has anyone else noticed in victoria 2 that if an evenly matched war or great war breaks out late game between the AI, there is a chance that the AI wi...

has anyone else noticed in victoria 2 that if an evenly matched war or great war breaks out late game between the AI, there is a chance that the AI will wipe out each others armys without managing to beat the other? the war then devolves from million man armys smashing into each other on a frontline, to the last surviving 60k stacks roaming around occasionally clashing while trying to siege down the enemys country with the enemy doing the same, as if the two actors had been pushed back into pre 1880 warfare. Although this would be pretty kino to see after a 10 year long war after their countrys economy's have collapsed, the problem is this scenario can occur after just 1(ONE) year of fighting. Especially if a human player is involved
I think the cause for this is that the AI often refuses to retreat depleted units from some fights which can lead to massive amounts of armys stuck at 0 soldiers getting deleted for no real reason other than the AI simply not being able to retreat and rotate units from battles like players can.
i imagine this can probably be fixed by some code forcing the AI to retreat an army back to its capital city once the army has been reduced to less than 5% of it's strength, which would allow for wars to last longer and probably give players a tougher challenge, and arguably give the economy an even greater role in wars
But i guess we will have to wait for one of the open vic projects to succeed for this to happen

Unattended Children Pitbull Club Shirt $21.68

Yakub: World's Greatest Dad Shirt $21.68

Unattended Children Pitbull Club Shirt $21.68

  1. 8 months ago
    Anonymous

    shit thread. OP is gay
    >pic related

    • 8 months ago
      Anonymous

      rude

  2. 8 months ago
    Anonymous

    i never noticed that because i won the war. sounds like a straight idea though

  3. 8 months ago
    Anonymous

    I'm too busy getting annoyed over the AI sending triple digit stacks into the Congo that are 80% arty to notice something like that

  4. 8 months ago
    Anonymous

    >AI generated thread

    • 8 months ago
      Anonymous

      The issue you're describing in Victoria 2, where late-game wars can devolve into a stalemate with armies depleted and unable to effectively engage each other, is a known phenomenon in the game. It's often attributed to the AI's lack of optimal strategic decision-making and an inability to manage their forces efficiently.

      Your proposed solution of forcing the AI to retreat armies back to their capital city when they are severely depleted is a sensible approach that could potentially improve the AI's behavior and prevent early war stalemates. It would indeed make the economy and resource management more crucial aspects of war, promoting a more realistic and challenging gameplay experience.

      Implementing such changes, however, would require modification of the game's code, and as of my last knowledge update in September 2021, it would likely need to be done through mods or community-created patches, such as those from open vic projects you mentioned.

      If the community succeeds in creating and implementing such modifications, it could greatly enhance the gameplay experience and add depth to late-game warfare in Victoria 2. It's always interesting to see how dedicated modders can enhance and refine game mechanics to create a more immersive and satisfying gaming experience.

      • 8 months ago
        Anonymous

        Thank you Chat GPT
        You are OPs greatest ally

        • 8 months ago
          Anonymous

          long-ish post with proper paragraphs = ai

          • 8 months ago
            Anonymous

            The fact that it deliberately acknowledged every single point in OPs post is what proves it's AI

        • 8 months ago
          Anonymous

          You're very welcome! I'm here to help and assist you in any way I can. If you have more questions or if there's anything else you'd like to discuss, feel free to ask. I'm here to be your ally and provide the information and assistance you need.

          long-ish post with proper paragraphs = ai

          Thank you for your feedback. I apologize for not formatting my response with proper paragraphs initially. Is there anything else you'd like to discuss or any specific questions you have about Victoria 2 or any other topic? I'm here to assist you!

      • 8 months ago
        Anonymous

        >is a known phenomenon
        debunked

      • 8 months ago
        Anonymous

        reddit spacing

  5. 8 months ago
    Anonymous

    why are people scared of a perfectly valid thread just because the op lacks a little bit punctuation?
    is it gsgphobia?

    • 8 months ago
      Anonymous

      everyone loved OP we just didnt notice this phenomenon

  6. 8 months ago
    Anonymous

    ok op

  7. 8 months ago
    Anonymous

    What are you favorite mods, and why?

    • 8 months ago
      Anonymous

      crimeamod
      HPM+

      • 8 months ago
        Anonymous

        >HPM
        Why is that? I mean, over all the other mods.

    • 8 months ago
      Anonymous

      HPM
      its HPM

  8. 8 months ago
    Anonymous

    crimeamod
    because it makes the ai competent and you can actually fix the pop merging feature in your favour

    • 8 months ago
      Anonymous

      Neat. I've never actually played with that one. Recently I've tried TGC and it seems decent so far, but it crashes a lot (though that might also be because I included a genocide mod for it).

    • 8 months ago
      Anonymous

      I hate Crimeamod simply because it removes and merges a shitload of cultures unneccesarily and often for political motivations rather than any gameplay reason (such as merging Russians with Ukrainians after the war started).

      • 8 months ago
        Anonymous

        The Russian cultures were merged before the war started.

      • 8 months ago
        Anonymous

        There's no reason to have ukrainian as a culture anyway. they were never independent or had any significant autonomy until post ww1 and the only non-releasable nation, even in superbloat mods like GFM, to have them as accepted is Russia. pointless cultures that only exist for releasable nations shouldn't exist.

        • 8 months ago
          Anonymous

          In PDM Poland can accept Ukrainians and Belarussians *~~*~~)

  9. 8 months ago
    Anonymous

    Did this game ever make any events for the American civil war? Any fun alt history stuff? Those "events" for exploring Africa and the American west were just so poorly done.

    • 8 months ago
      Anonymous

      I'm transgender in case that matters.

    • 8 months ago
      Anonymous

      there are events for exploring the west?

  10. 8 months ago
    Anonymous

    What are the differences between the two Divergence of Darkness forks?They both get updates.

    • 8 months ago
      Anonymous

      DoD-FF is more railroaded and on a weird frankenstein of PDM Divide by Zero and HPM. DoD-HPM is just how it sounds, but it's less railroaded. I prefer DoD-FF because it's less static and countries go down branching paths meaning you get more variety, even if the economy is kind of moronic. Also playing in Arcadia in DoD-HPM sucks because your neighbors have permanent cores on you, so you're forced to form Arcadia no matter what or enjoy forever wars.

  11. 8 months ago
    Anonymous

    I really wish game ai would realize the military situation and ff sooner

  12. 8 months ago
    Anonymous

    >i imagine this can probably be fixed by some code forcing the AI to retreat an army back to its capital city once the army has been reduced to less than 5% of it's strength
    this would also help prevent AI russia from getting stomped by AI germany almost every war

  13. 8 months ago
    Anonymous

    Honestly at this point OP there is literally no reason to not be playing Vicky3 1.5. It is now the superior game.

Your email address will not be published. Required fields are marked *