halflife was overblown, boring, and created most of the worst tropes in shooters for the next decade or two. Only good thing that came out of it was the mods. Classic bethesda situation
If that was true then the past 2 decades would have been filled with innovative, atmospheric linear FPS games with almost no cutscenes and thoughtful setpieces.
Great tech at the time and impressive even today but the game itself is too gimmicky. I'm replaying it in VR and it's just one gimmick after another, car sequences, physics puzzles, jumping puzzles, one after another non-stop. Back in the day I was impressed with the tech enough that I didn't really notice how annoying the game is. Just let me shoot at enemies, enough with the gimmicks
I just recently finished a playthrough. I went from HL1, to OpFor and Blue Shift, and I also playd a couple mods - Point of View and HL Echoes. Most of it holds up, HL1 is still great fun to play. PoV and Blue Shift are shit though, don't play those.
And then I played HL2. And boy, what a gimmicky pile of shit the game is. I hadn't played it in a few years so I have forgotten the exact level to level gameplay flow and it really is just gimmick after gimmick. So many fricking sections that exist solely to show off the physics. And I get it, in 2004 that was probably very novel. But it's to the point that the designers seemed to have forgotten here and there that it is a shooter game and the point of it is to shoot things. Weapons feel like shit, shooting is extremely unsatisfying and Mmod is pretty much required for the game to be playable nowaday. Levele design is mostly kinda bad. Long dialogue sections where you just stand around and listen to people talk, way worse than the couple of times that happens in HL1.
In fairness in the episodes Valve seems to have remembered that this is supposed to be a shooting game first and a technical showcase second, and were much better. I was surprised how much I liked episode 1, even.
>episode 1
underrated kino
episode 2 was probably better location wise and lore-wise, with more content in it and more things happening, but episode 1 had great pacing up until the final mission unfortunately and ended right where it needed to end
Episode 1 is my absolute favorite HL2.
City 17 fall8ng apart is pure kino
8 months ago
Anonymous
Interesting take, but I feel like the EP1 escape wasn't that great, outside escaping the giant tower. The underground zombine level was my favorite of the series, though.
Yes even at the time I felt ripped off and it felt like a demo for their fricking physics engine. Theres a game in there somewhere but every couple minutes your pulled out of it to do some gay physics based puzzle. It did not age well.
Currently playing it in VR and it's ok. I played it when it came out also and never understood the hype for the game. Your post is accurate. VR has added a better dimension to it, but no way could I play it in flat land. Game aged poorly. VR makes it tolerable because I get to physically shoot people, and being in the world is fun.
load up a mod called Minerva with the VR mod manager. its a compressed experience of all that hl2 gameplay has to offer without the empty space like physics puzzles/interactive cutscenes
Also you get larger combat cycles with more then five participants at times. In the originals the 2004 machines could not really handle much high poly combines on screen at once. Thus the small enemy numbers per skirmish
I just recently finished a playthrough. I went from HL1, to OpFor and Blue Shift, and I also playd a couple mods - Point of View and HL Echoes. Most of it holds up, HL1 is still great fun to play. PoV and Blue Shift are shit though, don't play those.
And then I played HL2. And boy, what a gimmicky pile of shit the game is. I hadn't played it in a few years so I have forgotten the exact level to level gameplay flow and it really is just gimmick after gimmick. So many fricking sections that exist solely to show off the physics. And I get it, in 2004 that was probably very novel. But it's to the point that the designers seemed to have forgotten here and there that it is a shooter game and the point of it is to shoot things. Weapons feel like shit, shooting is extremely unsatisfying and Mmod is pretty much required for the game to be playable nowaday. Levele design is mostly kinda bad. Long dialogue sections where you just stand around and listen to people talk, way worse than the couple of times that happens in HL1.
In fairness in the episodes Valve seems to have remembered that this is supposed to be a shooting game first and a technical showcase second, and were much better. I was surprised how much I liked episode 1, even.
It and 1 suffers from the Seinfeld effect (most of their innovations have become widespread). Not to mention being too focused on being a tech demo as discussed here. Doom 1 and 2 may be super outdated, but are better functioning as games. Mario 64 and Super Mario Bros were technical masterpieces for their time yet mixed the tech into the gameplay instead of revolving gameplay round the tech.
What are some other games that suffer from being tech demos? The Crysis series (though 1 is great), for instance. Or the Killzone games
I was praising Mario 64 for being innovative while not degenerating into tech demo gimmick tropes. It blends technical innovation into the gameplay instead of creating sections dedicated to showing off the engine. Sorry if you thought I was denigrating it.
Doom 1 and 2 embody the Seinfeld effect far, far more than Half-Life. The ground breaking technology was literally the only thing worthwhile about Doom 1 and 2. From a pure gameplay perspective, Doom 1 and 2 are terrible. >Jesus Christ, the whole game is a maze! You start off playing a small maze and you work your way up to a large maze. Mazes and more mazes! Who cares about progress through the level or focusing on the combat? You're going to spend half the game wandering aimlessly because that's fun, right? I'm not talking about exploring. Exploring, you wander because you want to. Mazes, you wander the same area over and over again because you're lost and you have to. >I think a lot of people get blinded by the nostalgia of Doom and forget that, once you take away the demon shooting, the game turns into a chore.
Fricking based, I'm so tired of Boomers crying about their corn maze level designs as if the only good design is some shitty time wasting maze. To which they will say that "good levels lead you to where you need to go", but like at that point whats the point of the maze layout anyways? You are literally made to get lost in them obviously, yet the good ones according to boomers are ones where you don't get lost and it plays like a linear hallway anyways?
I tried playing Doom 1 and got bored by the end of episode 2. Corrider shooters being far worse doesn't change how dull and monotonous Doom 1 and 2 are by today's standards. Doom 2016 and Eternal were better off in the arena gameplay direction they took instead of endless mazes (though Eternal's story is an utter mess). Half Life 1 and 2 may suffer more from tech demo tendencies than Doom 1 and 2 but are better paced and good at keeping attention.
8 months ago
Anonymous
Fricking based, I'm so tired of Boomers crying about their corn maze level designs as if the only good design is some shitty time wasting maze. To which they will say that "good levels lead you to where you need to go", but like at that point whats the point of the maze layout anyways? You are literally made to get lost in them obviously, yet the good ones according to boomers are ones where you don't get lost and it plays like a linear hallway anyways?
You can't judge the games like that. They fit in the time they were created. It's like anything else that was a product of its time. They influenced future fps games, so that's why people hold them in high regard. I wasn't around to play Doom, but i know now that going back and playing old games can be a problem. I have went back and played games from my childhood and i feel like they suck. You can't judge games like that. They were made in a totally different era and influenced by totally different games.
>The ground breaking technology was literally the only thing worthwhile about Doom 1 and 2
i think you're generally too fricking stupid to understand why people actually like Doom and still play it today.
from a gameplay perspective, Doom 1/2 provide a unique design that plays generally well under its constraints. the lack of mouse aiming providing an emphasis on movement over precision, the enemy set with designs that serve unique roles in combat, and the creative level design.
the morons who complain about it being mazey probably lack any kind of spatial awareness. the game literally provides a fricking automap and that progressively fills up areas as you explore. common sense would indicate that if you encounter monsters an area, there's probably progress to be made in it.
some of the levels are straight up linear in their progression and somehow people get lost. how? did you find barrels o' fun to be 'corn mazey' somehow?
8 months ago
Anonymous
ok zeromaster
8 months ago
Anonymous
>the morons who complain about it being mazey probably lack any kind of spatial awareness. the game literally provides a fricking automap and that progressively fills up areas as you explore. common sense would indicate that if you encounter monsters an area, there's probably progress to be made in it.
lol he called it
Fricking based, I'm so tired of Boomers crying about their corn maze level designs as if the only good design is some shitty time wasting maze. To which they will say that "good levels lead you to where you need to go", but like at that point whats the point of the maze layout anyways? You are literally made to get lost in them obviously, yet the good ones according to boomers are ones where you don't get lost and it plays like a linear hallway anyways?
8 months ago
Anonymous
>the lack of mouse aiming providing an emphasis on movement over precision,
Correct me if I'm wrong but don't people play DOOM 1 and 2 now with mouse aiming?
8 months ago
Anonymous
It's on by default in GZDoom but I always turn it off, it feels wrong to me. Like, it doesn't add anything and actually fricks with the feel of the game, especially if you're playing in Truecolor SW mode like you should be.
8 months ago
Anonymous
Hmm, I was curious because I played Quake recently with keyboard and mouse but wondered if I was doing it the "pure" way. Id like to think so though as free movement means I could use the grenade launcher properly
8 months ago
Anonymous
Quake was made for mouselook, so yeah you were playing it right.
8 months ago
Anonymous
>if you encounter monsters an area, there's probably progress to be made in it
This concept is lost on so many people.
8 months ago
Anonymous
>like Doom and still play it today. >the lack of mouse aiming providing an emphasis on movement over precision,
everybody and their dogs play source ports like gzdoom in this day boomer moron. Nobody uses the original engines anymore
Appeal of doom is fast paced slaughter gameplay with a humongous mod scene tailing it
8 months ago
Anonymous
>everybody and their dogs play source ports like gzdoom in this day boomer moron.
morons like yourself maybe. gzdoom is fricking trash.
the maze critique is really only fair against Doom 2, which is way more frustrating than it is fun. Doom 1 has well designed levels that never get confusing or frustrating to play, you might get lost in a few of them but never to the point where it gets annoying.
Doom 2 on the other hand is deliberately annoying, it deliberately trolls the player. Which is a shame because the new enemies added a ton to the combat itself, but the level design undermines all the good things that brings.
>gimmicky >gimmick >gimmick
Shut the frick up with this moronic word. Is everything a fricking gimmick? Is PHYSICS a fricking gimmick? Is shooting then a gimmick? Holy shit, you dumb moron.
thats because most games these days dont have physics in them which is fricking lame
games today would rather be static and have good lighting and godrays
which nobody cares about except for morons
It doesn't have teh best physics. Physics in games have improved significantly over the years, but they are used for literally anything else other than being implements into gameplay or puzzles like Half Life 2 did.
FPBP. Half-Life 2 was the most generic boring game ever made. It's the skyrim of fps games. I only played through it one time and never again because it was so boring. The gunplay is trash and they took away all the fun of running fast that you could in Half-Life 1 by making it muh realistic so that you could only sprint for a limited time and the running speed was a slow jog and you couldn't bunnyhop. Also the enemy variation was less interesting, no proper boss battles and not to mention the stupid retcons that no one asked for. HL1 had sovl HL2 is a soulless tech demo. Maybe HL2 would've been better if they stuck to the concepts of the promo videos they released in the early 2000s.
Zoomers that's why.
They never knew the amount of excitement when the you were first solving the physics puzzle. That shit was revolutionary at the time.
Yes, he's right. It qualifies as a physics-based puzzle.
It was quite literally the first of its kind.
He didn't say it was particularly challenging, just exciting, simply based off the fact that it was the time doing something like that in any video game ever.
?simply based off the fact that it was the FIRST* time doing something like that in any video game ever.
8 months ago
Anonymous
The physics really aren't that impressive. Most games pre-hl2 had physics in some capacity that fill the same role in these "puzzles". The physics are just a gimick
To be honest, I think people took what Ted Backman said about shoulder pads in a too extreme way. What he meant was giant football shoulder pads, like Replica soldiers in FEAR. Not what you see on HLA's Combine Ordinal.
What the Ordinal has, in terms of size and coverage, is pretty standard early 2000's heavy body armor, which has big kevlar shoulder pads. Only difference is that the Ordinal's body armor seems more science-fiction looking.
I always figured that, because the Overwatch were basically an Ad-Hoc force because of Breen, that they were wearing ballistic pads and basically forming their military arm over what they could get their hands on.
They're running around with SPAS-12's and MP7's and shit, even the AR2 looks like it was welded together.
Guess I'm just fricking stupid.
That's pretty much what the combine do with every civilization they conquer. Assimilate the populace, drain the home world of its resources and build on top of that to add to the ever expanding empire. Earth is just another in a long line of backwater planets they took over.
>that they were wearing ballistic pads and basically forming their military arm over what they could get their hands on.
It wouldve been a nice little feature if they had PCVs that covered the torso. And then you could see the shield flash on impacts
PCVs are simply vests with armor inside them made out of active self-repairing material, so there wouldn't be any flashes as far as I understand. The Combine could be using that same technology, although I highly doubt Valve thought about it like that.
Makes sense actually, wearing just a plate carrier is just asking to get your rib cage and organs crushed when you take a center mass shot. Having some sort of cushion would at least reduce the chances of injury.
Their mouthpieces look like big goofy clown noses and I have never liked how they are blue-eyed because they look too much like an actual police force instead of an oppressive alien regime.
Combine design is lame only because of how easy it would be to make them look cooler and more menacing.
nah, its cuz it pretty much took all the soul the first game had and stripped it away. Leaving it with On Rails and On Rails (but in a boat) and On Rails (on a desolate highway with literally fricking nothing for 15 minutes at a time)
>Was revolutionary since it created Death Stranding type games
>wolf is still fun
the only people who unironically enjoy wolfenstein 3d and doom today are nostalgia boomers. those games both hold up like absolute fricking trash
at least in half life today you can do something interesting with a high skill ceiling like speed running with air strafing and backwards bhopping
Don't put wolfenstein into a group with doom. Doom is still perfectly fine and fun, but wolfenstein sucks ass (that goes for every single wolfenstein game btw).
Not really, it's a cinematic borefest with uninteresting environments and atmosphere. HL1 though, now that's a contender for the greatest game ever made.
People who weren't there never understood how much bang for your buck you got with Valve games back in the day.
I bought Half-Life collection for 20 bucks at Eb games and I got Half-Life, Blue Shift, and Opposing Forces as well as Counter-Strike, Day of Defeat,Team Fortress, and Ricochet.
