- Chaos Engine, Speedball 2 and Z are still really good games to this day.
- GODS is alright but a bit too challenging for its own good, and has very weak boss fights.
- Cadaver has aged poorly as it is too cryptic and lacks adequate controls.
- Xenon and Magic Pockets are decent but forgettable.
The A.I in God's was way ahead its time. If you've not looked into the mechanics of the game you wouldn't understand. The Atari St version is the one you want to play.
BB games were great, like 4 stars out of 5 great. They have aged better than a fine wine. Very playable and collectable imho, especially for Amiga.
Speedball 2, The Chaos Engine, Xenon 2: Megablast. These games were legitimately good and still hold up.
Everything else... eh.
Gods is unironically more fun than Castlevania. It's not a brainless beat em up with corridors and troonidvania padding, it's more thoughtful and fun than that.
Man, this game is so fast-paced. You have no time to breathe, from the second the match starts you must be on the move to cap territories and vehicles. Any idle moment is time the AI is getting stronger and eventually snowballs you. Level 21 (ice planet) is as far as I got.
I remember reading that the Z remaster is based on the mobile version and has a ton of bugs and various issues.
Yes, avoid it. DOS version is the one you should play.
I'd appreciate Z more if the AI wasn't a cheating little b***h.
The A.I in God's was way ahead its time. If you've not looked into the mechanics of the game you wouldn't understand. The Atari St version is the one you want to play.
Their early games were popular in France too, as many people had an Amiga or a ST. Though I played them on PC as my neighbor had the the Bitmap Brothers Compilation. Z was also popular when it was released here.
Depends on when you unwrapped it. Games usually stay fresh for a while but are known to rot when exposed to air.
Try picking up a sealed copy and playing that, it'll be more fun.
They're resoundingly average in the gameplay department. I found them goofy in the presentation aspect so I never cared for them. I guess you had to be there and be amazed by how much fancier they looked than other games at the time.
They do. Quite a few zoomers have very particular expectations as it pertains to certain aspects of games. Older vidya is just too threadbare for some.
they put amazing amount of work in their games
but they were overthinking it
goddamn Magic Pockets has like full pathfinding AI for its enemies
Cadaver has a full scripting system developed for it etc.
they insisted on making these complicated games for a system where the joystick has a single fricking button
they had amazing talent but misplaced it: max graphics, max engines, poor game design
they get overrated because people see what they were going for and really want to love these games
Sensible Software had way less programming talent and they got around the limitations with clever game design (e.g. the zone-to-zone rts fight system in Mega-lo-Mania)
ID software also had max talent but they originally worked for a monthly game subscription service and didn't have the luxury to spend three years on a single game
The framerate is a bit of a letdown because it's originally programmed for the Atari ST. If they had to make it smooth, it would be straight up broken and unplayable like the console ports of Gods. Moreover, the ST version has the best intro music.
Chaos Engine is extremely fun, but extremely hard too. I truly can't name a single 16 bit top down shooter as satisfying as it was. Fast, brutal, well scripted and designed secrets and enemy spawns, and extremely fun gunplay especially if you're playing as the Merc. The companion AI was perfect. The difficulty should've been toned down a lot though. This game definitely hasn't aged a bit.
Chaos Engine has such a cool aesthetic and concept but then you actually play the game and it's just completely fricking boring.
<br/>
the levels are tedious and/or confusing and if you're playing co-op you'll constantly be dying to offscreen enemies since the screen isn't centred
>has such a cool aesthetic and concept but then you actually play the game and it's just completely fricking boring.
My name is Amiga, nice to meet you Anon.
Well, in my experience and with my impressions... >Gods
Hard as nails and the controls are unorthodox (basically it is a platformer with tank controls) but nothing wrong with it. Qualifies for a great game. >Magic Pockets
Not a fan of the attack in this one. Competent platformer, but nothing more. Not overrated since nobody ever talks about it. >Xenon II: Megablast
Low FPS, weak weapons, problems with hit detection, and "frick you" dead ends in a fricking shmup. Overrated. >The Chaos Engine
Glorified Gauntlet clone. Everybody likes to praise it for the sprite work (just like Xenon II) but larger sprites whth that gameplay mean smaller field of view, and smaller FOV means many bullshit deaths. Alien Breed games were better. Overrated, and this is the reason why Xenon II and Chaos Engine always end up in ' Oi me Amigger top 10 ya zBlack folk" on YouTube but the footage almost never shows gameplay past level 1.
