>hardware comparable to a mobile 1060

>hardware comparable to a mobile 1060
Will the Quest 3 be the death blow for PSVR2 and Deckard?

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  1. 7 months ago
    Anonymous

    >Using the onboard hardware
    Nobody does this, it exists to be a slave device to an actual PC unless you want to dwell in N64 graphics land.

    • 7 months ago
      Anonymous

      >it exists to be a slave device to an actual PC
      but the quality of the video feed sucks no matter which method you try

      • 7 months ago
        Anonymous

        It's fine. Video quality is just a cope created by cablecucks and their leash stockholm syndrome.

        • 7 months ago
          Anonymous

          My wifi is in the basement, so it fricks me hard.

          • 7 months ago
            Anonymous

            Doesn't matter. You need a dedicated router anyway.
            If you can use vr wired, you can use it wirelessly with the same setup.

        • 7 months ago
          Anonymous

          >the video quality of this youtube tier streaming headset is fine and you're just a cablecuck for not wanting the image to be like on a monitor
          meta shills are the worst

    • 7 months ago
      Anonymous

      the only selling point of the meta quests compared to pcvr is being completely stand alone.

      • 7 months ago
        Anonymous

        Yeah the PCVR connectivity has always been a side feature

    • 7 months ago
      Anonymous

      >Nobody does this, it exists to be a slave device to an actual PC unless you want to dwell in N64 graphics land.
      A lot of people do, that was the main reason why the Quest 2 was super popular during the holiday

      Keep in mind, gamers don't move products but rather normies do.
      It was a great standalone product for normies, for the people that wanted more power can plug it into the pc and get great quality pcvr gaming done.

      Not to mention no base stations and 200+ accesories to set up and just one simple wire was a huge selling point to even people that had a VR setup already.
      I dislike Meta as a company as anyone else but they manage to make a good headset.

      • 7 months ago
        Anonymous

        what a moronic post
        like every single point is wrong

        • 7 months ago
          Anonymous

          10 millions active questies per month
          keep seething tardlet

          • 7 months ago
            Anonymous

            >10 millions active questies per month
            It doesn't matter if you sell even 100 million units by heavily subsidizing the product, if people are just going to use it once for 30 minutes and put it in the attic, you fricking moron.
            And that's exactly what happened with quest.
            Zucc lost billions.

            >10 millions active questies per month
            lol, that's total headset sold, cretin.

            • 7 months ago
              Anonymous

              Correction, just checked. It's 20m by 2023.
              But the main point of the post still stands.

            • 7 months ago
              Anonymous

              >And that's exactly what happened with quest.
              >Zucc lost billions.

              He lost billions on investing too much money on tjhe Metaverse
              The Quest 2 sold extremally well, instead of giving users core features they wanted and UI upgrades within it's limitation they went to invest and bet on Metaverse being the next big thing.
              When people seen that the Metaverse wasn't exactly what was advertised and possibly decades off the whole company fell off.

              The metaverse avatars was lacking when games like VRchat already achieved what they were trying to do made it into even bigger joke

              • 7 months ago
                Anonymous

                zuck invested in destroying PCVR, removed the oculus home with all collectible items

              • 7 months ago
                Anonymous

                >zuck invested in destroying PCVR, removed the oculus home with all collectible items

                >I played Skyrim VR on a gtx 970 at full resolution and it ran perfectly and it's way easier to optimize for set hardware
                Yeah, with 640x640 DK2 maybe.

                [...]
                >The Quest 2 sold extremally well, instead of giving users core features they wanted and UI upgrades within it's limitation they went to invest and bet on Metaverse being the next big thing.
                You think they spent all those billions on fricking horizon world lmao?
                Quest 2 was THE metaverse bet, moron.
                Zucc sold every headset at $100+ loss.

                >Quest 2 was THE metaverse bet, moron.
                >Zucc sold every headset at $100+ loss.
                Dislike or like the Quest 2, but that's objectively wrong.
                Metaverse was setup to be a social & businesses hangout that was shown to be much like "ready player 1" to the mass normie market.

                With no idea how to even begin or where to start designing such a virtual world with rumors of teams fighting in-house what exactly to add as features such as mixed reality to make this world more lively.
                The metaverse was a big world with big plans with no proper leadership and in reality so far off from what they wanted to do.

              • 7 months ago
                Anonymous

                >Metaverse was setup to be a social & businesses hangout that was shown to be much like "ready player 1" to the mass normie market.
                They didn't release anything other than horizon world. It's simply impossible to waste that much money on it.

              • 7 months ago
                Anonymous

                >They didn't release anything other than horizon world. It's simply impossible to waste that much money on it.
                >what is R&D
                >technology development
                They literally wasted 15 billions anon on Metaverse, they were trying be first to the game and getting nowhere with technology improvements both software and hardware such as mixed reality for the software.

              • 7 months ago
                Anonymous

                >what is BUZZWORD
                Your level of understanding of VR is "I've watched one clickbait video on youtube and now I'm an expert".

              • 7 months ago
                Anonymous

                >what is BUZZWORD
                Anon 15 billion doesn't just disappear without being R&D invested into servers, hardware + software developments.

                You think simply making the Quest 3 and Quest Pro ate 15 billion dollars?

              • 7 months ago
                Anonymous

                >servers, hardware + software developments.
                lol
                >You think simply making the Quest 3 and Quest Pro ate 15 billion dollars?
                Subsidizing Quest 2, bribing all the random gamedev fricks (who end up never released any games lmao), paying salaries to morons who post food videos on tiktok instead of working.
                That ate 15b, not the "LE METAVERSE (tm)".

        • 7 months ago
          Anonymous

          >calls post moronic
          >posts something even more moronic
          wew.jpg

        • 7 months ago
          Anonymous

          >Anon literally posted the correct information on why the Quest was a top seller for Christmas and a hot seller for that year.
          >moronic POST
          Anon are you okay? Like it or not he's right, normie controls the market and not gamers at the end of the day.

          • 7 months ago
            Anonymous

            All I'm saying is that you are moronic thinking herd mentality is more important than actual content.
            You can be disingenuous by saying you were only talking about units sold, not actual headset success, but it's a fact that zucc lost billions on quest overall.
            Normalgays were buying the headsets, but they are not using them.

            You just can't have a truly successful console (which quest basically is) without good games.

            • 7 months ago
              Anonymous

              >All I'm saying is that you are moronic thinking herd mentality is more important than actual content.
              >awful reading comperhension
              Anon, I literally just said "that Anon is correct

    • 7 months ago
      Anonymous

      the only selling point of the meta quests compared to pcvr is being completely stand alone.

      >Nobody does this, it exists to be a slave device to an actual PC unless you want to dwell in N64 graphics land.
      A lot of people do, that was the main reason why the quest 2 was super popular during the holiday

      Keep in mind, gamers don't move products but rather normies do.
      It was a great standalone product for normies, for the people that wanted more power can plug it into the pc and get great quality pcvr gaming done.

      Not to mention no base stations and 200+ accesories to set up and just one simple wire was a huge selling point to even people that had a VR setup already.
      I dislike Meta as a company as anyone else but they manage to make a good headset.

      The thing is that If you dont use a PC you can't play 90% of the actual VR full videogames.
      I mean, playing half life alyx, fallout 4/skyrim VR or blade and sorcery in a stand alone device anywhere without the wire and shit would be awesome but its not possible.

      • 7 months ago
        Anonymous

        Blade and Sorcery has a Quest version with mod support

        • 7 months ago
          Anonymous

          lol

          There's no way a quest 3 can't play Skyrim VR. Skyrim and Fallout VR are shit anyway... I have no idea why you would want to play that. There are way better games that run natively on Quest than that shit.

          >There's no way a quest 3 can't play Skyrim VR
          lol
          you do realize 600W PC's struggle to run that garbage, right?
          >There are way better games that run natively on Quest
          No, there aren't. Skyrim is indeed trash, but other quest games are on that level or worse.

          • 7 months ago
            Anonymous

            >lol

            • 7 months ago
              Anonymous

              I know it exists, it's just absolute garbage.

              • 7 months ago
                Anonymous

                Fricking this, after the initial amazement and seeing how awful the ai is and how often the physics fricking bug out I have no hopes for VR. Considering no one has even been able to make something even comparable to this besides boneworks.
                Shit like contractors and breachers are all fun for a time, Alyx mods were a fun time, but even just simple full body tracking is still jank, expensive and rarely implemented and there's 0 standards for simple fricking things like gun angle alignment.

          • 7 months ago
            Anonymous

            I played Skyrim VR on a gtx 970 at full resolution and it ran perfectly and it's way easier to optimize for set hardware

            >There are way better games that run natively on Quest than that shit.
            Like...?

            Basically anything actually made for VR, Skyrim VR is lazy garbage. You just waggle the controller with your wrist and nothing interacts with anything, you just point at an object and it teleports to your hand. Bow isn't much better you can shoot super fast barely pulling it back. I think there are mods now that make it better but it's still shit

            • 7 months ago
              Anonymous

              >I played Skyrim VR on a gtx 970 at full resolution and it ran perfectly and it's way easier to optimize for set hardware
              Yeah, with 640x640 DK2 maybe.

              >And that's exactly what happened with quest.
              >Zucc lost billions.

              He lost billions on investing too much money on tjhe Metaverse
              The Quest 2 sold extremally well, instead of giving users core features they wanted and UI upgrades within it's limitation they went to invest and bet on Metaverse being the next big thing.
              When people seen that the Metaverse wasn't exactly what was advertised and possibly decades off the whole company fell off.

              The metaverse avatars was lacking when games like VRchat already achieved what they were trying to do made it into even bigger joke

              >The Quest 2 sold extremally well, instead of giving users core features they wanted and UI upgrades within it's limitation they went to invest and bet on Metaverse being the next big thing.
              You think they spent all those billions on fricking horizon world lmao?
              Quest 2 was THE metaverse bet, moron.
              Zucc sold every headset at $100+ loss.

              • 7 months ago
                Anonymous

                >Yeah, with 640x640 DK2 maybe.
                With a CV1. Had to put the graphics down but it runs great. Skyrim came out in 2011 it's not very hard to run...

              • 7 months ago
                Anonymous

                >With a CV1
                lol
                >Had to put the graphics down but it runs great
                It doesn't. Look at the framegraph to see the reality of the monkey programming.

