Have you played the game of the year yet, Ganker?
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Have you played the game of the year yet, Ganker?
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Tip Your Landlord Shirt $21.68 |
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Of course it's a hood classic
i didn't even play original srb kart
original srb2 kart was pretty good, ring racers is a different vibe but it's dope as frick, you feel like the king of fricking speed
Mono butt or belly on my face plz
it's based but where the frick is vector
they're gonna add him in eventually apparently, as well as gamma and omega
the first game was better
this, why the frick do they have espio, charmy, mighty, plus heavy and bomb, in addition to a fricking badnik from chaotix, but no vector?
Captcha: 8DAYS
yeah i played penny's big breakaway
It was pretty fun at first but the levels are too big. Seems like the type of game rhat would benefit from player made levels
No and ever since I downloaded the recent patch for P-06 it blue screens my PC so I haven't played any fangames for a while
If a doom engine game manages to bluescreen your PC there's probably something else wrong besides the game
how do you activate this tornado shit? and how do they keep doing these instant turns in the time trials?
If you're in a boost state (sneaker panels, sneaker items, basically anything that grants speed) you can tap drift to take turns really tight and get a small speed boost after at the expense of not getting a full drift boost.
Wow that's good to know
Yeah if only the tutorial told you about it
Frick dude you're a lifesaver, I finally unlocked Vectorman thanks to this info.
Speaking of, man this roster is based as frick.
i like tumble
Same I like all the mechanics pre nerf
oh i have, planning to grind chao keys for the extra cups i'm missing, so next time i get on, i don't need to worry about super emeralds, and focus on getting the maps.
i'm just in the process of making custom characters.
just finished one as a matter of fact.
no i will not share
Steam Deck install blows. have to paste code everytime. slow as frick gay intro. action button doesnt exist so I cant even play. cant even delete because I have no idea where the 800mb of files went
I installed by adding the installer to steam as a non game, then added the exe as a non game. Works no problemo for me. Try it that way, the flatpak is wonky for some reason
is it supposed to look like rainbow vomit or is my screen glitching out
The sand is supposed to have a rainbow effect, yeah. Try setting your resolution to something different; apparently ENGINE LIMITATIONS means that the game can't actually run at anything higher than 1920x1200 so there's some weird scaling bullshit if you set it to something higher.
yeah it's meant to be glistening rainbow type stuff
also
>auto roulette on
>hardware mode has better perspective, but is missing the cool palette shading and a bunch of other little visual effects
>software rendering looks better in almost every way but the perspective is completely fricked up so the floor is hard to look at in a game where looking at the floor is one of the most important parts
I know this is probably a really hard problem to solve in the Doom Engine, but God Damn if it isn't frustrating.
The least they could have done is fix this shit.
It's fixed if you use Hardware mode, but that breaks a lot of the other visual effects.
Yeah, no shit, but with them developing with software rendering in mind you'd think they would implement some fixes for its most egregious issues.
this is the fugliest least fun kart racer I have ever played
back to GENSOU Skydrift I go
>Download it again because I heard the latest patch fixed everything
>it still feels like shit to play, have zero fun
this game will never be good because they can tone down the rubberbanding, the obnoxious visual effects, the toombling... but at the end of the day the game is just genuinely unfun to play
they would have to redo all the handling, physics, and every single track and item for it to be an enjoyable experience
and why does it get stuck on dev screens whenever I start? just open to the fricking menu I dont care who made it
you sound like a scrub
imagine being this much of a casual, and at a fricking kart game
git good
I see the discordshills are out in full force
fix your game kartkucks
>people that disagree with me? must be shills!
devs are still gays for not finishing the characters and you're still a moron
>t-there are no shills!
this game gets constant praise and good reviews and threads
and yet literally nobody is playing this shit, it's dead as frick
curious
>discordshills
>implying the counterforce of shitting on DRRR nonstop in every one of these threads is any different
lol lmao
Why yes, I've played Balatro already
i'm convinced this is a discord shill campaign
okay /vm/schizo
rent fricking free
>implying it isn't true
its a shit game. the first one wasnt very good either and didnt have cpu racers
why would anyone advertise on this site
the only people ever looking to shill shit here are insane
You would be surprised, anon
>i'm convinced this is a discord shill campaign
>shill
The opposite. The /vm/gays hate this game. You don't need to look far in their generals archive to see they actively hate this game.
