>half the game is shit. >easily one of the best games of all time

>half the game is shit
>easily one of the best games of all time
how did they do it?

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  1. 8 months ago
    Anonymous

    marketing and cult of personality

  2. 8 months ago
    Anonymous

    god I fricking hate fromslopware zoomers

  3. 8 months ago
    Anonymous

    DLC saved it

  4. 8 months ago
    Anonymous

    Lost Izalith is the only bad second half area. The rest is decent.

    • 8 months ago
      Anonymous

      I would add Gwyn as well but him being a letdown was intentional, so yes the only really bad part is Izalith last stretch.

      • 8 months ago
        Anonymous

        Gwyn and the Kiln of the Fist Flame were kino and I'm tired of pretending they're not.

    • 8 months ago
      Anonymous

      Demon Ruins also sucks, even if it's not as terrible as Lost Izalith. New Londo is alright for the novelty factor, but ghosts clipping through walls get old fast.
      I agree that Duke's Archives, Catacombs and TotG are decent.

    • 8 months ago
      Anonymous

      Demon Ruins also sucks, even if it's not as terrible as Lost Izalith. New Londo is alright for the novelty factor, but ghosts clipping through walls get old fast.
      I agree that Duke's Archives, Catacombs and TotG are decent.

      Demon ruins and izaleth simply aren't long enough to be that bad.

  5. 8 months ago
    Anonymous

    It’s not one of the best games of all time though. The beginning to descent to blight town is perfect. Send fortress is good or just ok. Anor Lando is good. But after that it is a terrible game.

    • 8 months ago
      Anonymous

      >after that it is a terrible game

      Until you get to the DLC and then it's kino again

      • 8 months ago
        Anonymous

        I thought the dlc was not that great.

      • 8 months ago
        Anonymous

        The DLC is mediocre, none of the areas are as good as any of the first half locations, only highlights are Artorias and the giant archer bro.

      • 8 months ago
        Anonymous

        DLC has excellent bosses, but the areas around them are short, boring, and overloaded with enemies.

        [...]
        Demon ruins and izaleth simply aren't long enough to be that bad.

        Izalith is so bad even its length doesn't save it.
        >Eye-straining lava
        >20 dragon asses standing around in it as if the designer used a brush tool by accident
        >Bed of fricking Chaos
        It's nearing your average Unity asset flip in quality.
        Demon Ruins is better, but come on now. It also has really strange enemy placement and Firesage is a reskin of a reskin. At least it's not as offensive as Izalith.

      • 8 months ago
        Anonymous

        I thought the dlc was not that great.

        Manus is the one dark souls boss that I genuinely hate. The only boss where I wouldn't care if he was completely removed from the game. Artorias was kino though

        • 8 months ago
          Anonymous

          What do you hate about him? He's hard, sure, but all his attacks are avoidable and he doesn't have bullshit hitboxes. Hell, you don't even have to use the pendant if you don't like that gimmick.

          • 8 months ago
            Anonymous

            First time I played the DLC I was on ng+ so my experience was probably more difficult than most. He had that one move with a gigantic range and when caught it in he does some fricking street fighter combo that takes all your health. All his moves felt significantly faster than any other boss. Only way I beat him was by baiting him into doing the paw slam and hitting his hand until he died

            • 8 months ago
              Anonymous

              Yeah, wombo combo is brutal. That said, I think you can avoid it by dodging to the side.

        • 8 months ago
          Anonymous

          >hating best boss and only one in the game with mechanical complexity similar to ER/DS3 bosses

          • 8 months ago
            Anonymous

            He's good but
            >Can't be parried
            >AOE attack that can only be defended by an item hidden in the dungeon
            >Can't be riposted
            I don't know man

            • 8 months ago
              Anonymous

              >Can't be parried
              >Can't be riposted
              Not all bosses need those mechanics.

              >AOE attack that can only be defended by an item hidden in the dungeon
              The pendant helps a lot but it's not mandatory.
              >Shotgun
              Dodge to the side.
              >Rain
              Run around until it ends.
              >Circle
              Get up close to Manus, it does not reach him all the way.

    • 8 months ago
      Anonymous

      sen's is one of the best levels in the series

      DLC saved it

      >after that it is a terrible game

      Until you get to the DLC and then it's kino again

      ds1 dlc is much like ds3 dlc, only the bosses are good.

      • 8 months ago
        Anonymous

        I thought send fortress was uninteresting. It was just ok.

  6. 8 months ago
    Anonymous

    Boss runbacks arent fun

  7. 8 months ago
    Anonymous

    is literally just nostalgia

    • 8 months ago
      Anonymous

      I played it for the first time less than a year ago and loved it

  8. 8 months ago
    Reject the Goy Chow

    >the game is shit
    ftfy
    >easily one of the best games of all time
    LMFAO
    >how did they do it?
    ~~*brainwashing*~~ (You)

  9. 8 months ago
    Anonymous

    I quit the game and go back to any other souls game once I reach the catacombs.

  10. 8 months ago
    Anonymous

    The other half is just that good.

  11. 8 months ago
    Anonymous

    Half the game isn’t bad that’s a moronic eceleb opinion that has been blindly parroted by morons. The only bad level is DemonRuins/LostIzalith.