              • 7 months ago
                Anonymous

                Thank you for telling me how the game ran on my own PC

                Skyrim VR is probably the best performing VR game I played. Literally everything else ran worse.

              • 7 months ago
                Anonymous

                >unknow rendering res which looks like 240i
                >no frame graph visible
                >vignette
                Yikes.

              • 7 months ago
                Anonymous

                You don't need a frame graph... when oculus games start dropping frames it cuts to half frame rate (45 FPS) and start uses reprojection up to 90 FPS and you can see wobble artifacts on moving objects.

            • 7 months ago
              Anonymous

              >gtx 970 at full resolution
              my Black person you are having intermittent seizures because the stuttering is INTENSE at naitive even OCd

      • 7 months ago
        Anonymous

        There's no way a quest 3 can't play Skyrim VR. Skyrim and Fallout VR are shit anyway... I have no idea why you would want to play that. There are way better games that run natively on Quest than that shit.

        • 7 months ago
          Anonymous

          >There are way better games that run natively on Quest than that shit.
          Like...?

          • 7 months ago
            Anonymous

            https://www.meta.com/experiences/5638124899586470/
            https://www.meta.com/experiences/2603836099654226/

            • 7 months ago
              Anonymous

              >Sequel to a bad game now with microtransactions
              >Worst New Blood shooter now with extra unresponsive controls

              Skyrim can at least be modded with Enderal or something to be good. Get a good PC+VD and stop coping.

              • 7 months ago
                Anonymous

                >Worst New Blood shooter
                Amid Evil is not worse than Ultrakill

      • 7 months ago
        Anonymous

        >The thing is that If you dont use a PC you can't play 90% of the actual VR full videogames.
        I mean, playing half life alyx, fallout 4/skyrim VR or blade and sorcery in a stand alone device anywhere without the wire and shit would be awesome but its not possible.

        I get what you're saying, but most costumers aren't trying to play those games.
        They're happy with what they got, the same way if you view the Steam Charts most people got entry level $300 or less GPU in each category that barely scraps by for VRgaming.
        Which is the same reason why you got an outage for CS2 not performing well on low end machines.
        People aren't upgrading to the top hardware, the Quest 2 is designed to be an entry level VR headset that just happens to be good for PCVR gaming too if you have the setup for it.

      • 7 months ago
        Anonymous

        >The thing is that If you dont use a PC you can't play 90% of the actual VR full videogames.
        I mean, playing half life alyx, fallout 4/skyrim VR or blade and sorcery in a stand alone device anywhere without the wire and shit would be awesome but its not possible.

        I get what you're saying, but most costumers aren't trying to play those games.
        They're happy with what they got, the same way if you view the Steam Charts most people got entry level $300 or less GPU in each category that barely scraps by for VRgaming.
        Which is the same reason why you got an outage for CS2 not performing well on low end machines.
        People aren't upgrading to the top hardware, the Quest 2 is designed to be an entry level VR headset that just happens to be good for PCVR gaming too if you have the setup for it.

        Literally just put your router on your window sill and play in your backyard? Have you guys seriously never done this?

        • 7 months ago
          Anonymous

          >Literally just put your router on your window sill and play in your backyard? Have you guys seriously never done this?
          Base Anon, I've done that a few times along with the extended beat saber mod.

          It's extremally fun having a bunch of extra space.

      • 7 months ago
        Anonymous

        If you have a router less than 5 years old it supports vr over wi-fi and it works better than a cable

    • 7 months ago
      Anonymous

      I honestly wish they would do more shit like the RE4 VR port. Low fidelity, but it really didn't matter cause it was ported from a Gamecube/PS2 game anyways.
      I know they were planning a San Andreas port, but that shit seems to be a no-show for nearly two years now.

      • 7 months ago
        Anonymous

        nobody will pay for the music license renewal

        • 7 months ago
          Anonymous

          They announced it as a big reveal at an Oculus event almost two years ago now, so there was at least a plan to either gut the radio stations or re-up the licenses. Who knows where that is now though. Honestly VR just needs more games. Not "experiences" but actual fricking games.

          • 7 months ago
            Anonymous

            >actual fricking games.
            play flat2vr mods, portal 2 is recent

    • 7 months ago
      Anonymous

      >Nobody uses the only feature that the device benefits from

    • 7 months ago
      Anonymous

      90% of VR gamers are 8 year olds who got a Quest for christmas
      Join literally any game that has crossplay and you'll see

      • 7 months ago
        Anonymous

        It's so irritating. Honestly the pubs for VR games with crossplay are worse than for regular flatscreen games. The leavers have made it impossible for me to play After the Fall. Singleplayer games are nice and comfy at least.

    • 7 months ago
      Anonymous

      >N64 graphics land.
      more like ps3 graphics land, which is good enough for 95% of games

      in 3 years, it'll be ps4 level, good enough for 98% of games

  2. 7 months ago
    Anonymous

    >not OLED
    lol

    • 7 months ago
      Anonymous

      >Mura right up in your eyeballs
      no thanks

      • 7 months ago
        Anonymous

        This absolutely ruined the CV1. Sad to see after 8 years it's still the same shit.

        >2024
        >still no games after Alyx and Beatsaber

        Asgard's Wrath is good and Asgard's Wrath 2 is coming out this year

        • 7 months ago
          Anonymous

          >Sad to see after 8 years it's still the same shit.
          MicroOLED uses monocrystal panels, mura is not a thing there.

          • 7 months ago
            Anonymous

            MicroOLED is way too expensive for VR still.
            The only headset that uses it is Bigscreen Beyond and that costs $1000 even before the needed tracking stations and controllers.

        • 7 months ago
          Anonymous

          Won't Asgard's Wrath 2 be downsized compared to the first since it's being developed for Quest 2?

          Is boneworks that good?

          It's ok, but way too short and definitely not worth $40.

          • 7 months ago
            Anonymous

            >Won't Asgard's Wrath 2 be downsized compared to the first since it's being developed for Quest 2?

            The graphics are but the game itself is larger. I don't really care about the graphics as long as the gameplay is good.

            >Sad to see after 8 years it's still the same shit.
            MicroOLED uses monocrystal panels, mura is not a thing there.

            Do any good headsets even use it besides bigscreen beyond? I heard that headset still has weird glare even with pancake lens which is another dealbreaker tbh.

            • 7 months ago
              Anonymous

              >as long as the gameplay is good.
              >Asgard's Wrath
              lol

              MicroOLED is way too expensive for VR still.
              The only headset that uses it is Bigscreen Beyond and that costs $1000 even before the needed tracking stations and controllers.

              Factory price of each panel in Apple Vision Pro is $1k+.
              The price will go down eventually, the progress in that area has started.

              • 7 months ago
                Anonymous

                >The price will go down eventually
                well I can bet you the delayed consumer version of Apple Vision probably won't use MicroOLED, or at least not as high resolution panels.

              • 7 months ago
                Anonymous

                They would not lower the res.
                New factories just to supply apple with screens are getting built right now. The price will go down 100%.

              • 7 months ago
                Anonymous

                Asgard's Wrath was good idk what you are talking about. Closest thing I've played in VR that felt like a Zelda game.

      • 7 months ago
        Anonymous

        simply eliminate the mura

        • 7 months ago
          Anonymous

          That still has mura and glare issues

          • 7 months ago
            Anonymous

            it has zero mura
            I know because I have it
            the glare is there but not really any worse than the other 8 hmds I can directly compare it against

            • 7 months ago
              Anonymous

              >glare
              >not wireless
              >extra wire because no headphones
              >$1000 with no controllers and no tracking stations
              Yea, that's a no from me.

    • 7 months ago
      Anonymous

      >hardware comparable to a mobile 1060
      ARM is not the same thing as desktop architecture, certain calculations will make it choke. HL2 level post process or shadows will still kill a Quest 3.

      This. Into the trash it goes.

      • 7 months ago
        Anonymous

        >HL2 level post process
        Like what exactly?
        Tiled gpu's can easily handle hl2 level tech.

        • 7 months ago
          Anonymous

          It's not a smooth "yes/ no" of spec target.
          HDR rendering calculations is still considered very expensive on Quest 2, which is part of why all Quest 2 games have that washed out look. Meanwhile this was considered fine in 2004.

          • 7 months ago
            Anonymous

            You don't really know what you are talking about.

            • 7 months ago
              Anonymous

              My source is an Oculus employee.
              I don't understand what's with this obsession of comparing ARM devices with PC GPUs.

              • 7 months ago
                Anonymous

                Write a rendering engine before talking next time, alright?

              • 7 months ago
                Anonymous

                >google search for 2 seconds
                >confirmation from oculus engineers HDR rendering is not well suited for their hardware
                >confirmation from indie developers it will tank performance
                Did you actually do any development work on Quest, or are you just saying things?

              • 7 months ago
                Anonymous

                huh i googled for 2 seconds and found the opposite

              • 7 months ago
                Anonymous

                Here's official Oculus documentation.
                >https://developer.oculus.com/blog/how-to-optimize-your-oculus-quest-app-w-renderdoc-quest-hardware-and-software-offerings/
                >https://developer.oculus.com/blog/how-to-optimize-your-oculus-quest-app-w-renderdoc-walkthroughs-of-key-usage-scenarios-and-optimization-tips-part-1/?locale=en_GB
                Then you can look at the developer forums at Unity and Unreal and see what developers have to say.

              • 7 months ago
                Anonymous

                >midwit misunderstands the dev docs
                always love to see it

              • 7 months ago
                Anonymous

                You didn't read it.
                >High Dynamic Range (HDR) texture formats are a no-no on Oculus Quest for the most part. HDR requires a temporary buffer with a different format than the swapchain texture, typically with a format of R11G11B10_FLOAT rather than the normal R8G8B8A8_SRGB.

                The sheer amount of programmers actively hostile towards learning anything 3DCG is insanity.

              • 7 months ago
                Anonymous

                Look up how valve implemented HDR in lost coast, moron.
                They literally just hacked it by overbrightening the textures.
                It's not R11G11B10.

                >it's 15 (fifteen) times more
                not exactly. The Steam Deck had a pixel density of 206 PPI, the Quest 2 had a pixel density of 773 PPI.
                Also Pixel density doesn't matter as much as render resolution and the Quest 2's default resolution was lower than the native one at 1440×1584.