That doesn't even cover how many hours I put into mods like Frontlines, The Specialist, and Sven Co-Op.
Even, like, a year after Hl2 came out I got to play games like Empire and Dystopia.
>Valve finally makes a Source 2 >Some morons add a fricking renderer hook and post processing etc nightmare shit to the 20 year old engine
Why would anyone same play this? If you want to experience HL2 but at 40fps?
>nothing will ever be the same
Yeah because it forever changed video games into movie garbage. Half Shite and its consequences have been a disaster for the real gamer.
Quake 4 still had real shooter dna in it. Also I'm not sure if being able to crouch slide in it is suppose to be a thing in the campaign, but I had it for mine. Not sure if thats a glitch or not because I never heard anyone mention it for anything besides multiplayer.
I'm amazed at how much quake 4 filtered people. It's good minus the rail segments which are over quick anyway unlike half life 2 with the boat and car level that drag on and on and fricking on.
That had to worst shooting I've ever played in a vidya. Like actually the worst shooting in any game. Unholy boring as well, just monotonous nothing enemies while you see your monotonous disc and you play shitty minigames on your skill gameboy.
>filtered
By broken buggy ai, barren levels, and awful boring grind? Sure. Game is awful, and no amount of "its ironically shit" will mean anything besides admitting that its a shit meme game.
Man, what a shitty, overrated genre FPS is. None of the games in your "unplayable" tier are actually unplayable though. I don't think you know what that word means.
FPS is usually shit yes, modern FPS like Eternal and Ultrakill are finally making FPS great games.
>None of the games in your "unplayable" tier are actually unplayable though
They are, because you would have to be a subhuman to actually play all the way through them if you weren't doing so to make a tier list or review.
Rage 2 is way better, name whats better about Rage 1.
TF2 campaign is just alright, if you are talking multiplayer my list doesn't rate that.
Crysis 1 is boring and devolves into just spamming invis over and over again because armor isn't strong enough on the hard difficulties and speed/power are literally useless unless you enjoy dying over and over again.
Doom Eternal has the greatest enemies in FPS history along with the falter system nothing can compete.
SW1/2 are shallow, at least 3 learned from Eternal.
Yeah Doom Eternal is alright if you go into it knowing its a puzzle shooter
I personally can't fricking stand it (yes I got gud) but it really isn't for me. I'll take 2016 over it any day
What a moronic list but it was always made for bait having doom eternal top and doom 1 bottom,
Nevertheless I just wanted to say Metroid Primes are first person adventure games not shooters
>Plays like a shooter to me, just play on M+K and don't use the lock on aimbot
Stopped right there. You didn't play the game, PC gay. This is like playing DOOM with mouse control
Isn't a pc game, wasn't designed for what you're playing it as. By all means have fun but You Didnt Play The Game. Cheers,
8 months ago
Anonymous
If its not designed for it, then why is it perfectly playable on M+K with no aimbot? If you used the aimbot then You Didn't Play The Game, instead The Game Played For You.
8 months ago
Anonymous
>If its not designed for it, then why is it perfectly playable on M+K with no aimbot? If
I take it you play doom with mouse so I'm invalidating your opinion and accepting your concession
8 months ago
Anonymous
>he thinks I play classic Doom the dungeon crawler
Why would I play that garbage non-fps, you literally have to mod the game just to look up or down. Doesn't even have a jump lmao.
8 months ago
Anonymous
Its alright, you don't need to apologise
8 months ago
Anonymous
>don't say anything about any apology, not even a sarcastic "sorry but" >you don't need to apologise
Literally incoherent reply, try again.
8 months ago
Anonymous
Your concession was already accepted.
8 months ago
Anonymous
Another incoherent reply just reaching to be the last one to reply. If it means so much to you, take that last reply, you only hurt yourself by devolving into ape behaviour. I have no interest in continuing the circus.
8 months ago
Anonymous
Honestly, its okay, I've accepted your apology and will let bygones be bygones
>zoom eternal: the return of the invisible wall barriers until you finish being a janny
What exactly are you suggesting is wrong about fighting enemies and not being able to skip fighting enemies in a game about fighting enemies?
play the real doom and you'll find the answer to that question
doom was about resource management from the very start but it wasn't tied to fricking gimmicks and videogame energy walls that forced you into them, it was SHEER AMOUNT OF MONSTERS that made it a fight for survival, dozens and dozens of fricking monsters and monster closets and traps, not a bullshit TEHEE THIS IS THE BATTLE ENCOUNTER HOP AROUND THIS CONTAINED AREA FOR 5 MINUTES WHILE PLAYING CINEMATIC INVINCIBILITY MELEE CUTSCENES WITH YOUR MAGIC AMMO CHAINSAW LOL LE ADRENALINE XDD
fricking gay ass Black person gay bullshit FRICK YOU
I did play classic Doom, and it was a boring corn maze simulator where you hump walls and press the use key on torches to fight secret mega armor/hp/powerup so you can win with ease. Due to the limited resources and inability to generate any of them, defensive play is ALWAYS the answer to every single situation, this is amplified by the fact that pushing into areas only wakes up more monsters creating a harder situation for yourself. Eternal allows the player to always gather back the resources they need BUT, requires you to play well in that moment, this allows for aggressive playstyles and a push to and fight enemies. Not only that, but the arena designs and the locking off of the doors ensures the player must engage with the enemies to survive, while also providing a proper arena to fight in.
Not only that but classic doom is barely an FPS, you can't even aim up or down. There is no movement tech, in fact there is not even jumping. As with the lack of jumping, there is no verticality to it either, its levels are an overglorified 2d plane with walls, and disagreeing with this shows you lack of knowledge. The "enemies" (more like turrets since they don't really have any real ai or threat) have no tracking and require either the player to be locked into tight hallways where they cannot strafe or move, or for roughly 1500 of them to be placed in an arena where you strafe in circles forever. Its attempts to stop the player from holding down m1 and a/d are to just make shitscanners who can melt you in 1 second. Its attempts at difficulty are spawning said hitscaners around you after you press a switch, leading to trial and error "difficulty".
It is a shallow shitty dungeon crawler barely qualifiable as an FPS game or even having real combat.
Post your "movement tech" boomer, is it walking diagonally in your dungeon crawler? The sooner you sad sods realize you aren't playing an FPS or a 3d game, the sooner you frick off back to >>>/vr/.
8 months ago
Anonymous
Watch speedruns moron.
8 months ago
Anonymous
No thanks, how about first you watch real 3d movement which was popularized in 1996 by quake. For almost 30 years you could have been playing a real fps game with real movement. I know its scary for you senile old men, but you can even jump in that game. Crazy right?
8 months ago
Anonymous
Concession accepted.
8 months ago
Anonymous
Same to you, who needs to cry about some nebulous "speedrunners" since he has no knowledge of the game he pretends to play. Another poser who can't even be fricked to play his shitty dungeon crawler.
8 months ago
Anonymous
He owned you, dude.
8 months ago
Anonymous
Sure he did boomer, face it, the reason he didn't reply is because he doesn't even know what "movement tech" exists. He just appeals to authority "muh speedrunners" because he doesn't actually play the game enough to know anything, and probably sucks dick at it to be honest. When called out what can he say? He doesn't even know what hes talking about, all he knows is ecelebs.
8 months ago
Anonymous
The reason I didn't reply because you refused to educate yourself. It's not my fricking job.
8 months ago
Anonymous
>t. poser
8 months ago
Anonymous
>taking a bait webm as serious
Average boomer iq at work
You can stop now. You're never going to get thirty replies on one post.
It is, with slo mo you just run around with god mode on basically and without slomo the game revolves mostly around leaning next to a corner fighting shitscan. Its the best shitscanner I've played because of the fun AI, but it will always be shallow due to that nature.
Tbf Quake 2 was already slow as frick compared to 1
My hope will be they make it like 1 but you know they'll pander to people who want their neurotic puzzleshooter shite
Yeah its pretty good, its actually the first game I know of that included weapon swapping. Flying Hog had no idea the gold mine they were sitting on, they also made the first air dash game that I know of with SW2. Hard Reset was a much better game than SW2, but yeah both were rather inventive.
>hideous destructor
No real idea, haven't payed it. I've seen videos on it and it looks like a mil sim shitscanner where you spend the entire game leaning on corners, which to be fair isn't really far off from unmodded doom to begin with.
half life 2 >wow great world building a subdued story that's just relatable enough to get me interested in the confict
deus ex >dude in the future.....future stuff will happen......that is so deep......
Back when Valve was all gung-ho on the episodic model, they did outsource a bunch of third-party episodes, one of which was going to basically be an Opposing Force 2 starring Shepherd, only to pull the plug after they lost faith in the episode model.
>after they lost faith in the episode model.
It's because Valve got butthurt when Arcane outdid them whilst they were still scrambling on/off for gimmicks and plot points
replayed it recently but got burned out at the citadel
cool campaign but the weapons are not that enjoyable to use.
best sections are when youre alone with a vehicle, and of course ravenholm
shits on modern games, but re4 shits on it
>Play Black Mesa Blue Shift
There are puzzles almost every corner
Don't get me wrong, some of those are very interesting, but it gets annoying time later on, and you realize plenty of them made to prolong the chapters.
"Scarce ammo" approach is bit challenging, yet devs placed ammo and health conveniently when you run out.
Vort teleport spam are cancerous tho
I'm not touching that until they finish the whole thing so I get the full experience
Here's to hoping they drastically revamp the original final "battle"
They revamped the storyline way better already.
Aside from vaccine/booster jab posters and making one of sec guard sidekick a homosexual for a ESG points that is.
>vaccine/booster jab posters
I'm kinda fine with that because Black Mesa would have that kind of government propaganda
Not thrilled about the gay though, I hope it isn't that big of a deal in the game
I don't care whether he's homosexual or not. However currently I'm at freight level map and the way he mentions his "boyfriend" so casually like it's 2020 and not 90s. Also I think some translations translated as "wife" rather "boyfriend" in captions.
Btw I think that Freight Worker with high pitched voice is his lover or something that they even open garage door for Otis and Female scientist very late.
He was an annoying little homosexual and im happy hes dead. The mere existence of Artifact was a middle finger to consumers. Hes better off as worm food.
half life 2 is literally the game that got me into PC gaming. I'll never forget those first few hours I spent being amazed at the physics engine as a little moronic kid.
There was a shitload of them. You in order to see another player as that model you both had to have the same model pack. So you could tell if other players online were running the same model packs as you.
"Oh, nice Xenomorph! You have the pack too?"
We passed that around to all the boys at the LAN parties. Frickin A good times.
It wasn't a movie game, it had the apex combination between puzzles and shooting, fast paced vehicle chases and stuff you had to think out, perfect gameplay, no game has come close since.
>It wasn't a movie game, it had the apex combination between puzzles and shooting, fast paced vehicle chases and stuff you had to think out, perfect gameplay, no game has come close since.
I've replayed half life 2 so many times, I don't even know why
Most games I'll just finish once and move on but I can start a new game and just play all the way through, it's so good
>you now remember when half life 2 was in beta and combine were just alien nazi 1984 clones
wtf were they thinking? and dont even reply betatards, if the game came out in that state people would laugh at how on the nail it was >le child slavery.... ugh......so le tragic and deep
have a nice day
even if you like hl2, this is undeniably true. hl1's story was good in its simplicity, meanwhile hl2 retcons everything and completely changes the setting and somehow it's a sequel instead of just doing a new IP
It also makes you feel like a nut job schizo >Hey Gordon, oh we missed you so much
*stares* >Hey Gordon, what have you been doing
*stares* with blood on the crowbar
I understand why they felt like they had to expand the setting to do a sequel because what are they gonna do, have Gordon experience a meltdown again and escape *another* crumbling science facility? No, they had already done that angle and it would be cheap to try and force it a second time.
Even so, the route they took was bad. It's an awful sequel. They changed the entire formula to the point that it might as well have been a different IP, almost to the point that Quake 2 should have been an original IP separate from Quake(and almost was).
The lamest thing about HL2 though is how Gordon is treated with this holy reverence and awe wherever he goes, as if he's some kind of fricking messiah. He was a random dude who happened to be there at ground zero when the world ended. Nobody should be aware of who he is or what he did, save for other Black Mesa survivors and the vortigaunts.
It makes sense AFTER he blows up the Citadel for everyone to think he's the second coming of Christ, but not before.
>It makes sense AFTER he blows up the Citadel for everyone to think he's the second coming of Christ, but not before.
you just hit the nail on the coffin, this would indeed have made much more sense. early on HL2 feels like a different game all together suddenly you're supposed to know who everyone was and vice versa.
it would have been much better if Gordon woke up in city 17 as a nobody with maybe one character vaguely recognizing him as that employee guy Freeman in black mesa.
>It makes sense AFTER he blows up the Citadel for everyone to think he's the second coming of Christ, but not before.
I think the explanation was that the vorts were the one who sang praises of Gordon but I agree. The story jumped too far ahead for its own good when 1 had so little story to begin with.
>It makes sense AFTER he blows up the Citadel for everyone to think he's the second coming of Christ, but not before.
you just hit the nail on the coffin, this would indeed have made much more sense. early on HL2 feels like a different game all together suddenly you're supposed to know who everyone was and vice versa.
it would have been much better if Gordon woke up in city 17 as a nobody with maybe one character vaguely recognizing him as that employee guy Freeman in black mesa.
That was one of the annoying things I found in 2. >Hey Gordon, remember me? It's Barney/Kleiner/Eli, your close friend from Black Mesa. Remember your administrator Breen? Remember Magnusson? >If you say so, I just remember nameless NPC's.
I would've liked that idea. Maybe Kleiner recognized Gordon as the one in the test chamber but then went missing and presumed dead in Xen. If anything it might've made more sense if people thought Gordon failed. After all he fricks off to Xen and afterwards the world goes further to shit when the Combine show up. That wouldn't really strike me as a roaring success for Gordon to be treated like a hero. But I guess it's the obvious fault in trying to be more story focused when the main character communicates with a use key.
