>"hard mode"
>just makes all the enemies bullet sponges
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>"hard mode"
>just makes all the enemies bullet sponges
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Which game?
all of them
Yes.
Not true. You just have to play long enough to find out the fastest way to kill enemies. It might make longer to find that setup THO.
every shooter, every action RPG
destiny 2
Pretty much all of them.
Skyrim is the biggest offender, I rather limit myself or use combat overhaul than play on Legendary.
Borderlands and Dark Souls are guilty of that too.
dark soulsbros.... should we stop playing on hardcore mode and switch back to normal mode?
Jackie Chan
looter shooters
>Which game?
Borderlands 2 and 3. 3 is worse since every class has some form of health regeneration too so it's basically slogfest.
Frick you todd I'm playing oblivion at 30%, frick your leveling.
>"hard mode"
>it actually makes the game easier
What games besides Stalker and rhythm games?
In Persona 5, the top strategy to beat Shadow Okumura is turning the game to it's hardest difficulty. The boss is ironically harder on easy mode.
That's the whole game, not just this boss. The second hardest difficulty option was harder than the first, which increased the bonus to criticals and targeted weaknesses, in a SMT game that revolves 90% around hitting them.
Dragon's Dogma's hard mode gives you more treasure and XP to compensate, and it actually makes hard mode easier because in the end enemies aren't hard enough to keep up with player's levels and gear.
MGR
At the hardest difficulty you can basically kill a boss in like 10 seconds by partying them once or twice due to the ridiculous damage they have being reflected on them.
This. Very Hard was harder than Revengeance mode. Revengeance mode was just silly.
heaven or hell in dmc outside of some annoying enemies or stage hazards, but i don't think that mode is meant to be taken seriously
critical mode in kh2 is a more serious answer, the slightly higher damage output that sora/roxas get combined with additional starting ap and skills can make the game breeze by faster than on proud as long as you're good enough that the hp nerf you take won't be a big deal
Metro. It actually makes using MGRs in fights worth it since they will piece most forms of armor outside of the hardest muties.
>Stalker
myth
?
Master is easy
>Stalker
Could you please for once pull the dick out of your mouth when speaking?
dragon's dogma
Terraria
Valkyrie Profile
In VP's defense, you do need to know a few things before hand. Keeping your core team at level 1 until you get booster accessories. Knowing how to craft the book that actually lets you make the busted equipment. Knowing which hard mode dungeons you need to avoid if they randomly appear too early.
Unlike something like Dragon's Dogma where anyone can just flip on hard mode, smash the first goblin they see, and get more gold from that than playing normal mode for 6 hours.
nightmare mode in the original Quake because enemies overuse ranged attacks
also not really easier but you can win much faster on higher difficulties of civ
kh2 critical mode
>Hard mode makes the enemies smarter, increases parry stun duration and triples Riposte damage
MGR on Revengeance difficulty, kinda
it increases parry damage to an insane amount so you one shot nearly everything, but everyone else one shots you as well.
>easy mode
>its just deactivating the enemy's special move
>that person who plays everything on the hardest difficulty regardless of the type of game it is
>proceeds to complain enemies are damage sponges
dork souls shit really made people moronic
what point are you trying to make
and you're the exact type of angry tryhards he mentioned
Here's a food analogy for your moronic homosexual brain
>Hi can I get spicy chicken sandwich
>dude wtf? This shit is drenched in so much spice can't taste anything but spicy you fricking ruined it
There you fricking homosexualron
>Here's a food analogy
>Food analogies are bad!
>Why? Uhhh....because they just are OK?!
everyone eats
Most people who eat are useless eaters
everyone dies
Just like you
>Food analogy
>moronic food analogy at that
There's other ways to increase the difficulty for hard mode besides bloating the enemies' health. You can make enemies in hard mode more aggressive or use more tactical approaches, you can have them use better weapons or different abilities, you can even have different types of enemies appear on harder difficulty settings. Bloating enemy health is just lazy and does nothing but make the game more tedious
people who do this are always shitters too like certain e-celebs
>Castle Crashers insane mode
if it was balanced where it wouldn't take like 50 minutes to complete a level just to die from an enemy hitting you it would've been perfect
>Game that lets you choose the difficulty modifiers like faster enemies or less rewards
>Option that add boss variants
>And making it difficult enough gives you the real final boss fight
Hell yeah
hades, frick some of the modifiers though
>game has a zombie mutator
>breaks everything because vendors and quest givers keep getting chomped
>hard mode
>enemies are harder to kill because they get better equipment
>you can loot the equipment
>normal: smooth, responsive game flow, encounters don't suffer from stat bloat and turtle strategies, game is designed to be improbable to fail and is extremely generous and soft with the player.
>hard: a semblance of challenge actually exists but is usually negated by cheese, the game flow is destroyed, in order to overcome nonsensically biased game rules tedious cheesing strategies are heavily encouraged.
Somewhere in the sixth gen this dichotomy consumed the entire industry, the only exceptions I can think of are souls, a handful of character action games and boomer shooters that follow the ultra violence difficulty standard.
the balance in the 90s where normal was hard, and hard mode was an edge case challenge run, was much better. you could have difficulty and a properly playtested, default experience.
>per-level difficulty slider, with rewards for clearing on higher difficulties, incentivizing replays and gitting gud, but also allowing babies to play on baby setting and getting nothing, gradually getting better until they're ready for the real game, or gradually dialing it back when they get their ass kicked
>Hard mode changes the bosses attacks and makes them more difficult instead of simply more damaging
Other games like this?
Death's Gambit Heroic bosses
Grime NG+
>difficulty secretly changes depending on how you're doing, so you're always on the razer's edge
>hard mode
>doesn't make me hard
$60 stolen how the FRICK do they get away with this
the hardest difficulty of a game should be the one the game is balanced around. otherwise you get shit like this.
This is literally what ever Stylish Action game is.
>hard mode adds extra enemies and lowers your resistances, but also provides better loot
Grim Yawn ain't too bad
>easy is too hard
>hard is too easy
>spend years playing games on hard
>suddenly try normal
>realize I had played many games by cheesing, restricting myself to not use any suboptimal option, or relying on muscle memory exercises
>games are much better now
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