                >Also Pixel density doesn't matter as much
                Yeah, I have no idea why you bring it up, it's irrelevant.
                >Quest 2's default resolution was lower than the native one at 1440×1584.
                It also looks like shit.
                To make quest 2 look half decent, you need to render at at least 5408x2736 (2704x2736 per eye), which is the real "native" rendering res for that panel.

              • 7 months ago
                Anonymous

                >Look up how valve implemented HDR in lost coast, moron.
                It outputs as SDR but the lighting is done in HDR. Source: https://developer.valvesoftware.com/wiki/HDR

                They literally use an image from Half Life Lost Coast for that page. If you know that they specifically (did not) use HDR calculations to generate the final image, it would imply the Valve documentation is wrong and a source would be nice.

              • 7 months ago
                Anonymous

                No it isn't I don't give a frick what you think is going on, even if the internally rasterized image is distorted before being rendered to offset for barrel distortion. The physical panel itself is only 3664x1920 and it's a singular one. Also, the lenses will be entirely different on the quest 3, so the level of distortion happening should be significantly reduced, meaning the image needs to be distorted less, thus less supersamplng is needed for the final outputted image to be parallel to the native resolution of the panel.

              • 7 months ago
                Anonymous

                and Quest 3 has dual panels too

              • 7 months ago
                Anonymous

                Thus should also reduce the necessary cost to achieve parallel results in the panel without excessive supersampling. Thus this factored into my decision when upgrading from the quest 2.

              • 7 months ago
                Anonymous

                >The physical panel itself is only 3664x1920 and it's a singular one.
                Oh, you are that schizo moron!
                Hello!
                You still didn't learn how vr rendering works?

              • 7 months ago
                Anonymous

                https://www.reddit.com/r/OculusQuest/comments/prjj6q/trying_to_understand_the_oculus_quest_2_resolution/

                Please read this thread and stop posting. Supersampling is supersampling, the physical panel is not higher than what I posted. Take your meds.

              • 7 months ago
                Anonymous

                It's not supersampling, it's distortion compensation, you moronic poorgay.
                Quest 3 with your 3070 is not going to look any better btw.

              • 7 months ago
                Anonymous

                If your outputted image is higher than the native resolution of the physical panel itself, it is supersampling. I don't give a frick what you say, you are wrong and I'm not replying to you again, you made me snap at my boyfriend when he went to cuddle me because you're such a massive fricking moron that you ignore physical facts.

                https://www.reddit.com/r/virtualreality/comments/ygmn34/question_supersampling_and_lens_technology/

              • 7 months ago
                Anonymous

                Not that anon, but no clue why you're being pedantic. And if you want to be pedantic, you're still wrong. Once you are compensating for the fragment distortion there is no concept of native. Also it is the same thing as supersampling by definition.

                Your definition of native is a guesstimate that looks nice (not even accounting for interpolation shenanigans), meanwhile "panel resolution" is an objective metric.

                Honestly I think you're just baiting at this point. I do not know why.

              • 7 months ago
                Anonymous

                >Once you are compensating for the fragment distortion there is no concept of native.
                Stopped reading here. You are moronic. "Native" means 1:1 rendered pixel to panel pixel.

                >Quest 3 with your 3070 is not going to look any better btw.
                considering the Quest 3 has a higher resolution panel with better pancake lenses and proper dual displays it most certainly will.

                Good luck. Keep believing that.
                Pico 4 starts looking good 3k by 3k per eye btw

                If your outputted image is higher than the native resolution of the physical panel itself, it is supersampling. I don't give a frick what you say, you are wrong and I'm not replying to you again, you made me snap at my boyfriend when he went to cuddle me because you're such a massive fricking moron that you ignore physical facts.

                https://www.reddit.com/r/virtualreality/comments/ygmn34/question_supersampling_and_lens_technology/

                >the native resolution of the physical panel itself, it is supersampling.
                Yeah, exactly. That's why distortion compensation is not supersampling, because it makes panel's pixels in the center of the screen correspond to rendered pixels one to one.
                If you are not compensating for distortion with increased rendering res, the middle of the screen is technically subsampled.
                We were trying to explain that to your stupid ass for so fricking long. Glad you understand now.

              • 7 months ago
                Anonymous

                >"Native" means 1:1 rendered pixel to panel pixel
                Yes and since the native panel resolution is 3664x1920, going higher to 5408x2736 is supersampling

              • 7 months ago
                Anonymous

                >>If you are not compensating for distortion with increased rendering res, the middle of the screen is technically subsampled.

              • 7 months ago
                Anonymous

                >technically
                that's not what that word means

              • 7 months ago
                Anonymous

                >rest of panel because of said distortion is still being supersampled, especially because of single panel design

                How fricking WRONG can one guy be? Just shut the frick UP already. I HATE you.

              • 7 months ago
                Anonymous

                The most important part of the screen, the middle, is subsampled unless you render at 140+% of panel resolution.
                I don't make the rules, sorry.

              • 7 months ago
                Anonymous

                >unless you render at 140+% of panel resolution
                which is what's known as supersampling, yes

              • 7 months ago
                Anonymous

                What do you think "supersamping" means?
                Explain to me how it's SUPERsampling if there is only one sample per pixel?

              • 7 months ago
                Anonymous

                >one sample per pixel
                >140+% of panel resolution
                which is it?

              • 7 months ago
                Anonymous

                For displayed image to have 1:1 panel pixel/rendered pixel ratio, the predistorted image has to be rendering at 140% res.
                So both.

              • 7 months ago
                Anonymous

                then you agree it's supersampling

              • 7 months ago
                Anonymous

                it isn't supersampling. it has to render more pixels to be 1:1 due to the shape of the lens distortion

              • 7 months ago
                Anonymous

                It's impossible to argue with that moron. He doesn't read.
                It's the second thread he does that shit.

              • 7 months ago
                Anonymous

                It's impossible to argue with that moron. He doesn't read.
                It's the second thread he does that shit.

                Tell me the resolution of the panel of the quest 2 right now, the physical hardware. Tell the class what you think the reality is. So we can clear it up. Because it's been stated multiple times, throughout the thread.

                No it isn't I don't give a frick what you think is going on, even if the internally rasterized image is distorted before being rendered to offset for barrel distortion. The physical panel itself is only 3664x1920 and it's a singular one. Also, the lenses will be entirely different on the quest 3, so the level of distortion happening should be significantly reduced, meaning the image needs to be distorted less, thus less supersamplng is needed for the final outputted image to be parallel to the native resolution of the panel.

                >"Native" means 1:1 rendered pixel to panel pixel
                Yes and since the native panel resolution is 3664x1920, going higher to 5408x2736 is supersampling

                [...]
                >But the reality is that 5408x2736 is just the native res of the Quest 2 display
                Actual panel resolution of quest 2 is 3664x1920.
                >I thought you were calling the inflated distortion correction "native"
                Yeah, that's what I was doing.

                >Also you're way too confrontational for no reason.
                There is a certain schizo who is refusing to learn. We were trying to teach him with no success in the previous thread.
                He is refusing to understand word.

              • 7 months ago
                Anonymous

                no. you're a fricking moron. it's more fun to just laugh at you

              • 7 months ago
                Anonymous

                You're the moron. Keep being delusional. I'm gonna go have sex now, something that I can tell never happens in your life.

              • 7 months ago
                Anonymous

                Stop abusing your dog, you sick frick.

              • 7 months ago
                Anonymous

                it's ok. the dogs dead. it won't mind much

              • 7 months ago
                Anonymous

                based on what most furries look like, the dog probably unironically overpowered him

              • 7 months ago
                Anonymous

                if only games rasterized with barrel distortion in mind, we could have 4x better resolution at center with no performance cost
                the advantage of 3d is that it dosnt have to make sense, so including a barrel deformation in rasterization pass wouldnt be a problem, shading is per pixel anyway.

              • 7 months ago
                Anonymous

                >if only games rasterized with barrel distortion in mind
                they already do. see "fixed foveated rendering"
                >we could have 4x better resolution at center with no performance cost
                it's nice to dream

              • 7 months ago
                Anonymous

                >they already do. see "fixed foveated rendering"
                FFR isnt the same as rendering with the distortion, its just less resolution in corners, but you could use a vertex shader or some other gimmick to distort the games world to match the lenses perfectly
                >it's nice to dream
                its more a matter that game devs dont use tech that already exists, thats the problem with most VR games being made by unexperienced indies

              • 7 months ago
                Anonymous

                I know about that google meme. It doesn't make that much of a difference perf wise but EXTREMELY overcomplicates the rendering pipeline.

              • 7 months ago
                Anonymous

                >I know about that google meme.
                what?
                > It doesn't make that much of a difference perf wise but EXTREMELY overcomplicates the rendering pipeline.
                Its not about performance, its about the quality of image so your pixels dont get distorted by any barrel filter and instead are as sharp as possible
                its not that complicated, games already use a lot of screen space gimmick, slapping in a filter after the edge rasterization but before pixel shading would be as simple as adding a single shader

              • 7 months ago
                Anonymous

                >what?
                >>use a vertex shader

                >slapping in a filter after the edge rasterization
                lol, you have no idea what you are talking about.

              • 7 months ago
                Anonymous

                >lol, you have no idea what you are talking about.
                no you

              • 7 months ago
                Anonymous

                >so including a barrel deformation in rasterization pass wouldnt be a problem,
                that's exactly what it does you moron.

              • 7 months ago
                Anonymous

                Because of said distortion there will NEVER be a parallelled 1:1 sample as the interpolation would diverge significantly as you deviated from the center. Which is resampling the image. In the case of whether it is sub sampling or supersampling is factoring into the native resolution of the panel. In this case, it would be supersampling. Now suck my dick.

              • 7 months ago
                Anonymous

                And that factor to achieve that will not be the same on a device with proper independent panels and entirely different lenses. This means that lower resolutions will look even better on the next gen device and the interally rasterized image won't need to be supersampled nearly as much to achieve native level results. Also, if you're willing to use subsambling within your linguistics then I think even with trying to move goalposts, I'll accept your concession.

              • 7 months ago
                Anonymous

                You're and idiot, have a nice day.

              • 7 months ago
                Anonymous

                >Quest 3 with your 3070 is not going to look any better btw.
                considering the Quest 3 has a higher resolution panel with better pancake lenses and proper dual displays it most certainly will.