They even have a discord lol: kartinvidya.me
devs are known to actively post on Ganker btw
>check current thread
>civil discussion interlaced with webms of shit like
...
i couldnt figure out how to do tricks the right way in the tutorial
>Gear 2 is too fricking slow
>Gear 3 is, at times, absolutely unplayable because going too fast breaks some maps (frick you Yellow springs)
same as it ever was, no one ever tests for hard speed/gear 3 when making maps.
gear 2 used to be faster in 2.0 and 2.1
they didn't change anything about gear 2 in 2.2
Man these super emerald stages are some primo bullshit.
It took me over 30 fricking tries to get the lightning cup one and that was just in practice mode. I still have to do it for real after a cup. Even with it taking less hits after continuing I don't think that even helps. The problem is that the courses are insane and there's no way to even begin to know what's coming up until you fail first.
All you get for them is a follower, so it's not that big of a deal
You also unlock cups for each one, a difficulty mode for getting them all, and a character is locked behind a challenge you can only do on that difficulty mode.
Keys help, but even then I do want to actually complete the game.
>You also unlock cups for each one,
if you get the first 7 emeralds on the super emerald cups it still counts
Lol that's funny. It's too late for me now, but that's good to know.
The cups aren't tied to Emeralds anymore, they now just unlock progressively after the Egg Cup. You still need them all for GP Master, but Mecha Sonic isn't tied to Master difficulty anymore, you just need to do it on Vicious/Hard.
...
>not getting the frick out of the way when anyone with invuln is near you
skill issue
he was, the game just decided to keep him in place for a second so he could get hit
heeyyy get back to working on the game
The hitstop in this game really is some bullshit, it should be reserved for things that actually damage you
He literally got punished for being first to a shortcut
>He literally got punished for being first to a shortcut
he would have been caught up to and knocked out of the way even without the hitstop; taking the same path as the invuln player is literally never a good idea
So let that interaction occur naturally instead of enforcing it artificially.
It wasn't "enforced", it just looked goofy because you got bonked during hitstop instead of the 0.01 seconds it would have taken for them to catch up and hit you anyways.
They were right next to eachother and invuln players have a way higher speed naturally. He was going to get hit either way and there was absolutely not enough time to move out of the way once he committed to taking the same line.
You're focusing too much on the specific example, he still would have gotten hitstopped and fricked over if he had a full rocket sneaker when reaching the tripwire, and in that circumstance, without hitstop, he could have gotten away.
Getting punished during a period where the game literally takes control away from you will never be an enjoyable experience, and no amount of cope will change this.
>if he had a full rocket sneaker when reaching the tripwire
If he had, he would have been able to hit the tripwire far sooner by boosting twice and the hitstop would have ended before they caught up. The only reason the hitstop looks so dire in that clip is because it's extended by the impact from being hit by the invuln player; he didn't have the speed to actually escape them, so he got hit.
He didn't have the speed to actually escape because the moronic devs decided you need to stand there with your dick out for a few frames whenever you touch almost anything.
>They were right next to eachother and invuln players have a way higher speed naturally.
the boost totally gave him enough speed to have some wiggle room, you act as if its 100% impossible for him to get out of that without getting bonked and that the hitstun has 0 fault in this, there was a turn coming up too so unless the invicible player is willing to frick up the drift and fly off the map he probably wouldn't of actively tried to hit him anyway
Assuming there was no moronic hitstun he would of had enough speed to keep the lead for a few seconds, more then enough time to move out of the way but instead he isn't even given a chance because the game literally just grabs his ass and presents it to the dude behind him
Why should i play this instead of 'kart?
if you like the more technical, complicated systems of DRRR, you should play it
if you're looking for something closer to a simple party game than you should stick with kart
>more technical, complicated systems of DRRR,
the mechanics suck and have wonky controls. the visuals dont help
>the mechanics suck and have wonky controls
disagree
>the visuals dont help
they look nice, if you're having trouble try either turning on legacy GL or the reduced VFX
>devshill
i am literally not the dev, the visuals look great outside of the fricked perspective on software and hardware breaking some effects
is this still on the doom engine?
