But anon, time is money. Me working on updating something is time I could be putting towards a new product. You bought the base game, I fulfilled my end of the bargain. Why do you get to enjoy content promised to be updated at no charge if I dont also benifite from it?
You know that's not how games regularly do things, most games are delivered half baked, they're either Early Access or they're "Early Access". And you should also know that updating your game is also a marketing / sales strategy, it's actually beneficial to do a couple months of post release updates especially based on feedback, you're definitely not working for free doing this. Post release updates is necessary bug fixing and QOL features you either missed or didn't think of, all of which look good on your Steam store page to do. The only devs that complain they're working for free are the ones who made a shit game no one wants to buy in the first place.
Great answer, also frick indie devs. Feel free to have that mentality indie devs but feel free to go to war with the gaming community, you'll lose overnight and the class action lawsuits will keep coming
>video games don't take money to produce
Physical games don't take money to produce?
Only moron "buy" digital licenses right? Everyone else just buys physical games and pirates the rest right?
Physical is going the way of the Dodo.
Wallmart will stop selling Blurays and DVDs next year.
No one ever buys physical music outside of hipsters.
The same is true for video games. Before you had the children excuse, but kids nowadays know more about online life than irl.
Face the music, it's over.
The funniest part is that this game got funded >By a Kickstarter campaign >By its first publisher (that later dropped it because it was in dev hell) >By its second publisher >By Microsoft to be on Game Pass
And yet it still had major bugs for over a year, and charged people for DLC that added like two missions and still didn't fix bugs
>The game was developed by Japanese studio White Owls, and the project was led by Hidetaka Suehiro, the director of Deadly Premonition, and Yukio Futatsugi, the creator of the Panzer Dragoon series.
Its a japanese game with a terrible premise (people can transform into cats and dogs), if you ignore the main hero is blonde and the setting is England
The funniest part is that this game got funded >By a Kickstarter campaign >By its first publisher (that later dropped it because it was in dev hell) >By its second publisher >By Microsoft to be on Game Pass
And yet it still had major bugs for over a year, and charged people for DLC that added like two missions and still didn't fix bugs
video games don't take money to produce, they take money to develop
coffee both takes money to produce and develop
also, with steam and online stores in general you don't even have to care about logistical costs
https://i.imgur.com/MjW3Nxv.png
He was right and you should be ashamed.
This should be the last straw for this guy getting any type of funding for another project. One trick pony and that's that.
Because dumbfricks bought it for 60$, ergo saying they found the quality satisfactory enough worthy of the purchase. >go to McDonalds >order hamburger >pay >eat burger >"hmm, that could have been better with cheese." >go to counter and ask for a slice of cheese for free
This is a straw man. In reality you order a hamburger and they give you half a hamburger and they promise the cook is going to finish toasting the other bun any time soon, so please don't ask for your money back.
Very well, if you really want to go down that road, what its really like is >made burgers for so long >people loved the sizable patties in a cheeseburger with no fancy bells and whistles >but now mcdonalds, burger king, and other stores changed how people see burgers >they put mayo, pickles, lettuce, onion, and tomatoes on their sandwhiches >now all these customers expect all of this in a sandwhich in the same amount of time it would take to cook your simple cheeseburgers >ok, well with inflation, we reasonably have to charge more for burgers with the works on it, right? >shit, customers didnt like that. Ok, sell the burgers for the same price, keep the condiments and toppings, but we'll just make the patties smaller >same great taste, and with amazing fresh cut toppings, at the same great price! >... but I mean, we had to do SOMETHING, otherwise we'd lose money! >dont blame me. I wanted to keep making simple cheeseburgers, its the consumer who assumes every burger has to have state of the art graphics or a gorgeous artstyle, well composed soundtrack made from a real studio recorded orchestra, full voice acting, and an emphisis on the politics of less fortunate classes of people.
I don't fricking care what some child on Twitter thinks they're entitled to. I know for a fact games are releasing half baked. So you're welcome to start naming games that were a full release with complete features that failed because the developer refused to add new features for free. But right now, you just some like a fricking moron.
Don't make a cheeseburger, call it deluxe, charge $15 for it, and then cry when everyone notices it's actually a $1 burger that you "worked really hard on".
>its the consumer who assumes every burger has to have state of the art graphics or a gorgeous artstyle, well composed soundtrack made from a real studio recorded orchestra, full voice acting, and an emphisis on the politics of less fortunate classes of people.
Literal fricking braindead spasticated mongoloid freak. No one gives a frick about any of that piss you typed an essay about in this dogshit swery game. It runs like shit, it plays like shit. It's a broken wank scam of a game. The game has voice acting and a distinct visual style, the people who put money into the kickstarter saw the visuals music voice acting etc before hand, what they wanted was for it to be fricking playable. Swallow concrete you fricking brain dead cumgargling shitheel
I don't fricking care what some child on Twitter thinks they're entitled to. I know for a fact games are releasing half baked. So you're welcome to start naming games that were a full release with complete features that failed because the developer refused to add new features for free. But right now, you just some like a fricking moron.
Don't make a cheeseburger, call it deluxe, charge $15 for it, and then cry when everyone notices it's actually a $1 burger that you "worked really hard on".
Honestly I am in the camp that thinks games should have entire amounts of gameplay satisfactory of a game of its pricetag fully developed and bug tested, but the mindset of consumers in our time are with with rushed unfinished jobs thay spread themselevs out too thin because every game needs all this extra shit these days. I dont like it but Im not going to turn a blind eye that.this is the conditioning gamers have been pushed to.
I can.design a great car with the best, longest lasting 8 cylinder engine and good gas milage, but if I dont put cupholders in the car I wont sell shit no matter how good of a car it is.
There is no solution to this, voting with your wallet works only when you can control how the masses spend their money, a fool's errand. We have to wait for the inevitable video game market crash rivaling Atari's ET fiasco in order to revolutionize things back to where it should be, because the last time Ganker banded together to try and make vidya great again we got Gamergate and that only made things worse.
Don't hate the player, hate the game industry.
8 months ago
Anonymous
Games have less extra shit than ever while at the same time development is support by asset stores and countless tools and resources
What excuse do devs even have, really
8 months ago
Anonymous
>What excuse do devs even have, really
The fact that games have stayed the same price but the expectation for content has skyrocketed over the decades. True or not I can't say, we have vidya development tools that make coding in the 80s/90s look like TempleOS.
I don't fricking care, you won't ever name any games that were complete releases that bombed because they didn't do free content updates. Game devs do free content updates now because 1) they're actually releasing their games early for quick cash flow and 2) free content updates are actually "free" marketing. If your game has a lot of life and consistent sales, you can time your "free" updates with holiday sales and get a massive boost too. Also it's a valid strategy now to do an early release for $10 and slowly increase the price of your game $2-5 with every massive content update.
I honestly think you're just fighting shadows, you act like people are being entitled when in reality we want a fricking finished game.
>I don't fricking care, you won't ever name any games that were complete releases that bombed because they didn't do free content updates
Correct, thats not even what were talking about here. Were talking about SWERY and his games. I may not be up to snuff on his repitoire, but I did buy the Switch port of Deadly Premonition only to find that it runs worse than the ps3 and 360 versions. The fact it was sold as a remaster or rerelase means the debate of a finished game ia quite moot when there were optimizations made aftet the games initial release that arent even put into the most recent release.
8 months ago
Anonymous
All I expect is fun games, but strangely the budget of games seems to have next to no correlation to how good or fun they are.
If anything, the largest budgets make the dullest games.
8 months ago
Anonymous
He chose to make $30 game in the Life Sim genre where he competes against other games with lots of content with a shitty premise and shitty MC. This game is something I expect to get for free in my Humble Bundle monthly for free within a year, unironically. This at best is a $15 game.