              • 7 months ago
                Anonymous

                Considering you wasted my time with the HDR rant, still looking for a source to that claim.

                >Once you are compensating for the fragment distortion there is no concept of native.
                Stopped reading here. You are moronic. "Native" means 1:1 rendered pixel to panel pixel.

                [...]
                Good luck. Keep believing that.
                Pico 4 starts looking good 3k by 3k per eye btw

                [...]
                >the native resolution of the physical panel itself, it is supersampling.
                Yeah, exactly. That's why distortion compensation is not supersampling, because it makes panel's pixels in the center of the screen correspond to rendered pixels one to one.
                If you are not compensating for distortion with increased rendering res, the middle of the screen is technically subsampled.
                We were trying to explain that to your stupid ass for so fricking long. Glad you understand now.

                >Stopped reading here. You are moronic. "Native" means 1:1 rendered pixel to panel pixel.
                That's exactly what I'm arguing if you put the effort to read the rest of the post.
                The Quest 2 panel is 1,920 by 3,664, not 5408x2736. Once you open the can of worms that is distortion correction, there is no concept of native, as opposed to visual diminishing returns.

                At this point, 100% convinced you're a troll. Just not replying from here. Tried to give yo the benefit of the doubt but nah.

              • 7 months ago
                Anonymous

                >Considering you wasted my time with the HDR rant, still looking for a source to that claim.
                I couldn't care less about that honestly. Last Coast was a tech demo which barely worked in the first place.
                If you want to understand why you were wrong learn vulkan, then write a rendering engine for tilers.

                >Once you open the can of worms that is distortion correction, there is no concept of native
                It's common sense of vr rendering. It's not my problem you don't know anything.
                Even valve lists 140% of panel, distortion compensated framebuffer as 100% rendering res for index.

                then you agree it's supersampling

                Middle of the screen is 1:1.

              • 7 months ago
                Anonymous

                >Even valve lists 140% of panel, distortion compensated framebuffer as 100% rendering res for index.
                where?

              • 7 months ago
                Anonymous

                In steam vr.

              • 7 months ago
                Anonymous

                got a screenshot?

              • 7 months ago
                Anonymous

                Explain to me how you believe that suddenly interpolated distorted images being reprojected onto an lcd panel is not resampling and how using a resampled image that is being mostly downsampled to a lower resolution panel isn't considered supersampling. I'm truly fascinated by your mythical stupidity.

                Because on present 1 sample (rendered pixel) corresponds only to one panel pixel.
                It's simple, really, you moronic furry.

              • 7 months ago
                Anonymous

                But it doesn't. It diverges completely once you leave the center, which isn't as much of a range than you think. There is no way to achieve 1:1 panel to rasterized output with the panel design of either devices. And LCD is not a CRT. moronic troony, Truly Mythical This man's stupidity. Take your Meds.

              • 7 months ago
                Anonymous

                Keep coping with your garbage gpu and blurry image, your moronic frick.

              • 7 months ago
                Anonymous

                i have a 7900 xtx, moron. furry supremacy.

              • 7 months ago
                Anonymous

                >7900 xtx
                pffff
                yiff in hell, subhuman

              • 7 months ago
                Anonymous

                is that a rex?
                Fricking chads of vrchat. Moar.

              • 7 months ago
                Anonymous

                Explain to me how you believe that suddenly interpolated distorted images being reprojected onto an lcd panel is not resampling and how using a resampled image that is being mostly downsampled to a lower resolution panel isn't considered supersampling. I'm truly fascinated by your mythical stupidity.

              • 7 months ago
                Anonymous

                >I couldn't care less about that honestly. Last Coast was a tech demo which barely worked in the first place.
                The discussion (honestly it's more like a highschool debate) was about Quest 2 not being able to handle HL2's post processing and lighting tech, because of how badly it handles HDR textures and render targets.
                >Oculus engineers and documentation say the Quest sucks for using this data and maintaining frametimes
                >Valve documentation says that they've been using this tech since the early 2000s

                There is literally no other outcome to make here than the Quest 2 being badly suited for this kind of calculation. I can go right now on the developer forums on these engines and everything correlates this.

                You aren't making an argument, you're looking for one liner victories like the discussion is some Yugioh deck. At this point I'll just drop it unless you have an actual "technical" and objective point to make.

                You spent half the thread calling people morons with the least technical feedback or back and forth in this thread.

              • 7 months ago
                Anonymous

                >Even valve lists 140% of panel, distortion compensated framebuffer as 100% rendering res for index.
                That does not conflict with what I said at all. As I have stated you're reaching diminishing returns. You're rendering at a higher res to make the difference of the lens distortion, but pixels will fundamentally not align with the display.

                This is why MSAA is worshiped in VR so much. Nothing is perfectly aligned to the screen due to decisions made for compositing.
                although I'd argue MSAA looks awful too but that's its own 50 hour rant

              • 7 months ago
                Anonymous

                >You're rendering at a higher res to make the difference of the lens distortion, but pixels will fundamentally not align with the display.
                It's not that important as long as no physical pixels are subsampled. To achieve that you need 140% render target.

                You talk like you don't really understand what rasterization is.

              • 7 months ago
                Anonymous

                >It's not that important
                proofs

              • 7 months ago
                Anonymous

                Learn how rasterization works.

              • 7 months ago
                Anonymous

                >I don't have to show you anything. You just need to do a computer course. I win

              • 7 months ago
                Anonymous

                Well you're the one who thinks they need a computer course to understand how rasterization works

              • 7 months ago
                Anonymous

                if I don't need a course you can just simply explain it then.

              • 7 months ago
                Anonymous

                The concept isn't even complex.
                Whenever this guy loses an argument he tries to derail the discussion and "win" by pure exhaustion.

              • 7 months ago
                Anonymous

                I find it more fun to let people explain things and laugh at them when they get it wrong.

              • 7 months ago
                Anonymous

                >It's not that important as long as no physical pixels are subsampled. To achieve that you need 140% render target.
                Have you done the math yourself? Because every time this discussion comes up usually the numbers were based on *visual diminishing returns* but nothing objective.

                Either way rendering an additional 40% of the screen just for barrel distortion is gross. If we're going full autist then the stitching from foveated rendering and sampling fuzziness from interpolation makes it (still) not enough.

                >You talk like you don't really understand what rasterization is.
                That word isn't even that relevant here. We're talking about compositing and sampling.

                I swear to god it's like a university student just learned how to render a triangle in OpenGL and is on a power trip.

              • 7 months ago
                Anonymous

                That word isn't even that relevant here. We're talking about compositing and sampling.
                Very relevant. Rasterization is all about sampling.

              • 7 months ago
                Anonymous

                Alright, fair enough. You get the lens profile, you do the math on the flat render buffer, that does count as rasterization.

                Still not a counter argument to the actual point, though.

              • 7 months ago
                Anonymous

                The point is, if you are not rendering at 140%+ the image is going to look like blurry shit.
                Cope as much as you want.

              • 7 months ago
                Anonymous

                I have never once argued against this. You are fighting the demons in your head.

                I am saying that 140% being "native" to the display is mostly wishful thinking. The solution is to render 1:1 to the display to begin with. The more nonsense like Spacwarp you introduce, the more even 140% isn't technically sufficient

              • 7 months ago
                Anonymous

                >I am saying that 140% being "native" to the display is mostly wishful thinking.
                You have to call native something, the consensus for fresnel is to call raw image needed for distortion compensation "native".
                You can try to argue semantics by saying "nothing is really native, because pixel sample ratio is not uniform for the whole display!" but nobody gives a shit

              • 7 months ago
                Anonymous

                >You have to call native something
                I just call it the panel resolution.
                If distortion was done through the vertex shader instead (like Google did way back) then we wouldn't be having this conversation as you'd get that 40% increase in resolution for free.

                That's the goal, that's true native, not this BS arms race because it's easier to composite.

              • 7 months ago
                Anonymous

                >I just call it the panel resolution.
                Panel resolution is physical resolution of the panel.
                There is no need to add more confusion.

              • 7 months ago
                Anonymous

                I'm not adding confusion, the people that set up the compositor created the confusion.

                flat 4K screen means a 4K render buffer is native. The reason why this is not the case in VR is questionable decisions made for ease of development.

                You can blast resolution like a mad man, but for me I'll always be pissed that if Valve, Oculus, and PlayStation trusted their developers then this would have never been an issue.

              • 7 months ago
                Anonymous

                I wanted to say that manufacturers don't really advertise rendering res, so it's customer fault that they are misunderstanding the tech specs and assuming stuff, but then I realized that Zuccshed themselves were changing the definition of 100% rendering res based on fricking refreshrate with airlink.
                So yeah, it's a mess.

                You can, but then you need to get clever with blending the different resolutions, sometimes split into 2 buffers per eye.

                The real solution is just doing it all in one go, 1:1 with the lens coordinates, but "muh interpolation, muh timewarp" got in the way.

                Doesn't really matter at this point. Fresnel era is almost over.

                But anyway, you still need a top of the line GPU for VR if you want a good looking image with usable ironsights.
                This is what started this whole discussion back then.

              • 7 months ago
                Anonymous

                >Fresnel era is almost over.
                if you think pancake lenses are good then you've not tried them

              • 7 months ago
                Anonymous

                We are going to pancake whatever you like it or not.
                Fresnels are gone.

              • 7 months ago
                Anonymous

                Pico4, Quest and Beyond have pancake lenses. The rest don't.

              • 7 months ago
                Anonymous

                The point is that we will not see a new fresnel headset from a major manufacturer in 2024+.

              • 7 months ago
                Anonymous

                my point is that they're not very good so be careful what you wish for.
                Look at the glare/bloom

              • 7 months ago
                Anonymous

                it's not like I wish for it, it's just a matter of fact.
                fresnels are not perfect too, glare and god rays are there, pancakes might still be better overal

              • 7 months ago
                Anonymous

                >It's a fact
                it isn't.
                >b-b-but
                I have two headsets with pancakes and they both have glare. they're clear around the edges but they suffer with a lot more glare than my fresnel lenses.

              • 7 months ago
                Anonymous

                It is a fact that the industry is switching to pancake, regardless of your wishes.
                I'm not denying the artifacts.

              • 7 months ago
                Anonymous

                what other headsets are announced other than Quest with pancakes?

