>Have to penny pinch and make hard decisions. >Except by midgame money doesn't even matter at all

>Have to penny pinch and make hard decisions
>Except by midgame money doesn't even matter at all

Are there any RPG/Strategy games that have *good* economies that don't fall apart (or at least don't fall apart until post-game)?

Mike Stoklasa's Worst Fan Shirt $21.68

Ape Out Shirt $21.68

Mike Stoklasa's Worst Fan Shirt $21.68

  1. 2 months ago
    Anonymous

    RE4's Remake on Professional is pretty great since you always have relevant purchases to make and actually do have to make choices about what to prioritize basically the whole game.

  2. 2 months ago
    Anonymous

    Not that it is perfect, but tying 'currency' items to the *same* items that are used to craft items is an excellent idea. PoE's economy isn't perfect or anything but the core premise of it works out really well.

    • 2 months ago
      Anonymous

      >start trading
      >the game falls apart
      >don't trade
      >can't find shit to craft the items
      I wouldn't call that a functioning economy
      you can get around that by playing something that doesn't rely so much on items like the Witch but I liked playing Ranger

      • 2 months ago
        Anonymous

        it is, you just need to pass the tutorial area

  3. 2 months ago
    Anonymous

    The economy falling apart in the late game is part of the core fantasy of an rpg
    It symbolizes your progression and ascension past mortal concerns

    • 2 months ago
      Anonymous

      A balanced economy is a not a ~~*good economy*~~. There is always an ~~*invisible hand*~~, goyim cattle!

      >t. enlightened

  4. 2 months ago
    Anonymous

    There's already economy discussion on the barter thread. Could be better to have one big thread for the subject. Just saying.

  5. 2 months ago
    Anonymous

    Plenty. Mostly MMOs.

    They have this calculated economy where you'll never be rich till post game since by the time you hit the next tier of gear at the shops it'll cost you all your money to get half of the next set, then you grind for the rest of the set with monsters that will drop loot exactly proportional to the gear price and exp required to level to the next tier at those levels and repeat for the next tier and every tier after that.

    Is that what you want?

  6. 2 months ago
    Anonymous

    Tactics ogre one vision is like this. You're always strapped for cash and have to sell everything
    Nioh 2 as well, soul matching costs a lot

  7. 2 months ago
    Anonymous

    It's not an RPG, but old Dwarf Fortress had a novel take on late-game economy
    In new games dwarves would work for free and just picked up whatever they wanted from your stockpiles
    In the late game the economy would "turn on", meaning that food, room, items, etc. now cost money, and jobs now produced money. dwarves could now starve due to lack of money, or find new ways of being happy and satisfied by being rich
    bad UI and design made it a nightmare for the player, but it was a cool and immersive premise none the less
    anyway, I think that "the entire economy system radically changes eventually" would be a neat idea to explore in an RPG, and you could easily tie it into the story or themes of the game

  8. 2 months ago
    Anonymous

    >Are there any RPG/Strategy games that have *good* economies that don't fall apart (or at least don't fall apart until post-game)?
    Knights of the Chalice 2

  9. 2 months ago
    Anonymous

    Problem is games are never balanced for the kind of player who does everything. Games have to be completable by players who just do the "critical path" and nothing else.

    • 2 months ago
      Anonymous

      >Problem is games are never balanced for the kind of player who does everything
      Knights of the Chalice 2 is

    • 2 months ago
      Anonymous

      true, but also "everything" might actually be impossible to define
      if your game has enemies that drop money or sellable items and they spawn infinitely then your economy has no ceiling.
      designers can make guesses based on the average amount of enemies encountered, average amount of quests, etc. etc., but those guesses are doomed to fail as the game goes on

      • 2 months ago
        Anonymous

        Minmaxers will always go beyond the balance, and minmaxers like it that way.

        Better to balance it for non-autistic players.

        • 2 months ago
          Anonymous

          i think the autismos are already being ignored, the real problem are the casuals and journalists
          they draw the averages down so low that even average players break the economy by normal play
          that's why literally who RPGs often have better economies, because either they don't give a shit about casuals or their average player base is just much more competent

    • 2 months ago
      Anonymous

      Witcher 3 did this and it sucked, you got enough xp from the main quest to complete the main quest, so you rapidly ended up overleveled if you did any kind of side questing. At the other extreme, if it’s balanced for a completionist, then nothing is optional or a side quest.

