Haxorus.... had a rough transition to 3d

Haxorus.... had a rough transition to 3d

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  1. 2 years ago
    Anonymous

    3D was a mistake

  2. 2 years ago
    Anonymous

    This one isn't even that bad, the pose is just kind of less menacing. There are much worse ones like Hitmontop and Xatu.

    • 2 years ago
      Anonymous

      i don't get it. it's not squatting anymore? this is what people have been seething about?

      i think you guys might just be autistic

      He looks better in 3D even if its less accurate. Those huge hips in the 2D look ridiculous.

      Why are so many people on /vp/ trying to insist that the 2D sprites were better than the 3D models because "The 2D sprites at least had personality!" as if the 3D models had zero animation or personality?

      Why doesn't OP using 2D sprite animation and compare it to Haxorus' animation side-by-side if he wants to make an honest debate?

      You're moronic. Haxorus is one of a few mons alongside Sandslash, Weavile, and especially Blastoise to name a few that has noticably fricked body proportions compared to it's sprite and official art

      Shit like Xatu and Hitmontop is a posing issue. Haxorus's actual model geometry is off and needs to be redone.

      Most people b***hing about models are just mad at posing or the colors, this is one of the few times it's legit warranted.

      • 2 years ago
        Anonymous

        I for one am mad about Conkeldurr's facial expression
        Look at how stern his eyes are. Look at that grimace. Staring DIRECTLY at your Pokemon. Replaced by a vacant smile, it hurts to see

  3. 2 years ago
    Anonymous

    i don't get it. it's not squatting anymore? this is what people have been seething about?

    • 2 years ago
      Anonymous

      his neck in 3D is literally a third of the length that it's supposed to be according to his official art and anime model sheet.

      • 2 years ago
        Anonymous

        The arms are so fricking bad

    • 2 years ago
      Anonymous

      >Left has its claws spread out, like it's tensing up and menacing
      Right had floppy, lame claws

      >Left has yellow armor in a texture that makes you imagine Haxorus as covered in rough scales, even if it's too low-res to actually depict it, it implies it very well
      Right looks like his armor is made of shiny plastic

      >Left's arms look normal
      Right's arms look like they're made of empty toilet paper tubes, with awkward ass elbows.

      • 2 years ago
        Anonymous

        >Right is standing upright looking poised to attack and way more imtimidating
        Left is bobbing up and down in a moronic squat

        >Right has menacing dark red eyes. You would not want to encounter this thing in the wild
        The sclera in the sprite drops its cool factor to 0.

        Arms and elbows look the exact same in both iterations

        • 2 years ago
          Anonymous

          >moronic squat
          No, it's bobbing up and down on its heels, like boxers and MMA fighters do. It'll react more quickly that way and looks more poised to strike.

          >menacing dark red eyes
          The sprite has red sclera too. The one white pixel is either a part of its pupil or a reflection of light. Either way, it makes Haxorus seem a little more intelligent and human. Iris's ace shouldn't be a mindless engine of destruction.

          You still haven't addressed my points.

          • 2 years ago
            Anonymous

            Bobbing without weaving your body to the left and the right in the motion is useless. The end result looks like he's trying to force a massive shit out of his ass and finally succeeding.

            Rest is whatever. You like the non-canon rough textures, and I like the non-canon dark red eyes. That said, I like the claws better in the sprite.

            • 2 years ago
              Anonymous

              Fair enough. And I'm sure we can agree that regardless of sprite or 3d model, shiny Haxorus is fricking awesome.

        • 2 years ago
          Anonymous

          >Arms and elbows look the exact same in both iterations
          No they don't. The shading on the sprite evokes images of rough, textured scales. Not smooth shiny plastic. The sprite's elbows flow and connect to the arms better. The 3d model's elbows look like he's wearing elbow guards. They're more pronounced and prominent.

      • 2 years ago
        Anonymous

        i think you guys might just be autistic

        • 2 years ago
          Anonymous

          Bruh you're on /vp/

  4. 2 years ago
    Anonymous

    He looks better in 3D even if its less accurate. Those huge hips in the 2D look ridiculous.