8 months ago
Anonymous
Naomi is great frick you
8 months ago
Anonymous
Yeah another wine aunt character just what I always wanted
8 months ago
Anonymous
I don't fricking care, you won't ever name any games that were complete releases that bombed because they didn't do free content updates. Game devs do free content updates now because 1) they're actually releasing their games early for quick cash flow and 2) free content updates are actually "free" marketing. If your game has a lot of life and consistent sales, you can time your "free" updates with holiday sales and get a massive boost too. Also it's a valid strategy now to do an early release for $10 and slowly increase the price of your game $2-5 with every massive content update.
I honestly think you're just fighting shadows, you act like people are being entitled when in reality we want a fricking finished game.
It's more like >see an ad for a tasty burger >looks delicious in the ad >go to place to get said burger >pay money to receive burger >it's filled with bugs and looks nothing like the advertisement
No publisher is going to show off how busted their game is, only bullshots and curated clips. Of course if you aren't a moron you'd do some digging and come to a conclusion before making a purchase but that's asking too much of normalgay consumer cattle
no, only those chicks who are in those corpo-scum videos where they work meaningless corpo jobs and do nothing all day for an exhorbitant wage, do that.
She can turn into a few different animals due to some plot reasons I don't remember, but one of them is a dog. There's a blind man who asks her to create a safe path for him to walk, which unlocks the ability to pee while in dog form, so he can be guided by the scent.
He's right. If you release a game that isn't buggy then it doesn't need any new updates. If you release a buggy ass game then its borderline false advertising if you don't show that in trailers.
i know OP doesn't actually think this is and negative attention is the only kind of attention he receives nowadays (at his age he SHOULD be over this but isnt for some reason)
but there isn't a single industry that won't fix or resend shit if they arrive broken
There's no other industry with production and release cycles like the video game one. You can't release a movie or a car unfinished and update it later, that is unique to video games
Well, there was Gnome 3. But otherwise yeah, games are a waste of time and money to begin with, so they are in a unique situation that a shitty buggy game is as much of a waste as a good one.
Apart from the fact that in the past games couldn't do that either. You had to make sure your shit was air tight before release because once it was out in the wild you weren't going to be able to get updates out to fix things. Day one patches, "we'll fix it later in a patch" and ease of access to obtaining said patches has lead devs to be fricking lazy and shove slop out the door with the promise of "we'll fix it later!" (they don't) instead of making sure it works right out the gate like it should.
Director's cut doesn't take away from the theatrical release and there's nothing wrong with giving something to the fans. Director's cut doesn't even mean better cut, sometimes the studio execs know what they're doing.
video games are just software, they are not unique at all in that domain. the rest of your argument is also wrong. movies get re-releases with extended cuts. cars and other traditionally mechanical devices are more prone to "unfinished" releases as they lean more into software-based controls.
>"You can't release a movie or a car unfinished and update it later" >pretending that movies don't sometimes get updated theatrical versions halfway through their screening >pretending that the theatrical version and the physically released version isn't sometimes altered to fix mistakes
I remember that there was a part in Back to the Future III where a camera guy stumbled onto set by accident in the shot, which got put into the final release and then corrected for later ones. Same with the boy at the end of that film who subtly gave the finger which was missed by the editors and put into the theatrical release, but it was edited in a later release to remove the gesture.
>you can't release a car and update it later
Ignoring all the recalls for things like Takata airbags, modern cars are getting regular software updates wirelessly and it seems likely that in the future an out of date car won't even start. Don't make car analogies here unless you want all the Gankerv/ert homosexuals chiming in
The frick does he mean. The shit made at the factory I do engineering for has to work correctly when the customer gets it, or else we are expected to fix it at OUR cost, not the customer's.
If they want extra shit, then they have to pay for that. But getting them the bare minimum functioning product is on us.
updating games isn't free.
if i update my game, you have to go tell all your little zoomer friends about how much better my game has gotten in the update.
then more people will buy the game after the update and i will get more money
meanwhile my fans who have already invested in my product and funded my development don't have to pay a single cent more, because they paid for it earlier in development when my game was shitter.
if you DON'T make my game make a bunch of money when I release an update, I will simply put it on life support and work on another game.
>You order one of those fancy Starbucks coffees >You get Water in a cup
...but anon why should I complete what you ordered for free...please give more $$$
>kickstart and then release a gigantic near unplayable piece of shit >charge $30 >"hey can you fix this game? It sucks" >"WTF BE GRATEFUL YOU WORM YOU'RE INSANE TO WANT A GOOD PRODUCT YOU'RE A FRICKING MANIAC"
Frick off Swery, talentless moron
Lol, swery should start to make 1 good game, just 1 for a change. If he was Starbuck, if you ask for a coffee and you would get hot water and half a potatoe with mustard, frick him
There are some fun moments, some interesting characters, some memorable writing. But this is a game where the sum is worse than the parts. The gameplay remains very basic and gets very repetitive. And none of the plot threads have a satisfying conclusion - it's cryptic writing for the sake of being cryptic.
>You all play $10 for a cup of coffee from Starbucks >Privileged game dev think the average person buys coffee at Starbucks instead of making it at home for $0.50 a pot.
In all realness though, their actual coffee is dogshit, and all their other drinks are just sugar. I will actually spend almost $5.00 making an actually good cup of coffee though, but that's only once in a blue moon.
I should be ashamed for other things, not because the producer who made the game isn't paying their employees. And if the creator is doing it solo, they can just stop, no one is going to be surprised if someone ditches updating an unfinished game, AAA developers do it all the time.
>you all pay $10 for a cup of coffee at starbucks
No I don't, maybe around 3-4 times in my entire life has I bought frappuccino or something from a coffee shop. And I'm 30 years old.
lol wat? i doubt they work over-time every single day, then it stops being over-time and just regular work-time. also, they could fricking release games bug-free on the early consoles, but they can't do it now?? why?? when did it become "impossible" to release a regular game that just fricking WERKS?!
- No one asked you to work overtime
- We expect you to deliver a finished game
- No one serious is complaining about a finished game receiving full-fledged DLC six months later
- Maybe you should get off Twitter or be less of a homosexual
Because fixing critical defects in the product is part of the implied contract of a sale. The buyer purchases a product under the assumption that it works as described by the seller. This is why so many items have a limited warranty so if you receive an item and it's cracked in the box or the audio dies within a week it can be replaced. Of course this is hard to do with a digital game product since so many games will just quietly stop updating after a while even with gamebreaking issues. Steam should honestly allow store credit returns for games that literally don't work anymore.
>whining about their game being so filled with bugs they have to ship out free updates to fix said bugs
I don't know man, if the extra work after the game launches bugs you, you should do what old devs did and make the game not be a buggy mess at launch.
>becomes a Buddhist priest >comes back a gigantic homosexual
Very weird. You'd think he'd mellow out or at least not give a shit about material things like this.
I remember trying this on Game Pass, but it just reminded me of Deadly Premonition in the bad way. It could have been more weirdly charming, but the drab colors and huge map (and accompanying travel time) made what I played of it really slow.
He is right. Video games have kept a 60$ price tag despite inflation AND before this recession still had shitty working conditions, zero work life balance, etc. But you poorgays will cry or justify whatever bullshit in your head for wanting cheap entertainment because Steam buckbroke you all. The industry crash will happen, but it'll be because nobody wants to slave over you stupid Black folk and your fickle media.
Did you know they raised the price to $60 because of "cross generation" bullshit going to 1080p? They inflated it and they kept it that way forever. Also you're a fricking moron because with digital goods it scales near infinitely, there's more people than ever playing video games, so you don't need to "raise prices" when you have more consumers because you end up making more profit per unit as the number of gamers increase.
>Video games have kept a 60$ price tag despite inflation AND before this recession still had shitty working conditions
Sales number and popularity of the medium only kept growing, compensating more than enough for the stagnation of the price. Besides, with the groing popularity of ultimate editions and season passes, the whole "same price point" argument doesn't hold up when it's clear companies reduced the scope of the content included in their products.