The portal storms don't stop and then the Combine show up. There's no reason for anyone to assume Gordon succeeded, and that assumes people from the Lambda labs survived to even tell people what he did. And likely they did not - I'm pretty sure Black Mesa was nuked from orbit when it became clear that they would not be able to contain the invasion.
I think rather than taking what the vorts say at face value people probably would have assumed they were just fanatics with a false messiah.
well, considering that the Black Mesa survivors are the leaders of the biggest known human resistance, it makes sense that they will sing praise about him to create a messianic figure for people to rally around. Everyone who was at Black Mesa, including Breen and the HECU, know just how absolutely bonkers Gordon is in combat, so it's not a stretch for the survivors to revere him as they do.
it would make more sense for the black mesa survivors to keep a low key presence and try to hide their involvement with the facility. All the other survivors remember the news broadcasts that stated how it started from some unknown disaster from black mesa, it was literal ground zero before the media went quiet
Not for them not only to loudly proclaim their background but to also style the organized resistance after some mesa employee larp. Since for some reason other survivors are perfectly okay with the frick up morons that started all of this leading them
>It makes sense AFTER he blows up the Citadel for everyone to think he's the second coming of Christ, but not before.
I think the explanation was that the vorts were the one who sang praises of Gordon but I agree. The story jumped too far ahead for its own good when 1 had so little story to begin with.
[...]
That was one of the annoying things I found in 2. >Hey Gordon, remember me? It's Barney/Kleiner/Eli, your close friend from Black Mesa. Remember your administrator Breen? Remember Magnusson? >If you say so, I just remember nameless NPC's.
I would've liked that idea. Maybe Kleiner recognized Gordon as the one in the test chamber but then went missing and presumed dead in Xen. If anything it might've made more sense if people thought Gordon failed. After all he fricks off to Xen and afterwards the world goes further to shit when the Combine show up. That wouldn't really strike me as a roaring success for Gordon to be treated like a hero. But I guess it's the obvious fault in trying to be more story focused when the main character communicates with a use key.
Would have been cool to at least see someone represent HECU.
Its boring and the pacing is shit. Takes upwards of 45 minutes for the gameplay to start and when it does start its a bunch of flaccid gunplay that gets interrupted every 15 minutes by a box stacking puzzle.
I understand its meant to make you fo WOOAAAAH PHYSICS WAOAAAAH" but this game is probably the first example of a shitty gimmick game. Characters suck, writing sucks, world is gray and lifeless looking. The only thing it has going for it is the physics engine and thats not even a unique selling point anymore.
I absolutely had to have a gaming PC back when hl2 and doom 3 were first released and I saw them in action at a friend's house. I had never seen anything like that
I think 1 is stronger. 2 often feels like it interrupts itself to show off the tech while in 1 the tech was woven seamlessly into the game without feeling like its interrupting the player. Most obvious fault with baby tier physics puzzle. It also doesn't help immersion. Those physics puzzles are pure video game logic moments.
Story is a bit all over the place. In 1 Gordon never really needs to speak but in 2 characters keep talking at Gordon as if they're expecting him to say something. If Gordon in 1 was mute for player immersion, play as a hero or a psycho, in 2 Gordon is a character so why is he still mute? The non-cutscenes can also go on for too long.
2 does a nice job with feeling like you're trekking along the city, always moving forward, but 1 nails that feeling of going ever deeper into the facility. Ravenholm is often mentioned as a highlight and I think it's because it's one of the few times the game really lets go of your hand.
Also frick Water Hazard. Even the devs acknowledged it went on for far too long.
Ravenholm is one of the few sections of the entire game where you aren't stopped every few moments for a setpiece or to show off the engine. It's just you blasting zombies for 40 minuters.
And even then, HL1 does the whole setpiece-action-setpiece-puzzle flow far better because you are rarely interrupted to talk to anyone and the puzzles make sense in the setting and aren't just game logic.
>Also frick Water Hazard. Even the devs acknowledged it went on for far too long.
the city 17 chapters like anticitizen one are far worse. Main reason the boat ride gets so much hate its at the start of it where most reboot for nostalgia and then get bored
I think main reason Water Hazard gets the all the hate is that it felt "claustrophobic". Had you could have seen the horizon it would have been more entertaining.
i was more hyped for the orange box than any other game in my life, and it exceeded my expectations. nothing else has ever come close, except maybe Portal 2. God I miss the golden age of Valve so much.
That means they don't need funding from external sources, and can work on their games with virtually 0 pressure and deadlines. You should be happy you moron because they have no reason to produce cashgrab slops
Steam being a money printer has had the opposite effect you think. For any project to gain any sort of momentum at Valve, it needs to be pitched to the senior devs as capable of making obscene amounts of money. That’s why Artifact happened. >but muh Alyx
Public relations damage control, and even then there was probably some “it could potentially save VR and position is to make billions from a resurgent VR market” pitching in the back offices.
Their success from Steam has warped their thinking such that they are incentivized TO produced cashgrab slop.
In this context, you see why Artifact happened. It was the only project where the devs could convince the top level guys that there was potential to make more than "zero billions."
>hl1 os better
KEK shitskons still trying to push this meme
1 was the worst pile of shit i have ever seen not to mention the last half of the game is rushed and unfinished
>Eli in previous Half Life games was a father figure to Gordon whom wanted him to frick his daughter >Eli in Half-Life: Alyx literally acts like a Black person and bix nooding about how he will killing Gman's like he is about to cap some rival OG's ass
I know Eli's original VA is dead, but couldn't they find a better guy for him?
We'll be lucky if we ever get HL3.
Valve has apparently scrapped dozens of alphas. They've said it isn't that they haven't tried working on it, its that they're not happy with anything they come up with. Likely, they are being perfectionists about it and don't want to do anything short of a game that is absolutely revolutionary.
VR hasn't caught on like everyone hoped, and three years later there isn't a single VR game that comes remotely close to being a AAA experience like Alyx.
They seem to only do Half Life games when they think they're being innovative. HL1 being a first person story, HL2 with physics, Episodes being episodic, Alyx being VR. What would 3 do?
>what would 3 do?
AI, my homie. Maybe Half-Life 3 will enable the player to speak through Gordon (canonically not mute) and the NPCs will respond accordingly through AI.
As I recall, and this would be like over a decade ago at this point and probably while they were working on Portal 2, they were toying with the idea of world manipulation. The player would be able to manipulate the terrain in ways that no other game had ever done before.
But it was never known how this would be implemented or what it would be used for and they have almost assuredly scrapped the idea by now.
>they were toying with the idea of world manipulation. The player would be able to manipulate the terrain in ways that no other game had ever done before.
source on this?
8 months ago
Anonymous
I don't have one and it's just something I remember hearing a long time ago. For all I know I'm totally wrong.
>later there isn't a single VR game that comes remotely close to being a AAA experience like Alyx.
and yet no one has heard of Half-Life Alyx outside of Half-Life fan base.
Valve has also lost too much of the old guard talent. Yeah, they tried to downplay the fact in the advertising and promotional stuff they did in the lead-up to Half-Life Alyx, but even if you believe their protests of “almost half of the original Half-Life team is still at Valve,” run the numbers on the size of Valve then to now and that comes out to about 10-20 people at a company of 300, and comfortably ignores that the Half-Life 2 team was closer to 60-80, and it also doesn’t address the fact that loads of said old guard talent no longer work on anything Half-Life related.
Officially they did it because internal playtesters all hated the story for not feeling like it had any internal impact. According to Wolpaw they were really struggling to come up with a satisfying ending to the game that wasn’t just “and so you set Gman free, the end” (that was stuck in stone already because they had already frozen the level track ending at the vault) and was complaining about it in a casual conversation with another employee, who just casually threw out the idea of Gman using his mysterious powers to undo Eli’s death. Wolpaw refined the idea and pitched the new ending, and the internal playtesters loved it.
Its boring to me and pretty much invalidates any consequences in the universe. Also a dumb thing to do when you've left people balls dry for 15 years on what happens next to then retcon the entire ending...
Valve playtesters are fricking morons, someone post the pic of them getting lost in the antlion tunnel running in circles for 45 minutes from the dev commentary
The Combine are a faction of aliens that conquer worlds and absorb their resources and populaces into themselves.
The Combine on Earth are mostly humans, yes, as described by Breen in HL2, "the trans-human Combine forces."
Humans who join the Combine get genetically modified as they get promoted, which further brainwashes them and turns them into nothing but a tool of the alien force.
>Gldsrc sounds >Walking on rafters >Crowbaring metal >Picking up health >Gore thudding onto surfaces >Vortigaunt charging up >Bunnyhopping rythmically on a concrete floor
HOLY SOUL
Games had no reason to progress past Gldsrc, let alone Source. They had it all and you felt like you were 100% in control 100% of the time.
Half-Life ruined video games by introducing the lazyest game design philosophy of progressing through the game as if you were on a train, no side paths linear game focused on """""storytelling""""""
>bioshock >bioshock infinite >no bioshock 2 despite it playing the exact same as 1 >killzone (again no other games from the series for some reason, also boring consolebab garbage game)
Yeah maybe if you wanted to put someone to sleep playing shitty boring cinematic garbage you would pick these games. Literally every bioshock stays for about 5 more hours than it should after it ran out of gimmicks in the first 3-4. Then all you are left with is a terrible boring slog to grind out till the end. All three have the exact same pattern.
Imagine making a game worse than the previous one, paying journalists to praise it and have normies eat it up, launching your video game rental platform to become the de facto monopoly of the video game market.
Zoomers aren't allowed to have opinions on FPS games because the genre was casualized and consolfied when they were kids. They can't handle anything fast and their IQ is too low for level design that is more complicated than a hallway.
The funny thing about the meta story of how Valve came up with the Alyx ending is that according to Wolpaw, his first reaction to the casual suggestion of saving Eli was “that’s crazy, we can’t do that,” then a pause to think, then “huh, maybe we can do that,” and that pretty much every employee had that exact same reaction at the pitch session to get the team to prototype the idea.
>has to post a TAS run (where you put in inputs for a computer to execute instead of a human player controlling the character) of a map so poorly made it looks like the maps you make as a kid in AoE2 where you make 1000 tuetonic knights fight 500 war elephants
This is literally the best webm boomers have to offer lmao, a cheat run of a computer playing for them in a map where you have to quick save every two steps in order to beat it because without cheats its an RNG clusterfrick of aids.
On bab difficulty where you take basically no damage, so that the RNG damage you take from the 1/20000 projectiles on screen doesn't matter. Its a meme map where the only answer to difficulty was "just throw in 500+ enemies at once because this game is a sad joke and thats the only way to make it hard".
The webm is a tas run Black person, the one on youtube is on easy mode and its some of the most boring gameplay you will ever watch. Literally every fight is just finding some circle strafe pattern such as a looping U and then repeating it for 15-30 minutes while holding m1 rocket launcher until the 1000+ enemies on screen die.
>plutonia
Aka chaingunner spam, another low effort shallow slop of dungeon crawler garbage.
8 months ago
Anonymous
Sounds like it was too hard for you, is that why you prefer slower games like nudoom?
8 months ago
Anonymous
Reminder that when classic doom boomers tell you their game is "fast", webm related is what they are doing in game 90% of the time.
8 months ago
Anonymous
Before hallway shooters there was doom, the doorway shooter kek
8 months ago
Anonymous
>cherry picking
8 months ago
Anonymous
Yeah in your favor, at least hes not sitting there peaking a corner over and over again, a """"tactic"""" that no matter what skill level, what map, or what enemy, works on and is basically mandatory. Classic Doom is a slowgay dungeon crawler.
8 months ago
Anonymous
Not required and doesn't work on nightmare.
8 months ago
Anonymous
No one plays on Nightmare, its a joke mode made because the devs were tried of people calling their dungeon crawlers too easy. What it devolves into is just running past the enemies playing key hunt since killing respawning enemies is a waste of time. Might as well play a real speedrun game like Warstride Challenges instead at that point
8 months ago
Anonymous
I play on Nightmare and it doesn't devolve into running past the enemies.
8 months ago
Anonymous
Neither of these things are true. If you actually played nightmare you would agree, there is literally no point in killing enemies if they respawn in seconds. What you do is just run over to armor/hp/keys and then go to the exit.
8 months ago
Anonymous
Yeah, good luck not killing anyone on e4m1. And respawn timer is several seconds at minimum, it's usually much more than that.
>Literally every fight is just finding some circle strafe pattern such as a looping U and then repeating it for 15-30 minutes while holding m1 rocket launcher until the 1000+ enemies on screen die
All classic doom slaughtermaps devolve into this because the enemies don't do anything to stop it. its a non-dynamic game where you trial and error until you find the one pattern that lets you win and then its nothing more than grinding it for [x] minutes until the mobs die.
To this day I yearn for another piece of media that has the same or similar setting >alien race so OP they conquered multiple galaxies >come to earth, frick them up in 7 hours and enslave the entire planet >never even show themself, use other races to do their work >dont even kill earths inhabitants, just make them sterile so they cant reproduce >follow resistance fighters whos entire fight may be pointless
Combine lets Resistance the operate because they weren't able to master the teleportation technology.
Combine will waltz in and kill all the humies once the research has been completed.
Lol literal proof that boomers get filtered when the games are actually fast paced, no wonder quake online died when they can't even kill a basic enemy in Eternal on easy mode.
Singleplayer quake is slowgay central. Only Eternal and Ultrakill are fast paced like quake online. If boomers liked fast paced then Quake online wouldn't have died and they wouldn't have all left for Counter Strike lol.
Boomers are still playing quake live but it's too fast for zoomers.
8 months ago
Anonymous
You mean 20 third worlders running windows 95 on their analog monitors are still playing quake live. Meanwhile Counter Strike has 1.2 million players online right now. Face it boomer, you guys let it die and suck at fast paced games. You want to know the only fast paced multiplayer game still alive? Titanfall 2, a zoomer game that plays like CoD on crack complete with killstreaks and all.
