Have you ever tried realism? And by realism I mean not simulation, but primarily social interaction and the fact that the game is not limited to one tone, that the situation swim from comedy to tragedy and back all the time.
Have you ever tried realism? And by realism I mean not simulation, but primarily social interaction and the fact that the game is not limited to one tone, that the situation swim from comedy to tragedy and back all the time.
What the FRICK are you smoking
It's a bot thread.
Have you ever gone so far to as accidentally the whole sentence?
You guys are just stupid. Give an effort.
Yeah, it's the only way to get real emotions out of the game. I'm often complimented for "being invested" or similar euphemisms by players but I'm not, really. I follow the logic and the feeling of the moment and that means embracing the instability of tone.
YES SAR FELLOW HUMIN WE ALLSO GIVE THE BIG EFFORT AND SUFFOLCATE IN CONGRATULATIONS
I guess? Sounds like every game I've ever run to me. Things happen, characters react.
Yeah. It's fun
I only treat settings as real, it's a curse. When we are in Forgotten Realms, it's a real place, all the people really live there. It's semi apocalyptic, there's monsters that roam this setting! there's parallel dimensions full of demons and shit, and cults that try to pry open the doors!
Players have to really enjoy their downtime, and manage their character's well being, because things are all manner of rough out there, and all it could take is a sequence of unlucky events to die.
I hate how thin-skinned modern people have become. A little discomfort and they are ready to hang themselves. Meanwhile, in reality, people who grew up in difficult conditions simply accepted it as the norm and lived an ordinary life with all its ups and downs.
Back in ye old days the feeble perished in childhood, nowadays they are artificially preserved until adulthood.
I'm convinced that self-pity is the most prevalent emotion among young people. it's almost impossible to find someone who doesn't consider themselves a victim in one way or another
>"america is a third-world country wearing a gucci belt"
>- college student who has never, not once, been deprived of electric light or needed to walk outside to get water
Fricking tard, animals feel plenty sorry for themselves. He's just wilfully ignoring the deer bashing its parasite-infested brains out on a rock.
I agree though, self pity is getting way more prevalent in humans. It's great that even people who haven't had base hardships recognise how much they've been fricked up.
For centuries of human history quality of life has improved with every generation. For the last 2-3 generations life prospects have dropped with each gen.
Nah.
More like the level of intelligence dropped. And I'm serious, such things as logic and self-control are skills that are passed from parents to children, so what is happening in the USA is an example of what will happen if you entrust the upbringing of your children to the state. Spoiler - nothing good, because the elites need not the smart, but the faithful.
yeah, people tend to treat D&D like a game of superheroes and they get bent when they can't tell their snowflake stories. it's crucial for a good DM to reign in reality
impartially. Sure they can hurl a sword across the room at a monster but it might not go far enough, or it might just give them a paper cut when it gets there, and yeah you can swing across the chandelier to get out of the bar fight but it might come out of the ceiling and you collapse to the floor and miss a turn while the patrons kick the shit out of you.
Pay for the damages and never come back to this town.
The most realistic thing a game can have is let dice rolls decide what happen.
The GM builds charts with possible outcomes, reads the "most likely" in the middle of the bell curve and the "most unlikely" in the edges. Then decide all consequences of any action through dice.
Dice is impartial, fair and unbiased. The story goes where would it go in reality: to random, meaningless places.
>Have you ever tried realism? And by realism I mean not simulation, but
"have you guys ever tried apple pie? and by apple pie, I mean beef jerky"
What you are describing is skillful gamemastering. Knowing stats, writing stories, making rulings, etc. These all pale in comparison to keeping the game flowing and remembering how it was done.
Yes. When we play, instead of rolling dice we hit each other with real swords.
>realism is a marvel movie
>realism is a marvel movie without superpowers
Yes. Here some examples.
?list=PLi2gRI89USamFDKR7UqtpsPoMVTslOf7Y
>muh youtube stories
lmao
>history
>rrreeee, I don't want to believe!!!
Ok schizophrenic.
No because reality is too absurd to be replicated in a game.