People are getting tired of low-effort and barebones games so sales are taking a hit.
>Video games have kept a 60$ price tag despite inflation
Imagine actually believing this bullshit considering games are now more than 60 bucks and you're getting half a product.
>release half-assed games DELIBERATELY >wonder why people don't want to pay more
Big think. I wish more zoomers pirated shit more so that this shit wouldn't continue down the generational lines.
How the frick did we go from sifting through 8 viruses and 10 archives of CP on eMule to being able to double-click a pre-cracked torrent on rutracker and get it at 20 MB/s but dumbasses who were fricking raised from infancy by computers and phones will still buy Ultimate Editions of crap that wouldn't have passed quality control back in the day? Even baby brazilians go apeshit over le epic steam sales of single player flash games
>buy a new car at full price from well known manufacturer >when i get the car it's missing a wheel, several features and the paintjob is ass >complain to the manufacturer and demand they fix it >hehe sure, that will cost extra
>pic related
They actually did try, but they failed and had to pretend they got there instead, and afterwards they pretended like they lost the technology to get there because they didn't want to have to admit to their failure. Now they have the Indians faking a moon landing too, kek. We won't actually have the technology to go to space for quite some time assuming space is actually what they say it is. There's always the possibility that space is just impossible to travel to and traverse.
Any American fast food other than McDonald's is basically a novelty item in Japan, so yes. Doubly so considering they are a tea culture and coffee is an exciting foreign thing
i paid over $100 for sims 3 with a bunch of dlcs and i'd pay the same amount of money for a new good sims game.
but overall i buy maybe 1-2 games per 4 years because nothing interests me.
conclusion: nobody cares how hard you work, it only matters if iam interested in the product
Working hard is meaningless shit unless you're building a house with your bare hands. Most people who complain about working hard actually are just working stupid. Like hand editing an Excel spreadsheet for 100 hours when they could write a script to do it in 30 minutes stupid. Working hard is moron cope and the people who say they're overworked and work hard often are the ones who churn out the most trash.
he's right, a regular cup of coffee should cost a dollar at most.
But also, I don't expect free updates aside from bugfixes unless the developer specifically promises such, which they often do while not always fulfilling those.
Physically challenging and mentally challenging are two different things. I've had jobs were I was lifting heavy shit in the heat, yeah it's hard. I've had IT jobs were I was in charge of managing over 100 users, various infrastructure, it's hard too. It's a different kind of hard, but it doesn't mean it's easy.
I like Swery but no I don't buy starbucks, whats wrong with you
He's hanging out with too many yuppie indie snobs now that his name is well known, and its rubbing off on him. Poor guy probably has no idea that he's in the company of ingratiating parasites that are rotting his perception
He's right, though. People are cheap as frick when it comes to games, but will buy overpriced goyslop like Starbucks and not give it a second though. Also, people now expect a literal lifetime for updates for a game they paid 15 bucks for 8 years ago. It's absurd.
Coffee has immediate gratification, video games are something you have to spend precious free time on. >Also, people now expect a literal lifetime for updates for a game they paid 15 bucks for 8 years ago. It's absurd.
Which people? The five 12 year mentally ill trannies on Twitter? Can we stop acting like we have to have 100% consensus on shit and stop freaking out about what the minority morons want? You know why this sometimes happens with games? Because the devs make so much money they'd rather work on their existing game and keep their fans happy than start a new project. This is voluntary on the dev's part.
>why can't I release a broken game and steal your money
If he sold his game to 1 person he would have a point but he can endless copies of it to any number of people so he's getting way more than $10
Don't update and fix your game then and live with a mostly negative review score and getting no additional sales once people warn each other about it
Just don't be a stupid little b***h because you can't have your cake and ear it too
swery has always been a hack that failed upward because people like Ganker couldnt stop memeing about his shitty games. disregard anything this moron says and only pirate his games. then tweet at him to tell him you only pirate his games because theyre all shit, if youre gay enough to have a twitter.
kek you know the sequel will have half the features of the complete base game and you will be just charged again for the same DLC. Why the vidya industry is allowed to do this with 0 pushback has always amazed me
But really, I'm just trying to say if you don't decide what your art is worth then how can I as a consumer? I'm going to search around and find what kind of experience want to have vs. how close to that you can get as a developer and that's how I make my decisions from the "gamer" perspective.
So he is saying with this image that his game is a hell? Hmm interesting take SWERY.
Why don't you fake another illness and drop out of the industry completely SWERY?
You lazy pathetic coward that only made one good game that is almost unplayable.
>you all pay $10 for a cup of coffee at Starbucks
No I fricking don't because coffee is for people with shit sleep management.
I would ask what kind of moron pays $10 for a single cup of coffee, but then I remember that Commiefornia and israelite York exist.
Nobody expects any developer to keep updating a game for free what the frick (unless it's a f2p game as a service thing but that's irrelevant for indies)
They expect to keep FIXING the game for free, which is perfectly reasonable. If you don't want people to expect bug fixes then release a perfectly working game.
I don't pay $10 for coffee and I don't pay $10 for content being added to a barebones vidya. Be grateful if I even purchase a base game at 80% off anymore. The entitlement of not pretending your product is a free money printer and that you're comparable to tangible, finite goods and not infinitely replicating information is sickening. A wageslave at KFC deserves more respect than a game director. Commit death from overwork.
Because you pre-sold the item as complete when it wasn't with the promise of finishing it with further capital investment of a purchase. In addition promising ongoing support, of which you can choose to end at any time you choose.
Diablo 4 >$70 dollars on release >Cash Shop with outfits that cost half of the game's price >Always online (You are playing alone) >Half the systems don't work, half of the expected features not even there, devs say they can't fix it >People don't play said game because of what dev said >Dev fixes it >People still don't play it
No one deserves money for letting it get that bad.
He should probably be a bit more humble after releasing a game that people thought was horrifically terrible. I can respect the auteur mindset but you have to be likable for people to deal with your weird shit.
sure, shit devs should just nickle and dime people who supported them on bug fixes and cut content you're finishing after release. If it's additional content worth paying for, just call it DLC like everyone else.
Because such people buy those coffees to brag about them.
Just like people buy shitty AAA games for $60-150+.
Or how people buy iPhones.
People who really like coffee either grind their own beans or use the cheapest instant shit they can get with milk but people actually like how it comes out.
Which would be good studios or indie devs.
A fundamental principal of benevolent mercantilism is seeing customers as long term partners even if they buy a physical product for personal use. You as a merchant should be interested in the satisfaction of the customer, especially if you are the producer as well and are invested in the quality of your craftsmanship.
If you are a passionate game designer, you will want to fix and improve your game if not for the customers, at least your own sake.
At the same time, you are free to set what ever monetary policy you want for your game and are free to nickel and dime the suckers buying your product if you so please.
Is this a competitive approach? The market decides.
It's funny when you see videos on Youtube about developers that are mad that people don't feel obligated to give their obviously shitty game a good review because the dev spent a year crafting a piece of turd.
For me, it's people complaining that Steam is too hard to release games on and you pull up the game and it's a shitty Nintendo-inspired pixel platformer that somehow took them four years to make
It's not cutthroat in that way as an outside observer it's always obvious why the game flopped.
1) shitty visuals
2) shitty premise
3) shitty Steam page
4) buggy as shit (goes with the rest of the shit)
You rarely if ever see a class act actually flop in any entertainment circle. Yes, there is *some* luck specially when it comes to making it big but if you're exceptional it's only a matter of time until you do or at the very least you'll always be paying the bills.
>write some shit games nobody knows about >release one broken game that has soul and gets some following >release more shit >re-release your cult game (still broken) >release an episodic game but bail out before finishing it >release some literal troony game >release a sequel to your cult game that is even more broken >beg for money to make a game, get two different publishers for it and don't bugfix it
Swery is a fricking hack and I'm tired of seeing people fellate him for Deadly Premonition which clearly was an accident.