8 months ago
Anonymous
>cod on crack
Oh, yeah, so like a tortoise instead of a snail? Compared to Quake cheetah.
8 months ago
Anonymous
Boomer, no one is playing quake, not even boomers are playing quake. Hell if you actually played the games you would know titanfall 2 is faster than quake, but you don't, you are a larper like all boomers are. No one is playing these fricking games, hell I tried once and sat in que times for like 5 minutes in Quake Champions and thats the most active one you have. Its dead, and its not zoomer's fault, its boomers who hated and didn't want to play it. Thats why they all went to play counterstrike, they don't want fast, they want SLOW.
8 months ago
Anonymous
That's not fast, fast is cpma on aerowalk.
8 months ago
Anonymous
You wish, go watch actual pros play quake, its a much slower game than any boomer will pretend it is. Nothing wrong with that and it gives Quake its natural depth, but its not faster than Titanfall and it never will be. Some of the Indie games based around quake are like 5x faster than titanfall 2 or quake, but you won't find a single human being online, not even the windows 95 third worlders. Hell in this very thread, HL deathmatch was faster than quake by a mile, no one plays it. Boomers can't into speed, they hate it and intentionally killed it. It took zoomers to revive any sort of speed in FPS.
8 months ago
Anonymous
>go watch actual pros play quake
I watched it live, homosexual. >HL deathmatch was faster than quake by a mile
You are a fricking moron.
8 months ago
Anonymous
>I watched it live, homosexual.
Then you would know how much time is spent in Quake staying rather still and listening, you would know that their top speed is like half of what you can get in Titanfall 2, you would know a lot of things. >You are a fricking moron. >He doesn't know about hldm speed
lol.
lmao.
8 months ago
Anonymous
Just because you can fly fast doesn't mean it's fast paced or war thunder or some space sim would be the fastest game. >youtube
That's slower than Quake.
8 months ago
Anonymous
>Just because you can fly fast doesn't mean it's fast
8 months ago
Anonymous
He didn't fly so good!
8 months ago
Anonymous
NTA but I'm watching that video he posted now and its fricking nuts compared to quake. Its like instant speed no build up and they can fy around in any direction at any time, does it have unlimited wall bang too? Looks fricking intense, way faster than anything in quake.
8 months ago
Anonymous
The truth is that in terms of "quake-likes" quake is actually one of the slowest besides UT. Only posers pretend otherwise, 99% of quake "fans" you see online promote its quality don't actually play the games and are posing, see this
Thats filtered boomers who can't into skill. Rapha (the greatest quake player of all time) says its the best quake ever made.
All quake games are dead though, because boomers hate fast paced games. They got called out like 10 years ago for it.
8 months ago
Anonymous
top has too much overly flashy bullshit for my liking
8 months ago
Anonymous
Are most people on Quake Live nowadays, how about 1 2 3 & champions? I wanna scratch an itch and don't know which one to try online
8 months ago
Anonymous
There are more people playing champions than ql. You can still find people who play 1, 2 and 3 but not at all times.
8 months ago
Anonymous
I heard champions is AIDS tho
8 months ago
Anonymous
Thats filtered boomers who can't into skill. Rapha (the greatest quake player of all time) says its the best quake ever made.
All quake games are dead though, because boomers hate fast paced games. They got called out like 10 years ago for it.
8 months ago
Anonymous
>man who gets money from playing a game says the game he plays is the best game
>Operation Black Mesa hasn't even finished yet despite even working for more than a decade >Finally has a Steam Store page https://store.steampowered.com/app/311810/Operation_Black_Mesa/ >Refusing to work with Crowbar/HECU collective (whose already laid the solid groundwork)
Yeah, it's gonna be cancelled ain't it?
On top of that, HECU Collective on their way to finish Black Mesa Blue Shift, which they probably will start working on Opposing Force right after.
>Q: Is this is a mod of BM? With Black Mesa released, will you use their assets? Will the games be consistent? Will Xen in OBM/GD look the same as BM Xen?
>A: We are not, and have never been, a mod for Black Mesa. Likewise, we do not use or run on the same engine version as Black Mesa.
>No, we won't be using Black Mesa content in any shape or form for many reasons.
Coordinating the use of shared assets would be extremely complex both legally, logistically, and artistically.
>Xen will most likely be different. We are a totally different team, with different skills, different assets, different artistic preferences, etc. In the end, you'll just need to wait and see.
>We are fans of Black Mesa, and definitely take inspiration from their hard work in various ways. That being said, Tripmine Studios is in no way affiliated with Crowbar Collective.
What did they mean by this?
8 months ago
Anonymous
I still can't believe those greedy frickers still refuse to work with the Crowbar/HECU Collective despite having 0 budget, low resources, and insufficient manpower.
Operation Black Mesa is likely to be doomed to fail.
saus for pic?
There's a signature of artist on the artwork itself.
[...] >Q: Is this is a mod of BM? With Black Mesa released, will you use their assets? Will the games be consistent? Will Xen in OBM/GD look the same as BM Xen?
>A: We are not, and have never been, a mod for Black Mesa. Likewise, we do not use or run on the same engine version as Black Mesa.
>No, we won't be using Black Mesa content in any shape or form for many reasons.
Coordinating the use of shared assets would be extremely complex both legally, logistically, and artistically.
>Xen will most likely be different. We are a totally different team, with different skills, different assets, different artistic preferences, etc. In the end, you'll just need to wait and see.
>We are fans of Black Mesa, and definitely take inspiration from their hard work in various ways. That being said, Tripmine Studios is in no way affiliated with Crowbar Collective.
What did they mean by this?
Black Mesa and Operation Black Mesa are both retail products. They can’t just use Black Mesa assets without working out some complicated license deal with a bunch of lawyers involved.
8 months ago
Anonymous
I know that, but redoing whole of this just huge waste of time. It taken like 16 years to complete to project iirc.
imo they should rename their studio as Tripmine Collective and merge with Crowbar Collective.
My mind was fricking blown when i saw the first pictures of it on magazines before it came out. It looked amazing and so wild because i didnt know wtf was i looking at after HL1 took place in black mesa facility.
This entire thread is a proof why you morons are the most hated board on Ganker
It's all porn and bait threads, but when a cool thread like this pops up once in a while, moronic contrarians show up who would rather derail the thread than talk about what the thread is about
You moronic Black folk I hate this place so fricking much
What are some similar games I should play? I liked it it, but I haven't found anything similar, most other FPS games are just shooting galleries or maybe have some skill tree stuff, but none of them I've played have that sense of adventure and world interaction that HL2 has.
I think the closest I've seen is probably Timeshift, but I haven't played that in well over a decade so I could be wrong.
Nothing really. I think hl2 sucks but I will admit there aren't a lot of games exactly like it. Linear shooters just aren't interactive. Partially because you could take the linear aspect, the interactive aspect, and the shooter aspect in much better directions then how hl2 did it
are you saying that open world games are good?
open world is a fricking joke because it's impossible to implement properly, every single "open world" game is trash. ill take linear with ok gameplay/story over any open world any day of the week.
I think some are. I like linear games are significantly more tailored, but hl2's in this weird middle ground where it feels like a big empty open world, but forces you on a linear path. Basically an open world game but without the freedom
I mean, halo 2, san andreas, and most importantly The SpongeBob SquarePants Movie Videogame, came out that year. But no good pc games for sure. On top of that I'd say halo2 and SA left a bigger impact on players if not games.
How come when 1 is better?
have a nice day, contrarians
I agree, what's funny is that 20 fricking years has passed and HL2 still has the best physics
You've played probably 5 games in your life if you think half life is anything more than passable.
you were born after the year 2000 if you think half life is anything less than legendary
halflife was overblown, boring, and created most of the worst tropes in shooters for the next decade or two. Only good thing that came out of it was the mods. Classic bethesda situation
If that was true then the past 2 decades would have been filled with innovative, atmospheric linear FPS games with almost no cutscenes and thoughtful setpieces.
>it was le good at the time!
bad argument. truly great games stand the test of time instead of being surpassed by games that attempt to copy it.
Shame that no game has surpassed it to this day then.
Great tech at the time and impressive even today but the game itself is too gimmicky. I'm replaying it in VR and it's just one gimmick after another, car sequences, physics puzzles, jumping puzzles, one after another non-stop. Back in the day I was impressed with the tech enough that I didn't really notice how annoying the game is. Just let me shoot at enemies, enough with the gimmicks
I just recently finished a playthrough. I went from HL1, to OpFor and Blue Shift, and I also playd a couple mods - Point of View and HL Echoes. Most of it holds up, HL1 is still great fun to play. PoV and Blue Shift are shit though, don't play those.
And then I played HL2. And boy, what a gimmicky pile of shit the game is. I hadn't played it in a few years so I have forgotten the exact level to level gameplay flow and it really is just gimmick after gimmick. So many fricking sections that exist solely to show off the physics. And I get it, in 2004 that was probably very novel. But it's to the point that the designers seemed to have forgotten here and there that it is a shooter game and the point of it is to shoot things. Weapons feel like shit, shooting is extremely unsatisfying and Mmod is pretty much required for the game to be playable nowaday. Levele design is mostly kinda bad. Long dialogue sections where you just stand around and listen to people talk, way worse than the couple of times that happens in HL1.
In fairness in the episodes Valve seems to have remembered that this is supposed to be a shooting game first and a technical showcase second, and were much better. I was surprised how much I liked episode 1, even.
>episode 1
underrated kino
episode 2 was probably better location wise and lore-wise, with more content in it and more things happening, but episode 1 had great pacing up until the final mission unfortunately and ended right where it needed to end
Episode 1 is my absolute favorite HL2.
City 17 fall8ng apart is pure kino
Interesting take, but I feel like the EP1 escape wasn't that great, outside escaping the giant tower. The underground zombine level was my favorite of the series, though.
That stupid strider at the end should have been the mortar synth crab tank.
Yes even at the time I felt ripped off and it felt like a demo for their fricking physics engine. Theres a game in there somewhere but every couple minutes your pulled out of it to do some gay physics based puzzle. It did not age well.
Currently playing it in VR and it's ok. I played it when it came out also and never understood the hype for the game. Your post is accurate. VR has added a better dimension to it, but no way could I play it in flat land. Game aged poorly. VR makes it tolerable because I get to physically shoot people, and being in the world is fun.
load up a mod called Minerva with the VR mod manager. its a compressed experience of all that hl2 gameplay has to offer without the empty space like physics puzzles/interactive cutscenes
Also you get larger combat cycles with more then five participants at times. In the originals the 2004 machines could not really handle much high poly combines on screen at once. Thus the small enemy numbers per skirmish
It and 1 suffers from the Seinfeld effect (most of their innovations have become widespread). Not to mention being too focused on being a tech demo as discussed here. Doom 1 and 2 may be super outdated, but are better functioning as games. Mario 64 and Super Mario Bros were technical masterpieces for their time yet mixed the tech into the gameplay instead of revolving gameplay round the tech.
What are some other games that suffer from being tech demos? The Crysis series (though 1 is great), for instance. Or the Killzone games
Well mario 64 is the 2nd best game ever made. What's the matter? Too innovative for you?
I was praising Mario 64 for being innovative while not degenerating into tech demo gimmick tropes. It blends technical innovation into the gameplay instead of creating sections dedicated to showing off the engine. Sorry if you thought I was denigrating it.
Doom 1 and 2 embody the Seinfeld effect far, far more than Half-Life. The ground breaking technology was literally the only thing worthwhile about Doom 1 and 2. From a pure gameplay perspective, Doom 1 and 2 are terrible.
>Jesus Christ, the whole game is a maze! You start off playing a small maze and you work your way up to a large maze. Mazes and more mazes! Who cares about progress through the level or focusing on the combat? You're going to spend half the game wandering aimlessly because that's fun, right? I'm not talking about exploring. Exploring, you wander because you want to. Mazes, you wander the same area over and over again because you're lost and you have to.
>I think a lot of people get blinded by the nostalgia of Doom and forget that, once you take away the demon shooting, the game turns into a chore.
Fricking based, I'm so tired of Boomers crying about their corn maze level designs as if the only good design is some shitty time wasting maze. To which they will say that "good levels lead you to where you need to go", but like at that point whats the point of the maze layout anyways? You are literally made to get lost in them obviously, yet the good ones according to boomers are ones where you don't get lost and it plays like a linear hallway anyways?
I tried playing Doom 1 and got bored by the end of episode 2. Corrider shooters being far worse doesn't change how dull and monotonous Doom 1 and 2 are by today's standards. Doom 2016 and Eternal were better off in the arena gameplay direction they took instead of endless mazes (though Eternal's story is an utter mess). Half Life 1 and 2 may suffer more from tech demo tendencies than Doom 1 and 2 but are better paced and good at keeping attention.
You can't judge the games like that. They fit in the time they were created. It's like anything else that was a product of its time. They influenced future fps games, so that's why people hold them in high regard. I wasn't around to play Doom, but i know now that going back and playing old games can be a problem. I have went back and played games from my childhood and i feel like they suck. You can't judge games like that. They were made in a totally different era and influenced by totally different games.
Well played.
Wolfensteid 3d was essentially the technology copy/pasted without soul. Is that first iteration of a gimmick FPS copycat after mechanics introduced?
>The ground breaking technology was literally the only thing worthwhile about Doom 1 and 2
i think you're generally too fricking stupid to understand why people actually like Doom and still play it today.
from a gameplay perspective, Doom 1/2 provide a unique design that plays generally well under its constraints. the lack of mouse aiming providing an emphasis on movement over precision, the enemy set with designs that serve unique roles in combat, and the creative level design.
the morons who complain about it being mazey probably lack any kind of spatial awareness. the game literally provides a fricking automap and that progressively fills up areas as you explore. common sense would indicate that if you encounter monsters an area, there's probably progress to be made in it.
some of the levels are straight up linear in their progression and somehow people get lost. how? did you find barrels o' fun to be 'corn mazey' somehow?
ok zeromaster
>the morons who complain about it being mazey probably lack any kind of spatial awareness. the game literally provides a fricking automap and that progressively fills up areas as you explore. common sense would indicate that if you encounter monsters an area, there's probably progress to be made in it.
lol he called it
>the lack of mouse aiming providing an emphasis on movement over precision,
Correct me if I'm wrong but don't people play DOOM 1 and 2 now with mouse aiming?
