Have any of you played this? How did it go? Im tempted to run this for my group but I have no experience with the system

Have any of you played this? How did it go?

Im tempted to run this for my group but I have no experience with the system

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  1. 5 months ago
    Anonymous

    I ran a short one-shot based on the turtle scenario in the book. Everyone enjoyed playing and we wrapped up the entire one-shot in less than 3 hours including rules explanations. I think it's an interesting and good system, it just doesn't suit any of my ongoing groups at this time. I definitely prefer Burning Wheel, but they are going for very different things so it is really a matter of preference.

  2. 5 months ago
    Anonymous

    A'yo....
    Burning Wheel would be better if it wasn't written by a LibArts major who sits on his ass all day. The system is designed for daydreamers, not actual dice-rolling gamers. It's so fricking minimal.
    and...
    Its death system, which is written into the rules, actually Punishes players that die by assuming they are crying over character death.
    really?
    you HAVE to sit out a session when you die?
    I usually have a back-up concept, so that even if I can't just whip out PC #2 and get back into the fray pronto, I can at least start toward the finish line of making a new Chara' while the rest of the party goes on....

    • 5 months ago
      Anonymous

      I dont recall anything of the sort on this game

      • 5 months ago
        Anonymous

        Did you read the rules?

        • 5 months ago
          Anonymous

          NTA but none of what you described is in Burning Wheel. I suspect you may be an AI.

    • 5 months ago
      Anonymous

      Are you a fricking moron? Did you read fricking Burning Wheel?
      If you are playing Burning Wheel without rolling dice then you are a morron and unable to follow basic instructions

  3. 5 months ago
    Anonymous

    Yes…it has moments of neatness. I’ve also played Mausritter which is many times better than this.

  4. 5 months ago
    Anonymous

    Use the setting - drop the game - use mausritter instead.

    • 5 months ago
      Anonymous

      Yes…it has moments of neatness. I’ve also played Mausritter which is many times better than this.

      Why do you prefer Mausritter?

      • 5 months ago
        Anonymous

        because burning wheel is a cumbersome mess of a system

        • 5 months ago
          Anonymous

          Ok then your opinion doesn't matter to me. Also this is about Mouse Guard which is much simpler than BW.

          • 5 months ago
            Anonymous

            You do you.

            But closing your eyes wont solve the issue, as it still has many of the same core problems as BW, for istance the dicepool system where the players and the GM have to navigate several different modifiers when making simple tests (dice modifiers+target number modifiers+success modifiers).

            Hope you like looking up charts and double checking modifiers because you will be doing it alot...

            • 5 months ago
              Anonymous

              It sounds like you have reading comprehension issues anon. You're adding steps to the die roll system that aren't there and making it sound far more complicated than it is. GM sets difficulty which is the number of required successes in your d6 dice pool (this is identical to almost every other system). 4-6 is always a success. You roll dice equal to your relevant skill or Nature if you don't have the skill. That's pretty much it. I'm not sure what charts you could be referring to other than maybe the skill factors? Those are really just there to help the GM get a feel for what difficulty level to put things at, not to be used as an exhaustive in-game reference for every roll. I've run MouseGuard with people who have never played RPG's before and they loved it. It's specifically designed to tell you how to run it by reading the book. The skill factors are part of that. It's far less complex than something like 5E.

              I love Mouse Guard as a world. Sadly the game lacks a progression system and burning wheel kind of sucks ass.

              I'd just run the world with Mausritter, or Omnisystem.

              What progression system does it lack? Your mouse levels up their skills and can learn new ones over time similar to any other skill-based system. Do you just want levels?

              It's OK to not like systems, but it annoys me when I see blatant misinfo.

              • 5 months ago
                Anonymous

                listen you can present a simplified version of any system "just roll a die, see its simple!" but it does not make it so.

                At the end of the day you are free to ignore its many faults, so just keep playing your rock paper scissors story game and stop getting angry with random people on a taiwanese networking forum because they don't agree with you.

              • 5 months ago
                Anonymous

                Actually you seem buttblasted that people don't like exactly what you like.
                This entire thread is you screaming about needing a hemoroid doughnut.

              • 5 months ago
                Anonymous

                >asks why anon prefers mausritter
                >gives reason
                >gets pissed when do.

      • 5 months ago
        Anonymous

        Mausritter is a bit lighter to play which helps getting you into the action. It's heavily inspired by Mouse Ritter but as an Into the Odd hack (with more detail).