Heavily modified, but yes.
is this a replacement for srb2k?
A sequel, but expect SRB2 Kart's servers to be less populated than before
yes
The devs are gonna try to push for it but you probably have some years before it's even worth porting all the shit that is available in srb2k in DRRR.
anyone hosting a server
I wanna play with you bros
Yes.
Post custom characters
link?
here you go anon
https://files.catbox.moe/epvftz.wad
I saw these in a previous thread and i still need them desperately
It's a collaboration pack done between several artists: monitor, bendy, and hattyboyo (SRB2 dev artist)
https://mb.srb2.org/addons/kibitos-dump-of-kart-characters.3673/
https://twitter.com/Bendedede
>Brad Fang
Frick yeah.
>Fang
God damn that is great
not done yet...most likely will be posted on the SRB2 message boards
I'll definitely be keeping an eye out for it when a section for DRRR addons is up
How do you set up the Pallete for the color changing elements and then keeping the rest static?
You have to use the green range in the game's palette and that will be what gets recolored in-game. At least that's how it works in Doom and SRB2K, I don't mod DRRR
You can also change the used colors if your character has to use those greens as a non-recolorable part, it's called the "startcolor" I believe.
Oh that's cool and honestly unexpected, an actually useful feature
Is this in progress or complete? I want these real bad
I played through the tutorial, and tried a few races. It seems like they wanted to make a platformer or something to me. It's too autistic for me, I didn't really find it fun, theres too much technical shit to worry about
I'm still in the tutorial
do srbkart mods/racers work on DRRR? Probably a stupid fricking question. I havent played since 1.5 and I miss all the dumb characters I downloaded.
Characters have a few extra sprites and a redesigned kart, while maps have a bunch of extra mechanics and a reworked waypoint system
ok thank you for the replies.
No. DRRR sprites are bigger anyways, it'd look weird.
People have already forward-ported Kiryu and Miku from SRB2K. But like
said, the extra sprites are a death sprite when you DNF (seems to be optional since the spectacle is your kart exploding) and the side glances (which also seem optional, since your rivals and other players will show an eye-glinmer effect as cue to you that theyre looking backwards)
>when you DNF
Or get crushed, or take a tumble at -20 rings
>side glances
Aren't those basically the same sprites as drifting?
>Aren't those basically the same sprites as drifting?
Some characters have different facial expressions when glancing. Arle makes a worried expression for instance.
there's another set of sprites used for pressing "look back" when there's someone behind you
I cant play it because every server tells me my system time is wrong and crashes the game.
Exhibit A as to why autism needs to be regulated
Yes. I've been doing a GP here and there. It's not bad and getting better with patches, but the design still has kinks to work out.
as an autistic frick who has a bajillion hours in srb2 kart this looks like fricking shit by comparison
>le forced tutorial
git gud
I can get sub 2 minutes soloing most maps and frequently place in the top 3 on public servers.
Just for that comment I will be staying on SRB2 kart and will not be playing your shitty forced sequel.
Frick off gay.
>Just for that comment I will be staying on SRB2 kart and will not be playing your shitty forced sequel.
okay have fun homosexual
I will, the first one has provided me with infinite entertainment and will continue to do so.
I know a bunch of front runners who are shitting all over this game. Pretty hilarious that the devs told everyone to just put up with the tutorials and started banning people on their discord for sharing the tutorial unlocking file. Didn't take them long to backpedal on it.
Drive backwards at the start into a corridor, you’ll enter a race and you can learn that way
Whoever decided to include this part at the end of this special stage needs to be lobotomized
You have to ride the edge and nearly fall off before getting to that point. I agree.