That game was dogshit and they literally sold the ending as DLC (which still didn't explain a damn thing). This fricker just got lucky with one le quirky game, and even that is overrated.
as far as I recall, anons used to simp for him for his one good (still janky as frick) game, Deadly Premonition.
It changed when he revealed to be a hack and made a game that literally is about a troony coming out
Swery is an interesting example of a dev who peaked in his first game. The initial Xbox 360 version of Deadly Premonition is the best game he's ever made, and the releases actually made it worse.
It used to be 1.0 being completely functional game full of content and maybe 1.1~1.2 to fix bugs. Then you pay for expansion packs.
After greedy frickers invented DLC we get half-baked games that try to steal money.
People realize the scam and gaming industry tuned down a bit. Then you get life service type games.
It all depends on which model publisher is going for but we may never see games similar to those in "complete on 1.0 + expansion packs" era.
If using the coffee analogy, you pay for 1 cup of coffee but the shop gives you 70% and promise getting you the remaining 30% later.
Starbucks gives me a cup of coffee made to order when I give them 10 bucks.
This Black person is handing me some beans and water and moaning that they didn't get a tip.
>you all pay $10 for a cup of coffee at starbucks
No I don't and it's really telling about this homosexual as a person that he assumes everyone does this. Death to California.
my coffee doesn't come half-brewed and in a cup with a leak in it, if it did i'd return it. context additions being paid is fine but bugfixes should be expected work as bugs are found.
>Buy a machine that doesn't start >Company apologies and issues me a replacement >Buy a game that doesn't start >OY VEY YOU SHOULD HAVE TO PAY ME TO FIX THE PROBLEM WE WORK SO HARD 🙁
He'd have a leg to stand on if games consistently released complete and in working order instead of buggy and sometimes even broken like they do now. Imagine of CDPR asked for money to "fix" Cyberpunk
If your game released in a finished, satisfactory state, there wouldn't be many if any people expecting some kind of free update. People asking for these kinds of updates shows an unsatisfactory product
Why should I pay for defective software? Bug is production error, like a fly in the soup. Should I pay extra for the waiter to remove it when it is implied in the transaction that I don't want a fly in my soup?
Why is he b***hing about overtime too? No one tells him to work overtime, that's his choice.
This is such a moronic take I find it hard to believe an adult who is supposedly in the industry came up with it.
Games get updates because they're sold to you for full price while being broken barely functioning pieces of shit
There are updates that cost money but they call those DLC
This homosexual couldn't be bothered to think about this statement for more than 20 seconds
Include your updating plan when you're developing the game. You won't have these problems. And don't get pissy at us Black person, you started this and weve become accustomed to it. I seem to remember a time when games didn't get updates after you bought it, it was the 90s and 2000s.
Why is everyone saying all of the sudden that swery is a hack like its some earth shattering news?
HE ALWAYS WAS A HACK FRAUD THAT MADE DOGSHIT GAMES
HES IS THE ANTI-KOJIMA, THE ANTI-SUDA51
if you think this man ever made gold that wasnt an ironic hilarious turd to laugh at, then you are a fricking sub human moron who can barely function
video games don't take money to produce, they take money to develop
coffee both takes money to produce and develop
also, with steam and online stores in general you don't even have to care about logistical costs
But anon, time is money. Me working on updating something is time I could be putting towards a new product. You bought the base game, I fulfilled my end of the bargain. Why do you get to enjoy content promised to be updated at no charge if I dont also benifite from it?
You know that's not how games regularly do things, most games are delivered half baked, they're either Early Access or they're "Early Access". And you should also know that updating your game is also a marketing / sales strategy, it's actually beneficial to do a couple months of post release updates especially based on feedback, you're definitely not working for free doing this. Post release updates is necessary bug fixing and QOL features you either missed or didn't think of, all of which look good on your Steam store page to do. The only devs that complain they're working for free are the ones who made a shit game no one wants to buy in the first place.
Great answer, also frick indie devs. Feel free to have that mentality indie devs but feel free to go to war with the gaming community, you'll lose overnight and the class action lawsuits will keep coming
>video games don't take money to produce
Physical games don't take money to produce?
Only moron "buy" digital licenses right? Everyone else just buys physical games and pirates the rest right?
Physical is going the way of the Dodo.
Wallmart will stop selling Blurays and DVDs next year.
No one ever buys physical music outside of hipsters.
The same is true for video games. Before you had the children excuse, but kids nowadays know more about online life than irl.
Face the music, it's over.
Yeah, why should devs fix broken games that they release for 60$?
The funniest part is that this game got funded
>By a Kickstarter campaign
>By its first publisher (that later dropped it because it was in dev hell)
>By its second publisher
>By Microsoft to be on Game Pass
And yet it still had major bugs for over a year, and charged people for DLC that added like two missions and still didn't fix bugs
>The game was developed by Japanese studio White Owls, and the project was led by Hidetaka Suehiro, the director of Deadly Premonition, and Yukio Futatsugi, the creator of the Panzer Dragoon series.
Its a japanese game with a terrible premise (people can transform into cats and dogs), if you ignore the main hero is blonde and the setting is England
This should be the last straw for this guy getting any type of funding for another project. One trick pony and that's that.
D4 was actually really good. A shame it never got finished.
Because dumbfricks bought it for 60$, ergo saying they found the quality satisfactory enough worthy of the purchase.
>go to McDonalds
>order hamburger
>pay
>eat burger
>"hmm, that could have been better with cheese."
>go to counter and ask for a slice of cheese for free
This is a straw man. In reality you order a hamburger and they give you half a hamburger and they promise the cook is going to finish toasting the other bun any time soon, so please don't ask for your money back.
Very well, if you really want to go down that road, what its really like is
>made burgers for so long
>people loved the sizable patties in a cheeseburger with no fancy bells and whistles
>but now mcdonalds, burger king, and other stores changed how people see burgers
>they put mayo, pickles, lettuce, onion, and tomatoes on their sandwhiches
>now all these customers expect all of this in a sandwhich in the same amount of time it would take to cook your simple cheeseburgers
>ok, well with inflation, we reasonably have to charge more for burgers with the works on it, right?
>shit, customers didnt like that. Ok, sell the burgers for the same price, keep the condiments and toppings, but we'll just make the patties smaller
>same great taste, and with amazing fresh cut toppings, at the same great price!
>... but I mean, we had to do SOMETHING, otherwise we'd lose money!
>dont blame me. I wanted to keep making simple cheeseburgers, its the consumer who assumes every burger has to have state of the art graphics or a gorgeous artstyle, well composed soundtrack made from a real studio recorded orchestra, full voice acting, and an emphisis on the politics of less fortunate classes of people.
I don't fricking care what some child on Twitter thinks they're entitled to. I know for a fact games are releasing half baked. So you're welcome to start naming games that were a full release with complete features that failed because the developer refused to add new features for free. But right now, you just some like a fricking moron.
Don't make a cheeseburger, call it deluxe, charge $15 for it, and then cry when everyone notices it's actually a $1 burger that you "worked really hard on".
>its the consumer who assumes every burger has to have state of the art graphics or a gorgeous artstyle, well composed soundtrack made from a real studio recorded orchestra, full voice acting, and an emphisis on the politics of less fortunate classes of people.
Literal fricking braindead spasticated mongoloid freak. No one gives a frick about any of that piss you typed an essay about in this dogshit swery game. It runs like shit, it plays like shit. It's a broken wank scam of a game. The game has voice acting and a distinct visual style, the people who put money into the kickstarter saw the visuals music voice acting etc before hand, what they wanted was for it to be fricking playable. Swallow concrete you fricking brain dead cumgargling shitheel
Honestly I am in the camp that thinks games should have entire amounts of gameplay satisfactory of a game of its pricetag fully developed and bug tested, but the mindset of consumers in our time are with with rushed unfinished jobs thay spread themselevs out too thin because every game needs all this extra shit these days. I dont like it but Im not going to turn a blind eye that.this is the conditioning gamers have been pushed to.