        Reasons I like Mausritter more:
        >Easy/quick character creation
        >Inventory is slot based with an arts/craft physical inventory token that you place physically on the character sheet.
        >Inventory system is actually so much more fun I hack it into other systems.
        >Conditions take up slots (so as you take conditions, you carry less stuff)
        >Rules are fast (all the rules are on one page

        • 5 months ago
          Anonymous

          Oh frick I pressed too early.
          >The main game rules fit on one page
          >Magic is based on GLOG magic, so you adjust the # of dice you roll per spell by the "power" of the spell until you deplete it (each spell has a certain number of total dice
          >So basically you can empower spells but doing so means you can't cast them as frequently
          >Miscasts exist
          >Armor is DR
          >Easy hireling rules
          >Morale rules
          >Into the Odd fighting rules - fast combat but somewhat lethal

          Here's what IMO Mouse Guard does better
          >Better codification of Beliefs, Goals, and Instincts
          >A heavier focus on the roleplaying aspects (things like cloak color matter)
          >A denser worldbuilding available to you
          >A broader trait system
          >I enjoy the advancement system by passing or, to a greater extent, failing tests to advance. I do think advancement is a bit too slow
          >Basic rules are straightforward (get # dice equal to ability/skill and keep 4+ for "successes")
          >LOOONG character creation, but deep
          >Much better than BW (IMO)
          >Weird nature-rating thing where you act more human-like or more mouse-like depending on this rating which will affect certain rolls (some rolls having you act against your nature have you tax your anture. You can also "tap in" to your nature rating to add your nature "rank" to the roll)
          >I like Wises as a method of knowledge in the game
          >Lots of traits of which you choose five. You spend a lot of time arguing on behalf of these traits to get additional successes (or rerolls) or to earn "checks" the ability to roll for something during your turn.
          >It's got a variation of the "FIGHT" burner where you choose to attack/maneuver/feint/defend in secret and reveal at the same time (a sort of rock paper scissors mechanic)

          So why do I choose Mausritter? A few things: I enjoy the magic more. I also think, when you get down to it, the actual *playing* of the game works smoother in mausritter. There's a lot of- i'm not sure how to describe it- mechanics banter, maybe? TBC

          • 5 months ago
            Anonymous

            I think the dirty little secret that the OSR figured out is that you can reward ruling over rules. Mouse Guard, like every Luke Crain work really does try to add mechanic on top of mechanic on top of context on top of subtext to create the dice rule. The idea is that the creation of your dice pool is really "how" you roleplay (basically by describing what your mouse does it adds or subtracts from dice). I think that's neat in concept, but at the table it ends up being a little clunky and actually gets in the way of ruling-based RPGs like Mausritter which rewards the same kind of critical thinking through advantage/disadvantage mechanics or even ruling for partial modifiers to the roll. Here's the other thing: Honey in the Rafters and The Estate are incredibly well written modules. Really the whole book Mausritter is well written. But those modules capture the feel as well or better than Mouse Guard. The game sort of gets out of the way and makes it as easy as possible to play your mouse and do cool shit.

          • 5 months ago
            Anonymous

            so what about if you think mouse rangers casting magic is stupid? i assume mouse guard has much less/zero magic?

            • 5 months ago
              Anonymous

              The magic system in Mausritter is easy enough to dump without the system suffering. Mausritter mice don't so much cast spells as they carry around runic tablets that have limited uses (and must often be "recharged" via creative ways- such as recharging a darkness spell tablet by leaving it in the dark for 3 days).
              But if you want to avoid all magic, Mouse Guard satisfies that.

        • 5 months ago
          Anonymous

          >Inventory system is actually so much more fun I hack it into other systems.
          More fun like just being slots like in a video game? Not even talking shit on the system but how is that "fun"?

          • 5 months ago
            Anonymous

            I think slot based inventory works well at the table, I use a modified version of it (slots are vertical and items take up one or two slots depending on their bulk/weight). In this game you go through a lot of inventory and so the visceral act of moving tokens around, trading them with peers, etc becomes a thing. It was also fun handing them out as the GM. But yeah, it's more fun for me personally than writing a list of shit and having to add up weights (or ignoring encumbrance which I think is similarly moronic)

  5. 5 months ago
    Anonymous

    I love Mouse Guard as a world. Sadly the game lacks a progression system and burning wheel kind of sucks ass.

    I'd just run the world with Mausritter, or Omnisystem.

  6. 5 months ago
    Anonymous

    How much like Redwall is it?

  7. 5 months ago
    Anonymous

    I ran a long campaign in this system, went on for 4 years and went from the party being a patrol of nobody guardmice to the biggest heroes of the territories.

  8. 5 months ago
    Anonymous

    I love everything about mousegaurd except the damn combat-card system.
    And there is a defining line between the combat part of the system vs everything else. Love everything else, hate the stupid cards.

  9. 5 months ago
    Anonymous

    I haven't played the game but I did like the comic

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