people aren't buying or playing appears to be the issue. Im assuming the billions of DLC items and cosmetic shit did not transfer over from 2. If the industry is going to keep relying on fricking cosmetic models to float their projects they're going to have to realise even the stupidest morons are not going to redump into the same $100 base game every year. Steam figured this crap out instantly with the steam market. They get to manifest a nice fat slice on top of every single transaction regardless, people get the illusion they own the pixels and are motivated to get more, the money never leaves steam once it enters, meanwhile people applaud because they're getting addicted to gambling on the chests which motivates them to play the game and spend more. Because they fostered this pseudo market their popular games like CS and DoTA2 are insane money generating machines. Valve can release ultra limited items made by the community and then generate millions on the transactions back and forth without ever appearing to be directly exploiting people.
moron publishers see LoL, Dota, CS, CoD etc think they can do the same thing with their far far smaller audiences. Asking $20+ day 1 for a single skin with no market environment, rugging half their products, running shit into the ground with technical issues and poorly baked updates.
not essentially true, whales tend to make up a hugely disproportional amount of revenue. Its about having as many dumb whales as possible in your game.
There really should be money-gated virtual rich people clubs built in-game if your in-game pay-to-win account value is high, clubs that provide your account complementary staples without having to grind just for being rich just like irl
I agree you can have a health playerbase with 2-10k people but this is just pathetic. How much of a moronic dev do you have to be to squander the popularity of Payday 2. The game peaked when the hotline miami crossover came out. They should have done 2 more "story" missions and wrapped up the story and immediately began dev stuff with payday 3 there instead of inflating the game with a billion DLC packs.
I think it was unironically me as a shitpost. It's funny how even journos are doing it now.
But yeah, this game is multiplayer and there's no excuse this time.
People are willing to forgive stuff like missing features, bugs, server problems, etc. They'll forgive a lot if they like the characters, setting, or the gameplay behind it, and stick with the game hoping they iron out those problems.
People rarely forgive extremely grating characters or blatantly unfun gameplay, though.
>having to listen to a worthless hag scream FRICK FRICK FRICK in your ear every mission with hideously uninspired objectives like standing in a circle for no reason
Frick swedish devs
>Payday 3 gets a relaunch later this year with a free DLC 'expansion', 95% of the problems addressed, and a 50% off sale on top of that >Everyone praises it like the second coming of christ
Ive only worked on small projects but the UI is one of the lower priority or last things that gets finished, you can usually generate a barebones functional UI an afternoon or use the console and that suffices for the entire development cycle. You also get quite tired towards the end, crunching on more important aspects of the project the UI often gets left until the last minute or gets coded by someone who generally works on other things.
What a wild way to kill such a successful franchise, Overwatch can never be successful again to teach these scumbags a lesson, this will allow companies to make a worse product than its predecessor and pull the rug going 'Well what choice do you have?!'
I hope you dont support devs making scheduled releases and cutting/rugging people of the old releases because that shit is pathetic from both the consumer (especially) and producer perspective. Only the most cucked Marvel type enjoyer would dream such an opinion.
There's literally no need to anyway, they dont give a fricking shit about the morons who buy their slop, they barely care about game sales, they only care about how many of those morons pump cash into their microtransactional schemes. The AAA gaming industry is built to suck money out of stupid whales and morons who can't resist paying literally $20 to ""own"" a model thats already in the game that they dont even see 99% of the time. Like showrunners publisher execs push profit above all else and they dont appear to care or like the content they create.
What i dont get is people keep complaining about games like Payday 3 when they've been enabling and supporting the shitty practices by gobbling it up year after year. The slop is only going to get lazier, shittier, closer to that line between minimal costs and maximum exploitation. Games like Palworld also keep showing the industry you can make the most heinously unoriginal asset flip nothing game in unreal and walk away with millions.
I can't imagine playing the trash beta for this and going on to think "yeah I think I will give them money for this"
I knew it would be a dumpster fire from the start
they didn't market that shit at all, and also generic fantasy first person games are a bit tiresome at this point. Absolutely nothing about that game is interesting or unique
then they acted shocked that nobody even noticed it came out. Really bizarre
is marketing really that important though? there are always wonders like mc that didn't have any kind of marketing at all.
