Have you paid for mobile games

I’ve paid like £30 on asphalt 9 (mainly be a I liked the last game and the current one).

Nothing Ever Happens Shirt $21.68

The Kind of Tired That Sleep Won’t Fix Shirt $21.68

Nothing Ever Happens Shirt $21.68

  1. 1 year ago
    Anonymous

    The most money ive spent on in app purchases is like £60 on this one comic called world's apocalypse online. The story is pretty nice and best girl Su Xue Er is hot not gonna lie.

    • 1 year ago
      Anonymous

      you paid 60 pounds to look at a girl with hypertelorism

      congrats anon

      • 1 year ago
        Anonymous

        She cute tho

    • 1 year ago
      Anonymous

      this shit looks like they just photoshopped traced eyes onto the characters

      • 12 months ago
        Anonymous

        > this shit looks like they just photoshopped traced eyes onto the characters
        They probably aren’t good at drawing eyes. Nevertheless she looks cute

  2. 1 year ago
    Anonymous

    I've spent well over 20 grand on various gachashit over the years

    • 1 year ago
      Anonymous

      Was it worth it.

      • 1 year ago
        Anonymous

        Hahaha...yeah sure...hahaha...no

    • 12 months ago
      Anonymous

      I've spent 50k

      The only way to prevent yourself from spending is to have a grindset that you can beat the game without having to spend on anything.

    • 12 months ago
      Anonymous

      Jesus I thought I was bad, makes me feel a bit better about my 1-2k

  3. 1 year ago
    Anonymous

    >im an addict ban it!!!
    by that logic sugar should be banned as first suspect to help beetus victims

    In general i pay 40-60€ for good gacha - i give them as much as i pay for regular games which i consider fair.

    • 1 year ago
      Anonymous

      Why defend something as worthless as anime jpegs (or sugar for that matter)? Mobile gaming would only improve if Google did its job and got rid of all the shoddy businessmen and scammers from the store.

      • 1 year ago
        Anonymous

        The weak-minded are meant to be paypig fodder for producers.

      • 1 year ago
        Anonymous

        > Mobile gaming would only improve if Google did its job and got rid of all the shoddy businessmen and scammers from the store.
        Mobile gaming would only “become better” if consumer habits changed and people started paying for games and apps upfront. No one is spending 60 dollars upfront on an app or game.
        Not to mention mobile gaming is very casual, most people don’t play mobile games for a story, all mobile games are infinite grinding to burn time.
        The closest thing to an aaa game on the platform is probably Genshin Impact as the budget for that game was high and even so that game is still an indefinite grinder with story cutscenes tacked on like all other mobile anime gatcha games.
        People time and time again don’t want large story driven games like uncharted and whatnot, they want games to burn time, and that limits the scope of what game developers offer to people on the store. The low processing power and ram some phones have also affect how good mobile games can get.
        Not to mention the low storage sizes on phones, they cannot handle 50-100gig aaa games. Most midrange phones come with 128gb of storage, lots of phones come with 64 gigs still.
        If Google and Apple forced this change it wouldn’t end well, and they would make a lot less money.

        • 1 year ago
          Anonymous

          Look at the front page of Google Play store and tell me what the consumer is even capable of finding there. Even if you do your research and look for a specific item, the search results still try to shill you a bunch of absolute garbage. If they just took out the trash, the good stuff would emerge from underneath it.
          >mobile gaming is very casual
          Nothing wrong with that. Still doesn't excuse poor quality shovelware and awful monetization. I played good casual games that were well worth the money.
          >large story driven aaa games
          Not my point at all. In fact all these attempts to create/port complex and demanding 3D action games with poorly implemented control schemes are stupid. Why make a 'mobile' game that's hardly playable without a high-performance gaming phone plus a gamepad, and maybe a TV screen for a good measure.
          You can keep it simple and lean, and still create a fantastic game that makes good use of touch controls. I've seen Steam games that I'd love to play on a phone but only some devs dare put up with mobile nonsense.

          • 1 year ago
            Anonymous

            > Not my point at all. In fact all these attempts to create/port complex and demanding 3D action games with poorly implemented control schemes are stupid.
            It is what the market wants, the top 3 mobile games that generate the most money are console /pc type aaa games.
            The first one is a sweaty league of legends clone.

            Second one is PUBG mobile. That can run on practically anything and has good graphics if you download the super had textures and max everything out. The matches are like 15 minutes too.
            And Genshin impact, the breath of the wild clone.

            Beautiful thing beautiful sells, it sells on consoles and it sellls on phones, we will see a lot more high quality mobile mobile games in the future that are trying to emulate these games success.
            Lol wild rift still isn’t as popular as mobile legends bang bang, but they might be in the future.
            Cod warzone, (not the grim cod mobile game) is getting ported to mobile and is in early access, it will sell well, definitely, cod warzone was fun as crap on my Xbox one.
            And there are many more genshin clones and high quality mobile anime games coming soon, like persona 5 royals, seven deadly sins grand cross and hitori no shirts the outcast.