              • 7 months ago
                Anonymous

                Vision pro, which every dog will copy.
                Fresnels are gone. Forget about them.

              • 7 months ago
                Anonymous

                >Vision pro
                That's not a VR headset, that's an AR headset

              • 7 months ago
                Anonymous

                Just because apple is allergic to the term VR in their marketing doesn't make it any less of vr headset in essence.

                Somnium VR1 doesn't have pancake
                Pimax Crystal doesn't have pancake
                but the budget dogshit headsets like quests and picos do so that means everyone. lol

                Pointless arguing, you know exactly what I mean.

              • 7 months ago
                Anonymous

                yes. the shit headsets are getting pancake lenses. that's what you mean.
                Actual vr headsets worth owning aren't.

              • 7 months ago
                Anonymous

                >Pimax
                >worth owning
                lol

              • 7 months ago
                Anonymous

                are you going to claim some shit Quest 3 is a better headset than a Crystal?
                You're really going to climb to the top of the moron tree?

              • 7 months ago
                Anonymous

                >are you going to claim some shit Quest 3 is a better headset than a Crystal?
                I'll certainly say the Crystal isn't $1100 better than the Quest 3.

              • 7 months ago
                Anonymous

                that's because you're broke

              • 7 months ago
                Anonymous

                Then are you saying the Crystal is better than the Vision Pro?

              • 7 months ago
                Anonymous

                I've not tried a vision pro. It isn't a gaming headset is it? Does it do PCVR? How does it do 4kx4k with video compression 90hz?

              • 7 months ago
                Anonymous

                imagine having a battery which is required to be charged in wired headset and thinking that's acceptable

              • 7 months ago
                Anonymous

                >that headset which has a battery and runs with 2800x2800 uncompressed resolution is bad because this other headset with a battery which runs at a much lower 2000x2000 resolution on extremely poor quality video compression is better
                please explain your logic

              • 7 months ago
                Anonymous

                Because that other headset costs more than 3x less.
                If I’m paying $1600+ for a headset I shouldn’t have to deal with shit like battery charging.

              • 7 months ago
                Anonymous

                >it's less so it's better
                you sound extremely malnourished and possibly brown

              • 7 months ago
                Anonymous

                >defending battery charging on a $1600+ headset
                Xbox fan I’m guessing?

              • 7 months ago
                Anonymous

                I'm not defending it at all. I'm saying it's better than a Quest 3. Your point is that it loses because of a battery to a different headset which requires a battery
                derp

              • 7 months ago
                Anonymous

                How much does it weight again?

              • 7 months ago
                Anonymous

                can't your scrawny neck handle it or something?

              • 7 months ago
                Anonymous

                why you get so defensive, bro ;^)

              • 7 months ago
                Anonymous

                I asked you a question. Why can't you answer it bro?

              • 7 months ago
                Anonymous

                it's not nice to answer question with a question
                how many indexes is crystal weight wise?

              • 7 months ago
                Anonymous

                You asked a rhetorical question, numbnuts

              • 7 months ago
                Anonymous

                it's not nice to answer question with a question
                how many indexes is crystal weight wise?

                the weight of it would only be important to someone built like an 11 year old girl.
                What's it like worrying about a VR headset being too heavy for you?

              • 7 months ago
                Anonymous

                >I'm not defending it at all
                Clearly you are if you’re shitting on the Quest 3 for being cheap yet praising a headset that costs more than 3x the price with several of the same limitations like the aforementioned battery.

              • 7 months ago
                Anonymous

                The simple fact you believe the Quest 3 and Crystal are in any way comparable is hilarious.
                The Quest is nothing but a toy. You dumb frickers lap it up because it's cheap junk and all you can afford

              • 7 months ago
                Anonymous

                >You dumb frickers lap it up because it's cheap junk
                Yet you’re literally lapping up a $1600 headset with a cheap limitation just like it

              • 7 months ago
                Anonymous

                >if you are not wasting money on chinkshit with extemely bad track record, you are a poorgay
                Is this the best you get?

              • 7 months ago
                Anonymous

                it's the best headset you can buy right now and possibly will be until Somnium VR1 releases.
                You're coping

              • 7 months ago
                Fuk Devs, Pay Modders

                Remember it's failed devs pushing the graphics meme. They're mad people can have fun on a 300$ device with a mobile chip and don't want to play their unoptimized trash

              • 7 months ago
                Anonymous

                you just own a shit pc

              • 7 months ago
                Anonymous

                have a nice day.

              • 7 months ago
                Anonymous

                >They're mad people can have fun on a 300$ device with a mobile chip
                quest 2 has less games than even ps5 which has no games

              • 7 months ago
                Anonymous

                That means it has more games because you can’t have negative nouns

              • 7 months ago
                Anonymous

                >my toy is better than your toy
                ayy lmao

              • 7 months ago
                Anonymous

                I don't own a crystal.

              • 7 months ago
                Anonymous

                >are you going to claim some shit Quest 3 is a better headset than a Crystal?
                Yeah, unironically.
                Simcucks might disagree, but for everyone else Q3 is better.

              • 7 months ago
                Anonymous

                >Crystal
                You mean the one literally powered by the same chip as the Quest 2?

              • 7 months ago
                Anonymous

                lol like anyone bought a crystal to run off that snapdragon chip you utter moron

              • 7 months ago
                Anonymous

                I guess it’s not better than a Quest 3 if it’s worse at standalone VR then

              • 7 months ago
                Anonymous

                if your only benchmark is that a headset can play phone games then yes some shit quest wins. congrats

              • 7 months ago
                Anonymous

                I accept your concession

              • 7 months ago
                Fuk Devs, Pay Modders

                Just give Chinese scammers thousands bro

              • 7 months ago
                Anonymous

                have a nice day.

              • 7 months ago
                Anonymous

                >Just because apple is allergic to the term VR in their marketing doesn't make it any less of vr headset in essence.
                It does though.
                They even said that the "mixed reality dial" can't be used to create a full VR environment

              • 7 months ago
                Anonymous

                Somnium VR1 doesn't have pancake
                Pimax Crystal doesn't have pancake
                but the budget dogshit headsets like quests and picos do so that means everyone. lol

              • 7 months ago
                Anonymous

                >Pimax

              • 7 months ago
                Anonymous

                Have you tried one though
                Pancake lenses are so much fricking better it's unreal. My quest 2 is way more comfortable than my Pro, but I never wanna use it now because of the lenses.

              • 7 months ago
                Anonymous

                I have Pico and QPro
                I think both headsets are fricking shit so don't use them anyway

              • 7 months ago
                Anonymous

                That's 3/4 of the last released VR headsets anon.
                Only PSVR2 doesn't use pancake, presumably because they thought HDR OLED was more important.

              • 7 months ago
                Anonymous

                Honestly I'd argue Sony's decision wasn't cursed. The problem is they also sacrificed low persistence.

              • 7 months ago
                Anonymous

                Right now I put my cope in accidentally getting lens tech with more forgiving barrel distortion.

                It's just when I realize we could've been getting that resolution for free if people played their cards right early in, I'm not exactly happy when I'm just *barely* not reaching frame targets knowing it was avoidable.

                Either way, I guess you need a nuclear reactor for VR.

              • 7 months ago
                Anonymous

                4090 is enough for Q2. And it looks decent too.
                Honestly happy with the picture quality, would rather have new good vr games than new headsets.

              • 7 months ago
                Anonymous

                *To be fair* that is a 4090.
                I'm just shocked this was not addressed as a fundamental performance bottleneck on Quest, considering it is *hard* to find games running at even 1x panel resolution there.

              • 7 months ago
                Anonymous

                Native standalone shit looks like absolute garbage.
                After seeing what maxed out Q2 could look like it's impossible to go back.

              • 7 months ago
                Anonymous

                Even without, native standalone is an actual eye soar. The res is so low it actually hurts my eyes to play.

                If you want to laugh, download and install Grid Legends on the Quest 2, then refund after your face looks like that Walter White meme in pure disbelief.

              • 7 months ago
                Anonymous

                hopefully that gets updated for Quest 3.

              • 7 months ago
                Anonymous

                I wonder what the color range is on this thing, to help make those shadows look even better.
                Red Matter 2, that was a world of difference. Walking Dead... Going to be honest, those are straight up different assets.

              • 7 months ago
                Anonymous

                Yeah some titles seem like they're getting more of an overhaul for Quest 3 than others

                Thankfully even unupdated games will still get some benefits with improved performance and a higher base resolution (from 1440×1584 to 1680×1760)

              • 7 months ago
                Anonymous

                For those that don't get updated, Sidequest commands to force render res and texture res will definitely be nice.

                I'm noticing in these showcases they're like "omg grass", so I guess they can finally brute force overdraw.

              • 7 months ago
                Fuk Devs, Pay Modders

                Graphics (res) gays are why games suck these days

              • 7 months ago
                Anonymous

                Attention whoring namegays like you are the reason threads suck these days
                have a nice day.

              • 7 months ago
                Anonymous

                >If distortion was done through the vertex shader instead (like Google did way back)
                You can compensate somewhat with fixed foveated rendering to bring periphery closer to 1:1, so for modern gpu's with variable rate shading it doesn't really matter that much.

              • 7 months ago
                Anonymous

                You can, but then you need to get clever with blending the different resolutions, sometimes split into 2 buffers per eye.

                The real solution is just doing it all in one go, 1:1 with the lens coordinates, but "muh interpolation, muh timewarp" got in the way.

      • 7 months ago
        Anonymous

        >ARM is not the same thing as desktop architecture
        even at 4nm?

    • 7 months ago
      Anonymous

      As soon as that twitter nerd successuly hacks psvr2 (he already hacked the first one) a bunch of people will buy that one because of how relatively cheap it is while getting things like oled

  3. 7 months ago
    Anonymous

    virtual reality is dumb. Just play a real game on a real screen with a real controller, instead of a facebook gimick.

    • 7 months ago
      Anonymous

      Are you implying that people who play VR have not played a game on a flat screen? What a moronic statement

  4. 7 months ago
    Anonymous

    >2024
    >still no games after Alyx and Beatsaber

  5. 7 months ago
    Anonymous

    Is boneworks that good?