Its at the very least a bit important.
If nobody knows anything about your game at all, how would they ever think of buying it? Especially with a generic name like that where you look at it and think it's yet another Chinese f2p on steam.
Yes, it's very important and it does work. The most important thin marketing does is make the public aware your product exists and is for sale. How else are you going to get any business? You're basically waiting for blind luck, a random person who also happens to be extremely convincing and influential to stumble upon your game randomly, and then broadcast it to hundreds or even thousands of people to start a chain reaction? That's just moronic. Buying ads on a few websites isn't expensive and essentially guarantees at least a few nibbles.
You might notice on a lot of larger project the advertising budget matches or exceeds the production budget. When you consider these projects go for years and cover the wages of hundreds of people it should be apparent just how critical advertising is for generating a return on investment. On top of that producers and publishers spend additional billions researching and developing more effective advertising methods, getting around legislation/negative consumer opinion, and generating positive reception perception through reviews and shilling.
Advertising sadly is the most important aspect of development for most publishers. It's extremely rare that something naturally snowballs into general awareness or notable success.
they didn't market that shit at all, and also generic fantasy first person games are a bit tiresome at this point. Absolutely nothing about that game is interesting or unique
then they acted shocked that nobody even noticed it came out. Really bizarre
the issue with going for the streamer market is that half of the viewers are third worlders who don't buy games, and another huge chunk don't give a flying shit about any stream that has #sponsored or #ad in the title from the get go
and pretty much every streamer that does those you can tell from watching that it was nothing more than a financial transaction for them, that's not gonna convince random viewer to buy a game
4 months ago
Anonymous
I think the only times I've seen streamers (indirectly) convince people to buy games are when they're having fun with their friends. Stuff like Lethal Company, Helldivers, etc. that has an element of social aspect to it that would give a little sense of FOMO. Other than that, I think the only time any fan of a streamer would purchase the product they're shilling would be if it directly supports them, like their merchandise.
4 months ago
Anonymous
even then, streamers have never been widely popular. even the titty ones. ask some random dude on the street who amourath is and he'll be like who?
but if you ask them who jenna jameson or asa akira is i bet you 90% will be able to recall who they are
>Puts $125 million in a single player game >Its decent
Consumers- Yeah but you told us single player games are dead... *Sticks out tongue*
Serves them right
Wait what the frick
HUH
how?
2 was an absolute nightmare launch and was plagued with controversy, but what the frick happened here?
I haven't been following it at all, what the frick did they do?
it's nuts that 80k people even bought it in the first place when there were so many red flags before it came out
same with tens of thousands who bought The Day Before when it was known to be a scam for years. It's like people just bought it because it had tags they like
Game doesn't have voice chat even though the previous game did. That's not ]one of those things where it has less content than the previous game but still improves some things and it will get more content as time goes on. It is factually feature incomplete. You don't just forget about a basic online gaming feature from over 25 years ago, they just didn't care and hit the release button.
This happened because of how they decided to release the first DLC pack
Payday 2 DLCs had: >Multiple masks >Multiple materials >Multiple patterns >Multiple paint schemes >(above was also unlocked by heist completion or achievements, not just handed to you) >Sometimes a new character >Character brings new decks or playstyles sometimes >At least one heist, usually two >At least one new weapon, usually two >A bunch of new attachments, often being retroactively usable on previous guns >(attachments were usually unlocked by heist / achievement completion) >New music tracks >Later on down the line also came with new skins, gloves and suits
Payday 3 had: >Separate DLC with the heist >Separate DLC with the weapons >Separate DLC with the weapon skins >Separate DLC with the masks and patterns >Separate DLC with the outfits and gloves >All individual purchases
It's like they wanted the game to die, especially after the frick up that was the launch, the subsequent data mining of shit people wanted being in the game files but not active (CrimeNet being a major one, and offline gameplay which would have helped with the servers fricking up their always online plan)
They also released the pre-order special mask, suit, gloves and skins within the first couple of months of the game releasing, which shat on any loyal players still trying to play who actually pre-ordered the game, kek
Yeah this wasn't manslaughter this was straight up murder
PD2 DLC was criticised for being a drip feed of content, you're just remembering it as better in hindsight now that the whole situation has somehow gotten even worse lmao.