            Why make a 'mobile' game that's hardly playable without a high-performance gaming phone
            Phones across the board are already powerful enough imo, most phones on the market, even the cheap 200-300 dollar ones are faster than a switch and can run above games well. They can run asphalt 9 well and that game holds up pretty well compared to games like forza 2 and motorsport on the Xbox one. Even with the smaller maps, it isn’t really a case of if they are powerful or not, it isn’t 2012 anymore, they don’t look like dsi games anymore.

            In the next 5 years phones will have even better processing power.
            >plus a gamepad, and maybe a TV screen for a good measure.
            Not needed, and honestly I find touch controls to be fine.

            • 1 year ago
              Anonymous

              > shirts
              Shita , and asphalt 9 holds well compared to forza motorsport 7. The trees in that game are 2d, and the maps look a lot worse.

              Personally I am very exited for the outcast game. The cinematography in it looks sick. I am a fan of the donghua.

              • 1 year ago
                Anonymous

                Also here is a comparison between grid Autosport (also released on android) and racing master.
                Graphics on mobile devices have gotten to a pretty nice place at the moment.

              • 1 year ago
                Anonymous

                And here is forza 7 on the Xbox one. Phones are capable of playing nice games. Just more limited in scope cause they can’t use 100+ gigs of storage.

              • 1 year ago
                Anonymous

                > You can keep it simple and lean, and still create a fantastic game that makes good use of touch controls
                Overall, I don’t think I think mobile games will go in that direction of simple indie slop that will stand out among the crowd like before with angry birds, flappy bird and Crosby road. The market for that stuff is flooded with copy paste generic stuff even the experimental indie games on mobile sorta suck. Developers are going to use the power new phones have have, and it is happening right now.

                Overall I just think it mobile gaming will just be casual ‘ aaa quality’ free to play infinite grind but with good graphics a story slapped on top and new content each few weeks with collabs.
                The genshin impact clones are getting quite popular, and as graphics get better and better on mobile more developers will start to get creative with how their games look.
                Like maybe there will be an uncharted mobile game by Sony where you unlock new characters with gatcha gambling and a port of halo infinite and destiny. Warframe is already getting ported to mobile.

              • 1 year ago
                Anonymous

                And here is forza 7 on the Xbox one. Phones are capable of playing nice games. Just more limited in scope cause they can’t use 100+ gigs of storage.

                yeah uh when you are making comparisons, it might be good to use NATIVE pictures and not highly compressed videos

              • 12 months ago
                Anonymous

                Here you go.

              • 12 months ago
                Anonymous

                The lighting and car models look way better, the textures have also improved. Grid Autosport was also ported on mobiles ages ago and has the same graphical presets as pc.

            • 1 year ago
              Anonymous

              On the contrary, I think these games are a passing trend and there are already signs of fatigue.
              >pic
              Those numbers don't look as impressive compared to mobile gaming market as a whole. I specifically wonder what the global breakdown of these figures would look like, considering how different East Asian and Southeast Asian gaming habits (or more appropriately - spending habits) are compared to the West.
              >indie slop
              >indie games on mobile sorta suck
              I'm going to give you the benefit of the doubt that this negative sentiment comes from either your personal preference for 'serious' games or genuine ignorance about indies rather than deliberate gachabrain corporate shilling, because of all studios, indies at least try to create wholesome games, put a fair price on them, and some of their titles are real gems. The slop comes from both sweatshops and high profile studios competing over who can squeeze more money out of this cursed platform with their asset flip grindfrick.

              • 1 year ago
                Anonymous

                > or genuine ignorance about indies rather than deliberate gachabrain corporate shilling, because of all studios, indies at least try to create wholesome games, put a fair price on them, and some of their titles are real gems.
                I’ve played them, it is either abstract 2d time wasters, or pic related.
                > indies at least try to create wholesome games
                You can consider all games “wholesome” in a way, I just don’t feel like lying when I say pic related isn’t fun. Looking at squares isn’t fun.

                I’m not really talking about the “premium” indie games. Just the average one on the Google Play store.

              • 1 year ago
                Anonymous

                Here is the revenue that gets generated from the top 10 countries.
                > On the contrary, I think these games are a passing trend and there are already signs of fatigue.
                Pubg has been up there since 2018, I don’t think that game is dying anytime soon.

              • 1 year ago
                Anonymous

                >I’ve played them.
                All of them? Every single one? The best ones, too?
                >average one on the Google Play store.
                I already said the store deliberately makes it hard to find good games. If the front page is how far you go to look for games, you'll find garbage. That's why it needs a cleanup.
                >Looking at squares isn’t fun
                One could say wasting time driving in circles isn't fun. Does one such subjective opinion invalidate the whole racing genre?