>spend entire GP getting to the special stage
>die over and over trying to learn how to wall ride it without falling
>finally destroy the UFO and get the emerald
>on the way out die to a hazard you literally can't avoid unless you already knew it was there and prepared in advance
>have to redo the entire GP
Seriously, why even add in a bullshit beginner's trap like this? Do they just want epic funny reactions in discord so they can feel smug satisfaction over owning the noobs?
>Do they just want epic funny reactions in discord so they can feel smug satisfaction over owning the noobs?
The rest of the game's design didn't clue you in?
If you already have the emerald you don't need to rush the stage. It's a stupid thing to include but it's also on you a bit for charging ahead.
I dunno, I kinda don't mind this 90s-as-frick game design, I know why most games moved away from it and found a happy medium but with so much slop on the market a bunch of autists making the best Saturn game ever rules.
On my first playthrough I rode down the middle of the platform, holding the brakes the entire time so I don't fall off, only to realize that the middle is actually the exact opposite place I should driving. Even with the brakes held there's no time to correct yourself with how steep the slope is.
Oh I understand how to do it, and I've managed to get it semi-consistently through practice, but why even bother adding this part? As a troll? It feels genuienly mean-spirited
yes the devs been trolling this whole time with the rivals now that
>It feels genuienly mean-spirited
The tutorial skip race used to be against much harder more rubberbandy bots and you had to do it on your first try, as Eggman only. They are genuinely mean-spirited.
It's a steep slope, and wobbly offroad that you have no handling on, not even the brake that holds you in place will help at that point if you aren't lined up.
Yeah don't get me wrong I agree the stage is BS, but it's definitely worth slowing down when you get the emerald, because you're no longer working against the clock. It won't be a cure-all but it does help a bit.
In general I think it's really easy to frick up your mental because you need to do well on a GP in the first place, and then you have to break the catcher, and then also catch the emerald and reach the end of the stage, it's a lot of things at once and I think inherently it just puts people into a bad headspace.
I think the devs said they're going to be adding a manual soon that hopefully at least gives people a better idea of what to expect, but again, that's not gonna really be a cure-all, it's just mildly smoothing the biggest friction point the game has right now.
It's a Super Emerald stage, so of course it's going to be less lenient than a Chaos Emerald stage. The end of "Towers" in the Super Cup is also easy to frick up.
There's a difference between "less lenient" and "quarter muncher".
Super emerald 1 is harder than the earlier stages but very fun to do and perfectly fair the entire way through.
Trying to pull a Gotcha! on the player and steal their lives is just unnecessary. None of the other special stages put a bullshit trap right before the end like this, not even super emerald 7. The stage is hard enough without it.
I can accept a stiff challenge, I actually like the other super emerald stages, and I even like this one up until the last part
I can't explain it but something about the ending just feels like a joke at the expense of the player
>requires precision but the off-road makes your controls finicky
>comes at the end of an already quite challenging section
>literally impossible to see coming your first time because of the way the stage is arranged
Ultimately it's just another part you have to learn with practice, but it still rubs me the wrong way
yeah but i dont really feel like i know what im doing and i kind of suck ass, also how do you check your characters stats?
>also how do you check your characters stats?
drift when selecting a character
their stats also correspond to their placement on the grid (speed is right, accel is left, handling is up, weight is down)
was this ever told to you? or am i just moronic and did i miss this? i only really noticed when i started swapping characters around and noticed how hard it was to drift and shit with some of them.
nope! you kinda need to either somehow intuit it yourself, or play srb2k where they actually have the X and Y axis on the grid labelled
that's fricking stupid.
>was this ever told to you?
There's a little "info" prompt on the selection screen
"(s8-w2)" doesn't really tell you much unless you're familiar with SRB2Kart's stats already
The tutorial also spends much more time explaining the new mechanics of DRRR while being very brief with the arguably more important mechanics that were already in srb2k. Feels like to some extent the devs forgot there'd be actual new players and expected everyone to just be a returning player who knows the drill.