Remember, they want to give you a little as possible and charge as much as possible.
Things will only ever get worse the longer people enable the industry to exploit them.
even then, streamers have never been widely popular. even the titty ones. ask some random dude on the street who amourath is and he'll be like who?
but if you ask them who jenna jameson or asa akira is i bet you 90% will be able to recall who they are
It's doesn't matter how relatively irrelevant they are, streamers and youtube personalities still have audiences in the 100,000s or more and they target the niche market that is more likely to engage with their products. They also tend to hit younger demographics which industries can find hard to target directly. Advertising is about exposure overall, you and I dont know who some twink streamer is but some 15 year old will and the product is for him.
>D2 DLC was criticised for being a drip feed of content
Maybe by you, but Payday 2 DLCs main (and only real) criticism was the fact that it was powercreep to hell and back
Every new DLC would make a previous weapon (often from other DLC packs) slightly redundant by virtue of having a weapon attachment that reloaded faster, or add +1 more concealment, or +5 more recoil / stability, or just had better sights or whatever
That was the biggest piece of shit part of the DLC
Well, other than the fact Overkill nearly ran itself into the ground twice and started shitting out obvious asset flips and reused assets from other heists, with just less "oomph" in them than the previous ones had
This became very obvious once the main group of devs abandoned Starbreeze / Overkill and formed 10Chambers, anyway
Payday 2 had regular content with heists that added a lot of shit, at least during its golden age - I don't give a frick or know about what happened to Payday 2 AFTER they broke their promise, almost went bankrupt and had to come crawling back after doing that whole "The End!" update so they could shit out more DLC to make cash selling gloves and suits and shitty skinjobs to the players again
Until then the game enjoyed a pretty great content drop keeping the game alive, they even added free shit like that crimespree and wave defence stuff which a bunch of free unlocks, which I never bothered playing but the thought still counted
Payday 2 and 3 are cursed games now though, you couldn't pay me to play them
I just hate thinking about how Payday 2 felt on release compared to Payday 3
Not that we need one, but that's a perfect example of how the industry has gone over the last decade, and what kind of state it is in now
>make game always online after your players object to it >make it LIVE SERVICE SLOP after your players object to it >Servers go down >balance is shit >game isn't worth the $$$ >players go back to the 2nd game which is in a good state >Surprised Pikachu.
I expected maybe couple thousands of players, not fricking hundreds wtf.
>if people aren't playing constantly
what even started this flavor of bullshit
Payday 2 has tens of thousands more players than 3. The game is an inarguable colossal failure.
payday is designed as a forever game.
payday is intended to play as coop game, payday 2 have alot more player consistently
I agree with that sentiment in general, I'm sick of seeing fricking steam charts littering the catalogue
but holy hell is Payday 3 a flop of epic proportions
>there isn't supposed to be a consistent and healthy play base for a live service game
I hope the devs rope.
drink bleach and have a nice day in the mouth, you dumb fricking sack of shit
KYS Swede
Games like this need a minimum of like 10k players to function properly
It's a game that is meant be played constantly.
people aren't buying or playing appears to be the issue. Im assuming the billions of DLC items and cosmetic shit did not transfer over from 2. If the industry is going to keep relying on fricking cosmetic models to float their projects they're going to have to realise even the stupidest morons are not going to redump into the same $100 base game every year. Steam figured this crap out instantly with the steam market. They get to manifest a nice fat slice on top of every single transaction regardless, people get the illusion they own the pixels and are motivated to get more, the money never leaves steam once it enters, meanwhile people applaud because they're getting addicted to gambling on the chests which motivates them to play the game and spend more. Because they fostered this pseudo market their popular games like CS and DoTA2 are insane money generating machines. Valve can release ultra limited items made by the community and then generate millions on the transactions back and forth without ever appearing to be directly exploiting people.
moron publishers see LoL, Dota, CS, CoD etc think they can do the same thing with their far far smaller audiences. Asking $20+ day 1 for a single skin with no market environment, rugging half their products, running shit into the ground with technical issues and poorly baked updates.