                Here is the revenue that gets generated from the top 10 countries.
                > On the contrary, I think these games are a passing trend and there are already signs of fatigue.
                Pubg has been up there since 2018, I don’t think that game is dying anytime soon.

                >pic
                Well, you can see how massive the market is and how the top 10 games from the other pic are a drop in the ocean. Other than that, it tells nothing about gaming habits specifically but you can be certain that high-end 3D games where half the screen is obscured by buttons (and your fingers) are a small part of the bigger picture.
                >I don’t think that game is dying anytime soon.
                But other games do die left and right, like Apex Legends for instance, or Battlefield Mobile that was cancelled before it was launched when the beta failed to do well - in Southeast Asia. Devs have no faith in this market and players soon won't have any either. Who wants to invest time and money only to see it go down the drain after a few months?

      • 1 year ago
        Anonymous

        Look at the front page of Google Play store and tell me what the consumer is even capable of finding there. Even if you do your research and look for a specific item, the search results still try to shill you a bunch of absolute garbage. If they just took out the trash, the good stuff would emerge from underneath it.
        >mobile gaming is very casual
        Nothing wrong with that. Still doesn't excuse poor quality shovelware and awful monetization. I played good casual games that were well worth the money.
        >large story driven aaa games
        Not my point at all. In fact all these attempts to create/port complex and demanding 3D action games with poorly implemented control schemes are stupid. Why make a 'mobile' game that's hardly playable without a high-performance gaming phone plus a gamepad, and maybe a TV screen for a good measure.
        You can keep it simple and lean, and still create a fantastic game that makes good use of touch controls. I've seen Steam games that I'd love to play on a phone but only some devs dare put up with mobile nonsense.

        >if Google did its job
        Lol. That's very noble of you and I agree with the sentiment, but these games with cancerous microtransactions make google a boatload of money from their cut of the sales
        >let's say no to free money
        Yeah and next Google's gonna get rid of all their shitty ads.

    • 1 year ago
      Anonymous

      Unironcially sugar should be banned, as well as alcohol and many other things, or at the very least more heavily regulated. Laws should be used to protect people from themselves and each other. People are stupid, yes including me and even (You).

  4. 1 year ago
    Anonymous

    In total I have spent 1,646.89 EUR since 2016. Equally spent in Hearthstone and Legends Of Runeterra. I love card games.

  5. 1 year ago
    Anonymous

    i do a chore for my brother once a month and buy the monthly pass in punishing gray raven with that money. that game is so f2p friendly that I wanted to support it, but I'd feel bad if I used my own money for that. doing it this way makes it feel like my brother is just buying me the pass. aside from that I've bought some games like swords and sandals redux and geometry dash, cost a few bucks but it was a one time purchase.

  6. 1 year ago
    Anonymous

    easily at least a grand on f/go
    probably as much on dokkan
    haven't played f/go in 2 years
    haven't played dokkan in about as many

  7. 1 year ago
    Anonymous

    i spent $11 on limbus company and $15 on buying a "starter account" for granblue fantasy

  8. 1 year ago
    Anonymous

    I subscribe to only 1 game since I like the content and support the devs, but if you ever spent any money --much less a video game-- to the point of bankrupting yourself, that's an entirely (you) problem.

  9. 1 year ago
    Anonymous

    >the process of watching the animation of the box opening and seeing the loot inside
    >getting that rush when i get something rare
    >i would justify it in my own mind and do it every paycheck
    >granted i also had a new family i was supporting,
    >a wife and 2 small children
    Smells like shit.

  10. 1 year ago
    Anonymous

    It doesn't really count as gaming, but I've spent thousands of pounds simping for girls on Hypixel. It's really bad, I know, but the rush I get hearing how shocked and excited they are is something else, especially for someone who doesn't ever talk to girls in real life. I've stopped playing Minecraft all together, but every time I went back on I would fall into the trap again.

  11. 1 year ago
    Anonymous

    Most I've spent was probably the equivalent of 40 yen in USD on Kamen Rider City Wars.
    anyone happen to know good place to get some game apps free, wanna grab a chunk of the Flipline games.

  12. 1 year ago
    Anonymous

    ill spend up to $60 in a game, thats how much i would pay to buy it if it were for sale.

  13. 1 year ago
    Anonymous

    I spent about $40k on gacha games
    Pic related

    • 1 year ago
      Anonymous

      bad and I would have spent that money making a game instead

      I set a hard limit of 40-60$ as I would never pay more than that for any other game. And its only for monthly passes since anything else is just very inefficient.

      good

    • 1 year ago
      Anonymous

      And not a single good gacha in the entire list minus Punishing. Oof

  14. 1 year ago
    Anonymous

    I set a hard limit of 40-60$ as I would never pay more than that for any other game. And its only for monthly passes since anything else is just very inefficient.