I can.design a great car with the best, longest lasting 8 cylinder engine and good gas milage, but if I dont put cupholders in the car I wont sell shit no matter how good of a car it is.
There is no solution to this, voting with your wallet works only when you can control how the masses spend their money, a fool's errand. We have to wait for the inevitable video game market crash rivaling Atari's ET fiasco in order to revolutionize things back to where it should be, because the last time Ganker banded together to try and make vidya great again we got Gamergate and that only made things worse.
Don't hate the player, hate the game industry.
Games have less extra shit than ever while at the same time development is support by asset stores and countless tools and resources
What excuse do devs even have, really
>What excuse do devs even have, really
The fact that games have stayed the same price but the expectation for content has skyrocketed over the decades. True or not I can't say, we have vidya development tools that make coding in the 80s/90s look like TempleOS.
>I don't fricking care, you won't ever name any games that were complete releases that bombed because they didn't do free content updates
Correct, thats not even what were talking about here. Were talking about SWERY and his games. I may not be up to snuff on his repitoire, but I did buy the Switch port of Deadly Premonition only to find that it runs worse than the ps3 and 360 versions. The fact it was sold as a remaster or rerelase means the debate of a finished game ia quite moot when there were optimizations made aftet the games initial release that arent even put into the most recent release.
All I expect is fun games, but strangely the budget of games seems to have next to no correlation to how good or fun they are.
If anything, the largest budgets make the dullest games.
He chose to make $30 game in the Life Sim genre where he competes against other games with lots of content with a shitty premise and shitty MC. This game is something I expect to get for free in my Humble Bundle monthly for free within a year, unironically. This at best is a $15 game.
Naomi is great frick you
Yeah another wine aunt character just what I always wanted
I don't fricking care, you won't ever name any games that were complete releases that bombed because they didn't do free content updates. Game devs do free content updates now because 1) they're actually releasing their games early for quick cash flow and 2) free content updates are actually "free" marketing. If your game has a lot of life and consistent sales, you can time your "free" updates with holiday sales and get a massive boost too. Also it's a valid strategy now to do an early release for $10 and slowly increase the price of your game $2-5 with every massive content update.
I honestly think you're just fighting shadows, you act like people are being entitled when in reality we want a fricking finished game.
We're talking bug fixes you disingenuous moron. The correct food analogy would be a restaurant infested with roaches
It's more like
>see an ad for a tasty burger
>looks delicious in the ad
>go to place to get said burger
>pay money to receive burger
>it's filled with bugs and looks nothing like the advertisement
No publisher is going to show off how busted their game is, only bullshots and curated clips. Of course if you aren't a moron you'd do some digging and come to a conclusion before making a purchase but that's asking too much of normalgay consumer cattle
Updates are not for day 1 customers, they're for new potential customers...
only person who understands elasticity of goods in this thread
Nobody expects you to release new content for free outside entitled zoomers. Releasing patches for your broken game should be mandatory, however.
he should have finished d4 before complaining like a moron
>You all pay $10 for a cup of coffee at Starbucks...
No, I don't.
no, only those chicks who are in those corpo-scum videos where they work meaningless corpo jobs and do nothing all day for an exhorbitant wage, do that.
Isn't this the game where the main character films herself pissing or something?
Elaborate.
She can turn into a few different animals due to some plot reasons I don't remember, but one of them is a dog. There's a blind man who asks her to create a safe path for him to walk, which unlocks the ability to pee while in dog form, so he can be guided by the scent.
who eats plain toast wtf
Maybe her tummy hurts goddamn bro have some sympathy
this won't fix that, i'm not happy about this
> kind idea of helping a blind man
> immediately turns into scat
An obvious furry with piss fetish. These gays defile everything they touch.
pee is not scat you dumb fricking pleb
>sunglasses in a cloudy day
>Still buggy after two major updates and one paid DLC
>game is just the devs barely disguised fetish
youve convinced me to buy it
You really shouldn't...
SWERY never finished D4 so he will forever be a homosexual
I don't drink coffee.
you shouldn't have to
however, your game will be known for being shit if you don't, and it's not my problem.
Maybe start selling finished games again
What a fricking hack. 0 good games btw.
He's right. If you release a game that isn't buggy then it doesn't need any new updates. If you release a buggy ass game then its borderline false advertising if you don't show that in trailers.
i know OP doesn't actually think this is and negative attention is the only kind of attention he receives nowadays (at his age he SHOULD be over this but isnt for some reason)
but there isn't a single industry that won't fix or resend shit if they arrive broken
There's no other industry with production and release cycles like the video game one. You can't release a movie or a car unfinished and update it later, that is unique to video games
Well, there was Gnome 3. But otherwise yeah, games are a waste of time and money to begin with, so they are in a unique situation that a shitty buggy game is as much of a waste as a good one.
Apart from the fact that in the past games couldn't do that either. You had to make sure your shit was air tight before release because once it was out in the wild you weren't going to be able to get updates out to fix things. Day one patches, "we'll fix it later in a patch" and ease of access to obtaining said patches has lead devs to be fricking lazy and shove slop out the door with the promise of "we'll fix it later!" (they don't) instead of making sure it works right out the gate like it should.
But games did get updates when they shipped to other regions and during reprints and such. Metroid Prime is a well-documented example.
>Metroid Prime
Stop making up games
>You can't release a movie or a car unfinished and update it later
>movie
Ever heard of a director's cut? It's basically modern dlc.
Director's cut doesn't take away from the theatrical release and there's nothing wrong with giving something to the fans. Director's cut doesn't even mean better cut, sometimes the studio execs know what they're doing.
video games are just software, they are not unique at all in that domain. the rest of your argument is also wrong. movies get re-releases with extended cuts. cars and other traditionally mechanical devices are more prone to "unfinished" releases as they lean more into software-based controls.
>You can't release a car unfinished and update it later
Tesla?
Ever heard of a recall? Black person?
>you can't release an unfinished car
lol
BMW, merc, vauxhall all have had recently recalls, I'm sure there are others
Recall != unfinished you absolute ape
You can literally have a recall any time if any of the parts manufacturers have a defect.
Which is exactly like releasing a game that hasn't been fully tested moron.
>you can't release an unfinished car
Oh my sweet summer child
Nice Reddit slogan. How heckin happy were you when Arya killed the old bad guy?
:^)
You sure about that?
Technically people were pissed BECAUSE they had the updated version that made shit worse, not the base.
I see we’ve already forgotten when they patched Cats in theaters to try (unsuccessfully) to make the cats look less horrifying.
That Cats movie from 2019 literally got a graphics update.
>You can't release a movie or a car unfinished and update it later
Does directors cut count?
What about the Sinder cut?
I just got money from a class-action lawsuit to update my car's headrest collision system.
I never knew Saruman dies in the two towers until 2 years ago.
Fuuuuuuuuuuuuuuck.
He dies at the beginning of Return of the King in the movies, and the end of Return of the King in the books.
Oh, so the stabbing was in the 3rd movie, always wondered why they removed that scene, was very important to the plot.
>"You can't release a movie or a car unfinished and update it later"
>pretending that movies don't sometimes get updated theatrical versions halfway through their screening
>pretending that the theatrical version and the physically released version isn't sometimes altered to fix mistakes
I remember that there was a part in Back to the Future III where a camera guy stumbled onto set by accident in the shot, which got put into the final release and then corrected for later ones. Same with the boy at the end of that film who subtly gave the finger which was missed by the editors and put into the theatrical release, but it was edited in a later release to remove the gesture.