L4D2 and Payday 2 say hi
>if people aren't playing constantly
then yes your game is a fricking failure. fringe diehard gamers who autistically rack up 8000hrs don't count.
not essentially true, whales tend to make up a hugely disproportional amount of revenue. Its about having as many dumb whales as possible in your game.
There really should be money-gated virtual rich people clubs built in-game if your in-game pay-to-win account value is high, clubs that provide your account complementary staples without having to grind just for being rich just like irl
>money-gated virtual rich people clubs built in-game
Roblox has this, though obviously unofficially just because of how the platform works
I agree you can have a health playerbase with 2-10k people but this is just pathetic. How much of a moronic dev do you have to be to squander the popularity of Payday 2. The game peaked when the hotline miami crossover came out. They should have done 2 more "story" missions and wrapped up the story and immediately began dev stuff with payday 3 there instead of inflating the game with a billion DLC packs.
its a multiplayer game
if nobody is playing then it ceases to function
it's a multiplayer game
I think it was unironically me as a shitpost. It's funny how even journos are doing it now.
But yeah, this game is multiplayer and there's no excuse this time.
final nail in the coffin was putting a real furry in charge of the game lol
Most of us are playing on EGS.
>atleast 80k people bought the latest GAAS slop
Oh anon the latest GAAS [cancer buzzword I refuse to say] is Helldivers 2, sales have gotta be at least 5 million
OP’s mom.
People just forget about your product now if it isn't good at launch. The days of releasing crap and fixing it later are over.
And that's a good thing
People are willing to forgive stuff like missing features, bugs, server problems, etc. They'll forgive a lot if they like the characters, setting, or the gameplay behind it, and stick with the game hoping they iron out those problems.
People rarely forgive extremely grating characters or blatantly unfun gameplay, though.
>having to listen to a worthless hag scream FRICK FRICK FRICK in your ear every mission with hideously uninspired objectives like standing in a circle for no reason
Frick swedish devs
And that's good, I'm getting sick of that trend.
>Payday 3 gets a relaunch later this year with a free DLC 'expansion', 95% of the problems addressed, and a 50% off sale on top of that
>Everyone praises it like the second coming of christ
This is basically their last ditch effort, just hoping nobody is moronic enough to enable it.
>offline mode is a major feature that has to be added months after release and only in desperation
fricking despise modern gaming holy SHIT
>UI revamp
I'm afraid to ask what's wrong with it. How are modern devs fricking up UIs so much lately.
Ive only worked on small projects but the UI is one of the lower priority or last things that gets finished, you can usually generate a barebones functional UI an afternoon or use the console and that suffices for the entire development cycle. You also get quite tired towards the end, crunching on more important aspects of the project the UI often gets left until the last minute or gets coded by someone who generally works on other things.
>free DLC
>95% of the problems addressed
>50% off sale
lol
lmao
Quick QRD on Payday 3?
Its literally Payday 2, but worse (with less features) and people aren't playing it.
it's so fricking cathartic bros
They're playing the good one
Man developers should learn from Blizzard's treatment of Overwatch and shut down the previous game servers
What a wild way to kill such a successful franchise, Overwatch can never be successful again to teach these scumbags a lesson, this will allow companies to make a worse product than its predecessor and pull the rug going 'Well what choice do you have?!'
I hope you dont support devs making scheduled releases and cutting/rugging people of the old releases because that shit is pathetic from both the consumer (especially) and producer perspective. Only the most cucked Marvel type enjoyer would dream such an opinion.
There's literally no need to anyway, they dont give a fricking shit about the morons who buy their slop, they barely care about game sales, they only care about how many of those morons pump cash into their microtransactional schemes. The AAA gaming industry is built to suck money out of stupid whales and morons who can't resist paying literally $20 to ""own"" a model thats already in the game that they dont even see 99% of the time. Like showrunners publisher execs push profit above all else and they dont appear to care or like the content they create.
What i dont get is people keep complaining about games like Payday 3 when they've been enabling and supporting the shitty practices by gobbling it up year after year. The slop is only going to get lazier, shittier, closer to that line between minimal costs and maximum exploitation. Games like Palworld also keep showing the industry you can make the most heinously unoriginal asset flip nothing game in unreal and walk away with millions.
