he literally can't help himself. he must have a condition
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he literally can't help himself. he must have a condition
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Can you prove him wrong?
First this man steals space from Todd, now he's stealing fantasy???
How can this man hate Todd so much
>How can this man hate Todd so much
Imitation is the greatest form of flattery, he’s even using Todd’s lines now.
There's already mountains that tall in NMS though
>pictured: mountain higher than Everest not to actual scale
and just like that, his statement is bulletproof
>same atmosphere and vegetation at the base as it is at the peak
wow bravo sean
You never climbed a mountain, have you? That mountain seems like a 1000m peak, not definitely a 8000m one.
You will climb W up a barren polygon
You will be happy
Why should he not lie? Its been proven time and time again the average player will not give a frick how badly you frick them over.
Ok but will the mountains have dwarf fortresses
Why would I want to do that?
How will the gameplay make that fun or worth while?
probably hard for other players to attack you if you make a base up there
Ok, but why would I want to do that?
Fun fact, most of the false promises from the first game are just journos misswording sean words and overhyping them for ad revenue.
I seem to remember that the journos sold it as "Minecraft in space" but there was a lot of shit that they promised and didn't release until a year in.
miswording? no
he misspoke because what makes him good at pitching makes him awkward at being questiond
>Another procedural world, with nothing to do on it.
I've come to absolutely hate this genre of game. 99% are boring slogs, and an absolute fricking grind. It's the very opposite of fun.
What's the matter anon? Where's your sense of adventure! See that le mountain over there? You can... le CLIMB IT!!! What? You don't look impressed? What's that? Why would you want to climb the mountain? I don't know? Isn't that just what gamers like doing? Just pay $70 plus tax plus tip already.
Isn't that the point of making it a planet rather than a universe? Instead of putting a bunch of random biomes on a different planet just divvy up the planet into zones with more of that variety of stuff.
The climbing part is weird, they already showed off that you can fly, so it won't matter really. Kind of sad, I could see it feeling amazing in a game that actually makes it difficult to get there.
The argument on either side would just boil down to "SOUL" in the end. Some people will find it cool that you have the option to do that even if it's unnecessary and not decry it as a flaw because the method to circumvent it is accessible, others will think it's a waste of time when you will most often just fly/fast travel up there and that it is a flaw even if optional. It could easily be a cool addition, the problem is in how it's executed and whether or not the game is designed around it.
Certainly, what I said is mostly based on experience. The problem in my eyes is I see little incentive for them to make climbing interesting when they give you flying mounts sooner or later. I would love to be proven wrong obviously.
In general I find it somewhat sad that the games attempting to leverage scale as a selling point then give you option to trivialize that scale, in the end it makes the entire thing meaningless if you don't want to play suboptimal.
I was just saying that people like pointless stuff in videogames, whether something is a downside or not is determined by both the type of game and the player themselves. For example riding a horse might feel garbage and unwieldy in some games to the point of dragging the whole game down, but for others like Red Dead or Shadow of the Colossus that same flaw adds to the game by creating an atmosphere. Games like Titan Chaser I wouldn't say are excellent, but being able to climb the towers and hills around adds the enjoyment.
I guess basically any action in a game has to either have an incentive for doing it or an artistic/atmosphere reason for being there, even if it's as simple as a nice moment where you see the landscape.
I suppose it will be difficult to acquire a mount capable to fly very high altitudes. We have seen large dragons and small birds, perhaps the later are more common but who knows at this point. I learnt my lesson with NMS and won't touch this game until there are several reviews out
He's just making an oversized planet.
Boy oh boy I love to climb randomly-generated shapes. Where can I preorder?
Light No Fire will feature 16 times the detail per square detail
I want to be a game director so bad bro. I would hype the shit of of my game and fleece the game community for all their money as many times as i can
Why climb it when I can just fly up there on the back of a dragon in 5 seconds?
press *W* to climb
Todd Howard-itis
>"Mooooom, I want Todd Howard!"
>"We have Todd Howard at home."
>Todd Howard at home
you could go outside and climb stuff. you could even do it with a gf that you can have sweaty sex with after.
People who play video games are such downie drooling morons that they'll buy anything, take any amount of abuse and exploitation, b***h about it for 5 minutes on twitter and keep on consuming. You'd be a fricking idiot not to exploit that kind of audience.
See: CDPR, Bethesda, Activision/Blizzard, EA, Ubisoft, and of course Hello Games
he must be related to peter molyneux
I bet it’s something where you can build but only in a zone. No building a wall around the world.
is no man's sky worth playing after 5-6(?) years of updates?
Hell yeah it is, I go as far as to say that it's another Freelancer with the amount of updates it's had.
Everything you Starfield advertised and didn't deliver is everything NMS after 6 years of updates does deliver for a fraction the price and multiplayer. It's why people are talking about it, again.
If you can get it for ~$20 or less, and have friends to play with. Otherwise don't bother
It's a definite 8/10
if you use a save editor, yes.
yes
I saw an ad for this and thought it looked pretty alright, didn't realise it was made by these guys
Guess it'll be good in 2030 or thereabouts, I'll check it out around then
>Oh no he overhyped NMS even though he delivered on almost every promise, he can no longer get excited about any future release or talk about it at all!
Frick off
NMS still has pretty fricking glaring issues that lie almost entirely with the non-existent scope of the procedural generation, which is a pretty fricking huge problem when the procedural generation is the core and identity of your game. There is nothing interesting about the randomised planets, plants, or animals. The anomalous worlds are somewhat interesting until you realise that the entire effect boils down to a single variety of custom asset and a screen filter. Every space station is the fricking same, every ruin is the same, every base is the same, every hazard is the same, across every single planet. They couldn't even be bothered to make tilesets and have them stitched together to create somewhat unique layouts to the ruins, every single one is the exact same fricking model with the exact same fricking positions for NPCs.
The game is functional. I cannot say much more for it.
If the games industry wasn't so shit, then hacks like Sean Murray wouldn't ever be taken seriously, not after his mountain of lies in the pre-release months of NMS. He should be forever blacklisted from ever promoting games ever again.
I wonder what you do in it, just walking/flying around procedurally generated terrain and building bases isn't enough for a game to be engaging. Base building was easily the worst part of NMS, it is in direct conflict with the exploration part of the game and I assume it will be like that for this game as well.