>you can't release a car and update it later
Ignoring all the recalls for things like Takata airbags, modern cars are getting regular software updates wirelessly and it seems likely that in the future an out of date car won't even start. Don't make car analogies here unless you want all the Gankerv/ert homosexuals chiming in
i dont spend $10 on a singular consumable, much less isnt needed.
I aim for meals in the $1 range, and full of actual needed nutrients.
SWERY never made anything that wasn't shit.
The frick does he mean. The shit made at the factory I do engineering for has to work correctly when the customer gets it, or else we are expected to fix it at OUR cost, not the customer's.
If they want extra shit, then they have to pay for that. But getting them the bare minimum functioning product is on us.
updating games isn't free.
if i update my game, you have to go tell all your little zoomer friends about how much better my game has gotten in the update.
then more people will buy the game after the update and i will get more money
meanwhile my fans who have already invested in my product and funded my development don't have to pay a single cent more, because they paid for it earlier in development when my game was shitter.
if you DON'T make my game make a bunch of money when I release an update, I will simply put it on life support and work on another game.
Every videogame should cost a thousand dollars. That would make gaming great again. Also you should pay for updates and patches.
>You order one of those fancy Starbucks coffees
>You get Water in a cup
...but anon why should I complete what you ordered for free...please give more $$$
>kickstart and then release a gigantic near unplayable piece of shit
>charge $30
>"hey can you fix this game? It sucks"
>"WTF BE GRATEFUL YOU WORM YOU'RE INSANE TO WANT A GOOD PRODUCT YOU'RE A FRICKING MANIAC"
Frick off Swery, talentless moron
Anyone who pays 10 bucks for a cup of coffee doesn't play games, and games should be able to be played without bugs or get an obviously free update
>Work overtime to make a piece of shit
At least Starbucks actually makes the thing you ask for in a reasonable amount of time.
I don't care what you make or whether you update because you all make schlopsloshsloshslosh
YEAH BABY
Lol, swery should start to make 1 good game, just 1 for a change. If he was Starbuck, if you ask for a coffee and you would get hot water and half a potatoe with mustard, frick him
What I really don't get is, why do they get mad at the buyers? Get mad at the corporation you choose to work for. Or
Change your career
He already asked everyone he could for money and they said no
He owns his own company
So he's just anangry person? Got it.
I dont know the context but if someone is asking for free #DLC then I agree with him.
I will never forgive him for not finishing D4.
Should have delivered a functioning product then you c**t.
Because if you launched a game as "early access" you've made a promise to do so in favour for receiving payment early.
Otherwise, launch a full game and no such obligation exists. Hell if you are even a great coder, then you don't even have to bug fix.
Also, I don't drink coffee.
lol just don't ship a broken game.
>$10 at starbucks
A problem in itself.
Is this game any good? The main character looks hot.
It's complete dog shit
It's fun but not worth the asking price and also Swery is a hack
In more ways than one
There are some fun moments, some interesting characters, some memorable writing. But this is a game where the sum is worse than the parts. The gameplay remains very basic and gets very repetitive. And none of the plot threads have a satisfying conclusion - it's cryptic writing for the sake of being cryptic.
They don't need to update their games for free. But consumers also don't need to buy said updates.
Here’s an idea, don’t update the game then.
>You all play $10 for a cup of coffee from Starbucks
>Privileged game dev think the average person buys coffee at Starbucks instead of making it at home for $0.50 a pot.
In all realness though, their actual coffee is dogshit, and all their other drinks are just sugar. I will actually spend almost $5.00 making an actually good cup of coffee though, but that's only once in a blue moon.
>promise game
>game doesn't deliver promises
>PAY ME TO MAKE IT DELIVERRRR
>false marketing
>PAY ME TO COMPLYYYY
moron
I should be ashamed for other things, not because the producer who made the game isn't paying their employees. And if the creator is doing it solo, they can just stop, no one is going to be surprised if someone ditches updating an unfinished game, AAA developers do it all the time.
update? he means like patches to fix bugs? homie, starbucks coffee isn't served unbrewed
Now you understand why publishers, capitalist, financiers, and other liquidity providers, exist and will continue to exist in this world.
If you pay 10$ for coffee at *$, then you deserve to update my games for free.
>you all pay $10 for a cup of coffee at starbucks
No I don't, maybe around 3-4 times in my entire life has I bought frappuccino or something from a coffee shop. And I'm 30 years old.
lol wat? i doubt they work over-time every single day, then it stops being over-time and just regular work-time. also, they could fricking release games bug-free on the early consoles, but they can't do it now?? why?? when did it become "impossible" to release a regular game that just fricking WERKS?!
Is it a porn game?
- No one asked you to work overtime
- We expect you to deliver a finished game
- No one serious is complaining about a finished game receiving full-fledged DLC six months later
- Maybe you should get off Twitter or be less of a homosexual
I'm not entitled to buy your shit game then
Because fixing critical defects in the product is part of the implied contract of a sale. The buyer purchases a product under the assumption that it works as described by the seller. This is why so many items have a limited warranty so if you receive an item and it's cracked in the box or the audio dies within a week it can be replaced. Of course this is hard to do with a digital game product since so many games will just quietly stop updating after a while even with gamebreaking issues. Steam should honestly allow store credit returns for games that literally don't work anymore.
>whining about their game being so filled with bugs they have to ship out free updates to fix said bugs
I don't know man, if the extra work after the game launches bugs you, you should do what old devs did and make the game not be a buggy mess at launch.
What the absolute frick happened to SWERY? It's like he started voluntarily choking on all the dicks in the universe.
>becomes a Buddhist priest
>comes back a gigantic homosexual
Very weird. You'd think he'd mellow out or at least not give a shit about material things like this.
esg, i guess.
I remember trying this on Game Pass, but it just reminded me of Deadly Premonition in the bad way. It could have been more weirdly charming, but the drab colors and huge map (and accompanying travel time) made what I played of it really slow.
He is right. Video games have kept a 60$ price tag despite inflation AND before this recession still had shitty working conditions, zero work life balance, etc. But you poorgays will cry or justify whatever bullshit in your head for wanting cheap entertainment because Steam buckbroke you all. The industry crash will happen, but it'll be because nobody wants to slave over you stupid Black folk and your fickle media.
Did you know they raised the price to $60 because of "cross generation" bullshit going to 1080p? They inflated it and they kept it that way forever. Also you're a fricking moron because with digital goods it scales near infinitely, there's more people than ever playing video games, so you don't need to "raise prices" when you have more consumers because you end up making more profit per unit as the number of gamers increase.
>Video games have kept a 60$ price tag despite inflation AND before this recession still had shitty working conditions
Sales number and popularity of the medium only kept growing, compensating more than enough for the stagnation of the price. Besides, with the groing popularity of ultimate editions and season passes, the whole "same price point" argument doesn't hold up when it's clear companies reduced the scope of the content included in their products.
People are getting tired of low-effort and barebones games so sales are taking a hit.
>Video games have kept a 60$ price tag despite inflation
Imagine actually believing this bullshit considering games are now more than 60 bucks and you're getting half a product.
People will pay extra if it's a good game and they want more
Just stop making shit games
wait until he finds out about free refills
Would starbucks charges you to fix it if the cup of coffee you bought was leaking and had flies in it?
>release half-assed games DELIBERATELY
>wonder why people don't want to pay more
Big think. I wish more zoomers pirated shit more so that this shit wouldn't continue down the generational lines.
How the frick did we go from sifting through 8 viruses and 10 archives of CP on eMule to being able to double-click a pre-cracked torrent on rutracker and get it at 20 MB/s but dumbasses who were fricking raised from infancy by computers and phones will still buy Ultimate Editions of crap that wouldn't have passed quality control back in the day? Even baby brazilians go apeshit over le epic steam sales of single player flash games
>Deliver shit product
>Still complain about your customers
>Work overtime every day
>Complain about not making enough money
Sounds to me like maybe the issue isn't players/consumers.
