Harsh penalties for dying is a dated and unnecessary mechanic that only wastes time and discourages more reckless playstyles which isn't fun.

Harsh penalties for dying is a dated and unnecessary mechanic that only wastes time and discourages more reckless playstyles which isn't fun.

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  1. 9 months ago
    Anonymous

    pussy

    • 9 months ago
      Anonymous

      I'm sorry that I value my time and having fun

      • 9 months ago
        Anonymous

        >value my time
        >posted on Ganker

      • 9 months ago
        Anonymous

        >I value my time
        Liar

  2. 9 months ago
    Anonymous

    why are wow and poe listed?

    • 9 months ago
      Anonymous

      in poe, late game deaths can cost you hours of time
      in wow, you die and have to run all the way back to where you died. like dark souls but 10 times further.

      • 9 months ago
        Anonymous

        >in wow, you die and have to run all the way back to where you died
        it takes like 50 seconds and you're invincible while doing so

        • 9 months ago
          Anonymous

          try getting out of the starter zone sometime

          • 9 months ago
            Anonymous

            yes i leveled 4 characters to 60 just in vanilla classic alone during 2019. corpse runs are a fricking joke and you must be remembering them wrong from your childhood or something

            • 9 months ago
              Anonymous

              well if you die on the other side of the map from the graveyard then it takes much more than 50 seconds. and it takes way longer if you die in a dungeon.

              • 9 months ago
                Anonymous

                its still a nothing burger compared to games like everquest and runescape where you spawned halfway across the world with none of your gear

              • 9 months ago
                Anonymous

                Still very casual when compared to other mmos at the time when WoW released. You don't even lose exp or gear when you die. Also WoW got rid of having to corpse run back to a dungeon around 2010.

    • 9 months ago
      Anonymous

      in PoE you lose 10% of your XP when you die, that is like 1h of grinding when your high level

  3. 9 months ago
    Anonymous

    git gud gay and dont die

  4. 9 months ago
    Anonymous

    why is dark souls listed

    • 9 months ago
      Anonymous

      The 30 second run to the bloodstain from the bonfire mindfricks the average adhd zoomner more than that one alien mindfricks takeru in muvluv.

    • 9 months ago
      Anonymous

      in demons souls and dark souls 2, dying reduces your max hp. in all of them, the big problem is running back to the boss fights. you have to go the way every time, sometimes it's far, and you have to deal with the same enemies every time. they can easily chunk your health, causing you to use an estus and makes the boss fight harder.

      • 9 months ago
        Anonymous

        >NOOOOOOOOOOO I SHOULD BE ABLE TO BRUTE-FORCE THE GAME WITHOUT ANY SPEEDBUMPBS AT ALLLLLLLLLL!
        >NOT MY MAX HPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP NOW I DIE FASTER WHEN I SUCK AT SPEEDRUNNNNNNINGGGGGGGG

        • 9 months ago
          Anonymous

          meds

          its still a nothing burger compared to games like everquest and runescape where you spawned halfway across the world with none of your gear

          yes, there's a reason i included runescape as well

          • 9 months ago
            Anonymous

            but the point is you included wow which is the exact opposite of a harsh death penalty...

            • 9 months ago
              Anonymous

              it IS a harsh penalty. it's a waste of time. just cus runescape is worse doesn't mean wow isn't harsh too.

  5. 9 months ago
    Anonymous

    >Harsh penalties for dying is a based and necessary mechanic that teaches the player caution and to prepare for encounters instead of allowing gay meme playstyles.
    ftfy

    • 9 months ago
      Anonymous

      >le fat bald man one-shots your character

      nothin personnel kid

      • 9 months ago
        Anonymous

        Damn. Guess I should acquire more skill.

  6. 9 months ago
    Anonymous

    Dark Souls does not have a hard punishment. It just reveals to you that you need to git gud.

  7. 9 months ago
    Anonymous

    runescape became soulless when they nerfed death and added lame gravestone timers.
    people tapping into primal natures and hovering riskers and possible AFKers close to eath, like birds to dying creatures, is a pure and exciting experience

  8. 9 months ago
    Anonymous

    So go and play like 99% of currently made games? Play some AssCreed or any other boring shit AAA game. These are literally made for you.

    >NOOO I WANT TO PLAY THE LE HARDCORE GAME
    >AND I WANT IT TO BE EASY JUST FOR ME

    Leftist loser victim mindset

  9. 9 months ago
    Anonymous

    more games need to implement some kind of mediumcore mode. i want part of the tension of hardcore without losing 20 hours of progress.

    • 9 months ago
      Anonymous

      No. In fact devs should realize that custom difficulties are bad game design

      • 9 months ago
        Anonymous

        >I want the tension of permadeath without permadeath
        How then? That's where the tension comes from, the permadeath
        Otherwise it's ALWAYS going to be limited loss you can make back no matter what with enough time

        It's a larper. He wants to larp as le ebin hardcore community member, but he doesn't want to invest anything into it.

        is this parroting some eceleb opinion that spread recently or something?

    • 9 months ago
      Anonymous

      >I want the tension of permadeath without permadeath
      How then? That's where the tension comes from, the permadeath
      Otherwise it's ALWAYS going to be limited loss you can make back no matter what with enough time

      • 9 months ago
        Anonymous

        It's a larper. He wants to larp as le ebin hardcore community member, but he doesn't want to invest anything into it.

  10. 9 months ago
    Anonymous

    >discourages more reckless playstyles
    Only brown people get mad at this.

    • 9 months ago
      Anonymous

      what is the fun of videogames without any risk? holy shit do you only play cookie clickers??

      • 9 months ago
        Anonymous

        There is no risk if aggression isn't punished.

  11. 9 months ago
    Anonymous

    In a (long abandoned) project me and a friend were making, we stole concepts based on DeS World Tendency and opted to have a flat difficulty setting, but modifiers to attributes of the world as is played will cause varied entities to become Thriving and become significantly more potent in all regards, while a lack of those modifiers (and even some modifiers that work against them) would cause the rest to either remain static or enter Struggling mode. A world where meticulous effort is placed to never modify it would be the easiest game mode, but with the least potential peaks, and a world with an extremely skewed or universally thriving would create a World of the Strong where every single turn is absolutely laden with overwhelmingly powerful enemies who would also grant appropriately overwhelmingly great rewards.

    Our dream was for one day for casual players to see something really shiny and just try to lean into the tendency and realize "It's not that bad, maybe a little further and I can see what all the fuss is about", but work and life situations killed our dream.

  12. 9 months ago
    Anonymous

    >dark souls
    >punished by death
    Black person, the rolling autismo simulators are the biggest trial and error games out there qnd you only lose a resource that is possible to grind and even then you must be a complete moron if you make the same mistake again to lose the souls permanently, even Doom punish the player harshly by respawning with only the pistol and if you forgot to save you're basically fricked in some WADs.

  13. 9 months ago
    Anonymous

    Back in my day we shat on casual players

  14. 9 months ago
    Anonymous

    Souls doesn't have a harsh penalty at all. it even lets you recover your lost exp. if you're hording like multiple levels of exp and dying without being good enough to get back where you were, that's your own fault.

  15. 9 months ago
    Anonymous

    anyone who hasn't moved onto private servers is a moron.

  16. 9 months ago
    Anonymous

    If there's hardly any penalty for dying, why even let the player die at all? Might as well remove health systems entirely.

    • 9 months ago
      Anonymous

      the penalty for, say a boss fight, is starting the fight over. anything beyond that is unnecessary.

      • 9 months ago
        Anonymous

        Why have a boss fight?

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