    • 7 months ago
      Anonymous

      no it's shit, the "game" part is a tech demo meant to sell the game for modding and custom content
      the sequel has even less content, neither are worth full price and there's really not that much content for them
      a pattern you'll notice is that the lack of actually good VR games mean VR shills end up overhyping otherwise mediocre games like boneworks or blade & sorcery

  6. 7 months ago
    Anonymous

    wireless air link already makes the others obsolete

  7. 7 months ago
    Anonymous

    >winning in a fight where everyone loses
    VR is already dead

  8. 7 months ago
    Anonymous

    Honestly i just want a standalone headset that i know isnt trying to screw me over somehow. I dont trust FB and i dont trust the CCP

    • 7 months ago
      Anonymous

      At least with Quest you can just sideload pirated games easily.

      • 7 months ago
        Anonymous

        Yes but if i want updates then i risk fb finding out through some backdoor shit eventually and briking my device... Dont want to deal with it

        • 7 months ago
          Anonymous

          Literally impossible, Android doesn't work like that. Unless they make their own OS for the meta quests it's never going to happen, and if it does it would be unlikely to have your device bricked, maybe banned from certain apps.

          • 7 months ago
            Anonymous

            It's definitely possible... You have to go through registration to even boot the OS. The people who got Quest 3 early can not use it. I'm pretty sure it is illegal to completely brick your device though. The most they will do is ban you from connecting to their servers like Nintendo does

            • 7 months ago
              Anonymous

              I figure they would have done that stuff already if so.
              The only thing they've done so far about sideloading is introduce App Lab as an alternative for people making apps.

        • 7 months ago
          Fuk Devs, Pay Modders

          Not a thing. Closest is some games have opted for a anti piracy check home base type of thing but it sucks and even the virtual desktop guy renigged on it cause it caused issues

    • 7 months ago
      Fuk Devs, Pay Modders

      There's Lynx but it probably sucks

      • 7 months ago
        Anonymous

        Lynx?

  9. 7 months ago
    Anonymous

    >death blow for PSVR2
    That shit was dead on arrival.

  10. 7 months ago
    Anonymous

    >Steam deck announced before major production started
    >deckard isnt even announced
    My guess is valve waits to see if q3 shits the bed and if not then they will see how they will compete against it and use whatever prototype fits best

  11. 7 months ago
    Anonymous

    They announced it with no fricking games
    What are they doing.

    • 7 months ago
      Anonymous

      They've sold 10 million headsets with no games so far

      • 7 months ago
        Anonymous

        Only thanks to the pandemic meme and heavy subsidizing.

        There's Lynx but it probably sucks

        Not a thing. Closest is some games have opted for a anti piracy check home base type of thing but it sucks and even the virtual desktop guy renigged on it cause it caused issues

        Frick off, moron. Stop namegayging.

      • 7 months ago
        Anonymous

        this is a vr thread, not a ps5 thrrad anon

        • 7 months ago
          Anonymous

          The PSVR2 hasn't even sold 1 million yet

  12. 7 months ago
    Anonymous

    I've bought every generation of oculus headsets
    Every time I end up reselling it after a few months, usually due to them giving me headaches and being unable to find a comfortable fit for them. I hope with the quest 3 being slimmer and stuff that I can actually use it now. Especially with the pancake lenses, those seem nice

    • 7 months ago
      Anonymous

      did you not bother with the elite straps before?

      • 7 months ago
        Anonymous

        I did try the quest 2 elite strap with battery
        Didn't really help. I mean, way better, but I still got so much pressure on my forehead. The battery wasn't enough to counter balance it. This time if a nice 3rd party strap still isn't enough, I'll just tape a damn weight to the back. That's what kills it for me I think, all the weight being in the front.

        • 7 months ago
          Anonymous

          well apparently the thinner Quest 3 design makes it about 20-30% better weight distribution than Q2.

          • 7 months ago
            Anonymous

            Yeah I'm hoping that helps a lot

        • 7 months ago
          Anonymous

          the bobo strap is really comfy, weight is distributed all over your head, if you go for the one with 2 batteries and dock you basically get unlimited battery life.

    • 7 months ago
      Anonymous

      Get a Bigscreen Beyond if you want a properly comfy headset. It's the size of a can of coke.

      • 7 months ago
        Anonymous

        Yes I do want one but I don't have 2 thousand dollars for headset plus controllers and trackers and tax.

  13. 7 months ago
    Anonymous

    I do not have a Facebook account.

    • 7 months ago
      Anonymous

      You haven't needed a facebook account to use quest headsets for like a year

      • 7 months ago
        Anonymous

        A Meta account is the exact same shit
        How the frick do you normalgays not see this

        • 7 months ago
          Anonymous

          you don't need to add any of your private info
          you just need to verify yourself via a phone app and make purchases with your credit card.
          It's ok though, they don't take any of your private info during this process

          • 7 months ago
            Anonymous

            heh

  14. 7 months ago
    Anonymous

    >israelitebook
    On principle I refuse to give them my money even if those googles look interesting.

  15. 7 months ago
    Anonymous

    >quest 3 finally delivering mixed reality
    I have been waiting since the hololens announcement for this day

  16. 7 months ago
    Anonymous

    Is there even any modern VR device that's not standalone?
    I feel like putting a whole SOC and Battery in there is a waste of money.

  17. 7 months ago
    Anonymous

    Quest 3 is not selling even 5 million units unless they manufacture another pandemic.

  18. 7 months ago
    Anonymous

    Question
    I have like 1TB of high quality VR JAV porn
    Can I stream that shit to the quest 3 or I need the wire (too big filesizes to keep it in the quest native storage so they are in my PC).

    • 7 months ago
      Anonymous

      Wire is completely pointless, you're not getting wired quality, you're just getting wireless quality with a leash.

    • 7 months ago
      Anonymous

      >Can I stream that shit to the quest 3
      you can stream that shit to quest2, I use skybox and open videos directly from synology NAS

      • 7 months ago
        Anonymous

        will everybody +facebook know that im fapping to VR JAV videos of japanese schoolgirls?

        • 7 months ago
          Anonymous

          if you are this paranoid then use virtual desktop and stream porn from PC, unless quest makes screenshots or realtime analysis they can't know if it's a game or a video

        • 7 months ago
          Anonymous

          also turn off sharing to smartphone, if you accidentaly press record or copy porn to the headset it will get into your phone

          • 7 months ago
            Anonymous

            Wait...what? You need to sincronize a smartphone to use the fricking quest?

            • 7 months ago
              Anonymous

              yes
              pico is somehow way less intrusive and doesn't even need an account to use it with pcvr or sideload shit

              • 7 months ago
                Anonymous

                What the frick. This totally kills the quest for me.
                I mean, I hated when they forced me to use a fake fb account to keep using my oculus CV1 lol
                >pico
                Dont they get a lot of problems with steam vr?

  19. 7 months ago
    Anonymous

    >1 year without touching my CV1
    >just used google earth VR because I love traveling around listeting to podcasts
    Aything cool released thiis 2023?
    is it worth to jump from CV1 to quest3?

    • 7 months ago
      Anonymous

      there's tokyo game show VR until sunday

  20. 7 months ago
    Anonymous

    [...]

    >valve index flopped
    No it didn't, that's why people have more of those than the Quest 2.

    • 7 months ago
      Anonymous

      >that's why people have more of those than the Quest 2.
      That's a fricking lie

      • 7 months ago
        Anonymous

        Fake numbers, the Valve Index made more money than the Quest because it cost more
        While the Quest was selling their dumb headset for $300 valve was making 6x times the amount by selling their index for $1000
        Gamers want better hardware and it shows, you don't see anyone talking about the Quest headsets anymore

        • 7 months ago
          Anonymous

          >Fake numbers
          ah yes, because Valve would lie to make their own headset look bad

        • 7 months ago
          Anonymous

          It also cost more to make.... you don't know their margins

          • 7 months ago
            Anonymous

            >Fake numbers
            ah yes, because Valve would lie to make their own headset look bad

            The Quest 2 was selling at $100 lost
            Meanwhile the Valve Index was selling at a $800 profit. The Valve index wins

            • 7 months ago
              Anonymous

              and your source for that is...?

              • 7 months ago
                Anonymous

                https://www.inc.com/jason-aten/facebook-just-raised-prices-on-quest-2-100-august-1.html
                Because Mr.ZUCC had to raise the price on the quest 2 headsets.
                they were selling at a huge lost billions a year

              • 7 months ago
                Anonymous

                first of all that lasted less than a year.
                second of all that doesn't prove anything about the quest margins.
                and third of all you still need a source for the index margins.

              • 7 months ago
                Anonymous

                https://www.roadtovr.com/valve-index-best-selling-steam-products-streak/
                The valve index is selling stronger than the quest 2, we don't need numbers it always top selling on Steam is proof enough that the Valve Index is a great device and makeup $800 profit per unit sold.
                Mr.Zucc has to sell their quest 2 headset at a loss.

              • 7 months ago
                Anonymous

                >we don't need numbers
                so first you say the numbers are fake and now you're saying we don't need numbers

              • 7 months ago
                Anonymous

                hmm

            • 7 months ago
              Anonymous

              >Selling at $800 profit
              PFFFTAAAAHAHAHAHAHAHAHAHAH

          • 7 months ago
            Anonymous

            and even if the margins were similar, the valve index has definitely sold less than 1/6x the units of the quest 2

        • 7 months ago
          Anonymous

          >Fake numbers

  21. 7 months ago
    Anonymous

    People need to realize that for technology like this to be a success it has to be palatable to non-gamers. The Wii didn't sell as well as it did because it appealed to gamers, it sold well because it appealed to parents, seniors, and everybody else. Something like this can take off but it absolutely has to be stand-alone, affordable, and comfortable to use. When it does that, it will take off.

    • 7 months ago
      Anonymous

      >thinking gamers don't sell stuff
      That's why the Steam Deck is selling more than every other console right now.

      Because gamers want it more than a weak Nintendo Switch.

      • 7 months ago
        Sage

        But it's selling well amongst gamers. For VR to get widespread appeal it needs to appeal to non-gamers.

        • 7 months ago
          Anonymous

          VR got wide spread appeal because dumb gamers invested into it.
          That's why the Nintendo switch is flopping compared to the Steam Deck right now

  22. 7 months ago
    Anonymous

    I got Pico 4 like a month ago and I just keep cooming to VR waifus non-stop since. Didn't even play a single game yet.