>buy a new car at full price from well known manufacturer
>when i get the car it's missing a wheel, several features and the paintjob is ass
>complain to the manufacturer and demand they fix it
>hehe sure, that will cost extra
>pic related
They actually did try, but they failed and had to pretend they got there instead, and afterwards they pretended like they lost the technology to get there because they didn't want to have to admit to their failure. Now they have the Indians faking a moon landing too, kek. We won't actually have the technology to go to space for quite some time assuming space is actually what they say it is. There's always the possibility that space is just impossible to travel to and traverse.
I love how you gays always leave out the massive amount of resources and people the West stole/killed to get where it is. Bunch of fricking vampires
If the not west was so great why didn't they stop the west from taking their shit?
Shalom
>$10 for starbucks
what the frick? does it really cost that much?
Any American fast food other than McDonald's is basically a novelty item in Japan, so yes. Doubly so considering they are a tea culture and coffee is an exciting foreign thing
Yes if you get your frappo coffee flavored shake that's 1200 calories that the land whales slurp up
i paid over $100 for sims 3 with a bunch of dlcs and i'd pay the same amount of money for a new good sims game.
but overall i buy maybe 1-2 games per 4 years because nothing interests me.
conclusion: nobody cares how hard you work, it only matters if iam interested in the product
Working hard is meaningless shit unless you're building a house with your bare hands. Most people who complain about working hard actually are just working stupid. Like hand editing an Excel spreadsheet for 100 hours when they could write a script to do it in 30 minutes stupid. Working hard is moron cope and the people who say they're overworked and work hard often are the ones who churn out the most trash.
cope more brainlet
he's right, a regular cup of coffee should cost a dollar at most.
But also, I don't expect free updates aside from bugfixes unless the developer specifically promises such, which they often do while not always fulfilling those.
Making games is not hard. Digging a ditch is hard. Roofing in 100 degrees is hard. Making games requires brainpower, but it's not hard.
>Digging a ditch is hard
>put shovel in ground
>move soil
>repeat
yeah real tough lmao
Post the hole you dug then
I'd never disrespect my hole by taking a picture of it
I'm sure google already has pictures of your holes uploaded to the internet already you bawd.
Quit your job and go be a fiber optics trencher. Then report back on how easy it is.
Let’s see the ditch digger design a network architecture for a small industrial site
Physically challenging and mentally challenging are two different things. I've had jobs were I was lifting heavy shit in the heat, yeah it's hard. I've had IT jobs were I was in charge of managing over 100 users, various infrastructure, it's hard too. It's a different kind of hard, but it doesn't mean it's easy.
The only acceptable updates are fixes / patches
Games shouldn't be releasing "update" expansions every fricking few months
unless you chose to market your game as live service.
Japanese dev contaminated by westerner ideas. Hope they rot in hell.
I like Swery but no I don't buy starbucks, whats wrong with you
He's hanging out with too many yuppie indie snobs now that his name is well known, and its rubbing off on him. Poor guy probably has no idea that he's in the company of ingratiating parasites that are rotting his perception
Who?
if my coffee was made wrong or tastes like shit i tell the cashier and get a new one for free.
also
>$10 for a coffee
city slicker moment
He's right, though. People are cheap as frick when it comes to games, but will buy overpriced goyslop like Starbucks and not give it a second though. Also, people now expect a literal lifetime for updates for a game they paid 15 bucks for 8 years ago. It's absurd.
Coffee has immediate gratification, video games are something you have to spend precious free time on.
>Also, people now expect a literal lifetime for updates for a game they paid 15 bucks for 8 years ago. It's absurd.
Which people? The five 12 year mentally ill trannies on Twitter? Can we stop acting like we have to have 100% consensus on shit and stop freaking out about what the minority morons want? You know why this sometimes happens with games? Because the devs make so much money they'd rather work on their existing game and keep their fans happy than start a new project. This is voluntary on the dev's part.
Yeah, microsoft during x360 used a fee of $40k for an update, good times
i agree, consumers should pay a dayly fee if they want to play.
>why can't I release a broken game and steal your money
If he sold his game to 1 person he would have a point but he can endless copies of it to any number of people so he's getting way more than $10
$10 for a coffee? california sounds like hell
Creators don't have to do anything. It's publishers who have to keep a game updated. Who they get to do it isn't my problem
I can't fricking eat or drink a videogame.
Don't update and fix your game then and live with a mostly negative review score and getting no additional sales once people warn each other about it
Just don't be a stupid little b***h because you can't have your cake and ear it too
swery has always been a hack that failed upward because people like Ganker couldnt stop memeing about his shitty games. disregard anything this moron says and only pirate his games. then tweet at him to tell him you only pirate his games because theyre all shit, if youre gay enough to have a twitter.
Mcdonalds coffee is way better than starbucks.
YALL PAY $47 MILLION FOR A CUP OF COFFEE and that's the tea
I can be as picky and entitled as I want to be because I am the customer and I have the money. Suck my dick or frick off.
bugfix should be free
additional content should be paid
however you better make that content worthwhile
>#DLC
he's talking about dlc, you mentally ill, deranged autists
oh wow that changes everything
if you call your game updates DLC, people can't complain that your game doesn't have enough content
There used to be a world where DLC meant something, but now it's just a way to make people pay for cut content. Make a sequel or frick off
kek you know the sequel will have half the features of the complete base game and you will be just charged again for the same DLC. Why the vidya industry is allowed to do this with 0 pushback has always amazed me
as opposed to old games that all shipped 100% feature complete with no cut content that was then resold for full price as a sequel a year later?
DLC is not an update, it's optional content aka a fan tax.
Wow I made my update free and people aren't paying for it. Why does the niche market I pander to not respect me?
But really, I'm just trying to say if you don't decide what your art is worth then how can I as a consumer? I'm going to search around and find what kind of experience want to have vs. how close to that you can get as a developer and that's how I make my decisions from the "gamer" perspective.
So he is saying with this image that his game is a hell? Hmm interesting take SWERY.
Why don't you fake another illness and drop out of the industry completely SWERY?
You lazy pathetic coward that only made one good game that is almost unplayable.
>you all pay $10 for a cup of coffee at Starbucks
No I fricking don't because coffee is for people with shit sleep management.
I would ask what kind of moron pays $10 for a single cup of coffee, but then I remember that Commiefornia and israelite York exist.
He's referring to DLC, right? Not bug/crash/performance issues right?
I like Swery but if he's going full moron that's a shame
>you all pay $10 for a cup of coffee
Do people really pay such money for a bitter liquid?
it's 50 cents of bitter liquid and $9.5 for the sweeteners and cream
Nobody expects any developer to keep updating a game for free what the frick (unless it's a f2p game as a service thing but that's irrelevant for indies)
They expect to keep FIXING the game for free, which is perfectly reasonable. If you don't want people to expect bug fixes then release a perfectly working game.
Making the product function correctly isn’t an optional dlc.
I don't pay $10 for coffee and I don't pay $10 for content being added to a barebones vidya. Be grateful if I even purchase a base game at 80% off anymore. The entitlement of not pretending your product is a free money printer and that you're comparable to tangible, finite goods and not infinitely replicating information is sickening. A wageslave at KFC deserves more respect than a game director. Commit death from overwork.
Starbucks' coffee is $3 usd.
But you want cheaper coffee, you can get a huge canister of 26 oz of Folgers ($20)
$20>$3
moron
He's suggesting you should make your own coffee at home which would be more like 30 cents a cup.
>buy buggy piece of shit at release
>UMM WHY SHOULD WE FIX OUR GAME FOR FREE? PAY US MORE CHUD
reminder to pirate indies
Because you pre-sold the item as complete when it wasn't with the promise of finishing it with further capital investment of a purchase. In addition promising ongoing support, of which you can choose to end at any time you choose.
coffee is shit but it's still more important than video games
Diablo 4
>$70 dollars on release
>Cash Shop with outfits that cost half of the game's price
>Always online (You are playing alone)
>Half the systems don't work, half of the expected features not even there, devs say they can't fix it
>People don't play said game because of what dev said
>Dev fixes it
>People still don't play it
No one deserves money for letting it get that bad.