  12. 8 months ago
    Anonymous

    >Most items tied to npc quests
    >Cryptic nature of games means you'll lose everything
    >Terrible PVP
    >Lost Izalith is really bad
    It's a great game despite all that but it's the worst soulsborne game Demons Souls is better despite being more linear and more punishing

    • 8 months ago
      Anonymous

      >Cryptic nature of games means you'll lose everything
      What does this even mean

      • 8 months ago
        Anonymous

        >I want powerful miracles
        >You need to kill a random boss, find npcs in an illusory wall and do obtuse actions, Not kill said npc or leave his covenant, go to ng+
        That's why Faith is a meme in DS1, not because it's bad (it really is), but because it sucks to find gear.

  13. 8 months ago
    Anonymous

    >half the game is shit
    What are you talking about?

  14. 8 months ago
    Anonymous

    >zoomzooms morons hyper connected and watching trillions of eceleb videos will never play dark souls 1 blind like I did

    Best gaming experience in my life. Yes I did try to kill the ghosts right off the bat and got my ass handled to me.
    Best HUD zone.
    Best map.
    Best exploration.
    Best gameplay.
    From will never top it.

    • 8 months ago
      Anonymous

      Yeah I think people have a hard time admitting that being spoiled with memes, regurgitated talking points about mechanics, expectations of difficulty, common tips, etc. all kinda ruins the magic of this sort of game. And future From games being so incredibly similar doesn't help with that.

  15. 8 months ago
    Anonymous

    By having the most obnoxious fanbase in gaming having to overshill the shit game for them

  16. 8 months ago
    Anonymous

    manus's literal perfect counter is a crossbow

  17. 8 months ago
    Anonymous

    Elden ring is the best from soft game. No matter how much people will say otherwise on here. Yes it was open world bloat with re used assets but it was still a really fun game that didn’t have a sever drop in quality as dark souls did. There was a drop in quality after leyndell but it wasn’t so bad.

    • 8 months ago
      Anonymous

      really only ds1 and bb have that drop in quality, elden ring is not unique for not having it. in elden ring there's just a huge drop in quality whenever you're not in a legacy dungeon instead.

      • 8 months ago
        Anonymous

        I thought elden ring actually felt fun and like an adventure. The other games. We’re so linear to me it didn’t really even feel like an rpg

        • 8 months ago
          Anonymous

          the strongest feeling of adventure in the series is in the first half of ds1 imo, due to the lack of fast travel. there's nothing like getting further and further away from "home", each bonfire you rest at anchoring you to that location, with no way to teleport back to firelink. now THAT'S adventure.

          • 8 months ago
            Anonymous

            I agree with you. If only the entire game was similar to the first half.

  18. 8 months ago
    Anonymous

    >how did they do it?
    gamers have extremely low expectations

  19. 8 months ago
    Anonymous

    >how did they do it?
    Phenomenal level/world design
    Stellar soundtrack without overusing opera choruses
    Decent gameplay
    Memorable bosses
    Interesting lore and a fairly straightforward story

  20. 8 months ago
    Anonymous

    blind playthrough was the one of the most fun experiences i had
    tried replaying it a few times but it fell really flat
    if you plan on playing any souls game dont watch videos on it
    hop in blind and dont throw your controller/keyboard at the screen

  21. 8 months ago
    Anonymous

    >TFW when first playthrough was 70+ hours long
    Don't ask how, i don't know either
    Impressive how how after 4 playthroughs it still has an air of mystery and wonder
    While DS3 falls flat on that by the 2nd playthrough with the gameplay only picking up on some boses

    • 8 months ago
      Anonymous

      Mine was around 70 hours as well. It's not too surprising if you frick around with coop, farming and stray off the intended route here and there.

  22. 8 months ago
    Anonymous

    fromsoft tax

  23. 8 months ago
    Anonymous

    The best areas in the game are the large areas cut into 2-3 separate zones like upper/lower burg and the parish, all of darkroot, catacombs and tomb, depths to blighttown swamp. Painted World, Duke's Archives and Sen's Fortress are the only single zone places to me that really feel fully complete. Anor Londo appeared to be huge but is really small aside from the actual castle which isn't filled with much in itself. The rest is like 2 elevators and some narrow walkways. New Londo also feels like this, just some narrow walkways and a tiny area at the bottom of the water. I would have given up half of the game to expenrience lower anor londo about the size of leyndell royal capital.

    • 8 months ago
      Anonymous

      Demons Souls level design is unironically better. I think the best dungeons in DS1 are catacombs and sen fortress.

      • 8 months ago
        Anonymous

        Indeed. I remember thinking DeS looked way better than DS1, so when I finally got around to playing it that only confirmed my speculation. Boletaria felt like an actual castle. I remember it even had spots with a ledge hop animation and I used to wonder why they got rid of that in DS1.

  24. 8 months ago
    Anonymous

    I'm going to sound like a pseud but its because its so raw and transparent in its level design that it is respectable even when its bad. It will do a tomb of the giants or new londo ruins instead of just throwing more or stronger enemies at you like any other game would do. Its willing to try to do something cool and not afraid to fail spectacularly. Its about sincerity and respect for the player.

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