    • 7 months ago
      Anonymous

      Honestly I'm surprised Meta hasn't release dozens of great first party Games.
      They spent so much money on the metaverse, you think they'd have the money to finance some Half Life Alyx Tier Games.
      Imagine what Nintendo would do if the switch was a VR device. At this point the virtual boy has more interesting first party Games than the quest.

      Tell me more. I haven't looked much into these sort of things. Are there enough games and videos?

      • 7 months ago
        Anonymous

        >Are there enough games and videos?
        It's not much but games like Virtamate allows you to just load ported models so you can just load Tifa or Cammy or Widowmaker or Kasumi or whatever and have fun.

      • 7 months ago
        Anonymous

        No. VAM requires tons of paypigging/pirating hoping on paypigs generosity for mediocre scenes and good models. With blank expressions/very slight and generic expressions because one models smile is anothers vagineer nightmare fuel shit jankily riding your wiener.
        You can however spend hours upon hours upon hours animating and make almost anything you want. Learn how to model/port models and assets and you can make anything you want.
        For one scene. That has a high chance of having to be adjusted, sometimes minor sometimes major depending on the models, especially for expressions.
        Oh and good luck with anime models because they all have human teeth and fricked up mouth collisions, as well as those with texture lashes looking terrible with their eyes closed, unless you make your own closed eye lashes to load on trigger, significantly reducing what you can do with their expressions.
        Or do what it looks like most people do, have them stare at you blankly.

  23. 7 months ago
    Anonymous

    >Honestly VR just needs more games.
    I know, let's ask for more REMAKES and PORT!
    Frick originality!

    • 7 months ago
      Anonymous

      Considering how well new games turn out I'd rather have ports. I know some emulators can run in VR but I don't know if there are any games that run well this way..

    • 7 months ago
      Anonymous

      Remakes and ports are better than new stuff.
      Same with movies, why make anything new? That's how you end up with all female ghostbusters instead of doing the same story everyone loves.

  24. 7 months ago
    Anonymous

    Consider this

    vr headsets have more exclusive games than the ps5

    • 7 months ago
      Anonymous

      0 is not more than 0

  25. 7 months ago
    Anonymous

    I know nothing about VR but want to get into it. Can stuff like quest 3 connect to your PC and run all pcvr games or are they limited to what meta sells? Can you stream you PC desktop to a headset in order to play any game (not VR) or stream a movie?

    • 7 months ago
      Anonymous

      yes to everything

      • 7 months ago
        Anonymous

        Yea, with Virtual Desktop (you have to buy the version on the Meta store, not Steam I believe)

        Sick, thanks anons. From looking around for a few minutes it seems like the best "entry level" headset, is that the general consensus?

        • 7 months ago
          Anonymous

          Currently Pico 4 is probably the best one. It has Quest 3 specs but costs like 300$ and doesn't require any facebook bullshit. Unless you're paranoid about CCP spying on you it's a great start.

          • 7 months ago
            Anonymous

            CCP can watch porn with me if they want. Thanks man, I'll look into it

            • 7 months ago
              Anonymous

              it works with pcvr just fine if you block the device's WAN access as well

          • 7 months ago
            Anonymous

            Pico has to be imported to the US and is owned by a Chinese TikTok company which is not better...

            • 7 months ago
              Anonymous

              >has to be imported to the US
              So? Just order it on aliexpress or something.
              >is owned by a Chinese TikTok company
              Ok but the actual headset doesn't require any of meta bullshit. And considering the price it's simply a better bang for your buck.

            • 7 months ago
              Anonymous

              It's sold on Aliexpress, just get it there.

          • 7 months ago
            Anonymous

            I have a Pico 4 currently but I'm still buying a Quest 3 for the chest and arm tracking and the higher FOV

            • 7 months ago
              Anonymous

              >higher FOV
              It has slightly higher horizontal fov but less vertical.

              AHHHHHHH I JUST WANT TO UPGRADE MY CV1 WHY ARE YOU TELLING ME THAT QUEST 3 ARE SHIT OR I NEED A SMARTPHONE TO USE IT AAAAAAAHHH WHAT DO I BUY

              Wait for Pico 5.

              • 7 months ago
                Anonymous

                Yeah but horizontal is more important imo

              • 7 months ago
                Anonymous

                >wait for quest3!
                >wait for Pico5!
                >wait for steam deckard!
                AHHHHHH
                I HATE YOU ALL Black person homosexualS

              • 7 months ago
                Anonymous

                If it helps the Quest 3 is literally 9 days away

              • 7 months ago
                Anonymous

                no matter how moronic something is you can always find someone advocating for it. i know this is hard but you have to make a decision for yourself, either what to buy or who to listen to. if you aren't moronic you will end up with a quest 3

              • 7 months ago
                Anonymous

                > if you aren't moronic you will end up with a quest 3
                this post is pure pottery

    • 7 months ago
      Anonymous

      Yea, with Virtual Desktop (you have to buy the version on the Meta store, not Steam I believe)

  26. 7 months ago
    Anonymous

    Any breakthroughs that will give us wireless native video quality anytime soon?

    • 7 months ago
      Anonymous

      Perhaps it will be very good with Wifi 6E and AV1 encoding. But apparently AV1 adds more lag so I will wait for people to actually get a Quest 3 and test it.

    • 7 months ago
      Anonymous

      >wireless native video
      there's a LG tv that transmits uncompressed video wirelessly

      • 7 months ago
        Anonymous

        so it's possible, future looks bright

  27. 7 months ago
    Anonymous

    ive spent big bucks getting a new gaming rig, now I'm ready to add some VR to it, the main reason I want to get 'back' into gaming. (my wife is leaving me). and I'm ready to double down and do VR. I love VR, but I still don't have a headset.

    I am considering buying an index NEW, because money is no object for me (as you can imagine, an adult male 6fig wfh software dev with no children -remember, my wife is leaving me-, I have a lot of spendable income)

    I can't wait for the deckard, it's going to take at least 1 year

    • 7 months ago
      Anonymous

      But what about your wife?

      • 7 months ago
        Anonymous

        she's leaving him

      • 7 months ago
        Anonymous

        she will be leaving me within the next six months probably. she is not interested in video games. or anything for that matter. enjoy your youth lads, middle age is pretty fricking lame, other than having lots of money

        • 7 months ago
          Anonymous

          lets not pretend you were doing anything differently in your youth boomer nerd

    • 7 months ago
      Anonymous

      Don't buy on impulse. Get the Meta Quest 3, which comes with full body tracking out of the box without wearing anything else.

      • 7 months ago
        Anonymous

        >Don't buy on impulse. Get the Meta Quest 3,
        don't buy on impulse guys. Just pre-order the Quest 3, a headset which has no reviews online and that the people showing previews have all had to sign a Meta contract stating they'll not show the headset in a bad light.

      • 7 months ago
        Anonymous

        This, so much this.
        Listen to this, madams and sirs, Meta Quest 3 (tm) is very good product. Much value.

        • 7 months ago
          Anonymous

          I bought 5. How many did you buy. They're so great and don't cost much. I just couldn't help myself. Meta are such a great company to deal with.

      • 7 months ago
        Anonymous

        >which comes with full body tracking out of the box without wearing anything else
        no it doesn't.
        It will be getting approximated tracking of your wrist, elbows, shoulder, and torso along with estimated leg positioning (which can't be used to actually track leg movement) in December with only three games supporting it at launch (Supernatural, Swordsman VR, Drunken Bar Fight)

      • 7 months ago
        Anonymous

        >which comes with full body tracking out of the box without wearing anything else.
        so I have to be naked with just the headset on for the body tracking to work?

      • 7 months ago
        Anonymous

        Sorry not buying Zuckerberg bullshit. Especially not after Carmack left.
        I vote with my wallet.

      • 7 months ago
        Anonymous

        >which comes with full body tracking out of the box without wearing anything else.
        What?

  28. 7 months ago
    Anonymous

    >quest 3 is about 2.4tflops
    >steam deck is 1.6tflops
    >gtx 1060 is 4.8tflops
    >rog ally is somehow over 8tflops but with a huge io bottleneck.

    Makes ya think

    • 7 months ago
      Anonymous

      https://gadgetversus.com/graphics-card/nvidia-geforce-gtx-1060-3gb-vs-qualcomm-adreno-740/
      This puts the GPU in the Quest 3 closer than that

    • 7 months ago
      Anonymous

      >need to render twice per eye, still expensive even with single pass stereo
      >need to render at higher resolutions than even the whole Steam Deck screen per-eye
      >shared ram
      >certain instructions just more expensive because ARM
      >Facebook's bulky OS eating resources in the background, where the Quest 3 is now doing all sorts of computer vision to make up for removing the tracking ring in the back
      Those are all worth considering when comparing standalone VR to PC, I just don't think the teraflop comparisons are going to fall in line with expectations.

      • 7 months ago
        Anonymous

        ASW can allow the headset to cheat by targeting only half frame-rates and still providing a smooth experience. As for the additional overhead, that's likely why they added 2gb of additional memory. Cpu performance should be about the same with devs getting access to three threads. As someone who really loves emulation, I was disappointed with this launch. However I still bought one.

      • 7 months ago
        Anonymous

        >than even the whole Steam Deck screen per-eye
        Deck is 1280x800, which is barely 1m pixels.
        Just so you know, even Quest 2 at "native" is 15m+.
        It's not "more than even the whole deck", it's 15 (fifteen) times more.
        >still expensive even with single pass stereo
        Doesn't matter. It only saves one extra vertex shader run, fragment shader still has to run fully.

        ASW can allow the headset to cheat by targeting only half frame-rates and still providing a smooth experience. As for the additional overhead, that's likely why they added 2gb of additional memory. Cpu performance should be about the same with devs getting access to three threads. As someone who really loves emulation, I was disappointed with this launch. However I still bought one.

        lol

        • 7 months ago
          Anonymous

          >it's 15 (fifteen) times more
          not exactly. The Steam Deck had a pixel density of 206 PPI, the Quest 2 had a pixel density of 773 PPI.
          Also Pixel density doesn't matter as much as render resolution and the Quest 2's default resolution was lower than the native one at 1440×1584.

  29. 7 months ago
    Anonymous

    So what kind of specs are we looking at for the deckard? I'm using the reverb g2 and I might upgrade if it's a huge leap, but no fricking way I'm paying 1200+ for a marginal improvement.