He should probably be a bit more humble after releasing a game that people thought was horrifically terrible. I can respect the auteur mindset but you have to be likable for people to deal with your weird shit.
Remember when Ganker used to fellate swery? I never understood why.
I never used Starbucks. I never paid for coffee. Food is a primary necessity you literally need it to live
sure, shit devs should just nickle and dime people who supported them on bug fixes and cut content you're finishing after release. If it's additional content worth paying for, just call it DLC like everyone else.
Because such people buy those coffees to brag about them.
Just like people buy shitty AAA games for $60-150+.
Or how people buy iPhones.
People who really like coffee either grind their own beans or use the cheapest instant shit they can get with milk but people actually like how it comes out.
Which would be good studios or indie devs.
>release deadly prem 2
>it literally runs at 13 fps
>each patch adds 1
>stop once it's around 18 fps
>this is somehow ok
Swery caught lightning in a bottle with 1 and everything he has done after rising to ~~*fame*~~ has been complete trash
A fundamental principal of benevolent mercantilism is seeing customers as long term partners even if they buy a physical product for personal use. You as a merchant should be interested in the satisfaction of the customer, especially if you are the producer as well and are invested in the quality of your craftsmanship.
If you are a passionate game designer, you will want to fix and improve your game if not for the customers, at least your own sake.
At the same time, you are free to set what ever monetary policy you want for your game and are free to nickel and dime the suckers buying your product if you so please.
Is this a competitive approach? The market decides.
It's funny when you see videos on Youtube about developers that are mad that people don't feel obligated to give their obviously shitty game a good review because the dev spent a year crafting a piece of turd.
For me, it's people complaining that Steam is too hard to release games on and you pull up the game and it's a shitty Nintendo-inspired pixel platformer that somehow took them four years to make
Entertaining people is a cutthroat business, always has been.
It's not cutthroat in that way as an outside observer it's always obvious why the game flopped.
1) shitty visuals
2) shitty premise
3) shitty Steam page
4) buggy as shit (goes with the rest of the shit)
You rarely if ever see a class act actually flop in any entertainment circle. Yes, there is *some* luck specially when it comes to making it big but if you're exceptional it's only a matter of time until you do or at the very least you'll always be paying the bills.
Tell me why I should bother paying for something that's not worth my money?
>write some shit games nobody knows about
>release one broken game that has soul and gets some following
>release more shit
>re-release your cult game (still broken)
>release an episodic game but bail out before finishing it
>release some literal troony game
>release a sequel to your cult game that is even more broken
>beg for money to make a game, get two different publishers for it and don't bugfix it
Swery is a fricking hack and I'm tired of seeing people fellate him for Deadly Premonition which clearly was an accident.
That game was dogshit and they literally sold the ending as DLC (which still didn't explain a damn thing). This fricker just got lucky with one le quirky game, and even that is overrated.
I want passion put into the games I play. If you're only looking for money I'll pirate just to spite you.
Weren't Ganker simping hard for this guy for a good few years as "one of us" during the gg chapter?
as far as I recall, anons used to simp for him for his one good (still janky as frick) game, Deadly Premonition.
It changed when he revealed to be a hack and made a game that literally is about a troony coming out
frick this dude until he decides to finish d4(which i know will never happen)
Swery is an interesting example of a dev who peaked in his first game. The initial Xbox 360 version of Deadly Premonition is the best game he's ever made, and the releases actually made it worse.
Deadly Premonition wasn't his first game. It wasn't even the first game that he directed.
He kind of lucked out with DP, and by lucked out I mean he just basically copied things people loved about Twin Peaks and it heavily carries the game
He doesn't HAVE to, but its terrible PR
is there porn of her?
isnt swery japanese?
why is he giving dogshit western takes on twitter?
Sometimes I wonder how much less insufferable SWERY would be now if Microsoft didn't frick him over with D4.
SEXOOOOOOOO
SEX SEX SEX
SEXOOOOOOOOOOOOOOO
NAOMI MY BELOVED
a cup of expresso on my local Starbucks is $2.70
If he actually made good games I'd say this kind of audacity is based
It used to be 1.0 being completely functional game full of content and maybe 1.1~1.2 to fix bugs. Then you pay for expansion packs.
After greedy frickers invented DLC we get half-baked games that try to steal money.
People realize the scam and gaming industry tuned down a bit. Then you get life service type games.
It all depends on which model publisher is going for but we may never see games similar to those in "complete on 1.0 + expansion packs" era.
If using the coffee analogy, you pay for 1 cup of coffee but the shop gives you 70% and promise getting you the remaining 30% later.
Starbucks gives me a cup of coffee made to order when I give them 10 bucks.
This Black person is handing me some beans and water and moaning that they didn't get a tip.
>you all pay $10 for a cup of coffee at starbucks
No I don't and it's really telling about this homosexual as a person that he assumes everyone does this. Death to California.
my coffee doesn't come half-brewed and in a cup with a leak in it, if it did i'd return it. context additions being paid is fine but bugfixes should be expected work as bugs are found.
content rather
>$10 for a cup of coffee
no wonder this morons can't afford to live, I steal coffee from my workplace like a normal person.
>muh starbucks
Why is this the go-to example for comparing prices? I never buy any overpriced shit from starbucks either.
because the coffee is finished when i buy it
>Buy a machine that doesn't start
>Company apologies and issues me a replacement
>Buy a game that doesn't start
>OY VEY YOU SHOULD HAVE TO PAY ME TO FIX THE PROBLEM WE WORK SO HARD 🙁
>machine gets sent back, refurbished and put back into circulation
>games have to have extra work with no benefit
it's not even slightly the same
>machine is vital for tasks
>video game has tons of competition and not at all vital
He'd have a leg to stand on if games consistently released complete and in working order instead of buggy and sometimes even broken like they do now. Imagine of CDPR asked for money to "fix" Cyberpunk
Doesn't a lot of AAA and indie studios do that from time to time? It sounds like this guy is a massive homosexual.
If your game released in a finished, satisfactory state, there wouldn't be many if any people expecting some kind of free update. People asking for these kinds of updates shows an unsatisfactory product
Why should I pay for defective software? Bug is production error, like a fly in the soup. Should I pay extra for the waiter to remove it when it is implied in the transaction that I don't want a fly in my soup?
Why is he b***hing about overtime too? No one tells him to work overtime, that's his choice.
This is such a moronic take I find it hard to believe an adult who is supposedly in the industry came up with it.
Games get updates because they're sold to you for full price while being broken barely functioning pieces of shit
There are updates that cost money but they call those DLC
This homosexual couldn't be bothered to think about this statement for more than 20 seconds
>doesn't update your game
>people stop giving a shit
That's his own loss I guess.
This guy made Deadly Premonition, so he's certainly been thinking like this a long time.
Include your updating plan when you're developing the game. You won't have these problems. And don't get pissy at us Black person, you started this and weve become accustomed to it. I seem to remember a time when games didn't get updates after you bought it, it was the 90s and 2000s.
I want to have sex with that woman.
I want that woman to pee on me
He gets paid to over time, paid to do a job, he's not doing it for free without compensation, he is already getting paid.
Why is everyone saying all of the sudden that swery is a hack like its some earth shattering news?
HE ALWAYS WAS A HACK FRAUD THAT MADE DOGSHIT GAMES
HES IS THE ANTI-KOJIMA, THE ANTI-SUDA51
if you think this man ever made gold that wasnt an ironic hilarious turd to laugh at, then you are a fricking sub human moron who can barely function
I'd prefer it if you didn't
updating games until all enjoyment is sucked out fricking sucks
raw dogging naomi hayward