It was alluded to in the UI of srb2kart but not explicitly explained anywhere. The small blue and big red flames in the corners are also supposed to tell you that weight+accel has better drift boosts.
For some reason in DRRR despite having more screen space to work with they put forth less effort in making these facts obvious.
So it looks like the game will just continue to get occasional updates and tweaks as time goes by. Which is nice, I'll admit.
The question is: What do (You) want?
>Hopes?
>Fears?
>Expectations?
>NEVER EVER?
>Hopes
They find a way to retune the physics without completely breaking the tracks. I understand wanting slopes to mean a lot in a Sonic racing game but gravity feels higher on slopes than in the air itself. Kinda fricked.
Slightly smarter bots.
Good mod support.
>Fears
An extra "true real" final difficulty that re-enables all the first version's bullshit on top of whatever new highest-difficulty BS they cook up.
Another new mechanic.
>Expectations
At least one pack of community levels gone over by official mappers and "promoted" to being in the base game.
>NEVER EVER
Significant Tumble reworks. I'm not 100% certain it should completely go anymore, it's not ass cancer if you really stay ahead, but most of the items that inflict it are still too gung-ho with it.
I know that a story mode is coming, so I just hope that KK isn't going to develop it in silence for 5 years again. Split it up into chapters like Deltarune.
I wish that they'd add this dude from SA1 for the hell of it. Did anyone ever make a mod of him?
Isn't that the Sonic 2 robot with a new screen for its eyes?
Yeah it is
>hopes
More characters that are actually part of the "base game" instead of just mod additions (so you won't have to be without them in any scenario).
Give me Ristar, at least one Sonic racing game ought to have him
I've been sitting on unlocks until I've chewed through a decent chunk of grand prix, do all the ??? gaps in challenge descriptions fill in once you've seen the things required for their condition (track, racer, etc.) or do I have to do a bunch of shit blind and it'll only fill in once the challenge is done? God I hope it's not that, but I can't put anything past these frickers for sure.
Also where Blaze
The ??? portions do get proper names when you unlock/see them in-game.
Silver medal for Blizzard Peaks
Thank christ, they have some sense.
god bless
I'd like to race my tongue around rouge's ring
*Stops by the bar, gets boozed up to Hell and back and gets back into the race.*
"I don't needs no *hiccup* driversh's licorice."
how do you even git guud in this game every lobby I join i'm just getting raped like a newborn in the african plains
You know the concept of "win harder" games where you start with some advantage and use that to stay ahead and get a more solid advantage?
This is a "lose harder" game where you start insanely vulnerable and if you make one frick-up you will never see first place on your screen again.
The way to learn is to know the tracks well in singleplayer and that's kind of it.
First, don't join 12/16 player lobbies to start. The game is designed around 8p and it shows because like half of the mechanics are almost perfectly tuned for 8p but explode in a burning fireball on anything higher.
Second, learn where your speed comes from Character stats generally boil down to "do you get more speed more consistently from drifting or ringboosting, and what kind of drifting/ringboosting works best". Bottom left smokes miniturbos from quick drifts, bottom right gets huge boosts from burning as many rings as possible and doing huge drifts, top left wants you to constantly feather out your rings for small bursts, and top right has good handling that just wants you to drive well in general to stay consistent. (might be mixing up top left/right, there) Everything in the middle is hybrids.
Second, never use autoroulette. The roulette is grouped into specific item pools based on your personal distance from 1st place, NOT position. The pools are ALWAYS fixed and ALWAYS start at the same point; the only random element is the speed. This means if you have a general feel for what item pool you'll get, you can listen to the "ding" noises to always judge what item you'll choose without looking. A handy rule is that if you press the confirm button just after 5 "dings" on ringboxes it'll always give you a jackpot.
Speaking of Jackpots, anything that gives you rings above the 20 cap automatically uses them, so don't worry about manually holding down the button.
