I dont really consider mario rpgs as jrpgs, except for maybe the first. They have such a distinctive style they almost belong in a subcategory of their own.
>half the dialogue is just people reiterating things they already know >Kraden alone makes the game take twice as long as it should due to a combination of redundancy and not shutting up >Kraden also routinely makes things worse by opening his fat mouth (see the meeting with Karst) >there is no strategy no battles 99% of the time - just press A to win
mentions, not to mention that TLA only happened because everyone is a lobotomite in the last game (hasn't changed in TLA), and the ending leaves so many loose ends open it's genuinely surprising to see it not fall apart
It's not a story-driven game, you play it for the gameplay. The story is basic save-the-world stuff, with the cool premise of alchemy and psynergy giving it additional flavor. You're assessing the game based on criteria that it isn't even trying to follow.
it'd be one thing if the game had light or no story focus so your imagination could do the heavy lifting like, say, SaGa or EO, but golden sun's story is actively bad the entire way through, to the point that any suspension of disbelief left is thrown to the wind by the end of the first game. and it obviously wants to tell a story, in case the existence of saturos and menarti, alex, felix, kraten, and the main TLA party didn't make it obvious, but falls flat at every opportunity to tell something compelling. the twist of playing as the antagonists in TLA would've been so much better if golden sun wasn't the personification of contrived. hell, all of golden sun would've been a lot better if it tried to earn its narrative payoffs. there's so much to like about golden sun but it'd be so much better if anyone less deranged work on the stories, and maybe even the dungeons
1 week ago
Anonymous
You're talking about the game like it's a novel, get a grip dude.
1 week ago
Anonymous
>noooo you can't critique the story of a game that wants you to take it seriously!!!!!!
i seriously hope not all golden sun fans are like this
1 week ago
Anonymous
moron, the game is light on good writing, not story
1 week ago
Anonymous
Sounds like like you copy pasted that from that one lp. The story/writing is not master class, but you're drastically exaggerating some of the flaws in your past.
>half the dialogue is just people reiterating things they already know >Kraden alone makes the game take twice as long as it should due to a combination of redundancy and not shutting up >Kraden also routinely makes things worse by opening his fat mouth (see the meeting with Karst) >there is no strategy no battles 99% of the time - just press A to win
>half the dialogue is just people reiterating things they already know >Kraden alone makes the game take twice as long as it should due to a combination of redundancy and not shutting up >Kraden also routinely makes things worse by opening his fat mouth (see the meeting with Karst)
You're blowing something incredibly minor way out of proportion, the ratio of dialog to gameplay in TLA is extremely tilted in the favor of gameplay, you can go hours without a mandatory dialog exchange. Compare this to Square dogshit like Bravely Default, where every time you do anything you have to watch a cutscene of the one-dimensional characters exchanging anime cliches at great length, and yet barely anyone seems to complain about that.
well a chinga chonga chang
(translation: I am not going to spend years learning Japanese just so I could experience the slightly better version of a crappy story)
>none of the dialogue stuff is a problem in the Japanese vers-ACK!
But I don't expect you to understand what is written here in this screenshot because you're are a dirty EOP scum.
What's so good about it? Genuinely asking because i don't know if i should play it after I'm done playing the game I'm currently playing or play something else.
Best sense of adventure and exploration in the genre, fast battles and a combat system that sticks to what works while making a few smart changes to add depth, a simple but fun character customization system built around rewarding exploration instead of grinding. The second game is much better due to its nonlinear progression and the scope of its locations, crazy that more games in the genre haven't done the same thing.
To enforce strategizing. Making the player estimate how much HP a creature has and spreading your attacks to be as efficient as possible is something I wish more games did.
>If your characters suck you will fail in this genre
Ah yes that's why Final Fantasy 1 and Dragon Quest 3 are bad games right? What a fricking moron you are.
>nooo JRPGs have to all copy Final homosexualry's relentless focus on garbage narratives because.... they just do okay?!
Squaresoft were a disaster for the JRPG genre
Superstar Saga mogs
I dont really consider mario rpgs as jrpgs, except for maybe the first. They have such a distinctive style they almost belong in a subcategory of their own.
>I dont really consider mario rpgs as jrpgs,
Let me guess, you're one of those idiots who think that dark souls isn't a JRPG.
Ragnarok is the coolest skill in an jrpg.
Imo still one of the best jrpgs to date. One of the only jrpgs to actually do dungeons well
sorry, i misclicked. i meant to post pic related
When is Nintendo packaging all these games in a GBA games compilation and selling them remastered for pc?