      Probably best compromise I’ve seen, though they’re mediocre games, is how in Pillars of Eternity, completionist players at a high level are given an option to upscale content to match them, if they want to do so.

      • 2 months ago
        Anonymous

        POE also tried to make it so quests were the primary way to get experience and gold. in fact monster kills after a certain point gave you nothing and were a net-negative in resources
        ironically it was one of many reasons the game felt so soulless lol

      • 2 months ago
        Anonymous

        >Probably best compromise I’ve seen, though they’re mediocre games, is how in Pillars of Eternity, completionist players at a high level are given an option to upscale content to match them, if they want to do so.
        Pillars issue was completely self imposed by idiotic design. For some bizarre reason (I assume it was snobby devs looking down on RPG players obsession with big numbers) Pillars had linearly scaling xp requirements per level. In a sensible exponential system if you're having trouble advancing and don't want to turn down the difficulty you do sidecontent in the area you're in to earn a level or two, and whether you helped grandma pick apples back in tutorialville is of absolutely no consequence in the grand scheme of things. In an exponential system you can easily ensure completionists are only slightly ahead of bare minimalist throughout the whole game, but in a linear system you need level scaling because the completionist will have hit the cap halfway through while the bare minimalist still won't have reached it at the end of the game.

        • 2 months ago
          Anonymous

          Sawyer have peepee going to poopoo

        • 2 months ago
          Anonymous

          I'm playing Gothic 2 now, and they managed to allow decent challenges at higher stages of the game, even with a linear system.
          There are simply limited enemies, quests, and loot (outside of clear exploits like Barret selling infinite Raw Steel)
          Even if I've cleared about everything that I can, it just pushes me a decent amount above someone who cleared like 50% of stuff. Same with Gothic 1
          Also, some of the benefits that I have gained are somewhat of a waste to use now, because increasing my Strength by 1 point will cost more at higher levels, so I'd rather save the Strength boosting potions for later

    • 2 months ago
      Anonymous

      This, normalgays will just beeline through the main quest so they can check the game off on their list and devs make their games with those people in mind.

  10. 2 months ago
    Anonymous

    Tactics Ogre Reborn assuming you don't abuse the craft resell oversight

  11. 2 months ago
    Anonymous

    [...]

    You idiot, I was disparaging the fine tuned, perfectly balanced MMO economy.

    • 2 months ago
      Anonymous

      I know, that's why I called your post based and redpilled.
      A functional economy is SUPPOSED to generate surplus and lift every boat, an economy that totals to zero when you add up and substract all profits and costs is a stagnant one.

  12. 2 months ago
    Anonymous

    [...]

    The economy falling apart in the late game is part of the core fantasy of an rpg
    It symbolizes your progression and ascension past mortal concerns

    A balanced economy is a not a ~~*good economy*~~. There is always an ~~*invisible hand*~~, goyim cattle!

    >t. enlightened

    nuGanker

    • 2 months ago
      Anonymous

      I know dude it's like they don't even understand that the 1% becoming billionaires while everyone else gets poorer year on year is the new normal.
      If they only consulted the charts and graphics they'd realize the economy has never been better!
      Don't you just love Bidenomics? I'm voting for him again this year

      • 2 months ago
        Anonymous

        > I know dude it's like they don't even understand that the 1% becoming billionaires while everyone else gets poorer year on year is the new normal.
        This is anti-Semitic. Delete this

  13. 2 months ago
    Anonymous

    megaten has an infinite money sink in the compendium so it tends to stay relevent

  14. 2 months ago
    Anonymous

    >you're poor as shit early on before you become a supreme warrior-king conqueror
    no shit

    • 2 months ago
      Anonymous

      >nein anon, you do not understand. You are supposed to eat ze bugz, own nothing and be happy. Barely scraping by while ze money you earn fails to keep up with inflated prices ist how you know ze economy ist working properly, both in ze videogames und in real life

    • 2 months ago
      Anonymous

      >nein anon, you do not understand. You are supposed to eat ze bugz, own nothing and be happy. Barely scraping by while ze money you earn fails to keep up with inflated prices ist how you know ze economy ist working properly, both in ze videogames und in real life

      To be fair though, video games could afford to give more money sinks later on. Endless gear treadmills in shops is the most lazy way of going about this.

Your email address will not be published. Required fields are marked *