It's on by default in GZDoom but I always turn it off, it feels wrong to me. Like, it doesn't add anything and actually fricks with the feel of the game, especially if you're playing in Truecolor SW mode like you should be.
Hmm, I was curious because I played Quake recently with keyboard and mouse but wondered if I was doing it the "pure" way. Id like to think so though as free movement means I could use the grenade launcher properly
Quake was made for mouselook, so yeah you were playing it right.
>if you encounter monsters an area, there's probably progress to be made in it
This concept is lost on so many people.
>like Doom and still play it today.
>the lack of mouse aiming providing an emphasis on movement over precision,
everybody and their dogs play source ports like gzdoom in this day boomer moron. Nobody uses the original engines anymore
Appeal of doom is fast paced slaughter gameplay with a humongous mod scene tailing it
>everybody and their dogs play source ports like gzdoom in this day boomer moron.
morons like yourself maybe. gzdoom is fricking trash.
>I need an npc with FOLLOW over his head that shows me the way
the maze critique is really only fair against Doom 2, which is way more frustrating than it is fun. Doom 1 has well designed levels that never get confusing or frustrating to play, you might get lost in a few of them but never to the point where it gets annoying.
Doom 2 on the other hand is deliberately annoying, it deliberately trolls the player. Which is a shame because the new enemies added a ton to the combat itself, but the level design undermines all the good things that brings.
Hilarious. Doom 2 was more of a tech demo than HL2 was.
Skyrim. It has all these objects you can pick up, but there's nothing to do with them.
>gimmicky
>gimmick
>gimmick
Shut the frick up with this moronic word. Is everything a fricking gimmick? Is PHYSICS a fricking gimmick? Is shooting then a gimmick? Holy shit, you dumb moron.
thats because most games these days dont have physics in them which is fricking lame
games today would rather be static and have good lighting and godrays
which nobody cares about except for morons
Not them, but I do enjoy 1 more, especially with its plot and atmosphere
>uses tech made by other people
*yawwwwn*
you are fricking clueless how modern game engines are made aren't you?
this shit was amazing back in the day
still is
True, this shit is incredible compared to today's standards.
It doesn't have teh best physics. Physics in games have improved significantly over the years, but they are used for literally anything else other than being implements into gameplay or puzzles like Half Life 2 did.
kek i remember seeing this when it was first coming out. it was crazy good for the time. physics weren't a thing in games at this point.
Not even close, very dated by today's standards.
Is it finally okay to admit HL2 was a shit sequel?
yes. But it will never be recognized as one
it's havok, used literally by thousands of games by now, quit being a tech illiterate, mentally ill autist.
fippy bippy
FPBP. Half-Life 2 was the most generic boring game ever made. It's the skyrim of fps games. I only played through it one time and never again because it was so boring. The gunplay is trash and they took away all the fun of running fast that you could in Half-Life 1 by making it muh realistic so that you could only sprint for a limited time and the running speed was a slow jog and you couldn't bunnyhop. Also the enemy variation was less interesting, no proper boss battles and not to mention the stupid retcons that no one asked for. HL1 had sovl HL2 is a soulless tech demo. Maybe HL2 would've been better if they stuck to the concepts of the promo videos they released in the early 2000s.
I'm glad someone else remembers those promo videos. Still waiting for that game to come out.
HL1 aged terribly. I would even go so far as to say it's a bad game.
It kinda holds up if you play with a MMOD
They're both decade-defining, genre-defining masterpieces.
HL1 is 90s kino.
HL2 is mid-2000s kino.
I've never understood the division.
Zoomers that's why.
They never knew the amount of excitement when the you were first solving the physics puzzle. That shit was revolutionary at the time.
>"puzzle"
Yes, he's right. It qualifies as a physics-based puzzle.
It was quite literally the first of its kind.
He didn't say it was particularly challenging, just exciting, simply based off the fact that it was the time doing something like that in any video game ever.
?simply based off the fact that it was the FIRST* time doing something like that in any video game ever.
The physics really aren't that impressive. Most games pre-hl2 had physics in some capacity that fill the same role in these "puzzles". The physics are just a gimick
Combine designs are so fricking cool.
only the cleaners, I'm on the fence about the rest
>those big moronic pauldrons
those are backpacks you moron.
To be honest, I think people took what Ted Backman said about shoulder pads in a too extreme way. What he meant was giant football shoulder pads, like Replica soldiers in FEAR. Not what you see on HLA's Combine Ordinal.
What the Ordinal has, in terms of size and coverage, is pretty standard early 2000's heavy body armor, which has big kevlar shoulder pads. Only difference is that the Ordinal's body armor seems more science-fiction looking.
you're 100% correct but the half-life 2 combine still mog the frick out of the alyx combine
Only the originals, alyx redesigns suck ass.
Were they redesigns? I seem to remember the new Combine designs in Alyx are just heavies that never showed up in HL2
I always figured that, because the Overwatch were basically an Ad-Hoc force because of Breen, that they were wearing ballistic pads and basically forming their military arm over what they could get their hands on.
They're running around with SPAS-12's and MP7's and shit, even the AR2 looks like it was welded together.
Guess I'm just fricking stupid.
That's pretty much what the combine do with every civilization they conquer. Assimilate the populace, drain the home world of its resources and build on top of that to add to the ever expanding empire. Earth is just another in a long line of backwater planets they took over.
>that they were wearing ballistic pads and basically forming their military arm over what they could get their hands on.
It wouldve been a nice little feature if they had PCVs that covered the torso. And then you could see the shield flash on impacts
PCVs are simply vests with armor inside them made out of active self-repairing material, so there wouldn't be any flashes as far as I understand. The Combine could be using that same technology, although I highly doubt Valve thought about it like that.
>infinite technology
>just strap a pillow to their chest
Makes sense actually, wearing just a plate carrier is just asking to get your rib cage and organs crushed when you take a center mass shot. Having some sort of cushion would at least reduce the chances of injury.
it’s a trauma pad moron
The combine charger has shoulder pads because he really was originally going to charge the player, as the name suggests.
Which is a moronic idea.
Heavier armor makes sense on certain units, especially when you consider they are battling Xen shit, not just rebels.
?si=Ku2tpNFbgXzO2ecc
Alyx is so good. Shame that VR never took off.
These look like space marines not combine
Is alyx this soulless all throughout ugh
Their mouthpieces look like big goofy clown noses and I have never liked how they are blue-eyed because they look too much like an actual police force instead of an oppressive alien regime.
Combine design is lame only because of how easy it would be to make them look cooler and more menacing.
Pick it up.
>open console
>impulse 101
no YOU pick it up
wear the mask, citizen
>throws can at civil protection
>it bounces off his head and lands in the bin
couldn't make it up
>B
i like RDR2 more 🙂
One of the most generic FPS I have ever seen.
You had to be there.
hl2 feels generic because everything that followed copied it, even to this day.
nah, its cuz it pretty much took all the soul the first game had and stripped it away. Leaving it with On Rails and On Rails (but in a boat) and On Rails (on a desolate highway with literally fricking nothing for 15 minutes at a time)
>Was revolutionary since it created Death Stranding type games
Great. Then why is it still heralded as the best
zoomer moment
i don't even like hl2 so don't @ me
I played back in the day and didn't think it was all that
you can say its bad but saying half life 2 is generic is moronic
Good game, but it aged like milk. It's the NPC movements and the uncanny valley mainly. Even Wolfenstein 3D and DOOM hold up better.
>but it aged like milk
It really hasn't.
It's got tons of terrible meandering and levels where you do next to nothing for way to long. Graphics aren't that bad though
>Wolfenstein 3D and DOOM hold up better
not really but ok
wolf is still fun.
shit-life is not fun
>wolf is still fun
the only people who unironically enjoy wolfenstein 3d and doom today are nostalgia boomers. those games both hold up like absolute fricking trash
at least in half life today you can do something interesting with a high skill ceiling like speed running with air strafing and backwards bhopping
Don't put wolfenstein into a group with doom. Doom is still perfectly fine and fun, but wolfenstein sucks ass (that goes for every single wolfenstein game btw).
>Doom hold up better
Check your eyes
Gmod is better
Not really, it's a cinematic borefest with uninteresting environments and atmosphere. HL1 though, now that's a contender for the greatest game ever made.
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remember Valve teaser HL3 3 years ago
People who weren't there never understood how much bang for your buck you got with Valve games back in the day.
I bought Half-Life collection for 20 bucks at Eb games and I got Half-Life, Blue Shift, and Opposing Forces as well as Counter-Strike, Day of Defeat,Team Fortress, and Ricochet.
That doesn't even cover how many hours I put into mods like Frontlines, The Specialist, and Sven Co-Op.
Even, like, a year after Hl2 came out I got to play games like Empire and Dystopia.
>a year after Hl2 came out I got to play games like Empire and Dystopia.
I consider you my brother
I really wish Empire had taken off, or at the very least that the dev team didn't implode by trying to add air vehicles into the game
>Valve finally makes a Source 2
>Some morons add a fricking renderer hook and post processing etc nightmare shit to the 20 year old engine
Why would anyone same play this? If you want to experience HL2 but at 40fps?
What are you talking about?
Snoozefest, hl1 was novel, this is about as exciting as the doctors office
It sure is OP, it sure is.
Pre-release looked better than the slop we actually got.
How can a linear game be the best of all time? Where's the open world?
>gameplay based on: go forward
You'd have figure it out already hadn't you skipped the train ride
>nothing will ever be the same
Yeah because it forever changed video games into movie garbage. Half Shite and its consequences have been a disaster for the real gamer.
Decent bait, but it needs to have more late 00's and early 10's era shooters.
Got some recs for me?
>the fake dead pixel in the archaic section
layers of trolling
quake 4 is just half life 2 but worse
Quake 4 still had real shooter dna in it. Also I'm not sure if being able to crouch slide in it is suppose to be a thing in the campaign, but I had it for mine. Not sure if thats a glitch or not because I never heard anyone mention it for anything besides multiplayer.
I'm amazed at how much quake 4 filtered people. It's good minus the rail segments which are over quick anyway unlike half life 2 with the boat and car level that drag on and on and fricking on.
>tron 2.0
>unplayable
Opinion discarded.
That had to worst shooting I've ever played in a vidya. Like actually the worst shooting in any game. Unholy boring as well, just monotonous nothing enemies while you see your monotonous disc and you play shitty minigames on your skill gameboy.
>Filtered by Cruelty Squad
Lmao.
>filtered
By broken buggy ai, barren levels, and awful boring grind? Sure. Game is awful, and no amount of "its ironically shit" will mean anything besides admitting that its a shit meme game.
>No warfork
Singleplayer list, its why quake 3 and UT aren't there.
>Ultra kill
I love dildos in my ass that vibrate with gameplay too
inb4
>it's it's not a cutscene when you can still move around, but have to wait anyway hurr
I know its bait cuz doom eternals at the top
Man, what a shitty, overrated genre FPS is. None of the games in your "unplayable" tier are actually unplayable though. I don't think you know what that word means.
FPS is usually shit yes, modern FPS like Eternal and Ultrakill are finally making FPS great games.
>None of the games in your "unplayable" tier are actually unplayable though
They are, because you would have to be a subhuman to actually play all the way through them if you weren't doing so to make a tier list or review.
>RAGE2 above RAGE
>TF2 only alright
>Crysis 1 unplayable
>DOOM Eternal anything above alright
>Shadow Warrior 3 above 1 and 2
hello zoomer, see yourself out
Rage 2 is way better, name whats better about Rage 1.
TF2 campaign is just alright, if you are talking multiplayer my list doesn't rate that.
Crysis 1 is boring and devolves into just spamming invis over and over again because armor isn't strong enough on the hard difficulties and speed/power are literally useless unless you enjoy dying over and over again.
Doom Eternal has the greatest enemies in FPS history along with the falter system nothing can compete.
SW1/2 are shallow, at least 3 learned from Eternal.
>Ultrakill
I fricking hate you homosexuals.
>ULTRAKILL
have fun shoving vibrators up your ass homosexual
Doom Eternal is OKAY. It's got too much stupid hotkey cooldown shit to patch up its messy arenas you bounce between
Yeah Doom Eternal is alright if you go into it knowing its a puzzle shooter
I personally can't fricking stand it (yes I got gud) but it really isn't for me. I'll take 2016 over it any day
Inherently.
Ultra bassed
What a moronic list but it was always made for bait having doom eternal top and doom 1 bottom,
Nevertheless I just wanted to say Metroid Primes are first person adventure games not shooters
Plays like a shooter to me, just play on M+K and don't use the lock on aimbot added for controllerbabs.
>Plays like a shooter to me, just play on M+K and don't use the lock on aimbot
Stopped right there. You didn't play the game, PC gay. This is like playing DOOM with mouse control
Sorry consolebab, we don't need aimbots for singleplayer games when you play on M+K.
Isn't a pc game, wasn't designed for what you're playing it as. By all means have fun but You Didnt Play The Game. Cheers,
If its not designed for it, then why is it perfectly playable on M+K with no aimbot? If you used the aimbot then You Didn't Play The Game, instead The Game Played For You.
>If its not designed for it, then why is it perfectly playable on M+K with no aimbot? If
I take it you play doom with mouse so I'm invalidating your opinion and accepting your concession
>he thinks I play classic Doom the dungeon crawler
Why would I play that garbage non-fps, you literally have to mod the game just to look up or down. Doesn't even have a jump lmao.