Doubt.
do you need to play the first one? is it also on GBA?
i'm australian
>*filters you*
Does gba actually have any good games?
yes
TLA is the best JRPG period, it's the perfect antidote to all the damage that Squaresoft did to the genre over the course of the 90s.
>best jrpg period
not with that writing it isn't
Writing in what sense? The story is fine, and gets pretty good towards the end. The occasional overlong conversation is irrelevant.
pretty much everything
mentions, not to mention that TLA only happened because everyone is a lobotomite in the last game (hasn't changed in TLA), and the ending leaves so many loose ends open it's genuinely surprising to see it not fall apart
It's not a story-driven game, you play it for the gameplay. The story is basic save-the-world stuff, with the cool premise of alchemy and psynergy giving it additional flavor. You're assessing the game based on criteria that it isn't even trying to follow.
it'd be one thing if the game had light or no story focus so your imagination could do the heavy lifting like, say, SaGa or EO, but golden sun's story is actively bad the entire way through, to the point that any suspension of disbelief left is thrown to the wind by the end of the first game. and it obviously wants to tell a story, in case the existence of saturos and menarti, alex, felix, kraten, and the main TLA party didn't make it obvious, but falls flat at every opportunity to tell something compelling. the twist of playing as the antagonists in TLA would've been so much better if golden sun wasn't the personification of contrived. hell, all of golden sun would've been a lot better if it tried to earn its narrative payoffs. there's so much to like about golden sun but it'd be so much better if anyone less deranged work on the stories, and maybe even the dungeons
You're talking about the game like it's a novel, get a grip dude.
>noooo you can't critique the story of a game that wants you to take it seriously!!!!!!
i seriously hope not all golden sun fans are like this
moron, the game is light on good writing, not story
Sounds like like you copy pasted that from that one lp. The story/writing is not master class, but you're drastically exaggerating some of the flaws in your past.
>half the dialogue is just people reiterating things they already know
>Kraden alone makes the game take twice as long as it should due to a combination of redundancy and not shutting up
>Kraden also routinely makes things worse by opening his fat mouth (see the meeting with Karst)
>there is no strategy no battles 99% of the time - just press A to win
>half the dialogue is just people reiterating things they already know
>Kraden alone makes the game take twice as long as it should due to a combination of redundancy and not shutting up
>Kraden also routinely makes things worse by opening his fat mouth (see the meeting with Karst)
You're blowing something incredibly minor way out of proportion, the ratio of dialog to gameplay in TLA is extremely tilted in the favor of gameplay, you can go hours without a mandatory dialog exchange. Compare this to Square dogshit like Bravely Default, where every time you do anything you have to watch a cutscene of the one-dimensional characters exchanging anime cliches at great length, and yet barely anyone seems to complain about that.
None of the dialog stuff is a problem in the Japanese version.
well a chinga chonga chang
(translation: I am not going to spend years learning Japanese just so I could experience the slightly better version of a crappy story)
>none of the dialogue stuff is a problem in the Japanese vers-ACK!
But I don't expect you to understand what is written here in this screenshot because you're are a dirty EOP scum.
I don't care if it's easy
It's still my favorite gba game
What's so good about it? Genuinely asking because i don't know if i should play it after I'm done playing the game I'm currently playing or play something else.
Best sense of adventure and exploration in the genre, fast battles and a combat system that sticks to what works while making a few smart changes to add depth, a simple but fun character customization system built around rewarding exploration instead of grinding. The second game is much better due to its nonlinear progression and the scope of its locations, crazy that more games in the genre haven't done the same thing.
Swordcraft Story is better
MMBN2 is better
They lack replayability though.
I still don't get why these games had attacks missing targets if they'd already died when FF and DQ realized that was dumb back in the NES days
To enforce strategizing. Making the player estimate how much HP a creature has and spreading your attacks to be as efficient as possible is something I wish more games did.
>why didn't these games include a feature that encourages lazy mindless gameplay
because they're good
>If your characters suck you will fail in this genre
Ah yes that's why Final Fantasy 1 and Dragon Quest 3 are bad games right? What a fricking moron you are.
This is only semi-related, but why were there so many RPGs on GBA that started out as N64 titles that got cancelled?
>Golden Sun 1 & 2 (as one mega-game)
>Fire Emblem 6
>MOTHER 3
Wouldn't it make more sense to move those projects to GameCube instead of GBA?
>nooo JRPGs have to all copy Final homosexualry's relentless focus on garbage narratives because.... they just do okay?!
Squaresoft were a disaster for the JRPG genre