    • 1 year ago
      Anonymous

      Mobile games usually have this pay what you want kinda concept going, and while people that can't handle their money well can get fricked by it (though they will be fricked everywhere really), it's a good opportunity to support things you like with as much as you feel comfortable with. Some people have more money, some less, and that's fine.

      Most gacha offer a lot more for little money and gradually give you less making it work very well like this. Low spenders still get quite a bit, and in a way it also discourages overspending, unless you have a general issue with money/gambling. Though in times of pity, the latter should hardly matter, as you always know how much the worst case costs. If you are not ready for that, and still start spending, you have general issues when it comes to money and should get yourself help. Gacha are an obvious signal for that if they go wrong.

      A nice idea I had at first as well. But eventually I realized that these games can quickly take dimensions surpassing your usual retail game, and it's better to go with hour play time per dollar or similar things. Also, perhaps that's just me, but I prefer paying money for things I enjoy, rather than for games I end up dropping halfway through. Most modern games are honestly too expensive and usually not worth it. With gacha I can pay as much as I feel like AFTER I had my fun.

      As for how much I spent? No idea. I do not keep track. I know it's in my budget, and I know I didn't spend more than I think I got out of the game at the very point I spent money. I do not like investing into the future of these games, due to their nature of being able to eos, and while I enjoyed it before, I may also stop doing so.
      The by far biggest advantage of pay when and what you want, and why I hate initial offers like what for example the octopath gacha had. Like 72 hours since starting, 50 bucks. If I want to immediately spend 50 bucks, I don't play a fricking gacha.

      • 12 months ago
        Anonymous

        'Pay what you want' sounds good on paper but falls apart in practice. The model breeds whales who will pay for anything, freetards who don't mind grindy 'gameplay', and devs who put less and less effort into their games because everyone involved somehow finds the crappiness acceptable as long as it's free.
        I think if every f2p game required the player to pay as little as a dollar before he even gets to play, the number of problems with the model would decrease drastically. Players would get pickier, devs would get more competitive, and cheapskates would go extinct.

        • 12 months ago
          Anonymous

          $1 usually gives you access to *super rare* equipment and items, as well as opening the doors to what could be if you spent a few more dollars here and there

  15. 12 months ago
    Anonymous

    my general rule is ill buy the game if its a port of another game i like, like war of the lions. but if im buying a premium version of a game, i weigh it by how many hours spent playing. if i got 120+ hours in a game, thats worth the price of a full "real" game, so the 12 bucks or so doesnt feel bad

    • 12 months ago
      Anonymous

      10 cents per hour is your top offer? Yeah, that sounds consistent with mobile gamers' spending habits overall. They either put thousands into gacha, or treat spending more than 4 dollars on a paid game like a major investment. Meanwhile, PC and console gamers have no issue parting with sixty bucks in exchange for twenty hours of quality gameplay. I wonder how mobile games got into their sorry state of today.

  16. 12 months ago
    Anonymous

    $20 on x dive

  17. 12 months ago
    Anonymous

    Paid like $15 for a guaranteed gacha in fgo for one time. Got results so bad that I stopped doing iap for mobile games

  18. 12 months ago
    Anonymous

    I paid for Planescape Torment and full version of Exiled Kingdoms and Occidental Heroes and a few other games.
    I will absolutely not buy any coins/crystals/any other shit that's designed to keep siphoning money from me.

  19. 12 months ago
    Anonymous

    I don't understand the appeal gacha games have for so many people.
    When i see a game with 3-5 stars at cards i immediately consider it a complete garbage. I understood that after playing fire emblem heroes for 1 week.

    Maybe being a medium class person in a third world country make me value my money. The most i paid for games should be something like 4 dolars at clash royale.

    Now i just support games that are REALLY free, like buriedbornes.

    • 12 months ago
      Anonymous

      First you have the freetards, who don't care that the collection of 20+ games on their phones have zero gameplay. As long as they get to unlock everything after 5000 hours of grinding, they feel like chads for not having to pay a single cent, even though they could've spent that time and diligence earning money to buy real games.
      On the other side of the spectrum, you have the salary men, who can't spare much time on hobbies, but can drop some coin every so often. Gacha allow them to feel they achieve something while not having them do much. It's like a doll house to continuously beautify, and to admire what you already have.
      Both enjoy the long term attachment - they log in regularly and the game greets them warmly, it shows off what they unlocked, gives out gifts, and invites to do more.

  20. 12 months ago
    Anonymous

    I've spent about 5-6k on Dokkan.

    That being said, I've never put myself in a position where I'd be fricked over financially.

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