Its alright, you don't need to apologise
>don't say anything about any apology, not even a sarcastic "sorry but"
>you don't need to apologise
Literally incoherent reply, try again.
Your concession was already accepted.
Another incoherent reply just reaching to be the last one to reply. If it means so much to you, take that last reply, you only hurt yourself by devolving into ape behaviour. I have no interest in continuing the circus.
Honestly, its okay, I've accepted your apology and will let bygones be bygones
>calls half like half shite
>loves zoom eternal: the return of the invisible wall barriers until you finish being a janny
>zoom eternal: the return of the invisible wall barriers until you finish being a janny
What exactly are you suggesting is wrong about fighting enemies and not being able to skip fighting enemies in a game about fighting enemies?
play the real doom and you'll find the answer to that question
doom was about resource management from the very start but it wasn't tied to fricking gimmicks and videogame energy walls that forced you into them, it was SHEER AMOUNT OF MONSTERS that made it a fight for survival, dozens and dozens of fricking monsters and monster closets and traps, not a bullshit TEHEE THIS IS THE BATTLE ENCOUNTER HOP AROUND THIS CONTAINED AREA FOR 5 MINUTES WHILE PLAYING CINEMATIC INVINCIBILITY MELEE CUTSCENES WITH YOUR MAGIC AMMO CHAINSAW LOL LE ADRENALINE XDD
fricking gay ass Black person gay bullshit FRICK YOU
I did play classic Doom, and it was a boring corn maze simulator where you hump walls and press the use key on torches to fight secret mega armor/hp/powerup so you can win with ease. Due to the limited resources and inability to generate any of them, defensive play is ALWAYS the answer to every single situation, this is amplified by the fact that pushing into areas only wakes up more monsters creating a harder situation for yourself. Eternal allows the player to always gather back the resources they need BUT, requires you to play well in that moment, this allows for aggressive playstyles and a push to and fight enemies. Not only that, but the arena designs and the locking off of the doors ensures the player must engage with the enemies to survive, while also providing a proper arena to fight in.
Not only that but classic doom is barely an FPS, you can't even aim up or down. There is no movement tech, in fact there is not even jumping. As with the lack of jumping, there is no verticality to it either, its levels are an overglorified 2d plane with walls, and disagreeing with this shows you lack of knowledge. The "enemies" (more like turrets since they don't really have any real ai or threat) have no tracking and require either the player to be locked into tight hallways where they cannot strafe or move, or for roughly 1500 of them to be placed in an arena where you strafe in circles forever. Its attempts to stop the player from holding down m1 and a/d are to just make shitscanners who can melt you in 1 second. Its attempts at difficulty are spawning said hitscaners around you after you press a switch, leading to trial and error "difficulty".
It is a shallow shitty dungeon crawler barely qualifiable as an FPS game or even having real combat.
>to fight secret mega
to find*
>There is no movement tech
moron.
Post your "movement tech" boomer, is it walking diagonally in your dungeon crawler? The sooner you sad sods realize you aren't playing an FPS or a 3d game, the sooner you frick off back to >>>/vr/.
Watch speedruns moron.
No thanks, how about first you watch real 3d movement which was popularized in 1996 by quake. For almost 30 years you could have been playing a real fps game with real movement. I know its scary for you senile old men, but you can even jump in that game. Crazy right?
Concession accepted.
Same to you, who needs to cry about some nebulous "speedrunners" since he has no knowledge of the game he pretends to play. Another poser who can't even be fricked to play his shitty dungeon crawler.
He owned you, dude.
Sure he did boomer, face it, the reason he didn't reply is because he doesn't even know what "movement tech" exists. He just appeals to authority "muh speedrunners" because he doesn't actually play the game enough to know anything, and probably sucks dick at it to be honest. When called out what can he say? He doesn't even know what hes talking about, all he knows is ecelebs.
The reason I didn't reply because you refused to educate yourself. It's not my fricking job.
>t. poser
You can stop now. You're never going to get thirty replies on one post.
This is premium bait. I haven't seen anything like it in years. Good shit, anon.
Actually true
>dungeon crawler barely qualifiable as an FPS game
yeah I love it
luv me BFG
luv me monster closets
luv me keycard hunts
ate' slaughtermaps
ate' archviles (not racist, just don't like em)
simple as.
>FEAR in average
Unbelievably good bait
It is, with slo mo you just run around with god mode on basically and without slomo the game revolves mostly around leaning next to a corner fighting shitscan. Its the best shitscanner I've played because of the fun AI, but it will always be shallow due to that nature.
I'm saving this image for derail threads kek
>Doom Eternal
This has to be bait, half the game is moronic platforming
It's not even superior to 2016
>half the game is moronic platforming
You wish, maybe then you could have UNM'd it.
Cope.
mama-mia, this is how you make an excellent bait
throw in some absolute dogshit in with a sprinkling of correct opinions
excellent
Whats the dogshit and whats the correct opinions?
>Arenaslop in perfection
I stopped reading
>classic doom boomer seethe
Yep, walking coffin seething at fast paced combat again.
>moving like spastic without any reason whatsoever
I am glad the only nudoom I played was 2016.
>taking a bait webm as serious
Average boomer iq at work
>bait webm
At least post the unironic spastic shit.
God this looks so dull
So True!
For the love of God please say they won't reboot Quake like this
I just want to run fast. Why won't they let me run fast? Why must I dash and jump around instead of just going fricking fast?
Tbf Quake 2 was already slow as frick compared to 1
My hope will be they make it like 1 but you know they'll pander to people who want their neurotic puzzleshooter shite
Black personbrain
shut the frick up moronic Black person
>open pic, first thing I see
>doom eternal
>perfection
stopped looking
closed jpg
erased history and cache
go on and plug in your furry tail anal plug and eat some dogshit to get off, will ya?
>Hard Reset
>Great
What the frick, anon?
Yeah its pretty good, its actually the first game I know of that included weapon swapping. Flying Hog had no idea the gold mine they were sitting on, they also made the first air dash game that I know of with SW2. Hard Reset was a much better game than SW2, but yeah both were rather inventive.
what do you think about hideous destructor? excellent bait also
>hideous destructor
No real idea, haven't payed it. I've seen videos on it and it looks like a mil sim shitscanner where you spend the entire game leaning on corners, which to be fair isn't really far off from unmodded doom to begin with.
this is the most cringe list i've ever seen in my life
holy troony tier list, KYS
It was always shit.
Pedophile spam.
if you like scripted scene after scripted scene, shooting repetitive hordes of enemies, and driving tech demos, sure
Waiting for the RTX Remix for my next replay
Same and the assets will be put to good use in S&Box and other Source 2 mods
>S&Box
I hate that cuck Garry Newman so fricking much.
Why
because he's generally an insufferable homosexual
and he doesn't release for Linux despite getting carried by Valve.
>the blog post he wrote about being scared to let a random muslim woman at a zoo hold his child but then let her anyway
So he's a racist moron on top that too.
>S&Box
wait so did source 2 release publically or what
S&Bbox?
Will we ever get HL3?
taking turns playing it on release night with my older brother was one of the gaming highs of my life.
>Half-Life 2 is the greates-
>posts game made by israelite
go back
half life 2
>wow great world building a subdued story that's just relatable enough to get me interested in the confict
deus ex
>dude in the future.....future stuff will happen......that is so deep......
>Still no Opposing Force 2 despite Adrian Shephard is Gaben's favourite character
I'm still mad.
Back when Valve was all gung-ho on the episodic model, they did outsource a bunch of third-party episodes, one of which was going to basically be an Opposing Force 2 starring Shepherd, only to pull the plug after they lost faith in the episode model.
>after they lost faith in the episode model.
It's because Valve got butthurt when Arcane outdid them whilst they were still scrambling on/off for gimmicks and plot points
Oh well I hope Through the City would be cool even though creator of the mod is autistic about making a rideable Xen Dino companion.
It will never happen
Those frickers use their games to push their other shit. HL2 for steam, HL alyx for VR. They stated so themselfs.
replayed it recently but got burned out at the citadel
cool campaign but the weapons are not that enjoyable to use.
best sections are when youre alone with a vehicle, and of course ravenholm
shits on modern games, but re4 shits on it
For anyone who thinks fondly of HL2 I would recommend the Mod "Entropy: Zero 2". It's pretty great
Best game ever. Period.
I was planning on trying it, but can't log in to Steam anymore. The reviews seemed really good.
release episode 3
>Play Black Mesa Blue Shift
There are puzzles almost every corner
Don't get me wrong, some of those are very interesting, but it gets annoying time later on, and you realize plenty of them made to prolong the chapters.
"Scarce ammo" approach is bit challenging, yet devs placed ammo and health conveniently when you run out.
Vort teleport spam are cancerous tho
I'm not touching that until they finish the whole thing so I get the full experience
Here's to hoping they drastically revamp the original final "battle"
They revamped the storyline way better already.
Aside from vaccine/booster jab posters and making one of sec guard sidekick a homosexual for a ESG points that is.
>vaccine/booster jab posters
I'm kinda fine with that because Black Mesa would have that kind of government propaganda
Not thrilled about the gay though, I hope it isn't that big of a deal in the game
I don't care whether he's homosexual or not. However currently I'm at freight level map and the way he mentions his "boyfriend" so casually like it's 2020 and not 90s. Also I think some translations translated as "wife" rather "boyfriend" in captions.
Btw I think that Freight Worker with high pitched voice is his lover or something that they even open garage door for Otis and Female scientist very late.
>Half-Life 2 is the greatest tech demo ever made
Yes. Valve really did an outstanding job. I'm still waiting for a sequel to Half-Life. Maybe one day.
Surprised you didn’t schiz out and start ranting about artifact too
jannies had enough of the artifact Black person.
only took them a fricking decade.
He was to based for this board
He was an annoying little homosexual and im happy hes dead. The mere existence of Artifact was a middle finger to consumers. Hes better off as worm food.
gameplay is good but it's not a hl1-tier game
>When the song hits as you're trying to free the city with a bunch of other NPCs
half life 2 is literally the game that got me into PC gaming. I'll never forget those first few hours I spent being amazed at the physics engine as a little moronic kid.
>post image from level which never made it ingame
I dont care what other think I'm STILL in love with the beta
It was ok.
the kino flames...
The flames that are just sprites which don't illuminate the environment
If there's one graphical pet peeve of mine its fire that clearly isn't actually making light
This image looks like BLOOD remastered for some reason...
This looks fine.
looks like jpgs
There will be nothing more kino than HL1 and the mod scene back then
Single player modding was topped in HL1.
MP stuff was topped in the source engine though.
I guess, you look at Day of Defeat though and visually at least, it took a nose dive and became washed out looking overall
Sadly that's the DOD treatment. Don't embrace it, barely care about it. Small playerbase ensues.
I loved both OG DOD and DODS. You are right though that DODS is a step down comparably given their engine capabilities.
>MP stuff was topped in the source engine though.
You say that yet no one ever put together anything anywhere near as good as Natural Selection or The Specialists
OH SHIT. I am just remembering the GIANT character model packs you could download for half-life.
>Homer Simpson
>Xena
>Naked Woman
>Xenomorph
>Tommy Pickles
There was a shitload of them. You in order to see another player as that model you both had to have the same model pack. So you could tell if other players online were running the same model packs as you.
"Oh, nice Xenomorph! You have the pack too?"
We passed that around to all the boys at the LAN parties. Frickin A good times.
I'd rather play The Incredible Machine (1992).
It's a moviegame
It wasn't a movie game, it had the apex combination between puzzles and shooting, fast paced vehicle chases and stuff you had to think out, perfect gameplay, no game has come close since.
>It wasn't a movie game, it had the apex combination between puzzles and shooting, fast paced vehicle chases and stuff you had to think out, perfect gameplay, no game has come close since.
lel
Quit coping bro, it's a total moviegame. With unskippable cutscenes, at that.
>Reddit Life
Literally the OG movie games.
I miss magazines
Half-Life 2 is the definition of gaming kino, and I'm glad zoomers have been gatekept from ever experiencing it.
>experiencing it
They didn't play on release, it's over for them
Well there were video games before Half-Life 2 and video games after and no one can confuse the two so it did really reshape gaming that is true
I enjoyed xen in the black mesa remake
I like zen. The boss fight is whatever but I never had a problem work zen.
I've replayed half life 2 so many times, I don't even know why
Most games I'll just finish once and move on but I can start a new game and just play all the way through, it's so good
Yeah, I play through HL2 like once a year.
Pacing helps tremendously for replayability. Most games don't give a frick about it because the devs barely even understand it.
Same deal here. I rarely replay games at all, HL series are the only games I've played more than twice.
>I don't even know why
a mix of good pacing, gameplay variety, setpiece design and art direction probably.
For me, its Highway 17 and Assault on Nova Prospekt.
The Xbox port is my favorite version. It looks and plays just like it did on my 9600 pro back in the day.
>shoot barrel
>game freezes for half a minute
I like 1 more. Combat is much more fun with the HECU guys.
I like the Opposing Force lore more simply because I'm Terry A. Davis enjoyer and gibbing CIA glowBlack person ops makes me moist.
oh hey davis. How's hell?
That's not Doom 3
Hl12>HL1
>tfw people died waiting for episode 3 and this homie from the future has already played hl12
>you now remember when half life 2 was in beta and combine were just alien nazi 1984 clones
wtf were they thinking? and dont even reply betatards, if the game came out in that state people would laugh at how on the nail it was
>le child slavery.... ugh......so le tragic and deep
have a nice day
have a nice day we can never have nothing good because of homosexuals like you
Cut enemies and weapons seemed interesting tho.
Greatest LOADING game LOADING ever LOADING made
Shit tech LOADING
>but look at my meme LOADING physics
I don't LOADING care.
And for some reason they thought it was a good idea to make levels like Highway 17 with that shit engine.
Not even close but beta was so much better
Heh
What would it have been like?
