>have 5000 HP. >weakest enemy attack does 500 damage. >dead in 10 hits

>have 5000 HP
>weakest enemy attack does 500 damage
>dead in 10 hits

This needs to stop. Just give me 10 HP and make enemies do 1 damage. Is there anyone that's still tricked by "numbers big=epic" anymore?

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  1. 7 months ago
    Anonymous

    >Is there anyone that's still tricked by "numbers big=epic" anymore?
    There will always be. A new generation of underage gamers is born every day.

  2. 7 months ago
    Anonymous

    Kill cats

    • 7 months ago
      Anonymous

      t. dogoid

      • 7 months ago
        Anonymous

        No, I just hate genocidal pests

        • 7 months ago
          Anonymous

          t.jew

  3. 7 months ago
    Anonymous

    thresholds are sometimes easier to handle if you use larger numbers. What if you want the player to die in 9 hits? 575 damage.

    • 7 months ago
      Anonymous

      Give them a 10% crit chance that doubles damage to 2.

      • 7 months ago
        Anonymous

        That isn't the same system; that is far more variable, with some times the damage killing the player in 10 hits, and sometimes in 5.

        • 7 months ago
          Anonymous

          Law of averages. 10% crit chance is a 10% chance.

          • 7 months ago
            Anonymous

            That's not how it works.

            • 7 months ago
              Anonymous

              It is. Even if you guess a coin toss correctly a hundred times in a row doesn't change the fact that you still only have a 50/50 chance to do so.

              • 7 months ago
                Anonymous

                Anon, when designing a game, you need to consider all possible scenarios, not only the average.

              • 7 months ago
                Anonymous

                No.

              • 7 months ago
                Anonymous

                Hmmm... Black person!

              • 7 months ago
                Anonymous

                >racism on a blue board

          • 7 months ago
            Anonymous

            That doesn't make any sense. Being able to average out encounters defeats the whole point of considering individual encounters.

  4. 7 months ago
    Anonymous

    So no progression whatsoever, as well as no room for crits or any kind of bonus damage. Yet another dreadful post and opinion from Ganker

    • 7 months ago
      Anonymous

      How would it not allow for crits or bonus damage or progression? You're not actually tricked by the big numbers are you? If you level up at 5000 up and get 10% more health to 5500, it's the same as going from 10 to 11.

      • 7 months ago
        Anonymous

        >Can only increase health by 10% minimum
        >Can only increase damage by 100% minimum

  5. 7 months ago
    Anonymous

    the main contrary point I can think of is, what if the developers decide that they want to make a new enemy that has an even weaker attack? It would not be possible with the 10 HP system (unless you start using floats, but that defeats the whole purpose). It's part of the reason why street fighter 6 made the switch from having their HP system from 1000 to 10000. Larger numbers also allow for more granularity, you can make an attack deal 501 damage, but you can't do that with the 10 HP system.

  6. 7 months ago
    Anonymous

    >100 levels later

    [...]

    hp
    >enemy attacks does 50000 damage
    >still die in 10 hits

    • 7 months ago
      Anonymous

      Yeah but you're immortal if you go back to the starter area.

  7. 7 months ago
    Anonymous

    You would only do this if your game doesn't have defense mechanics. Let's say your HP was 200, you have armor and that reduces it by the amount listed as a flat amount. You also have a skill that reduces all damage by half. Now that 30 damage hit can be reduced by 10 because of your armor. This also means you can have bigger hits, so you feel you have a better investment on using your half damage skill. 100 damage reduced to 90 and halved to 45 feels much better. Now you can survive 3 instead of just 2.

    • 7 months ago
      Anonymous

      The only thing armor should be used for in RPGs is a chance to negate damage entirely, much like it's role in real life. That blow that would have broken your arm now glanced off and caused just some minor bruising. But a crossbow bolt that punches clean through your plate into your heart makes it as useful as a T-shirt.

      • 7 months ago
        Anonymous

        getting hit in armor and in a shirt are not even remotely close
        the bolt is losing force punching through the armor, its doing less damage even if it hits

        • 7 months ago
          Anonymous

          A punctured heart is a punctured heart dickhead. The projectile being slower is irrelevant.

          • 7 months ago
            Anonymous

            >damage reduction ain't real bro either it breake armor entirely or does nothing at all
            broken ribs might not be quite as bad as punctured heart, but still hurts like a b***h

      • 7 months ago
        Anonymous

        It's a high-armor, high-damage, low-HP situation

      • 7 months ago
        Anonymous

        >But a crossbow bolt that punches clean through your plate into your heart makes it as useful as a T-shirt.
        Ummm akshually this is a myth, crossbows aren't much better than bows at penetrating a solid metal plate even at massively higher draw weights

  8. 7 months ago
    Anonymous

    Play Fire Emblem, OP. FE keeps the numbers simple, that's what many people like about it. Even in the most stat bloated releases, you will never even see a 3-digit number unless you hit a massive boosted crit or something.

    • 7 months ago
      Anonymous

      I have to admit, that's something I really appreciate about the series.

  9. 7 months ago
    Anonymous

    >everything 1 shots you

  10. 7 months ago
    Anonymous

    Leaving the numbers bigger gives you more design space to work with. Why limit yourself?

  11. 7 months ago
    Anonymous

    I like the level up buzzers and whistles.

  12. 7 months ago
    Anonymous

    going from hitting 1's to 2's in runescape felt monumental

  13. 7 months ago
    Anonymous

    But I like big numbers...

    • 7 months ago
      Anonymous

      I wanted to like this game, but the grind is fricking tedious

  14. 7 months ago
    Anonymous

    Damage numbers popping up in general is a dead giveaway you're playing a shitty game

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