Also, the tutorial never tells you this, but you can tap Drift during a boost (sneaker panels, sneaker items, invuln, etc) to "sliptide", which makes you take turns comically sharp and give you a boost based on how far you turned.
Oh, also, regarding items:
The Garden Top is a noob trap. It's busted as frick if you're good with it and legitimately the WORST ITEM IN THE GAME if you're not. Go into Match Race and set the item pool to be nothing but the top so you can practice with it; generally speaking, you get way more speed from hitting walls with it than stopping to turn, so it gets the most use in levels with walled off turns. You can also bypass offroad with it, and it causes more tumble than almost anything else in the game when you hit someone at high speeds. You can also get a speedboost with it if you launch it backwards.
Bubble Shield is legitimately fricking busted on any map with even the smallest jump. You can use it to bhop across the entire course by fastfalling until you hit first place, at which point it breaks after one bounce. Holding it to make it expand will parry every other item and the game and hit other racers out of the way, and it leaves one of the most annoying, hard to see traps in the game if you hold the item button long enough to sacrifice it; if you hold forwards you can also launch the trap ahead of you, and holding back will launch it backwards and give you the same speed boost as launching the Garden Top backwards. It'll also passively prevent collisions with other racers from costing you rings or bumping you while you have it.
Invincibility gives you a second or two of bonus duration if you directly collide with another racer, so don't worry about hitstop causing you to waste it.
Speaking of hitstop, it serves a mechanical purpose for some godforsaken reason; any collision or item impact which results in hitstop and spinning out/tumble has DI. Like, the Smash Bros shit. If you push in a direction during hitstop, you'll veer towards that direction when you go flying. You can actually use this to launch yourself over shortcut gates. (sometimes you even get enough speed to bypass them on direction collision when this happens
And finally: the tutorial DOES tell you this now, but it's not great at it and it didn't tell you half of this at launch. After you do a successful trick you'll get a little blue aura around you that makes your drift boosts charge like 3x as fast. This is nice on its own, but you can actually sacrifice this aura early by fastfalling IMMEDIATELY after landing the trick to launch yourself forwards. This isn't helpful on every course, but it's borderline mandatory for some of the special stages.
Also, this almost never comes into play, but the Ghost item that steals other players' items won't give you the items it stole as long as you're in 1st, but it'll immediately hand them over the instant you drop into 2nd, so think of it like an insurance policy.
Dr Robotnik is racing to do Tail's ring if you catch my drift.
How to unlock Hero Chao and Dark Chao as companions?
complete the Dark and Hero chao garden prison stages in their respective cup
You also have to do with a Chao as your follower while playing as Sonic for the Hero Chao, and playing as Shadow for the Dark Chao.
Get all capsules in the Hero and Dark Chao garden bonus stages as Sonic and Shadow respectively.
They're both in the chao cup, but due to the character requirement you unfortunately can't get them both in one go.
>shittier sonic robo blast kart 2
>GOTY
While I get they don't want to spoil things before you play them, it'd be nice to be able to more easily do the challenges on a first playthrough rather than doing the level, then checking the challenge board after to see if you have anything available that's associated with it.
Maybe on the loading screen or pause menu you could list available challenges that can be currently completed on that map with your character?
I'd just like a little popup notification during gameplay letting me know what exactly I just unlocked. Or if I unlocked anything at all, because sometimes I can barely hear the audio cue over the music or whatever other nonsense is currently going on.
Damn, you know what, I think Press Garden might be one of the best tracks I've played so far. Great stuff. Whoever specifically made this better have done some more.
>followed immediately by baby park 2
jesus christ
I can't even hate Pico Park because the music is too goddamn funny.
Honestly it was more whiplash than actual revulsion, I had some genuine fun. Might be cancer with bad luck, though.
Which is then followed up by what would be one of the best tracks in the game, if not for crates literally going *blocks your path*
This, its genius. I also like the tune that is like a fusion between Blue Sphere and the Heroes Special Stage.