>Glorified Gauntlet clone
You don't know what you're talking about man. >larger sprites whth that gameplay mean smaller field of view, and smaller FOV means many bullshit deaths.
It's true, but the spriteworks truly made the game. The gunplay feels satisfying, your guns have large spread but the enemies are larger. It just feels right, unlike Rambo 3 for the megadrive for instance that felt wrong. >Alien Breed games were better
Not a fan of alien breed games. Theyre pretty boring and enemies respawn endlessly.
Chaos Engine has such a cool aesthetic and concept but then you actually play the game and it's just completely fricking boring.
<br/>
the levels are tedious and/or confusing and if you're playing co-op you'll constantly be dying to offscreen enemies since the screen isn't centred
>the levels are tedious and/or confusing
They're not hard to navigate, but I played each of them like 100 times. >if you're playing co-op you'll constantly be dying to offscreen enemies since the screen isn't centred
This game was designed to be singleplayer from the grounds up. Your AI companion is more competent than a human player, especially if you choose the smart ones, Priest and Gentleman.
Xenon 2 Megablast was overrated even back then, the frame rate was a horrible 12.5 FPS even on the Amiga which is inexcusable considering its got hardware scrolling. its a lazy Atari ST Port
Were you always a contrarian homosexual or have you aged poorly over your 12 short years?
- Chaos Engine, Speedball 2 and Z are still really good games to this day.
- GODS is alright but a bit too challenging for its own good, and has very weak boss fights.
- Cadaver has aged poorly as it is too cryptic and lacks adequate controls.
- Xenon and Magic Pockets are decent but forgettable.
Chaos Engine and Gods are coming to Atari Jag
Gods is unironically more fun than Castlevania. It's not a brainless beat em up with corridors and troonidvania padding, it's more thoughtful and fun than that.
Chaos Engine was always overrrated, as a single player game its terrible, slight better as Co-Op but even then you just stand still shooting baddies.
This is now a Z appreciation thread
I remember reading that the Z remaster is based on the mobile version and has a ton of bugs and various issues.
I'd appreciate Z more if the AI wasn't a cheating little b***h.
Man, this game is so fast-paced. You have no time to breathe, from the second the match starts you must be on the move to cap territories and vehicles. Any idle moment is time the AI is getting stronger and eventually snowballs you. Level 21 (ice planet) is as far as I got.
Yes, avoid it. DOS version is the one you should play.
How does it cheat?
Level 11, not 21
>aged
they always were "all flash no cash". great graphics, amazing soundtracks but this was all a cunning plan to hide the barely adequate game underneath
They did varying games of vastly different genres. What on earth are you referring to exactly.
The A.I in God's was way ahead its time. If you've not looked into the mechanics of the game you wouldn't understand. The Atari St version is the one you want to play.
BB games were great, like 4 stars out of 5 great. They have aged better than a fine wine. Very playable and collectable imho, especially for Amiga.
Were their games only released in the UK? I literally had never heard of them until Evercade released a cart of their games
Their early games were popular in France too, as many people had an Amiga or a ST. Though I played them on PC as my neighbor had the the Bitmap Brothers Compilation. Z was also popular when it was released here.
>brit shit
It aged poorly the day of release.
like america?
Depends on when you unwrapped it. Games usually stay fresh for a while but are known to rot when exposed to air.
Try picking up a sealed copy and playing that, it'll be more fun.
They're resoundingly average in the gameplay department. I found them goofy in the presentation aspect so I never cared for them. I guess you had to be there and be amazed by how much fancier they looked than other games at the time.
games don't age moron
They do. Quite a few zoomers have very particular expectations as it pertains to certain aspects of games. Older vidya is just too threadbare for some.
