>has no 256 pixel width resolution support in your path

>has no 256 pixel width resolution support in your path
What were they thinking?

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  1. 3 months ago
    Anonymous

    Two of these threads up within minutes of one another?
    Are you bored?

    • 3 months ago
      Anonymous

      Mad threadsliding, BTFO likely

    • 3 months ago
      Anonymous

      Mad threadsliding, BTFO likely

      I'm not the other OP, I just saw it and remembered I had this question.

      • 3 months ago
        Anonymous

        You thought one question deserves its own thread?

  2. 3 months ago
    Anonymous

    The Mega Drive had both 256 and 320 modes, and the overwhelming majority of games went with 320 mode. The market chose the better option. Who needs 256?

    • 3 months ago
      Anonymous

      The 256 pixel mode was mostly just there to support Master System compatibility. Only games I can specifically remember using it are Double Dragon II and Koei titles.

      • 3 months ago
        Anonymous

        Mega Man: The Wily Wars is also a 256x224 game. Makes sense since it's based on NES games with the same resolution.

      • 3 months ago
        Anonymous

        Street fighter 2 and lords of thunder are 256px wide. Hook too

        • 3 months ago
          Anonymous

          >Street fighter 2
          SNES port.
          >lords of thunder are 256px wide.
          PCE port.
          >Hook too
          SNES port.

          Majority of native games were 320x224. Shining Force are good examples of 256x224 native games.

    • 3 months ago
      Anonymous

      >and the overwhelming majority of games went with 320 mode
      Genesis is a sprite based console. 320p and 256p don't make much of a difference as the system doesn't even have a framebuffer. Consoles with framebuffer redraw the screen every single frame while consoles without it work more like a puppet show, they're only moving sprites and tiles around and swap them occasionally.
      >Who needs 256?
      Anyone who needs to squeeze out more frames per second.

      • 3 months ago
        Anonymous

        256px mattered because if you had large animations you needed less tiles to fill up the screen, meaning less space on the cart. Sonic 2 special stage used it.

  3. 3 months ago
    Anonymous

    It won't work.

  4. 3 months ago
    Anonymous

    ?

    • 3 months ago
      Anonymous

      The Sega Saturn does not have a 256x224/240 video mode. This was in the NES, SNES, and numerous arcade games from the era. The Playstation did support this resolution and a lot of games including Symphony of the Night used it. As a result Saturn ports often are letterboxed and require the user to tweak the CRT or end up butchered with repeated pixels like in SOTN's case. Thankfully 256x192 Master System ports could fit in a 320x420 window, even if that means the game would be smaller.

  5. 3 months ago
    Anonymous

    >if only there was an online video sharing platform where ignorant children could tell us what video modes our systems should have

  6. 3 months ago
    Anonymous

    >has no 320 pixel width resolution support in your path
    What were they thinking?

    • 3 months ago
      Anonymous

      Lateral thinking with withered technology.
      2.68 mhz.

      • 3 months ago
        Anonymous

        i'm sure it had something to do with the planned famicom compatibility

      • 3 months ago
        Anonymous

        >moronic thinking with stone age technology
        Fixed.

  7. 3 months ago
    Anonymous

    They could've literally just cropped the games. No excuse

  8. 3 months ago
    Anonymous

    It would have been better to have support for 384x224 pixels enabling CPS2 ports with exactly the same resolution as the arcade.

  9. 3 months ago
    Anonymous

    Probably they thought
    1) 320 was becoming the standard everywhere anyway and new games would have no reason to be made in 256
    2) Saturn would lead the way in 2D and other systems would be forced to follow
    3) With 3D games it doesn't matter
    In the end people only ask this question because for some reason SOTN was made in 256

    • 3 months ago
      Anonymous

      256 helps a lot for 3D, fewer pixels to render.
      Also helps in 2D to reduce overal memory consumption a bit.
      Even Mega Drive exclusives like the shining force games used it.
      There are valid reasons to stick with 256 mode, even if you do not agree with them.

    • 3 months ago
      Anonymous

      >SOTN
      Megaman X3 and Jikkyou Oshaberi Parodius too, I know since I have both and both had to be converted to 320, leaving X3 with borders and squished, and Parodius with a wider view that looks squished on a CRT, except the menus and cutscenes which looks distorted.

  10. 3 months ago
    Anonymous

    good thing CRT's don't have care about horizontal resolution

    • 3 months ago
      Anonymous

      midwit: the post

      • 3 months ago
        Anonymous

        halfwit: the reply

  11. 3 months ago
    Anonymous

    what?

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