>shitstomping the start of the cup because the bots can't handle any of the tracks
>hit pico park with the ramped up cheats
>forced to restart
very cool
For me it was getting fricking dumpstered on secret star 9, what the frick was ANY of that? I think I had an actual hit lined up once at the start and anything beyond that was luck.
Hard Boiled Stadium is pretty good too
Honestly, I think the only track I legitimately don't like at all is Chrome Gadget. The rest of the "bad" tracks are at least kinda funny.
any character/map making tutorials?
Plenty for SRB2 and SRB2Kart, most of it still applies.
>Finish a race with a stolen Shrink in tow
>in first
>not even an achievement
oh well, would've been neat
how do I make the hyuudoro actually drop the item by the way?
They don't give you items until you are in a low enough place for them, I think. They're an insurance policy more than anything.
Hyudoro only gives you the items once you drop below 1st, but they'll queue up forever waiting for that to happen so you can end up with a stand of like 2 Jawz, a Sneaker and an Invuln if you hit enough people
so whats the meta for online whats the new tech you guys found
Learn the courses or you are absolutely fricked
play with people worse than you
damn its really just that simple
i learn the maps while playing online dont like playing single player
>whats the new tech you guys found
Don't play online because this game is aggravating enough when I can just quit and restart.
Just as an FYI for anyone doing the GPs on Master
Egg Cup is actually an easy cup because the bots super cheated speed makes them go so fast that they can't stay on the track in Death Egg for more than 30secs so it's easy for you to get away
You will get SPB'd spammed however, I got hit by like 7 SPBs in my race which made death egg take like 7mins
I imagine a lot of cups have tracks like that on max speed. Even on Gear 2 the AI just can't handle some more complex tracks, and it's not uncommon for the rival to keep spilling over into a pit repeatedly, despite getting rubberband buffs and tons of bullshit items.
How worth it is it to do Hard and Master cups in the first place, anyway? I've done one Hard cup and two Master with S ranks for each, and they seem pretty doable, but I'm simply not too keen on doing all the shit I just did in the first GP page all over again.
So far, I've only done Egg Cup as Knuckles for the Mecha Sonic unlock.
Ah, I see. Well what you say about Death Egg isn't surprising. I've mentioned before in these threads that track has a tendency to make the AI shit itself pretty badly. Also, I've already unlocked Mecha by pure accident using Chao keys, so woops.
>UFO catchers in secondary cups all have Tails' fake emerald in them.
Cute, but also fricking annoying when I complete a super emerald stage and don't get a super emerald for it.
You're suppost to do the first set of cup in total before you do the second cup. Heck before 2.2 you couldn't even do the second set till you had all of the Super emeralds anyway unless you key/password unlocked.
You could always unlock the second row of the second page by getting regular emeralds in the corresponding cup on the second row of the first page, it took me several attempts to get through villa when it was the second special stage.
>Heck before 2.2 you couldn't even do the second set till you had all of the Super emeralds anyway unless you key/password unlocked.
Not true. You can unlock those cups. You just gotta get 2nd or better on the Super Emerald Cups on Hard/Intense.
>manage to land Jawz in front of enemy it targets by firing from midair
>hairpin 180, smashes enemy a mile backward
so help me god if I am ever on the receiving end of this shit
Jawz in this game (with their wide turning angles compared to SRB2Kart) almost seem like they do this on purpose.
Jawz seem determined to come from weird fricking angles which I guess makes them more threatening in theory but it just makes them bonk into something OTHER than the target most of the time.
The racing mechanics is stupidly too complicated. It should be simple., not a fricking puzzle.
>SRB2Kart had a dynamic audience with Chao matching player's colors, cheering when their respective player wins and crying when they lose.
>DRRR just has a bunch of stock followers idly hopping or floating around
Objective downgrade.
You know, after seeing how the fastfall bounce interacts with slopes, I hate it a little less. Just a little.
I just miss the SRB2K 1.3 days before everything went to shit, with DRRR being the final nail in the coffin for killing off what was once great, and replacing it with something worse.
>replacing it
how
>something worse.
in your opinion