't even know what I'm talking about and won't mention what game. YOU especially if you're low elo have zero right to make any judgements about what should or "shouldn't" be in a game if you have no idea what you're talking about. Or else literally anybody could say anything about ANY mechanic arbitrarily. I've even seen morons complain about medium punches in these games because like you (just assuming since you're being so dodgy) they don't understand what the frick they're talking about.
So again. Which game are you talking about?
>not a real URL
Boo
very nice
only makes sense if it's SF6 since labbing wasn't as important in 5 believe it or not.
>rolled back gauges and the timer
Holy shit is this real?
Why do they keep making ryu look more and more jomon rather than Yamato
Why did everybody playing 6 decide to do nothing but jump backwards?
What do you mean?
Every match I had to day, my opponent did nothing but jump backwards.
Hell one even quit because I decided to do nothing.
So punish it and take your free rank points.
Why?
because no one wants to fricking try to tech between 50 drive rush jabs anymore its boring as frick stop randomly dashing into throw all fricking match and I'll stop holding up instead of blocking.
>gets air thrown
I'm waiting for it so I can airheadbutt>exSPD you
Fairly sure TK ex air throw still wins.
>playing h*nda
you deserve everything bad that happens to you
gief can technically do that too I'm pretty sure, not even sure if Honda can actually
> Ryus hadoken is 2 frames faster than Kens
I guess that's what you get for skipping trainings
>Post rank & main
>Secondary
>Most hated fighter
>What do you want to change?
>Lily - D2
>Kimberly
>JP
>Make raw drive rush cost half a bar
>>Make raw drive rush cost half a bar
lol based moron
Kimberly
plat 2
None at the moment
JP
Make perfect parries actually useful.
> off model
>le heckin off model! Guys guys give me attention le heckin art isn't le on heckin modelerino!
Shit yourself to death homosexual, nobody gives a shit about your shit slopping homosexualry.
...is this supposed to be lily or Kim...? because that sweater or whatever looks Mexican coded...
oh no, Black person lover is mad. Lads, hide! It's gonna explode and cover in shit everything!
Phaha get your Black person ass out of here, monkeylover
Somebody is booty bothered.
chimpberly on model:
Hey are you the schizo who spammed modded screenshots when your other doomposts didn't work?
>Make perfect parries actually useful.
LMAOOOO okay, this for sure is the biggest indication of being a scrub in this whole thread. I'm not even going to explain lmao, those who aren't moronic and those who know know. There's no point in saying anything otherwise because scrubs are INCREDIBLY narrow minded and insular for some reason and just will never get it or WANT to get it kehehe
You typed a lot to say nothing.
I guess if you just say that in response to any argument you can always be right and pretend reality doesn't exist lmao...no wonder there's no genuine discussion Ganker *yawn*
You’re stupid.
>Master Honda
>Chun-li
>Deejay
>force ft2 and calculate mmr after in master
>Jamie - D1
>Thinking of picking up either Dhalsim or Aki
>Ken
>Make drive rush in neutral cost 1.5 - 2 bars
>Gief Master
>ken
>Half the fricking cast but I guess JP is the worst tied with blanka
>Too many things need to change. But drive rush needs to either be heavily modified or gutted asap. It's too free and benefits one half of the cast more than the other. I won't even get into how pants on head moronic some design choices with some characters are.
Master Luke
None
Cammy
Nerf raw drive rush, I don’t care how, just make it so I’m not seeing this trash 20 times a round
>master 1434 luke
>jamie
>JP
>drive rush needs to be easier to check in neutral, maybe extend a big hurt box in front of it. also kneecap JP, make that motherfricker low tier for the rest of the games lifecycle.
Been noticing a bug where hitting someone with a CA causes a connection issue.
If you’re on ps try turning off crossplay with pc. Solved the issue for me.
More people in this thread seriously need to clarify what "Master Rank" they are, because anybody below 1500 MR, should barely even count as master, and anybody "1500 MR" who stopped playing as soon as they got to master also shouldn't count lol. So the best cutoff seems like it should be...maybe like 1650 MR? To be considered a true master?
What’s your MR?
PSYCHORU BORUU
PINCHI
IKKIMASSU
PSAICO SWODUUU
This game is hard as frick
It's not necessarily hard as much as it is frustrating. Because you either try to learn and apply what you've learned or just skip half of it by abusing moronic mechanics.
fighting games as a genre should die
im not paying 70$ for a game that plays exactly like 30 years ago (but it has some new mechanic that will be dumped in next game!!) but now with less characters and shittier character design
>reddit image