  5. 2 years ago
    Anonymous

    pokemon in general had a rough transition to 3d. it still looks like utter garbage and will never be as good as sprites again

    • 2 years ago
      Anonymous

      >implying sprites have ever been good besides Gen. 2

      • 2 years ago
        Anonymous

        even the ugliest and poorest quality sprites still manage to be better than the best 3d models in the series
        3dpd turned out not to be a meme

  6. 2 years ago
    Anonymous

    >has never watched an animated haxorus before, like in the anime
    Are you mentally moronic from birth or decided on that during puberty?

  7. 2 years ago
    Anonymous

    Jellicent...Had a flawless transition to 3D.

    • 2 years ago
      Anonymous

      he cute

      • 2 years ago
        Anonymous

        >he

  8. 2 years ago
    Anonymous

    he looks like a yellow cylinder turd coming out of a horse's butthole in the heat of summer

  9. 2 years ago
    Anonymous

    God I forgot I actually liked this thing as a sprite

  10. 2 years ago
    Anonymous

    >legs aren’t a moronic anatomical mess anymore
    the model is better

  11. 2 years ago
    Anonymous

    Why are so many people on /vp/ trying to insist that the 2D sprites were better than the 3D models because "The 2D sprites at least had personality!" as if the 3D models had zero animation or personality?

    Why doesn't OP using 2D sprite animation and compare it to Haxorus' animation side-by-side if he wants to make an honest debate?

    • 2 years ago
      Anonymous

      This looks like shit though
      The arms are stiff and awkward, and the higher center of gravity makes it look like it should flip over when it lunges forward
      That's more a problem with the lunge animation than the stance but its still not great as a whole

    • 2 years ago
      Anonymous

      2dtards don’t actually play the games, they just look at the showdown gifs and think that’s how the pokemon actually look in-game.

    • 2 years ago
      Anonymous

      But it's still miles better than this

      >Right is standing upright looking poised to attack and way more imtimidating
      Left is bobbing up and down in a moronic squat

      >Right has menacing dark red eyes. You would not want to encounter this thing in the wild
      The sclera in the sprite drops its cool factor to 0.

      Arms and elbows look the exact same in both iterations

      which is terribly animated, especially for the DS era which could totally handle top-of-the-line sprites. The sprite animations in B/W look like someone took one pose, broke it up into After Effects, then twisted it around allowing you to see the pixels break, it's really bad.

      I would say it's valid that maybe his arms are a little stiff and tube-like, but the constant narrative of, "WOOF POKEMON TRANSITION TO 3D WAS ROUGH" as if a pixely Pikachu bobbing up and down was somehow the pinnacle of the series visually is just such a blatant lie. I'm almost convinced a lot of people here immediately boot up the games when they buy them and turn the battle animations off and aren't actually aware of some of the cooler moments in the game, they just know "Double Kick hop" from webms posted here.

      • 2 years ago
        Anonymous

        No that's fair, the transition isn't universally bad and all things about it aren't bad. I tend to prefer the sprites but honestly I think that has more to do with the color saturation. My biggest general criticism of their use of 3d generally is that the colors look washed out
        You're right though that the warping on the bw animations can often be insanely bad although I think it mattered a lot less on the smaller screen and subjectively I prefer that to the stiffness I feel from the 3d a lot of the time

    • 2 years ago
      Anonymous

      I hope that animation isn't supposed to prove your point

  12. 2 years ago
    Anonymous

    3D it's only necessary if it affects gameplay mechanics (platformers, shooters, racing, etc). things like pokémon never needed 3D

    • 2 years ago
      Anonymous

      shut up chud, it's called PROGRESS and you aren't going to hold us back from the future

    • 2 years ago
      Anonymous

      >things like pokémon never needed 3D
      Stuff like Amie would not be as possible with 2D. I'm more annoyed of devolution with things like Pokemon Camp.

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