The Goyim are learning....Jewbros, how can we continue scamming them?
jesus I heard that game was a massive flop but I didn't know it was that bad
>still 300 people daily
Who are these "people"?
There are "people" out there who just refuse to play an older game if a newer one is out
It's usually more of a child's mindset
Might as well be a Gamepass game.
I can't imagine playing the trash beta for this and going on to think "yeah I think I will give them money for this"
I knew it would be a dumpster fire from the start
>tyronelaughingfortenthousandyears.png
>125 million dollar budget
>482 peak player count
Seriously I do not believe this game had ANY marketing. I don't recall a single ad for it, anywhere.
On purpose, they wanted it to fail so they can make nothing but live service for the rest of time
is marketing really that important though? there are always wonders like mc that didn't have any kind of marketing at all.
Its at the very least a bit important.
If nobody knows anything about your game at all, how would they ever think of buying it? Especially with a generic name like that where you look at it and think it's yet another Chinese f2p on steam.
Yes, it's very important and it does work. The most important thin marketing does is make the public aware your product exists and is for sale. How else are you going to get any business? You're basically waiting for blind luck, a random person who also happens to be extremely convincing and influential to stumble upon your game randomly, and then broadcast it to hundreds or even thousands of people to start a chain reaction? That's just moronic. Buying ads on a few websites isn't expensive and essentially guarantees at least a few nibbles.
You might notice on a lot of larger project the advertising budget matches or exceeds the production budget. When you consider these projects go for years and cover the wages of hundreds of people it should be apparent just how critical advertising is for generating a return on investment. On top of that producers and publishers spend additional billions researching and developing more effective advertising methods, getting around legislation/negative consumer opinion, and generating positive reception perception through reviews and shilling.
Advertising sadly is the most important aspect of development for most publishers. It's extremely rare that something naturally snowballs into general awareness or notable success.
wat da frick then stop wasting so much fookin money on irrelevant shit
it doesn't matter how good your game is if no one knows about it
Basic marketing is still important but if it's a good game people will just cover it for free for the most part.
they didn't market that shit at all, and also generic fantasy first person games are a bit tiresome at this point. Absolutely nothing about that game is interesting or unique
then they acted shocked that nobody even noticed it came out. Really bizarre
Their marketing team got finessed by sponsoring viewbotters lmao
that strategy almost never fricking works, I don't know why devs do it
streamers are not real life
influencers has never actually influenced anything other than tittystreaming. change my mind.
the issue with going for the streamer market is that half of the viewers are third worlders who don't buy games, and another huge chunk don't give a flying shit about any stream that has #sponsored or #ad in the title from the get go
and pretty much every streamer that does those you can tell from watching that it was nothing more than a financial transaction for them, that's not gonna convince random viewer to buy a game
I think the only times I've seen streamers (indirectly) convince people to buy games are when they're having fun with their friends. Stuff like Lethal Company, Helldivers, etc. that has an element of social aspect to it that would give a little sense of FOMO. Other than that, I think the only time any fan of a streamer would purchase the product they're shilling would be if it directly supports them, like their merchandise.
even then, streamers have never been widely popular. even the titty ones. ask some random dude on the street who amourath is and he'll be like who?
but if you ask them who jenna jameson or asa akira is i bet you 90% will be able to recall who they are
I don't know who any of those 3 are
The devs don't do anything. It's the MBAs in the marketing team that don't do their research and shotgun sponsorships.
You only see some of them starting to learn to only pay out with code usage because those show actual real returns.
>Puts $125 million in a single player game
>Its decent
Consumers- Yeah but you told us single player games are dead... *Sticks out tongue*
Serves them right
Literally an ESG game
Should redpill some people on
>they create these games like this to make money!
Wait what the frick
HUH
how?
2 was an absolute nightmare launch and was plagued with controversy, but what the frick happened here?