Tf2 brothers in arms? BF2 but in shit in GoldSRC
It's terrible sequel
even if you like hl2, this is undeniably true. hl1's story was good in its simplicity, meanwhile hl2 retcons everything and completely changes the setting and somehow it's a sequel instead of just doing a new IP
Alyx goes even further and recons eli dying in the end because LE MULTIVERSE TIMELINE
>LE MULTIVERSE TIMELINE
fricking japanese slop lazy writing hate this shit
gotta justify HDTF's frick-up somehow.
It also makes you feel like a nut job schizo
>Hey Gordon, oh we missed you so much
*stares*
>Hey Gordon, what have you been doing
*stares* with blood on the crowbar
I understand why they felt like they had to expand the setting to do a sequel because what are they gonna do, have Gordon experience a meltdown again and escape *another* crumbling science facility? No, they had already done that angle and it would be cheap to try and force it a second time.
Even so, the route they took was bad. It's an awful sequel. They changed the entire formula to the point that it might as well have been a different IP, almost to the point that Quake 2 should have been an original IP separate from Quake(and almost was).
The lamest thing about HL2 though is how Gordon is treated with this holy reverence and awe wherever he goes, as if he's some kind of fricking messiah. He was a random dude who happened to be there at ground zero when the world ended. Nobody should be aware of who he is or what he did, save for other Black Mesa survivors and the vortigaunts.
It makes sense AFTER he blows up the Citadel for everyone to think he's the second coming of Christ, but not before.
>It makes sense AFTER he blows up the Citadel for everyone to think he's the second coming of Christ, but not before.
you just hit the nail on the coffin, this would indeed have made much more sense. early on HL2 feels like a different game all together suddenly you're supposed to know who everyone was and vice versa.
it would have been much better if Gordon woke up in city 17 as a nobody with maybe one character vaguely recognizing him as that employee guy Freeman in black mesa.
>It makes sense AFTER he blows up the Citadel for everyone to think he's the second coming of Christ, but not before.
I think the explanation was that the vorts were the one who sang praises of Gordon but I agree. The story jumped too far ahead for its own good when 1 had so little story to begin with.
That was one of the annoying things I found in 2.
>Hey Gordon, remember me? It's Barney/Kleiner/Eli, your close friend from Black Mesa. Remember your administrator Breen? Remember Magnusson?
>If you say so, I just remember nameless NPC's.
I would've liked that idea. Maybe Kleiner recognized Gordon as the one in the test chamber but then went missing and presumed dead in Xen. If anything it might've made more sense if people thought Gordon failed. After all he fricks off to Xen and afterwards the world goes further to shit when the Combine show up. That wouldn't really strike me as a roaring success for Gordon to be treated like a hero. But I guess it's the obvious fault in trying to be more story focused when the main character communicates with a use key.
The portal storms don't stop and then the Combine show up. There's no reason for anyone to assume Gordon succeeded, and that assumes people from the Lambda labs survived to even tell people what he did. And likely they did not - I'm pretty sure Black Mesa was nuked from orbit when it became clear that they would not be able to contain the invasion.
I think rather than taking what the vorts say at face value people probably would have assumed they were just fanatics with a false messiah.
I like Laidlaw's writing but you're right. There's a lot of intricacies that were seemingly ignored or not thought out for such a massive time skip.
well, considering that the Black Mesa survivors are the leaders of the biggest known human resistance, it makes sense that they will sing praise about him to create a messianic figure for people to rally around. Everyone who was at Black Mesa, including Breen and the HECU, know just how absolutely bonkers Gordon is in combat, so it's not a stretch for the survivors to revere him as they do.
it would make more sense for the black mesa survivors to keep a low key presence and try to hide their involvement with the facility. All the other survivors remember the news broadcasts that stated how it started from some unknown disaster from black mesa, it was literal ground zero before the media went quiet
Not for them not only to loudly proclaim their background but to also style the organized resistance after some mesa employee larp. Since for some reason other survivors are perfectly okay with the frick up morons that started all of this leading them
Would have been cool to at least see someone represent HECU.
Gordon literally killed Nihilant you fricking moron
>gay story
>gay gameplay
>gay protagonist
>no co-op
>can't alt-tab without computer exploding
I'd rather play a fricking weeb game than this garbage.
Its boring and the pacing is shit. Takes upwards of 45 minutes for the gameplay to start and when it does start its a bunch of flaccid gunplay that gets interrupted every 15 minutes by a box stacking puzzle.
I understand its meant to make you fo WOOAAAAH PHYSICS WAOAAAAH" but this game is probably the first example of a shitty gimmick game. Characters suck, writing sucks, world is gray and lifeless looking. The only thing it has going for it is the physics engine and thats not even a unique selling point anymore.
>a shitty gimmick game.
Don't forget being a movie game too
Half-Life 1 is better, the gameplay feels more refined and the guns are fun to shoot, Half-Life 2 feels like a shitty tech demo all the way through
I absolutely had to have a gaming PC back when hl2 and doom 3 were first released and I saw them in action at a friend's house. I had never seen anything like that
I think 1 is stronger. 2 often feels like it interrupts itself to show off the tech while in 1 the tech was woven seamlessly into the game without feeling like its interrupting the player. Most obvious fault with baby tier physics puzzle. It also doesn't help immersion. Those physics puzzles are pure video game logic moments.
Story is a bit all over the place. In 1 Gordon never really needs to speak but in 2 characters keep talking at Gordon as if they're expecting him to say something. If Gordon in 1 was mute for player immersion, play as a hero or a psycho, in 2 Gordon is a character so why is he still mute? The non-cutscenes can also go on for too long.
2 does a nice job with feeling like you're trekking along the city, always moving forward, but 1 nails that feeling of going ever deeper into the facility. Ravenholm is often mentioned as a highlight and I think it's because it's one of the few times the game really lets go of your hand.
Also frick Water Hazard. Even the devs acknowledged it went on for far too long.
Ravenholm is one of the few sections of the entire game where you aren't stopped every few moments for a setpiece or to show off the engine. It's just you blasting zombies for 40 minuters.
And even then, HL1 does the whole setpiece-action-setpiece-puzzle flow far better because you are rarely interrupted to talk to anyone and the puzzles make sense in the setting and aren't just game logic.
>Also frick Water Hazard. Even the devs acknowledged it went on for far too long.
the city 17 chapters like anticitizen one are far worse. Main reason the boat ride gets so much hate its at the start of it where most reboot for nostalgia and then get bored
I think main reason Water Hazard gets the all the hate is that it felt "claustrophobic". Had you could have seen the horizon it would have been more entertaining.
If they had finished it then it might have been.
Episode 2 might be peak Half Life for me.
it was peak life for me...
The downfall of my life was so slow, but there were games. It was easy to slay monsters, but the ones in your head are immortal.
Just one last Gordon Freeman adventure, just like old times. and then the inner demons can win and take over.
My life is like a videogame trying hard to beat the stage
>finally hit your stride
>drop series forever
frick you gabe
i was more hyped for the orange box than any other game in my life, and it exceeded my expectations. nothing else has ever come close, except maybe Portal 2. God I miss the golden age of Valve so much.
Steam is a money printer so good luck seeing them doing any more of games.
well they did HL Alyx, which was just as good if not even better than the previous entries.
That means they don't need funding from external sources, and can work on their games with virtually 0 pressure and deadlines. You should be happy you moron because they have no reason to produce cashgrab slops
>because they have no reason to produce cashgrab slops
Artifact
>HL:A
Steam being a money printer has had the opposite effect you think. For any project to gain any sort of momentum at Valve, it needs to be pitched to the senior devs as capable of making obscene amounts of money. That’s why Artifact happened.
>but muh Alyx
Public relations damage control, and even then there was probably some “it could potentially save VR and position is to make billions from a resurgent VR market” pitching in the back offices.
Their success from Steam has warped their thinking such that they are incentivized TO produced cashgrab slop.
In this context, you see why Artifact happened. It was the only project where the devs could convince the top level guys that there was potential to make more than "zero billions."
>hl1 os better
KEK shitskons still trying to push this meme
1 was the worst pile of shit i have ever seen not to mention the last half of the game is rushed and unfinished
>remember visiting internet cafes just to check out the E3 2003 gameplay
Man...it's been a while.
Buying PC Gamer because they had the videos on the demo disc.
>Eli in previous Half Life games was a father figure to Gordon whom wanted him to frick his daughter
>Eli in Half-Life: Alyx literally acts like a Black person and bix nooding about how he will killing Gman's like he is about to cap some rival OG's ass
I know Eli's original VA is dead, but couldn't they find a better guy for him?
Couldn't they have just left him dead instead of some time-travel multiverse meme story?
I dont care at all what episode 3 leads to anymore
>episode 3
anon didn't you get the memo? Half-Life Alyx is Half-life 3/Episode 3
We'll be lucky if we ever get HL3.
Valve has apparently scrapped dozens of alphas. They've said it isn't that they haven't tried working on it, its that they're not happy with anything they come up with. Likely, they are being perfectionists about it and don't want to do anything short of a game that is absolutely revolutionary.
VR hasn't caught on like everyone hoped, and three years later there isn't a single VR game that comes remotely close to being a AAA experience like Alyx.
They seem to only do Half Life games when they think they're being innovative. HL1 being a first person story, HL2 with physics, Episodes being episodic, Alyx being VR. What would 3 do?
Vr hasn't caught on because its too expensive, it needs to come in line price wise first
>what would 3 do?
AI, my homie. Maybe Half-Life 3 will enable the player to speak through Gordon (canonically not mute) and the NPCs will respond accordingly through AI.
As I recall, and this would be like over a decade ago at this point and probably while they were working on Portal 2, they were toying with the idea of world manipulation. The player would be able to manipulate the terrain in ways that no other game had ever done before.
But it was never known how this would be implemented or what it would be used for and they have almost assuredly scrapped the idea by now.
>they were toying with the idea of world manipulation. The player would be able to manipulate the terrain in ways that no other game had ever done before.
source on this?
I don't have one and it's just something I remember hearing a long time ago. For all I know I'm totally wrong.
>later there isn't a single VR game that comes remotely close to being a AAA experience like Alyx.
and yet no one has heard of Half-Life Alyx outside of Half-Life fan base.
>What would 3 do?
Next gen AI director
make it a good game
it's revolutionary today
>What would 3 do?
Get injected into your veins.
Valve has also lost too much of the old guard talent. Yeah, they tried to downplay the fact in the advertising and promotional stuff they did in the lead-up to Half-Life Alyx, but even if you believe their protests of “almost half of the original Half-Life team is still at Valve,” run the numbers on the size of Valve then to now and that comes out to about 10-20 people at a company of 300, and comfortably ignores that the Half-Life 2 team was closer to 60-80, and it also doesn’t address the fact that loads of said old guard talent no longer work on anything Half-Life related.
Officially they did it because internal playtesters all hated the story for not feeling like it had any internal impact. According to Wolpaw they were really struggling to come up with a satisfying ending to the game that wasn’t just “and so you set Gman free, the end” (that was stuck in stone already because they had already frozen the level track ending at the vault) and was complaining about it in a casual conversation with another employee, who just casually threw out the idea of Gman using his mysterious powers to undo Eli’s death. Wolpaw refined the idea and pitched the new ending, and the internal playtesters loved it.
It's amazing Valve made such good games with such infamous, horrendous tester feedback.
Its boring to me and pretty much invalidates any consequences in the universe. Also a dumb thing to do when you've left people balls dry for 15 years on what happens next to then retcon the entire ending...
Valve playtesters are fricking morons, someone post the pic of them getting lost in the antlion tunnel running in circles for 45 minutes from the dev commentary
>we would've gotten Bullsquids in HL2 if it wasn't for moronic playtesters
>playtesters ruining the game once again
THEY CAN'T KEEP GETTING AWAY WITH IT
Are the combine human? Barney is. Why would you join the combine and become a coon for the human race
Because you get benefits. Better food and simulated sex.
The Combine are a faction of aliens that conquer worlds and absorb their resources and populaces into themselves.
The Combine on Earth are mostly humans, yes, as described by Breen in HL2, "the trans-human Combine forces."
Humans who join the Combine get genetically modified as they get promoted, which further brainwashes them and turns them into nothing but a tool of the alien force.
>Gldsrc sounds
>Walking on rafters
>Crowbaring metal
>Picking up health
>Gore thudding onto surfaces
>Vortigaunt charging up
>Bunnyhopping rythmically on a concrete floor
HOLY SOUL
Games had no reason to progress past Gldsrc, let alone Source. They had it all and you felt like you were 100% in control 100% of the time.
I'm sorry anon, as much as I like the GoldSrd, shit friendly AI and pathfinding issues are huge deal breaker for me.
Say what you want but if not for HL2, Team Fortress 2, Left4Dead and Portal would never exist
Also Source Filmmaker was kino
Luv me HL2 but I find it odd people applaud it for its pacing
The hoverboat goes on for too long and is not fun
Skibidi toilet brought me here
Haven’t played the game yet
I AM GOING TO POST IT.
Verification not required.
Half-Life ruined video games by introducing the lazyest game design philosophy of progressing through the game as if you were on a train, no side paths linear game focused on """""storytelling""""""
The level design is objectively terrible.
That wasn’t even true when it was new.
Wasn't a HL2 remaster/remake announced by valve leaks or that Black Mesa dev, or was that just a dream I had?
I remember the leaks, iirc they considered adding cut content such as Combine assassin but they've ruled out.
They worked out some sort of third party deal with the guy who made the Half-Life 2 Update mod to basically make another such remaster mod.
my picks. only stand out must plays.