  30. 7 months ago
    Anonymous

    AHHHHHHH I JUST WANT TO UPGRADE MY CV1 WHY ARE YOU TELLING ME THAT QUEST 3 ARE SHIT OR I NEED A SMARTPHONE TO USE IT AAAAAAAHHH WHAT DO I BUY

    • 7 months ago
      Anonymous

      Quest has a smartphone companion app and iirc it requires using it on first setup sometimes for stuff like developer mode

      It's still by far the easiest for community software support and wireless desktop sharing, the pico controllers aren't as good. Which is fricking comedy considering "muh tracking" was the biggest reason PCVR chads said not to get the quest, and then suddenly the Pico is worth it with even worse tracking?

    • 7 months ago
      Anonymous

      pre owned quest 2 for cheap. the ones coming out are not worth the price, but 2 is a big upgrade over 1 if gotten for cheap.

      • 7 months ago
        Anonymous

        The improvements in passthrough makes me think there's been some kind of video decoding improvements. There's no way Qualcomm didn't look at how every single PCVR headset using their designs relies on video encode / decode to get the job done and didn't improve it

        Best case scenario is AV1 hardware decoding, most likely is speed improvements to existing H264 and HEVC decoding blocks

        Either way, it's good for the quality of wireless streaming

        Quest 3 has huge improvements in passthrough which is massively underrated. I'd love to be able to use Virtual Desktop in an actual low latency color passthrough mode.

  31. 7 months ago
    Anonymous

    Vr is a dead meme, the limitations on what games you can make are too great. It’ll be good for a few fps’s some fun little chiv style games. But the limitations on the human range of motion means fighting games, and real action games wouldn’t work. Even something like souls slop is beyond the scope of what vr will ever be able to do.

    • 7 months ago
      Anonymous

      It's only because of the awkward insistence on remaining first person.
      Play Demeo with some friends and you'll see the potential.

      • 7 months ago
        Anonymous

        Because if it’s not first person movement isn’t 1-1 so the whole gimmick is a waste. Just play it on a flat screen at that point.

        • 7 months ago
          Anonymous

          You can still make good use of VR without having first person movement

          • 7 months ago
            Anonymous

            You’re literally just using vr to be a head tracking camera controller which is fine but it’s not going to lend itself to most games and will be downright wasteful and distracting for most.

            • 7 months ago
              Anonymous

              >You’re literally just using vr to be a head tracking camera controller
              actually your camera is still a physical character within the game which reacts to stuff and enemies will attempt to target.

              • 7 months ago
                Anonymous

                I've bought just about every headset and play all the VR games and Astro Bot is still one of my top games despite being stuck on the shit ass PSVR1.

    • 7 months ago
      Anonymous

      >souls slop is beyond the scope of what vr will ever be able to do
      lol no

  32. 7 months ago
    Anonymous

    >same FOV as a fricking HTC VIVE
    >A headset from 2017

    Why the frick do these shitty companies never upgrade fricking anything? FOV is the most important thing for VR Immersion HOLY FRICKING SHIT

    • 7 months ago
      Anonymous

      no one except pimax dares to make the gigantic frick-off hmds that can give you wide FOV at the moment
      there were some weird funny lenses that did right angle distortion to make the same FOV in a small package but we're not close to having it at the consumer level

      • 7 months ago
        Anonymous

        >no one except pimax dares to make the gigantic frick-off hmds that can give you wide FOV at the moment
        Why?

        Also I literally NEVER hear about the pimax is this just a really shit headset with a meme pricetag? all you ever hear for "top end" is valve index, no one ever mentions this pimax

        • 7 months ago
          Anonymous

          >Also I literally NEVER hear about the pimax is this just a really shit headset with a meme pricetag? all you ever hear for "top end" is valve index, no one ever mentions this pimax
          its chinkshit but their latest crystal is more like index fov
          the other stuff like 8kx and 5k models had really wide fov but tons of software issues from pitool and just general chinkware qualities to how shitty the screws are, audio solution etc.
          their pricing brackets easily match stuff like the bigscreen beyond and varjo aero; somnium vr1 will prob be in a similar vein pricewise

    • 7 months ago
      Anonymous

      >FOV is the most important thing for VR Immersion
      No. The most important thing is interactivity which we won't get anytime soon because nobody going to develop such projects for limited VR userbase.
      Bigger FOV also requires higher resolution and we already struggle with this stuff.

  33. 7 months ago
    Anonymous

    [...]

    >But the reality is that 5408x2736 is just the native res of the Quest 2 display
    Actual panel resolution of quest 2 is 3664x1920.
    >I thought you were calling the inflated distortion correction "native"
    Yeah, that's what I was doing.

    >Also you're way too confrontational for no reason.
    There is a certain schizo who is refusing to learn. We were trying to teach him with no success in the previous thread.
    He is refusing to understand word.

  34. 7 months ago
    Anonymous

    [...]

    I don't know where you heard this, but that is incorrect. The display is correctly stated here

    No it isn't I don't give a frick what you think is going on, even if the internally rasterized image is distorted before being rendered to offset for barrel distortion. The physical panel itself is only 3664x1920 and it's a singular one. Also, the lenses will be entirely different on the quest 3, so the level of distortion happening should be significantly reduced, meaning the image needs to be distorted less, thus less supersamplng is needed for the final outputted image to be parallel to the native resolution of the panel.

  35. 7 months ago
    Anonymous

    I’m going to watch so much pass through VR porn on this.

  36. 7 months ago
    Anonymous

    Are you able to use Oculus headsets with the Index controllers? I doubt I'll use it much for anything besides PCVR.

    • 7 months ago
      Anonymous

      yes, but use virtual desktop, having to calibrate your controllers and trackers in airlink is moronic.

      • 7 months ago
        Anonymous

        Doesn't work with the link cable? My internet is too shit for virtual desktop or airlink to work anymore which is annoying.

        • 7 months ago
          Anonymous

          Hahahaha, NO. Buy a router. You don't need good internet, just a good router.

          >Considering you wasted my time with the HDR rant, still looking for a source to that claim.
          I couldn't care less about that honestly. Last Coast was a tech demo which barely worked in the first place.
          If you want to understand why you were wrong learn vulkan, then write a rendering engine for tilers.

          >Once you open the can of worms that is distortion correction, there is no concept of native
          It's common sense of vr rendering. It's not my problem you don't know anything.
          Even valve lists 140% of panel, distortion compensated framebuffer as 100% rendering res for index.

          [...]
          Middle of the screen is 1:1.

          You're a troll, I skimmed the thread.

          • 7 months ago
            Anonymous

            Well frick, guess I'll just stick with the controllers that come with it

    • 7 months ago
      Anonymous

      You need to buy 2 base stations and a Vive or Tundra tracker. There are some janky calibrator tools but I think PCVR is already jank on a good day

  37. 7 months ago
    Anonymous

    it has nothing to do with the pixels on the display. it's compensating for the lens. why is this so difficult to grasp?

  38. 7 months ago
    Anonymous

    once again, the image is displayed on the screen, you absolute moron

    • 7 months ago
      Anonymous

      >once again, the image is displayed on the screen, you absolute moron
      frick me you're one dumb c**t.

      • 7 months ago
        Anonymous

        Distorted image is displayed on the panel, you autistic c**t.
        If you don't render at 140% before you distort, the middle of distorted image wouldn't have 1:1 pixel sample ratio.
        How hard is that to understand, you cretin?

        • 7 months ago
          Anonymous

          I'm with you you daft c**t. I thought you were the other moron saying you just need to run it native

  39. 7 months ago
    Anonymous

    I'm annoyed how vague Meta are still being about the Quest 3 launch library.
    The most they've said is that "over" 50 new Quest games will be out by the end of the year and "over" 50 older games will be updated with Q3 support.

    • 7 months ago
      Anonymous

      They said over half of them are MR titles. Expect basically nothing but silicon valley west coast investor bait. Stuff that makes the Hololens tech demos look innovative.

      Be glad Vampire the Masquerade: Justice looks decent.

      • 7 months ago
        Anonymous

        >They said over half of them are MR titles
        You mean they're MR-only or they have MR modes?

        • 7 months ago
          Anonymous

          I'm not watching that cursed showcase again, but I don't believe they were specific about what qualified. Ultimately their showcase spending very little on games tells you everything you need to know.

          • 7 months ago
            Anonymous

            >Ultimately their showcase spending very little on games tells you everything you need to know
            Yeah they showed less than 15 titles.
            https://www.uploadvr.com/meta-connect-2023-games/

  40. 7 months ago
    Anonymous

    no

  41. 7 months ago
    Anonymous

    cv1 owner here
    it's nice but now i get rekt by zoomers using psvr 2 on pavlov

  42. 7 months ago
    Anonymous

    As someone that has no skin in this fight, why didn't Pimax fans just wait for the Somnium VR1 instead? It seems better in every way.

    • 7 months ago
      Anonymous

      there are no peemax fans, anyone who fell for that chink scam even once never buys another headset from them again

    • 7 months ago
      Anonymous

      Because it's from a fricking Crypto Bro company that also keeps missing their deadlines while digging Pimax for the same thing. I unironically would trust Pimax more than Crypto Bros. That doesn't mean I trust Pimax much either though.

  43. 7 months ago
    Anonymous

    >hardware comparable to a mobile 1060
    closer to 1050 with more vram

    in fact i was disappointed it wasnt a an Adreno 725+, the fast quest 3 uses a 3 year old middle tier chip and not something never will really hold it back, even a bit smaller battery life would be worth few times higher gpu power, adreno is only a small part of the chip, so leaving rest weak while pumping only gpu performance is what they should have aimed for

  44. 7 months ago
    Anonymous

    >first consumer headset to have passthrough VR
    neat

  45. 7 months ago
    Anonymous

    i got a perfect 100 in my highschool tech class including my final exam while usualy sleeping in class an anons wanna argue about tech with me. like lmao, who do you think put halo ce on every school pc through the internal usernetwork?

    • 7 months ago
      Anonymous

      where do you think you are?

      • 7 months ago
        Anonymous

        i made an infinite resource hack for robocraft using a generic packet sniffer and python and anons think they can argue with me about tech. like lmao even.

  46. 7 months ago
    Anonymous

    is this a good upgrade from the samsung O+?

    • 7 months ago
      Anonymous

      Yes, those controllers and tracking suck

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