I haven't been following it at all, what the frick did they do?
it's nuts that 80k people even bought it in the first place when there were so many red flags before it came out
same with tens of thousands who bought The Day Before when it was known to be a scam for years. It's like people just bought it because it had tags they like
why does that keep happening
Imagine getting BTFO by GTFO
it pleases me greatly to see this
the real payday 2 devs went to 10chambers to make GTFO and Wolfpack
Wonder what Ronnie's up to
he spends his time moderating some e-thots stream on twitch, i think
kek anybody remember sarai from evolve forum? that gay was the worst butthole i've ever seen. and i've seen some nawsty crusty and unbleached ones
Game doesn't have voice chat even though the previous game did. That's not ]one of those things where it has less content than the previous game but still improves some things and it will get more content as time goes on. It is factually feature incomplete. You don't just forget about a basic online gaming feature from over 25 years ago, they just didn't care and hit the release button.
This happened because of how they decided to release the first DLC pack
Payday 2 DLCs had:
>Multiple masks
>Multiple materials
>Multiple patterns
>Multiple paint schemes
>(above was also unlocked by heist completion or achievements, not just handed to you)
>Sometimes a new character
>Character brings new decks or playstyles sometimes
>At least one heist, usually two
>At least one new weapon, usually two
>A bunch of new attachments, often being retroactively usable on previous guns
>(attachments were usually unlocked by heist / achievement completion)
>New music tracks
>Later on down the line also came with new skins, gloves and suits
Payday 3 had:
>Separate DLC with the heist
>Separate DLC with the weapons
>Separate DLC with the weapon skins
>Separate DLC with the masks and patterns
>Separate DLC with the outfits and gloves
>All individual purchases
It's like they wanted the game to die, especially after the frick up that was the launch, the subsequent data mining of shit people wanted being in the game files but not active (CrimeNet being a major one, and offline gameplay which would have helped with the servers fricking up their always online plan)
They also released the pre-order special mask, suit, gloves and skins within the first couple of months of the game releasing, which shat on any loyal players still trying to play who actually pre-ordered the game, kek
Yeah this wasn't manslaughter this was straight up murder
PD2 DLC was criticised for being a drip feed of content, you're just remembering it as better in hindsight now that the whole situation has somehow gotten even worse lmao.
Remember, they want to give you a little as possible and charge as much as possible.
Things will only ever get worse the longer people enable the industry to exploit them.
It's doesn't matter how relatively irrelevant they are, streamers and youtube personalities still have audiences in the 100,000s or more and they target the niche market that is more likely to engage with their products. They also tend to hit younger demographics which industries can find hard to target directly. Advertising is about exposure overall, you and I dont know who some twink streamer is but some 15 year old will and the product is for him.
>D2 DLC was criticised for being a drip feed of content
Maybe by you, but Payday 2 DLCs main (and only real) criticism was the fact that it was powercreep to hell and back
Every new DLC would make a previous weapon (often from other DLC packs) slightly redundant by virtue of having a weapon attachment that reloaded faster, or add +1 more concealment, or +5 more recoil / stability, or just had better sights or whatever
That was the biggest piece of shit part of the DLC
Well, other than the fact Overkill nearly ran itself into the ground twice and started shitting out obvious asset flips and reused assets from other heists, with just less "oomph" in them than the previous ones had
This became very obvious once the main group of devs abandoned Starbreeze / Overkill and formed 10Chambers, anyway
Payday 2 had regular content with heists that added a lot of shit, at least during its golden age - I don't give a frick or know about what happened to Payday 2 AFTER they broke their promise, almost went bankrupt and had to come crawling back after doing that whole "The End!" update so they could shit out more DLC to make cash selling gloves and suits and shitty skinjobs to the players again
Until then the game enjoyed a pretty great content drop keeping the game alive, they even added free shit like that crimespree and wave defence stuff which a bunch of free unlocks, which I never bothered playing but the thought still counted
Payday 2 and 3 are cursed games now though, you couldn't pay me to play them
I just hate thinking about how Payday 2 felt on release compared to Payday 3
Not that we need one, but that's a perfect example of how the industry has gone over the last decade, and what kind of state it is in now
>make game always online after your players object to it
>make it LIVE SERVICE SLOP after your players object to it
>Servers go down
>balance is shit
>game isn't worth the $$$
>players go back to the 2nd game which is in a good state
>Surprised Pikachu.
Should've released it as a beta.