>bioshock
>bioshock infinite
>no bioshock 2 despite it playing the exact same as 1
>killzone (again no other games from the series for some reason, also boring consolebab garbage game)
Yeah maybe if you wanted to put someone to sleep playing shitty boring cinematic garbage you would pick these games. Literally every bioshock stays for about 5 more hours than it should after it ran out of gimmicks in the first 3-4. Then all you are left with is a terrible boring slog to grind out till the end. All three have the exact same pattern.
being in a suit in bioshock 2 reduced fov so its worse
Yep this is good bait
lol im the boomer who literally bought Unreal day one when you were not even born
>bioshock 1 and infinite
this Black person cannot be serious
Imagine making a game worse than the previous one, paying journalists to praise it and have normies eat it up, launching your video game rental platform to become the de facto monopoly of the video game market.
Imagine being a moron, a.k.a (You).
No, it's not. Diablo II: LoD is
HL2 is an on-rails tech demo. Pretty fun though
Zoomers aren't allowed to have opinions on FPS games because the genre was casualized and consolfied when they were kids. They can't handle anything fast and their IQ is too low for level design that is more complicated than a hallway.
Replaying Half Life 1 > Replaying Half Life 2
If i replay hl2 I skip the hoverboat section using console commands
The funny thing about the meta story of how Valve came up with the Alyx ending is that according to Wolpaw, his first reaction to the casual suggestion of saving Eli was “that’s crazy, we can’t do that,” then a pause to think, then “huh, maybe we can do that,” and that pretty much every employee had that exact same reaction at the pitch session to get the team to prototype the idea.
GoldSRC just feels right. It's tight
Boring ass game, camera so bad it gave me motion sickness. Linear as frick
>Got the grav gun only achievement recently
Feels good man.
>has to post a TAS run (where you put in inputs for a computer to execute instead of a human player controlling the character) of a map so poorly made it looks like the maps you make as a kid in AoE2 where you make 1000 tuetonic knights fight 500 war elephants
This is literally the best webm boomers have to offer lmao, a cheat run of a computer playing for them in a map where you have to quick save every two steps in order to beat it because without cheats its an RNG clusterfrick of aids.
There is a no-save tas-free run on youtube.
On bab difficulty where you take basically no damage, so that the RNG damage you take from the 1/20000 projectiles on screen doesn't matter. Its a meme map where the only answer to difficulty was "just throw in 500+ enemies at once because this game is a sad joke and thats the only way to make it hard".
>this is a tas run
>oh it's not? uuuh i mean it's on easy mode
what is the point of just making shit up like this
The webm is a tas run Black person, the one on youtube is on easy mode and its some of the most boring gameplay you will ever watch. Literally every fight is just finding some circle strafe pattern such as a looping U and then repeating it for 15-30 minutes while holding m1 rocket launcher until the 1000+ enemies on screen die.
moron reading comprehensionlet. Also you should know what TAS movement looks like just off webm alone.
If you want difficulty then just play plutonia on nightmare, gay. Pistol start, no saves.
>plutonia
Aka chaingunner spam, another low effort shallow slop of dungeon crawler garbage.
Sounds like it was too hard for you, is that why you prefer slower games like nudoom?
Reminder that when classic doom boomers tell you their game is "fast", webm related is what they are doing in game 90% of the time.
Before hallway shooters there was doom, the doorway shooter kek
>cherry picking
Yeah in your favor, at least hes not sitting there peaking a corner over and over again, a """"tactic"""" that no matter what skill level, what map, or what enemy, works on and is basically mandatory. Classic Doom is a slowgay dungeon crawler.
Not required and doesn't work on nightmare.
No one plays on Nightmare, its a joke mode made because the devs were tried of people calling their dungeon crawlers too easy. What it devolves into is just running past the enemies playing key hunt since killing respawning enemies is a waste of time. Might as well play a real speedrun game like Warstride Challenges instead at that point
I play on Nightmare and it doesn't devolve into running past the enemies.
Neither of these things are true. If you actually played nightmare you would agree, there is literally no point in killing enemies if they respawn in seconds. What you do is just run over to armor/hp/keys and then go to the exit.
Yeah, good luck not killing anyone on e4m1. And respawn timer is several seconds at minimum, it's usually much more than that.
I'm a boomer
I'm a Doomer
I'm a midnight coomer
There are too many vehicle segments.
*not enough
the antlions are too loud
my feet hurt
i could be home
I will never forgive that fat frick for not finishing the trilogy. Frick that obese b***h. My childhood was stolen.
>Literally every fight is just finding some circle strafe pattern such as a looping U and then repeating it for 15-30 minutes while holding m1 rocket launcher until the 1000+ enemies on screen die
All classic doom slaughtermaps devolve into this because the enemies don't do anything to stop it. its a non-dynamic game where you trial and error until you find the one pattern that lets you win and then its nothing more than grinding it for [x] minutes until the mobs die.
good thing there's a thing called "level design"
To this day I yearn for another piece of media that has the same or similar setting
>alien race so OP they conquered multiple galaxies
>come to earth, frick them up in 7 hours and enslave the entire planet
>never even show themself, use other races to do their work
>dont even kill earths inhabitants, just make them sterile so they cant reproduce
>follow resistance fighters whos entire fight may be pointless
fricking kino
10/10
Combine lets Resistance the operate because they weren't able to master the teleportation technology.
Combine will waltz in and kill all the humies once the research has been completed.
>follow resistance fighters whos entire fight may be pointless
Resistance, maybe?
Reminder that this is the boomer idol trying to play a real fast paced FPS https://youtu.be/-Vysf3X1rao?t=1025
>nudoom
>fast paced
What am I supposed to take from that video?
Classic Doom > nu-Doom btw
Lol literal proof that boomers get filtered when the games are actually fast paced, no wonder quake online died when they can't even kill a basic enemy in Eternal on easy mode.
>boomers get filtered
But your garbage game is slow as molasses compared to a boomer shooter like Quake?
Singleplayer quake is slowgay central. Only Eternal and Ultrakill are fast paced like quake online. If boomers liked fast paced then Quake online wouldn't have died and they wouldn't have all left for Counter Strike lol.
Boomers are still playing quake live but it's too fast for zoomers.
You mean 20 third worlders running windows 95 on their analog monitors are still playing quake live. Meanwhile Counter Strike has 1.2 million players online right now. Face it boomer, you guys let it die and suck at fast paced games. You want to know the only fast paced multiplayer game still alive? Titanfall 2, a zoomer game that plays like CoD on crack complete with killstreaks and all.
>cod on crack
Oh, yeah, so like a tortoise instead of a snail? Compared to Quake cheetah.
Boomer, no one is playing quake, not even boomers are playing quake. Hell if you actually played the games you would know titanfall 2 is faster than quake, but you don't, you are a larper like all boomers are. No one is playing these fricking games, hell I tried once and sat in que times for like 5 minutes in Quake Champions and thats the most active one you have. Its dead, and its not zoomer's fault, its boomers who hated and didn't want to play it. Thats why they all went to play counterstrike, they don't want fast, they want SLOW.
That's not fast, fast is cpma on aerowalk.
You wish, go watch actual pros play quake, its a much slower game than any boomer will pretend it is. Nothing wrong with that and it gives Quake its natural depth, but its not faster than Titanfall and it never will be. Some of the Indie games based around quake are like 5x faster than titanfall 2 or quake, but you won't find a single human being online, not even the windows 95 third worlders. Hell in this very thread, HL deathmatch was faster than quake by a mile, no one plays it. Boomers can't into speed, they hate it and intentionally killed it. It took zoomers to revive any sort of speed in FPS.
>go watch actual pros play quake
I watched it live, homosexual.
>HL deathmatch was faster than quake by a mile
You are a fricking moron.
>I watched it live, homosexual.
Then you would know how much time is spent in Quake staying rather still and listening, you would know that their top speed is like half of what you can get in Titanfall 2, you would know a lot of things.
>You are a fricking moron.
>He doesn't know about hldm speed
lol.
lmao.
Just because you can fly fast doesn't mean it's fast paced or war thunder or some space sim would be the fastest game.
>youtube
That's slower than Quake.
>Just because you can fly fast doesn't mean it's fast
He didn't fly so good!
NTA but I'm watching that video he posted now and its fricking nuts compared to quake. Its like instant speed no build up and they can fy around in any direction at any time, does it have unlimited wall bang too? Looks fricking intense, way faster than anything in quake.
The truth is that in terms of "quake-likes" quake is actually one of the slowest besides UT. Only posers pretend otherwise, 99% of quake "fans" you see online promote its quality don't actually play the games and are posing, see this
top has too much overly flashy bullshit for my liking
Are most people on Quake Live nowadays, how about 1 2 3 & champions? I wanna scratch an itch and don't know which one to try online
There are more people playing champions than ql. You can still find people who play 1, 2 and 3 but not at all times.
I heard champions is AIDS tho
Thats filtered boomers who can't into skill. Rapha (the greatest quake player of all time) says its the best quake ever made.
All quake games are dead though, because boomers hate fast paced games. They got called out like 10 years ago for it.
>man who gets money from playing a game says the game he plays is the best game
>Only Eternal and Ultrakill are fast paced like quake online
there are people posting here that are younger than half life
I always wonder why the hl2 mods didn't catch on like the hl mods. I really enjoyed dystopia
Its all in gmod bro
I never touched gmod
>Half-Life thread has gotten hijacked by DOOMgays
ayy
It's a zoomer ruining a thread. Just another weekend.
EVERY SINGLE VALVE GAME IS OVERRATED GARBAGE
tf2 was great fun for like 2 years
Opposing Force was good if you wanna have some quick action.
But then it was made by Randy before he gone into his Greasy arc.
>But then it was made by Randy before he gone into his Greasy arc.
Omg I love civvie tooo!!!!!!!! EPIC!!!!!
Civvie? Last I seen Randy from that Half-Life documentary before Alyx
Sad larp.
17:24
?si=Y5t95sNFeQH9hotQ
You can tell he became greasy frick from mile away, no Civvie LARP/meme needed
Happy larp.
roadtrip documentary*
>Operation Black Mesa hasn't even finished yet despite even working for more than a decade
>Finally has a Steam Store page https://store.steampowered.com/app/311810/Operation_Black_Mesa/
>Refusing to work with Crowbar/HECU collective (whose already laid the solid groundwork)
Yeah, it's gonna be cancelled ain't it?
On top of that, HECU Collective on their way to finish Black Mesa Blue Shift, which they probably will start working on Opposing Force right after.
>Q: Is this is a mod of BM? With Black Mesa released, will you use their assets? Will the games be consistent? Will Xen in OBM/GD look the same as BM Xen?
>A: We are not, and have never been, a mod for Black Mesa. Likewise, we do not use or run on the same engine version as Black Mesa.
>No, we won't be using Black Mesa content in any shape or form for many reasons.
Coordinating the use of shared assets would be extremely complex both legally, logistically, and artistically.
>Xen will most likely be different. We are a totally different team, with different skills, different assets, different artistic preferences, etc. In the end, you'll just need to wait and see.
>We are fans of Black Mesa, and definitely take inspiration from their hard work in various ways. That being said, Tripmine Studios is in no way affiliated with Crowbar Collective.
What did they mean by this?
I still can't believe those greedy frickers still refuse to work with the Crowbar/HECU Collective despite having 0 budget, low resources, and insufficient manpower.
Operation Black Mesa is likely to be doomed to fail.
There's a signature of artist on the artwork itself.
saus for pic?
Black Mesa and Operation Black Mesa are both retail products. They can’t just use Black Mesa assets without working out some complicated license deal with a bunch of lawyers involved.
I know that, but redoing whole of this just huge waste of time. It taken like 16 years to complete to project iirc.
imo they should rename their studio as Tripmine Collective and merge with Crowbar Collective.
Generic linear corridor shooter with shit gunplay and gravity gimmick with boring dry characters. I can name 20 better shooters (but I won't).
My mind was fricking blown when i saw the first pictures of it on magazines before it came out. It looked amazing and so wild because i didnt know wtf was i looking at after HL1 took place in black mesa facility.
Yes.
>ywn be part of a thriving gmod community ever again
This entire thread is a proof why you morons are the most hated board on Ganker
It's all porn and bait threads, but when a cool thread like this pops up once in a while, moronic contrarians show up who would rather derail the thread than talk about what the thread is about
You moronic Black folk I hate this place so fricking much
liking things is for reddit. here we must hate and argue at all times to avoid being called reddit.
Blame jannies for making this board their own r34
What makes this a "cool thread"?
zoomers can't relate
>nostalgia and old good new bad
everytime with you sad old homosexuals.
okay zoomer
GAH
STAPH!
Time to replay Half-Life
What are some similar games I should play? I liked it it, but I haven't found anything similar, most other FPS games are just shooting galleries or maybe have some skill tree stuff, but none of them I've played have that sense of adventure and world interaction that HL2 has.
I think the closest I've seen is probably Timeshift, but I haven't played that in well over a decade so I could be wrong.
Nothing really. I think hl2 sucks but I will admit there aren't a lot of games exactly like it. Linear shooters just aren't interactive. Partially because you could take the linear aspect, the interactive aspect, and the shooter aspect in much better directions then how hl2 did it
are you saying that open world games are good?
open world is a fricking joke because it's impossible to implement properly, every single "open world" game is trash. ill take linear with ok gameplay/story over any open world any day of the week.
I think some are. I like linear games are significantly more tailored, but hl2's in this weird middle ground where it feels like a big empty open world, but forces you on a linear path. Basically an open world game but without the freedom
literally nobody ever talks about hl2 you insane frick. deus ex 1 gets mentioned 200-300 times more, world of warcraft as well. cry more
this. only people I ever heard talk about the game was redditgays but I don't think that's even happened for half a decade
Depressive straightminded generic shooter only making its name due to there being no other games at the time, same as h3
I mean, halo 2, san andreas, and most importantly The SpongeBob SquarePants Movie Videogame, came out that year. But no good pc games for sure. On top of that I'd say halo2 and SA left a bigger impact on players if not games.
How come you found sa less potent than hf. Sorry to say but I haven't played hf until 2018
Are they ever gonna announce sequel to Alyx or even episode 2?
I'm tired bros, it's been too long
the longer they wait the bigger their god status. It's like when an artist dies before they can get bad and are revered for what could've been