>very particular expectations
homoerotic cutscenes, the list goes on
they put amazing amount of work in their games
but they were overthinking it
goddamn Magic Pockets has like full pathfinding AI for its enemies
Cadaver has a full scripting system developed for it etc.
they insisted on making these complicated games for a system where the joystick has a single fricking button
they had amazing talent but misplaced it: max graphics, max engines, poor game design
they get overrated because people see what they were going for and really want to love these games
also in contrast similar devs of the era:
Sensible Software had way less programming talent and they got around the limitations with clever game design (e.g. the zone-to-zone rts fight system in Mega-lo-Mania)
ID software also had max talent but they originally worked for a monthly game subscription service and didn't have the luxury to spend three years on a single game
Speedball 2, The Chaos Engine, Xenon 2: Megablast. These games were legitimately good and still hold up.
Everything else... eh.
>Xenon 2: Megablast
It's the worst shmup on the Mega Drive. I bought it because it has one of the best cover arts though.
The framerate is a bit of a letdown because it's originally programmed for the Atari ST. If they had to make it smooth, it would be straight up broken and unplayable like the console ports of Gods. Moreover, the ST version has the best intro music.
Inertia in shmups is instant trash
Are you saying you're not capable of handling inertia? Are you a brainlet?
Feces isn't something normal people like anon. Try another board
>Moreover, the ST version has the best intro music.
That's a weird way to spell Amiga
Amiga intro has longer samples, but the ST intro sounds properly coarse and hard.
Chaos Engine is extremely fun, but extremely hard too. I truly can't name a single 16 bit top down shooter as satisfying as it was. Fast, brutal, well scripted and designed secrets and enemy spawns, and extremely fun gunplay especially if you're playing as the Merc. The companion AI was perfect. The difficulty should've been toned down a lot though. This game definitely hasn't aged a bit.
Node activated!
Never heard of the group
Chaos Engine has such a cool aesthetic and concept but then you actually play the game and it's just completely fricking boring.
<br/>
the levels are tedious and/or confusing and if you're playing co-op you'll constantly be dying to offscreen enemies since the screen isn't centred
>has such a cool aesthetic and concept but then you actually play the game and it's just completely fricking boring.
My name is Amiga, nice to meet you Anon.
Well, in my experience and with my impressions...
>Gods
Hard as nails and the controls are unorthodox (basically it is a platformer with tank controls) but nothing wrong with it. Qualifies for a great game.
>Magic Pockets
Not a fan of the attack in this one. Competent platformer, but nothing more. Not overrated since nobody ever talks about it.
>Xenon II: Megablast
Low FPS, weak weapons, problems with hit detection, and "frick you" dead ends in a fricking shmup. Overrated.
>The Chaos Engine
Glorified Gauntlet clone. Everybody likes to praise it for the sprite work (just like Xenon II) but larger sprites whth that gameplay mean smaller field of view, and smaller FOV means many bullshit deaths. Alien Breed games were better. Overrated, and this is the reason why Xenon II and Chaos Engine always end up in ' Oi me Amigger top 10 ya zBlack folk" on YouTube but the footage almost never shows gameplay past level 1.
>Glorified Gauntlet clone
You don't know what you're talking about man.
>larger sprites whth that gameplay mean smaller field of view, and smaller FOV means many bullshit deaths.
It's true, but the spriteworks truly made the game. The gunplay feels satisfying, your guns have large spread but the enemies are larger. It just feels right, unlike Rambo 3 for the megadrive for instance that felt wrong.
>Alien Breed games were better
Not a fan of alien breed games. Theyre pretty boring and enemies respawn endlessly.
>the levels are tedious and/or confusing
They're not hard to navigate, but I played each of them like 100 times.
>if you're playing co-op you'll constantly be dying to offscreen enemies since the screen isn't centred
This game was designed to be singleplayer from the grounds up. Your AI companion is more competent than a human player, especially if you choose the smart ones, Priest and Gentleman.
Xenon 2 Megablast was overrated even back then, the frame rate was a horrible 12.5 FPS even on the Amiga which is inexcusable considering its got hardware scrolling. its a lazy Atari ST Port