>He refuses to ever play Easy Mode
>Even when the gameplay is eurojank garbage or mindless JRPG turn based drivel and the primary appeal of the game is the writing
>Even when the only difference between Easy Mode and Normal/Hard is damage sponge enemies
Why torture yourself?
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Because it's what the creator intended.
good cope OP
i played hogwarts legacy on easy and even then some of the enemies took ages to kill. it was annoying.
>Tranime
mama didn't raise no b***h
I played FF7 when I was a kid in the 90's. It took me like a month to beat it. I beat it last week on Switch where it has a button you can press for infinite health/limit breaks. I beat the entire game in 21 hours. I lost out on nothing. Some games you play for the gameplay, some for the story/characters, some for the freedom of choice or movement. You don't owe your time to games. If you have the power to mitigate or skip the part of the game that isn't that great, and you don't, it's just silly.
I played witcher 3 on easy modo, people who played this garbage on hard are moronic.
Same.
I hear them going "brooo the game is too easy, hard is at least a challenge and forced me to engage with the systems" and it's like the systems are shit you fricking idiot you just wasted your time for nothing but ego.
lol you got your ass beat op you can just take that shit to the grave instead of making these threads
I put in 5 hours. You put in 10. We both got the same end result but you've deluded yourself that wasting 5 hours of your life on sub-par gameplay is some kind of achievement.
if the game is ass you wasted 5 hours and i didn't play it at all
Some games have amazing stories and "meh" combat that isn't really worth the time it asks of you.
If witcher is anything like cyberpunk then half of these systems don't even work.
Imagine leveling a skill that doesn't fricking work.
Witcher 3 is worse because a lot of skills say they do X and they do something completely different or nothing at all AND you can only slot a handful of skills at any one time so you miss out on 90% of the skills anyway unless you constantly play menu juggling.
Is that really true? I was really confused when I played Witcher 3 on release beacuse everyone was worshipping it like some kind of masterpiece but it just felt like a really generic hack and slash to me with HBO "so mature" writing. I always thought maybe I should go back and try an alchemy build on hard mode or something, since I played and normal and all the RPG elements felt fricking useless. But do builds really not even fricking do anything at all?
maybe you think the gameplay is mindless because you keep picking fricking easy and don't have to engage with any systems ever
Don't pretend that incompetent game designers dont exist.
If the dev is incompetent the game is shit then why the frick would i play it at all let alone one easy.
Games are not homogenous.
I play every fire emblem game on lunatic mode or equivalent. I am not good at strategy games, I am just exceptional at bashing my head into walls until something works.
This really grinds my gears with Fire Emblem players specifically.
Why choose the permadeath mode and reset the game when someone dies? At that point just pick the non-permadeath mode and reset when someone dies. I just do not get this kind of mental gymnastics at all. Is it just so you can say "UMMM I BEAT THE GAME ON PERMADEATH" and not technically be lying but in reality you know you cheated?
Dunno about FE but in xcom you kinda get lazy to save scum even if you want to. Ironman is based.
I have no answer for you. I don't even show it off anywhere. I don't even like fire emblem, or strategy games.
because permadeath fundamentally changes how you play the game even if you reset on deaths
...but you reset on deaths. So who cares? Ok, so permadeath makes you think more and be defensive. But you just reset when you frick up so the end result it the same thing. You're just playing a trick on yourself.
>But you just reset when you frick up so the end result it the same thing.
>So who cares?
me I do, its more fun this way and the end result isnt why im playing the game, I could just watch the credits on youtube if that was the case
>me I do, its more fun this way
I don't see what's fun about savescumming every encounter in the game to do it without a single death of a unit unless you have diagnosed severe autism.
>I don't see what's fun about savescumming every encounter
thats not even how it works, have you actually played any of the games?
>Start battle
>"Oops I lost a unit"
>Reset the game and retrace all your moves except make a different choice at the point where your unit died
>Repeat until you clear the battle without losing any units
It's essentially savescumming with more steps.
Fire Emblem doesn’t have true permadeath in the first place, due to the fact that the lord dying doesn’t delete your save file.
I will play the game on hard even if it's shit if the gameplay isn't turn-based or RTWP. Those two I either won't play or play on the easiest difficulty possible or cheat. I don't respect JRPG/cRPG "gameplay"
ASUKA
Easy mode itself is torture. Nothing is threatening and all you do is auto-pilot, it just feels way to mind numbing. If a game isn’t fun on Normal or Hard, I’m just not going to play it. I don’t care enough about any story to endure a game I don’t enjoy at all.
Ideally Difficulty modes should be changing character ai and movesets, not health.
Thats the difference between making a game engaging for hardcore players vs just making the game more tedius for everyone.
I'll play easy if normal is too hard, I don't care. I can't remember ever actually doing that, though.